|  |  |  | /*
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							|  |  |  | The MIT License (MIT) | 
					
						
							|  |  |  | 
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							|  |  |  | Copyright (c) 2016 Fred Sundvik | 
					
						
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							|  |  |  | Permission is hereby granted, free of charge, to any person obtaining a copy | 
					
						
							|  |  |  | of this software and associated documentation files (the "Software"), to deal | 
					
						
							|  |  |  | in the Software without restriction, including without limitation the rights | 
					
						
							|  |  |  | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
					
						
							|  |  |  | copies of the Software, and to permit persons to whom the Software is | 
					
						
							|  |  |  | furnished to do so, subject to the following conditions: | 
					
						
							|  |  |  | 
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							|  |  |  | The above copyright notice and this permission notice shall be included in all | 
					
						
							|  |  |  | copies or substantial portions of the Software. | 
					
						
							|  |  |  | 
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							|  |  |  | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
					
						
							|  |  |  | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
					
						
							|  |  |  | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
					
						
							|  |  |  | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
					
						
							|  |  |  | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
					
						
							|  |  |  | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | 
					
						
							|  |  |  | SOFTWARE. | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | #include "led_test.h"
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							|  |  |  | #include "gfx.h"
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							|  |  |  | #include "math.h"
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							|  |  |  | 
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							|  |  |  | #define CROSSFADE_TIME 1000
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							|  |  |  | #define GRADIENT_TIME 3000
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							|  |  |  | 
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							|  |  |  | keyframe_animation_t led_test_animation = { | 
					
						
							|  |  |  |     .num_frames = 14, | 
					
						
							|  |  |  |     .loop = true, | 
					
						
							|  |  |  |     .frame_lengths = { | 
					
						
							|  |  |  |         gfxMillisecondsToTicks(1000), // fade in
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							|  |  |  |         gfxMillisecondsToTicks(1000), // no op (leds on)
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							|  |  |  |         gfxMillisecondsToTicks(1000), // fade out
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							|  |  |  |         gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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							|  |  |  |         gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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							|  |  |  |         gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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							|  |  |  |         gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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							|  |  |  |         0,           // mirror leds
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							|  |  |  |         gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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							|  |  |  |         gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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							|  |  |  |         gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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							|  |  |  |         gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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							|  |  |  |         0,           // normal leds
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							|  |  |  |         gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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							|  |  |  | 
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							|  |  |  |     }, | 
					
						
							|  |  |  |     .frame_functions = { | 
					
						
							|  |  |  |         keyframe_fade_in_all_leds, | 
					
						
							|  |  |  |         keyframe_no_operation, | 
					
						
							|  |  |  |         keyframe_fade_out_all_leds, | 
					
						
							|  |  |  |         keyframe_led_crossfade, | 
					
						
							|  |  |  |         keyframe_led_left_to_right_gradient, | 
					
						
							|  |  |  |         keyframe_led_crossfade, | 
					
						
							|  |  |  |         keyframe_led_top_to_bottom_gradient, | 
					
						
							|  |  |  |         keyframe_mirror_led_orientation, | 
					
						
							|  |  |  |         keyframe_led_crossfade, | 
					
						
							|  |  |  |         keyframe_led_left_to_right_gradient, | 
					
						
							|  |  |  |         keyframe_led_crossfade, | 
					
						
							|  |  |  |         keyframe_led_top_to_bottom_gradient, | 
					
						
							|  |  |  |         keyframe_normal_led_orientation, | 
					
						
							|  |  |  |         keyframe_led_crossfade, | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | static uint8_t fade_led_color(keyframe_animation_t* animation, int from, int to) { | 
					
						
							|  |  |  |     int frame_length = animation->frame_lengths[animation->current_frame]; | 
					
						
							|  |  |  |     int current_pos = frame_length - animation->time_left_in_frame; | 
					
						
							|  |  |  |     int delta = to - from; | 
					
						
							|  |  |  |     int luma = (delta * current_pos) / frame_length; | 
					
						
							|  |  |  |     luma += from; | 
					
						
							|  |  |  |     return luma; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | static void keyframe_fade_all_leds_from_to(keyframe_animation_t* animation, uint8_t from, uint8_t to) { | 
					
