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@ -25,6 +25,9 @@ SOFTWARE.
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#include "gfx.h"
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#include "gfx.h"
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#include "math.h"
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#include "math.h"
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#define CROSSFADE_TIME 1000
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#define GRADIENT_TIME 3000
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keyframe_animation_t led_test_animation = {
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keyframe_animation_t led_test_animation = {
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.num_frames = 14,
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.num_frames = 14,
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.loop = true,
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.loop = true,
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@ -32,17 +35,17 @@ keyframe_animation_t led_test_animation = {
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gfxMillisecondsToTicks(1000), // fade in
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gfxMillisecondsToTicks(1000), // fade in
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gfxMillisecondsToTicks(1000), // no op (leds on)
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gfxMillisecondsToTicks(1000), // no op (leds on)
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gfxMillisecondsToTicks(1000), // fade out
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gfxMillisecondsToTicks(1000), // fade out
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gfxMillisecondsToTicks(1000), // crossfade
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(3000), // left to rigt (outside in)
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gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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gfxMillisecondsToTicks(1000), // crossfade
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(3000), // top_to_bottom
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gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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0, // mirror leds
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0, // mirror leds
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gfxMillisecondsToTicks(1000), // crossfade
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(3000), // left_to_right (mirrored, so inside out)
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gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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gfxMillisecondsToTicks(1000), // crossfade
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(3000), // top_to_bottom
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gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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0, // normal leds
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0, // normal leds
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gfxMillisecondsToTicks(1000), // crossfade
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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},
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},
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.frame_functions = {
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.frame_functions = {
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