Updates Documentation from #1444

example_keyboards 0.5.73
Jack Humbert 7 years ago committed by GitHub
commit 0787d70e55

@ -1,24 +1,39 @@
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@ -0,0 +1,25 @@
# Quantum Mechanical Keyboard Firmware
## What is QMK Firmware? {#what-is-qmk-firmware}
QMK (*Quantum Mechanical Keyboard*) is an open source community that maintains QMK Firmware, QMK Flasher, qmk.fm, and these docs. QMK Firmware is a keyboard firmware based on the [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
## How to get it {#how-to-get-it}
If you plan on contributing a keymap, keyboard, or features to QMK, the easiest thing to do is [fork the repo through Github](https://github.com/qmk/qmk_firmware#fork-destination-box), and clone your repo locally to make your changes, push them, then open a [Pull Request](https://github.com/qmk/qmk_firmware/pulls) from your fork.
Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), or clone it via git (`git@github.com:qmk/qmk_firmware.git`), or https (`https://github.com/qmk/qmk_firmware.git`).
## How to compile {#how-to-compile}
Before you are able to compile, you'll need to [install an environment](build_environment_setup.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
make planck-rev4-default
This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects), in which case, it can be omitted:
make preonic-default
## How to customize {#how-to-customize}
QMK has lots of [features](features/README.md) to explore, and a good deal of [reference documentation](reference/README.md) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).

@ -1,32 +1,45 @@
* [Getting started](README.md)
* [QMK Overview](qmk_overview.md)
* [Build Environment Setup](build_environment_setup.md)
* [Vagrant Guide](vagrant_guide.md)
* [Make instructions](make_instructions.md)
* [FAQ: Creating a Keymap](faq_keymap.md)
* [FAQ: Compiling QMK](faq_build.md)
* [How to Github](how_to_github.md)
### Getting started * [Features](features/README.md)
* [Introduction](home.md) * [Layer switching](key_functions.md)
* [QMK Overview](qmk_overview.md) * [Leader Key](leader_key.md)
* [Build Environment Setup](build_environment_setup.md) * [Macros](macros.md)
* [Make instructions](make_instructions.md) * [Dynamic Macros](dynamic_macros.md)
* [Space Cadet](space_cadet_shift.md)
* [Tap Dance](tap_dance.md)
* [Mouse keys](mouse_keys.md)
* [Unicode](unicode.md)
### Making a keymap * Reference
* [Keymap overview](keymap.md) * [Glossary](glossary.md)
* [Custom Quantum Functions](custom_quantum_functions.md) * [Keymap overview](keymap.md)
* [Keycodes](keycodes.md) * [Keycodes](keycodes.md)
* [Layer switching](key_functions.md) * [Basic Keycodes](basic_keycodes.md)
* [Leader Key](leader_key.md) * [Quantum Keycodes](quantum_keycodes.md)
* [Macros](macros.md) * [The `config.h` File](config_options.md)
* [Dynamic Macros](dynamic_macros.md) * [Customizing Functionality](custom_quantum_functions.md)
* [Space Cadet](space_cadet_shift.md) * [Documentation Best Practices](documentation_best_practices.md)
* [Tap Dance](tap_dance.md) * [Unit Testing](unit_testing.md)
* [Mouse keys](mouse_keys.md)
* [FAQ: Creating a Keymap](faq_keymap.md)
* [FAQ: Compiling QMK](faq_build.md)
### For hardware makers and modders * For Makers and Modders
* [Adding a keyboard to QMK](adding_a_keyboard_to_qmk.md) * [Adding a keyboard to QMK](adding_a_keyboard_to_qmk.md)
* [Porting your keyboard to QMK](porting_your_keyboard_to_qmk.md) * [Adding features to QMK](adding_features_to_qmk.md)
* [Modding your keyboard](modding_your_keyboard.md) * [Hand Wiring Guide](hand_wiring.md)
* [Adding features to QMK](adding_features_to_qmk.md) * [ISP flashing guide](isp_flashing_guide.md)
* [ISP flashing guide](isp_flashing_guide.md) * [Modding your keyboard](modding_your_keyboard.md)
* [Porting your keyboard to QMK](porting_your_keyboard_to_qmk.md)
### Other topics * For a Deeper Understanding
* [General FAQ](faq.md) * [How Keyboards Work](basic_how_keyboards_work.md)
* [Differences from TMK](differences_from_tmk.md) * [Understanding QMK](understanding_qmk.md)
* [Using Eclipse with QMK](eclipse.md)
* Other Topics
* [General FAQ](faq.md)
* [Using Eclipse with QMK](eclipse.md)

@ -1,7 +1,16 @@
If you have an idea for a custom feature or extra hardware connection, we'd love to accept it into QMK! These are generally done via [pull request](https://github.com/qmk/qmk_firmware/pulls) after forking, and here are some things to keep in mind when creating one: # How To Add Features To QMK
* **Disable by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, [open an issue](https://github.com/qmk/qmk_firmware/issues) for everyone to discuss it! If you have an idea for a custom feature or extra hardware connection, we'd love to accept it into QMK!
Before you put a lot of work into building your new feature you should make sure you are implementing it in the best way. You can get a basic understanding of QMK by reading [Understaning QMK](understanding_qmk.html), which will take you on a tour of the QMK program flow. From here you should talk to us to get a sense of the best way to implement your idea. There are two main ways to do this:
* [Chat on Gitter](https://gitter.im/qmk/qmk_firmware)
* [Open an Issue](https://github.com/qmk/qmk_firmware/issues/new)
Once you have implemented your new feature you will generally submit a [pull request](https://github.com/qmk/qmk_firmware/pulls). Here are some things to keep in mind when creating one:
* **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it.
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back. * **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
* **Consider subprojects and different chip-bases** - there are several keyboards that have subprojects that have allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled in one that doesn't work. * **Consider subprojects and different chip-bases** - there are several keyboards that have subprojects that have allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled in one that doesn't work.
* **Explain your feature** - submitting a markdown write-up of what your feature does with your PR may be needed, and it will allow a collaborator to easily copy it into the wiki for documentation (after proofing and editing). * **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work.
* **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues). * **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues).

@ -23,20 +23,14 @@ in the next sections.
Whenever you press a key, the firmware of your keyboard can register this event. Whenever you press a key, the firmware of your keyboard can register this event.
It can register when the key is pressed, held and released. It can register when the key is pressed, held and released.
This usually happens with a [periodic scan of key presses with a frequency around 100 hz](https://github.com/benblazak/ergodox-firmware/blob/master/references.md#typical-keyboard-information). This usually happens with a periodic scan of key presses. This speed often is limited by the mechanical key response time, the protocol to transfer those key presses (here USB HID), and by the software it is used in.
This speed often is limited by the mechanical key response time, the protocol
to transfer those key presses (here USB HID), and by the software it is used in.
## 2. What the Firmware Sends ## 2. What the Firmware Sends
The [HID specification](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) The [HID specification](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) tells what a keyboard can actually send through USB to have a chance to be properly recognised. This includes a pre-defined list of scancodes which are simple numbers from `0x00` to `0xE7`. The firmware assigns a scancode to each key of the keyboard.
tells what a keyboard can actually send through USB to have a chance to be
properly recognised. This includes a pre-defined list of keycodes which are
simple numbers from `0x00` to `0xE7`. The firmware assigns a keycode to each
key of the keyboard.
The firmware does not send actually letters or characters, but only keycodes. The firmware does not send actually letters or characters, but only scancodes.
Thus, by modifying the firmware, you only can modify what keycode is sent over Thus, by modifying the firmware, you only can modify what scancode is sent over
USB for a given key. USB for a given key.
## 3. What the Operating System Does ## 3. What the Operating System Does
@ -45,49 +39,31 @@ Once the keycode reaches the operating system, a piece of software has to have
it match an actual character thanks to a keyboard layout. For example, if your it match an actual character thanks to a keyboard layout. For example, if your
layout is set to QWERTY, a sample of the matching table is as follow: layout is set to QWERTY, a sample of the matching table is as follow:
``` text
| keycode | character | | keycode | character |
|---------+-----------| |---------|-----------|
| 0x04 | a/A | | 0x04 | a/A |
| 0x05 | b/B | | 0x05 | b/B |
| 0x06 | c/C | | 0x06 | c/C |
| ... | ... | | ... | ... |
| 0x1C | y/Y | | 0x1C | y/Y |
| 0x1D | z/Z | | 0x1D | z/Z |
| ... | ... | | ... | ... |
|---------+-----------|
```
## Back to the firmware ## Back to the firmware
As the layout is generally fixed (unless you create your own), the firmware can As the layout is generally fixed (unless you create your own), the firmware can actually call a keycode by its layout name directly to ease things for you. This is exactly what is done here with `KC_A` actually representing `0x04` in QWERTY. The full list can be found in `keycode.txt`.
actually call a keycode by its layout name directly to ease things for you.
This is exactly what is done here with `KC_A` actually representing `0x04` in
QWERTY. The full list can be found in `keycode.txt`.
## List of Characters You Can Send ## List of Characters You Can Send
Putting aside shortcuts, having a limited set of keycodes mapped to a limited Putting aside shortcuts, having a limited set of keycodes mapped to a limited layout means that **the list of characters you can assign to a given key only is the ones present in the layout**.
layout means that **the list of characters you can assign to a given key only
is the ones present in the layout**.
For example, this means that if you have a QWERTY US layout, and you want to For example, this means that if you have a QWERTY US layout, and you want to assign 1 key to produce `€` (euro currency symbol), you are unable to do so, because the QWERTY US layout does not have such mapping. You could fix that by using a QWERTY UK layout, or a QWERTY US International.
assign 1 key to produce `€` (euro currency symbol), you are unable to do so,
because the QWERTY US layout does not have such mapping. You could fix that by
using a QWERTY UK layout, or a QWERTY US International.
You may wonder why a keyboard layout containing all of Unicode is not devised You may wonder why a keyboard layout containing all of Unicode is not devised then? The limited number of keycode available through USB simply disallow such a thing.
then? The limited number of keycode available through USB simply disallow such
a thing.
## How to (Maybe) Enter Unicode Characters ## How to (Maybe) Enter Unicode Characters
You can have the firmware send *sequences of keys* to use the [software Unicode You can have the firmware send *sequences of keys* to use the [software Unicode Input Method](https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input) of the target operating system, thus effectively entering characters independently of the layout defined in the OS.
Input
Method](https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input) of
the target operating system, thus effectively entering characters independently
of the layout defined in the OS.
Yet, it does come with multiple disadvantages: Yet, it does come with multiple disadvantages:

@ -0,0 +1,186 @@
# Basic keycodes
## Letters and Numbers
|KC_1|KC_2|KC_3|KC_4|KC_5|KC_6|KC_7|KC_8|
|----|----|----|----|----|----|----|----|
|KC_9|KC_0|KC_F1|KC_F2|KC_F3|KC_F4|KC_F5|KC_F6|
|KC_F7|KC_F8|KC_F9|KC_F10|KC_F11|KC_F12|KC_F13|KC_F14|
|KC_F15|KC_F16|KC_F17|KC_F18|KC_F19|KC_F20|KC_F21|KC_F22|
|KC_F23|KC_F24|KC_A|KC_B|KC_C|KC_D|KC_E|KC_F|
|KC_G|KC_H|KC_I|KC_J|KC_K|KC_L|KC_M|KC_N|
|KC_O|KC_P|KC_Q|KC_R|KC_S|KC_T|KC_U|KC_V|
|KC_W|KC_X|KC_Y|KC_Z|||||
## Punctuation
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_ENTER|KC_ENT|`Return (ENTER)`|
|KC_ESCAPE|KC_ESC|`ESCAPE`|
|KC_BSPACE|KC_BSPC|`DELETE (Backspace)`|
|KC_TAB||`Tab`|
|KC_SPACE|KC_SPC|Spacebar|
|KC_MINUS|KC_MINS|`-` and `_`|
|KC_EQUAL|KC_EQL|`=` and `+`|
|KC_LBRACKET|KC_LBRC|`[` and `{`|
|KC_RBRACKET|KC_RBRC|`]` and `}`|
|KC_BSLASH|KC_BSLS|`\` and <code>&#124;</code> |
|KC_NONUS_HASH|KC_NUHS|Non-US `#` and `~`|
|KC_NONUS_BSLASH|KC_NUBS|Non-US `\` and <code>&#124;</code> |
|KC_INT1|KC_RO|JIS `\` and <code>&#124;</code> |
|KC_INT2|KC_KANA|International216|
|KC_INT3|KC_JYEN|Yen Symbol (`¥`)|
|KC_SCOLON|KC_SCLN|`;` and `:`|
|KC_QUOTE|KC_QUOT|`` and `“`|
|KC_GRAVE|KC_GRV|Grave Accent and Tilde|
|KC_COMMA|KC_COMM|`,` and `<`|
|KC_DOT||`.` and `>`|
|KC_SLASH|KC_SLSH|`/` and `?`|
|KC_CAPSLOCK|KC_CAPS|Caps Lock|
## Modifiers
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_LCTRL|KC_LCTL|LeftControl|
|KC_LSHIFT|KC_LSFT|LeftShift|
|KC_LALT||LeftAlt|
|KC_LGUI||Left GUI(Windows/Apple/Meta key)|
|KC_RCTRL|KC_RCTL|RightControl|
|KC_RSHIFT|KC_RSFT|RightShift|
|KC_RALT||RightAlt|
|KC_RGUI||Right GUI(Windows/Apple/Meta key)|
|KC_LOCKING_CAPS||Locking Caps Lock|
|KC_LOCKING_NUM||Locking Num Lock|
|KC_LOCKING_SCROLL||Locking Scroll Lock|
|KC_INT4|KC_HENK|JIS Henken|
|KC_INT5|KC_MHEN|JIS Muhenken|
## Commands
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_PSCREEN|KC_PSCR|PrintScreen|
|KC_SCROLLLOCK|KC_SLCK|Scroll Lock|
|KC_PAUSE|KC_PAUS|Pause|
|KC_INSERT|KC_INS|Insert|
|KC_HOME||Home|
|KC_PGUP||PageUp|
|KC_DELETE|KC_DEL|Delete Forward|
|KC_END||End|
|KC_PGDOWN|KC_PGDN|PageDown|
|KC_RIGHT|KC_RGHT|RightArrow|
|KC_LEFT||LeftArrow|
|KC_DOWN||DownArrow|
|KC_UP||UpArrow|
|KC_APPLICATION|KC_APP|Application|
|KC_POWER||Power|
|KC_EXECUTE||Execute|
|KC_HELP||Help|
|KC_MENU||Menu|
|KC_SELECT||Select|
|KC_AGAIN||Again|
|KC_UNDO||Undo|
|KC_CUT||Cut|
|KC_COPY||Copy|
|KC_PASTE||Paste|
|KC_FIND||Find|
|KC_ALT_ERASE||Alternate Erase|
|KC_SYSREQ||SysReq/Attention|
|KC_CANCEL||Cancel|
|KC_CLEAR||Clear|
|KC_PRIOR||Prior|
|KC_RETURN||Return|
|KC_SEPARATOR||Separator|
|KC_OUT||Out|
|KC_OPER||Oper|
|KC_CLEAR_AGAIN||Clear/Again|
|KC_CRSEL||CrSel/Props|
|KC_EXSEL||ExSel|
|KC_SYSTEM_POWER|KC_PWR|System Power Down|
|KC_SYSTEM_SLEEP|KC_SLEP|System Sleep|
|KC_SYSTEM_WAKE|KC_WAKE|System Wake|
|KC_MAIL|KC_MAIL||
|KC_CALCULATOR|KC_CALC||
|KC_MY_COMPUTER|KC_MYCM||
|KC_WWW_SEARCH|KC_WSCH||
|KC_WWW_HOME|KC_WHOM||
|KC_WWW_BACK|KC_WBAK||
|KC_WWW_FORWARD|KC_WFWD||
|KC_WWW_STOP|KC_WSTP||
|KC_WWW_REFRESH|KC_WREF||
|KC_WWW_FAVORITES|KC_WFAV||
## Media Keys
Windows and Mac use different key codes for next track and previous track. Make sure you choose the keycode that corresponds to your OS.
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_STOP||Stop|
|KC__MUTE||Mute|
|KC__VOLUP||Volume Up|
|KC__VOLDOWN||Volume Down|
|KC_AUDIO_MUTE|KC_MUTE||
|KC_AUDIO_VOL_UP|KC_VOLU||
|KC_AUDIO_VOL_DOWN|KC_VOLD||
|KC_MEDIA_NEXT_TRACK|KC_MNXT|Next Track (Windows)|
|KC_MEDIA_PREV_TRACK|KC_MPRV|Previous Track (Windows)|
|KC_MEDIA_FAST_FORWARD|KC_MFFD|Next Track (macOS)|
|KC_MEDIA_REWIND|KC_MRWD|Previous Track (macOS)|
|KC_MEDIA_STOP|KC_MSTP||
|KC_MEDIA_PLAY_PAUSE|KC_MPLY||
|KC_MEDIA_SELECT|KC_MSEL||
## Numpad
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_NUMLOCK|KC_NLCK|Keypad Num Lock and Clear|
|KC_KP_SLASH|KC_PSLS|Keypad /|
|KC_KP_ASTERISK|KC_PAST|Keypad *|
|KC_KP_MINUS|KC_PMNS|Keypad -|
|KC_KP_PLUS|KC_PPLS|Keypad +|
|KC_KP_ENTER|KC_PENT|Keypad ENTER|
|KC_KP_1|KC_P1|Keypad 1 and End|
|KC_KP_2|KC_P2|Keypad 2 and Down Arrow|
|KC_KP_3|KC_P3|Keypad 3 and PageDn|
|KC_KP_4|KC_P4|Keypad 4 and Left Arrow|
|KC_KP_5|KC_P5|Keypad 5|
|KC_KP_6|KC_P6|Keypad 6 and Right Arrow|
|KC_KP_7|KC_P7|Keypad 7 and Home|
|KC_KP_8|KC_P8|Keypad 8 and Up Arrow|
|KC_KP_9|KC_P9|Keypad 9 and PageUp|
|KC_KP_0|KC_P0|Keypad 0 and Insert|
|KC_KP_DOT|KC_PDOT|Keypad . and Delete|
|KC_KP_EQUAL|KC_PEQL|Keypad =|
|KC_KP_COMMA|KC_PCMM|Keypad Comma|
|KC_KP_EQUAL_AS400||Keypad Equal Sign|
## Special Keys
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_NO||Ignore this key. (NOOP) |
## Mousekey
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_MS_UP|KC_MS_U|Mouse Cursor Up|
|KC_MS_DOWN|KC_MS_D|Mouse Cursor Down|
|KC_MS_LEFT|KC_MS_L|Mouse Cursor Left|
|KC_MS_RIGHT|KC_MS_R|Mouse Cursor Right|
|KC_MS_BTN1|KC_BTN1|Mouse Button 1|
|KC_MS_BTN2|KC_BTN2|Mouse Button 2|
|KC_MS_BTN3|KC_BTN3|Mouse Button 3|
|KC_MS_BTN4|KC_BTN4|Mouse Button 4|
|KC_MS_BTN5|KC_BTN5|Mouse Button 5|
|KC_MS_WH_UP|KC_WH_U|Mouse Wheel Up|
|KC_MS_WH_DOWN|KC_WH_D|Mouse Wheel Down|
|KC_MS_WH_LEFT|KC_WH_L|Mouse Wheel Left|
|KC_MS_WH_RIGHT|KC_WH_R|Mouse Wheel Right|
|KC_MS_ACCEL0|KC_ACL0|Mouse Acceleration 0|
|KC_MS_ACCEL1|KC_ACL1|Mouse Acceleration 1|
|KC_MS_ACCEL2|KC_ACL2|Mouse Acceleration 2|

@ -1,19 +1,25 @@
### Windows 10 # Build Environment Setup
#### Creators Update This page describes setting up the build environment for QMK. These instructions cover AVR processors (such as the atmega32u4.)
<!-- FIXME: We should have ARM instructions somewhere. -->
# Windows 10
## Creators Update
If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update). If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
#### Windows Subsystem for Linux ## Windows Subsystem for Linux
In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method. In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method.
#### Git ## Git
If you already have cloned the repository on your Windows file system you can ignore this section. If you already have cloned the repository on your Windows file system you can ignore this section.
You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute. You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute.
Once Git is installed, open the Git bash command and change the directory to where you want to clone QMK, note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one. Once Git is installed, open the Git bash command and change the directory to where you want to clone QMK, note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one.
#### Toolchain setup ## Toolchain setup
The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information. The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information.
1. Open "Bash On Ubuntu On Windows" from the start menu. 1. Open "Bash On Ubuntu On Windows" from the start menu.
@ -22,13 +28,13 @@ The Toolchain setup is done through the Windows Subsystem for Linux, and the pro
4. Close the Bash command window, and re-open it. 4. Close the Bash command window, and re-open it.
5. You are ready to compile and flash the firmware! 5. You are ready to compile and flash the firmware!
#### Some important things to keep in mind ## Some important things to keep in mind
* You can run `util/wsl_install.sh` again to get all the newest updates. * You can run `util/wsl_install.sh` again to get all the newest updates.
* Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it. * Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it.
* The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations * The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations
* You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work. * You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work.
### Windows (Vista and later) # Windows (Vista and later)
1. If you have ever installed WinAVR, uninstall it. 1. If you have ever installed WinAVR, uninstall it.
2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**. 2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
3. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware). 3. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
@ -40,7 +46,7 @@ The Toolchain setup is done through the Windows Subsystem for Linux, and the pro
If you have trouble and want to ask for help, it is useful to generate a *Win_Check_Output.txt* file by running `Win_Check.bat` in the `\util` folder. If you have trouble and want to ask for help, it is useful to generate a *Win_Check_Output.txt* file by running `Win_Check.bat` in the `\util` folder.
### Mac # Mac
If you're using [homebrew,](http://brew.sh/) you can use the following commands: If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr brew tap osx-cross/avr
@ -59,7 +65,7 @@ If you are going to flash Infinity based keyboards you will also need dfu-util
brew install dfu-util brew install dfu-util
### Linux # Linux
To ensure you are always up to date, you can just run `sudo util/install_dependencies.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.** To ensure you are always up to date, you can just run `sudo util/install_dependencies.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
@ -91,7 +97,7 @@ Debian/Ubuntu example:
sudo apt-get update sudo apt-get update
sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
### Docker # Docker
If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker](https://www.docker.com/products/docker), run the following command at the root of the QMK folder to build a keyboard/keymap: If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker](https://www.docker.com/products/docker), run the following command at the root of the QMK folder to build a keyboard/keymap:
@ -109,10 +115,10 @@ docker run -e keymap=default -e subproject=ez -e keyboard=ergobox --rm -v D:/Use
This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash. This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash.
### Vagrant # Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](vagrant_guide.md). If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](vagrant_guide.md).
## Verify Your Installation # Verify Your Installation
1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application. 1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.
2. Open up a terminal or command prompt and navigate to the `qmk_firmware` folder using the `cd` command. The command prompt will typically open to your home directory. If, for example, you cloned the repository to your Documents folder, then you would type `cd Documents/qmk_firmware`. If you extracted the file from a zip, then it may be named `qmk_firmware-master` instead. 2. Open up a terminal or command prompt and navigate to the `qmk_firmware` folder using the `cd` command. The command prompt will typically open to your home directory. If, for example, you cloned the repository to your Documents folder, then you would type `cd Documents/qmk_firmware`. If you extracted the file from a zip, then it may be named `qmk_firmware-master` instead.
3. To confirm that you're in the correct location, you can display the contents of your current folder using the `dir` command on Windows, or the `ls` command on Linux or Mac. You should see several files, including `readme.md` and a `quantum` folder. From here, you need to navigate to the appropriate folder under `keyboards/`. For example, if you're building for a Planck, run `cd keyboards/planck`. 3. To confirm that you're in the correct location, you can display the contents of your current folder using the `dir` command on Windows, or the `ls` command on Linux or Mac. You should see several files, including `readme.md` and a `quantum` folder. From here, you need to navigate to the appropriate folder under `keyboards/`. For example, if you're building for a Planck, run `cd keyboards/planck`.

@ -1,103 +0,0 @@
# This guide has now been included in the main readme - please reference that one instead.
## Build Environment Setup
### Windows (Vista and later)
1. If you have ever installed WinAVR, uninstall it.
2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
3. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
4. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
5. Double-click on the 1-setup-path-win batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
6. Right-click on the 2-setup-environment-win batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
7. Future build commands should be run from the standard Windows command prompt, which you can find by searching for "command prompt" from the start menu or start screen. Ignore the "MHV AVR Shell".
### Mac
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
brew install avr-libc
brew install dfu-programmer
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line.
You can also try these instructions:
1. Install Xcode from the App Store.
2. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
3. Install [DFU-Programmer][dfu-prog].
### Linux
Install AVR GCC, AVR libc, and dfu-progammer with your favorite package manager.
Debian/Ubuntu example:
sudo apt-get update
sudo apt-get install gcc-avr avr-libc dfu-programmer
### Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](vagrant_guide.md).
## Verify Your Installation
1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.
2. Open up a terminal or command prompt and navigate to the `qmk_firmware` folder using the `cd` command. The command prompt will typically open to your home directory. If, for example, you cloned the repository to your Documents folder, then you would type `cd Documents/qmk_firmware`. If you extracted the file from a zip, then it may be named `qmk_firmware-master` instead.
3. To confirm that you're in the correct location, you can display the contents of your current folder using the `dir` command on Windows, or the `ls` command on Linux or Mac. You should see several files, including `readme.md` and a `quantum` folder. From here, you need to navigate to the appropriate folder under `keyboards/`. For example, if you're building for a Planck, run `cd keyboards/planck`.
4. Once you're in the correct keyboard-specific folder, run the `make` command. This should output a lot of information about the build process. More information about the `make` command can be found below.
## Customizing, Building, and Deploying Your Firmware
### The Make command
The `make` command is how you compile the firmware into a .hex file, which can be loaded by a dfu programmer (like dfu-progammer via `make dfu`) or the [Teensy loader](https://www.pjrc.com/teensy/loader.html) (only used with Teensys). You can run `make` from the root (`/`), your keyboard folder (`/keyboards/<keyboard>/`), or your keymap folder (`/keyboards/<keyboard>/keymaps/<keymap>/`) if you have a `Makefile` there (see the example [here](/doc/keymap_makefile_example.mk)).
By default, this will generate a `<keyboard>_<keymap>.hex` file in whichever folder you run `make` from. These files are ignored by git, so don't worry about deleting them when committing/creating pull requests.
* The "root" (`/`) folder is the qmk_firmware folder, in which are `doc`, `keyboard`, `quantum`, etc.
* The "keyboard" folder is any keyboard project's folder, like `/keyboards/planck`.
* The "keymap" folder is any keymap's folder, like `/keyboards/planck/keymaps/default`.
Below is a list of the useful `make` commands in QMK:
* `make` - cleans automatically and builds your keyboard and keymap depending on which folder you're in. This defaults to the "default" layout (unless in a keymap folder), and Planck keyboard in the root folder
* `make keyboard=<keyboard>` - specifies the keyboard (only to be used in root)
* `make keymap=<keymap>` - specifies the keymap (only to be used in root and keyboard folder - not needed when in keymap folder)
* `make quick` - skips the clean step (cannot be used immediately after modifying config.h or Makefiles)
* `make dfu` - (requires dfu-programmer) builds and flashes the keymap to your keyboard once placed in reset/dfu mode (button or press `KC_RESET`). This does not work for Teensy-based keyboards like the ErgoDox EZ.
* `keyboard=` and `keymap=` are compatible with this
* `make all-keyboards` - builds all keymaps for all keyboards and outputs status of each (use in root)
* `make all-keyboards-default` - builds all default keymaps for all keyboards and outputs status of each (use in root)
* `make all-keymaps [keyboard=<keyboard>]` - builds all of the keymaps for whatever keyboard folder you're in, or specified by `<keyboard>`
* `make all-keyboards-quick`, `make all-keyboards-default-quick` and `make all-keymaps-quick [keyboard=<keyboard>]` - like the normal "make-all-*" commands, but they skip the clean steps
Other, less useful functionality:
* `make COLOR=false` - turns off color output
* `make SILENT=true` - turns off output besides errors/warnings
* `make VERBOSE=true` - outputs all of the avr-gcc stuff (not interesting)
### The Makefile
There are 3 different `make` and `Makefile` locations:
* root (`/`)
* keyboard (`/keyboards/<keyboard>/`)
* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
The root contains the code used to automatically figure out which keymap or keymaps to compile based on your current directory and commandline arguments. It's considered stable, and shouldn't be modified. The keyboard one will contain the MCU set-up and default settings for your keyboard, and shouldn't be modified unless you are the producer of that keyboard. The keymap Makefile can be modified by users, and is optional. It is included automatically if it exists. You can see an example [here](/doc/keymap_makefile_example.mk) - the last few lines are the most important. The settings you set here will override any defaults set in the keyboard Makefile. **It is required if you want to run `make` in the keymap folder.**
### The `config.h` file
There are 2 `config.h` locations:
* keyboard (`/keyboards/<keyboard>/`)
* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
The keyboard `config.h` is included only if the keymap one doesn't exist. The format to use for your custom one [is here](/doc/keymap_config_h_example.h). If you want to override a setting from the parent `config.h` file, you need to do this:
```
#undef MY_SETTING
#define MY_SETTING 4
```
For a value of `4` for this imaginary setting. So we `undef` it first, then `define` it.
You can then override any settings, rather than having to copy and paste the whole thing.

@ -1,187 +0,0 @@
Build Firmware and Program Controller
=====================================
## This guide may be out-dated - use [build_guide.md](build_guide.md) instead
Download and Install
--------------------
### 1. Install Tools
1. **Toolchain** On Windows install [MHV AVR Tools][mhv] for AVR GCC compiler and [Cygwin][cygwin](or [MinGW][mingw]) for shell terminal. On Mac you can use [CrossPack][crosspack]. On Linux you can install AVR GCC (and avr-libc) with your favorite package manager or run the avr_setup.sh script in the root of this repository.
2. **Programmer** On Windows install [Atmel FLIP][flip]. On Mac and Linux install [dfu-programmer][dfu-prog].
3. **Driver** On Windows you start DFU bootloader on the chip first time you will see 'Found New Hardware Wizard' to install driver. If you install device driver properly you can find chip name like 'ATmega32U4' under 'LibUSB-Win32 Devices' tree on 'Device Manager'. If not you shall need to update its driver on 'Device Manager'. You will find the driver in `FLIP` install directory like: C:\Program Files (x86)\Atmel\Flip 3.4.5\usb\. In case of `dfu-programmer` use its driver.
If you use PJRC Teensy you don't need step 2 and 3 above, just get [Teensy loader][teensy-loader].
### 2. Download source
You can find firmware source at github:
- <https://github.com/tmk/tmk_keyboard>
If you are familiar with `Git` tools you are recommended to use it but you can also download zip archive from:
- <https://github.com/tmk/tmk_keyboard/archive/master.zip>
Build firmware
--------------
### 1. Open terminal
Open terminal window to get access to commands. Use Cygwin(or MingGW) `shell terminal` in Windows or `Terminal.app` on Mac OSX. In Windows press `Windows` key and `R` then enter `cmd` in 'Run command' dialog showing up.
### 2. Change directory
Move to project directory in the firmware source.
cd tmk_keyboard/{'keyboard' or 'converter'}/<project>
### 3. Make
Build firmware using GNU `make` command. You'll see `<project>_<variant>.hex` file in that directory unless something unexpected occurs in build process.
make -f Makefile.<variant> clean
make -f Makefile.<variant>
Program Controller
------------------
Now you have **hex** file to program on current directory. This **hex** is only needed to program your controller, other files are used for development and you may leave and forget them.
### 1. Start bootloader
How to program controller depends on controller chip and its board design. To program AVR USB chips you'll need to start it up in bootloader mode. Most of boards with the chip have a push button to let bootloader come up. Consult with your controller board manual.
### 2. Program with DFU bootloader
Stock AVR USB chip including ATmega32U4 has DFU bootloader by factory default. `FLIP` is a DFU programmer on Windows offered by Atmel. Open source command line tool `dfu-programmer` also supports AVR chips, it runs on Linux, Mac OSX and even Windows.
To program AVR chip with DFU bootloader use `FLIP` or `dfu-programmer`.
If you have a proper program command in `Makefile` just type this.
`FLIP` has two version of tool, GUI app and command line program. If you want GUI see tutorial below.
To use command line tool run this command. Note that you need to set PATH variable properly.
$ make -f Makefile.<variant> flip
Or to program with `dfu-programmer` run:
$ make -f Makefile.<variant> dfu
#### FLIP GUI tutorial
1. On menu bar click Device -> Select, then. `ATmega32u4`.
2. On menu bar click Settings -> Communication -> USB, then click 'Open' button on 'USB Port Connection' dialog.
At this point you'll see grey-outed widgets on the app get colored and ready.
3. On menu bar click File -> Load HEX File, then select your firmware hex file on File Selector dialog.
4. On 'Operations Flow' panel click 'Run' button to load the firmware binary to the chip. Note that you should keep 'Erase', 'Blank Check', 'Program' and 'Verify' check boxes selected.
5. Re-plug USB cord or click 'Start Application' button to restart your controller.
Done.
See also these instructions if you need.
- <http://code.google.com/p/micropendous/wiki/LoadingFirmwareWithFLIP>
- <http://www.atmel.com/Images/doc7769.pdf>
### 3. Program with Teensy Loader
If you have PJRC Teensy see instruction of `Teensy Loader`.
- <http://www.pjrc.com/teensy/loader.html>
Or use this command if you have command line version of Teensy Loader installed.
$ make -f Makefile.<variant> teensy
### 4. Program with Other programmer
You may want to use other programmer like `avrdude` with AVRISPmkII, Arduino or USBasp. In that case you can still use make target `program` for build with configuring `PROGRAM_CMD` in Makefile.
$ make -f Makefile.<variant> program
[cygwin]: https://www.cygwin.com/
[mingw]: http://www.mingw.org/
[mhv]: https://infernoembedded.com/products/avr-tools
[winavr]: http://winavr.sourceforge.net/
[crosspack]: http://www.obdev.at/products/crosspack/index.html
[flip]: http://www.atmel.com/tools/FLIP.aspx
[dfu-prog]: http://dfu-programmer.sourceforge.net/
[teensy-loader]:http://www.pjrc.com/teensy/loader.html
Makefile Options
----------------
### 1. MCU and Frequency.
MCU = atmega32u4 # Teensy 2.0
#MCU = at90usb1286 # Teensy++ 2.0
F_CPU = 16000000
Set your MCU and its clock in Hz.
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
OPT_DEFS += -DBOOTLOADER_SIZE=4096
If you are using PJRC Teensy use `512` for `BOOTLOADER_SIZE`, otherwise use `4096` unless you are sure.
### 2. Features
Optional. Note that ***comment out*** with `#` to disable them.
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
#BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
### 3. Programmer
Optional. Set proper command for your controller, bootloader and programmer. This command can be used with `make program`. Not needed if you use `FLIP`, `dfu-programmer` or `Teensy Loader`.
# avrdude with AVRISPmkII
PROGRAM_CMD = avrdude -p $(MCU) -c avrispmkII -P USB -U flash:w:$(TARGET).hex
# avrdude with USBaspLoader
PROGRAM_CMD = avrdude -p $(MCU) -c usbasp -U flash:w:$(TARGET).hex
# avrdude with arduino
PROGRAM_CMD = avrdude -p $(MCU) -c arduino -P COM1 -b 57600 -U flash:w:$(TARGET).hex
Config.h Options
----------------
### 1. Magic command key combination
#define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KB_LSHIFT) | MOD_BIT(KB_RSHIFT)))
### 2. Mechanical Locking Support for CapsLock
/* Mechanical locking CapsLock support. Use KC_LCAP instead of KC_CAPS in keymap */
#define CAPSLOCK_LOCKING_ENABLE
/* Locking CapsLock re-synchronize hack */
#define CAPSLOCK_LOCKING_RESYNC_ENABLE
### 3. Disable Debug and Print
/* disable debug print */
#define NO_DEBUG
/* disable print */
#define NO_PRINT
### 4. Disable Action Features
#define NO_ACTION_LAYER
#define NO_ACTION_TAPPING
#define NO_ACTION_ONESHOT
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
***TBD***

