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/* Copyright 2017 Brian Fong
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QW 0
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#define DIR 1
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#define NUM 2
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#define ETC 3
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// Readability keycodes
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#define _______ KC_TRNS
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/////////////// TAP DANCE SECTION START ///////////////
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//Tap Dance Declarations (list of my tap dance configurations)
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enum {
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TD_SFT_CAPS = 0
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,TD_Q_ESC
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,ENT_TAP_DANCE
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,DEL_TAP_DANCE
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};
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///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
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///// (no need to edit this section) /////
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//Enums used to clearly convey the state of the tap dance
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enum {
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SINGLE_TAP = 1,
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SINGLE_HOLD = 2,
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DOUBLE_TAP = 3,
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DOUBLE_HOLD = 4,
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DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
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// Add more enums here if you want for triple, quadruple, etc.
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};
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typedef struct {
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bool is_press_action;
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int state;
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} tap;
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int cur_dance (qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
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if (state->interrupted || !state->pressed) return SINGLE_TAP;
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if (state->interrupted) return SINGLE_TAP;
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else return SINGLE_HOLD;
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}
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//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
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//with single tap.
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else if (state->count == 2) {
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if (state->interrupted) return DOUBLE_SINGLE_TAP;
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else if (state->pressed) return DOUBLE_HOLD;
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else return DOUBLE_TAP;
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}
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else return 6; //magic number. At some point this method will expand to work for more presses
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}
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///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
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///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
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//instantialize an instance of 'tap' for the 'ENT' tap dance.
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static tap ENTtap_state = {
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.is_press_action = true,
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.state = 0
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};
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void ENT_finished (qk_tap_dance_state_t *state, void *user_data) {
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ENTtap_state.state = cur_dance(state);
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switch (ENTtap_state.state) {
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case SINGLE_TAP: register_code(KC_SPC); break;
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case SINGLE_HOLD: register_code(KC_LSFT); break;
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case DOUBLE_TAP: register_code(KC_ENT); break;
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case DOUBLE_HOLD: register_code(KC_NO); break; // setting double hold to do nothing (change this if you want)
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case DOUBLE_SINGLE_TAP: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC);
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//Last case is for fast typing. Assuming your key is `f`:
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//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
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//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
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}
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}
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void ENT_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (ENTtap_state.state) {
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case SINGLE_TAP: unregister_code(KC_SPC); break;
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case SINGLE_HOLD: unregister_code(KC_LSFT); break;
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case DOUBLE_TAP: unregister_code(KC_ENT); break;
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case DOUBLE_HOLD: unregister_code(KC_NO);
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case DOUBLE_SINGLE_TAP: unregister_code(KC_SPC);
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}
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ENTtap_state.state = 0;
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}
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//instanalize an instance of 'tap' for the 'DEL' tap dance.
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static tap DELtap_state = {
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.is_press_action = true,
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.state = 0
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};
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void DEL_finished (qk_tap_dance_state_t *state, void *user_data) {
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DELtap_state.state = cur_dance(state);
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switch (DELtap_state.state) {
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case SINGLE_TAP: register_code(KC_BSPC); break;
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case SINGLE_HOLD: register_code(KC_LCTL); break;
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case DOUBLE_TAP: register_code(KC_DEL); break;
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case DOUBLE_HOLD: register_code(KC_NO); break;
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case DOUBLE_SINGLE_TAP: register_code(KC_BSPC); unregister_code(KC_BSPC); register_code(KC_BSPC);
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}
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}
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void DEL_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (DELtap_state.state) {
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case SINGLE_TAP: unregister_code(KC_BSPC); break;
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case SINGLE_HOLD: unregister_code(KC_LCTL); break;
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case DOUBLE_TAP: unregister_code(KC_DEL); break;
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case DOUBLE_HOLD: unregister_code(KC_NO);
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case DOUBLE_SINGLE_TAP: unregister_code(KC_BSPC);
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}
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DELtap_state.state = 0;
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}
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///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////
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//Tap Dance Definitions
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//THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
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// Other declarations would go here, separated by commas, if you have them
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,[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
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,[ENT_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ENT_finished, ENT_reset)
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,[DEL_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, DEL_finished, DEL_reset)
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};
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//In Layer declaration, add tap dance item in place of a key code
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//TD(TD_SFT_CAPS)
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///////////// TAP DANCE SECTION END ///////////////
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* .-----------------------------------------------------------------------------------------.
