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#include QMK_KEYBOARD_H
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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extern keymap_config_t keymap_config;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* LAYERS
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* ,-----------------------.
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* | | | |RESET|
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* |-----+-----+-----+-----|
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* |MUSIC| | | |
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* |-----+-----+-----+-----|
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* |NUMPD| NAV |GAMES| |
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* |-----+-----+-----+-----|
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* | | | | |
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* `---------------------- '
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*/
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[0] = LAYOUT_ortho_4x4( /* LAYER SELECT */
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_______, _______, _______, RESET, \
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TO(4), _______, _______, _______, \
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TO(1), TO(2), TO(3), _______, \
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_______, _______, _______, _______ \
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),
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/* NUMPAD
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* ,-----------------------.
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* | 7 | 8 | 9 | * |
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* |-----+-----+-----+-----|
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* | 4 | 5 | 6 | - |
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* |-----+-----+-----+-----|
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* | 1 | 2 | 3 | + |
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* |-----+-----+-----+-----|
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* | 0 | . | / | = |
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* `---------------------- '
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*/
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[1] = LAYOUT_ortho_4x4( /* NUMPAD */
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KC_P7, KC_P8, KC_P9, KC_PAST, \
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KC_P4, KC_P5, KC_P6, KC_PMNS, \
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KC_P1, KC_P2, KC_P3, KC_PPLS, \
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KC_P0, KC_PDOT, KC_PSLS, LT(5, KC_PENT) \
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),
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/* NUMPAD SUPPLEMENT
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* ,-----------------------.
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* |NUMLK| | | |
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* |-----+-----+-----+-----|
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* | | | | |
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* |-----+-----+-----+-----|
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* | | | | |
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* |-----+-----+-----+-----|
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* | | | | |
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* `---------------------- '
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*/
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[5] = LAYOUT_ortho_4x4( /* NUMPAD SUPPLEMENT */
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KC_NLCK, _______, _______, TO(0), \
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_______, _______, _______, _______, \
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_______, _______, _______, _______, \
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_______, _______, _______, _______ \
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),
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/* NAV
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* ,-----------------------.
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* | INS |PGUP | TAB |PRSCR|
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* |-----+-----+-----+-----|
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* | DEL |PGDN |VOLD |VOLU |
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* |-----+-----+-----+-----|
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* |HOME | UP | END | |
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* |-----+-----+-----+-----|
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* |LEFT |DOWN |RIGHT|ENTER|
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* `---------------------- '
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*/
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[2] = LAYOUT_ortho_4x4( /* NAV CLUSTER */
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KC_INS, KC_PGUP, KC_TAB, KC_PSCR, \
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KC_DEL, KC_PGDN, KC_VOLD, KC_VOLU, \
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KC_HOME, KC_UP, KC_END, TO(0), \
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KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT \
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),
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/* GAMING
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* ,-----------------------.
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* | ESC | 1 | 2 | 3 |
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* |-----+-----+-----+-----|
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* | TAB | Q | W | E |
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* |-----+-----+-----+-----|
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* |SHIFT| A | S | D |
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* |-----+-----+-----+-----|
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* |CTRL | C | R |SPACE|
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* `---------------------- '
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*/
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[3] = LAYOUT_ortho_4x4( /* GAMING */
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LT(4, KC_ESC), KC_1, KC_2, KC_3, \
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KC_TAB, KC_Q, KC_W, KC_E, \
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KC_LSFT, KC_A, KC_S, KC_D, \
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KC_LCTL, KC_C, KC_R, KC_SPC \
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),
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/* MUSIC
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* ,-----------------------.
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* | | | | |
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* |-----+-----+-----+-----|
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* | | | | |
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* |-----+-----+-----+-----|
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* | | | | |
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* |-----+-----+-----+-----|
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* |TOGGL|MODE | | |
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* `---------------------- '
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*/
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[4] = LAYOUT_ortho_4x4( /* NUMPAD SUPPLEMENT */
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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MU_TOG, MU_MOD, XXXXXXX, TO(0) \
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),
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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