@ -0,0 +1,133 @@
# The `config.h` file
This is a c header file that is one of the first things included, and will persist over the whole project (if included). Lots of variables can be set here and accessed elsewhere (namely keymaps). This file can exist at a couple different levels:
## Keyboard
```c
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
// config options
#ifdef SUBPROJECT_<subproject>
#include "<subproject>/config.h"
#endif
#endif
```
This file contains config options that should apply to the whole keyboard, and won't change in subprojects, or most keymaps. The suproject block here only applies to keyboards with subprojects.
## Subproject
```c
#ifndef <subproject>_CONFIG_H
#define <subproject>_CONFIG_H
#include "../config.h"
// config options
#endif
```
For keyboards that have subprojects, this file contains config options that should apply to only that subproject, and won't change in most keymaps.
## Keymap
```c
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// config options
#endif
```
This file contains all of the options for that particular keymap. If you wish to override a previous declaration, you can use `#undef <variable>` to undefine it, where you can then redefine it without an error.
# Config Options
```c
#define VENDOR_ID 0x1234 // defines your VID, and for most DIY projects, can be whatever you want
#define PRODUCT_ID 0x5678 // defines your PID, and for most DIY projects, can be whatever you want
#define DEVICE_VER 0 // defines the device version (often used for revisions)
#define MANUFACTURER Me // generally who/whatever brand produced the board
#define PRODUCT Board // the name of the keyboard
#define DESCRIPTION a keyboard // a short description of what the keyboard is
#define MATRIX_ROWS 5 // the number of rows in your keyboard's matrix
#define MATRIX_COLS 15 // the number of columns in your keyboard's matrix
#define MATRIX_ROW_PINS { D0, D5, B5, B6 } // pins of the rows, from top to bottom
#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 } // pins of the columns, from left to right
#define UNUSED_PINS { D1, D2, D3, B1, B2, B3 } // pins unused by the keyboard for reference
#define MATRIX_HAS_GHOST // define is matrix has ghost (unlikely)
#define DIODE_DIRECTION COL2ROW // COL2ROW or ROW2COL - how your matrix is configured
// COL2ROW means the black mark on your diode is facing to the rows, and between the switch and the rows
#define AUDIO_VOICES // turns on the alternate audio voices (to cycle through)
#define C6_AUDIO // enables audio on pin C6
#define B5_AUDIO // enables audio on pin B5 (duophony is enable if both are enabled)
#define BACKLIGHT_PIN B7 // pin of the backlight - B5, B6, B7 use PWM, others use softPWM
#define BACKLIGHT_LEVELS 3 // number of levels your backlight will have (not including off)
#define DEBOUNCING_DELAY 5 // the delay when reading the value of the pin (5 is default)
#define LOCKING_SUPPORT_ENABLE // mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
#define LOCKING_RESYNC_ENABLE // tries to keep switch state consistent with keyboard LED state
#define IS_COMMAND() ( \ // key combination that allows the use of magic commands (useful for debugging)
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
// the following options can save on file size at the expense of that feature
#define NO_DEBUG // disable debuging (saves on file size)
#define NO_PRINT // disable printing (saves of file size)
#define NO_ACTION_LAYER // no layers
#define NO_ACTION_TAPPING // no tapping for layers/mods
#define NO_ACTION_ONESHOT // no oneshot for layers/mods
#define NO_ACTION_MACRO // no macros
#define NO_ACTION_FUNCTION // no functions
#define FORCE_NKRO // NKRO by default requires to be turned on, this forces it to be on always
#define PREVENT_STUCK_MODIFIERS // when switching layers, this will release all mods
#define TAPPING_TERM 200 // how long before a tap becomes a hold
#define TAPPING_TOGGLE 2 // how many taps before triggering the toggle
#define PERMISSIVE_HOLD // makes tap and hold keys work better for fast typers who don't want tapping term set above 500
#define LEADER_TIMEOUT 300 // how long before the leader key times out
#define ONESHOT_TIMEOUT 300 // how long before oneshot times out
#define ONESHOT_TAP_TOGGLE 2 // how many taps before oneshot toggle is triggered
#define IGNORE_MOD_TAP_INTERRUPT // makes it possible to do rolling combos (zx) with keys that convert to other keys on hold
// ws2812 options
#define RGB_DI_PIN D7 // pin the DI on the ws2812 is hooked-up to
#define RGBLIGHT_ANIMATIONS // run RGB animations
#define RGBLED_NUM 15 // number of LEDs
#define RGBLIGHT_HUE_STEP 12 // units to step when in/decreasing hue
#define RGBLIGHT_SAT_STEP 25 // units to step when in/decresing saturation
#define RGBLIGHT_VAL_STEP 12 // units to step when in/decreasing value (brightness)
#define RGBW_BB_TWI // bit-bangs twi to EZ RGBW LEDs (only required for Ergodox EZ)
// mousekey options (self-describing)
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0
```

@ -1,6 +1,10 @@
A custom keyboard is about more than sending button presses to your computer. QMK has designed hooks to allow you to inject code, override functionality, and otherwise customize how your keyboard responds in different situations. # How To Customize Your Keyboard's Behavior
## A Word on Keyboards vs Keymap For a lot of people a custom keyboard is about more than sending button presses to your computer. You want to be able to do things that are more complex than simple button presses and macros. QMK has hooks that allow you to inject code, override functionality, and otherwise customize how your keyboard behaves in different situations.
This page does not assume any special knowledge about QMK, but reading [Understanding QMK](understanding_qmk.html) will help you understand what is going on at a more fundamental level.
## A Word on Core vs Keyboards vs Keymap
We have structured QMK as a hierarchy: We have structured QMK as a hierarchy:
@ -8,59 +12,66 @@ We have structured QMK as a hierarchy:
* Keyboard/Revision (`_kb`) * Keyboard/Revision (`_kb`)
* Keymap (`_user`) * Keymap (`_user`)
Each of the functions described below can be defined with a `_kb()` suffix or an `_user()` suffix. We intend for you to use the `_kb()` suffix at the Keyboard/Revision level, while the `_user()` suffix should be used at the Keymap level. Each of the functions described below can be defined with a `_kb()` suffix or a `_user()` suffix. We intend for you to use the `_kb()` suffix at the Keyboard/Revision level, while the `_user()` suffix should be used at the Keymap level.
When defining functions at the Keyboard/Revision level it is important that your `_kb()` implementation call `_user()` before executing anything else- otherwise the keymap level function will never be called. When defining functions at the Keyboard/Revision level it is important that your `_kb()` implementation call `_user()` before executing anything else- otherwise the keymap level function will never be called.
## Matrix Initialization Code # Custom Keycodes
* Keyboard/Revision: `void matrix_init_kb(void)` By far the most common task is to change the behavior of an existing keycode or to create a new keycode. From a code standpoint the mechanism for each is very similar.
* Keymap: `void matrix_init_user(void)`
This function gets called when the matrix is initiated. You should use this function to initialize any custom hardware you may have, such as speakers, LED drivers, or other features which need to be setup after the keyboard powers on. ## Defining a New Keycode
### Example The first step to creating your own custom keycode(s) is to enumerate them. This means both naming them and assigning a unique number to that keycode. Rather than limit custom keycodes to a fixed range of numbers QMK provides the `SAFE_RANGE` macro. You can use `SAFE_RANGE` when enumerating your custom keycodes to guarantee that you get a unique number.
Here is an example of enumerating 2 keycodes. After adding this block to your `keymap.c` you will be able to use `FOO` and `BAR` inside your keymap.
``` ```
void matrix_init_kb(void) { enum my_keycodes {
// put your keyboard start-up code here FOO = SAFE_RANGE,
// runs once when the firmware starts up BAR
matrix_init_user(); };
// JTAG disable for PORT F. write JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
// * Set our LED pins as output
DDRB |= (1<<0);
DDRB |= (1<<1);
DDRB |= (1<<2);
DDRB |= (1<<3);
DDRB |= (1<<4);
}
``` ```
## Matrix Scanning Code ## Programming The Behavior Of Any Keycode
* Keyboard/Revision: `void matrix_scan_kb(void)` When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()' and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up you to send any key up or down events that are required.
* Keymap: `void matrix_scan_user(void)`
This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot. These function are called every time a key is pressed or released.
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED's or a display) or other functionality that you want to trigger regularly even when the user isn't typing. ### Example `process_record_user()` implementation
## Hook Into Key Presses This example does two things. It defines the behavior for a custom keycode called `FOO`, and it supplements our Enter key by playing a tone whenever it is pressed.
* Keyboard/Revision: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)` ```
* Keymap: `bool process_record_user(uint16_t keycode, keyrecord_t *record)` bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FOO:
if (record->event.pressed) {
// Do something when pressed
} else {
// Do something else when release
}
return false; // Skip all further processing of this key
case KC_ENTER:
// Play a tone when enter is pressed
if (record->event.pressed) {
PLAY_NOTE_ARRAY(tone_qwerty);
}
return true; // Let QMK send the enter press/release events
}
}
```
This function gets called every time a key is pressed or released. This is particularly useful when defining custom keys or overriding the behavior of existing keys. ### `process_record_*` Function documentation
The return value is whether or not QMK should continue processing the keycode - returning `false` stops the execution. * Keyboard/Revision: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
* Keymap: `bool process_record_user(uint16_t keycode, keyrecord_t *record)`
The `keycode` variable is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. and can be switch-cased to execute code whenever a particular code is pressed. The `keycode` argument is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. You should use a `switch...case` block to handle these events.
The `record` variable contains infomation about the actual press: The `record` argument contains infomation about the actual press:
``` ```
keyrecord_t record { keyrecord_t record {
@ -75,12 +86,7 @@ keyrecord_t record {
} }
``` ```
The conditional `if (record->event.pressed)` can tell if the key is being pressed or released, and you can execute code based on that. # LED Control
## LED Control
* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)`
* Keymap: `void led_set_user(uint8_t usb_led)`
This allows you to control the 5 LED's defined as part of the USB Keyboard spec. It will be called when the state of one of those 5 LEDs changes. This allows you to control the 5 LED's defined as part of the USB Keyboard spec. It will be called when the state of one of those 5 LEDs changes.
@ -90,7 +96,7 @@ This allows you to control the 5 LED's defined as part of the USB Keyboard spec.
* `USB_LED_COMPOSE` * `USB_LED_COMPOSE`
* `USB_LED_KANA` * `USB_LED_KANA`
### Example: ### Example `led_set_kb()` implementation
``` ```
void led_set_kb(uint8_t usb_led) { void led_set_kb(uint8_t usb_led) {
@ -121,3 +127,50 @@ void led_set_kb(uint8_t usb_led) {
} }
} }
``` ```
### `led_set_*` Function documentation
* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)`
* Keymap: `void led_set_user(uint8_t usb_led)`
# Matrix Initialization Code
Before a keyboard can be used the hardware must be initialized. QMK handles initialization of the keyboard matrix itself, but if you have other hardware like LED's or i&#xb2;c controllers you will need to set up that hardware before it can be used.
### Example `matrix_init_kb()` implementation
This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
```
void matrix_init_kb(void) {
// Call the keymap level matrix init.
matrix_init_user();
// Set our LED pins as output
DDRB |= (1<<1);
DDRB |= (1<<2);
DDRB |= (1<<3);
}
```
### `matrix_init_*` Function documentation
* Keyboard/Revision: `void matrix_init_kb(void)`
* Keymap: `void matrix_init_user(void)`
# Matrix Scanning Code
Whenever possible you should customize your keyboard by using `process_record_*()` and hooking into events that way, to ensure that your code does not have a negative performance impact on your keyboard. However, in rare cases it is necessary to hook into the matrix scanning. Be extremely careful with the performance of code in these functions, as it will be called at least 10 times per second.
### Example `matrix_scan_*` implementation
This example has been deliberately omitted. You should understand enough about QMK internals to write this without an example before hooking into such a performance sensitive area. If you need help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) or [chat with us on gitter](https://gitter.im/qmk/qmk_firmware).
### `matrix_scan_*` Function documentation
* Keyboard/Revision: `void matrix_scan_kb(void)`
* Keymap: `void matrix_scan_user(void)`
This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED's or a display) or other functionality that you want to trigger regularly even when the user isn't typing.

@ -1,352 +0,0 @@
#Planck Advanced (but not too advanced) `cygwin` Users Guide
If you are a user of the [cygwin environment](https://cygwin.com) in Windows and want the freedom to use the latest tools available, then this is the guide for you. If compiling your own copy of the latest and greatest Gnu C Compiler makes you super happy, then this is the guide for you. If the command line make you smile, then this is the guide for you.
This guide was written step by step as I went through the process on a `Windows 10` `x86_64` and a `Windows 7` `amd k10` based system. This should be generally applicable to to any `Windows` environment with `cygwin`.
#####Do not skip steps. Do not move past a step until the previous step finishes successfully.
Based on [avr-libc installation guide](http://www.nongnu.org/avr-libc/user-manual/install_tools.html)
##Get the Required Packages
Download the `cygwin` setup ([x86_64](https://cygwin.com/setup-x86_64.exe)) and install the default system plus the following if they are not already selected:
- devel/git
- devel/gcc-core
- devel/gcc-g++
- devel/flex
- devel/bison
- devel/make
- devel/texinfo
- devel/gettext-devel
- devel/automake
- devel/autoconfig
- devel/libtool
- text/gettext
- libs/libgcc1
- interpreters/m4
- web/wget
- archive/unzip
The following sources will be required:
- [gmp](https://gmplib.org/) (6.1.0)
- [mpfr](http://www.mpfr.org/) (3.1.4)
- [mpc](http://www.multiprecision.org/) (1.0.3)
- [binutils](https://www.sourceware.org/binutils/) (2.26)
- [gcc](https://gcc.gnu.org/) (5.3.0)
- [avr-libc](http://www.nongnu.org/avr-libc/) (2.0.0)
The `dfu-programmer` will be required to flash the new firmware
- [dfu-programmer](https://dfu-programmer.github.io/) (0.7.2)
The set of commands below will create a directory (`~/local/avr`) for the sources you compile to be installed on the machine and a directory (`~/src`) for these source files to be stored. The commands then download the sources of the needed packages and unpack them. Note: the expand commands are different depending on if the packages are offered as a `bz2` or `gz` archive
```
$ mkdir ~/local
$ mkdir ~/local/avr
$ mkdir ~/src
$ cd ~/src
$ wget https://gmplib.org/download/gmp/gmp-6.1.0.tar.bz2
$ wget http://www.mpfr.org/mpfr-3.1.4/mpfr-3.1.4.tar.bz2
$ wget ftp://ftp.gnu.org/gnu/mpc/mpc-1.0.3.tar.gz
$ wget http://ftp.gnu.org/gnu/binutils/binutils-2.26.tar.gz
$ wget http://mirror0.babylon.network/gcc/releases/gcc-5.3.0/gcc-5.3.0.tar.gz
$ wget http://download.savannah.gnu.org/releases/avr-libc/avr-libc-2.0.0.tar.bz2
$ tar -xjf gmp-6.1.0.tar.bz2
$ tar -xjf mpfr-3.1.4.tar.bz2
$ tar -zxf mpc-1.0.3.tar.gz
$ tar -zxf binutils-2.26.tar.gz
$ tar -zxf gcc-5.3.0.tar.gz
$ tar -xjf avr-libc-2.0.0.tar.bz2
```
##Setup the Build Environment
These commands will set up the install directory and the `PATH` variable, which will allow you to access your installed packages. Note: if you close the `cygwin` terminal window, you will need to rerun these commands, they are not permanent.
```
$ PREFIX=$HOME/local/avr
$ export PREFIX
$ PATH=/usr/local/bin:/usr/local/lib:/usr/local/include:/bin:/lib:/cygdrive/c/WINDOWS/system32:/cygdrive/c/WINDOWS
$ PATH=$PATH:$PREFIX/bin:$PREFIX/lib
$ export PATH
```
##The `gcc` Required Math Library Packages
The following packages are required to be complied and installed in order to compile `gcc`. They are not sufficiently available through the `cygwin` package system, so we have to make them ourselves. They must be complied in this order because each one depends on the previous. Verfiy that for each package, `make check` returns all passing and no fails.
###Build and Install `gmp`
```
$ cd ~/src/gmp-6.1.0
$ ./configure --enable-static --disable-shared
$ make
$ make check
$ make install
```
###Build and Install `mpfr`
```
$ cd ~/src/mpfr-3.1.4
$ ./configure --with-gmp-build=../gmp-6.1.0 --enable-static --disable-shared
$ make
$ make check
$ make install
```
###Build and Install `mpc`
```
$ cd ~/src/mpc-1.0.3
$ ./configure --with-gmp=/usr/local --with-mpfr=/usr/local --enable-static --disable-shared
$ make
$ make check
$ make install
```
##OPTIONAL Part
You can build and install a brand new `gcc` or you can use the one supplied by `cygwin`. This will take about 4-5 hours to compile (It is a "native build", so it does the entire build **3 times**. This takes a long while).
###Build and Install `gcc` for Your Machine
```
$ cd ~/src/gcc-5.3.0
$ mkdir obj-local
$ cd obj-local
$ ../configure --enable-languages=c,c++ --with-gmp=/usr/local --with-mpfr=/usr/local --with-mpc=/usr/local --enable-static --disable-shared
$ make
$ make install
```
##End OPTIONAL Part
###Build and Install `binutils` for Your Machine
```
$ cd ~/src/binutils-2.26
$ mkdir obj-local
$ cd obj-local
$ ../configure
$ make
$ make install
```
##Buliding `binutils`, `gcc`, and `avr-libc` for the AVR system
Now we can make the critical stuff for compiling our firmware: `binutils`, `gcc`, and `avr-libc` for the AVR architecture. These allow us to build and manipulate the firmware for the keyboard.
###Build `binutils` for AVR
If you plan to build and install `avr-gdb` also, use the `gdb` install at the end of this guide as it also builds the `binutils`
```
$ cd ~/src/binutils-2.26
$ mkdir obj-avr
$ cd obj-avr
$ ../configure --prefix=$PREFIX --target=avr --disable-nls
$ make
$ make install
```
###Build `gcc` for AVR
```
$ cd ~/src/gcc-5.3.0
$ mkdir obj-avr
$ cd obj-avr
$ ../configure --prefix=$PREFIX --target=avr --enable-languages=c,c++ --with-gmp=/usr/local --with-mpfr=/usr/local --with-mpc=/usr/local --enable-static --disable-shared --disable-nls --disable-libssp --with-dwarf2
$ make
$ make install
```
###Build `avr-libc` for AVR
For building the `avr-libc`, we have to specify the host build system. In my case it is `x86_64-unknown-cygwin`. You can look for build system type in the `gcc` configure notes for the proper `--build` specification to pass when you configure `avr-libc`.
```
$ cd ~/src/avr-libc-2.0.0
$ ./configure --prefix=$PREFIX --build=x86_64-unknown-cygwin --host=avr
$ make
$ make install
```
##Building 'dfu-programmer' for flashing the firmware via USB and installing the drivers
We can either build our own, or use the precomplied binaries. The precompiled binaries don't play well with `cygwin` so it is better to build them ourselves. The procedure for the precompiled binaries is included at the end of this guide.
### Build and Install the `libusb`
The `dfu-programmer` requires `libusb` so that it can interact with the USB system. These repos must be bootstrapped in order to create an appropriate `./configure` and `Makefile` for your system.
```
$ cd ~/src
$ git clone https://github.com/libusb/libusb.git
$ cd libusb
$ ./bootstrap.sh
$ ./configure
$ make
$ make install
```
### Build and Install the `dfu-programmer`
```
$ cd ~/src
$ git clone https://github.com/dfu-programmer/dfu-programmer.git
$ cd dfu-programmer
$ ./bootstrap.sh
$ ./configure
$ make
$ make install
```
Verify the installation with:
```
$ which dfu-programmer
/usr/local/bin/dfu-programmer
$ dfu-programmer
dfu-programmer 0.7.2
https://github.com/dfu-programmer/dfu-programmer
Type 'dfu-programmer --help' for a list of commands
'dfu-programmer --targets' to list supported target devices
```
If you are not getting the above result, you will not be able to flash the firmware!
###Install the USB drivers
The drivers are included in the windows binary version of [`dfu-programmer` 0.7.2](http://iweb.dl.sourceforge.net/project/dfu-programmer/dfu-programmer/0.7.2/dfu-programmer-win-0.7.2.zip).
```
$ cd ~/src
$ wget http://iweb.dl.sourceforge.net/project/dfu-programmer/dfu-programmer/0.7.2/dfu-programmer-win-0.7.2.zip
$ unzip dfu-programmer-win-0.7.2.zip -d dfu-programmer-win-0.7.2
```
or
The official drivers are found in [Atmel's `FLIP` installer](http://www.atmel.com/images/Flip%20Installer%20-%203.4.7.112.exe). Download and then install `FLIP`. Upon installation, the drivers will be found in `C:\Program Files (x86)\Atmel\Flip 3.4.7\usb`.
Then, from an **administrator-privileged** `Windows` terminal, run the following command (adjust the path for username, etc. as necessary) and accept the prompt that pops up:
```
C:\> pnputil -i -a C:\cygwin64\home\Kevin\src\dfu-programmer-win-0.7.2\dfu-prog-usb-1.2.2\atmel_usb_dfu.inf
or
C:\> pnputil -i -a "C:\Program Files (x86)\Atmel\Flip 3.4.7\usb\atmel_usb_dfu.inf"
```
This should be the result:
```
Microsoft PnP Utility
Processing inf : atmel_usb_dfu.inf
Successfully installed the driver on a device on the system.
Driver package added successfully.
Published name : oem104.inf
Total attempted: 1
Number successfully imported: 1
```
Alternatively, the `Windows` driver can be installed when prompted by `Windows` when the keyboard is attached. Do not let `Windows` search for a driver; specify the path to search for a driver and point it to the `atmel_usb_dfu.inf` file.
##Building and Flashing the Planck firmware!
If you did everything else right. This part should be a snap! Grab the latest sources from `github`, make the Plank firmware, then flash it.
###Build Planck and Load the Firmware
```
$ cd ~/src
$ git clone https://github.com/qmk/qmk_firmware.git
$ cd qmk_firmware/keyboards/planck
$ make
```
Make sure there are no errors. You should end up with this or something similar:
```
Creating load file for Flash: planck.hex
avr-objcopy -O ihex -R .eeprom -R .fuse -R .lock -R .signature planck.elf planck.hex
Creating load file for EEPROM: planck.eep
avr-objcopy -j .eeprom --set-section-flags=.eeprom="alloc,load" \
--change-section-lma .eeprom=0 --no-change-warnings -O ihex planck.elf planck.eep || exit 0
Creating Extended Listing: planck.lss
avr-objdump -h -S -z planck.elf > planck.lss
Creating Symbol Table: planck.sym
avr-nm -n planck.elf > planck.sym
Size after:
text data bss dec hex filename
18602 82 155 18839 4997 planck.elf
-------- end --------
```
If you do not get the above, you **did not** build the firmware, and you will have nothing to flash. If you have the fresh clone from `github`, it was probably something gone wrong in this install process, go check and see what didn't work and threw errors or what steps you might have missed.
But if everything went OK, you are ready to flash! Press the reset button on the bottom of the Planck, wait two seconds, then:
```
$ make dfu
```
.
.
.
profit!!!
##extra bits...
###Installing Precompiled `dfu-programmer` Binaries (not recommended for `cygwin`)
To install the `dfu-programmer` from the binaries, we must get if from [the `dfu-programmer` website](https://dfu-programmer.github.io/) ([0.7.2](http://iweb.dl.sourceforge.net/project/dfu-programmer/dfu-programmer/0.7.2/dfu-programmer-win-0.7.2.zip)).
Copy this file into your `cygwin` home\src directory. (For me, it is `C:\cygwin64\home\Kevin\src`), extract the files, move `dfu-programmer.exe` to `~/local/avr/bin`. Most obnoxiously, the `libusb0_x86.dll` and `libusb0.sys` need to be moved from `./dfu-prog-usb-1.2.2/x86/` to a directory in the `Windows` `PATH` and the `cygwin` `PATH`. This is because the `dfu-programmer` binary is `mingw` based, not `cygwin` based, so the `dlls` do not cooperate. I achieved acceptable pathing by moving the files to `C:\cygwin64\home\Kevin\local\avr\bin` Then, in a `WINDOWS` command prompt running (Adjusting your path for username, etc. as needed):
```
C:\> set PATH=%PATH%;C:\cygwin64\home\Kevin\local\avr\bin
```
Then, rename `libusb0_x86.dll` to `libusb0.dll`.
You can tell that you were successful by trying to execute 'dfu-programmer' from the 'cygwin' prompt:
```
$ which dfu-programmer
/home/Kevin/local/avr/bin/dfu-programmer
$ dfu-programmer
dfu-programmer 0.7.2
https://github.com/dfu-programmer/dfu-programmer
Type 'dfu-programmer --help' for a list of commands
'dfu-programmer --targets' to list supported target devices
```
If you are not getting the above result, you will not be able to flash the firmware!
- Try making sure your `PATH` variables are set correctly for both `Windows` and `cygwin`.
- Make sure the `dll` is named correctly.
- Do not extract it with `cygwin`'s `unzip` as it does not set the executable permission. If you did it anyway, do `chmod +x dfu-programmer.exe`.
- Still have problems? Try building it instead.
##Debugging Tools
These tools are for debugging your firmware, etc. before flashing. Theoretically, it can save your memory from wearing out. However, these tool do not work 100% for the Planck firmware.
### `gdb` for AVR
`gdb` has a simulator for AVR but it does not support all instructions (like WDT), so it immediately crashes when running the Planck firmware (because `lufa.c` disables the WDT in the first few lines of execution). But it can still be useful in debugging example code and test cases, if you know how to use it.
```
$ cd ~/src
$ git clone git://sourceware.org/git/binutils-gdb.git
$ cd binutils-gdb
$ mkdir obj-avr
$ cd obj-avr
$ ../configure --prefix=$PREFIX --target=avr --build=x86_64-unknown-cygwin --with-gmp=/usr/local --with-mpfr=/usr/local --with-mpc=/usr/local --disable-nls --enable-static
$ make
$ make install
```
### `simulavr`
`simulavr` is an AVR simulator. It runs the complied AVR elfs. `simulavr` does not support the `atmega32u4` device... it does `atmega32` but that is not good enough for the firmware (no PORTE and other things), so you cannot run the Planck firmware. I use it to simulate ideas I have for features in separate test projects.
This one is a major pain in the butt because it has a lot of dependencies and it is buggy. I will do my best to explain it but... it was hard to figure out. A few things need to be changed in the 'Makefile' to make it work in `cygwin`.
```
$ cd ~/src
$ git clone https://github.com/Traumflug/simulavr.git
$ cd simulavr
$ ./bootstrap
$ ./configure --prefix=$PREFIX --enable-static --disable-tcl --disable-doxygen-doc
```
Edit `src/Makefile.am` now so that `-no-undefined` is included (I did this by removing the SYS_MINGW conditional surrounding `libsim_la_LDFLAGS += -no-undefined` and `libsimulavr_la_LDFLAGS += -no-undefined \ libsimulavr_la_LIBADD += $(TCL_LIB)`. Also, `$(EXEEXT)` is added after `kbdgentables` in two places.
```
$ make
$ make install
```
TODO:
- git repos for all sources
- command line magic for cygwin setup
- better options for `dfu-drivers`

@ -1,7 +0,0 @@
Understanding the essential changes made on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) should help you understand the QMK Firmware.
| Firmware |TMK |QMK |
|------------------------------|-----------------------|-------------------------|
| Maintainer |hasu (@tmk) |Jack Humbert et al. |
| Build path customization | `TMK_DIR = ...` | `include .../Makefile` |
| `keymaps` array data | 3D array of `uint8_t` holding **keycode** | 3D array of `uint16_t` holding **keycode** |

@ -0,0 +1,39 @@
# Documentation Best Practices
This page exists to document best practices when writing documentation for QMK. Following these guidelines will help to keep a consistent tone and style, which will in turn help other people more easily understand QMK.
# Page Opening
Your documentation page should generally start with an H1 heading, followed by a 1 paragrah description of what the user will find on this page. Keep in mind that this heading and paragraph will sit next to the Table of Contents, so keep the heading short and avoid long strings with no whitespace.
Example:
```
# My Page Title
This page covers my super cool feature. You can use this feature to make coffee, squeeze fresh oj, and have an egg mcmuffin and hashbrowns delivered from your local macca's by drone.
```
# Headings
Your page should generally have multiple "H1" headings. Only H1 and H2 headings will included in the Table of Contents, so plan them out appropriately. Excess width should be avoided in H1 and H2 headings to prevent the Table of Contents from getting too wide.
# Styled Hint Blocks
You can have styled hint blocks drawn around text to draw attention to it.
{% hint style='info' %}
This uses `hint style='info'`
{% endhint %}
{% hint style='tip' %}
This uses `hint style='tip'`
{% endhint %}
{% hint style='danger' %}
This uses `hint style='danger'`
{% endhint %}
{% hint style='working' %}
This uses `hint style='working'`
{% endhint %}

@ -1,3 +1,5 @@
# Setting Up Eclipse for QMK Development
[Eclipse](https://en.wikipedia.org/wiki/Eclipse_(software)) is an open-source [Integrated Development Environment](https://en.wikipedia.org/wiki/Integrated_development_environment) (IDE) widely used for Java development, but with an extensible plugin system that allows to customize it for other languages and usages. [Eclipse](https://en.wikipedia.org/wiki/Eclipse_(software)) is an open-source [Integrated Development Environment](https://en.wikipedia.org/wiki/Integrated_development_environment) (IDE) widely used for Java development, but with an extensible plugin system that allows to customize it for other languages and usages.
Using an IDE such as Eclipse provides many advantages over a plain text editor, such as: Using an IDE such as Eclipse provides many advantages over a plain text editor, such as:

@ -1,64 +0,0 @@
# WARNING: Until issue [#173](https://github.com/tmk/tmk_keyboard/issues/173) goes through, the [core][1] repository will not be up-to-date with the latest changes and fixes, but can still be used.
If you want to use TMK for your own keyboard project, you've got three options for embedding the [core][1].
The recommended option is [subtrees](#1-git-subtree).
After adding the embed you'll need to [modify the Makefile](#modifications-to-the-makefile) of your project to point to the core correctly.
## 1. git subtree
In order to set up the subtree in your project, first add the core repository as a remote:
```
git remote add -f core https://github.com/tmk/tmk_core
```
Then add the core as a subtree (directory) in your local repository:
```
git subtree add -P tmk_core core master --squash
```
And that's it!
When you want to update the subtree in your repository to match the master on [tmk_core][1], do this:
```
git subtree pull -P tmk_core core master --squash
```
## 2. git submodule
In order to set up the submodule in your project, first add a new submodule:
```
git submodule add https://github.com/tmk/tmk_core tmk_core
```
Then pull, sync and update the submodule:
```
git pull
git submodule sync --recursive
git submodule update --init --recursive
```
And that's it!
When you want to update the subtree in your repository to match the master on [tmk_core][1], follow the same steps as above.
If you want to clone a repository from GitHub that has submodule(s) in it, pass <kbd>--recursive</kbd> when cloning, like so:
`git clone --recursive https://github.com/<username>/<repository>`
## 3. Manually (without git)
*Note: This is not recommended in any way, but it's still possible.*
Download a zipped version of the [tmk_core][1] repository using this link:
<https://github.com/tmk/tmk_core/archive/master.zip>
Extract the zip in your project's directory, then rename the folder to <kbd>tmk_core</kbd>.
## Modifications to the *Makefile*
The one thing you have to make sure to change in the *Makefile* (compared to [tmk_keyboard](https://github.com/tmk/tmk_keyboard) drivers' *[Makefile](https://github.com/tmk/tmk_keyboard/blob/master/keyboard/gh60/Makefile#L45)*) is the "TMK_DIR" variable, which needs to point to the embed directory:
```Makefile
TMK_DIR = ./tmk_core
```
[1]: https://github.com/tmk/tmk_core

@ -1,31 +1,35 @@
## READ FIRST # Frequently Asked Questions
- **README** of top directory : https://github.com/tmk/tmk_keyboard/blob/master/README.md
- **README** of target project(keyboard/converter) directory.
Note that you'll need to read **both**. ## What is QMK?
[QMK](https://github.com/qmk), short for Quantum Mechanical Keyboard, is a group of people building tools for custom keyboards. We started with the [QMK firmware](https://github.com/qmk/qmk_firmware), a heavily modified fork of [TMK](https://github.com/tmk/tmk_keyboard).
# Build ## What Differences Are There Between QMK and TMK?
- [[FAQ/Build]]
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert's](https://github.com/jackhumbert) fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.
# Keymap From a technical standpoint QMK builds upon TMK by adding several new features. Most notably QMK has expanded the number of available keycodes and uses these to implement advanced features like `S()`, `LCTL()`, and `MO()`. You can see a complete list of these keycodes in [Quantum Keycodes](quantum_keycodes.html).
- [[FAQ/Keymap]]
From a project and community management standpoint TMK maintains all the officially supported keyboards by himself, with a bit of community support. Separate community maintained forks exist or can be created for other keyboards. Only a few keymaps are provided by default, so users typically don't share keymaps with each other. QMK encourages sharing of both keyboards and keymaps through a centrally managed repository, accepting all pull requests that follows the quality standards. These are mostly community maintained, but the QMK team also helps when necessary.
Both approaches have their merits and their drawbacks, and code flows freely between TMK and QMK when it makes sense.
# Debug Console # Debug Console
## hid_listen can't recognize device ## hid_listen can't recognize device
When debug console of your device is not ready you will see like this: When debug console of your device is not ready you will see like this:
Waiting for device:......... ```
Waiting for device:.........
```
once the device is pluged in then *hid_listen* finds it you will get this message: once the device is pluged in then *hid_listen* finds it you will get this message:
Waiting for new device:......................... ```
Listening: Waiting for new device:.........................
Listening:
```
Check if you can't get this 'Listening:' message: If you can't get this 'Listening:' message try building with `CONSOLE_ENABLE=yes` in [Makefile]
- build with `CONSOLE_ENABLE=yes` in **Makefile**.
You may need privilege to access the device on OS like Linux. You may need privilege to access the device on OS like Linux.
- try `sudo hid_listen` - try `sudo hid_listen`
@ -73,41 +77,13 @@ Without reset circuit you will have inconsistent reuslt due to improper initiali
## Can't read column of matrix beyond 16 ## Can't read column of matrix beyond 16
Use `1UL<<16` instead of `1<<16` in `read_cols()` in **matrix.h** when your columns goes beyond 16. Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
In C `1` means one of **int** type which is **16bit** in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use **unsigned long** type with `1UL`. In C `1` means one of [int] type which is [16bit] in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use [unsigned long] type with `1UL`.
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279 http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
## Pull-up Resistor
In some case converters needed to have pull-up resistors to work correctly. Place the resistor between VCC and signal line in parallel.
For example:
```
Keyboard Conveter
,------.
5V------+------|VCC |
| | |
R | |
| | |
Signal--+------|PD0 |
| |
GND------------|GND |
`------'
R: 1K Ohm resistor
```
https://github.com/tmk/tmk_keyboard/issues/71
## Arduino Micro's pin naming is confusing
Note that Arduino Micro PCB marking is different from real AVR port name. D0 of Arduino Micro is not PD0, PD0 is D3. Check schematic yourself.
http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
## Bootloader jump doesn't work ## Bootloader jump doesn't work
Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**. Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
``` ```
@ -157,20 +133,20 @@ https://github.com/tmk/tmk_keyboard/issues/179
## Special Extra key doesn't work(System, Audio control keys) ## Special Extra key doesn't work(System, Audio control keys)
You need to define `EXTRAKEY_ENABLE` in **makefile** to use them in TMK. You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
``` ```
EXTRAKEY_ENABLE = yes # Audio control and System control EXTRAKEY_ENABLE = yes # Audio control and System control
``` ```
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-60.html#p157919
## Wakeup from sleep doesn't work ## Wakeup from sleep doesn't work
In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting. In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
Pressing any key during sleep should wake host. Pressing any key during sleep should wake host.
## Using Arduino? ## Using Arduino?
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself. **Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf - http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf

