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				@ -0,0 +1,61 @@
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID       0xFEED
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#define PRODUCT_ID      0x6060
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#define DEVICE_VER      0x0001
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#define MANUFACTURER    40 Percent Club
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#define PRODUCT         Gherkin
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#define DESCRIPTION     A 30 key ortholinear keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 6
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/* key matrix pins */
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#define MATRIX_ROW_PINS { F7, B1, B3, B2, B6 }
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#define MATRIX_COL_PINS { B4, E6, D7, C6, D4, D0 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* number of backlight levels */
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#define BACKLIGHT_PIN B5
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#ifdef BACKLIGHT_PIN
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#define BACKLIGHT_LEVELS 3
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#endif
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* prevent stuck modifiers */
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#define PREVENT_STUCK_MODIFIERS
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/*tap dance definition */
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#define TAPPING_TERM 200
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#ifdef RGB_DI_PIN
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 0
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#endif
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#endif
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@ -0,0 +1,221 @@
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/* Copyright 2017 Brian Fong
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "gherkin.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QW 0
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#define DIR 1
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#define NUM 2
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#define ETC 3
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/////////////// TAP DANCE SECTION START ///////////////
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//Tap Dance Declarations (list of my tap dance configurations)
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enum {
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  TD_SFT_CAPS = 0
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  ,TD_Q_ESC
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  ,ENT_TAP_DANCE
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  ,DEL_TAP_DANCE
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};
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///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
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///// (no need to edit this section) /////
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//Enums used to clearly convey the state of the tap dance
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enum {
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  SINGLE_TAP = 1,
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  SINGLE_HOLD = 2,
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  DOUBLE_TAP = 3,
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  DOUBLE_HOLD = 4,
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  DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
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  // Add more enums here if you want for triple, quadruple, etc.
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};
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typedef struct {
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  bool is_press_action;
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  int state;
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} tap;
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int cur_dance (qk_tap_dance_state_t *state) {
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  if (state->count == 1) {
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    //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
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    if (state->interrupted || !state->pressed) return SINGLE_TAP;
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    if (state->interrupted) return SINGLE_TAP;
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    else return SINGLE_HOLD;
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  }
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  //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
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  //with single tap.
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  else if (state->count == 2) {
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    if (state->interrupted) return DOUBLE_SINGLE_TAP;
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    else if (state->pressed) return DOUBLE_HOLD;
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    else return DOUBLE_TAP;
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  }
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  else return 6; //magic number. At some point this method will expand to work for more presses
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}
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///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
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///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
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//instantialize an instance of 'tap' for the 'ENT' tap dance.
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static tap ENTtap_state = {
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  .is_press_action = true,
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  .state = 0
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};
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void ENT_finished (qk_tap_dance_state_t *state, void *user_data) {
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  ENTtap_state.state = cur_dance(state);
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  switch (ENTtap_state.state) {
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    case SINGLE_TAP: register_code(KC_SPC); break;
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    case SINGLE_HOLD: register_code(KC_LSFT); break;
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    case DOUBLE_TAP: register_code(KC_ENT); break;
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    case DOUBLE_HOLD: register_code(KC_NO); break; // setting double hold to do nothing (change this if you want)
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    case DOUBLE_SINGLE_TAP: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC);
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    //Last case is for fast typing. Assuming your key is `f`:
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    //For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
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    //In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
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  }
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}
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void ENT_reset (qk_tap_dance_state_t *state, void *user_data) {
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  switch (ENTtap_state.state) {
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    case SINGLE_TAP: unregister_code(KC_SPC); break;
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    case SINGLE_HOLD: unregister_code(KC_LSFT); break;
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    case DOUBLE_TAP: unregister_code(KC_ENT); break;
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    case DOUBLE_HOLD: unregister_code(KC_NO);
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    case DOUBLE_SINGLE_TAP: unregister_code(KC_SPC);
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  }
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  ENTtap_state.state = 0;
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}
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//instanalize an instance of 'tap' for the 'DEL' tap dance.
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static tap DELtap_state = {
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  .is_press_action = true,
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  .state = 0
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};
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void DEL_finished (qk_tap_dance_state_t *state, void *user_data) {
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  DELtap_state.state = cur_dance(state);
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  switch (DELtap_state.state) {
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    case SINGLE_TAP: register_code(KC_BSPC); break;
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    case SINGLE_HOLD: register_code(KC_LCTL); break;
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    case DOUBLE_TAP: register_code(KC_DEL); break;
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    case DOUBLE_HOLD: register_code(KC_NO); break;
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    case DOUBLE_SINGLE_TAP: register_code(KC_BSPC); unregister_code(KC_BSPC); register_code(KC_BSPC);
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  }
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}
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void DEL_reset (qk_tap_dance_state_t *state, void *user_data) {
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  switch (DELtap_state.state) {
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    case SINGLE_TAP: unregister_code(KC_BSPC); break;
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    case SINGLE_HOLD: unregister_code(KC_LCTL); break;
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    case DOUBLE_TAP: unregister_code(KC_DEL); break;
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    case DOUBLE_HOLD: unregister_code(KC_NO);
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    case DOUBLE_SINGLE_TAP: unregister_code(KC_BSPC);
