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								#include "process_records.h"
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								#include "custom_keycodes.h"
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								#include "timer_utils.h"
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								#ifdef RGB_ENABLE
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								#include "custom_rgb.h"
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								#endif
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								#ifdef TRILAYER_ENABLED
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								uint32_t layer_state_set_user(uint32_t state)
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								{
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								    return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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								}
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								#endif
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								bool process_record_user(uint16_t keycode, keyrecord_t *record)
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								{
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								    static uint16_t reset_timer;
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								#ifndef TAP_DANCE_ENABLE
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								    if (!process_custom_tap_dance(keycode, record))
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								        return false;
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								#endif
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								    switch (keycode)
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								    {
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								        case RGBRST:
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								#ifdef RGB_ENABLE
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								            if (record->event.pressed)
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								                rgb_reset();
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								#endif
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								            return false;
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								        case RESET:
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								            {
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								                if (record->event.pressed)
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								                    reset_timer = timer_read() + 500;
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								                else if (timer_expired(reset_timer))
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								                    reset_keyboard();
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								            }
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								            return false;
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								#ifdef RGB_MATRIX_TOG_LAYERS
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								        case RGB_TOG:
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								            if (record->event.pressed) {
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								              rgb_matrix_decrease_flags();
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								            }
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								            return false;
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								#endif
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								  }
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								  return process_record_encoder(keycode, record) && process_record_keymap(keycode, record);
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								}
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								__attribute__ ((weak))
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								bool process_record_keymap(uint16_t keycode, keyrecord_t *record)
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								{
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								    return true;
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								}
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								__attribute__ ((weak))
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								bool process_record_encoder(uint16_t keycode, keyrecord_t *record)
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								{
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								    return true;
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								}
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