@ -1,5 +1,6 @@
## READ FIRST # Frequently Asked Build Questions
- https://github.com/qmk/qmk_firmware/blob/master/docs/build_guide.md
This page covers questions about building QMK. If you have not yet you should read the [Build Guide](https://github.com/qmk/qmk_firmware/blob/master/docs/build_guide.md).
In short, In short,
@ -8,12 +9,10 @@ In short,
$ make [-f Makefile.<variant>] [KEYMAP=...] dfu $ make [-f Makefile.<variant>] [KEYMAP=...] dfu
## Can't program on Linux and Mac ## Can't program on Linux
You will need proper permission to operate a device. For Linux users see udev rules below. You will need proper permission to operate a device. For Linux users see udev rules below.
Easy way is to use `sudo` command, if you are not familiar with this command check its manual with `man sudo` or this page on line. Easy way is to use `sudo` command, if you are not familiar with this command check its manual with `man sudo` or this page on line.
https://developer.apple.com/library/mac/documentation/Darwin/Reference/ManPages/man8/sudo.8.html
In short when your controller is ATMega32u4, In short when your controller is ATMega32u4,
$ sudo dfu-programmer atmega32u4 erase --force $ sudo dfu-programmer atmega32u4 erase --force
@ -26,63 +25,14 @@ or just
But to run `make` with root privilege is not good idea. Use former method as possible. But to run `make` with root privilege is not good idea. Use former method as possible.
## Do 'make clean' before 'make'
You'll need `make clean` after you edit **config.h** or change options like `KEYMAP`.
Frist remove all files made in previous build,
$ make clean
then build new firmware.
$ make [KEYMAP=...]
Also you can always try `make clean` when you get other strange result during build.
## WINAVR is obsolete ## WINAVR is obsolete
It is no longer recommended and may cause some problem. It is no longer recommended and may cause some problem.
See [Issue #99](https://github.com/tmk/tmk_keyboard/issues/99). See [Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
## USB stack: LUFA or PJRC?
Use **LUFA**.
**PJRC** stack won't be supported actively anymore. There is no reason to hesitate to use LUFA except for binary size(about 1KB lager?). But **PJRC** is still very useful for debug and development purpose.
See also [Issue #50](https://github.com/tmk/tmk_keyboard/issues/50) and [Issue #58](https://github.com/tmk/tmk_keyboard/issues/58).
## Edit configuration but not change
You will need followings after editing `CONSOLE_ENABLE`, `NKRO_ENABLE`, `EXTRAKEY_ENABLE` or `MOUSEKEY_ENABLE` option in **Makefile**.
### 1. make clean
This will be needed when you edit **config.h**.
### 2. Remove Drivers from Device Manager(Windows)
**Windows only.** Linux, OSX and other OS's doesn't require this. It looks like Windows keeps using driver installed when device was connected first time even after the device changes its configuration. To load proper drivers for new configuration you need to remove existent drivers from **Drvice Manager**.
### 3. Build with different VID:PID
**Windows only.** If method 2. does't work fou you try this. Change Vendor ID or Product ID in **config.h** and build firmware. Windows should recognize it as whole new device and start drivers install process.
### 4. Just try other ports
This will be useful and the easiest workaround for **Windows**.
## USB VID and PID ## USB VID and PID
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very least chance of collision with other product. You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very least chance of collision with other product.
For example TMK uses following numbers by default. Most boards in QMK use `0xFEED` as the vendor ID. You should look through other keyboards to make sure you pick a unique Product ID.
```
keyboard:
hhkb: FEED:CAFE
gh60: FEED:6060
converter:
x68k: FEED:6800
ps2: FEED:6512
adb: FEED:0ADB
ibm4704: FEED:4704
pc98: FEED:9898
```
Also see this. Also see this.
https://github.com/tmk/tmk_keyboard/issues/150 https://github.com/tmk/tmk_keyboard/issues/150
@ -112,7 +62,6 @@ SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
``` ```
## Cortex: cstddef: No such file or directory ## Cortex: cstddef: No such file or directory
GCC 4.8 of Ubuntu 14.04 had this problem and had to update to 4.9 with this PPA. GCC 4.8 of Ubuntu 14.04 had this problem and had to update to 4.9 with this PPA.
https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded

@ -1,10 +1,13 @@
## READ FIRST # Frequently Asked Keymap Questions
https://github.com/tmk/tmk_core/blob/master/doc/keymap.md
## How to get keycode This page covers questions people often have about keymaps. If you haven't you should read [Keymap Overview](keymap.html) first.
See [Keycodes](Keycodes). Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
## Sysrq key ## What Keycodes Can I Use?
See [Basic Keycodes](keycodes.html) and [Quantum Keycodes](quantum_keycodes.html) for most of the keys you can define.
Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
## `KC_SYSREQ` isn't working
Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'. Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'.
See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and
@ -16,7 +19,7 @@ Use `KC_PWR` instead of `KC_POWER` or vice versa.
- `KC_PWR` works with Windows and Linux, not with OSX. - `KC_PWR` works with Windows and Linux, not with OSX.
- `KC_POWER` works with OSX and Linux, not with Windows. - `KC_POWER` works with OSX and Linux, not with Windows.
http://geekhack.org/index.php?topic=14290.msg1327264#msg1327264 More info: http://geekhack.org/index.php?topic=14290.msg1327264#msg1327264
## Oneshot modifier ## Oneshot modifier
Solves my personal 'the' problem. I often got 'the' or 'THe' wrongly instead of 'The'. Oneshot Shift mitgates this for me. Solves my personal 'the' problem. I often got 'the' or 'THe' wrongly instead of 'The'. Oneshot Shift mitgates this for me.
@ -32,15 +35,17 @@ For Modifier keys and layer actions you have to place `KC_TRANS` on same positio
## Mechanical Lock Switch Support ## Mechanical Lock Switch Support
https://github.com/tmk/tmk_keyboard#mechanical-locking-support
This feature is for *mechanical lock switch* like this Alps one. This feature is for *mechanical lock switch* like [this Alps one](http://deskthority.net/wiki/Alps_SKCL_Lock). You can enable it by adding this to your `config.h`:
http://deskthority.net/wiki/Alps_SKCL_Lock
Using enabling this feature and using keycodes `LCAP`, `LNUM` or `LSCR` in keymap you can use physical locking CapsLock, NumLock or ScrollLock keys as you expected. ```
#define LOCKING_SUPPORT_ENABLE
#define LOCKING_RESYNC_ENABLE
```
Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `CAPS`, `NLCK` and `SLCK`.*** After enabling this feature use keycodes `KC_LCAP`, `KC_LNUM` and `KC_LSCR` in your keymap instead.
Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `KC_CAPS`, `KC_NLCK` and `KC_SLCK`.***
## Input special charactors other than ASCII like Cédille 'Ç' ## Input special charactors other than ASCII like Cédille 'Ç'
NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define **MACRO** in way specific to your OS or layout. NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define **MACRO** in way specific to your OS or layout.
@ -111,68 +116,12 @@ https://github.com/tekezo/Karabiner/issues/403
## Esc and `~ on a key ## Esc and `~ on a key
You can define FC660 and Poker style ESC with `ACTION_LAYER_MODS`. Use `GRAVE_ESC` or `KC_GESC` in your keymap.
https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#35-momentary-switching-with-modifiers
```
#include "keymap_common.h"
/* Leopold FC660
* https://elitekeyboards.com/products.php?sub=leopold,compact&pid=fc660c
* Shift + Esc = ~
* Fn + Esc = `
*
* Votex Poker II
* https://adprice.fedorapeople.org/poker2_manual.pdf
* Fn + Esc = `
* Fn + Shift + Esc = ~
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
[0] = KEYMAP( \
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
FN0, NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,ESC, \
LCTL,LGUI,LALT, SPC, RALT,FN1, RGUI,RCTL),
[1] = KEYMAP( \
GRV, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
[2] = KEYMAP( \
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
// https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#35-momentary-switching-with-modifiers
[0] = ACTION_LAYER_MODS(1, MOD_LSFT),
[1] = ACTION_LAYER_MOMENTARY(2),
};
```
Otherwise, you can write code, see this.
https://github.com/p3lim/keyboard_firmware/commit/fd799c12b69a5ab5addd1d4c03380a1b8ef8e9dc
## 32 Fn keys are not enough?
### actionmap
It uses 16 bit codes and has no limitation of 32 Fn at the expense of memory space. TMK keymap is actually is 8 bit codes as subset of the actionmap.
https://github.com/tmk/tmk_keyboard/issues?utf8=%E2%9C%93&q=is%3Aissue+actionmap
### extension for modified keys
https://geekhack.org/index.php?topic=41989.msg1885526#msg1885526
## Arrow on Right Modifier keys with Dual-Role ## Arrow on Right Modifier keys with Dual-Role
This turns right modifer keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**. This turns right modifer keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
``` ```
#include "keymap_common.h" #include "keymap_common.h"
@ -211,18 +160,16 @@ const uint16_t PROGMEM fn_actions[] = {
``` ```
Dual-role key: https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys Dual-role key: https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
## Eject on Mac OSX ## Eject on Mac OSX
`EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250 `KC_EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250
It seems Windows 10 ignores the code and Linux/Xorg recognizes but has no mapping by default. It seems Windows 10 ignores the code and Linux/Xorg recognizes but has no mapping by default.
Not sure what keycode Eject is on genuine Apple keyboard actually. HHKB uses `F20` for Eject key(`Fn+f`) on Mac mode but this is not same as Apple Eject keycode probably. Not sure what keycode Eject is on genuine Apple keyboard actually. HHKB uses `F20` for Eject key(`Fn+f`) on Mac mode but this is not same as Apple Eject keycode probably.
## What's weak_mods and real_mods in action_util.c ## What's weak_mods and real_mods in action_util.c
___TO BE IMPROVED___ ___TO BE IMPROVED___
@ -262,4 +209,3 @@ if (timer_elapsed(key_timer) < 100) {
``` ```
It's best to declare the `static uint16_t key_timer;` at the top of the file, outside of any code blocks you're using it in. It's best to declare the `static uint16_t key_timer;` at the top of the file, outside of any code blocks you're using it in.

@ -1,19 +1,5 @@
# Quantum Mechanical Keyboard Firmware # QMK Features
You have found the QMK Firmware documentation site. This is a keyboard firmware based on the [tmk\_keyboard firmware](http://github.com/tmk/tmk_keyboard) \([view differences](differences_from_tmk.md)\) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
# Getting started
Before you are able to compile, you'll need to install an environment for AVR or ARM development. You'll find the instructions for any OS below. If you find another/better way to set things up from scratch, please consider [making a pull request](https://github.com/qmk/qmk_firmware/pulls) with your changes!
* [Build Environment Setup](build_environment_setup.md)
* [QMK Overview](qmk_overview.md)
# Configuring QMK Firmware
The QMK Firmware can be configured via the `keymaps` array data. For simply generating a [basic keycode](keycodes.md), you add it as an element of your `keymaps` array data. For more complicated actions, there are more advanced keycodes that are organized carefully to represent common operations, some of which can be found on the [Key Functions](key_functions.md) page.
For more details of the `keymaps` array, see [Keymap Overview](keymap.md) page.
## Space Cadet Shift: The future, built in ## Space Cadet Shift: The future, built in
@ -117,18 +103,3 @@ case MACRO_RAISED:
} }
break; break;
``` ```
## Other firmware shortcut keycodes
* `RESET` - puts the MCU in DFU mode for flashing new firmware \(with `make dfu`\)
* `DEBUG` - the firmware into debug mode - you'll need hid\_listen to see things
* `BL_ON` - turns the backlight on
* `BL_OFF` - turns the backlight off
* `BL_<n>` - sets the backlight to level _n_
* `BL_INC` - increments the backlight level by one
* `BL_DEC` - decrements the backlight level by one
* `BL_TOGG` - toggles the backlight
* `BL_STEP` - steps through the backlight levels
Enable the backlight from the Makefile.

@ -1,7 +0,0 @@
## Update core branch procedure
git co master
git subtree split -P tmk_core -b <tmp_branch>
git co core
git merge <tmp_branch>
git co master
git subtree merge -P tmk_core --squash

@ -0,0 +1,29 @@
# Glossary of QMK terms
## Dynamic Macro
A macro which has been recorded on the keyboard and which will be lost when the keyboard is unplugged or the computer rebooted.
## git
Versioning software used at the commandline
## Keycode
A 2-byte number that represents a particular key. `0x00`-`0xFF` are used for [Basic Keycodes](keycodes.html) while `0x100`-`0xFFFF` are used for [Quantum Keycodes](quantum_keycodes.html).
## Keymap
An array of keycodes mapped to a physical keyboard layout, which are processed on key presses and releases
## Matrix
A wiring pattern of columns and rows (and usually diodes) that enables the MCU to detect keypresses with a fewer number of pins
## Macro
A feature that lets you send muiltple keypress events (hid reports) after having pressed only a single key.
## Mousekeys
A feature that lets you control your mouse cursor and click from your keyboard.
* [Mousekeys Documentation](mouse_keys.html)
## Tap Dance
A feature that lets you assign muiltple keycodes to the same key based on how many times you press it.
* [Tap Dance Documentation](tap_dance.html)

