tearing it down so that it can be rebuilt fiddling with audio big default config overhaul apparently startup sounds work without the override now readme! readme fixes readme tweakingpull/1768/head
parent
f1c7b813aa
commit
692c4e7508
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6060
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#define DEVICE_VER 0x0001
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#define MANUFACTURER You
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#define PRODUCT obelus
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#define DESCRIPTION 4x4 QMK test platform
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 4
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F4, F5, F6, F7 }
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#define MATRIX_COL_PINS { F0, F1, B2, B3 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
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#define DIODE_DIRECTION COL2ROW
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#define BACKLIGHT_PIN B7
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// #define BACKLIGHT_BREATHING
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#define BACKLIGHT_LEVELS 3
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCING_DELAY 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Magic Key Options
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*
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* Magic keys are hotkey commands that allow control over firmware functions of
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* the keyboard. They are best used in combination with the HID Listen program,
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* found here: https://www.pjrc.com/teensy/hid_listen.html
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*
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* The options below allow the magic key functionality to be changed. This is
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* useful if your keyboard/keypad is missing keys and you want magic key support.
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*
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*/
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/* key combination for magic key command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* control how magic key switches layers */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
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/* override magic key keymap */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
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//#define MAGIC_KEY_HELP1 H
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//#define MAGIC_KEY_HELP2 SLASH
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//#define MAGIC_KEY_DEBUG D
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//#define MAGIC_KEY_DEBUG_MATRIX X
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//#define MAGIC_KEY_DEBUG_KBD K
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//#define MAGIC_KEY_DEBUG_MOUSE M
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//#define MAGIC_KEY_VERSION V
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//#define MAGIC_KEY_STATUS S
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//#define MAGIC_KEY_CONSOLE C
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//#define MAGIC_KEY_LAYER0_ALT1 ESC
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//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
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//#define MAGIC_KEY_LAYER0 0
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//#define MAGIC_KEY_LAYER1 1
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//#define MAGIC_KEY_LAYER2 2
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//#define MAGIC_KEY_LAYER3 3
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//#define MAGIC_KEY_LAYER4 4
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//#define MAGIC_KEY_LAYER5 5
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//#define MAGIC_KEY_LAYER6 6
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//#define MAGIC_KEY_LAYER7 7
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//#define MAGIC_KEY_LAYER8 8
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//#define MAGIC_KEY_LAYER9 9
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//#define MAGIC_KEY_BOOTLOADER PAUSE
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//#define MAGIC_KEY_LOCK CAPS
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//#define MAGIC_KEY_EEPROM E
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//#define MAGIC_KEY_NKRO N
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//#define MAGIC_KEY_SLEEP_LED Z
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#ifdef AUDIO_ENABLE
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#define AUDIO_VOICES
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#define C6_AUDIO
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#define STARTUP_SONG SONG(STARTUP_SOUND)
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#endif
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#endif
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = yes # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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// Add overrides here
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#endif
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#include "obelus.h"
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#include "action_layer.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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extern keymap_config_t keymap_config;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* LAYERS
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* ,-----------------------.
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* | | | |RESET|
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* |-----+-----+-----+-----|
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* |MUSIC| | | |
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* |-----+-----+-----+-----|
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* |NUMPD| NAV |GAMES| |
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* |-----+-----+-----+-----|
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* | | | | |
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* `---------------------- '
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*/
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[0] = KEYMAP( /* LAYER SELECT */
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KC_TRNS, KC_TRNS, KC_TRNS, RESET, \
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TO(4), KC_TRNS, KC_TRNS, KC_TRNS, \
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TO(1), TO(2), TO(3), KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \
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),
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/* NUMPAD
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* ,-----------------------.
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* | 7 | 8 | 9 | * |
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* |-----+-----+-----+-----|
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* | 4 | 5 | 6 | - |
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* |-----+-----+-----+-----|
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* | 1 | 2 | 3 | + |
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* |-----+-----+-----+-----|
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* | 0 | . | / | = |
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* `---------------------- '
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*/
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[1] = KEYMAP( /* NUMPAD */
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KC_P7, KC_P8, KC_P9, KC_PAST, \
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KC_P4, KC_P5, KC_P6, KC_PMNS, \
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KC_P1, KC_P2, KC_P3, KC_PPLS, \
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KC_P0, KC_PDOT, KC_PSLS, LT(5,KC_PENT) \
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),
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/* NUMPAD SUPPLEMENT
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* ,-----------------------.
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* |NUMLK| | | |
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* |-----+-----+-----+-----|
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* | | | | |
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* |-----+-----+-----+-----|
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* | | | | |
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* |-----+-----+-----+-----|
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* | | | | |
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* `---------------------- '
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*/
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[5] = KEYMAP( /* NUMPAD SUPPLEMENT */
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KC_NLCK, KC_TRNS, KC_TRNS, TO(0), \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \
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),
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/* NAV
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* ,-----------------------.
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* | INS |PGUP | TAB |PRSCR|
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* |-----+-----+-----+-----|
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* | DEL |PGDN |VOLD |VOLU |
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* |-----+-----+-----+-----|
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* |HOME | UP | END | |
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* |-----+-----+-----+-----|
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* |LEFT |DOWN |RIGHT|ENTER|
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* `---------------------- '
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*/
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[2] = KEYMAP( /* NAV CLUSTER */
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KC_INS, KC_PGUP, KC_TAB, KC_PSCR, \
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KC_DEL, KC_PGDN, KC_VOLD, KC_VOLU, \
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KC_HOME, KC_UP, KC_END, TO(0), \
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KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT \
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),
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/* GAMING
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* ,-----------------------.