						
							|  |  |  |     uint8_t luma = fade_led_color(animation, from, to); | 
					
						
							|  |  |  |     color_t color = LUMA2COLOR(luma); | 
					
						
							|  |  |  |     gdispGClear(LED_DISPLAY, color); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | // TODO: Should be customizable per keyboard
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							|  |  |  | #define NUM_ROWS 7
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							|  |  |  | #define NUM_COLS 7
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							|  |  |  | 
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							|  |  |  | static uint8_t crossfade_start_frame[NUM_ROWS][NUM_COLS]; | 
					
						
							|  |  |  | static uint8_t crossfade_end_frame[NUM_ROWS][NUM_COLS]; | 
					
						
							|  |  |  | 
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							|  |  |  | static uint8_t compute_gradient_color(float t, float index, float num) { | 
					
						
							|  |  |  |     const float two_pi = M_2_PI; | 
					
						
							|  |  |  |     float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi; | 
					
						
							|  |  |  |     float x = t * two_pi + normalized_index; | 
					
						
							|  |  |  |     float v = 0.5 * (cosf(x) + 1.0f); | 
					
						
							|  |  |  |     return (uint8_t)(255.0f * v); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) { | 
					
						
							|  |  |  |     (void)state; | 
					
						
							|  |  |  |     keyframe_fade_all_leds_from_to(animation, 0, 255); | 
					
						
							|  |  |  |     return true; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) { | 
					
						
							|  |  |  |     (void)state; | 
					
						
							|  |  |  |     keyframe_fade_all_leds_from_to(animation, 255, 0); | 
					
						
							|  |  |  |     return true; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state) { | 
					
						
							|  |  |  |     (void)state; | 
					
						
							|  |  |  |     float frame_length = animation->frame_lengths[animation->current_frame]; | 
					
						
							|  |  |  |     float current_pos = frame_length - animation->time_left_in_frame; | 
					
						
							|  |  |  |     float t = current_pos / frame_length; | 
					
						
							|  |  |  |     for (int i=0; i< NUM_COLS; i++) { | 
					
						
							|  |  |  |         uint8_t color = compute_gradient_color(t, i, NUM_COLS); | 
					
						
							|  |  |  |         gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color)); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     return true; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) { | 
					
						
							|  |  |  |     (void)state; | 
					
						
							|  |  |  |     float frame_length = animation->frame_lengths[animation->current_frame]; | 
					
						
							|  |  |  |     float current_pos = frame_length - animation->time_left_in_frame; | 
					
						
							|  |  |  |     float t = current_pos / frame_length; | 
					
						
							|  |  |  |     for (int i=0; i< NUM_ROWS; i++) { | 
					
						
							|  |  |  |         uint8_t color = compute_gradient_color(t, i, NUM_ROWS); | 
					
						
							|  |  |  |         gdispGDrawLine(LED_DISPLAY, 0, i, NUM_COLS - 1, i, LUMA2COLOR(color)); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | static void copy_current_led_state(uint8_t* dest) { | 
					
						
							|  |  |  |     for (int i=0;i<NUM_ROWS;i++) { | 
					
						
							|  |  |  |         for (int j=0;j<NUM_COLS;j++) { | 
					
						
							|  |  |  |             dest[i*NUM_COLS + j] = gdispGGetPixelColor(LED_DISPLAY, j, i); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) { | 
					
						
							|  |  |  |     (void)state; | 
					
						
							|  |  |  |     if (animation->first_update_of_frame) { | 
					
						
							|  |  |  |         copy_current_led_state(&crossfade_start_frame[0][0]); | 
					
						
							|  |  |  |         run_next_keyframe(animation, state); | 
					
						
							|  |  |  |         copy_current_led_state(&crossfade_end_frame[0][0]); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     for (int i=0;i<NUM_ROWS;i++) { | 
					
						
							|  |  |  |         for (int j=0;j<NUM_COLS;j++) { | 
					
						
							|  |  |  |             color_t color  = LUMA2COLOR(fade_led_color(animation, crossfade_start_frame[i][j], crossfade_end_frame[i][j])); | 
					
						
							|  |  |  |             gdispGDrawPixel(LED_DISPLAY, j, i, color); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     return true; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) { | 
					
						
							|  |  |  |     (void)state; | 
					
						
							|  |  |  |     (void)animation; | 
					
						
							|  |  |  |     gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_180); | 
					
						
							|  |  |  |     return false; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) { | 
					
						
							|  |  |  |     (void)state; | 
					
						
							|  |  |  |     (void)animation; | 
					
						
							|  |  |  |     gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0); | 
					
						
							|  |  |  |     return false; | 
					
						
							|  |  |  | } |