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  }
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  DELtap_state.state = 0;
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}
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///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////
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//Tap Dance Definitions
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//THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION
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qk_tap_dance_action_t tap_dance_actions[] = {
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  [TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
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// Other declarations would go here, separated by commas, if you have them
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 ,[TD_Q_ESC]  = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
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 ,[ENT_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ENT_finished, ENT_reset)
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 ,[DEL_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, DEL_finished, DEL_reset)
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};
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//In Layer declaration, add tap dance item in place of a key code
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//TD(TD_SFT_CAPS)
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///////////// TAP DANCE SECTION END ///////////////
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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 /* Qwerty
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 * .-----------------------------------------------------------------------------------------.
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 * | Q//ESC | W      | E      | R      | T      | Y      | U      | I      | O      | P      |
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 * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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 * | A      | S      | D      | F      | G      | H      | J      | K      | L      | ENTER  |
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 * |        |        |        |        |        |        |        |        |        |SFThold |
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 * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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 * | Z      | X      | C      | V/NUM  | B/ETC  | N      | M/DIR  | ,/GUI  | ./ALT  | BKSC   |
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 * | SFThold|        |        |        |        |        |        |        |        |CTRLhold|
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 * '-----------------------------------------------------------------------------------------'
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 */
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 [_QW] = KEYMAP( /* Qwerty*/
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   TD(TD_Q_ESC), KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,
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   KC_A,    KC_S,    KC_D,    KC_F,    KC_G, KC_H,    KC_J,    KC_K,    KC_L,   SFT_T(KC_SPC),
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   SFT_T(KC_Z),    KC_X,    KC_C,    LT(NUM, KC_V), LT(ETC, KC_B), KC_N, LT(DIR, KC_M), GUI_T(KC_COMM), ALT_T(KC_DOT), CTL_T(KC_BSPC)
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  ),
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//
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///*
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// *  Directional Modifiers
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// * .-----------------------------------------------------------------------------------------.
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// * | TAB    |   up   |        | INS    |  CTRL  | SHIFT  | PgUp   | HOME   |  -     |  =     |
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// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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// * | left   |  down  | right  | PrScr  | SHIFT  |  CTRL  | PgDn   | END    |  [     |  ]     |
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// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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// * |        |        |        |        |        |        |        |        | ALT    |  /     |
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// * '-----------------------------------------------------------------------------------------'
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// */
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//
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[DIR] = KEYMAP( /* Directional Modifiers */
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  KC_TAB,  KC_UP,   KC_TRNS, KC_INS,  KC_LCTL, KC_RSFT, KC_PGUP, KC_HOME, KC_MINS, KC_EQL  ,
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  KC_LEFT, KC_DOWN, KC_RGHT, KC_PSCR, KC_LSFT, KC_RCTL, KC_PGDN, KC_END,  KC_LBRC, KC_RBRC ,
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  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RALT, KC_SLSH
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),
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//
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// /*
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//  *  Numbers
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//  * .-----------------------------------------------------------------------------------------.
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//  * | F1     | F2     | F3     | F4     | F5     | F6     | F7     | F8     | F9     | F10    |
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//  * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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//  * | 1      | 2      | 3      | 4      | 5      | 6      | 7      | 8      | 9      | 0      |
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//  * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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//  * | F11    | F12    |        |        |        | ENTER  | SHIFT  | GUI    | ./ALT  | BKSC   |
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//  * |        |        |        |        |        |        |        |        |        |CTRLhold|
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//  * '-----------------------------------------------------------------------------------------'
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//  */
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//
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[NUM] = KEYMAP ( /* Numbers */
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  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10  ,
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  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0    ,
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  KC_F11,  KC_F12,  KC_TRNS, KC_TRNS, KC_TRNS, KC_ENT,  KC_RSFT, KC_RGUI, ALT_T(KC_DOT), CTL_T(KC_BSPC)
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),
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//
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			||||
//
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//  /*
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//   *  ETC
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//   * .-----------------------------------------------------------------------------------------.
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//   * |  `     |        |        |        |        |        |        |        |        |  \     |
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//   * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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//   * | CAPS   | P-Brk  |        |        |        |        |        |        |  ;     |  '     |
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//   * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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//   * | SHIFT  |        |        |        |        | C-A-D  |        | GUI    |        |  DEL   |
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//   * '-----------------------------------------------------------------------------------------'
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//   */
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//
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[ETC] = KEYMAP( /* ETC */
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  KC_GRV,  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS ,
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  KC_CAPS, KC_PAUS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_SCLN, KC_QUOT ,
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  KC_LSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LALT(LCTL(KC_DEL)), KC_TRNS, KC_RGUI, KC_TRNS, KC_DEL
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			||||
 ),
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};
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@ -0,0 +1,12 @@
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# Gherkin Wanleg Layout
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Here is the layout I came up with to preserve a standard QWERTY layout as much as possible, in as few layers as possible for a 30 key board.
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I originally set up a few Tap Dance keys, but eventually dropped most of them in favor of chorded versions, since in actual use, they tended to impede typing speed more than their (current) two-key versions.
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I've left them in my layout ready for use if anyone wants to try them out:
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Single tap - Double tap - Hold
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space - enter - shift
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backspace - delete - control
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shift - caps lock - XXXX
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KC_Q - escape - XXXX
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@ -0,0 +1,63 @@
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# MCU name
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MCU = atmega32u4
 | 
				
