Fix a few led test animation issues

pull/488/head^2
Fred Sundvik 9 years ago
parent 6313cfd559
commit f0c8e7c495

@ -63,7 +63,7 @@ keyframe_animation_t led_test_animation = {
},
};
static uint8_t fade_led_color(keyframe_animation_t* animation, uint8_t from, uint8_t to) {
static uint8_t fade_led_color(keyframe_animation_t* animation, int from, int to) {
int frame_length = animation->frame_lengths[animation->current_frame];
int current_pos = frame_length - animation->time_left_in_frame;
int delta = to - from;
@ -107,8 +107,8 @@ bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_stat
bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
int frame_length = animation->frame_lengths[animation->current_frame];
int current_pos = frame_length - animation->time_left_in_frame;
float frame_length = animation->frame_lengths[animation->current_frame];
float current_pos = frame_length - animation->time_left_in_frame;
float t = current_pos / frame_length;
for (int i=0; i< NUM_COLS; i++) {
uint8_t color = compute_gradient_color(t, i, NUM_COLS);
@ -119,8 +119,8 @@ bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visual
bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
int frame_length = animation->frame_lengths[animation->current_frame];
int current_pos = frame_length - animation->time_left_in_frame;
float frame_length = animation->frame_lengths[animation->current_frame];
float current_pos = frame_length - animation->time_left_in_frame;
float t = current_pos / frame_length;
for (int i=0; i< NUM_ROWS; i++) {
uint8_t color = compute_gradient_color(t, i, NUM_ROWS);
@ -156,12 +156,12 @@ bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer
(void)state;
(void)animation;
gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_180);
return true;
return false;
}
bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
(void)animation;
gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0);
return true;
return false;
}

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