@ -100,9 +100,9 @@ Things act as they should! Which will get us the following data:
The firmware can then use this correct data to detect what it should do, and eventually, what signals it needs to send to the OS. The firmware can then use this correct data to detect what it should do, and eventually, what signals it needs to send to the OS.
## The actual hand-wiring # The actual hand-wiring
### Getting things in place ## Getting things in place
When starting this, you should have all of your stabilisers and keyswitches already installed (and optionally keycaps). If you're using a Cherry-type stabiliser (plate-mounted only, obviously), you'll need to install that before your keyswitches. If you're using Costar ones, you can installed them afterwards. When starting this, you should have all of your stabilisers and keyswitches already installed (and optionally keycaps). If you're using a Cherry-type stabiliser (plate-mounted only, obviously), you'll need to install that before your keyswitches. If you're using Costar ones, you can installed them afterwards.
@ -112,27 +112,31 @@ Get your soldering iron heated-up and collect the rest of the materials from the
Before continuing, plan out where you're going to place your Teensy. If you're working with a board that has a large (6.25u) spacebar, it may be a good idea to place it in-between switches against the plate. Otherwise, you may want to trim some of the leads on the keyswitches where you plan on putting it - this will make it a little harder to solder the wire/diodes, but give you more room to place the Teensy. Before continuing, plan out where you're going to place your Teensy. If you're working with a board that has a large (6.25u) spacebar, it may be a good idea to place it in-between switches against the plate. Otherwise, you may want to trim some of the leads on the keyswitches where you plan on putting it - this will make it a little harder to solder the wire/diodes, but give you more room to place the Teensy.
### Preparing the diodes ## Preparing the diodes
It's a little easier to solder the diodes in place if you bend them at a 90º angle immediately after the black line - this will help to make sure you put them on the right way (direction matters), and in the correct position. The diodes will look like this when bent (with longer leads): It's a little easier to solder the diodes in place if you bend them at a 90º angle immediately after the black line - this will help to make sure you put them on the right way (direction matters), and in the correct position. The diodes will look like this when bent (with longer leads):
```
┌─────┬─┐ ┌─────┬─┐
───┤ │ ├─┐ ───┤ │ ├─┐
└─────┴─┘ │ └─────┴─┘ │
```
We'll be using the long lead at the bent end to connect it to the elbow (bent part) of the next diode, creating the row. We'll be using the long lead at the bent end to connect it to the elbow (bent part) of the next diode, creating the row.
### Soldering the diodes ## Soldering the diodes
Starting at the top-left switch, place the diode (with tweezers if you have them) on the switch so that the diode itself is vertically aligned, and the black line is facing toward you. The straight end of the diode should be touching the left contact on the switch, and the bent end should be facing to the right and resting on the switch there, like this: Starting at the top-left switch, place the diode (with tweezers if you have them) on the switch so that the diode itself is vertically aligned, and the black line is facing toward you. The straight end of the diode should be touching the left contact on the switch, and the bent end should be facing to the right and resting on the switch there, like this:
```
│o │o
┌┴┐ o ┌┴┐ o
│ │ O │ │ O
├─┤ ├─┤
└┬┘ └┬┘
└───────────── └─────────────
```
Letting the diode rest, grab your solder, and touch both it and the soldering iron to the left contact at the same time - the rosin in the solder should make it easy for the solder to flow over both the diode and the keyswitch contact. The diode may move a little, and if it does, carefully position it back it place by grabbing the bent end of the diode - the other end will become hot very quickly. If you find that it's moving too much, using needle-nose pliers of some sort may help to keep the diode still when soldering. Letting the diode rest, grab your solder, and touch both it and the soldering iron to the left contact at the same time - the rosin in the solder should make it easy for the solder to flow over both the diode and the keyswitch contact. The diode may move a little, and if it does, carefully position it back it place by grabbing the bent end of the diode - the other end will become hot very quickly. If you find that it's moving too much, using needle-nose pliers of some sort may help to keep the diode still when soldering.
@ -142,18 +146,20 @@ After soldering things in place, it may be helpful to blow on the joint to push
When the first diode is complete, the next one will need to be soldered to both the keyswitch, and the previous diode at the new elbow. That will look something like this: When the first diode is complete, the next one will need to be soldered to both the keyswitch, and the previous diode at the new elbow. That will look something like this:
```
│o │o │o │o
┌┴┐ o ┌┴┐ o ┌┴┐ o ┌┴┐ o
│ │ O │ │ O │ │ O │ │ O
├─┤ ├─┤ ├─┤ ├─┤
└┬┘ └┬┘ └┬┘ └┬┘
└────────────────┴───────────── └────────────────┴─────────────
```
After completing a row, use the wire cutters to trim the excess wire from the tops of the diodes, and from the right side on the final switch. This process will need to completed for each row you have. After completing a row, use the wire cutters to trim the excess wire from the tops of the diodes, and from the right side on the final switch. This process will need to completed for each row you have.
When all of the diodes are completely soldered, it's a good idea to quickly inspect each one to ensure that your solder joints are solid and sturdy - repairing things after this is possible, but more difficult. When all of the diodes are completely soldered, it's a good idea to quickly inspect each one to ensure that your solder joints are solid and sturdy - repairing things after this is possible, but more difficult.
### Soldering the columns ## Soldering the columns
You'll have some options in the next process - it's a good idea to insulate the column wires (since the diodes aren't), but if you're careful enough, you can use exposed wires for the columns - it's not recommended, though. If you're using single-cored wire, stripping the plastic off of the whole wire and feeding it back on is probably the best option, but can be difficult depending on the size and materials. You'll want to leave parts of the wire exposed where you're going to be solder it onto the keyswitch. You'll have some options in the next process - it's a good idea to insulate the column wires (since the diodes aren't), but if you're careful enough, you can use exposed wires for the columns - it's not recommended, though. If you're using single-cored wire, stripping the plastic off of the whole wire and feeding it back on is probably the best option, but can be difficult depending on the size and materials. You'll want to leave parts of the wire exposed where you're going to be solder it onto the keyswitch.
@ -163,7 +169,7 @@ Before beginning to solder, it helps to have your wire pre-bent (if using single
If you're not using any insulation, you can try to keep the column wires elevated, and solder them near the tips of the keyswitch contacts - if the wires are sturdy enough, they won't short out to the row wiring an diodes. If you're not using any insulation, you can try to keep the column wires elevated, and solder them near the tips of the keyswitch contacts - if the wires are sturdy enough, they won't short out to the row wiring an diodes.
### Wiring things to the Teensy ## Wiring things to the Teensy
Now that the matrix itself is complete, it's time to connect what you've done to the Teensy. You'll be needing the number of pins equal to your number of columns + your number of rows. There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple. Now that the matrix itself is complete, it's time to connect what you've done to the Teensy. You'll be needing the number of pins equal to your number of columns + your number of rows. There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple.
@ -179,48 +185,55 @@ When you're done with the columns, start with the rows in the same process, from
As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain! As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain!
### Getting some basic firmware set-up # Getting some basic firmware set-up
From here, you should have a working keyboard with the correct firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch. From here, you should have a working keyboard once you program a firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch.
To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/). To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/).
The first thing we're going to do is create a new project using the script in the root directory of the firmware. In your terminal, run this command with `<project_name>` replaced by the name of your project - it'll need to be different from any other project in the `keyboards/` folder: The first thing we're going to do is create a new project using the script in the root directory of the firmware. In your terminal, run this command with `<project_name>` replaced by the name of your project - it'll need to be different from any other project in the `keyboards/` folder:
```
util/new_project.sh <project_name> util/new_project.sh <project_name>
```
You'll want to navigate to the `keyboards/<project_name>/` folder by typing, like the print-out from the script specifies: You'll want to navigate to the `keyboards/<project_name>/` folder by typing, like the print-out from the script specifies:
cd keyboards/<project_name> cd keyboards/<project_name>
#### config.h ### config.h
The first thing you're going to want to modify is the `config.h` file. Find `MATRIX_ROWS` and `MATRIX_COLS` and change their definitions to match the dimensions of your keyboard's matrix. The first thing you're going to want to modify is the `config.h` file. Find `MATRIX_ROWS` and `MATRIX_COLS` and change their definitions to match the dimensions of your keyboard's matrix.
Farther down are `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`. Change their definitions to match how you wired up your matrix (looking from the top of the keyboard, the rows run top-to-bottom and the columns run left-to-right). Likewise, change the definition of `UNUSED_PINS` to match the pins you did not use (this will save power). Farther down are `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`. Change their definitions to match how you wired up your matrix (looking from the top of the keyboard, the rows run top-to-bottom and the columns run left-to-right). Likewise, change the definition of `UNUSED_PINS` to match the pins you did not use (this will save power).
#### \<project_name\>.h ### \<project_name\>.h
The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `KEYMAP` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix. The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `KEYMAP` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix.
We'll dive into how this will work with the following example. Say we have a keyboard like this: We'll dive into how this will work with the following example. Say we have a keyboard like this:
```
┌───┬───┬───┐ ┌───┬───┬───┐
│ │ │ │ │ │ │ │
├───┴─┬─┴───┤ ├───┴─┬─┴───┤
│ │ │ │ │ │
└─────┴─────┘ └─────┴─────┘
```
This can be described by saying the top row is 3 1u keys, and the bottom row is 2 1.5u keys. The difference between the two rows is important, because the bottom row has an unused column spot (3 v 2). Let's say that this is how we wired the columns: This can be described by saying the top row is 3 1u keys, and the bottom row is 2 1.5u keys. The difference between the two rows is important, because the bottom row has an unused column spot (3 v 2). Let's say that this is how we wired the columns:
```
┌───┬───┬───┐ ┌───┬───┬───┐
│ ┋ │ ┋ │ ┋ │ │ ┋ │ ┋ │ ┋ │
├─┋─┴─┬─┴─┋─┤ ├─┋─┴─┬─┴─┋─┤
│ ┋ │ ┋ │ │ ┋ │ ┋ │
└─────┴─────┘ └─────┴─────┘
```
The middle column is unused on the bottom row in this example. Our `KEYMAP` definition would look like this: The middle column is unused on the bottom row in this example. Our `KEYMAP` definition would look like this:
```
#define KEYMAP( \ #define KEYMAP( \
k00, k01, k02, \ k00, k01, k02, \
k10, k11, \ k10, k11, \
@ -229,19 +242,23 @@ The middle column is unused on the bottom row in this example. Our `KEYMAP` defi
{ k00, k01, k02 }, \ { k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \ { k10, KC_NO, k11 }, \
} }
```
Notice how the top half is spaced to resemble our physical layout - this helps us understand which keys are associated with which columns. The bottom half uses the keycode `KC_NO` where there is no keyswitch wired in. It's easiest to keep the bottom half aligned in a grid to help us make sense of how the firmware actually sees the wiring. Notice how the top half is spaced to resemble our physical layout - this helps us understand which keys are associated with which columns. The bottom half uses the keycode `KC_NO` where there is no keyswitch wired in. It's easiest to keep the bottom half aligned in a grid to help us make sense of how the firmware actually sees the wiring.
Let's say that instead, we wired our keyboard like this (a fair thing to do): Let's say that instead, we wired our keyboard like this (a fair thing to do):
```
┌───┬───┬───┐ ┌───┬───┬───┐
│ ┋ │ ┋│ ┋ │ │ ┋ │ ┋│ ┋ │
├─┋─┴─┬┋┴───┤ ├─┋─┴─┬┋┴───┤
│ ┋ │┋ │ │ ┋ │┋ │
└─────┴─────┘ └─────┴─────┘
```
This would require our `KEYMAP` definition to look like this: This would require our `KEYMAP` definition to look like this:
```
#define KEYMAP( \ #define KEYMAP( \
k00, k01, k02, \ k00, k01, k02, \
k10, k11, \ k10, k11, \
@ -250,10 +267,11 @@ This would require our `KEYMAP` definition to look like this:
{ k00, k01, k02 }, \ { k00, k01, k02 }, \
{ k10, k11, KC_NO }, \ { k10, k11, KC_NO }, \
} }
```
Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `KEYMAP` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it. Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `KEYMAP` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
#### keymaps/default.c ### keymaps/default.c
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make KEYMAP=<variant>`, which will pull `keymaps/<variant>.c`. This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make KEYMAP=<variant>`, which will pull `keymaps/<variant>.c`.
@ -261,26 +279,30 @@ The basis of a keymap is its layers - by default, layer 0 is active. You can act
Using our previous example, let's say we want to create the following layout: Using our previous example, let's say we want to create the following layout:
```
┌───┬───┬───┐ ┌───┬───┬───┐
│ A │ 1 │ H │ │ A │ 1 │ H │
├───┴─┬─┴───┤ ├───┴─┬─┴───┤
│ TAB │ SPC │ │ TAB │ SPC │
└─────┴─────┘ └─────┴─────┘
```
This can be accomplished by using the following `keymaps` definition: This can be accomplished by using the following `keymaps` definition:
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { ```
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Base */ [0] = KEYMAP( /* Base */
KC_A, KC_1, KC_H, \ KC_A, KC_1, KC_H, \
KC_TAB, KC_SPC \ KC_TAB, KC_SPC \
), ),
}; };
```
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [tmk_code/doc/keycode.txt](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/doc/keycode.txt) - there are also a lot of aliases to condense your keymap file. Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [tmk_code/doc/keycode.txt](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/doc/keycode.txt) - there are also a lot of aliases to condense your keymap file.
It's also important to use the `KEYMAP` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring. It's also important to use the `KEYMAP` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
#### Compiling your firmware ## Compiling your firmware
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](build_guide.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy. After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](build_guide.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
@ -288,7 +310,7 @@ Once everything is installed, running `make` in the terminal should get you some
Once you have your `<project_name>.hex` file, open up the Teensy loader application, and click the file icon. From here, navigate to your `QMK/keyboards/<project_name>/` folder, and select the `<project_name>.hex` file. Plug in your keyboard and press the button on the Teensy - you should see the LED on the device turn off once you do. The Teensy Loader app will change a little, and the buttons should be clickable - click the download button (down arrow), and then the reset button (right arrow), and your keyboard should be ready to go! Once you have your `<project_name>.hex` file, open up the Teensy loader application, and click the file icon. From here, navigate to your `QMK/keyboards/<project_name>/` folder, and select the `<project_name>.hex` file. Plug in your keyboard and press the button on the Teensy - you should see the LED on the device turn off once you do. The Teensy Loader app will change a little, and the buttons should be clickable - click the download button (down arrow), and then the reset button (right arrow), and your keyboard should be ready to go!
#### Testing your firmware ## Testing your firmware
Carefully flip your keyboard over, open up a new text document, and try typing - you should get the characters that you put into your keymap. Test each key, and note the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys: Carefully flip your keyboard over, open up a new text document, and try typing - you should get the characters that you put into your keymap. Test each key, and note the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
@ -302,20 +324,8 @@ Carefully flip your keyboard over, open up a new text document, and try typing -
If you've done all of these things, keep in mind that sometimes you might have had multiple things affecting the keyswitch, so it doesn't hurt to test the keyswitch by shorting it out at the end. If you've done all of these things, keep in mind that sometimes you might have had multiple things affecting the keyswitch, so it doesn't hurt to test the keyswitch by shorting it out at the end.
#### Securing the Teensy, finishing your hardware, getting fancier firmware # Securing the Teensy, finishing your hardware, getting fancier firmware
Now that you have a working board, it's time to get things in their permanent positions. I've often used liberal amounts of hot glue to secure and insulate things, so if that's your style, start spreading that stuff like butter. Otherwise, double-sided tape is always an elegant solution, and electrical tape is a distant second. Due to the nature of these builds, a lot of this part is up to you and how you planned (or didn't plan) things out. Now that you have a working board, it's time to get things in their permanent positions. I've often used liberal amounts of hot glue to secure and insulate things, so if that's your style, start spreading that stuff like butter. Otherwise, double-sided tape is always an elegant solution, and electrical tape is a distant second. Due to the nature of these builds, a lot of this part is up to you and how you planned (or didn't plan) things out.
There are a lot of possibilities inside the firmware - check out the [readme](https://github.com/qmk/qmk_firmware/blob/master/readme.md) for a full feature list, and dive into the different project (Planck, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb) There are a lot of possibilities inside the firmware - check out the [readme](https://github.com/qmk/qmk_firmware/blob/master/readme.md) for a full feature list, and dive into the different project (Planck, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb)
## Trouble-shooting compiling
### Windows
#### fork: Resource temporarily unavailable
http://www.avrfreaks.net/forum/windows-81-compilation-error
### Mac
### Linux

@ -1,5 +0,0 @@
# Alternative Controller for HHKB
* [Geekhack.org thread](https://geekhack.org/index.php?topic=12047.0)
* [Connector unmate](https://geekhack.org/index.php?topic=12047.msg1543860#msg1543860)

@ -0,0 +1,63 @@
# How to use Github with QMK
Github can be a little tricky to those that aren't familiar with it - this guide will walk through each step of forking, cloning, and submitting a pull request with QMK.
{% hint style='info' %}
This guide assumes you're somewhat comfortable with running things at the command line, and have git installed on your system.
{% endhint %}
Start on the [QMK Github page](https://github.com/qmk/qmk_firmware), and you'll see a button in the upper right that says "Fork":
![Fork on Github](http://i.imgur.com/8Toomz4.jpg)
If you're apart of an organization, you'll need to choose which account to fork it to. In most circumstances, you'll want to fork it to your personal account. Once your fork is completed (sometimes this takes a little while), click the "Clone or Download" button:
![Download from Github](http://i.imgur.com/N1NYcSz.jpg)
And be sure to select "HTTPS", and select the link and copy it:
![HTTPS link](http://i.imgur.com/eGO0ohO.jpg)
From here, enter `git clone ` into the command line, and then paste your link:
```
**[terminal]
**[prompt you@computer]**[path ~]**[delimiter $ ]**[command git clone https://github.com/whoeveryouare/qmk_firmware.git]
Cloning into 'qmk_firmware'...
remote: Counting objects: 46625, done.
remote: Compressing objects: 100% (2/2), done.
remote: Total 46625 (delta 0), reused 0 (delta 0), pack-reused 46623
Receiving objects: 100% (46625/46625), 84.47 MiB | 3.14 MiB/s, done.
Resolving deltas: 100% (29362/29362), done.
Checking out files: 100% (2799/2799), done.
```
You now have your QMK fork on your local machine, and you can add your keymap, compile it and flash it to your board. Once you're happy with your changes, you can add, commit, and push them to your fork like this:
```
**[terminal]
**[prompt you@computer]**[path ~/qmk_firmware]**[delimiter $ ]**[command git add .]
**[prompt you@computer]**[path ~/qmk_firmware]**[delimiter $ ]**[command git commit -m "adding my keymap"]
[master cccb1608] adding my keymap
1 file changed, 1 insertion(+)
create mode 100644 keyboards/planck/keymaps/mine/keymap.c
**[prompt you@computer]**[path ~/qmk_firmware]**[delimiter $ ]**[command git push]
Counting objects: 1, done.
Delta compression using up to 4 threads.
Compressing objects: 100% (1/1), done.
Writing objects: 100% (1/1), 1.64 KiB | 0 bytes/s, done.
Total 1 (delta 1), reused 0 (delta 0)
remote: Resolving deltas: 100% (1/1), completed with 1 local objects.
To https://github.com/whoeveryouare/qmk_firmware.git
+ 20043e64...7da94ac5 master -> master
```
Your changes now exist on your fork on Github - if you go back there (https://github.com/<whoeveryouare>/qmk_firmware), you can create a "New Pull Request" by clicking this button:
![New Pull Request](http://i.imgur.com/DxMHpJ8.jpg)
Here you'll be able to see exactly what you've committed - if it all looks good, you can finalize it by clicking "Create Pull Request":
![Create Pull Request](http://i.imgur.com/Ojydlaj.jpg)
After submitting, we may talk to you about your changes, ask that you make changes, and eventually accept it! Thanks for contributing to QMK :)

@ -2,20 +2,18 @@
Your keymap can include shortcuts to common operations (called "function actions" in tmk). Your keymap can include shortcuts to common operations (called "function actions" in tmk).
These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk `ACTION_*` functions, please see the [TMK documentation](keymap.md#2-action). These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the qmk `ACTION_*` functions, please see the [Keymap documentation](keymap.md#2-action).
Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them. Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
### Limits of these aliases ## Limits of these aliases
Currently, the keycodes able to used with these functions are limited to the TMK ones, meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used, [see this list](keycode.txt). Currently, the keycodes able to used with these functions are limited to the [Basic Keycodes](keycodes.html), meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used, [see this list](keycodes.html).
### Switching and toggling layers # Switching and toggling layers
`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack. `MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
`OSL(layer)` - momentary switch to *layer*, as a one-shot operation. So if you have a key that's defined as `OSL(1)`, and you tap that key, then only the very next keystroke would come from layer 1. You would drop back to layer zero immediately after that one keystroke. That's handy if you have a layer full of custom shortcuts -- for example, a dedicated key for closing a window. So you tap your one-shot layer mod, then tap that magic 'close window' key, and keep typing like a boss. Layer 1 would remain active as long as you hold that key down, too (so you can use it like a momentary toggle-layer key with extra powers).
`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer). `LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack. `TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
@ -25,7 +23,7 @@ Currently, the keycodes able to used with these functions are limited to the TMK
`TT(layer)` - Layer Tap-Toggle. If you hold the key down, the layer becomes active, and then deactivates when you let go. And if you tap it, the layer simply becomes active (toggles on). It needs 5 taps by default, but you can set it by defining `TAPPING_TOGGLE`, for example, `#define TAPPING_TOGGLE 1` for just one tap. `TT(layer)` - Layer Tap-Toggle. If you hold the key down, the layer becomes active, and then deactivates when you let go. And if you tap it, the layer simply becomes active (toggles on). It needs 5 taps by default, but you can set it by defining `TAPPING_TOGGLE`, for example, `#define TAPPING_TOGGLE 1` for just one tap.
### Fun with modifier keys # Modifier keys
* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias * `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
* `RSFT(kc)` - applies right Shift to *kc* * `RSFT(kc)` - applies right Shift to *kc*
@ -43,6 +41,8 @@ You can also chain these, like this:
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress. LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
# Shifted Keycodes
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `quantum/quantum_keycodes.h`. The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `quantum/quantum_keycodes.h`.
KC_TILD ~ KC_TILD ~
@ -67,8 +67,15 @@ The following shortcuts automatically add `LSFT()` to keycodes to get commonly u
KC_PIPE | KC_PIPE |
KC_COLN : KC_COLN :
# One Shot
`OSM(mod)` - this is a "one shot" modifier. So let's say you have your left Shift key defined as `OSM(MOD_LSFT)`. Tap it, let go, and Shift is "on" -- but only for the next character you'll type. So to write "The", you don't need to hold down Shift -- you tap it, tap t, and move on with life. And if you hold down the left Shift key, it just works as a left Shift key, as you would expect (so you could type THE). There's also a magical, secret way to "lock" a modifier by tapping it multiple times. If you want to learn more about that, open an issue. :) `OSM(mod)` - this is a "one shot" modifier. So let's say you have your left Shift key defined as `OSM(MOD_LSFT)`. Tap it, let go, and Shift is "on" -- but only for the next character you'll type. So to write "The", you don't need to hold down Shift -- you tap it, tap t, and move on with life. And if you hold down the left Shift key, it just works as a left Shift key, as you would expect (so you could type THE). There's also a magical, secret way to "lock" a modifier by tapping it multiple times. If you want to learn more about that, open an issue. :)
`OSL(layer)` - momentary switch to *layer*, as a one-shot operation. So if you have a key that's defined as `OSL(1)`, and you tap that key, then only the very next keystroke would come from layer 1. You would drop back to layer zero immediately after that one keystroke. That's handy if you have a layer full of custom shortcuts -- for example, a dedicated key for closing a window. So you tap your one-shot layer mod, then tap that magic 'close window' key, and keep typing like a boss. Layer 1 would remain active as long as you hold that key down, too (so you can use it like a momentary toggle-layer key with extra powers).
# Mod Tap
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down. `MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
These are the values you can use for the `mod` in `MT()` and `OSM()`: These are the values you can use for the `mod` in `MT()` and `OSM()`:
@ -97,7 +104,7 @@ We've added shortcuts to make common modifier/tap (mod-tap) mappings more compac
* `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped * `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
* `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift. * `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
##### Permissive Hold # Permissive Hold
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option: As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:

@ -4,225 +4,14 @@ When defining a [keymap](keymap.md) each key needs a valid key definition.
This page documents the symbols that correspond to keycodes that are available to you in QMK. This page documents the symbols that correspond to keycodes that are available to you in QMK.
To customize your board, they can be used by themselves or as **action codes** in combination with one of the [many C macros](https://github.com/qmk/qmk_firmware/wiki#c-macros-for-action-code). ## Basic keycodes (`0x00` - `0xFF`)
The source of truth for these codes is [tmk_core/common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h) file in the qmk source code. [Basic keycodes](basic_keycodes.md) in QMK are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) with following exceptions:
# The Keycodes
Keycodes in QMK are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) with following exceptions:
* `KC_NO` = 0 for no action * `KC_NO` = 0 for no action
* `KC_TRNS` = 1 for layer transparency * `KC_TRNS` = 1 for layer transparency
* internal special keycodes in the `0xA5-DF` range (tmk heritage). * internal special keycodes in the `0xA5-DF` range (tmk heritage).
## Letters and Numbers ## Quantum keycodes (`0x0100` - `0xFFFF`)
|KC_1|KC_2|KC_3|KC_4|KC_5|KC_6|KC_7|KC_8|
|----|----|----|----|----|----|----|----|
|KC_9|KC_0|KC_F1|KC_F2|KC_F3|KC_F4|KC_F5|KC_F6|
|KC_F7|KC_F8|KC_F9|KC_F10|KC_F11|KC_F12|KC_F13|KC_F14|
|KC_F15|KC_F16|KC_F17|KC_F18|KC_F19|KC_F20|KC_F21|KC_F22|
|KC_F23|KC_F24|KC_A|KC_B|KC_C|KC_D|KC_E|KC_F|
|KC_G|KC_H|KC_I|KC_J|KC_K|KC_L|KC_M|KC_N|
|KC_O|KC_P|KC_Q|KC_R|KC_S|KC_T|KC_U|KC_V|
|KC_W|KC_X|KC_Y|KC_Z|||||
## Punctuation
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_ENTER|KC_ENT|`Return (ENTER)`|
|KC_ESCAPE|KC_ESC|`ESCAPE`|
|KC_BSPACE|KC_BSPC|`DELETE (Backspace)`|
|KC_TAB||`Tab`|
|KC_SPACE|KC_SPC|Spacebar|
|KC_MINUS|KC_MINS|`-` and `_`|
|KC_EQUAL|KC_EQL|`=` and `+`|
|KC_LBRACKET|KC_LBRC|`[` and `{`|
|KC_RBRACKET|KC_RBRC|`]` and `}`|
|KC_BSLASH|KC_BSLS|`\` and <code>&#124;</code> |
|KC_NONUS_HASH|KC_NUHS|Non-US `#` and `~`|
|KC_NONUS_BSLASH|KC_NUBS|Non-US `\` and <code>&#124;</code> |
|KC_INT1|KC_RO|JIS `\` and <code>&#124;</code> |
|KC_INT2|KC_KANA|International216|
|KC_INT3|KC_JYEN|Yen Symbol (`¥`)|
|KC_SCOLON|KC_SCLN|`;` and `:`|
|KC_QUOTE|KC_QUOT|`` and `“`|
|KC_GRAVE|KC_GRV|Grave Accent and Tilde|
|KC_COMMA|KC_COMM|`,` and `<`|
|KC_DOT||`.` and `>`|
|KC_SLASH|KC_SLSH|`/` and `?`|
|KC_CAPSLOCK|KC_CAPS|Caps Lock|
## Modifiers
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_LCTRL|KC_LCTL|LeftControl|
|KC_LSHIFT|KC_LSFT|LeftShift|
|KC_LALT||LeftAlt|
|KC_LGUI||Left GUI(Windows/Apple/Meta key)|
|KC_RCTRL|KC_RCTL|RightControl|
|KC_RSHIFT|KC_RSFT|RightShift|
|KC_RALT||RightAlt|
|KC_RGUI||Right GUI(Windows/Apple/Meta key)|
|KC_LOCKING_CAPS||Locking Caps Lock|
|KC_LOCKING_NUM||Locking Num Lock|
|KC_LOCKING_SCROLL||Locking Scroll Lock|
|KC_INT4|KC_HENK|JIS Henken|
|KC_INT5|KC_MHEN|JIS Muhenken|
## Commands
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_PSCREEN|KC_PSCR|PrintScreen|
|KC_SCROLLLOCK|KC_SLCK|Scroll Lock|
|KC_PAUSE|KC_PAUS|Pause|
|KC_INSERT|KC_INS|Insert|
|KC_HOME||Home|
|KC_PGUP||PageUp|
|KC_DELETE|KC_DEL|Delete Forward|
|KC_END||End|
|KC_PGDOWN|KC_PGDN|PageDown|
|KC_RIGHT|KC_RGHT|RightArrow|
|KC_LEFT||LeftArrow|
|KC_DOWN||DownArrow|
|KC_UP||UpArrow|
|KC_APPLICATION|KC_APP|Application|
|KC_POWER||Power|
|KC_EXECUTE||Execute|
|KC_HELP||Help|
|KC_MENU||Menu|
|KC_SELECT||Select|
|KC_AGAIN||Again|
|KC_UNDO||Undo|
|KC_CUT||Cut|
|KC_COPY||Copy|
|KC_PASTE||Paste|
|KC_FIND||Find|
|KC_ALT_ERASE||Alternate Erase|
|KC_SYSREQ||SysReq/Attention|
|KC_CANCEL||Cancel|
|KC_CLEAR||Clear|
|KC_PRIOR||Prior|
|KC_RETURN||Return|
|KC_SEPARATOR||Separator|
|KC_OUT||Out|
|KC_OPER||Oper|
|KC_CLEAR_AGAIN||Clear/Again|
|KC_CRSEL||CrSel/Props|
|KC_EXSEL||ExSel|
|KC_SYSTEM_POWER|KC_PWR|System Power Down|
|KC_SYSTEM_SLEEP|KC_SLEP|System Sleep|
|KC_SYSTEM_WAKE|KC_WAKE|System Wake|
|KC_MAIL|KC_MAIL||
|KC_CALCULATOR|KC_CALC||
|KC_MY_COMPUTER|KC_MYCM||
|KC_WWW_SEARCH|KC_WSCH||
|KC_WWW_HOME|KC_WHOM||
|KC_WWW_BACK|KC_WBAK||
|KC_WWW_FORWARD|KC_WFWD||
|KC_WWW_STOP|KC_WSTP||
|KC_WWW_REFRESH|KC_WREF||
|KC_WWW_FAVORITES|KC_WFAV||
## Media Keys
Windows and Mac use different key codes for next track and previous track. Make sure you choose the keycode that corresponds to your OS.
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_STOP||Stop|
|KC__MUTE||Mute|
|KC__VOLUP||Volume Up|
|KC__VOLDOWN||Volume Down|
|KC_AUDIO_MUTE|KC_MUTE||
|KC_AUDIO_VOL_UP|KC_VOLU||
|KC_AUDIO_VOL_DOWN|KC_VOLD||
|KC_MEDIA_NEXT_TRACK|KC_MNXT|Next Track (Windows)|
|KC_MEDIA_PREV_TRACK|KC_MPRV|Previous Track (Windows)|
|KC_MEDIA_FAST_FORWARD|KC_MFFD|Next Track (macOS)|
|KC_MEDIA_REWIND|KC_MRWD|Previous Track (macOS)|
|KC_MEDIA_STOP|KC_MSTP||
|KC_MEDIA_PLAY_PAUSE|KC_MPLY||
|KC_MEDIA_SELECT|KC_MSEL||
## Numpad
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_NUMLOCK|KC_NLCK|Keypad Num Lock and Clear|
|KC_KP_SLASH|KC_PSLS|Keypad /|
|KC_KP_ASTERISK|KC_PAST|Keypad *|
|KC_KP_MINUS|KC_PMNS|Keypad -|
|KC_KP_PLUS|KC_PPLS|Keypad +|
|KC_KP_ENTER|KC_PENT|Keypad ENTER|
|KC_KP_1|KC_P1|Keypad 1 and End|
|KC_KP_2|KC_P2|Keypad 2 and Down Arrow|
|KC_KP_3|KC_P3|Keypad 3 and PageDn|
|KC_KP_4|KC_P4|Keypad 4 and Left Arrow|
|KC_KP_5|KC_P5|Keypad 5|
|KC_KP_6|KC_P6|Keypad 6 and Right Arrow|
|KC_KP_7|KC_P7|Keypad 7 and Home|
|KC_KP_8|KC_P8|Keypad 8 and Up Arrow|
|KC_KP_9|KC_P9|Keypad 9 and PageUp|
|KC_KP_0|KC_P0|Keypad 0 and Insert|
|KC_KP_DOT|KC_PDOT|Keypad . and Delete|
|KC_KP_EQUAL|KC_PEQL|Keypad =|
|KC_KP_COMMA|KC_PCMM|Keypad Comma|
|KC_KP_EQUAL_AS400||Keypad Equal Sign|
## Special Keys
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_NO||Ignore this key. (NOOP) |
## Mousekey
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_MS_UP|KC_MS_U|Mouse Cursor Up|
|KC_MS_DOWN|KC_MS_D|Mouse Cursor Down|
|KC_MS_LEFT|KC_MS_L|Mouse Cursor Left|
|KC_MS_RIGHT|KC_MS_R|Mouse Cursor Right|
|KC_MS_BTN1|KC_BTN1|Mouse Button 1|
|KC_MS_BTN2|KC_BTN2|Mouse Button 2|
|KC_MS_BTN3|KC_BTN3|Mouse Button 3|
|KC_MS_BTN4|KC_BTN4|Mouse Button 4|
|KC_MS_BTN5|KC_BTN5|Mouse Button 5|
|KC_MS_WH_UP|KC_WH_U|Mouse Wheel Up|
|KC_MS_WH_DOWN|KC_WH_D|Mouse Wheel Down|
|KC_MS_WH_LEFT|KC_WH_L|Mouse Wheel Left|
|KC_MS_WH_RIGHT|KC_WH_R|Mouse Wheel Right|
|KC_MS_ACCEL0|KC_ACL0|Mouse Acceleration 0|
|KC_MS_ACCEL1|KC_ACL1|Mouse Acceleration 1|
|KC_MS_ACCEL2|KC_ACL2|Mouse Acceleration 2|
## Magic Keys
The following keys can be used to turn on and off various "Magic" features. These include Boot Magic (holding certain keys down while plugging the keyboard in) and the Magic Key.
|Long Name|Short Name|Description| [Quantum keycodes](quantum_keycodes.md) allow for easier customisation of your keymap than the basic ones provide, without having to define custom actions.
|---------|----------|-----------|
|MAGIC_SWAP_CONTROL_CAPSLOCK||Swap Capslock and Control|
|MAGIC_CAPSLOCK_TO_CONTROL||Change Capslock to Control|
|MAGIC_SWAP_ALT_GUI||Swap ALT and GUI|
|MAGIC_SWAP_LALT_LGUI||Swap LALT and LGUI|
|MAGIC_SWAP_RALT_RGUI||Swap RALT and RGUI|
|MAGIC_NO_GUI||Disable off the GUI key|
|MAGIC_SWAP_GRAVE_ESC||Swap the GRAVE (~ `) and Esc keys|
|MAGIC_SWAP_BACKSLASH_BACKSPACE||Swap Backslash and Backspace|
|MAGIC_UNSWAP_CONTROL_CAPSLOCK||Disable the Control/Caps Swap|
|MAGIC_UNCAPSLOCK_TO_CONTROL||Turn Capslock back into Capslock|
|MAGIC_UNSWAP_ALT_GUI||Turn the ALT/GUI swap off|
|MAGIC_UNSWAP_LALT_LGUI||Turn the LALT/LGUI swap off|
|MAGIC_UNSWAP_RALT_RGUI||Turn the RALT/RGUI swap off|
|MAGIC_UNNO_GUI||Enable the GUI key|
|MAGIC_UNSWAP_GRAVE_ESC||Turn the GRAVE/ESC swap off|
|MAGIC_UNSWAP_BACKSLASH_BACKSPACE||Turn the Backslash/Backspace swap off|
|MAGIC_HOST_NKRO||Turn NKRO on|
|MAGIC_UNHOST_NKRO||Turn NKRO off|
|MAGIC_TOGGLE_NKRO||Toggle NKRO on or off|

@ -1,8 +0,0 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#endif

@ -1,37 +0,0 @@
# Share your keymap idea here!
https://github.com/tmk/tmk_keyboard/issues/265
---
## Reverse-shifted for numbers
With pressing Shift and '1' key you get **1** while with just '1' key you get **!**.
- https://geekhack.org/index.php?topic=41989.msg1959718#msg1959718
## KBT Pure layout
Keymap code on Alps64
https://github.com/thisisshi/tmk_keyboard/blob/15fe63e8d181a8a95988dcc71929f0024df55caa/keyboard/alps64/keymap_pure.c
and guide.
https://github.com/thisisshi/tmk_keyboard/blob/77ac0805ade565fb23657e3644c920ada71edccf/keyboard/alps64/Guide.md
## Prevent stuck modifiers
Consider the following scenario:
1. Layer 0 has a key defined as Shift.
2. The same key is defined on layer 1 as the letter A.
3. User presses Shift.
4. User switches to layer 1 for whatever reason.
5. User releases Shift, or rather the letter A.
6. User switches back to layer 0.
Shift was actually never released and is still considered pressed.
If such situation bothers you add this to your `config.h`:
#define PREVENT_STUCK_MODIFIERS
This option uses 5 bytes of memory per every 8 keys on the keyboard
rounded up (5 bits per key). For example on Planck (48 keys) it uses
(48/8)\*5 = 30 bytes.

@ -1,21 +0,0 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -1,685 +0,0 @@
Keymap framework - how to define your keymap
============================================
***NOTE: This is updated for QMK but this is still work in progress. This may still be inconsistent with the source code.***
QMK is based on TMK. Understanding the essential changes made should help you understand variable names etc.
## TMK vs. QMK
| Firmware |TMK |QMK |
|---------------------------|-----------------------|-------------------------|
| Maintainer |hasu |Jack Humbert et al. |
| Build path customization | `TMK_DIR = ...` | `include .../Makefile` |
| `keymaps` data | 3D array of `uint8_t` holding **keycode** | 3D array of `uint16_t` holding **action code** |
| `fn_actions` data | 1D array of `uint16_t` holding **action code** | 1D array of `uint16_t` holding **action code** |
Since QMK is based on TMK and uses major portion of TMK code as is, understanding the essential changes made should help you understand the code.
## 0. Keymap and layers
In QMK, **`const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]`** holds multiple **layers** of keymap information in **16 bit** data holding the **action code**. You can define **32 layers** at most.
For trivial key definitions, the higher 8 bits of the **action code** are all 0 and the lower 8 bits holds the USB HID usage code generated by the key as **keycode**.
Respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.
Keymap: 32 Layers Layer: action code matrix
----------------- ---------------------
stack of layers array_of_action_code[row][column]
____________ precedence _______________________
/ / | high / ESC / F1 / F2 / F3 ....
31 /___________// | /-----/-----/-----/-----
30 /___________// | / TAB / Q / W / E ....
29 /___________/ | /-----/-----/-----/-----
: _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
: / : : : : : / | : / : : : :
2 /___________// | 2 `--------------------------
1 /___________// | 1 `--------------------------
0 /___________/ V low 0 `--------------------------
Sometimes, the action code stored in keymap may be referred as keycode in some documents due to the TMK history.
### 0.1 Keymap layer status
Keymap layer has its state in two 32 bit parameters:
* **`default_layer_state`** indicates a base keymap layer(0-31) which is always valid and to be referred.
* **`layer_state`** () has current on/off status of the layer on its each bit.
Keymap has its state in two parameter **`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`.
To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty.
Initial state of Keymap Change base layout
----------------------- ------------------
31 31
30 30
29 29
: :
: : ____________
2 ____________ 2 / /
1 / / ,->1 /___________/
,->0 /___________/ | 0
| |
`--- default_layer = 0 `--- default_layer = 1
layer_state = 0x00000001 layer_state = 0x00000002
On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
Overlay feature layer
--------------------- bit|status
____________ ---+------
31 / / 31 | 0
30 /___________// -----> 30 | 1
29 /___________/ -----> 29 | 1
: : | :
: ____________ : | :
2 / / 2 | 0
,->1 /___________/ -----> 1 | 1
| 0 0 | 0
| +
`--- default_layer = 1 |
layer_state = 0x60000002 <-'
### 0.2 Layer Precedence and Transparency
Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred.
You can place `KC_TRANS` on overlay layer changes just part of layout to fall back on lower or base layer.
Key with `KC_TRANS` (`KC_TRNS` and `_______` are the alias) doesn't has its own keycode and refers to lower valid layers for keycode, instead.
See example below.
### 0.3 Keymap Example
Keymap in this QMK is **`static const uint16_t PROGMEM keymaps[]`** C array in fact and you can define layers in it with **`KEYMAP()`** C macro and keycodes. To use complex actions you need to define `Fn` keycode in **`fn_actions[]`** array. It holds the 16 bit quantum keycode (action code).
> Please note that keymap in the TMK, which QMK was forked from, is **`static const uint8_t PROGMEM keymaps[]`** C array which holds the 8 bit keycode (~USB HID usage code).
This is a keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard.
This example has three layers, 'QWERTY' as base layer, 'FN' and 'MOUSE'.
In this example,
`MO(layer)` is a **momentary layer switching** key.
You can find other keymap definitions in file `keymap.c` located on project directories.
```
/*
* dbroqua HHKB Layout
*/
#include "hhkb.h"
#define BASE 0
#define FN 1
#define MOUSE 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE Level: Default Layer
* ,-----------------------------------------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | \ | ` |
* |-----------------------------------------------------------------------------------------+
* | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | Bksp |
* |-----------------------------------------------------------------------------------------+
* | Ctrl | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
* |-----------------------------------------------------------------------------------------+
* | Shift | Z | X | C | V | B | N | M | , | . | / | Shift | fn |
* +-----------------------------------------------------------------------------------------+
* | Gui | Alt | Space | AltGr |Mouse|
* `----------------------------------------------------------------´
*/
[BASE] = KEYMAP(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(FN), \
KC_LGUI, KC_LALT, /* */ KC_SPC, KC_RALT, MO(MOUSE)
),
/* FN Layer
* ,-----------------------------------------------------------------------------------------.
* | Pwr | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F0 | F11 | F12 | Ins | Del|
* |-----------------------------------------------------------------------------------------+
* | Caps | | | | | | | |PrtSc| Slck| Paus| Up | | |
* |-----------------------------------------------------------------------------------------+
* | | Vol-| Vol+| Mute| | | * | / | Home| PgUp| Left |Right| |
* |-----------------------------------------------------------------------------------------+
* | | Prev| Play| Next| | | + | - | End |PgDwn| Down| | |
* +-----------------------------------------------------------------------------------------+
* | | | | Stop | |
* `----------------------------------------------------------------´
*/
[FN] = KEYMAP(
KC_PWR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_TRNS, \
KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_TRNS, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_MSTP, KC_TRNS
),
/* MOUSE Layer
* ,-----------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | | WUp | | | | | | | | Btn1| Up | Btn2| |
* |-----------------------------------------------------------------------------------------+
* | | WLt | WDn | WRt | | | | | | | Left |Right| |
* |-----------------------------------------------------------------------------------------+
* | | | | | | | | | | Btn3| Down| | |
* +-----------------------------------------------------------------------------------------+
* | | | | | |
* `----------------------------------------------------------------´
*/
[MOUSE] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_WH_U, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, \
KC_TRNS, KC_WH_L, KC_WH_D, KC_WH_R, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_R, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN3, KC_MS_D, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
)
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
```
## 1. Keycode
See [`tmk_core/common/keycode.h`](../tmk_core/common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to indicate action performed on key in keymap. Keycodes are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) plus special codes in the `0xA5-DF` range.
Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media control keys, System control keys and Mousekeys.
keymaps[]
In `KEYMAP()` macro, TMK recommends you to keep prefix part `KC_` of keycode to keep keymap compact. For example, just use `A` instead you place `KC_A` in `KEYMAP()`. But this doesn't apply for QMK.
The `KEYMAP()` macro defines correspondence between the physical key location to the electrical key connection.
Some keycodes has 7-letter **short name** such as `KC_COMM` in addition to descriptive name `KC_COMMA`, you'll prefer short one in `KEYMAP()`.
### 1.0 Other key
- `KC_NO` for no action
- `KC_TRNS` for layer transparency (See above)
### 1.1 Normal key
- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
- `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END`
- `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24`
- `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
### 1.2 Modifier
There are 8 modifiers which has discrimination between left and right.
- `KC_LCTL` and `KC_RCTL` for Control
- `KC_LSFT` and `KC_RSFT` for Shift
- `KC_LALT` and `KC_RALT` for Alt
- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
### 1.3 Mousekey
- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
- `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel
- `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons
### 1.4 System & Media key
- `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake
- `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control
- `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control
- `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch
- `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
### 1.5 Fn key
You don't need to use this functionality under QMK since this is a backward compatibility functionality. Unlike TMK, you can write action code itself directly in **`static const uint16_t PROGMEM keymaps[]`** C array using `MO(layer)`, etc.
`KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keycode indicates the action defined in first element of the array. ***Only 32 `Fn` keys can be defined at most.***
### 1.6 Keycode Table
See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes.
In regard to implementation side most of keycodes are identical with [HID usage][HID_usage](pdf) sent to host for real and some virtual keycodes are defined to support special actions.
[HID_usage]: http://www.usb.org/developers/hidpage/Hut1_12v2.pdf
## 2. Action
See [`common/action_code.h`](../common/action_code.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping.
Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory compared to using just keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP()` instead of action codes.
***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.***
### 2.1 Key Action
This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release.
#### Parameters
+ **mods**: { ` MOD_LCTL`, ` MOD_LSFT`, ` MOD_LALT`, ` MOD_LGUI`,
` MOD_RCTL`, ` MOD_RSFT`, ` MOD_RALT`, ` MOD_RGUI` }
+ **key**: keycode
#### 2.1.1 Normal key and Modifier
***This action usually won't be used expressly in keymap*** because you can just use keycodes in `KEYMAP()` instead.
You can define these actions on *'A'* key and *'left shift'* modifier with:
ACTION_KEY(KC_A)
ACTION_KEY(KC_LSFT)
#### 2.1.2 Modified key
This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
Say you want to assign a key to `Shift + 1` to get character *'!'* or `Alt + Tab` to switch application windows.
ACTION_MODS_KEY(MOD_LSFT, KC_1)
ACTION_MODS_KEY(MOD_LALT, KC_TAB)
Or `Alt,Shift + Tab` can be defined. `ACTION_MODS_KEY(mods, key)` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro.
ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB)
#### 2.1.3 Multiple Modifiers
Registers multiple modifiers with pressing a key. To specify multiple modifiers use `|`.
ACTION_MODS(MOD_ALT | MOD_LSFT)
#### 2.1.3 Modifier with Tap key([Dual role][dual_role])
Works as a modifier key while holding, but registers a key on tap(press and release quickly).
ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT)
### 2.2 Layer Action
These actions operate layers of keymap.
#### Parameters
You can specify a **target layer** of action and **when the action is executed**. Some actions take a **bit value** for bitwise operation.
+ **layer**: `0`-`31`
+ **on**: { `ON_PRESS` | `ON_RELEASE` | `ON_BOTH` }
+ **bits**: 4-bit value and 1-bit mask bit
#### 2.2.1 Default Layer
Default Layer is a layer which always is valid and referred to when actions is not defined on other overlay layers.
This sets Default Layer to given parameter `layer` and activate it.
ACTION_DEFAULT_LAYER_SET(layer)
#### 2.2.2 Momentary
Turns on `layer` momentarily while holding, in other words it activates when key is pressed and deactivate when released.
ACTION_LAYER_MOMENTARY(layer)
#### 2.2.3 Toggle Switch
Turns on `layer` with first type(press and release) and turns off with next.
ACTION_LAYER_TOGGLE(layer)
#### 2.2.4 Momentary Switch with tap key
Turns on `layer` momentary while holding, but registers key on tap(press and release quickly).
ACTION_LAYER_TAP_KEY(layer, key)
#### 2.2.5 Momentary Switch with tap toggle
Turns on `layer` momentary while holding and toggles it with serial taps.
ACTION_LAYER_TAP_TOGGLE(layer)
#### 2.2.6 Invert state of layer
Inverts current state of `layer`. If the layer is on it becomes off with this action.
ACTION_LAYER_INVERT(layer, on)
#### 2.2.7 Turn On layer
Turns on layer state.
ACTION_LAYER_ON(layer, on)
Turns on layer state on press and turns off on release.
ACTION_LAYER_ON_OFF(layer)
#### 2.2.8 Turn Off layer
Turns off layer state.
ACTION_LAYER_OFF(layer, on)
Turns off layer state on press and activates on release.
ACTION_LAYER_OFF_ON(layer)
#### 2.2.9 Set layer
Turn on layer only.
`layer_state = (1<<layer) [layer: 0-31]`
ACTION_LAYER_SET(layer, on)
Turns on layer only and clear all layer on release..
ACTION_LAYER_SET_CLEAR(layer)
#### 2.2.10 Bitwise operation
**part** indicates which part of 32bit layer state(0-7). **bits** is 5-bit value. **on** indicates when the action is executed.
ACTION_LAYER_BIT_AND(part, bits, on)
ACTION_LAYER_BIT_OR(part, bits, on)
ACTION_LAYER_BIT_XOR(part, bits, on)
ACTION_LAYER_BIT_SET(part, bits, on)
These actions works with parameters as following code.
uint8_t shift = part*4;
uint32_t mask = (bits&0x10) ? ~(0xf<<shift) : 0;
uint32_t layer_state = layer_state <bitop> ((bits<<shift)|mask);
Default Layer also has bitwise operations, they are executed when key is released.
ACTION_DEFAULT_LAYER_BIT_AND(part, bits)
ACTION_DEFAULT_LAYER_BIT_OR(part, bits)
ACTION_DEFAULT_LAYER_BIT_XOR(part, bits)
ACTION_DEFAULT_LAYER_BIT_SET(part, bits)
### 2.3 Macro action
***TBD***
`Macro` action indicates complex key strokes.
MACRO( D(LSHIFT), D(D), END )
MACRO( U(D), U(LSHIFT), END )
MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END )
#### 2.3.1 Macro Commands
- **I()** change interval of stroke.
- **D()** press key
- **U()** release key
- **T()** type key(press and release)
- **W()** wait
- **END** end mark
#### 2.3.2 Examples
***TODO: sample implementation***
See `keyboards/hhkb/keymap.c` for sample.
### 2.4 Function action
***TBD***
There are two type of action, normal `Function` and tappable `Function`.
These actions call user defined function with `id`, `opt`, and key event information as arguments.
#### 2.4.1 Function
To define normal `Function` action in keymap use this.
ACTION_FUNCTION(id, opt)
#### 2.4.2 Function with tap
To define tappable `Function` action in keymap use this.
ACTION_FUNCTION_TAP(id, opt)
#### 2.4.3 Implement user function
`Function` actions can be defined freely with C by user in callback function:
void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Function `id` can be 0-255 and `opt` can be 0-15.
`keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.
typedef struct {
keyevent_t event;
uint8_t tap_count;
} keyrecord_t;
typedef struct {
key_t key;
bool pressed;
uint16_t time;
} keyevent_t;
typedef struct {
uint8_t col;
uint8_t row;
} key_t;
***TODO: sample implementation***
See `keyboards/hhkb/keymap.c` for sample.
### 2.5 Backlight Action
These actions control the backlight.
#### 2.5.1 Change backlight level
Increase backlight level.
ACTION_BACKLIGHT_INCREASE()
Decrease backlight level.
ACTION_BACKLIGHT_DECREASE()
Step through backlight levels.
ACTION_BACKLIGHT_STEP()
Turn a specific backlight level on or off.
ACTION_BACKLIGHT_LEVEL(1)
#### 2.5.2 Turn on / off backlight
Turn the backlight on and off without changing level.
ACTION_BACKLIGHT_TOGGLE()
### 2.6 Swap-Hands Action
The swap-hands action allows support for one-handed keyboards without requiring a separate layer. Set `ONEHAND_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command key is pressed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd`
### 2.6.1 Configuration
The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example `hand_swap_config` for Planck:
```
const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
{{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
{{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
{{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
};
```
Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return {7, 2} (third row, eighth column).
### 2.6.2 Advanced Swap Commands
- **`ACTION_SWAP_HANDS()`** Swaps hands when pressed, returns to normal when released (momentary).
- **`ACTION_SWAP_HANDS_TOGGLE()`** Toggles swap on and off with every keypress.
- **`ACTION_SWAP_HANDS_TAP_TOGGLE()`** Toggles with a tap; momentary when held.
- **`ACTION_SWAP_HANDS_TAP_KEY(key)`** Sends `key` with a tap; momentary swap when held.
- **`ACTION_SWAP_HANDS_ON_OFF()`** Alias for `ACTION_SWAP_HANDS()`
- **`ACTION_SWAP_HANDS_OFF_ON()`** Momentarily turns off swap.
- **`ACTION_SWAP_HANDS_ON()`** Turns on swapping and leaves it on.
- **`ACTION_SWAP_HANDS_OFF()`** Turn off swapping and leaves it off. Good for returning to a known state.
## 3. Layer switching Example
There are some ways to switch layer with 'Layer' actions.
### 3.1 Momentary switching
Momentary switching changes layer only while holding Fn key.
This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on lower layers or default layer temporarily with this action.
ACTION_LAYER_MOMENTARY(1)
Note that after switching on press the actions on destination layer(Layer 1) are performed.
***Thus you shall need to place an action to go back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to place same action or 'KC_TRNS` on destination layer to get back.
### 3.2 Toggle switching
Toggle switching performed after releasing a key. With this action you can keep staying on the destination layer until you type the key again to return.
This performs toggle switching action of 'Layer 2'.
ACTION_LAYER_TOGGLE(2)
### 3.3 Momentary switching with Tap key
These actions switch a layer only while holding a key but register the key on tap. **Tap** means to press and release a key quickly.
ACTION_LAYER_TAP_KEY(2, KC_SCLN)
With this you can place a layer switching action on normal key like ';' without losing its original key register function. This action allows you to have layer switching action without necessity of a dedicated key. It means you can have it even on home row of keyboard.
### 3.4 Momentary switching with Tap Toggle
This switches layer only while holding a key but toggle layer with several taps. **Tap** means to press and release key quickly.
ACTION_LAYER_TAP_TOGGLE(1)
Number of taps can be configured with `TAPPING_TOGGLE` in `config.h`, `5` by default.
### 3.5 Momentary switching with Modifiers
This registers modifier key(s) simultaneously with layer switching.
ACTION_LAYER_MODS(2, MOD_LSFT | MOD_LALT)
## 4. Tapping
Tapping is to press and release a key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default.
### 4.1 Tap Key
This is a feature to assign normal key action and modifier including layer switching to just same one physical key. This is a kind of [Dual role key][dual_role]. It works as modifier when holding the key but registers normal key when tapping.
Modifier with tap key:
ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV)
Layer switching with tap key:
ACTION_LAYER_TAP_KEY(2, KC_SCLN)
[dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
When user hold a key after tap, it repeat the tapped key rather to hold a modifier key.
If you prefer to hold a modifier instead, define `TAPPING_FORCE_HOLD` in `config.h`.
See https://github.com/qmk/qmk_firmware/issues/889 for the detail.
### 4.2 Tap Toggle
This is a feature to assign both toggle layer and momentary switch layer action to just same one physical key. It works as momentary layer switch when holding a key but toggle switch with several taps.
ACTION_LAYER_TAP_TOGGLE(1)
### 4.3 Oneshot Modifier
This runs onetime effects which modify only on just one following key. It works as normal modifier key when holding down while oneshot modifier when tapping. The behavior of oneshot modifiers is similar to the [sticky keys](https://en.wikipedia.org/wiki/StickyKeys) functionality found in most operating systems.
ACTION_MODS_ONESHOT(MOD_LSFT)
Oneshot layer key:
ACTION_LAYER_ONESHOT(MY_LAYER)
Say you want to type 'The', you have to push and hold Shift key before type 't' then release it before type 'h' and 'e', otherwise you'll get 'THe' or 'the' unintentionally. With Oneshot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here. This mean you can release Shift before 't' is pressed down.
Oneshot effect is cancel unless following key is pressed down within `ONESHOT_TIMEOUT` of `config.h`. No timeout when it is `0` or not defined.
Most implementations of sticky keys allow you to lock a modifier by double tapping the modifier. The layer then remains locked untill the modifier is tapped again. To enable this behaviour for oneshot modifiers set `ONESHOT_TAP_TOGGLE` to the number taps required. The feature is disabled if `ONESHOT_TAP_TOGGLE<2` or not defined.
### 4.4 Tap Toggle Mods
Similar to layer tap toggle, this works as a momentary modifier when holding, but toggles on with several taps. A single tap will 'unstick' the modifier again.
ACTION_MODS_TAP_TOGGLE(MOD_LSFT)
## 5. Legacy Keymap
In QMK, `tmk_core/common/keymap.c` is missing and its replacement `quantum/keymap_common.c` lacks Legacy Keymap support.
Legacy Keymap uses two arrays `fn_layer[]` and `fn_keycode[]` to define Fn key. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
In the following legacy keymap setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tapping while `Fn0` and `Fn1` doesn't send any key.
static const uint8_t PROGMEM fn_layer[] = {
1, // Fn0
2, // Fn1
2, // Fn2
};
static const uint8_t PROGMEM fn_keycode[] = {
KC_NO, // Fn0
KC_NO, // Fn1
KC_SPC, // Fn2
};
Under QMK, these can be realized using action code ACTION_LAYER_TAP_KEY(1, KC_NO), ACTION_LAYER_TAP_KEY(2, KC_NO), and ACTION_LAYER_TAP_KEY(2, KC_SPC) in the `keymaps` directly.
## 6. Terminology
***TBD***
### keymap
is comprised of multiple layers.
### layer
is matrix of keycodes.
### key
is physical button on keyboard or logical switch on software.
### keycode
is codes used on firmware.
### action
is a function assigned on a key.
### layer transparency
Using transparent keycode one layer can refer key definition on other lower layer.
### layer precedence
Top layer has higher precedence than lower layers.
### tapping
is to press and release a key quickly.
### Fn key
is key which executes a special action like layer switching, mouse key, macro or etc.
### dual role key
<http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys>

@ -1,29 +0,0 @@
== KLL vs TMK
1. **Shift** = Memontary
1. Latch = One shot
1. Lock = Toggle
## KLL terminology
### Fall-through
When a key is undefined on a particular layer, the key
definition on the previously stacked layer will be used. Eventually
