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EXTRAKEY_ENABLE = yes
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COMMAND_ENABLE = no
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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#define PREVENT_STUCK_MODIFIERS
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#define DISABLE_SPACE_CADET_ROLLOVER
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#endif
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#include "clueboard.h"
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// Helpful defines
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#define _______ KC_TRNS
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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#define _CL 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: Base Layer (Default Layer)
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*/
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[_BL] = KEYMAP(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_INS, KC_DEL, KC_PGUP, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
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KC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSPC, KC_UP, \
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KC_LCTL, KC_LGUI, MO(_FL), KC_LALT, KC_BSPC,KC_SPC, KC_RALT, KC_APP, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
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/* Keymap _FL: Function Layer
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*/
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[_FL] = KEYMAP(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_END, KC_VOLU, \
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_______, _______, _______,_______,_______,_______,_______,_______,_______,KC_SLCK, KC_PAUS, _______, _______, KC_MUTE, KC_VOLD, \
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_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, KC_PSCR, \
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MPLY, \
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_______, KC_MYCM, MO(_FL), _______, _______,_______, _______, KC_CALC, MO(_FL), _______, KC_MPRV, KC_MSTP, KC_MNXT),
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/* Keymap _CL: Control layer
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*/
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[_CL] = KEYMAP(
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KC_PWR, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
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_______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
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_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, RGB_MOD, \
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_______, _______, _______,_______,_______,_______,_______,_______,_______,RGB_HUD, RGB_HUI, _______, _______, _______, KC_WAKE, \
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_______, _______, MO(_FL), _______, RGB_SAD,RGB_SAI, _______, _______, MO(_FL), _______, _______, KC_SLEP, _______),
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};
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```
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___ _____ _ _ _ __ __ _ __
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|__ \ / ____| | | | | | / / / /(_) / /
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||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
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|/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
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|_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
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(_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
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```
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![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
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# Default Clueboard Layout
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This is the default layout that comes flashed on every Clueboard. For the most
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part it's a straightforward and easy to follow layout. The only unusual key is
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the key in the upper left, which sends Escape normally, but Grave when any of
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the Ctrl, Alt, or GUI modifiers are held down.
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Loading…
Reference in new issue