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* | Q//ESC | W | E | R | T | Y | U | I | O | P |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | A | S | D | F | G | H | J | K | L | ENTER |
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* | | | | | | | | | |SFThold |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | Z | X | C | V/NUM | B/ETC | N | M/DIR | ,/GUI | ./ALT | BKSC |
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* | SFThold| | | | | | | | |CTRLhold|
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* '-----------------------------------------------------------------------------------------'
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*/
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[_QW] = LAYOUT_ortho_3x10( /* Qwerty*/
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TD(TD_Q_ESC), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SFT_T(KC_SPC),
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SFT_T(KC_Z), KC_X, KC_C, LT(NUM, KC_V), LT(ETC, KC_B), KC_N, LT(DIR, KC_M), GUI_T(KC_COMM), ALT_T(KC_DOT), CTL_T(KC_BSPC)
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),
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/*
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* Directional Modifiers
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* .-----------------------------------------------------------------------------------------.
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* | TAB | up | | INS | CTRL | SHIFT | PgUp | HOME | - | = |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | left | down | right | PrScr | SHIFT | CTRL | PgDn | END | [ | ] |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | P-Brk | | | | | | | RGUI | ALT | / |
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* '-----------------------------------------------------------------------------------------'
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*/
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[DIR] = LAYOUT_ortho_3x10( /* Directional Modifiers */
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KC_TAB, KC_UP, _______, KC_INS, KC_LCTL, KC_RSFT, KC_PGUP, KC_HOME, KC_MINS, KC_EQL,
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KC_LEFT, KC_DOWN, KC_RGHT, KC_PSCR, KC_LSFT, KC_RCTL, KC_PGDN, KC_END, KC_LBRC, KC_RBRC,
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KC_PAUS, _______, _______, _______, _______, _______, _______, KC_RGUI, KC_LALT, KC_SLSH
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),
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/*
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* Numbers
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* .-----------------------------------------------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | F11 | F12 | | | | ENTER | SHIFT | GUI | ./ALT | BKSC |
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* | | | | | | | | | |CTRLhold|
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* '-----------------------------------------------------------------------------------------'
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*/
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[NUM] = LAYOUT_ortho_3x10 ( /* Numbers */
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
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KC_F11, KC_F12, _______, _______, _______, KC_ENT, KC_RSFT, KC_RGUI, ALT_T(KC_DOT), CTL_T(KC_BSPC)
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),
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/*
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* ETC
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* .-----------------------------------------------------------------------------------------.
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* | ` | mUP | | | RESET | SHIFT | mUp | mDown | | \ |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | mLeft | mDown | mRight | | SHIFT | mBtn3 | mBtn1 | mBtn2 | ; | ' |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | Sft//Cp| | | | | C-A-D | | | ALT | DEL |
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* '-----------------------------------------------------------------------------------------'
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*/
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[ETC] = LAYOUT_ortho_3x10( /* ETC */
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KC_GRV, KC_MS_U, _______, _______, RESET, KC_RSFT, KC_WH_U, KC_WH_D, _______, KC_BSLS,
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KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LSFT, KC_BTN3, KC_BTN1, KC_BTN2, KC_SCLN, KC_QUOT,
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TD(TD_SFT_CAPS), _______, _______, _______, _______, LALT(LCTL(KC_DEL)), _______, _______, KC_LALT, KC_DEL
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),
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};
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