the key definition will be set to using the default layer. If the None
keyword is used, then the fall-through will stop and no action will
take place.
###Latch
When referring to keyboards, a key function that is only enabled
until the release of the next keypress.
###Lock
When referring to keyboards, a key function that is enabled until
that key is pressed again (e.g. Caps Lock).
### NKRO
N-Key Rollover is the capability to press N number of keys at the
same time on a keyboard and have them all register on the OS simultaneously.
### Scan Code
Row x Column code or native protocol code used by the keyboard.
### Shift
When referring to keyboards, a key function that is enabled while
that key is held.
### USB Code
Keyboard Press/Release codes as defined by the USB HID
Spec.

@ -1,38 +0,0 @@
# Overview
As raised in #1038 and other issues, the licensing status of QMK is not clear. In an effort to remove ambiguity and to clarify the licensing status of the quantum code we are identifying the providence of our source code files and clarifying what license applies to each one.
# Signoff
This section documents the people who need to sign off on applying the GPL to one or more of their contributions. If your name appears below and you consent to applying the GPL to your contributions, please put today's date in the last field of your row. Please stick to the following date format: 2017 Jan 28
Username | Files | Sign Off Date |
---------|-------|---------------|
@0xdec | quantum/rgblight.c | 2017 Jan 29 |
@algernon | quantum/quantum.c<br>quantum/quantum.h<br>quantum/process_keycode/process_tap_dance.c<br>quantum/process_keycode/process_tap_dance.h<br>quantum/process_keycode/process_unicode.c<br>quantum/process_keycode/process_unicode.h | 2017 Jan 29 |
@cdlm | quantum/template/template.c<br>quantum/template/template.h | 2017 Feb 03 |
@DidierLoiseau | quantum/keymap_extras/keymap_canadian_multilingual.h<br>quantum/keymap_extras/keymap_bepo.h |2017 Jan 29 |
@eltang | quantum/config_common.h<br>quantum/matrix.c<br>quantum/quantum.c<br>quantum/quantum.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/template/config.h | 2017 Feb 28 |
@ezuk | quantum/matrix.c<br>quantum/quantum.c<br>quantum/quantum.h<br>quantum/quantum_keycodes.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/keymap_extras/keymap_colemak.h<br>quantum/keymap_extras/keymap_nordic.h | 2017 Jan 31 |
@fredizzimo | quantum/config_common.h<br>quantum/keycode_config.h<br>quantum/keymap.h<br>quantum/keymap_common.c<br>quantum/keymap_common.c<br>quantum/matrix.c<br>quantum/quantum.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/api/api_sysex.c | 2017 Jan 29 |
@h-youhei | quantum/keymap_extras/keymap_jp.h | 2017 Jan 28 |
@heartsekai | quantum/keymap_extras/keymap_german_ch.h | 2017 Jan 29 |
@IBnobody | quantum/keycode_config.h<br>quantum/matrix.c<br>quantum/quantum.c<br>quantum/audio/audio.c<br>quantum/audio/audio.h<br>quantum/audio/audio_pwm.c<br>quantum/audio/audio_pwm.c<br>quantum/audio/voices.c<br>quantum/audio/voices.h<br>quantum/template/config.h<br>quantum/template/template.c | 2017 Jan 30 |
@jackhumbert | quantum/config_common.h<br>quantum/keycode_config.h<br>quantum/keymap.h<br>quantum/keymap_common.c<br>quantum/light_ws2812.c<br>quantum/light_ws2812.h<br>quantum/matrix.c<br>quantum/quantum.c<br>quantum/quantum.h<br>quantum/quantum_keycodes.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/api/api_sysex.c<br>quantum/audio/audio.c<br>quantum/audio/audio.h<br>quantum/audio/audio_pwm.c<br>quantum/audio/audio_pwm.c<br>quantum/audio/voices.c<br>quantum/audio/voices.h<br>quantum/keymap_extras/keymap_colemak.h<br>quantum/keymap_extras/keymap_dvorak.h<br>quantum/keymap_extras/keymap_fr_ch.h<br>quantum/keymap_extras/keymap_french.h<br>quantum/keymap_extras/keymap_french_osx.h<br>quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_german_ch.h<br>quantum/keymap_extras/keymap_german_osx.h<br>quantum/keymap_extras/keymap_neo2.h<br>quantum/keymap_extras/keymap_nordic.h<br>quantum/keymap_extras/keymap_plover.h<br>quantum/keymap_extras/keymap_spanish.h<br>quantum/keymap_extras/keymap_uk.h<br>quantum/process_keycode/process_midi.c<br>quantum/process_keycode/process_music.c<br>quantum/process_keycode/process_tap_dance.c<br>quantum/process_keycode/process_tap_dance.h<br>quantum/process_keycode/process_unicode.c<br>quantum/process_keycode/process_unicode.h<br>quantum/template/config.h<br>quantum/template/template.c<br>quantum/template/template.h | 2017-01-29 |
@jakllsch | quantum/keymap_extras/keymap_dvorak.h<br>quantum/keymap_extras/keymap_fr_ch.h<br>quantum/keymap_extras/keymap_french.h<br>quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_german_ch.h<br>quantum/keymap_extras/keymap_nordic.h<br>quantum/keymap_extras/keymap_spanish.h<br>quantum/keymap_extras/keymap_uk.h | 2017 Jan 29 |
kuel | quantum/keymap_extras/keymap_unicode_cyrillic.h<br>quantum/keymap_extras/keymap_russian.h | |
@lindhe | quantum/keymap_extras/keymap_nordic.h<br>quantum/keymap_extras/keymap_norwegian.h | 2017 Jan 30 |
@matzebond | quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_neo2.h | 2017 Jan 30 |
@plgruener | quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_neo2.h | 2017 Jan 30 |
@priyadi | quantum/quantum.c<br>quantum/process_keycode/process_unicode.c<br>quantum/process_keycode/process_unicode.h | 2017 Jan 31 |
@pvinis | quantum/quantum.c<br>quantum/quantum.h<br>quantum/process_keycode/process_tap_dance.c<br>quantum/process_keycode/process_tap_dance.h | 2017 Jan 29 |
@Smilliam | quantum/quantum.c | 2017 Feb 25 |
@sperochon | quantum/keymap_extras/keymap_french_osx.h | 2017 Jan 30 |
stephan . bosebeck at holidayinsider.com | quantum/keymap_extras/keymap_german_osx.h | 2017 Feb 15 |
@TerryMathews | quantum/quantum.c | 2017 Jan 29 |
@Twey | quantum/keymap_extras/keymap_plover.h | |
@Vifon | quantum/dynamic_macro.h<br>quantum/quantum.c | 2017 Feb 09 |
@vincent-pochet | quantum/keymap_extras/keymap_fr_ch.h | 2017 Feb 09 |
@wez | quantum/dynamic_macro.h | 2017 Jan 29 |
@Wilba6582 | quantum/keymap.h<br>quantum/keymap_common.c<br>quantum/quantum_keycodes.h | 2017 Feb 15 |
@yangliu | quantum/light_ws2812.c<br>quantum/light_ws2812.h<br>quantum/rgblight.c<br>quantum/rgblight.h | 2017 Jan 30 |

@ -1,1272 +0,0 @@
# Details
This page contains details that are no longer relevant to the License Clarification effort.
## Small Contributions
Smaller contributions that don't need to sign off on the license change.
Username | # Lines | Files |
---------|---------|-------|
@AGausmann | 3 | quantum/process_keycode/process_midi.c |
@Chipairon | 2 | quantum/keymap_extras/keymap_spanish.h |
@coderkun | 5 | quantum/process_keycode/process_unicode.c |
@fernandodeperto | 3 | quantum/keymap_extras/keymap_nordic.h |
@jeebak | 8 | quantum/audio/audio_pwm.c |
@Keller-Laminar | 1 | quantum/keymap_extras/keymap_dvorak.h |
kevin at letord.fr | 1 | quantum/keymap_extras/keymap_french.h |
@ofpies | 3 | quantum/config_common.h<br>quantum/quantum.c |
@MagicianVivi | 2 | quantum/keymap_extras/keymap_bepo.h |
@NoahAndrews | 1 | quantum/template/template.h |
@robertdale | 6 | quantum/process_keycode/process_music.c |
@scott-t-wilson | 3 | quantum/rgblight.c<br>quantum/rgblight.h |
@skullydazed | 2 | quantum/rgblight.c |
@yoyoerx | 6 | quantum/matrix.c<br>quantum/template/template.c |
# Single Author Files
These are the single author files that still need to have their license clarified.
* quantum/dynamic_macro.h: @Vifon
* quantum/pincontrol.h: @wez
* quantum/keymap_extras/keymap_canadian_multilingual.h: @DidierLoiseau
* quantum/keymap_extras/keymap_jp.h: @h-youhei
* quantum/keymap_extras/keymap_unicode_cyrillic.h: @kuel
* quantum/keymap_extras/keymap_russian.h: @kuel
# Multi Author Files
Each file listed below has more than one author and needs to have copyright resolved. The number of lines contributed by each author is shown as determined by:
```git blame <file> | cut -f 2 -d '(' | cut -f 1 -d '2' | sort | uniq -c | sed 's/^ */* /'```
## quantum/config_common.h
* 24 Eric Tang
* 2 Fred Sundvik
* 58 Jack Humbert
* 1 ofples
## quantum/keycode_config.h
* 5 IBNobody
* 20 Jack Humbert
* 1 fredizzimo
## quantum/keymap.h
* 39 Jack Humbert
* 6 Wilba6582
* 8 fredizzimo
## quantum/keymap_common.c
* 1 Fred Sundvik
* 162 Jack Humbert
* 11 Wilba6582
* 3 fredizzimo
## quantum/light_ws2812.c
* 163 Jack Humbert
* 168 Yang Liu
## quantum/light_ws2812.h
* 11 Jack Humbert
* 70 Yang Liu
## quantum/matrix.c
* 3 Erez Zukerman
* 15 Eric Tang
* 239 IBNobody
* 152 Jack Humbert
* 2 fredizzimo
* 2 yoyoerx
## quantum/quantum.c
* 38 Erez Zukerman
* 96 Eric Tang
* 49 Gergely Nagy
* 68 IBNobody
* 4 Jack & Erez
* 561 Jack Humbert
* 2 Ofer Plesser
* 14 Pavlos Vinieratos
* 2 Priyadi Iman Nurcahyo
* 12 Smilliam
* 52 TerryMathews
* 12 Wojciech Siewierski
## quantum/quantum.h
* 23 Erez Zukerman
* 4 Eric Tang
* 1 Fred Sundvik
* 3 Gergely Nagy
* 86 Jack Humbert
* 2 Pavlos Vinieratos
* 5 fredizzimo
## quantum/quantum_keycodes.h
* 2 Erez Zukerman
* 2 Jack Humbert
* 313 Wilba6582
## quantum/rgblight.c
* 13 Erez Zukerman
* 5 Eric Tang
* 39 Fred Sundvik
* 101 Jack Humbert
* 311 Jordi Orlando
* 1 Scott Wilson
* 147 Yang Liu
* 2 skullY
## quantum/rgblight.h
* 3 Erez Zukerman
* 2 Eric Tang
* 6 Fred Sundvik
* 12 Jack Humbert
* 2 Scott Wilson
* 80 Yang Liu
## quantum/api/api_sysex.c
* 44 Fred Sundvik
* 13 Jack Humbert
## quantum/audio/audio.c
* 318 IBNobody
* 164 Jack Humbert
## quantum/audio/audio.h
* 15 IBNobody
* 76 Jack Humbert
## quantum/audio/audio_pwm.c
* 642 IBNobody
* 1 Jack Humbert
## quantum/audio/song_list.h
* 101 IBNobody
* 16 Jack Humbert
* 8 JeeBak Kim
## quantum/audio/voices.c
* 24 IBNobody
* 256 Jack Humbert
## quantum/audio/voices.h
* 3 IBNobody
* 32 Jack Humbert
## quantum/keymap_extras/keymap_bepo.h
* 308 Didier Loiseau
* 1 Jack Humbert
* 2 Vivien Alger
## quantum/keymap_extras/keymap_colemak.h
* 31 Erez Zukerman
* 44 Jack Humbert
## quantum/keymap_extras/keymap_dvorak.h
* 69 Jack Humbert
* 15 Jonathan A. Kollasch
* 1 Keller-Laminar
## quantum/keymap_extras/keymap_fr_ch.h
* 1 Jack Humbert
* 1 Jonathan A. Kollasch
* 96 Vincent Pochet
## quantum/keymap_extras/keymap_french.h
* 80 Jack Humbert
* 2 Jonathan A. Kollasch
* 1 Kévin Letord
## quantum/keymap_extras/keymap_french_osx.h
* 1 Jack Humbert
* 76 Sébastien Pérochon
## quantum/keymap_extras/keymap_german.h
* 1 Jack Humbert
* 1 Jonathan A. Kollasch
* 58 Matthias Schmitt
* 39 plgruener
## quantum/keymap_extras/keymap_german_ch.h
* 1 Jack Humbert
* 1 Jonathan A. Kollasch
* 100 heartsekai
## quantum/keymap_extras/keymap_german_osx.h
* 1 Jack Humbert
* 96 Stephan Bösebeck
## quantum/keymap_extras/keymap_neo2.h
* 2 Jack Humbert
* 42 Matthias Schmitt
* 19 plgruener
## quantum/keymap_extras/keymap_nordic.h
* 1 Andreas Lindhé
* 1 Erez Zukerman
* 3 Fernando Mendonca
* 53 Jack Humbert
* 1 Jonathan A. Kollasch
## quantum/keymap_extras/keymap_norwegian.h
* 1 Andreas Lindhé
* 40 joar
## quantum/keymap_extras/keymap_plover.h
* 1 Jack Humbert
* 31 James Twey Kay
## quantum/keymap_extras/keymap_spanish.h
* 59 Jack Humbert
* 1 Jonathan A. Kollasch
* 2 Rubén Díaz-Jorge
## quantum/keymap_extras/keymap_uk.h
* 34 Jack Humbert
* 2 Jonathan A. Kollasch
## quantum/process_keycode/process_midi.c
* 3 Adam Gausmann
* 65 Jack Humbert
## quantum/process_keycode/process_music.c
* 180 Jack Humbert
* 6 Robert Dale
## quantum/process_keycode/process_tap_dance.c
* 90 Gergely Nagy
* 38 Jack Humbert
* 8 Pavlos Vinieratos
## quantum/process_keycode/process_tap_dance.h
* 22 Gergely Nagy
* 41 Jack Humbert
* 9 Pavlos Vinieratos
## quantum/process_keycode/process_unicode.c
* 176 Gergely Nagy
* 24 Jack Humbert
* 84 Priyadi Iman Nurcahyo
* 5 coderkun
## quantum/process_keycode/process_unicode.h
* 40 Gergely Nagy
* 117 Jack Humbert
* 10 Priyadi Iman Nurcahyo
## quantum/template/config.h
* 9 Eric Tang
* 78 IBNobody
* 75 Jack Humbert
## quantum/template/template.c
* 9 Damien Pollet
* 7 IBNobody
* 8 Jack Humbert
* 4 yoyoerx
## quantum/template/template.h
* 2 Damien Pollet
* 16 Jack Humbert
* 1 Noah Andrews
# All Single Author Files
These files have only a single author and so clarifying licensing should be pretty straightforward.
* quantum/analog.c: Jack Humbert
* quantum/analog.h: Jack Humbert
* quantum/api.h: Jack Humbert
* quantum/keycode_config.c: Jack Humbert
* quantum/pincontrol.h: Wez Furlong
* quantum/api/api_sysex.h: Jack Humbert
* quantum/audio/luts.c: IBNobody
* quantum/audio/luts.h: IBNobody
* quantum/audio/musical_notes.h: Jack Humbert
* quantum/audio/wave.h: Jack Humbert
* quantum/keymap_extras/keymap_br_abnt2.h: Potiguar Faga
* quantum/keymap_extras/keymap_dvp.h: Artyom Mironov
* quantum/keymap_extras/keymap_jp.h: h-youhei
* quantum/keymap_extras/keymap_unicode_cyrillic.h: kuel
* quantum/process_keycode/process_chording.c: Jack Humbert
* quantum/process_keycode/process_chording.h: Jack Humbert
* quantum/process_keycode/process_leader.c: Jack Humbert
* quantum/process_keycode/process_leader.h: Jack Humbert
* quantum/process_keycode/process_midi.h: Jack Humbert
* quantum/process_keycode/process_music.h: Jack Humbert
* quantum/process_keycode/process_printer.c: Jack Humbert
* quantum/process_keycode/process_printer.h: Jack Humbert
* quantum/process_keycode/process_printer_bb.c: Jack Humbert
* quantum/serial_link/LICENSE: Fred Sundvik
* quantum/serial_link/protocol/frame_router.c: Fred Sundvik
* quantum/serial_link/protocol/frame_router.h: Fred Sundvik
* quantum/serial_link/protocol/frame_validator.c: Fred Sundvik
* quantum/serial_link/protocol/frame_validator.h: Fred Sundvik
* quantum/serial_link/protocol/physical.h: Fred Sundvik
* quantum/serial_link/protocol/triple_buffered_object.c: Fred Sundvik
* quantum/serial_link/protocol/triple_buffered_object.h: Fred Sundvik
* quantum/serial_link/system/serial_link.c: Fred Sundvik
* quantum/serial_link/system/serial_link.h: Fred Sundvik
* quantum/serial_link/tests/byte_stuffer_tests.cpp: Fred Sundvik
* quantum/serial_link/tests/frame_router_tests.cpp: Fred Sundvik
* quantum/serial_link/tests/frame_validator_tests.cpp: Fred Sundvik
* quantum/serial_link/tests/Makefile: Fred Sundvik
* quantum/serial_link/tests/transport_tests.cpp: Fred Sundvik
* quantum/serial_link/tests/triple_buffered_object_tests.cpp: Fred Sundvik
* quantum/template/rules.mk: Fred Sundvik
* quantum/template/keymaps/default/config.h: Jack Humbert
* quantum/template/keymaps/default/Makefile: Jack Humbert
* quantum/template/keymaps/default/readme.md: Jack Humbert
* quantum/tools/eeprom_reset.hex: Jack Humbert
* quantum/tools/readme.md: Jack Humbert
* quantum/visualizer/lcd_backlight.c: Fred Sundvik
* quantum/visualizer/lcd_backlight.h: Fred Sundvik
* quantum/visualizer/led_test.h: Fred Sundvik
* quantum/visualizer/LICENSE.md: Fred Sundvik
* quantum/visualizer/readme.md: Fred Sundvik
* quantum/visualizer/example_integration/callbacks.c: Fred Sundvik
* quantum/visualizer/example_integration/gfxconf.h: Fred Sundvik
* quantum/visualizer/example_integration/lcd_backlight_hal.c: Fred Sundvik
* quantum/visualizer/example_integration/visualizer_user.c: Fred Sundvik
# All Files
## quantum/analog.c
* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
## quantum/analog.h
* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
## quantum/api.c
* 7edac212c8ed8442bf4207e70dc8194631b2bf27 Sat Nov 26 15:37:46 2016 -0500 Jack Humbert
* 06c64bbff3e228df542149acde64eadaf59b9b0f Mon Dec 19 11:18:18 2016 -0500 Jack Humbert
## quantum/api.h
* 7edac212c8ed8442bf4207e70dc8194631b2bf27 Sat Nov 26 15:37:46 2016 -0500 Jack Humbert
## quantum/config_common.h
* 35a81f5b8b081e1607a7c04489b01f551c3213cc Mon Oct 26 16:32:37 2015 -0400 Jack Humbert
* aaa758f1d3f97dda39879f2b055ad2da9680adfe Mon May 23 20:42:21 2016 -0700 Eric Tang
* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
* 705c775a4a433249081321cea0c2def2627817dc Sun Aug 21 22:05:55 2016 -0500 IBNobody
* 936a26d04ffa12801031c058f27e221174e3fabd Thu Aug 25 00:15:41 2016 -0500 IBNobody
* 6390033e8688550826a4bd3004a2e76568600657 Mon Nov 21 20:14:16 2016 -0500 Jack Humbert
* 03d6e165bb0baf9d0093250d3c3c0771290df4d6 Fri Nov 25 09:17:40 2016 +0200 ofples
* 0c9d66eb59add717397ba83d508577073412ce86 Fri Nov 25 09:20:41 2016 +0200 ofples
* de1df639535817e17f1c01f07e7a629cec478526 Sat Nov 26 13:55:41 2016 +0700 Priyadi Iman Nurcahyo
* 17acde94ee2695ab69ea336742c904d649dce17c Sat Nov 26 14:02:38 2016 +0700 Priyadi Iman Nurcahyo
* d9d67e7b7686fdcbc7269a76d2a54c42325bdd03 Sat Nov 26 15:26:02 2016 +0700 Priyadi Iman Nurcahyo
* f2214ce1cb6cfe7a0efabe870a2c00fb8451ee80 Sat Nov 26 15:57:48 2016 +0700 Priyadi Iman Nurcahyo
* 6e0f994950435aa5867e7b7ce780186d881d74ac Mon Nov 28 23:51:07 2016 -0500 Jack Humbert
* dd685eceb2045371d38f24d454f1ab08ca7416f4 Thu Dec 29 12:13:30 2016 +0200 Fred Sundvik
## quantum/dynamic_macro.h
* 39e8e61258b51a2c33a94dd877e983f0b1dae0c1 Thu Aug 18 01:37:13 2016 +0200 Wojciech Siewierski
* 70f32842e5d94f14d05c1f9adcb1b1144a25a132 Sun Oct 9 12:52:39 2016 +0200 Wojciech Siewierski
## quantum/keycode_config.c
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
## quantum/keycode_config.h
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
* 4d4f7684e684bec319f166121463a88cd4a62703 Fri Jul 1 17:04:53 2016 +0300 fredizzimo
* 558f3ec1eb325caf706efc15e2fab26121aba442 Tue Sep 6 23:19:01 2016 -0500 IBNobody
## quantum/keymap.h
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
* 76076db72545bbb649f11394a12721f61579527f Mon Jun 20 22:36:36 2016 -0400 Jack & Erez
* 1a0bac8bccf0e156d2f3c5f14a7214f9677b6370 Tue Jun 21 17:42:29 2016 -0400 Jack Humbert
* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
* 4d4f7684e684bec319f166121463a88cd4a62703 Fri Jul 1 17:04:53 2016 +0300 fredizzimo
* 50c686587ed49d8079ba1b11d45ceb6a55d6cd4b Thu Jul 7 23:34:33 2016 -0400 TerryMathews
* e692ebf86a962e90c51302e7b17a953ea2858f79 Fri Aug 12 20:38:26 2016 +0900 shela
* 558f3ec1eb325caf706efc15e2fab26121aba442 Tue Sep 6 23:19:01 2016 -0500 IBNobody
* 1048a588c750e27ff0f900cd6aaf670e034086d0 Fri Oct 7 17:15:11 2016 +0200 npoirey
* 5b2e455d3b71bfb90754930d1f22d3e8ce98b927 Mon Oct 10 00:46:20 2016 +0700 Priyadi Iman Nurcahyo
* e27a754b70434de88a37c4a572e4ca5f7730ff58 Wed Oct 12 22:18:27 2016 -0400 Jack & Erez
* 52d7f7d2770a35adf0b0b0c803e05ae8719f539f Sun Oct 16 15:49:45 2016 -0400 Jack Humbert
* 5f91fb413624781ac79db641549b9e08753c04b5 Sun Oct 16 16:03:33 2016 -0400 Jack Humbert
* 33e62c080c9161a0fc921c90ed299a67fc2e1799 Sat Nov 12 20:54:37 2016 -0500 Jack Humbert
* 01038ab54ca6c2858ea9e856c717a1129ffe4156 Fri Dec 23 21:51:11 2016 +0200 Ofer Plesser
* d8a608f3ff4cb4d73cd57be500fd9881e230099d Thu Dec 29 18:28:48 2016 +1100 Wilba6582
## quantum/keymap_common.c
* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
* 35a81f5b8b081e1607a7c04489b01f551c3213cc Mon Oct 26 16:32:37 2015 -0400 Jack Humbert
* cc1c32671eb1eb43a87e55ac4ffa60b15115e48d Mon Oct 26 20:02:25 2015 -0400 Jack Humbert
* d9f08e6177271594fa573993d9f4dbc2d98c7416 Tue Oct 27 22:00:52 2015 -0400 Jack Humbert
* 18da1e6801335b0d9515ab72e9236a01d629915f Tue Oct 27 23:06:18 2015 -0400 Jack Humbert
* d3db8d62f6fc6a7dee43978ddc8356579b502b37 Wed Oct 28 04:07:15 2015 +0200 Erez Zukerman
* 7d6716beded4a60cd9de24e95d8ec60694692b6f Fri Jan 29 23:27:36 2016 -0500 Jack Humbert
* 65b41e2e59e274354e57ed36cad097823f111f1a Sun Feb 7 11:48:28 2016 +0100 Wojciech Siewierski
* 47dcec29456106828b83fe5b85fa7a7427ddc710 Sun Jan 3 17:49:28 2016 -0500 Chris Gerber
* 1d13aa933bbb57bf0c1fe0196981b81233c3df97 Mon Mar 28 19:45:20 2016 -0500 IBNobody
* 3755ef5ddbdad9f25a53fee951c3eb78035b52c3 Wed Apr 13 20:57:51 2016 -0500 IBNobody
* ee2ee7f4f049dda385a9db7dddd8e7e91681315b Fri Apr 15 13:44:07 2016 -0400 Jack Humbert
* 9cfc74c35b940884618b0fe1e6fd25c570e1c974 Thu Apr 7 15:21:06 2016 +0300 Erez Zukerman
* ab19ebd08a8b955775e6fa94cdf6b8d128d8b43c Sat Apr 16 18:51:58 2016 -0400 Jack Humbert
* c83aa16f1d614c1c10f7597a67ffb9f2ae871951 Sat Apr 16 20:26:02 2016 -0400 Jack Humbert
* 41cc35425ab32c9a9492006da8b667d01d32dfa6 Sat Apr 16 21:31:40 2016 -0400 Jack Humbert
* 8bbd064cf52a76508589579f19595607a1f3af21 Sat Apr 16 23:07:50 2016 -0400 Jack Humbert
* 45f10b4c4b308226fa1568277654a13853a03ab4 Sat Apr 16 22:10:18 2016 -0500 IBNobody
* e7b9959819e709d7df2e96a94bdaf36e4e9e23e3 Sat Apr 16 23:15:40 2016 -0400 Jack Humbert
* a67d425f4d5278595e7ab785a0f246b83fb1a09f Sun Apr 17 01:00:39 2016 -0400 Jack Humbert
* d5b72e7bde5ede25f7d5699b50b7d9eb6f31ba92 Sun Apr 17 12:54:32 2016 -0500 IBNobody
* 3103ea542f0039637a1a266df79a97a7a13fa6b4 Sun Apr 17 12:55:19 2016 -0500 IBNobody
* 23231fa577f7c6c585124226a83f21a7668e62dd Sun Apr 17 14:16:03 2016 -0500 IBNobody
* 5c98ad59606ee95b82c27bf2525383a9ec88542b Sun Apr 17 20:14:37 2016 -0500 IBNobody
* e49712b5593b887c8af18aeb7196513f1c7b7bcf Mon Apr 18 21:01:48 2016 -0400 Jack Humbert
* 620ac4b260fa663d12b11a0b15ac50379523c125 Thu Apr 21 19:35:18 2016 -0700 Eric Tang
* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody
* 41b3e399b1d43db9574c6016951d92974b3d93e7 Thu May 5 21:50:51 2016 -0400 Jack Humbert
* 1a8c0dd22d6a2255511d0db6a456315541b5815b Sun May 15 00:27:32 2016 -0400 Erez Zukerman
* fde477a927edc6b4207a6968d44aeed021e8b300 Sun May 15 00:51:06 2016 -0400 Jack Humbert
* b732b79b49b098dba8e14493c745075f336747d8 Wed May 18 23:47:16 2016 -0400 Jack Humbert
* 287eb7ad148abc8fe3fb014218d71e205fd9131d Tue May 24 11:56:53 2016 -0400 Jack Humbert
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
* 4d4f7684e684bec319f166121463a88cd4a62703 Fri Jul 1 17:04:53 2016 +0300 fredizzimo
* 9870082a06386eba8c0c5f22da90d0256ef6244b Thu Jul 7 19:48:39 2016 +0300 Fred Sundvik
* 8b94e26d7c3b30cc57d710a11e5651d15e8e3b20 Sun Jul 24 22:07:43 2016 -0400 Jack Humbert
* d8a608f3ff4cb4d73cd57be500fd9881e230099d Thu Dec 29 18:28:48 2016 +1100 Wilba6582
## quantum/light_ws2812.c
* ba9ac457b2159097ecfd9848c5171c52e3a68260 Sun Jan 24 17:05:47 2016 -0800 Yang Liu
* 57e08eb8badc5db2fb44d2df684f32ea48cce411 Thu Jul 7 11:33:32 2016 -0400 Jack Humbert
* 5f91fb413624781ac79db641549b9e08753c04b5 Sun Oct 16 16:03:33 2016 -0400 Jack Humbert
* 33e62c080c9161a0fc921c90ed299a67fc2e1799 Sat Nov 12 20:54:37 2016 -0500 Jack Humbert
* e9f748751808de2f1e85cf7fb670d78773bd5e76 Sun Nov 13 23:02:38 2016 -0500 Jack Humbert
* 530dd3377e4d409a7ca2fee7e47b60b735ebc0fa Tue Nov 15 13:18:10 2016 -0500 Jack Humbert
* 3774a7fcdab5544fc787f4c200be05fcd417e31f Thu Nov 17 17:42:14 2016 -0500 Jack Humbert
## quantum/light_ws2812.h
* ba9ac457b2159097ecfd9848c5171c52e3a68260 Sun Jan 24 17:05:47 2016 -0800 Yang Liu
* 5f91fb413624781ac79db641549b9e08753c04b5 Sun Oct 16 16:03:33 2016 -0400 Jack Humbert
* e9f748751808de2f1e85cf7fb670d78773bd5e76 Sun Nov 13 23:02:38 2016 -0500 Jack Humbert
* 664c0a036b3d7c3ed39f4a7a78d97f4a9cc7d20c Mon Nov 21 19:50:55 2016 -0500 Jack Humbert
* 06c64bbff3e228df542149acde64eadaf59b9b0f Mon Dec 19 11:18:18 2016 -0500 Jack Humbert
## quantum/matrix.c
* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
* 35a81f5b8b081e1607a7c04489b01f551c3213cc Mon Oct 26 16:32:37 2015 -0400 Jack Humbert
* 641859df84bf40025b2c14319d1a168a435562e2 Thu Mar 10 11:28:34 2016 -0500 yoyoerx
* 684793360cdb08ac1e50a6d27e1796fadd527adb Mon May 9 00:36:23 2016 -0400 Jack Humbert
* 1a8c0dd22d6a2255511d0db6a456315541b5815b Sun May 15 00:27:32 2016 -0400 Erez Zukerman
* aaa758f1d3f97dda39879f2b055ad2da9680adfe Mon May 23 20:42:21 2016 -0700 Eric Tang
* 1ae6011cef2230826a9e6db6c5b638677bc640b7 Tue May 24 08:44:40 2016 -0700 Eric Tang
* de57799530d3184722532f93d156364067d8fcd5 Sat May 28 11:56:06 2016 -0400 Jack Humbert
* 008c8d54a0a1a1e908d372d0fe9edb45a2d491e5 Fri Jun 17 22:09:59 2016 -0400 Jack Humbert
* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
* 215c2119af5281072d5a6efb0308408793cadd08 Wed Jun 29 16:21:41 2016 -0400 Jack Humbert
* 4d4f7684e684bec319f166121463a88cd4a62703 Fri Jul 1 17:04:53 2016 +0300 fredizzimo
* 8e88d55bfd7c88cb15845e0c6415e4e892532861 Mon Jul 4 11:45:58 2016 -0400 Jack Humbert
* 3577e26fd9916ceab58779ec6323d43da54eb3b5 Wed Jul 6 00:24:31 2016 -0400 Jack Humbert
* 17170ba76d3c94edcf1ab263520238fdb0384774 Sun Oct 23 23:00:43 2016 -0500 IBNobody
* 508eddf8ba8548d3f71e1c09a404839beb49f45c Fri Oct 28 14:21:38 2016 -0500 IBNobody
* 4c6960835c0a6e29670dabdc27117d7d3c7f99f5 Fri Oct 28 16:24:20 2016 -0500 IBNobody
* 32f88c07173b795c6981c779057dceba00aeb1cb Sat Oct 29 10:39:03 2016 -0500 IBNobody
* f4030289744fc6dc82dd85c955070c0845813cc5 Sat Oct 29 16:12:58 2016 -0500 IBNobody
* a06115df19a74d39b08758472b221e630c3680d3 Fri Nov 18 23:20:07 2016 -0500 Jack Humbert
## quantum/pincontrol.h
* 8485bb34d2e291db5b6c81f892850da1cdca37ba Sun Nov 27 22:43:11 2016 -0800 Wez Furlong
## quantum/quantum.c
* 1a8c0dd22d6a2255511d0db6a456315541b5815b Sun May 15 00:27:32 2016 -0400 Erez Zukerman
* 15719f3574c6274ee0f3ec87431927c5a523aa3e Sun May 15 00:40:59 2016 -0400 Jack Humbert
* bf5c2ccee5497523c214dae7aacdc27fdbb0f235 Sun May 15 00:47:25 2016 -0400 Jack Humbert
* fde477a927edc6b4207a6968d44aeed021e8b300 Sun May 15 00:51:06 2016 -0400 Jack Humbert
* 0428214b905e5f8b3bed721885957ce249ba4991 Wed May 18 23:14:00 2016 -0400 Jack Humbert
* b732b79b49b098dba8e14493c745075f336747d8 Wed May 18 23:47:16 2016 -0400 Jack Humbert
* 0275d444d77c9d85d2189b09d8813fb76dc4d566 Thu May 19 15:36:28 2016 +0300 purpleP
* 287eb7ad148abc8fe3fb014218d71e205fd9131d Tue May 24 11:56:53 2016 -0400 Jack Humbert
* 1237025963484d70bbe5185a790bec6544653ccc Tue May 24 23:27:59 2016 -0400 Erez Zukerman
* 8bc69afc633d3e199e3ac0a5bf39e4d255f2ce4a Tue May 24 23:48:46 2016 -0400 Erez Zukerman
* 17977a7e24ddab6ca101341b33c8fe7ad13e68f5 Sat May 28 15:22:30 2016 -0400 Jack Humbert
* 1c9f33c06a6ef18c9c21e5841180af5ae554c34b Wed Jun 1 22:49:55 2016 -0400 Jack Humbert
* 4635b4453335b61df11008fa907eef221db5912b Wed Jun 1 23:00:55 2016 -0400 Jack Humbert
* 794aed37a0da5a277a07e7fa86263e0852fa9f6d Fri Jun 3 12:48:40 2016 -0700 Eric Tang
* b70248fa2144d297504eedbc80a76dfdc40d9f1f Fri Jun 17 21:42:59 2016 -0400 Jack Humbert
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
* 76076db72545bbb649f11394a12721f61579527f Mon Jun 20 22:36:36 2016 -0400 Jack & Erez
* 98f0807359cfa78d25442b91ff4c5bbfc5679661 Tue Jun 21 22:55:54 2016 -0400 Jack Humbert
* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
* b68b722325e1f0f68387e161365fa8e31c79b7b2 Thu Jun 23 23:14:21 2016 -0400 Jack Humbert
* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
* 197f152dee834a737cd820f2a95d1ade98be4898 Wed Jun 29 18:29:20 2016 -0400 Jack Humbert
* 60fd885a6e540509baa2193932e15caeaeb8f4c5 Wed Jun 29 18:35:29 2016 -0400 Jack Humbert
* 4d4f7684e684bec319f166121463a88cd4a62703 Fri Jul 1 17:04:53 2016 +0300 fredizzimo
* 1412076df68ac00f9a00173977d2826603c12ddf Mon Jul 4 19:56:08 2016 -0700 Smilliam
* 6b0c9cc905c0985f96a80306cf5fe0d6724b28fc Mon Jul 4 19:58:26 2016 -0700 Smilliam
* a4bf46f9b1d0a0be0cecb2cd0f0d941aa7c71bd3 Wed Jul 6 22:48:19 2016 -0400 Jack Humbert
* 50c686587ed49d8079ba1b11d45ceb6a55d6cd4b Thu Jul 7 23:34:33 2016 -0400 TerryMathews
* f7a86822266603b8ffd21e9f89ec1de8d4950791 Fri Jul 8 03:32:28 2016 -0400 TerryMathews
* b12fe6abb25db1feca6a7649097a8d1cb67a063f Sun Jul 10 19:04:01 2016 -0700 Smilliam
* a998a48673372e409991066d7d2d9ba282f79d59 Mon Jul 11 09:14:43 2016 -0400 Jack Humbert
* a28a6e5b79c819e5f9323f62686498eca3ef399f Wed Jul 13 16:38:02 2016 +0200 Pavlos Vinieratos
* 857aa5bef6a74f8785a7039feea5286c07bf7067 Sat Aug 13 11:14:42 2016 +0200 Gergely Nagy
* 644c8c79271db8cf1bd934b9a80a0215585e46e7 Thu Aug 18 01:34:05 2016 +0200 Wojciech Siewierski
* 0d28787c5cf2173d12f57b397515f91cffaa820a Thu Aug 18 11:29:53 2016 +0200 Gergely Nagy
* e571d4656cd283ce8d793fe3dd2ac176b84b0bf5 Tue Sep 6 18:02:43 2016 -0500 IBNobody
* 558f3ec1eb325caf706efc15e2fab26121aba442 Tue Sep 6 23:19:01 2016 -0500 IBNobody
* 5b2e455d3b71bfb90754930d1f22d3e8ce98b927 Mon Oct 10 00:46:20 2016 +0700 Priyadi Iman Nurcahyo
* 5f91fb413624781ac79db641549b9e08753c04b5 Sun Oct 16 16:03:33 2016 -0400 Jack Humbert
* 33e62c080c9161a0fc921c90ed299a67fc2e1799 Sat Nov 12 20:54:37 2016 -0500 Jack Humbert
* e9f748751808de2f1e85cf7fb670d78773bd5e76 Sun Nov 13 23:02:38 2016 -0500 Jack Humbert
* ffa5b1e7ea6697acf9ebfcade1149031642f7870 Sat Nov 19 11:32:09 2016 +0100 Gergely Nagy
* 74a1f00713d1407fb1d2e20d58da93919ab0c221 Sat Nov 19 18:19:18 2016 +0100 Gergely Nagy
* 664c0a036b3d7c3ed39f4a7a78d97f4a9cc7d20c Mon Nov 21 19:50:55 2016 -0500 Jack Humbert
* 450a8fb5b61de8166fe21eb4f57e1c00514afe32 Mon Nov 21 20:17:45 2016 -0500 Jack Humbert
* cefa8468fb5f28bd67a0c02d371a4aef0964e20c Wed Nov 23 20:16:38 2016 -0500 Jack Humbert
* 7edac212c8ed8442bf4207e70dc8194631b2bf27 Sat Nov 26 15:37:46 2016 -0500 Jack Humbert
* 01038ab54ca6c2858ea9e856c717a1129ffe4156 Fri Dec 23 21:51:11 2016 +0200 Ofer Plesser
## quantum/quantum.h
* 1a8c0dd22d6a2255511d0db6a456315541b5815b Sun May 15 00:27:32 2016 -0400 Erez Zukerman
* fde477a927edc6b4207a6968d44aeed021e8b300 Sun May 15 00:51:06 2016 -0400 Jack Humbert
* 0428214b905e5f8b3bed721885957ce249ba4991 Wed May 18 23:14:00 2016 -0400 Jack Humbert
* b732b79b49b098dba8e14493c745075f336747d8 Wed May 18 23:47:16 2016 -0400 Jack Humbert
* 287eb7ad148abc8fe3fb014218d71e205fd9131d Tue May 24 11:56:53 2016 -0400 Jack Humbert
* de57799530d3184722532f93d156364067d8fcd5 Sat May 28 11:56:06 2016 -0400 Jack Humbert
* 17977a7e24ddab6ca101341b33c8fe7ad13e68f5 Sat May 28 15:22:30 2016 -0400 Jack Humbert
* 1c9f33c06a6ef18c9c21e5841180af5ae554c34b Wed Jun 1 22:49:55 2016 -0400 Jack Humbert
* 794aed37a0da5a277a07e7fa86263e0852fa9f6d Fri Jun 3 12:48:40 2016 -0700 Eric Tang
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
* 98f0807359cfa78d25442b91ff4c5bbfc5679661 Tue Jun 21 22:55:54 2016 -0400 Jack Humbert
* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
* 197f152dee834a737cd820f2a95d1ade98be4898 Wed Jun 29 18:29:20 2016 -0400 Jack Humbert
* 8125cdb88ce1201fcfd16ed4c5313222ef4c230c Wed Jun 29 18:36:52 2016 -0400 Jack Humbert
* 4d4f7684e684bec319f166121463a88cd4a62703 Fri Jul 1 17:04:53 2016 +0300 fredizzimo
* a28a6e5b79c819e5f9323f62686498eca3ef399f Wed Jul 13 16:38:02 2016 +0200 Pavlos Vinieratos
* e01b4c3fd9a7b66276ffd22dcac25d569d7bb7ff Sat Jul 9 00:41:15 2016 +0300 Fred Sundvik
* 0d28787c5cf2173d12f57b397515f91cffaa820a Thu Aug 18 11:29:53 2016 +0200 Gergely Nagy
* 5f91fb413624781ac79db641549b9e08753c04b5 Sun Oct 16 16:03:33 2016 -0400 Jack Humbert
* 664c0a036b3d7c3ed39f4a7a78d97f4a9cc7d20c Mon Nov 21 19:50:55 2016 -0500 Jack Humbert
* cefa8468fb5f28bd67a0c02d371a4aef0964e20c Wed Nov 23 20:16:38 2016 -0500 Jack Humbert
* 7edac212c8ed8442bf4207e70dc8194631b2bf27 Sat Nov 26 15:37:46 2016 -0500 Jack Humbert
## quantum/quantum_keycodes.h
* d8a608f3ff4cb4d73cd57be500fd9881e230099d Thu Dec 29 18:28:48 2016 +1100 Wilba6582
* 8459bb97c1e8bcb9ccce55a1ed849d373bd7706c Wed Jan 11 21:57:41 2017 -0500 Erez Zukerman
* 3717cf5864d6505e406b5eb75f315e6dc2392912 Thu Jan 12 07:38:07 2017 -0500 Erez Zukerman
* 7288e5ab9c005a7b035d91e68358aa2b6a12420c Fri Jan 13 14:04:51 2017 -0500 Jack Humbert
## quantum/rgblight.c
* ba9ac457b2159097ecfd9848c5171c52e3a68260 Sun Jan 24 17:05:47 2016 -0800 Yang Liu
* 2647c7cd84820a833b85e41ea86caf76b36e6ee1 Sun Jan 24 17:19:33 2016 -0800 Yang Liu
* 97f8f378761506914b69d4fd2d5661bfcae28295 Sun Apr 10 21:16:49 2016 -0700 skullY
* 620ac4b260fa663d12b11a0b15ac50379523c125 Thu Apr 21 19:35:18 2016 -0700 Eric Tang
* c37d52d2137acf5739c481cc0c8917ad6fd77161 Tue Apr 26 13:48:36 2016 -0400 Jack Humbert
* e024c11f7a849a38e478cda9fb9939a838cfa2e0 Tue Apr 26 13:50:04 2016 -0400 Jack Humbert
* 80c87054193b9243670aeb85adefbe1aa6c0fda0 Tue Jun 21 12:53:21 2016 -0400 Jack Humbert
* 57e08eb8badc5db2fb44d2df684f32ea48cce411 Thu Jul 7 11:33:32 2016 -0400 Jack Humbert
* 3a860c4bc210857f03ef9fae5043d6d5736d140d Tue Jul 26 14:43:45 2016 -0500 Jordi Orlando
* 899c88cd8bf024792760fcf3ee8be6fed13fb315 Tue Jul 26 14:46:30 2016 -0500 Jordi Orlando
* ea2d2f5d5841791745c93ef27cd1528a7fd69c97 Tue Jul 26 15:31:22 2016 -0500 Jordi Orlando
* b8679bbe045a2285d6ab6bbc420121b26f516b9a Wed Oct 5 20:41:33 2016 -0400 Jack Humbert
* 9b0e21f87f446935f29254bb623c2cfe29472b6e Sun Oct 9 19:26:16 2016 +0300 Fred Sundvik
* 92a3a96849aee708753a6623b0db228023e3baf8 Sun Oct 9 19:47:05 2016 +0300 Fred Sundvik
* ffae9d84c5279b463da112ee15568d536649b819 Sun Oct 9 19:53:41 2016 +0300 Fred Sundvik
* 03b6fcdaf034392e27752a9bd2c11de06a166e39 Mon Oct 10 00:20:24 2016 -0400 Jack Humbert
* 33e62c080c9161a0fc921c90ed299a67fc2e1799 Sat Nov 12 20:54:37 2016 -0500 Jack Humbert
* e9f748751808de2f1e85cf7fb670d78773bd5e76 Sun Nov 13 23:02:38 2016 -0500 Jack Humbert
* 3774a7fcdab5544fc787f4c200be05fcd417e31f Thu Nov 17 17:42:14 2016 -0500 Jack Humbert
* 285c5a91f23e972d9c579184283443111186329d Thu Nov 17 20:56:36 2016 -0500 Erez Zukerman
* 2e23689b8e3222982082c1f5a4f8ce7686f9658b Wed Nov 23 18:52:02 2016 -0500 Jack Humbert
* 4094544d41450617bc21ab58646603b8964eae0e Tue Nov 29 09:23:16 2016 -0500 Erez Zukerman
* cae269b08b642b07ee06dec7120a784a3c3d7aab Fri Dec 23 10:29:19 2016 -0500 Jack Humbert
* 748181dccddb8c9fa52a776f4fcd904ddca9aa31 Wed Dec 28 16:29:02 2016 -0500 Scott Wilson
* b8e74c378b1f118178edf0634d9fa7f0f9dd5e08 Thu Dec 29 09:32:02 2016 -0500 Scott Wilson
## quantum/rgblight.h
* ba9ac457b2159097ecfd9848c5171c52e3a68260 Sun Jan 24 17:05:47 2016 -0800 Yang Liu
* 2647c7cd84820a833b85e41ea86caf76b36e6ee1 Sun Jan 24 17:19:33 2016 -0800 Yang Liu
* 620ac4b260fa663d12b11a0b15ac50379523c125 Thu Apr 21 19:35:18 2016 -0700 Eric Tang
* 80c87054193b9243670aeb85adefbe1aa6c0fda0 Tue Jun 21 12:53:21 2016 -0400 Jack Humbert
* 57e08eb8badc5db2fb44d2df684f32ea48cce411 Thu Jul 7 11:33:32 2016 -0400 Jack Humbert
* b8679bbe045a2285d6ab6bbc420121b26f516b9a Wed Oct 5 20:41:33 2016 -0400 Jack Humbert
* 9b0e21f87f446935f29254bb623c2cfe29472b6e Sun Oct 9 19:26:16 2016 +0300 Fred Sundvik
* 33e62c080c9161a0fc921c90ed299a67fc2e1799 Sat Nov 12 20:54:37 2016 -0500 Jack Humbert
* e9f748751808de2f1e85cf7fb670d78773bd5e76 Sun Nov 13 23:02:38 2016 -0500 Jack Humbert
* 3774a7fcdab5544fc787f4c200be05fcd417e31f Thu Nov 17 17:42:14 2016 -0500 Jack Humbert
* 285c5a91f23e972d9c579184283443111186329d Thu Nov 17 20:56:36 2016 -0500 Erez Zukerman
* 2e23689b8e3222982082c1f5a4f8ce7686f9658b Wed Nov 23 18:52:02 2016 -0500 Jack Humbert
* 4094544d41450617bc21ab58646603b8964eae0e Tue Nov 29 09:23:16 2016 -0500 Erez Zukerman
* cae269b08b642b07ee06dec7120a784a3c3d7aab Fri Dec 23 10:29:19 2016 -0500 Jack Humbert
* 748181dccddb8c9fa52a776f4fcd904ddca9aa31 Wed Dec 28 16:29:02 2016 -0500 Scott Wilson
## quantum/variable_trace.c
* f519b94be7086852f2afe4ec248786b47968f7ff Sun Nov 6 21:57:26 2016 +0200 Fred Sundvik
* a377017c95b826d83ac7a46ef176d39a58294b44 Sun Nov 6 22:11:24 2016 +0200 Fred Sundvik
## quantum/variable_trace.h
* a377017c95b826d83ac7a46ef176d39a58294b44 Sun Nov 6 22:11:24 2016 +0200 Fred Sundvik
* 0ba3e523a7c124e4ce54dfd043dc32e72ad3233b Sun Nov 6 22:44:43 2016 +0200 Fred Sundvik
## quantum/version.h
* None None None
## quantum/api/api_sysex.c
* 7edac212c8ed8442bf4207e70dc8194631b2bf27 Sat Nov 26 15:37:46 2016 -0500 Jack Humbert
* dd685eceb2045371d38f24d454f1ab08ca7416f4 Thu Dec 29 12:13:30 2016 +0200 Fred Sundvik
## quantum/api/api_sysex.h
* 7edac212c8ed8442bf4207e70dc8194631b2bf27 Sat Nov 26 15:37:46 2016 -0500 Jack Humbert
## quantum/audio/audio.c
* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert
* 620ac4b260fa663d12b11a0b15ac50379523c125 Thu Apr 21 19:35:18 2016 -0700 Eric Tang
* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody
* 3f02637f4dd765803671c2611191beb096d60b36 Mon May 9 13:17:15 2016 -0400 Jack Humbert
* 15719f3574c6274ee0f3ec87431927c5a523aa3e Sun May 15 00:40:59 2016 -0400 Jack Humbert
* 0428214b905e5f8b3bed721885957ce249ba4991 Wed May 18 23:14:00 2016 -0400 Jack Humbert
* 287eb7ad148abc8fe3fb014218d71e205fd9131d Tue May 24 11:56:53 2016 -0400 Jack Humbert
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
* 06c64bbff3e228df542149acde64eadaf59b9b0f Mon Dec 19 11:18:18 2016 -0500 Jack Humbert
## quantum/audio/audio.h
* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert
* 082a0f313d8c842a5de7bae30ec8a3597e35880b Fri Apr 22 00:01:38 2016 -0500 IBNobody
* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody
* 3f02637f4dd765803671c2611191beb096d60b36 Mon May 9 13:17:15 2016 -0400 Jack Humbert
* 15719f3574c6274ee0f3ec87431927c5a523aa3e Sun May 15 00:40:59 2016 -0400 Jack Humbert
* 0428214b905e5f8b3bed721885957ce249ba4991 Wed May 18 23:14:00 2016 -0400 Jack Humbert
* 287eb7ad148abc8fe3fb014218d71e205fd9131d Tue May 24 11:56:53 2016 -0400 Jack Humbert
* 215c2119af5281072d5a6efb0308408793cadd08 Wed Jun 29 16:21:41 2016 -0400 Jack Humbert
## quantum/audio/audio_pwm.c
* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
## quantum/audio/luts.c
* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody
## quantum/audio/luts.h
* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody
## quantum/audio/musical_notes.h
* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert
## quantum/audio/song_list.h
* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert
* 7d0345ef25b5e1924f1e98c76d78607778e0b17d Sat Jul 30 01:52:33 2016 -0700 JeeBak Kim
## quantum/audio/voices.c
* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert
* e89b806b850ad1b5484176664288b71b0131683e Thu Apr 21 00:40:00 2016 -0400 Jack Humbert
* 9828aba2a12f03fccbc1095bc8e4918ae58fa31b Thu Apr 21 18:14:25 2016 -0400 Jack Humbert
* 7b3f212500210ae85063b043952b5b3ef6988ad6 Thu Apr 21 23:10:47 2016 -0400 Jack Humbert
* 082a0f313d8c842a5de7bae30ec8a3597e35880b Fri Apr 22 00:01:38 2016 -0500 IBNobody
* b1900c8dde2a68e87aaabd84280a99bf6658ea9f Fri Apr 22 01:02:50 2016 -0400 Jack Humbert
* a8086126fecbdce1c192036cf1011329d406949d Fri Apr 22 01:04:13 2016 -0400 Jack Humbert
* a718c53fe77f0b3b4361c850531eee5f23e3e13d Fri Apr 22 11:58:29 2016 -0400 Jack Humbert
* e7b6bb641c0636c01e3781fe51865fdb20014eeb Mon Apr 25 00:59:47 2016 -0400 Jack Humbert
* 140b97a1cd226432a8ec647004943698e3d87f0b Tue Apr 26 01:16:47 2016 -0400 Jack Humbert
* 66e0323881a5a3da65e14daeec41a1e9cfbda431 Fri Apr 29 12:42:55 2016 -0400 Jack Humbert
* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody
* 0edfe55bfe4afd037918ff73e49552a28f39a5ca Mon Dec 12 15:39:07 2016 -0500 Jack Humbert
* 06c64bbff3e228df542149acde64eadaf59b9b0f Mon Dec 19 11:18:18 2016 -0500 Jack Humbert
* 438a5d685bb7b726ff59109ce4229eca6303cd8e Tue Dec 20 19:38:22 2016 -0500 Jack Humbert
* 2fa36e38cf28f07ad4a4d74722486921fa7b8706 Wed Dec 21 00:22:32 2016 -0500 Jack Humbert
## quantum/audio/voices.h
* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert
* e89b806b850ad1b5484176664288b71b0131683e Thu Apr 21 00:40:00 2016 -0400 Jack Humbert
* 9828aba2a12f03fccbc1095bc8e4918ae58fa31b Thu Apr 21 18:14:25 2016 -0400 Jack Humbert
* 7b3f212500210ae85063b043952b5b3ef6988ad6 Thu Apr 21 23:10:47 2016 -0400 Jack Humbert
* 082a0f313d8c842a5de7bae30ec8a3597e35880b Fri Apr 22 00:01:38 2016 -0500 IBNobody
* b1900c8dde2a68e87aaabd84280a99bf6658ea9f Fri Apr 22 01:02:50 2016 -0400 Jack Humbert
* a8086126fecbdce1c192036cf1011329d406949d Fri Apr 22 01:04:13 2016 -0400 Jack Humbert
* a718c53fe77f0b3b4361c850531eee5f23e3e13d Fri Apr 22 11:58:29 2016 -0400 Jack Humbert
* e7b6bb641c0636c01e3781fe51865fdb20014eeb Mon Apr 25 00:59:47 2016 -0400 Jack Humbert
* 140b97a1cd226432a8ec647004943698e3d87f0b Tue Apr 26 01:16:47 2016 -0400 Jack Humbert
* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody
* 0edfe55bfe4afd037918ff73e49552a28f39a5ca Mon Dec 12 15:39:07 2016 -0500 Jack Humbert
* 06c64bbff3e228df542149acde64eadaf59b9b0f Mon Dec 19 11:18:18 2016 -0500 Jack Humbert
* 438a5d685bb7b726ff59109ce4229eca6303cd8e Tue Dec 20 19:38:22 2016 -0500 Jack Humbert
## quantum/audio/wave.h
* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert
## quantum/keymap_extras/keymap_bepo.h
* 7c33f8493fb4ecd664390232c8de856158f9fcae Sun Feb 7 19:29:49 2016 +0100 Didier Loiseau
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
* 7b4d30ee50aa534a973473c715924964991739f0 Sun Jul 24 10:57:49 2016 +0200 Vivien Alger
## quantum/keymap_extras/keymap_br_abnt2.h
* 7aa31ad338325477199f752ac3e344a6ab9b27d0 Tue Nov 8 13:32:04 2016 -0200 Potiguar Faga
## quantum/keymap_extras/keymap_canadian_multilingual.h
* a7cef2ca0a2322448d02008337013936b1d550ec Wed Feb 17 21:45:38 2016 +0100 Didier Loiseau
* 7840e69bfaee1d67de273c235b532d6f20c905a9 Thu Feb 18 00:47:23 2016 +0100 Didier Loiseau
* 911222892ecb1c01551e0abdfbe98ed1dbf82139 Fri Feb 26 00:55:39 2016 +0100 Didier Loiseau
* 3a91ddb0745ae0f52007984793ea1b48abb2098c Tue Mar 1 22:59:38 2016 +0100 Didier Loiseau
* aa5eb49edd993e2abe3adf814e030fcdda4a3596 Wed Mar 2 00:22:41 2016 +0100 Didier Loiseau
* 1aeb59335f2fe67613df25308a630ca453975ac0 Sun Sep 11 02:19:55 2016 +0200 Didier Loiseau
## quantum/keymap_extras/keymap_colemak.h
* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
* 39915b1748cefd99f841fa03b7f6e7c20439fbcf Thu Oct 29 15:12:51 2015 -0400 Jack Humbert
* 3c683aa9f23288ddada760fb49abcc5fa7324f5e Fri Feb 5 16:28:24 2016 +0200 Erez Zukerman
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
## quantum/keymap_extras/keymap_dvorak.h
* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
* 233af3a41c69d456583bfcfd897233b9c117caa6 Mon Feb 22 13:06:26 2016 -0500 Keller-Laminar
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
* 4278d8861526ed285d9d00badcdc8c121454be60 Thu Jul 14 11:32:43 2016 -0500 Jonathan A. Kollasch
* f0021c9cb9e30d47d5a3ab5ec75e59e626c3d244 Mon Sep 19 14:25:44 2016 -0500 Jonathan A. Kollasch
## quantum/keymap_extras/keymap_dvp.h
* 6e003b1e3fa844cfde0069004e755aae7a9539f3 Wed Oct 19 23:45:55 2016 +0300 Artyom Mironov
## quantum/keymap_extras/keymap_fr_ch.h
* 1934e8a270820ff6f08c95f4399b26162623e4e0 Sat Feb 20 14:01:28 2016 +0100 Vincent Pochet
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch
## quantum/keymap_extras/keymap_french.h
* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
* 4a19cc054dc7aeb0a35613d608143bf51fa791cc Sat Feb 27 15:22:54 2016 +0100 Kévin Letord
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
* 010dd1308420e25b327fa4d5d6b13f67a849408b Thu Jul 14 11:04:25 2016 -0500 Jonathan A. Kollasch
* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch
## quantum/keymap_extras/keymap_french_osx.h
* 48eff6dd89672c6c71afd8a3d1cdc5d35b0bf768 Tue Jan 5 10:49:36 2016 +0100 Sébastien Pérochon
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
## quantum/keymap_extras/keymap_german.h
* 3dbcad51d1217b32c3c17917c2646fa7a9a9165b Sat Dec 19 01:22:12 2015 +0100 Matthias Schmitt
* da09312dd56e3b085fb217cc7cc2abf06f401992 Tue Jan 19 20:04:08 2016 +0100 plgruener
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch
## quantum/keymap_extras/keymap_german_ch.h
* 465aabe11dbd673fb4c68ecbffbfb062273def1a Wed May 18 21:22:04 2016 +0200 heartsekai
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch
## quantum/keymap_extras/keymap_german_osx.h
* e44c30f2030dd4c481a6e38e9392f147be7b0ae2 Fri Jan 15 15:55:00 2016 +0100 Stephan Bösebeck
* bfc6eca44aeb3ad22a1c37206005dcfe617431cd Mon Mar 14 13:35:34 2016 +0100 Daniel Kriesten
* dbd4ab3457dd001ab4bbcec14315047b815f7dfe Thu Mar 31 23:15:59 2016 +0200 Stephan Bösebeck
* 6d40f7c5060f608068b0c4fc90871687c70b4f05 Sun Apr 17 22:19:47 2016 +0200 Stephan Bösebeck
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
* 1a0bac8bccf0e156d2f3c5f14a7214f9677b6370 Tue Jun 21 17:42:29 2016 -0400 Jack Humbert
## quantum/keymap_extras/keymap_jp.h
* 2febf9b9f7d610fc2eca666a842272cb90a87919 Tue Nov 22 20:40:12 2016 +0900 h-youhei
## quantum/keymap_extras/keymap_neo2.h
* 7b7870bae178c80138be5c587238fdedeb837df9 Sat Dec 19 01:41:23 2015 +0100 Matthias Schmitt
* 4ca43225011ac94bd0a7976baf7f84059274dfbf Fri Feb 19 21:04:30 2016 +0100 plgruener
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
* e329729d3a11b5798f4e2b9f65ac9bc2dcc84a9e Tue Jun 21 18:32:28 2016 -0400 Jack Humbert
## quantum/keymap_extras/keymap_nordic.h
* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
* c29ad125a7a58d5a2ced0a619165204136da9019 Fri Feb 5 01:50:54 2016 +0100 Fernando Mendonca
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch
* 283ebbe14298fe75128765fa42c46f02534fb761 Mon Jul 25 12:50:27 2016 +0200 Andreas Lindhé
* 555e41d9e5f8d393637898e2c77c64066b648245 Fri Dec 2 13:03:51 2016 -0500 Erez Zukerman
## quantum/keymap_extras/keymap_norwegian.h
* e329729d3a11b5798f4e2b9f65ac9bc2dcc84a9e Tue Jun 21 18:32:28 2016 -0400 Jack Humbert
* b6fa762234fb5a3590d0ff91ffdf5aa3ae322c8f Mon Jul 25 11:29:54 2016 +0200 Andreas Lindhé
## quantum/keymap_extras/keymap_plover.h
* 7ccfaf750d08bdb3a25ef2869cac251b7cd4d3ad Sat Apr 23 18:49:10 2016 +0100 James Twey Kay
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
## quantum/keymap_extras/keymap_russian.h
* c5ee24a6c3ea39e9725dfc276c92d5bce726ca78 Sun Aug 7 11:01:12 2016 -0500 kuel
* 2a0121a78643b1dc774d82352f8c9e246010803e Sun Aug 7 11:07:38 2016 -0500 kuel
## quantum/keymap_extras/keymap_spanish.h
* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
* 132c04746910f7230b63ed33717c4ed65599ed1b Sat Jul 2 10:26:04 2016 +0200 Rubén Díaz-Jorge
* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch
## quantum/keymap_extras/keymap_uk.h
* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
* 010dd1308420e25b327fa4d5d6b13f67a849408b Thu Jul 14 11:04:25 2016 -0500 Jonathan A. Kollasch
* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch
## quantum/keymap_extras/keymap_unicode_cyrillic.h
* c5ee24a6c3ea39e9725dfc276c92d5bce726ca78 Sun Aug 7 11:01:12 2016 -0500 kuel
## quantum/process_keycode/process_chording.c
* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
## quantum/process_keycode/process_chording.h
* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
## quantum/process_keycode/process_leader.c
* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
## quantum/process_keycode/process_leader.h
* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
## quantum/process_keycode/process_midi.c
* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
* 8b94e26d7c3b30cc57d710a11e5651d15e8e3b20 Sun Jul 24 22:07:43 2016 -0400 Jack Humbert
* 8d99140d1b80bf497b2198138d3f481e93b0fbab Thu Sep 29 14:46:10 2016 -0500 Adam Gausmann
## quantum/process_keycode/process_midi.h
* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
## quantum/process_keycode/process_music.c
* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
* 3ea738e450e9326b0d3ee4192da881cffb4c13c1 Sun Jul 24 10:00:39 2016 -0400 Robert Dale
* ae95834f5af7404c04e6fe3446019046278d814b Mon Dec 12 16:06:41 2016 -0500 Jack Humbert
* 273faa4d9cd5a84207548f83ba550c9efee90933 Fri Dec 23 20:59:00 2016 -0500 Jack Humbert
* 841d7e6a1d74b1fc45575ed551132ec27353ebf3 Mon Jan 23 13:55:24 2017 -0500 Jack Humbert
## quantum/process_keycode/process_music.h
* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
## quantum/process_keycode/process_printer.c
* a889b899e2cf52b3b7807d8a7ad39f12e0761a10 Sun Oct 16 16:03:56 2016 -0400 Jack Humbert
## quantum/process_keycode/process_printer.h
* a889b899e2cf52b3b7807d8a7ad39f12e0761a10 Sun Oct 16 16:03:56 2016 -0400 Jack Humbert
## quantum/process_keycode/process_printer_bb.c
* a889b899e2cf52b3b7807d8a7ad39f12e0761a10 Sun Oct 16 16:03:56 2016 -0400 Jack Humbert
## quantum/process_keycode/process_tap_dance.c
* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
* 1a7e954f9fc4d250ba1ae46e3bfc168aca2b5cce Wed Jul 13 00:20:28 2016 +0200 Pavlos Vinieratos
* f3b56701ed7e6c622dc48e429780124ba5fde172 Wed Jul 13 16:47:45 2016 +0200 Pavlos Vinieratos
* d3091faf363afc8fef73ddf4948f872439b0e827 Fri Jul 15 23:54:08 2016 +0200 Pavlos Vinieratos
* dda2fd6ff3984ed96f8275c661b47a0484f9ee18 Mon Jul 18 23:34:02 2016 +0200 Pavlos Vinieratos
* d5daec2a58019ebdb9804787e0f786e4fc3c05b9 Tue Jul 19 18:00:59 2016 +0200 Pavlos Vinieratos
* 4e6a8627d8ebd7af942f68142d1a959d60361d90 Tue Jul 19 18:02:13 2016 +0200 Pavlos Vinieratos
* 70e42489dec375e558d8e81ed5ebfb69b4f3dbd9 Wed Jul 20 10:22:52 2016 +0200 Gergely Nagy
* ce8cc9219fca5dde077f1142d03d011b38d27479 Wed Jul 20 11:34:45 2016 +0200 Gergely Nagy
* 44e16ffc80620b61eaa17aedcfdd8233d9c99bd9 Wed Jul 20 11:49:59 2016 +0200 Gergely Nagy
* b21e8b97acb722bfa7b85831cfd010716ed77962 Wed Jul 27 08:42:09 2016 +0200 Gergely Nagy
* d78058cc75a9b05a6885991506d5f807ebb2a9f9 Wed Aug 17 10:28:08 2016 +0200 Gergely Nagy
* 29f64d7a93d941167c6c6e95f893ab84586b2205 Wed Aug 17 13:04:50 2016 +0200 Gergely Nagy
* 0d28787c5cf2173d12f57b397515f91cffaa820a Thu Aug 18 11:29:53 2016 +0200 Gergely Nagy
* acda2b793f69c6e0e9b9667e9ebe8a0325eb5ecd Thu Sep 1 08:32:47 2016 +0200 Gergely Nagy
* e1f131db8e59c6ed3471906d3a62457d593f51af Wed Sep 21 10:11:42 2016 +0200 Pavlos Vinieratos
## quantum/process_keycode/process_tap_dance.h
* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
* f3b56701ed7e6c622dc48e429780124ba5fde172 Wed Jul 13 16:47:45 2016 +0200 Pavlos Vinieratos
* d3091faf363afc8fef73ddf4948f872439b0e827 Fri Jul 15 23:54:08 2016 +0200 Pavlos Vinieratos
* 70e42489dec375e558d8e81ed5ebfb69b4f3dbd9 Wed Jul 20 10:22:52 2016 +0200 Gergely Nagy
* ce8cc9219fca5dde077f1142d03d011b38d27479 Wed Jul 20 11:34:45 2016 +0200 Gergely Nagy
* b21e8b97acb722bfa7b85831cfd010716ed77962 Wed Jul 27 08:42:09 2016 +0200 Gergely Nagy
* 29f64d7a93d941167c6c6e95f893ab84586b2205 Wed Aug 17 13:04:50 2016 +0200 Gergely Nagy
* 0edc82f0300924394324e2f3c4d2f8f0008439db Wed Sep 21 11:29:34 2016 +0200 Pavlos Vinieratos
* cda4b534fa4921c2d8f9884aa6a144333e7b07c4 Wed Sep 21 11:29:43 2016 +0200 Pavlos Vinieratos
## quantum/process_keycode/process_unicode.c
* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
* 8bdf745909bc2581491acce11225f56a85bc8f24 Sat Aug 13 10:33:47 2016 +0200 Gergely Nagy
* 63e5782d2cdf0ee282ad434c773463d9da9db6b3 Sat Aug 13 10:43:22 2016 +0200 Gergely Nagy
* fa06a163607e8c6c4bd0968c2de96a9a298b777c Sat Aug 13 10:46:38 2016 +0200 Gergely Nagy
* 0b6861827faea747345ea38202d64c8004ab128c Sat Aug 13 11:11:22 2016 +0200 Gergely Nagy
* 857aa5bef6a74f8785a7039feea5286c07bf7067 Sat Aug 13 11:14:42 2016 +0200 Gergely Nagy
* 234dd276cf03be6fd6961473e9d9c8f35deec682 Sun Aug 14 10:37:51 2016 +0200 Gergely Nagy
* a312cbf712764277e0dbbbb99410c2f6fc6c7484 Sun Aug 14 14:34:52 2016 +0200 Gergely Nagy
* 43d08629cf275d0b32281ffe8785258fff226b49 Mon Aug 15 10:02:05 2016 +0200 Gergely Nagy
* e8845f0daf8dc7a7674dc5420cc5a684bbbea09b Mon Aug 15 10:07:13 2016 +0200 Gergely Nagy
* dffdeb50b79d3c623e2ed9fd1c1d82d6d0ae7bf0 Sun Aug 21 20:25:19 2016 +0200 coderkun
* 81594c7883deefedbcd317c72c1b1f1d32e65cd7 Sun Aug 21 21:02:18 2016 +0200 coderkun
* a058ae40e268b34ba5db45f5fd5d557d50fa5437 Wed Aug 24 15:39:23 2016 +0200 Gergely Nagy
* c9ea236fc35d350c0ff33de0af84d3dee7d0eb95 Wed Aug 31 08:21:52 2016 +0200 Gergely Nagy
* a3f5a4cf5839fe29dd37400d72c5e353812002f8 Sun Oct 2 10:35:09 2016 +0200 coderkun
* 5b2e455d3b71bfb90754930d1f22d3e8ce98b927 Mon Oct 10 00:46:20 2016 +0700 Priyadi Iman Nurcahyo
* e7d5dc89f2890007d776f6b613dc9deb473cff22 Sun Oct 23 05:36:26 2016 +0700 Priyadi Iman Nurcahyo
* 4a666c201007eacf13a9031e3c9b156e2e04afe6 Sun Oct 23 19:15:33 2016 +0700 Priyadi Iman Nurcahyo
* 8d60354d5a116b6cb1fc32eac7461eb125543c7d Wed Oct 26 00:48:44 2016 -0400 Jack Humbert
* 30b80a23f3cafd846937b37b249f2df4411e1f5a Mon Jan 9 02:59:10 2017 +0700 Priyadi Iman Nurcahyo
## quantum/process_keycode/process_unicode.h
* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
* 63e5782d2cdf0ee282ad434c773463d9da9db6b3 Sat Aug 13 10:43:22 2016 +0200 Gergely Nagy
* fa06a163607e8c6c4bd0968c2de96a9a298b777c Sat Aug 13 10:46:38 2016 +0200 Gergely Nagy
* 857aa5bef6a74f8785a7039feea5286c07bf7067 Sat Aug 13 11:14:42 2016 +0200 Gergely Nagy
* 234dd276cf03be6fd6961473e9d9c8f35deec682 Sun Aug 14 10:37:51 2016 +0200 Gergely Nagy
* a312cbf712764277e0dbbbb99410c2f6fc6c7484 Sun Aug 14 14:34:52 2016 +0200 Gergely Nagy
* 43d08629cf275d0b32281ffe8785258fff226b49 Mon Aug 15 10:02:05 2016 +0200 Gergely Nagy
* e8845f0daf8dc7a7674dc5420cc5a684bbbea09b Mon Aug 15 10:07:13 2016 +0200 Gergely Nagy
* a058ae40e268b34ba5db45f5fd5d557d50fa5437 Wed Aug 24 15:39:23 2016 +0200 Gergely Nagy
* c9ea236fc35d350c0ff33de0af84d3dee7d0eb95 Wed Aug 31 08:21:52 2016 +0200 Gergely Nagy
* 5b2e455d3b71bfb90754930d1f22d3e8ce98b927 Mon Oct 10 00:46:20 2016 +0700 Priyadi Iman Nurcahyo
* 4a666c201007eacf13a9031e3c9b156e2e04afe6 Sun Oct 23 19:15:33 2016 +0700 Priyadi Iman Nurcahyo
* 6fee7e178f7c949213a124d78de60bc30267d367 Sat Nov 26 23:53:15 2016 +0700 Priyadi Iman Nurcahyo
## quantum/serial_link/LICENSE
* 639cdd363e35c13fe331939d0972aa4db5f5198d Tue Jul 5 23:27:47 2016 +0300 Fred Sundvik
## quantum/serial_link/README.md
* 639cdd363e35c13fe331939d0972aa4db5f5198d Tue Jul 5 23:27:47 2016 +0300 Fred Sundvik
* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
## quantum/serial_link/protocol/byte_stuffer.c
* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
* 0a11460175d6a838c71343c19eb4ce4699936247 Wed Aug 24 22:23:17 2016 +0300 Fred Sundvik
## quantum/serial_link/protocol/byte_stuffer.h
* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
* 0a11460175d6a838c71343c19eb4ce4699936247 Wed Aug 24 22:23:17 2016 +0300 Fred Sundvik
## quantum/serial_link/protocol/frame_router.c
* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
## quantum/serial_link/protocol/frame_router.h
* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
## quantum/serial_link/protocol/frame_validator.c
* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
## quantum/serial_link/protocol/frame_validator.h
* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
## quantum/serial_link/protocol/physical.h
* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
## quantum/serial_link/protocol/transport.c
* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
* bcdf9ab76bf3723e6015d4255d53e7c1e7259b61 Sat Aug 27 14:18:49 2016 +0300 Fred Sundvik
## quantum/serial_link/protocol/transport.h
* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
* bcdf9ab76bf3723e6015d4255d53e7c1e7259b61 Sat Aug 27 14:18:49 2016 +0300 Fred Sundvik
## quantum/serial_link/protocol/triple_buffered_object.c
* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
## quantum/serial_link/protocol/triple_buffered_object.h
* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
## quantum/serial_link/system/serial_link.c
* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
## quantum/serial_link/system/serial_link.h
* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
## quantum/serial_link/tests/byte_stuffer_tests.cpp
* 0a11460175d6a838c71343c19eb4ce4699936247 Wed Aug 24 22:23:17 2016 +0300 Fred Sundvik
## quantum/serial_link/tests/frame_router_tests.cpp
* cdd0913bcc63334fa20f1a7bd46bdce4d4f2843b Sat Aug 27 13:43:46 2016 +0300 Fred Sundvik
## quantum/serial_link/tests/frame_validator_tests.cpp
* b3eba797af74ace19b9f2e762bdd33d9449e3f94 Sat Aug 27 13:54:16 2016 +0300 Fred Sundvik
## quantum/serial_link/tests/Makefile
* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
## quantum/serial_link/tests/rules.mk
* 0a11460175d6a838c71343c19eb4ce4699936247 Wed Aug 24 22:23:17 2016 +0300 Fred Sundvik
* cdd0913bcc63334fa20f1a7bd46bdce4d4f2843b Sat Aug 27 13:43:46 2016 +0300 Fred Sundvik
* b3eba797af74ace19b9f2e762bdd33d9449e3f94 Sat Aug 27 13:54:16 2016 +0300 Fred Sundvik
* bcdf9ab76bf3723e6015d4255d53e7c1e7259b61 Sat Aug 27 14:18:49 2016 +0300 Fred Sundvik
* ffb0a126f5b2484eda7f6b1c62ea61924eec6521 Sat Aug 27 14:25:52 2016 +0300 Fred Sundvik
## quantum/serial_link/tests/testlist.mk
* 6d7cd639a5e4503f00162c7cfa4bc7302b82c71c Sun Aug 21 16:29:54 2016 +0300 Fred Sundvik
* ffb0a126f5b2484eda7f6b1c62ea61924eec6521 Sat Aug 27 14:25:52 2016 +0300 Fred Sundvik
## quantum/serial_link/tests/transport_tests.cpp
* bcdf9ab76bf3723e6015d4255d53e7c1e7259b61 Sat Aug 27 14:18:49 2016 +0300 Fred Sundvik
## quantum/serial_link/tests/triple_buffered_object_tests.cpp
* ffb0a126f5b2484eda7f6b1c62ea61924eec6521 Sat Aug 27 14:25:52 2016 +0300 Fred Sundvik
## quantum/template/config.h
* 6f3141965e88c4ee0ebf7c18a243e4c2d9c5021b Tue Oct 27 14:33:18 2015 -0400 Jack Humbert
* 24f2698fba0055128eb90fbde793e3c84900df69 Sat Jan 23 20:45:52 2016 -0500 Jack Humbert
* 577971ab07a49405e1dcd8e5f75b3ecb87e710b9 Mon Mar 28 00:03:21 2016 -0500 IBNobody
* 1d13aa933bbb57bf0c1fe0196981b81233c3df97 Mon Mar 28 19:45:20 2016 -0500 IBNobody
* aaa758f1d3f97dda39879f2b055ad2da9680adfe Mon May 23 20:42:21 2016 -0700 Eric Tang
* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
## quantum/template/Makefile
* 6f3141965e88c4ee0ebf7c18a243e4c2d9c5021b Tue Oct 27 14:33:18 2015 -0400 Jack Humbert
* 6485c7d7dae01c499a7e1f27e7956f12ce0f6901 Thu Nov 5 12:07:03 2015 -0500 Jack Humbert
* 24f2698fba0055128eb90fbde793e3c84900df69 Sat Jan 23 20:45:52 2016 -0500 Jack Humbert
* 577971ab07a49405e1dcd8e5f75b3ecb87e710b9 Mon Mar 28 00:03:21 2016 -0500 IBNobody
* 0656f2fa10e25e160617c3e5d14cfbae35dd9c8d Fri Apr 29 22:19:40 2016 -0400 Jack Humbert
* 38987d4c1589d2d457459f42e179be24b712be30 Sat May 28 12:05:17 2016 -0400 Jack Humbert
* d9e4dad0a828a8a904f44dda090a4d6d08fe2948 Sat Jun 11 13:31:31 2016 -0400 Jack Humbert
* a8375fa15a6ca9285eb15ae89bcda898349e06f8 Tue Jun 21 10:21:43 2016 -0400 Jack Humbert
* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
* ab4d7adbb96fa034fd20364247d615f527661594 Fri Aug 19 09:06:28 2016 +0300 Fred Sundvik
## quantum/template/readme.md
* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
* 1f5838a28679975f689e35471a35720ed5c7e7c5 Sat Aug 27 23:29:37 2016 +0300 Fred Sundvik
## quantum/template/rules.mk
* ab4d7adbb96fa034fd20364247d615f527661594 Fri Aug 19 09:06:28 2016 +0300 Fred Sundvik
## quantum/template/template.c
* 6f3141965e88c4ee0ebf7c18a243e4c2d9c5021b Tue Oct 27 14:33:18 2015 -0400 Jack Humbert
* 641859df84bf40025b2c14319d1a168a435562e2 Thu Mar 10 11:28:34 2016 -0500 yoyoerx
* eba9a7d74db0be548cddc107f0370dabf43b017f Tue Mar 15 23:52:51 2016 -0500 IBNobody
* ec62d9e85cab5cf166241b0536120d005fa7c898 Tue Mar 22 20:39:05 2016 -0500 IBNobody
* 3d56ec052ed485d4b717da930c4024b4a3f792e0 Tue Mar 22 21:06:22 2016 -0500 IBNobody
* 2181be029e01d9cf46ae3cadcdf25f5bca02c631 Mon Mar 28 16:13:37 2016 +0200 Damien Pollet
* 0656f2fa10e25e160617c3e5d14cfbae35dd9c8d Fri Apr 29 22:19:40 2016 -0400 Jack Humbert
* 1a8c0dd22d6a2255511d0db6a456315541b5815b Sun May 15 00:27:32 2016 -0400 Erez Zukerman
* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
* 589df84d6cd19ad7d776cc19bcddade1cd178ddc Thu Jul 7 09:58:44 2016 -0400 Jack Humbert
* c1dfb636ef61159456bdb24f4fee3f27e5babbeb Thu Jul 7 12:22:10 2016 -0400 Jack Humbert
## quantum/template/template.h
* 6f3141965e88c4ee0ebf7c18a243e4c2d9c5021b Tue Oct 27 14:33:18 2015 -0400 Jack Humbert
* 24f2698fba0055128eb90fbde793e3c84900df69 Sat Jan 23 20:45:52 2016 -0500 Jack Humbert
* ee1b94045e5bebda517119cb1853b0ab3fd0f499 Fri Mar 4 10:53:58 2016 -0500 Noah Andrews
* 641859df84bf40025b2c14319d1a168a435562e2 Thu Mar 10 11:28:34 2016 -0500 yoyoerx
* eba9a7d74db0be548cddc107f0370dabf43b017f Tue Mar 15 23:52:51 2016 -0500 IBNobody
* ec62d9e85cab5cf166241b0536120d005fa7c898 Tue Mar 22 20:39:05 2016 -0500 IBNobody
* 2181be029e01d9cf46ae3cadcdf25f5bca02c631 Mon Mar 28 16:13:37 2016 +0200 Damien Pollet
* 0656f2fa10e25e160617c3e5d14cfbae35dd9c8d Fri Apr 29 22:19:40 2016 -0400 Jack Humbert
* 1a8c0dd22d6a2255511d0db6a456315541b5815b Sun May 15 00:27:32 2016 -0400 Erez Zukerman
* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
## quantum/template/keymaps/default/config.h
* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
## quantum/template/keymaps/default/keymap.c
* d9e4dad0a828a8a904f44dda090a4d6d08fe2948 Sat Jun 11 13:31:31 2016 -0400 Jack Humbert
* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
## quantum/template/keymaps/default/Makefile
* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
## quantum/template/keymaps/default/readme.md
* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
## quantum/tools/eeprom_reset.hex
* 0b0ec82427aff54481103559066213056b6d7598 Sat Apr 16 00:01:22 2016 -0400 Jack Humbert
## quantum/tools/readme.md
* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
## quantum/visualizer/lcd_backlight.c
* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
## quantum/visualizer/lcd_backlight.h
* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
## quantum/visualizer/led_test.c
* 6c296557909501b71fe344ce379e74094cf77c8e Wed Jul 6 20:30:58 2016 +0300 Fred Sundvik
* 07d0d5cbe48d7afaf0bc8c9916d40179ec51cb42 Thu Jul 7 12:46:10 2016 +0300 Fred Sundvik
## quantum/visualizer/led_test.h
* 6c296557909501b71fe344ce379e74094cf77c8e Wed Jul 6 20:30:58 2016 +0300 Fred Sundvik
## quantum/visualizer/LICENSE.md
* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
## quantum/visualizer/readme.md
* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
## quantum/visualizer/visualizer.c
* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
* 6c296557909501b71fe344ce379e74094cf77c8e Wed Jul 6 20:30:58 2016 +0300 Fred Sundvik
* 70797bb8f21c72cba15b314b2d0a6684bfedc369 Thu Jul 7 00:20:20 2016 +0300 Fred Sundvik
* 7229751ba9d402b2a6c9dc1b7b29385b5162fe41 Thu Jul 7 14:01:20 2016 +0300 Fred Sundvik
* dae7c9bfb3325412c542fbbe4342c9c8e0fc1904 Thu Jul 7 14:12:56 2016 +0300 Fred Sundvik
* 9eb8d05246fba4f46c04b8fa1884b8f2d2ee0664 Tue Jan 17 21:47:07 2017 -0500 SjB
## quantum/visualizer/visualizer.h
* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
* 6c296557909501b71fe344ce379e74094cf77c8e Wed Jul 6 20:30:58 2016 +0300 Fred Sundvik
* 70797bb8f21c72cba15b314b2d0a6684bfedc369 Thu Jul 7 00:20:20 2016 +0300 Fred Sundvik
* 9eb8d05246fba4f46c04b8fa1884b8f2d2ee0664 Tue Jan 17 21:47:07 2017 -0500 SjB
## quantum/visualizer/visualizer.mk
* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
* 6c296557909501b71fe344ce379e74094cf77c8e Wed Jul 6 20:30:58 2016 +0300 Fred Sundvik
* 70797bb8f21c72cba15b314b2d0a6684bfedc369 Thu Jul 7 00:20:20 2016 +0300 Fred Sundvik
* 07d0d5cbe48d7afaf0bc8c9916d40179ec51cb42 Thu Jul 7 12:46:10 2016 +0300 Fred Sundvik
* 7229751ba9d402b2a6c9dc1b7b29385b5162fe41 Thu Jul 7 14:01:20 2016 +0300 Fred Sundvik
* aaac254ebce2005272e7385488b5690bbbe6d7c8 Thu Jul 7 14:29:53 2016 +0300 Fred Sundvik
* caedec92d2c22480313c43a364408fb920c55364 Thu Jul 7 14:42:16 2016 +0300 Fred Sundvik
## quantum/visualizer/example_integration/callbacks.c
* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
## quantum/visualizer/example_integration/gfxconf.h
* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
## quantum/visualizer/example_integration/lcd_backlight_hal.c
* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
## quantum/visualizer/example_integration/visualizer_user.c
* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik

