Make LED visualization times configurable

pull/488/head^2
Fred Sundvik 9 years ago
parent 9c955145f5
commit 0c3189055f

@ -25,6 +25,9 @@ SOFTWARE.
#include "gfx.h"
#include "math.h"
#define CROSSFADE_TIME 1000
#define GRADIENT_TIME 3000
keyframe_animation_t led_test_animation = {
.num_frames = 14,
.loop = true,
@ -32,17 +35,17 @@ keyframe_animation_t led_test_animation = {
gfxMillisecondsToTicks(1000), // fade in
gfxMillisecondsToTicks(1000), // no op (leds on)
gfxMillisecondsToTicks(1000), // fade out
gfxMillisecondsToTicks(1000), // crossfade
gfxMillisecondsToTicks(3000), // left to rigt (outside in)
gfxMillisecondsToTicks(1000), // crossfade
gfxMillisecondsToTicks(3000), // top_to_bottom
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
0, // mirror leds
gfxMillisecondsToTicks(1000), // crossfade
gfxMillisecondsToTicks(3000), // left_to_right (mirrored, so inside out)
gfxMillisecondsToTicks(1000), // crossfade
gfxMillisecondsToTicks(3000), // top_to_bottom
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
0, // normal leds
gfxMillisecondsToTicks(1000), // crossfade
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
},
.frame_functions = {

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