|  |  |  | /* Copyright 2016 Jack Humbert
 | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software: you can redistribute it and/or modify | 
					
						
							|  |  |  |  * it under the terms of the GNU General Public License as published by | 
					
						
							|  |  |  |  * the Free Software Foundation, either version 2 of the License, or | 
					
						
							|  |  |  |  * (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | #include "voices.h"
 | 
					
						
							|  |  |  | #include "audio.h"
 | 
					
						
							|  |  |  | #include "stdlib.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // these are imported from audio.c
 | 
					
						
							|  |  |  | extern uint16_t envelope_index; | 
					
						
							|  |  |  | extern float note_timbre; | 
					
						
							|  |  |  | extern float polyphony_rate; | 
					
						
							|  |  |  | extern bool glissando; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | voice_type voice = default_voice; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void set_voice(voice_type v) { | 
					
						
							|  |  |  |     voice = v; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void voice_iterate() { | 
					
						
							|  |  |  |     voice = (voice + 1) % number_of_voices; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void voice_deiterate() { | 
					
						
							|  |  |  |     voice = (voice - 1 + number_of_voices) % number_of_voices; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float voice_envelope(float frequency) { | 
					
						
							|  |  |  |     // envelope_index ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
 | 
					
						
							|  |  |  |     __attribute__ ((unused)) | 
					
						
							|  |  |  |     uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     switch (voice) { | 
					
						
							|  |  |  |         case default_voice: | 
					
						
							|  |  |  |             glissando = false; | 
					
						
							|  |  |  |             note_timbre = TIMBRE_50; | 
					
						
							|  |  |  |             polyphony_rate = 0; | 
					
						
							|  |  |  | 	        break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     #ifdef AUDIO_VOICES
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         case something: | 
					
						
							|  |  |  |             glissando = false; | 
					
						
							|  |  |  |             polyphony_rate = 0; | 
					
						
							|  |  |  |             switch (compensated_index) { | 
					
						
							|  |  |  |                 case 0 ... 9: | 
					
						
							|  |  |  |                     note_timbre = TIMBRE_12; | 
					
						
							|  |  |  |                     break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 case 10 ... 19: | 
					
						
							|  |  |  |                     note_timbre = TIMBRE_25; | 
					
						
							|  |  |  |                     break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 case 20 ... 200: | 
					
						
							|  |  |  |                     note_timbre = .125 + .125; | 
					
						
							|  |  |  |                     break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 default: | 
					
						
							|  |  |  |                     note_timbre = .125; | 
					
						
							|  |  |  |                     break; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         case drums: | 
					
						
							|  |  |  |             glissando = false; | 
					
						
							|  |  |  |             polyphony_rate = 0; | 
					
						
							|  |  |  |                 // switch (compensated_index) {
 | 
					
						
							|  |  |  |                 //     case 0 ... 10:
 | 
					
						
							|  |  |  |                 //         note_timbre = 0.5;
 | 
					
						
							|  |  |  |                 //         break;
 | 
					
						
							|  |  |  |                 //     case 11 ... 20:
 | 
					
						
							|  |  |  |                 //         note_timbre = 0.5 * (21 - compensated_index) / 10;
 | 
					
						
							|  |  |  |                 //         break;
 | 
					
						
							|  |  |  |                 //     default:
 | 
					
						
							|  |  |  |                 //         note_timbre = 0;
 | 
					
						
							|  |  |  |                 //         break;
 | 
					
						
							|  |  |  |                 // }
 | 
					
						
							|  |  |  |                 // frequency = (rand() % (int)(frequency * 1.2 - frequency)) + (frequency * 0.8);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             if (frequency < 80.0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             } else if (frequency < 160.0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 // Bass drum: 60 - 100 Hz
 | 
					
						
							|  |  |  |                 frequency = (rand() % (int)(40)) + 60; | 
					
						
							|  |  |  |                 switch (envelope_index) { | 
					
						
							|  |  |  |                     case 0 ... 10: | 
					
						
							|  |  |  |                         note_timbre = 0.5; | 
					
						
							|  |  |  |                         break; | 
					
						
							|  |  |  |                     case 11 ... 20: | 
					
						
							|  |  |  |                         note_timbre = 0.5 * (21 - envelope_index) / 10; | 
					
						
							|  |  |  |                         break; | 
					
						
							|  |  |  |                     default: | 
					
						
							|  |  |  |                         note_timbre = 0; | 
					
						
							|  |  |  |                         break; | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             } else if (frequency < 320.0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 // Snare drum: 1 - 2 KHz
 | 
					
						
							|  |  |  |                 frequency = (rand() % (int)(1000)) + 1000; | 
					
						
							|  |  |  |                 switch (envelope_index) { | 
					
						
							|  |  |  |                     case 0 ... 5: | 
					
						
							|  |  |  |                         note_timbre = 0.5; | 
					
						
							|  |  |  |                         break; | 
					
						
							|  |  |  |                     case 6 ... 20: | 
					
						
							|  |  |  |                         note_timbre = 0.5 * (21 - envelope_index) / 15; | 
					