@ -1,8 +1,10 @@
# Macros - Send multiple keystrokes when pressing just one key # Macros
QMK has a number of ways to define and use macros. These can do anything you want- type common phrases for you, copypasta, repetitive game movements, or even help you code. Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want- type common phrases for you, copypasta, repetitive game movements, or even help you code.
{% hint style='danger' %}
**Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets ahold of your keyboard will be able to access that information by opening a text editor. **Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets ahold of your keyboard will be able to access that information by opening a text editor.
{% endhint %}
# Macro Definitions # Macro Definitions
@ -141,7 +143,7 @@ This will clear all mods currently pressed.
This will clear all keys besides the mods currently pressed. This will clear all keys besides the mods currently pressed.
# Advanced Example: Single-key copy/paste (hold to copy, tap to paste) # Advanced Example: Single-key copy/paste
This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V` when released. This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V` when released.

@ -48,7 +48,7 @@ Here are some examples commands
* `make ergodox-infinity-algernon-clean` will clean the build output of the Ergodox Infinity keyboard. This example uses the full syntax and can be run from any folder with a `Makefile` * `make ergodox-infinity-algernon-clean` will clean the build output of the Ergodox Infinity keyboard. This example uses the full syntax and can be run from any folder with a `Makefile`
* `make dfu COLOR=false` from within a keymap folder, builds and uploads the keymap, but without color output. * `make dfu COLOR=false` from within a keymap folder, builds and uploads the keymap, but without color output.
## The `Makefile` # The `Makefile`
There are 5 different `make` and `Makefile` locations: There are 5 different `make` and `Makefile` locations:
@ -62,7 +62,7 @@ The root contains the code used to automatically figure out which keymap or keym
For keyboards and subprojects, the make files are split in two parts `Makefile` and `rules.mk`. All settings can be found in the `rules.mk` file, while the `Makefile` is just there for support and including the root `Makefile`. Keymaps contain just one `Makefile` for simplicity. For keyboards and subprojects, the make files are split in two parts `Makefile` and `rules.mk`. All settings can be found in the `rules.mk` file, while the `Makefile` is just there for support and including the root `Makefile`. Keymaps contain just one `Makefile` for simplicity.
### Makefile options ## Makefile options
Set these variables to `no` to disable them, and `yes` to enable them. Set these variables to `no` to disable them, and `yes` to enable them.
@ -158,7 +158,7 @@ This enables using the Quantum SYSEX API to send strings (somewhere?)
This consumes about 5390 bytes. This consumes about 5390 bytes.
### Customizing Makefile options on a per-keymap basis ## Customizing Makefile options on a per-keymap basis
If your keymap directory has a file called `Makefile` (note the filename), any Makefile options you set in that file will take precedence over other Makefile options for your particular keyboard. If your keymap directory has a file called `Makefile` (note the filename), any Makefile options you set in that file will take precedence over other Makefile options for your particular keyboard.