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# Processor frequency.
 | 
				
			||||
#     This will define a symbol, F_CPU, in all source code files equal to the
 | 
				
			||||
#     processor frequency in Hz. You can then use this symbol in your source code to
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#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
 | 
				
			||||
#     automatically to create a 32-bit value in your source code.
 | 
				
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#
 | 
				
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#     This will be an integer division of F_USB below, as it is sourced by
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#     F_USB after it has run through any CPU prescalers. Note that this value
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#     does not *change* the processor frequency - it should merely be updated to
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#     reflect the processor speed set externally so that the code can use accurate
 | 
				
			||||
#     software delays.
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F_CPU = 16000000
 | 
				
			||||
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			||||
#
 | 
				
			||||
# LUFA specific
 | 
				
			||||
#
 | 
				
			||||
# Target architecture (see library "Board Types" documentation).
 | 
				
			||||
ARCH = AVR8
 | 
				
			||||
 | 
				
			||||
# Input clock frequency.
 | 
				
			||||
#     This will define a symbol, F_USB, in all source code files equal to the
 | 
				
			||||
#     input clock frequency (before any prescaling is performed) in Hz. This value may
 | 
				
			||||
#     differ from F_CPU if prescaling is used on the latter, and is required as the
 | 
				
			||||
#     raw input clock is fed directly to the PLL sections of the AVR for high speed
 | 
				
			||||
#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
 | 
				
			||||
#     at the end, this will be done automatically to create a 32-bit value in your
 | 
				
			||||
#     source code.
 | 
				
			||||
#
 | 
				
			||||
#     If no clock division is performed on the input clock inside the AVR (via the
 | 
				
			||||
#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
 | 
				
			||||
F_USB = $(F_CPU)
 | 
				
			||||
 | 
				
			||||
# Interrupt driven control endpoint task(+60)
 | 
				
			||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
 | 
				
			||||
 | 
				
			||||
 | 
				
			||||
# Boot Section Size in *bytes*
 | 
				
			||||
OPT_DEFS += -DBOOTLOADER_SIZE=4096
 | 
				
			||||
 | 
				
			||||
# Bootloader
 | 
				
			||||
#     This definition is optional, and if your keyboard supports multiple bootloaders of
 | 
				
			||||
#     different sizes, comment this out, and the correct address will be loaded 
 | 
				
			||||
#     automatically (+60). See bootloader.mk for all options.
 | 
				
			||||
BOOTLOADER = caterina
 | 
				
			||||
 | 
				
			||||
 | 
				
			||||
# Build Options
 | 
				
			||||
#   comment out to disable the options.
 | 
				
			||||
#
 | 
				
			||||
BOOTMAGIC_ENABLE = yes	# Virtual DIP switch configuration(+1000)
 | 
				
			||||
MOUSEKEY_ENABLE = yes	# Mouse keys(+4700)
 | 
				
			||||
EXTRAKEY_ENABLE = yes	# Audio control and System control(+450)
 | 
				
			||||
CONSOLE_ENABLE = no	# Console for debug(+400)
 | 
				
			||||
COMMAND_ENABLE = no    # Commands for debug and configuration
 | 
				
			||||
SLEEP_LED_ENABLE = no  # Breathing sleep LED during USB suspend
 | 
				
			||||
NKRO_ENABLE = yes		# USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
 | 
				
			||||
BACKLIGHT_ENABLE = yes  # Enable keyboard backlight functionality
 | 
				
			||||
AUDIO_ENABLE = no
 | 
				
			||||
RGBLIGHT_ENABLE = no
 | 
				
			||||
TAP_DANCE_ENABLE = yes		# Enable Tap Dance (comment if not being implemented)
 | 
				
			||||
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		Reference in new issue