						
							|  |  |  |                         break; | 
					
						
							|  |  |  |                     default: | 
					
						
							|  |  |  |                         note_timbre = 0; | 
					
						
							|  |  |  |                         break; | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             } else if (frequency < 640.0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 // Closed Hi-hat: 3 - 5 KHz
 | 
					
						
							|  |  |  |                 frequency = (rand() % (int)(2000)) + 3000; | 
					
						
							|  |  |  |                 switch (envelope_index) { | 
					
						
							|  |  |  |                     case 0 ... 15: | 
					
						
							|  |  |  |                         note_timbre = 0.5; | 
					
						
							|  |  |  |                         break; | 
					
						
							|  |  |  |                     case 16 ... 20: | 
					
						
							|  |  |  |                         note_timbre = 0.5 * (21 - envelope_index) / 5; | 
					
						
							|  |  |  |                         break; | 
					
						
							|  |  |  |                     default: | 
					
						
							|  |  |  |                         note_timbre = 0; | 
					
						
							|  |  |  |                         break; | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             } else if (frequency < 1280.0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 // Open Hi-hat: 3 - 5 KHz
 | 
					
						
							|  |  |  |                 frequency = (rand() % (int)(2000)) + 3000; | 
					
						
							|  |  |  |                 switch (envelope_index) { | 
					
						
							|  |  |  |                     case 0 ... 35: | 
					
						
							|  |  |  |                         note_timbre = 0.5; | 
					
						
							|  |  |  |                         break; | 
					
						
							|  |  |  |                     case 36 ... 50: | 
					
						
							|  |  |  |                         note_timbre = 0.5 * (51 - envelope_index) / 15; | 
					
						
							|  |  |  |                         break; | 
					
						
							|  |  |  |                     default: | 
					
						
							|  |  |  |                         note_timbre = 0; | 
					
						
							|  |  |  |                         break; | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         case butts_fader: | 
					
						
							|  |  |  |             glissando = true; | 
					
						
							|  |  |  |             polyphony_rate = 0; | 
					
						
							|  |  |  |             switch (compensated_index) { | 
					
						
							|  |  |  |                 case 0 ... 9: | 
					
						
							|  |  |  |                     frequency = frequency / 4; | 
					
						
							|  |  |  |                     note_timbre = TIMBRE_12; | 
					
						
							|  |  |  | 	                break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 case 10 ... 19: | 
					
						
							|  |  |  |                     frequency = frequency / 2; | 
					
						
							|  |  |  |                     note_timbre = TIMBRE_12; | 
					
						
							|  |  |  | 	                break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 case 20 ... 200: | 
					
						
							|  |  |  |                     note_timbre = .125 - pow(((float)compensated_index - 20) / (200 - 20), 2)*.125; | 
					
						
							|  |  |  | 	                break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 default: | 
					
						
							|  |  |  |                     note_timbre = 0; | 
					
						
							|  |  |  |                 	break; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |     	    break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         // case octave_crunch:
 | 
					
						
							|  |  |  |         //     polyphony_rate = 0;
 | 
					
						
							|  |  |  |         //     switch (compensated_index) {
 | 
					
						
							|  |  |  |         //         case 0 ... 9:
 | 
					
						
							|  |  |  |         //         case 20 ... 24:
 | 
					
						
							|  |  |  |         //         case 30 ... 32:
 | 
					
						
							|  |  |  |         //             frequency = frequency / 2;
 | 
					
						
							|  |  |  |         //             note_timbre = TIMBRE_12;
 | 
					
						
							|  |  |  |         //         break;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //         case 10 ... 19:
 | 
					
						
							|  |  |  |         //         case 25 ... 29:
 | 
					
						
							|  |  |  |         //         case 33 ... 35:
 | 
					
						
							|  |  |  |         //             frequency = frequency * 2;
 | 
					
						
							|  |  |  |         //             note_timbre = TIMBRE_12;
 | 
					
						
							|  |  |  | 	       //          break;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //         default:
 | 
					
						
							|  |  |  |         //             note_timbre = TIMBRE_12;
 | 
					
						
							|  |  |  |         //         	break;
 | 
					
						
							|  |  |  |         //     }
 | 
					
						
							|  |  |  | 	       //  break;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         case duty_osc: | 
					
						
							|  |  |  |             // This slows the loop down a substantial amount, so higher notes may freeze
 | 
					
						
							|  |  |  |             glissando = true; | 
					
						
							|  |  |  |             polyphony_rate = 0; | 
					
						
							|  |  |  |             switch (compensated_index) { | 
					
						
							|  |  |  |                 default: | 
					
						
							|  |  |  |                     #define OCS_SPEED 10
 | 
					
						
							|  |  |  |                     #define OCS_AMP   .25
 | 
					
						
							|  |  |  |                     // sine wave is slow
 | 
					
						
							|  |  |  |                     // note_timbre = (sin((float)compensated_index/10000*OCS_SPEED) * OCS_AMP / 2) + .5;
 | 
					