@ -1,36 +0,0 @@
## supported projects
### PS/2 converter
Confirmed it works on NXP LPC11U35.
- http://developer.mbed.org/platforms/TG-LPC11U35-501/
### Infinity keyboard
It runs on Freescale MK20DX128.
## compile error: cstddef
Experienced this with arm-none-eabi-gcc (4.8.2-14ubuntu1+6) 4.8.2 on ubuntu 14.04.
And resolved with 4.9.3 installed from:
- https://launchpad.net/gcc-arm-embedded
- https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded
```
$ make -f Makefile.mbed
mkdir -p build/.
arm-none-eabi-g++ -include config_mbed.h -mcpu=cortex-m0 -mthumb -c -g -fno-common -fmessage-length=0 -Wall -fno-exceptions -ffunction-sections -fdata-sections -fomit-frame-pointer -fshort-wchar -fno-builtin -MMD -MP -DNDEBUG -Os -DTARGET_LPC11U35_401 -DTARGET_M0 -DTARGET_NXP -DTARGET_LPC11UXX -DTOOLCHAIN_GCC_ARM -DTOOLCHAIN_GCC -D__CORTEX_M0 -DARM_MATH_CM0 -DMBED_BUILD_TIMESTAMP=1399108688.49 -D__MBED__=1 -std=gnu++98 -I. -I../../mbed-sdk/libraries/mbed/targets -I../../mbed-sdk/libraries/mbed/targets/cmsis -I../../mbed-sdk/libraries/mbed/targets/cmsis/TARGET_NXP -I../../mbed-sdk/libraries/mbed/targets/cmsis/TARGET_NXP/TARGET_LPC11UXX -I../../mbed-sdk/libraries/mbed/targets/cmsis/TARGET_NXP/TARGET_LPC11UXX/TOOLCHAIN_GCC_ARM -I../../mbed-sdk/libraries/mbed/targets/cmsis/TARGET_NXP/TARGET_LPC11UXX/TOOLCHAIN_GCC_ARM/TARGET_LPC11U35_501 -I../../mbed-sdk/libraries/mbed/targets/hal -I../../mbed-sdk/libraries/mbed/targets/hal/TARGET_NXP -I../../mbed-sdk/libraries/mbed/targets/hal/TARGET_NXP/TARGET_LPC11UXX -I../../mbed-sdk/libraries/mbed/targets/hal/TARGET_NXP/TARGET_LPC11UXX/TARGET_MCU_LPC11U35_501 -I../../mbed-sdk/libraries/mbed/targets/hal/TARGET_NXP/TARGET_LPC11UXX/TARGET_MCU_LPC11U35_501/TARGET_LPC11U35_501 -I../../mbed-sdk/libraries/mbed -I../../mbed-sdk/libraries/mbed/hal -I../../mbed-sdk/libraries/mbed/api -I../../mbed-sdk/libraries/mbed/common -I../../mbed-sdk/libraries/USBDevice -I../../mbed-sdk/libraries/USBDevice/USBHID -I../../mbed-sdk/libraries/USBDevice/USBDevice -I../../mbed-sdk/libraries/USBDevice/USBAudio -I../../mbed-sdk/libraries/USBDevice/USBSerial -I../../mbed-sdk/libraries/USBDevice/USBMSD -I../../mbed-sdk/libraries/USBDevice/USBMIDI -I../../protocol/mbed -I../../common -I../../protocol -o build/./main.o main.cpp
In file included from ../../mbed-sdk/libraries/mbed/api/mbed.h:21:0,
from main.cpp:1:
../../mbed-sdk/libraries/mbed/api/platform.h:25:19: fatal error: cstddef: No such file or directory
#include <cstddef>
^
compilation terminated.
make: *** [build/./main.o] Error 1
[13:13] noname@desk:/mnt/old_root/home/noname/tmp/tmk_keyboard/converter/ps2_usb
$ arm-none-eabi-gcc --version
arm-none-eabi-gcc (4.8.2-14ubuntu1+6) 4.8.2
Copyright (C) 2013 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
```

@ -1,21 +0,0 @@
In rare circumstances, your keyboard/device can become unwritable, and `dfu-programmer` will give you an error like this:
Erasing flash... Success
Checking memory from 0x0 to 0x6FFF... Empty.
Checking memory from 0x0 to 0x607F... Empty.
0% 100% Programming 0x6080 bytes...
[ X ERROR
Memory write error, use debug for more info.
Currently the only way to solve this is to [reprogram the chip via ISP](https://www.reddit.com/r/olkb/comments/4rjzen/flashing_error_on_mac_os_x/d52rj8o/). This requires another device to be hooked up to a couple of exposed pins on the PCB. __[We now have a guide on ISP flashing](isp_flashing_guide.md)__ and [this is where things are on the Planck PCB](http://imgur.com/lvbxbHt).
An example command to flash the board once things are hooked up is:
avrdude -c usbtiny -p m32u4 -U flash:w:planck_default_rev4.hex
Research is still being done on why this happens, but here are some cases:
* [`make -f Makefile.rn42 dfu` and not the dfu-programmer commands worked for @tybenz](https://github.com/tmk/tmk_keyboard/issues/316) - also see [the hhkb keyboard on tmk](https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hhkb)
* [Doing a force erase works here](https://geekhack.org/index.php?topic=12047.msg1520147#msg1520147)
* [`dfu-programmer atmega32u4 erase --force` works here as well](https://forum.fhem.de/index.php?topic=29777.0) [DE]
* [Unresolved, but some data dumps](https://github.com/dfu-programmer/dfu-programmer/issues/29)

@ -1,17 +1,81 @@
# Can I increase the speed of the mouse keys? # Mousekeys
**Q:** The default speed for controlling the mouse with the keyboard is slow. I've tried increasing the mouse's sensitivity at work using xset m and it worked, although sometimes it changes by itself for some reason. At home, on Arch Linux, this does not change it. I've looked through the forums and resolved to use libinput using xinput but using that I only manage to change the speed of the mouse using the actual mouse. The speed of the mouse using the keyboard controls remained unchanged.
Is there perhaps something I can input in the keymap.c to change the sensitivity? Or some other surefire way of increasing the speed?
Thanks!
**A:** In your keymap's config.h: Mousekeys is a feature that allows you to emulate a mouse using your keyboard. You can move the pointer around, click up to 5 buttons, and even scroll in all 4 directions. QMK uses the same algorithm as the X Window System MouseKeysAccel feature. You can read more about it [on Wikipedia](https://en.wikipedia.org/wiki/Mouse_keys).
## Adding Mousekeys To a Keymap
There are two steps to adding Mousekeys support to your keyboard. You must enable support in the Makefile and you must map mouse actions to keys on your keyboard.
### Adding Mousekeys support in the `Makefile`
To add support for Mousekeys you simply need to add a single line to your keymap's `Makefile`:
```
MOUSEKEY_ENABLE = yes
```
You can see an example here: https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/keymaps/mouse_keys/Makefile
### Mapping Mouse Actions To Keyboard Keys
You can use these keycodes within your keymap to map button presses to mouse actions:
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_MS_UP|KC_MS_U|Mouse Cursor Up|
|KC_MS_DOWN|KC_MS_D|Mouse Cursor Down|
|KC_MS_LEFT|KC_MS_L|Mouse Cursor Left|
|KC_MS_RIGHT|KC_MS_R|Mouse Cursor Right|
|KC_MS_BTN1|KC_BTN1|Mouse Button 1|
|KC_MS_BTN2|KC_BTN2|Mouse Button 2|
|KC_MS_BTN3|KC_BTN3|Mouse Button 3|
|KC_MS_BTN4|KC_BTN4|Mouse Button 4|
|KC_MS_BTN5|KC_BTN5|Mouse Button 5|
|KC_MS_WH_UP|KC_WH_U|Mouse Wheel Up|
|KC_MS_WH_DOWN|KC_WH_D|Mouse Wheel Down|
|KC_MS_WH_LEFT|KC_WH_L|Mouse Wheel Left|
|KC_MS_WH_RIGHT|KC_WH_R|Mouse Wheel Right|
|KC_MS_ACCEL0|KC_ACL0|Set Mouse Acceleration Speed to 0|
|KC_MS_ACCEL1|KC_ACL1|Set Mouse Acceleration Speed to 1|
|KC_MS_ACCEL2|KC_ACL2|Set Mouse Acceleration Speed to 2|
You can see an example in the `_ML` here: https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/keymaps/mouse_keys/keymap.c#L46
## Configuring the behavior of Mousekeys
The default speed for controlling the mouse with the keyboard is intentionaly slow. You can adjust these parameters by adding these settings to your keymap's `config.h` file. All times are specified in miliseconds (ms).
``` ```
#define MOUSEKEY_INTERVAL 20 #define MOUSEKEY_DELAY 300
#define MOUSEKEY_DELAY 0 #define MOUSEKEY_INTERVAL 50
#define MOUSEKEY_TIME_TO_MAX 60 #define MOUSEKEY_MAX_SPEED 10
#define MOUSEKEY_MAX_SPEED 7 #define MOUSEKEY_TIME_TO_MAX 20
#define MOUSEKEY_WHEEL_DELAY 0 #define MOUSEKEY_WHEEL_MAX_SPEED 8
#define MOUSEKEY_WHEEL_TIME_TO_MAX 40
``` ```
Tweak away. A lower interval or higher max speed will effectively make the mouse move faster. Time-to-max controls acceleration. (See [this Reddit thread for the original discussion](https://www.reddit.com/r/ErgoDoxEZ/comments/61fwr2/a_reliable_way_to_increase_the_speed_of_the_mouse/)).
### `MOUSEKEY_DELAY`
When one of the mouse movement buttons is pressed this setting is used to define the delay between that button press and the mouse cursor moving. Some people find that small movements are impossible if this setting is too low, while settings that are too high feel sluggish.
### `MOUSEKEY_INTERVAL`
When a movement key is held down this specifies how long to wait between each movement report. Lower settings will translate into an effectively higher mouse speed.
### `MOUSEKEY_MAX_SPEED`
As a movement key is held down the speed of the mouse cursor will increase until it reaches `MOUSEKEY_MAX_SPEED`.
### `MOUSEKEY_TIME_TO_MAX`
How long you want to hold down a movement key for until `MOUSEKEY_MAX_SPEED` is reached. This controls how quickly your cursor will accelerate.
### `MOUSEKEY_WHEEL_MAX_SPEED`
The top speed for scrolling movements.
### `MOUSEKEY_WHEEL_TIME_TO_MAX`
How long you want to hold down a scroll key for until `MOUSEKEY_WHEEL_MAX_SPEED` is reached. This controls how quickling your scrolling will accelerate.

@ -1,62 +0,0 @@
Other Keyboard Firmware Projects
================================
## PJRC USB Keyboard/Mouse Example[USB][PJRC][Teensy][AVR]
- <http://www.pjrc.com/teensy/usb_keyboard.html>
- <http://www.pjrc.com/teensy/usb_mouse.html>
## kbupgrade[USB][V-USB][AVR]
- <http://github.com/rhomann/kbupgrade>
- <http://geekhack.org/showwiki.php?title=Island:8406>
## c64key[USB][V-USB][AVR]
- <http://symlink.dk/projects/c64key/>
## rump[USB][V-USB][AVR]
- <http://mg8.org/rump/>
- <http://github.com/clee/rump>
## dulcimer[USB][V-USB][AVR]
- <http://www.schatenseite.de/dulcimer.html>
## humblehacker-keyboard[USB][LUFA][AVR][Ergo]
- <http://github.com/humblehacker>
- <http://www.humblehacker.com/keyboard/>
- <http://geekhack.org/showwiki.php?title=Island:6292>
## ps2avr[PS/2][AVR]
- <http://sourceforge.net/projects/ps2avr/>
## ErgoDox[Ergo][Split][USB][AVR]
- <http://geekhack.org/index.php?topic=22780.0>
- <https://github.com/benblazak/ergodox-firmware>
- <https://github.com/cub-uanic/tmk_keyboard>
## Suka's keyboard collection[Ergo][Split][3DPrinting][USB][AVR]
- <http://deskthority.net/workshop-f7/my-diy-keyboard-collection-or-how-i-became-a-kb-geek-t2534.html>
- <https://github.com/frobiac/adnw>
## bpiphany's AVR-Keyboard[PJRC][AVR][USB]
- <https://github.com/BathroomEpiphanies/AVR-Keyboard>
- <http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions>
- <http://deskthority.net/wiki/Phantom>
## USB-USB keyboard remapper[converter][USB-USB][AVR][Arduino]
- <http://forum.colemak.com/viewtopic.php?pid=10837>
- <https://github.com/darkytoothpaste/keymapper>
## USB-USB converter threads[converter][USB-USB]
- <http://deskthority.net/workshop-f7/is-remapping-a-usb-keyboard-using-teensy-possible-t2841-30.html>
- <http://geekhack.org/index.php?topic=19458.0>
## kbdbabel.org[converter][vintage][protocol][8051]
Great resource of vintage keyboard protocol information and code
- <http://www.kbdbabel.org/>
## Haata's kiibohd Controller[converter][vintage][protocol][AVR][PJRC][Cortex]
A lots of vintage keyboard protocol supports
- <http://gitorious.org/kiibohd-controller>
## Kinesis ergonomic keyboard firmware replacement[V-USB][LUFA][Ergo]
- <https://github.com/chrisandreae/kinesis-firmware>

@ -1,151 +0,0 @@
# Planck Firmware Guide
## Setting up the environment
### Windows
1. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
2. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
3. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
4. Right-click on the 1-setup-path-win batch script, select "Run as administrator", and accept the User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
5. Right-click on the 2-setup-environment-win batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
### Mac
If you're using homebrew, you can use the following commands:
brew tap osx-cross/avr
brew install avr-libc
brew install dfu-programmer
Otherwise, these instructions will work:
1. Install Xcode from the App Store.
2. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
3. Install [DFU-Programmer][dfu-prog].
### Linux
1. Install AVR GCC with your favorite package manager.
2. Install [DFU-Programmer][dfu-prog].
Note that, since it will be directly accessing USB hardware, the
`dfu-programmer` program needs to be run as root.
## Verify Your Installation
1. Clone the following repository: https://github.com/qmk/qmk_firmware
2. Open a Terminal and `cd` into `qmk_firmware/keyboards/planck`
3. Run `make`. This should output a lot of information about the build process.
## Using the built-in functions
Here is a list of some of the functions available from the command line:
* `make clean`: clean the environment - may be required in-between builds
* `make`: compile the code
* `make KEYMAP=<keymap>`: compile with the extended keymap file `extended_keymaps/extended_keymap_<keymap>.c`
* `make dfu`: build and flash the layout to the PCB
* `make dfu-force`: build and force-flash the layout to the PCB (may be require for first flash)
Generally, the instructions to flash the PCB are as follows:
1. Make changes to the appropriate keymap file
2. Save the file
3. `make clean`
4. Press the reset button on the PCB/press the key with the `RESET` keycode
5. `make <arguments> dfu` - use the necessary `KEYMAP=<keymap>` and/or `COMMON=true` arguments here.
## Troubleshooting
If you see something like this
0 [main] sh 13384 sync_with_child: child 9716(0x178) died before initialization with status code 0xC0000142
440 [main] sh 13384 sync_with_child: *** child state waiting for longjmp
/usr/bin/sh: fork: Resource temporarily unavailable
after running 'make' on Windows than you are encountering a very popular issue with WinAVR on Windows 8.1 and 10.
You can easily fix this problem by replacing msys-1.0.dll in WinAVR/utils/bin with [this one](http://www.madwizard.org/download/electronics/msys-1.0-vista64.zip).
Restart your system and everything should work fine!
If you see this
dfu-programmer atmega32u4 erase
process_begin: CreateProcess(NULL, dfu-programmer atmega32u4 erase, ...) failed.
make (e=2): The system cannot find the file specified.
make: *** [dfu] Error 2
when trying to 'make dfu' on Windows you need to copy the dfu-programmer.exe to qmk_firmware/keyboards/planck.
## Quantum MK Firmware
### Keymap
Unlike the other keymaps, prefixing the keycodes with `KC_` is required. A full list of the keycodes is available [here](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/doc/keycode.txt). For the keycodes available only in the extended keymap, see this [header file](https://github.com/qmk/qmk_firmware/blob/master/quantum/keymap_common.h).
You can use modifiers with keycodes like this:
LCTL(KC_C)
Which will generate Ctrl+c. These are daisy-chainable, meaning you can do things like:
LCTL(LALT(KC_C))
That will generate Ctrl+Alt+c. The entire list of these functions is here:
* `LCTL()`: Left control
* `LSFT()` / `S()`: Left shift
* `LALT()`: Left alt/opt
* `LGUI()`: Left win/cmd
* `RCTL()`: Right control
* `RSFT()`: Right shift
* `RALT()`: Right alt/opt
* `RGUI()`: Right win/cmd
`S(KC_1)`-like entries are useful in writing keymaps for the Planck.
### Other keycodes
A number of other keycodes have been added that you may find useful:
* `CM_<key>`: the Colemak equivalent of a key (in place of `KC_<key>`), when using Colemak in software (`CM_O` generates `KC_SCLN`)
* `RESET`: jump to bootloader for flashing (same as press the reset button)
* `BL_STEP`: step through the backlight brightnesses
* `BL_<0-15>`: set backlight brightness to 0-15
* `BL_DEC`: lower the backlight brightness
* `BL_INC`: raise the backlight brightness
* `BL_TOGG`: toggle the backlight on/off
### Function layers
The extended keymap extends the number of function layers from 32 to the near-infinite value of 256. Rather than using `FN<num>` notation (still available, but limited to `FN0`-`FN31`), you can use the `FUNC(<num>)` notation. `F(<num>)` is a shortcut for this.
The function actions are unchanged, and you can see the full list of them [here](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_code.h). They are explained in detail [here](keymap.md#2-action).
### Macros
Macros have been setup in the `keymaps/keymap_default.c` file so that you can use `M(<num>)` to access a macro in the `action_get_macro` section on your keymap. The switch/case structure you see here is required, and is setup for `M(0)` - you'll need to copy and paste the code to look like this (e.g. to support `M(3)`):
switch(id) {
case 0:
return MACRODOWN(TYPE(KC_A), END);
break;
case 1:
return MACRODOWN(TYPE(KC_B), END);
break;
case 2:
return MACRODOWN(TYPE(KC_C), END);
break;
case 3:
return MACRODOWN(TYPE(KC_D), END);
break;
}
return MACRO_NONE;
`MACRODOWN()` is a shortcut for `(record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)` which tells the macro to execute when the key is pressed. Without this, the macro will be executed on both the down and up stroke.
[cygwin]: https://www.cygwin.com/
[mingw]: http://www.mingw.org/
[mhv]: https://infernoembedded.com/products/avr-tools
[winavr]: http://winavr.sourceforge.net/
[crosspack]: http://www.obdev.at/products/crosspack/index.html
[dfu-prog]: http://dfu-programmer.sourceforge.net/

@ -1,14 +0,0 @@
= Previously Asked Questions
:toc:
:toc-placement: preamble
toc::[]
= Question thread
http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177-270.html
= Questions
== Columns beyond 16(uint16_t) cannot be read
* https://github.com/tmk/tmk_keyboard/wiki/FAQ#cant-read-comlumn-of-matrix-beyond-16
* http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177-270.html#p247051
* http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279