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* | ESC | 1 | 2 | 3 |
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* |-----+-----+-----+-----|
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* | TAB | Q | W | E |
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* |-----+-----+-----+-----|
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* |SHIFT| A | S | D |
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* |-----+-----+-----+-----|
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* |CTRL | C | R |SPACE|
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* `---------------------- '
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*/
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[3] = KEYMAP( /* GAMING */
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LT(4, KC_ESC), KC_1, KC_2, KC_3, \
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KC_TAB, KC_Q, KC_W, KC_E, \
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KC_LSFT, KC_A, KC_S, KC_D, \
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KC_LCTL, KC_C, KC_R, KC_SPC \
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),
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/* MUSIC
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* ,-----------------------.
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* | | | | |
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* |-----+-----+-----+-----|
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* | | | | |
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* |-----+-----+-----+-----|
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* | | | | |
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* |-----+-----+-----+-----|
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* |TOGGL|MODE | | |
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* `---------------------- '
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*/
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[4] = KEYMAP( /* NUMPAD SUPPLEMENT */
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KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, \
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MU_TOG, MU_MOD, KC_NO, TO(0) \
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),
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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# The default keymap for obelus
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#include "obelus.h"
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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// Turn status LED on
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DDRD |= (1<<6);
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PORTD |= (1<<6);
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matrix_init_user();
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}
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void matrix_scan_kb(void) {
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// put your looping keyboard code here
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// runs every cycle (a lot)
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matrix_scan_user();
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}
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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// put your per-action keyboard code here
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// runs for every action, just before processing by the firmware
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return process_record_user(keycode, record);
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}
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void led_set_kb(uint8_t usb_led) {
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// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
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led_set_user(usb_led);
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}
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#ifndef OBELUS_H
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#define OBELUS_H
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#include "quantum.h"
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// This a shortcut to help you visually see your layout.
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// The following is an example using the Planck MIT layout
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// The first section contains all of the arguements
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// The second converts the arguments into a two-dimensional array
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#define KEYMAP( \
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k00, k01, k02, k03, \
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k10, k11, k12, k13, \
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k20, k21, k22, k23, \
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k30, k31, k32, k33 \
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) \
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{ \
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{ k00, k01, k02, k03 }, \
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{ k10, k11, k12, k13 }, \
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{ k20, k21, k22, k23 }, \
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{ k30, k31, k32, k33 } \
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}
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#endif
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@ -0,0 +1,19 @@
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Obelus
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===
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||||
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[The Obelus](https://imgur.com/a/vj4LF) is designed to provide an easy platform to work with for people who are new to building keyboards. It is also especially useful as a QMK testbed, featuring support for a lot of the interesting features of QMK including audio, and a lot of spare pins broken out to headers for hacking away.
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Keyboard Maintaintainers: [Ethan Madden](https://github.com/jetpacktuxedo), [James Underwood](https://github.com/ju0)
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||||
Hardware Supported: Obelus
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||||
Hardware Availability: C-Keys soldering workshops, /u/MonkeyPlusPlus
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||||
|
||||
Make example for this keyboard (after setting up your build environment):
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||||
make obelus-default
|
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Or to make and flash:
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make obelus-default-dfu
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See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) and [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
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|
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# MCU name
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||||
#MCU = at90usb1287
|
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MCU = atmega32u4
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||||
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||||
# Processor frequency.
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||||
# This will define a symbol, F_CPU, in all source code files equal to the
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||||
# processor frequency in Hz. You can then use this symbol in your source code to
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||||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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||||
# automatically to create a 32-bit value in your source code.
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||||
#
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||||
# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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||||
F_CPU = 16000000
|
||||
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||||
|
||||
#
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||||
# LUFA specific
|
||||
#
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||||
# Target architecture (see library "Board Types" documentation).
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||||
ARCH = AVR8
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||||
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||||
# Input clock frequency.
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||||
# This will define a symbol, F_USB, in all source code files equal to the
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||||
# input clock frequency (before any prescaling is performed) in Hz. This value may
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||||
# differ from F_CPU if prescaling is used on the latter, and is required as the
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||||
# raw input clock is fed directly to the PLL sections of the AVR for high speed
|
||||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
|
||||
# at the end, this will be done automatically to create a 32-bit value in your
|
||||
# source code.
|
||||
#
|
||||
# If no clock division is performed on the input clock inside the AVR (via the
|
||||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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||||
F_USB = $(F_CPU)
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||||
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||||
# Interrupt driven control endpoint task(+60)
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||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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||||
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||||
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||||
# Boot Section Size in *bytes*
|
||||
# Teensy halfKay 512
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||||
# Teensy++ halfKay 1024
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||||
# Atmel DFU loader 4096
|
||||
# LUFA bootloader 4096
|
||||
# USBaspLoader 2048
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||||
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE ?= no # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE ?= no # Console for debug(+400)
|
||||
COMMAND_ENABLE ?= no # Commands for debug and configuration
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE ?= no # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
|
||||
MIDI_ENABLE ?= yes # MIDI controls
|
||||
UNICODE_ENABLE ?= no # Unicode
|
||||
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
AUDIO_ENABLE ?= yes # Audio output on port C6
|
||||
FAUXCLICKY_ENABLE ?= no # Use buzzer to emulate clicky switches
|
Loading…
Reference in new issue