						
							|  |  |  |                     // triangle wave is a bit faster
 | 
					
						
							|  |  |  |                     note_timbre = (float)abs((compensated_index*OCS_SPEED % 3000) - 1500) * ( OCS_AMP / 1500 ) + (1 - OCS_AMP) / 2; | 
					
						
							|  |  |  |                 	break; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  | 	        break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         case duty_octave_down: | 
					
						
							|  |  |  |             glissando = true; | 
					
						
							|  |  |  |             polyphony_rate = 0; | 
					
						
							|  |  |  |             note_timbre = (envelope_index % 2) * .125 + .375 * 2; | 
					
						
							|  |  |  |             if ((envelope_index % 4) == 0) | 
					
						
							|  |  |  |                 note_timbre = 0.5; | 
					
						
							|  |  |  |             if ((envelope_index % 8) == 0) | 
					
						
							|  |  |  |                 note_timbre = 0; | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         case delayed_vibrato: | 
					
						
							|  |  |  |             glissando = true; | 
					
						
							|  |  |  |             polyphony_rate = 0; | 
					
						
							|  |  |  |             note_timbre = TIMBRE_50; | 
					
						
							|  |  |  |             #define VOICE_VIBRATO_DELAY 150
 | 
					
						
							|  |  |  |             #define VOICE_VIBRATO_SPEED 50
 | 
					
						
							|  |  |  |             switch (compensated_index) { | 
					
						
							|  |  |  |                 case 0 ... VOICE_VIBRATO_DELAY: | 
					
						
							|  |  |  |                     break; | 
					
						
							|  |  |  |                 default: | 
					
						
							|  |  |  |                     frequency = frequency * vibrato_lut[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)]; | 
					
						
							|  |  |  |                     break; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         // case delayed_vibrato_octave:
 | 
					
						
							|  |  |  |         //     polyphony_rate = 0;
 | 
					
						
							|  |  |  |         //     if ((envelope_index % 2) == 1) {
 | 
					
						
							|  |  |  |         //         note_timbre = 0.55;
 | 
					
						
							|  |  |  |         //     } else {
 | 
					
						
							|  |  |  |         //         note_timbre = 0.45;
 | 
					
						
							|  |  |  |         //     }
 | 
					
						
							|  |  |  |         //     #define VOICE_VIBRATO_DELAY 150
 | 
					
						
							|  |  |  |         //     #define VOICE_VIBRATO_SPEED 50
 | 
					
						
							|  |  |  |         //     switch (compensated_index) {
 | 
					
						
							|  |  |  |         //         case 0 ... VOICE_VIBRATO_DELAY:
 | 
					
						
							|  |  |  |         //             break;
 | 
					
						
							|  |  |  |         //         default:
 | 
					
						
							|  |  |  |         //             frequency = frequency * VIBRATO_LUT[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
 | 
					
						
							|  |  |  |         //             break;
 | 
					
						
							|  |  |  |         //     }
 | 
					
						
							|  |  |  |         //     break;
 | 
					
						
							|  |  |  |         // case duty_fifth_down:
 | 
					
						
							|  |  |  |         //     note_timbre = 0.5;
 | 
					
						
							|  |  |  |         //     if ((envelope_index % 3) == 0)
 | 
					
						
							|  |  |  |         //         note_timbre = 0.75;
 | 
					
						
							|  |  |  |         //     break;
 | 
					
						
							|  |  |  |         // case duty_fourth_down:
 | 
					
						
							|  |  |  |         //     note_timbre = 0.0;
 | 
					
						
							|  |  |  |         //     if ((envelope_index % 12) == 0)
 | 
					
						
							|  |  |  |         //         note_timbre = 0.75;
 | 
					
						
							|  |  |  |         //     if (((envelope_index % 12) % 4) != 1)
 | 
					
						
							|  |  |  |         //         note_timbre = 0.75;
 | 
					
						
							|  |  |  |         //     break;
 | 
					
						
							|  |  |  |         // case duty_third_down:
 | 
					
						
							|  |  |  |         //     note_timbre = 0.5;
 | 
					
						
							|  |  |  |         //     if ((envelope_index % 5) == 0)
 | 
					
						
							|  |  |  |         //         note_timbre = 0.75;
 | 
					
						
							|  |  |  |         //     break;
 | 
					
						
							|  |  |  |         // case duty_fifth_third_down:
 | 
					
						
							|  |  |  |         //     note_timbre = 0.5;
 | 
					
						
							|  |  |  |         //     if ((envelope_index % 5) == 0)
 | 
					
						
							|  |  |  |         //         note_timbre = 0.75;
 | 
					
						
							|  |  |  |         //     if ((envelope_index % 3) == 0)
 | 
					
						
							|  |  |  |         //         note_timbre = 0.25;
 | 
					
						
							|  |  |  |         //     break;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		default: | 
					
						
							|  |  |  |    			break; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return frequency; | 
					
						
							|  |  |  | } |