@ -0,0 +1,349 @@
# Quantum Keycodes
All keycodes within quantum are numbers between `0x0000` and `0xFFFF`. Within your `keymap.c` it may look like you have functions and other special cases, but ultimately the C preprocessor will translate those into a single 4 byte integer. QMK has reserved `0x0000` through `0x00FF` for standard keycodes. These are keycodes such as `KC_A`, `KC_1`, and `KC_LCTL`, which are basic keys defined in the USB HID specification.
On this page we have documented keycodes between `0x00FF` and `0xFFFF` which are used to implement advanced quantum features. If you define your own custom keycodes they will be put into this range as well. Keycodes above `0x00FF` may not be used with any of the mod/layer-tap keys listed
## QMK keycodes
|Name|Description|
|----|-----------|
|`RESET`|Put the keyboard into DFU mode for flashing|
|`DEBUG`|Toggles debug mode|
|`KC_GESC`/`GRAVE_ESC`|Acts as escape when pressed normally but when pressed with Shift or GUI will send a `~`|
|`KC_LSPO`|Left shift when held, open paranthesis when tapped|
|`KC_RSPC`|Right shift when held, close paranthesis when tapped|
|`KC_LEAD`|The [leader key](leader_key.md)|
|`FUNC(n)`/`F(n)`|Call `fn_action(n)`|
|`M(n)`|to call macro n|
|`MACROTAP(n)`|to macro-tap n idk FIXME|
## Bootmagic Keycodes
Shortcuts for bootmagic options (these work even when bootmagic is off.)
|Name|Description|
|----|-----------|
|`MAGIC_SWAP_CONTROL_CAPSLOCK`|Swap Capslock and Left Control|
|`MAGIC_CAPSLOCK_TO_CONTROL`|Treat Capslock like a Control Key|
|`MAGIC_SWAP_LALT_LGUI`|Swap the left Alt and GUI keys|
|`MAGIC_SWAP_RALT_RGUI`|Swap the right Alt and GUI keys|
|`MAGIC_NO_GUI`|Disable the GUI key|
|`MAGIC_SWAP_GRAVE_ESC`|Swap the Grave and Esc key.|
|`MAGIC_SWAP_BACKSLASH_BACKSPACE`|Swap backslack and backspace|
|`MAGIC_HOST_NKRO`|Force NKRO on|
|`MAGIC_SWAP_ALT_GUI`/`AG_SWAP`|Swap Alt and Gui on both sides|
|`MAGIC_UNSWAP_CONTROL_CAPSLOCK`|Disable the Control/Capslock swap|
|`MAGIC_UNCAPSLOCK_TO_CONTROL`|Disable treating Capslock like Control |
|`MAGIC_UNSWAP_LALT_LGUI`|Disable Left Alt and GUI switching|
|`MAGIC_UNSWAP_RALT_RGUI`|Disable Right Alt and GUI switching|
|`MAGIC_UNNO_GUI`|Enable the GUI key |
|`MAGIC_UNSWAP_GRAVE_ESC`|Disable the Grave/Esc swap |
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`|Disable the backslash/backspace swap|
|`MAGIC_UNHOST_NKRO`|Force NKRO off|
|`MAGIC_UNSWAP_ALT_GUI`/`AG_NORM`|Disable the Alt/GUI switching|
|`MAGIC_TOGGLE_NKRO`|Turn NKRO on or off|
## Audio
```c
#ifdef AUDIO_ENABLE
AU_ON,
AU_OFF,
AU_TOG,
#ifdef FAUXCLICKY_ENABLE
FC_ON,
FC_OFF,
FC_TOG,
#endif
// Music mode on/off/toggle
MU_ON,
MU_OFF,
MU_TOG,
// Music voice iterate
MUV_IN,
MUV_DE,
#endif
```
### Midi
#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
MI_ON, // send midi notes when music mode is enabled
MI_OFF, // don't send midi notes when music mode is enabled
#endif
MIDI_TONE_MIN,
MIDI_TONE_MAX
MI_C = MIDI_TONE_MIN,
MI_Cs,
MI_Db = MI_Cs,
MI_D,
MI_Ds,
MI_Eb = MI_Ds,
MI_E,
MI_F,
MI_Fs,
MI_Gb = MI_Fs,
MI_G,
MI_Gs,
MI_Ab = MI_Gs,
MI_A,
MI_As,
MI_Bb = MI_As,
MI_B,
MIDI_TONE_KEYCODE_OCTAVES > 1
where x = 1-5:
MI_C_x,
MI_Cs_x,
MI_Db_x = MI_Cs_x,
MI_D_x,
MI_Ds_x,
MI_Eb_x = MI_Ds_x,
MI_E_x,
MI_F_x,
MI_Fs_x,
MI_Gb_x = MI_Fs_x,
MI_G_x,
MI_Gs_x,
MI_Ab_x = MI_Gs_x,
MI_A_x,
MI_As_x,
MI_Bb_x = MI_As_x,
MI_B_x,
MI_OCT_Nx 1-2
MI_OCT_x 0-7
MIDI_OCTAVE_MIN = MI_OCT_N2,
MIDI_OCTAVE_MAX = MI_OCT_7,
MI_OCTD, // octave down
MI_OCTU, // octave up
MI_TRNS_Nx 1-6
MI_TRNS_x 0-6
MIDI_TRANSPOSE_MIN = MI_TRNS_N6,
MIDI_TRANSPOSE_MAX = MI_TRNS_6,
MI_TRNSD, // transpose down
MI_TRNSU, // transpose up
MI_VEL_x 1-10
MIDI_VELOCITY_MIN = MI_VEL_1,
MIDI_VELOCITY_MAX = MI_VEL_9,
MI_VELD, // velocity down
MI_VELU, // velocity up
MI_CHx 1-16
MIDI_CHANNEL_MIN = MI_CH1
MIDI_CHANNEL_MAX = MI_CH16,
MI_CHD, // previous channel
MI_CHU, // next channel
MI_ALLOFF, // all notes off
MI_SUS, // sustain
MI_PORT, // portamento
MI_SOST, // sostenuto
MI_SOFT, // soft pedal
MI_LEG, // legato
MI_MOD, // modulation
MI_MODSD, // decrease modulation speed
MI_MODSU, // increase modulation speed
#endif // MIDI_ADVANCED
## Backlight
These keycodes control the backlight. Most keyboards use this for single color in-switch lighting.
|Name|Description|
|----|-----------|
|`BL_x`|Set a specific backlight level between 0-9|
|`BL_ON`|An alias for `BL_9`|
|`BL_OFF`|An alias for `BL_0`|
|`BL_DEC`|Turn the backlight level down by 1|
|`BL_INC`|Turn the backlight level up by 1|
|`BL_TOGG`|Toggle the backlight on or off|
|`BL_STEP`|Step through backlight levels, wrapping around to 0 when you reach the top.|
## RGBLIGHT WS2818 LEDs
This controls the `RGBLIGHT` functionality. Most keyboards use WS2812 (and compatible) LEDs for underlight or case lighting.
|Name|Description|
|----|-----------|
|`RGB_TOG`|toggle on/off|
|`RGB_MOD`|cycle through modes|
|`RGB_HUI`|hue increase|
|`RGB_HUD`|hue decrease|
|`RGB_SAI`|saturation increase|
|`RGB_SAD`|saturation decrease|
|`RGB_VAI`|value increase|
|`RGB_VAD`|value decrease|
## Thermal Printer (experimental)
|Name|Description|
|----|-----------|
|`PRINT_ON`|Start printing everything the user types|
|`PRINT_OFF`|Stop printing everything the user types|
## Keyboard output selection
This is used when multiple keyboard outputs can be selected. Currently this only allows for switching between USB and Bluetooth on keyboards that support both.
|Name|Description|
|----|-----------|
|`OUT_AUTO`|auto mode|
|`OUT_USB`|usb only|
|`OUT_BT`|bluetooth (when `BLUETOOTH_ENABLE`)|
## Modifiers
These are special keycodes that simulate pressing several modifiers at once.
|Name|Description|
|----|-----------|
|`KC_HYPR`|Hold down LCTL + LSFT + LALT + LGUI|
|`KC_MEH`|Hold down LCTL + LSFT + LALT|
/* FIXME: Should we have these in QMK too?
* |`KC_LCAG`|`LCTL` + `LALT` + `LGUI`|
* |`KC_ALTG`|`RCTL` + `RALT`|
* |`KC_SCMD`/`KC_SWIN`|`LGUI` + `LSFT`|
* |`KC_LCA`|`LCTL` + `LALT`|
*/
### Modifiers with keys
|Name|Description|
|----|-----------|
|`LCTL(kc)`|`LCTL` + `kc`|
|`LSFT(kc)`/`S(kc)`|`LSFT` + `kc`|
|`LALT(kc)`|`LALT` + `kc`|
|`LGUI(kc)`|`LGUI` + `kc`|
|`RCTL(kc)`|`RCTL` + `kc`|
|`RSFT(kc)`|`RSFT` + `kc`|
|`RALT(kc)`|`RALT` + `kc`|
|`RGUI(kc)`|`RGUI` + `kc`|
|`HYPR(kc)`|`LCTL` + `LSFT` + `LALT` + `LGUI` + `kc`|
|`MEH(kc)`|`LCTL` + `LSFT` + `LALT` + `kc`|
|`LCAG(kc)`|`LCTL` + `LALT` + `LGUI` + `kc`|
|`ALTG(kc)`|`RCTL` + `RALT` + `kc`|
|`SCMD(kc)`/`SWIN(kc)`|`LGUI` + `LSFT` + `kc`|
|`LCA(kc)`|`LCTL` + `LALT` + `kc`|
### One Shot Keys
Most modifiers work by being held down while you push another key. You can use `OSM()` to setup a "One Shot" modifier. When you tap a one shot mod it will remain is a pressed state until you press another key.
To specify a your modifier you need to pass the `MOD` form of the key. For example, if you want to setup a One Shot Control you would use `OSM(MOD_LCTL)`.
|Name|Description|
|----|-----------|
|`OSM(mod)`|use mod for one keypress|
|`OSL(layer)`|switch to layer for one keypress|
### Mod-tap keys
These keycodes will press the mod(s) when held, and the key when tapped. They only work with [basic keycodes](basic_keycodes.md).
|Name|Description|
|----|-----------|
|`CTL_T(kc)`/`LCTL_T(kc)`|`LCTL` when held, `kc` when tapped|
|`RCTL_T(kc)`|`RCTL` when held, `kc` when tapped|
|`SFT_T(kc)`/`LSFT_T(kc)`|`LSFT` when held, `kc` when tapped|
|`RSFT_T(kc)`|`RSFT` when held, `kc` when tapped|
|`ALT_T(kc)`/`LALT_T(kc)`|`LALT` when held, `kc` when tapped|
|`RALT_T(kc)`/`ALGR_T(kc)`|`RALT` when held, `kc` when tapped|
|`GUI_T(kc)`/`LGUI_T(kc)`|`LGUI` when held, `kc` when tapped|
|`RGUI_T(kc)`|`RGUI` when held, `kc` when tapped|
|`C_S_T(kc)`|`LCTL` + `LSFT` when held, `kc` when tapped|
|`MEH_T(kc)`|`LCTL` + `LSFT` + `LALT` when held, `kc` when tapped|
|`LCAG_T(kc)`|`LCTL` + `LALT` + `LGUI` when held, `kc` when tapped|
|`RCAG_T(kc)`|`RCTL` + `RALT` + `RGUI` when held, `kc` when tapped|
|`ALL_T(kc)`|`LCTL` + `LSFT` + `LALT` + `LGUI` when held, `kc` when tapped [more info](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|`SCMD_T(kc)`/`SWIN_T(kc)`|`LGUI` + `LSFT` when held, `kc` when tapped|
|`LCA_T(kc)`|`LCTL` + `LALT` when held, `kc` when tapped|
## US ANSI Shifted symbols
These keycodes correspond to characters that are "shifted" on a standard US ANSI keyboards. They do not have dedicated keycodes but are instead typed by holding down shift and then sending a keycode.
It's important to remember that all of these keycodes send a left shift - this may cause unintended actions if unaccounted for. The short code is preferred in most situations.
|Short Name|Long Name|Description|
|----------|---------|-----------|
|`KC_TILD`|`KC_TILDE`|tilde `~`|
|`KC_EXLM`|`KC_EXCLAIM`|exclamation mark `!`|
|`KC_AT`||at sign `@`|
|`KC_HASH`||hash sign `#`|
|`KC_DLR`|`KC_DOLLAR`|dollar sign `$`|
|`KC_PERC`|`KC_PERCENT`|percent sign `%`|
|`KC_CIRC`|`KC_CIRCUMFLEX`|circumflex `^`|
|`KC_AMPR`|`KC_AMPERSAND`|ampersand `&`|
|`KC_ASTR`|`KC_ASTERISK`|asterisk `*`|
|`KC_LPRN`|`KC_LEFT_PAREN`|left parenthesis `(`|
|`KC_RPRN`|`KC_RIGHT_PAREN`|right parenthesis `)`|
|`KC_UNDS`|`KC_UNDERSCORE`|underscore `_`|
|`KC_PLUS`||plus sign `+`|
|`KC_LCBR`|`KC_LEFT_CURLY_BRACE`|left curly brace `{`|
|`KC_RCBR`|`KC_RIGHT_CURLY_BRACE`|right curly brace `}`|
|`KC_LT`/`KC_LABK`|`KC_LEFT_ANGLE_BRACKET`|left angle bracket `<`|
|`KC_GT`/`KC_RABK`|`KC_RIGHT_ANGLE_BRACKET`|right angle bracket `>`|
|`KC_COLN`|`KC_COLON`|colon `:`|
|`KC_PIPE`||pipe `\|`|
|`KC_QUES`|`KC_QUESTION`|question mark `?`|
|`KC_DQT`/`KC_DQUO`|`KC_DOUBLE_QUOTE`|double quote `"`|
## Layer Changes
These are keycodes that can be used to change the current layer.
|Name|Description|
|----|-----------|
|`LT(layer, kc)`|turn on layer (0-15) when held, kc ([basic keycodes](basic_keycodes.md)) when tapped|
|`TO(layer)`|turn on layer when depressed|
|`MO(layer)`|momentarily turn on layer when depressed (requires `KC_TRNS` on destination layer)|
|`DF(layer)`|sets the base (default) layer|
|`TG(layer)`|toggle layer on/off|
|`TT(layer)`|tap toggle? idk FIXME|
|`OSL(layer)`|switch to layer for one keycode|
## Unicode
These keycodes can be used in conjuction with the [Unicode](unicode_and_additional_language_support.md) support.
|`UNICODE(n)`/`UC(n)`|if `UNICODE_ENABLE`, this will send characters up to `0x7FFF`|
|`X(n)`|if `UNICODEMAP_ENABLE`, also sends unicode via a different method|
# `SAFE_RANGE`, or safely defining custom keycodes
Sometimes you want to define your own custom keycodes to make your keymap easier to read. QMK provides `SAFE_RANGE` to help you do that. `SAFE_RANGE` is the first available keycode in the `0x0000`-`0xFFFF` range and you can use it when creating your own custom keycode enum:
```
enum my_keycodes {
FOO = SAFE_RANGE,
BAR
};
```
You can then use `process_record_user()` to do something with your keycode:
```
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FOO:
// Do something here
break;
case BAR:
// Do something here
break;
}
}
```

@ -1 +0,0 @@
# Get Report Descriptor with lsusb

@ -1,5 +1,7 @@
# Tap Dance: A single key can do 3, 5, or 100 different things # Tap Dance: A single key can do 3, 5, or 100 different things
<!-- FIXME: Break this up into multiple sections -->
Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. It's one of the nicest community-contributed features in the firmware, conceived and created by [algernon](https://github.com/algernon) in [#451](https://github.com/qmk/qmk_firmware/pull/451). Here's how algernon describes the feature: Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. It's one of the nicest community-contributed features in the firmware, conceived and created by [algernon](https://github.com/algernon) in [#451](https://github.com/qmk/qmk_firmware/pull/451). Here's how algernon describes the feature:
With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter. With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter.
@ -34,7 +36,9 @@ Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-danc
For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros. For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros.
### Examples # Examples
## Simple Example
Here's a simple example for a single definition: Here's a simple example for a single definition:
@ -59,6 +63,8 @@ qk_tap_dance_action_t tap_dance_actions[] = {
TD(TD_ESC_CAPS) TD(TD_ESC_CAPS)
``` ```
## Complex Example
Here's a more complex example involving custom actions: Here's a more complex example involving custom actions:
```c ```c

@ -1,17 +0,0 @@
.Makefile
[source,Makefile]
----
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
----

@ -1,34 +0,0 @@
## TMK based projects
Add your project here!
See https://github.com/tmk/tmk_keyboard/issues/173
### keyboards
**S60-X**: [DIY 60% keyboard](https://www.massdrop.com/buy/sentraq-60-diy-keyboard-kit?mode=guest_open) designed by [VinnyCordeiro](https://github.com/VinnyCordeiro) for Sentraq:
- https://github.com/VinnyCordeiro/tmk_keyboard
**Octagon V1**: Korean custom keyboard designed by Duck.
- https://github.com/xauser/tmk_keyboard/tree/xauser
**Compact L3**: Custom keyboard designed by LifeZone and LeeKu.
- https://github.com/xauser/tmk_keyboard/tree/xauser
**KMAC, 1,2 and Happy**: Custom keyboard designed by kbdmania.
- https://github.com/ageaenes/tmk_keyboard
**P60**: [DIY wired 60% keyboard](https://imgur.com/a/zwsDN) by [p3lim](https://github.com/p3lim).
- https://github.com/p3lim/keyboard_firmware
**Nerd, Kitten Paw, Lightsaber, Phantom, Lightpad, Ergodox** on [xauser](https://github.com/xauser)'s repository
- https://github.com/xauser/tmk_keyboard/tree/xauser
**ErgoDox** on [cub-unanic](https://github.com/cub-uanic)'s repository
- https://github.com/cub-uanic/tmk_keyboard/tree/master/keyboard/ergodox
**Atreus** by [technomancy](https://atreus.technomancy.us)
- https://github.com/technomancy/tmk_keyboard/tree/atreus/keyboard/atreus
**[mcdox](https://github.com/DavidMcEwan/mcdox)**
- https://github.com/DavidMcEwan/tmk_keyboard/tree/master/keyboard/mcdox
### converters

@ -1,69 +0,0 @@
## TMK own projects by hasu
Located in [tmk_keyboard](https://github.com/tmk/tmk_keyboard/tree/master/) repository.
### converter
* [ps2_usb] - [PS/2 keyboard to USB][GH_ps2]
* [adb_usb] - [ADB keyboard to USB][GH_adb]
* [m0110_usb] - [Macintosh 128K/512K/Plus keyboard to USB][GH_m0110]
* [terminal_usb] - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
* [news_usb] - [Sony NEWS keyboard to USB][GH_news]
* [x68k_usb] - [Sharp X68000 keyboard to USB][GH_x68k]
* [sun_usb] - [Sun] to USB(type4, 5 and 3?)
* [pc98_usb] - [PC98] to USB
* [usb_usb] - USB to USB(experimental)
* [ascii_usb] - ASCII(Serial console terminal) to USB
* [ibm4704_usb] - [IBM 4704 keyboard Converter][GH_ibm4704]
### keyboard
* [hhkb] - [Happy Hacking Keyboard pro][GH_hhkb]
* [gh60] - [GH60][GH60_diy] DIY 60% keyboard [prototype][GH60_proto]
* [hbkb] - [Happy Buckling spring keyboard][GH_hbkb](IBM Model M 60% mod)
* [hid_liber] - [HID liberation][HID_liber] controller (by alaricljs)
* [phantom] - [Phantom] keyboard (by Tranquilite)
* [IIgs_Standard] - Apple [IIGS] keyboard mod(by JeffreySung)
* [macway] - [Compact keyboard mod][GH_macway] [retired]
* [KMAC] - Korean custom keyboard
* [Lightsaber] - Korean custom keyboard
[ps2_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/ps2_usb/
[adb_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/adb_usb/
[m0110_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/m0110_usb
[terminal_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/terminal_usb/
[news_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/news_usb/
[x68k_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/x68k_usb/
[sun_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/sun_usb/
[pc98_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/pc98_usb/
[usb_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/usb_usb/
[ascii_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/ascii_usb/
[ibm4704_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/ibm4704_usb
[hhkb]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hhkb/
[gh60]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/gh60/
[hbkb]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hbkb/
[hid_liber]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hid_liber/
[phantom]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/phantom/
[IIgs_Standard]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/IIgs/
[macway]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/macway/
[KMAC]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/kmac/
[Lightsaber]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/lightsaber/
[GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930
[GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047
[GH_ps2]: http://geekhack.org/showwiki.php?title=Island:14618
[GH_adb]: http://geekhack.org/showwiki.php?title=Island:14290
[GH_hhkb_bt]: http://geekhack.org/showwiki.php?title=Island:20851
[GH_m0110]: http://geekhack.org/showwiki.php?title=Island:24965
[GH_news]: http://geekhack.org/showwiki.php?title=Island:25759
[GH_terminal]: http://geekhack.org/showwiki.php?title=Island:27272
[GH_x68k]: http://geekhack.org/showwiki.php?title=Island:29060
[GH_hbkb]: http://geekhack.org/showwiki.php?title=Island:29483
[GH_ibm4704]: http://geekhack.org/index.php?topic=54706.0
[HID_liber]: http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions
[Phantom]: http://geekhack.org/index.php?topic=26742
[GH60_diy]: http://geekhack.org/index.php?topic=34959
[GH60_proto]: http://geekhack.org/index.php?topic=37570.0
[PC98]: http://en.wikipedia.org/wiki/NEC_PC-9801
[Sun]: http://en.wikipedia.org/wiki/Sun-3
[IIGS]: http://en.wikipedia.org/wiki/Apple_IIGS
See other [[TMK Based Projects]]

@ -1,243 +0,0 @@
# TMK Documenation
Features
--------
These features can be used in your keyboard.
* Multi-layer Keymap - Multiple keyboard layouts with layer switching
* Mouse key - Mouse control with keyboard
* System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up
* Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc
* USB NKRO - 120 keys(+ 8 modifiers) simultaneously
* PS/2 mouse support - PS/2 mouse(TrackPoint) as composite device
* Keyboard protocols - PS/2, ADB, M0110, Sun and other old keyboard protocols
* User Function - Customizable function of key with writing code
* Macro - Very primitive at this time
* Keyboard Tricks - Oneshot modifier and modifier with tapping feature
* Debug Console - Messages for debug and interaction with firmware
* Virtual DIP Switch - Configurations stored EEPROM(Boot Magic)
* Locking CapsLock - Mechanical switch support for CapsLock
* Breathing Sleep LED - Sleep indicator with charm during USB suspend
* Backlight - Control backlight levels
Projects
--------
You can find some keyboard specific projects under `converter` and `keyboard` directory.
## Main projects
### OLKB products
* [planck](keyboards/planck/) - [Planck] Ortholinear 40% keyboard
* [preonic](keyboards/preonic/) - [Preonic] Ortholinear 50% keyboard
* [atomic](keyboards/atomic/) - [Atomic] Ortholinear 60% keyboard
### Ergodox EZ
* [ergodox_ez](keyboards/ergodox/ez) - [Ergodox_EZ] Assembled split keyboard
## Other projects
### converter
* [ps2_usb](converter/ps2_usb/) - [PS/2 keyboard to USB][GH_ps2]
* [adb_usb](converter/adb_usb/) - [ADB keyboard to USB][GH_adb]
* [m0110_usb](converter/m0110_usb) - [Macintosh 128K/512K/Plus keyboard to USB][GH_m0110]
* [terminal_usb](converter/terminal_usb/) - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
* [news_usb](converter/news_usb/) - [Sony NEWS keyboard to USB][GH_news]
* [x68k_usb](converter/x68k_usb/) - [Sharp X68000 keyboard to USB][GH_x68k]
* [sun_usb](converter/sun_usb/) - [Sun] to USB(type4, 5 and 3?)
* [pc98_usb](converter/pc98_usb/) - [PC98] to USB
* [usb_usb](converter/usb_usb/) - USB to USB(experimental)
* [ascii_usb](converter/ascii_usb/) - ASCII(Serial console terminal) to USB
* [ibm4704_usb](converter/ibm4704_usb) - [IBM 4704 keyboard Converter][GH_ibm4704]
### keyboard
* [hhkb](keyboards/hhkb/) - [Happy Hacking Keyboard pro][GH_hhkb] hasu's main board
* [gh60](keyboards/gh60/) - [GH60] DIY 60% keyboard [prototype][GH60_proto] hasu's second board
* [hbkb](keyboards/hbkb/) - [Happy Buckling spring keyboard][GH_hbkb](IBM Model M 60% mod)
* [hid_liber](keyboards/hid_liber/) - [HID liberation][HID_liber] controller (by alaricljs)
* [phantom](keyboards/phantom/) - [Phantom] keyboard (by Tranquilite)
* [IIgs_Standard](keyboards/IIgs/) - Apple [IIGS] keyboard mod(by JeffreySung)
* [macway](keyboards/macway/) - [Compact keyboard mod][GH_macway] [retired]
* [KMAC](keyboards/kmac/) - Korean custom keyboard
* [Lightsaber](keyboards/lightsaber/) - Korean custom keyboard
* [Infinity](keyboards/infinity/) - Massdrop [Infinity keyboard][Infinity]
* [NerD](keyboards/nerd/) - Korean custom keyboard
* [KittenPaw](keyboards/kitten_paw) - Custom Majestouch controller
* [Lightpad](keyboards/lightpad) - Korean custom keypad
* [ghost_squid](keyboards/ghost_squid/) - [The Ghost Squid][ghost_squid] controller for [Cooler Master QuickFire XT][cmxt]
### Extenal projects using tmk_keyboard
* [ErgoDox_cub-uanic][cub-uanic] - Split Ergonomic Keyboard [ErgoDox][ergodox_org]
* [mcdox][mcdox_tmk] - [mcdox][mcdox]
[GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930
[GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047
[GH_ps2]: http://geekhack.org/showwiki.php?title=Island:14618
[GH_adb]: http://geekhack.org/showwiki.php?title=Island:14290
[GH_hhkb_bt]: http://geekhack.org/showwiki.php?title=Island:20851
[GH_m0110]: http://geekhack.org/showwiki.php?title=Island:24965
[GH_news]: http://geekhack.org/showwiki.php?title=Island:25759
[GH_terminal]: http://geekhack.org/showwiki.php?title=Island:27272
[GH_x68k]: http://geekhack.org/showwiki.php?title=Island:29060
[GH_hbkb]: http://geekhack.org/showwiki.php?title=Island:29483
[GH_ibm4704]: http://geekhack.org/index.php?topic=54706.0
[HID_liber]: http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions
[Phantom]: http://geekhack.org/index.php?topic=26742
[GH60]: http://geekhack.org/index.php?topic=34959
[GH60_proto]: http://geekhack.org/index.php?topic=37570.0
[PC98]: http://en.wikipedia.org/wiki/NEC_PC-9801
[Sun]: http://en.wikipedia.org/wiki/Sun-3
[IIGS]: http://en.wikipedia.org/wiki/Apple_IIGS
[Infinity]: https://www.massdrop.com/buy/infinity-keyboard-kit
[ghost_squid]: http://deskthority.net/wiki/Costar_replacement_controllers#The_Ghost_Squid
[cmxt]: http://gaming.coolermaster.com/en/products/keyboard/quickfirext/
[ergodox_org]: http://ergodox.org/
[cub-uanic]: https://github.com/cub-uanic/tmk_keyboard/tree/master/keyboard/ergodox
[mcdox]: https://github.com/DavidMcEwan/mcdox
[mcdox_tmk]: https://github.com/DavidMcEwan/tmk_keyboard/tree/master/keyboard/mcdox
[Planck]: http://olkb.co/planck
[Preonic]: http://olkb.co/preonic
[Atomic]: http://olkb.co/atomic
[Ergodox_EZ]: https://www.indiegogo.com/projects/ergodox-ez-an-incredible-mechanical-keyboard
License
-------
**GPLv2** or later. Some protocol files are under **Modified BSD License**.
Third party libraries like LUFA, PJRC and V-USB have their own license respectively.
Build Firmware and Program Controller
-------------------------------------
See [build environment setup](build_environment_setup.md), or the readme in the particular keyboards/* folder.
Change your keymap
------------------
See [keymap.md](keymap.md).
Magic Commands
--------------
To see help press `Magic` + `H`.
`Magic` key combination is `LShift` + `RShift` in many project, but `Power` key on ADB converter.
`Magic` keybind can be vary on each project, check `config.h` in project directory.
Following commands can be also executed with `Magic` + key. In console mode `Magic` keybind is not needed.
----- Command Help -----
c: enter console mode
d: toggle debug enable
x: toggle matrix debug
k: toggle keyboard debug
m: toggle mouse debug
v: print device version & info
t: print timer count
s: print status
e: print eeprom config
n: toggle NKRO
0/F10: switch to Layer0
1/F1: switch to Layer1
2/F2: switch to Layer2
3/F3: switch to Layer3
4/F4: switch to Layer4
PScr: power down/remote wake-up
Caps: Lock Keyboard(Child Proof)
Paus: jump to bootloader
Boot Magic Configuration - Virtual DIP Switch
---------------------------------------------
Boot Magic are executed during boot up time. Press Magic key below then plug in keyboard cable.
Note that you must use keys of **Layer 0** as Magic keys. These settings are stored in EEPROM so that retain your configure over power cycles.
To avoid configuring accidentally additive salt key `KC_SPACE` also needs to be pressed along with the following configuration keys. The salt key is configurable in `config.h`. See [tmk_core/common/bootmagic.h](/tmk_core/common/bootmagic.h).
#### General
- Skip reading EEPROM to start with default configuration(`ESC`)
- Clear configuration stored in EEPROM to reset configuration(`Backspace`)
#### Bootloader
- Kick up Bootloader(`B`)
#### Debug
- Debug enable(`D`)
- Debug matrix enable(`D`+`X`)
- Debug keyboard enable(`D`+`K`)
- Debug mouse enable(`D`+`M`)
#### Keymap
- Swap Control and CapsLock(`Left Control`)
- Change CapsLock to Control(`Caps Lock`)
- Swap LeftAlt and Gui(`Left Alt`)
- Swap RightAlt and Gui(`Right Alt`)
- Disable Gui(`Left Gui`)
- Swap Grave and Escape(`Grave`)
- Swap BackSlash and BackSpace(`Back Slash`)
- Enable NKRO on boot(`N`)
#### Default Layer
- Set Default Layer to 0(`0`)
- Set Default Layer to 1(`1`)
- Set Default Layer to 2(`2`)
- Set Default Layer to 3(`3`)
- Set Default Layer to 4(`4`)
- Set Default Layer to 5(`5`)
- Set Default Layer to 6(`6`)
- Set Default Layer to 7(`7`)
Mechanical Locking support
--------------------------
This feature makes it possible for you to use mechanical locking switch for `CapsLock`, `NumLock`
or `ScrollLock`. To enable this feature define these macros in `config.h` and use `KC_LCAP`, `KC_LN
UM` or `KC_LSCR` in keymap for locking key instead of normal `KC_CAPS`, `KC_NLCK` or `KC_SLCK`. Res
ync option tries to keep switch state consistent with keyboard LED state.
#define LOCKING_SUPPORT_ENABLE
#define LOCKING_RESYNC_ENABLE
Start Your Own Project
-----------------------
**TBD**
Debugging
--------
Use PJRC's `hid_listen` to see debug messages. You can use the tool for debug even if firmware use LUFA stack.
You can use xprintf() to display debug info on `hid_listen`, see `tmk_core/common/xprintf.h`.
Files and Directories
-------------------
### Top
* tmk_core/ - core library
* keyboards/ - keyboard projects
* converter/ - protocol converter projects
* doc/ - documents
Coding Style
-------------
- Doesn't use Tab to indent, use 4-spaces instead.
Other Keyboard Firmware Projects
------------------
You can learn a lot about keyboard firmware from these. See [docs/other_projects.md](other_projects.md).

@ -0,0 +1,172 @@
# Understanding QMK's Code
This document attempts to explain how the QMK firmware works from a very high level. It assumes you understand basic programming concepts but does not (except where needed to demonstrate) assume familiarity with C. It assumes that you have a basic understanding of the following documents:
* [QMK Overview](qmk_overview.md)
* [How Keyboards Work](basic_how_keyboards_work.md)
* [FAQ](faq.md)
## Startup
You can think of QMK as no different from any other computer program. It is started, performs its tasks, and then ends. The entry point for the program is the `main()` function, just like it is on any other C program. However, for a newcomer to QMK it can be confusing because the `main()` function appears in multiple places, and it can be hard to tell which one to look at.
The reason for this is the different platforms that QMK supports. The most common platform is `lufa`, which runs on AVR processors such at the atmega32u4. We also support `chibios` and `vusb`.
We'll focus on AVR processors for the moment, which use the `lufa` platform. You can find the `main()` function in [tmk_core/protocol/lufa/lufa.c](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/protocol/lufa/lufa.c#L1129). If you browse through that function you'll find that it initializes any hardware that has been configured (including USB to the host) and then it starts the core part of the program with a [`while(1)`](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/protocol/lufa/lufa.c#L1182). This is [The Main Loop](#the_main_loop).
## The Main Loop
This section of code is called "The Main Loop" because it's responsible for looping over the same set of instructions forever. This is where QMK dispatches out to the functions responsible for making the keyboard do everything it is supposed to do. At first glance it can look like a lot of functionality but most of the time the code will be disabled by `#define`'s.
```
keyboard_task();
```
This is where all the keyboard specific functionality is dispatched. The source code for `keyboard_task()` can be found in [tmk_core/common/keyboard.c](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keyboard.c#L154), and it is responsible for detecting changes in the matrix and turning status LED's on and off.
Within `keyboard_task()` you'll find code to handle:
* [Matrix Scanning](#matrix-scanning)
* Mouse Handling
* Serial Link(s)
* Visualizer
* Keyboard status LED's (Caps Lock, Num Lock, Scroll Lock)
#### Matrix Scanning
Matrix scanning is the core function of a keyboard firmware. It is the process of detecting which keys are currently pressed, and your keyboard runs this function many times a second. It's no exaggeration to say that 99% of your firmware's CPU time is spent on matrix scanning.
While there are different strategies for doing the actual matrix detection, they are out of scope for this document. It is sufficient to treat matrix scanning as a black box, you ask for the matrix's current state and get back a datastructure that looks like this:
```
{
{0,0,0,0},
{0,0,0,0},
{0,0,0,0},
{0,0,0,0},
{0,0,0,0}
}
```
That datastructure is a direct representation of the matrix for a 4 row by 5 column numpad. When a key is pressed that key's position within the matrix will be returned as `1` instead of `0`.
Matrix Scanning runs many times per second. The exact rate varies but typically it runs at least 10 times per second to avoid perceptible lag.
##### Matrix to Physical Layout Map
Once we know the state of every switch on our keyboard we have to map that to a keycode. In QMK this is done by making use of C macros to allow us to separate the definition of the physical layout from the definition of keycodes.
At the keyboard level we define a C macro (typically named `KEYMAP()`) which maps our keyboard's matrix to physical keys. Sometimes the matrix does not have a switch in every location, and we can use this macro to pre-populate those with KC_NO, making the keymap definition easier to work with. Here's an example `KEYMAP()` macro for a numpad:
```c
#define KEYMAP( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, \
k30, k31, k32, k33, \
k40, k42 \
) { \
{ k00, k01, k02, k03, }, \
{ k10, k11, k12, k13, }, \
{ k20, k21, k22, KC_NO, }, \
{ k30, k31, k32, k33, }, \
{ k40, KC_NO, k42, KC_NO } \
}
```
Notice how the second block of our `KEYMAP()` macro matches the Matrix Scanning array above? This macro is what will map the matrix scanning array to keycodes. However, if you look at a 17 key numpad you'll notice that it has 3 places where the matrix could have a switch but doesn't, due to larger keys. We have populated those spaces with `KC_NO` so that our keymap definition doesn't have to.
You can also use this macro to handle unusual matrix layouts, for example the [Clueboard rev 2](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/rev2/rev2.h). Explaining that is outside the scope of this document.
##### Keycode Assignment
At the keymap level we make use of our `KEYMAP()` macro above to map keycodes to physical locations to matrix locations. It looks like this:
```
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
KC_P7, KC_P8, KC_P9, KC_PPLS, \
KC_P4, KC_P5, KC_P6, \
KC_P1, KC_P2, KC_P3, KC_PENT, \
KC_P0, KC_PDOT)
}
```
Notice how all of these arguments match up with the first half of the `KEYMAP()` macro from the last section? This is how we take a keycode and map it to our Matrix Scan from earlier.
##### State Change Detection
The matrix scanning described above tells us the state of the matrix at a given moment, but your computer only wants to know about changes, it doesn't care about the current state. QMK stores the results from the last matrix scan and compares the results from this matrix to determine when a key has been pressed or released.
Let's look at an example. We'll hop into the middle of a keyboard scanning loop to find that our previous scan looks like this:
```
{
{0,0,0,0},
{0,0,0,0},
{0,0,0,0},
{0,0,0,0},
{0,0,0,0}
}
```
And when our current scan completes it will look like this:
```
{
{1,0,0,0},
{0,0,0,0},
{0,0,0,0},
{0,0,0,0},
{0,0,0,0}
}
```
Comparing against our keymap we can see that the pressed key is KC_NLCK. From here we dispatch to the `process_record` set of functions.
<!-- FIXME: Magic happens between here and process_record -->
##### Process Record
The `process_record()` function itself is deceptively simple, but hidden within is a gateway to overriding functionality at various levels of QMK. The chain of events is described below, using cluecard whenever we need to look at the keyboard/keymap level functions.
* [`void process_record(keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action.c#L128)
* [`bool process_record_quantum(keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/quantum.c#L140)
* [Map this record to a keycode](https://github.com/qmk/qmk_firmware/blob/master/quantum/quantum.c#L143)
* [`bool process_record_kb(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/keyboards/cluecard/cluecard.c#L20)
* [`bool process_record_user(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/keyboards/cluecard/keymaps/default/keymap.c#L58)
* [`bool process_midi(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_midi.c#L102)
* [`bool process_audio(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_audio.c#L10)
* [`bool process_music(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_music.c#L69)
* [`bool process_tap_dance(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_tap_dance.c#L75)
* [`bool process_leader(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_leader.c#L32)
* [`bool process_chording(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_chording.c#L41)
* [`bool process_combo(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_combo.c#L115)
* [`bool process_unicode(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_unicode.c#L22)
* [`bool process_ucis(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_ucis.c#L91)
* [`bool process_printer(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_printer.c#L77)
* [`bool process_unicode_map(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_unicodemap.c#L47)
* [Identify and process quantum specific keycodes](https://github.com/qmk/qmk_firmware/blob/master/quantum/quantum.c#L211)
At any step during this chain of events a function (such as `process_record_kb()`) can `return false` to halt all further processing.
<!--
#### Mouse Handling
FIXME: This needs to be written
#### Serial Link(s)
FIXME: This needs to be written
#### Visualizer
FIXME: This needs to be written
#### Keyboard state LED's (Caps Lock, Num Lock, Scroll Lock)
FIXME: This needs to be written
-->

@ -1,20 +1,20 @@
## Unicode support # Unicode support
There are three Unicode keymap definition method available in QMK: There are three Unicode keymap definition method available in QMK:
### UNICODE_ENABLE ## UNICODE_ENABLE
Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in
keymap file, where *n* is a 4 digit hexadecimal. keymap file, where *n* is a 4 digit hexadecimal.
### UNICODEMAP_ENABLE ## UNICODEMAP_ENABLE
Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping
table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file. table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file.
The keycode function is `X(n)` where *n* is the array index of the mapping The keycode function is `X(n)` where *n* is the array index of the mapping
table. table.
### UCIS_ENABLE ## UCIS_ENABLE
TBD TBD
@ -28,11 +28,11 @@ This is the current list of Unicode input method in QMK:
* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead. * UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows. * UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
## Additional language support # Additional language support
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware. In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware.
## International Characters on Windows # International Characters on Windows
[AutoHotkey](https://autohotkey.com) allows Windows users to create custom hotkeys among others. [AutoHotkey](https://autohotkey.com) allows Windows users to create custom hotkeys among others.

@ -1,11 +0,0 @@
# Getting Report Descriptor
```
$ cd /sys/bus/usb/drivers/usbhid
$ ls
1-1.3.4:1.0 1-1.3.4:1.2 bind new_id uevent
1-1.3.4:1.1 1-1.3.4:1.3 module remove_id unbind
$ echo -n 1-1.4\:1.0 | sudo tee unbind
$ sudo lsusb -vvv -d 046d:c01d
$ echo -n 1-1.4\:1.0 | sudo tee bind
```

@ -1,4 +1,4 @@
# Quick Start Directions # Vagrant Quick Start
This project includes a Vagrantfile that will allow you to build a new firmware for your keyboard very easily without major changes to your primary operating system. This also ensures that when you clone the project and perform a build, you have the exact same environment as anyone else using the Vagrantfile to build. This makes it much easier for people to help you troubleshoot any issues you encounter. This project includes a Vagrantfile that will allow you to build a new firmware for your keyboard very easily without major changes to your primary operating system. This also ensures that when you clone the project and perform a build, you have the exact same environment as anyone else using the Vagrantfile to build. This makes it much easier for people to help you troubleshoot any issues you encounter.
@ -8,20 +8,14 @@ Using the `/Vagrantfile` in this repository requires you have [Vagrant](http://w
*COMPATIBILITY NOTICE* Certain versions of Virtualbox 5 appear to have an incompatibility with the Virtualbox extensions installed in the boxes in this Vagrantfile. If you encounter any issues with the /vagrant mount not succeeding, please upgrade your version of Virtualbox to at least 5.0.12. **Alternately, you can try running the following command:** `vagrant plugin install vagrant-vbguest` *COMPATIBILITY NOTICE* Certain versions of Virtualbox 5 appear to have an incompatibility with the Virtualbox extensions installed in the boxes in this Vagrantfile. If you encounter any issues with the /vagrant mount not succeeding, please upgrade your version of Virtualbox to at least 5.0.12. **Alternately, you can try running the following command:** `vagrant plugin install vagrant-vbguest`
Other than having Vagrant and Virtualbox installed and possibly a restart of your computer afterwards, you can simple run a 'vagrant up' anywhere inside the folder where you checked out this project and it will start a Linux virtual machine that contains all the tools required to build this project. There is a post Vagrant startup hint that will get you off on the right foot, otherwise you can also reference the build documentation below. Other than having Vagrant and Virtualbox installed and possibly a restart of your computer afterwards, you can simple run a 'vagrant up' anywhere inside the folder where you checked out this project and it will start a Linux virtual machine that contains all the tools required to build this project. There is a post Vagrant startup hint that will get you off on the right foot, otherwise you can also reference the build documentation below.
Build Firmware and Program Controller # Flashing the firmware
-------------------------------------
See [build_guide.md](build_guide.md), or the readme in the particular keyboards/* folder.
Change your keymap
------------------
See [keymap.md](keymap.md).
## Flashing the firmware The "easy" way to flash the firmware is using a tool from your host OS:
The "easy" way to flash the firmware is using a tool from your host OS like the Teensy programming app. [ErgoDox EZ](/keyboards/ergodox/readme.md) gives a great example. * [QMK Flasher](https://github.com/qmk/qmk_flasher)
* [Teensy Loader](https://www.pjrc.com/teensy/loader.html)
* [Atmel FLIP](http://www.atmel.com/tools/flip.aspx)
If you want to program via the command line you can uncomment the ['modifyvm'] lines in the Vagrantfile to enable the USB passthrough into Linux and then program using the command line tools like dfu-util/dfu-programmer or you can install the Teensy CLI version. If you want to program via the command line you can uncomment the ['modifyvm'] lines in the Vagrantfile to enable the USB passthrough into Linux and then program using the command line tools like dfu-util/dfu-programmer or you can install the Teensy CLI version.

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