Delay needed in bluetooth code due to the send function not waiting for the pipe bank to become ready before writing. Add in a call to Pipe_WaitUntilReady() to fix the issue.

pull/1469/head
Dean Camera 15 years ago
parent a405a9bdf8
commit 13d812a718

@ -32,7 +32,6 @@
TODO: Make SendPacket respect receiver's MTU
TODO: Make ReceivePacket stitch together MTU fragments (?)
TODO: Add channel opened/closed callbacks
TODO: Figure out why delay is needed in connection for services
*/
#define INCLUDE_FROM_BLUETOOTH_ACLPACKETS_C
@ -228,6 +227,8 @@ uint8_t Bluetooth_SendPacket(void* Data, const uint16_t DataLen, Bluetooth_Chann
DataHeader.DestinationChannel = (Channel == NULL) ? BT_CHANNEL_SIGNALING : Channel->RemoteNumber;
Pipe_SelectPipe(BLUETOOTH_DATA_OUT_PIPE);
Pipe_WaitUntilReady();
Pipe_Unfreeze();
/* Write the packet contents to the pipe so that it can be sent to the remote device */
@ -369,8 +370,6 @@ static inline void Bluetooth_Signal_ConnectionReq(const BT_Signal_Header_t* cons
BT_ACL_DEBUG(2, "-- PSM: 0x%04X", ConnectionRequest.PSM);
BT_ACL_DEBUG(2, "-- Source Channel: 0x%04X", ConnectionRequest.SourceChannel);
_delay_ms(15); // TODO - Determine why this is needed
/* Try to retrieve the existing channel's information structure if it exists */
Bluetooth_Channel_t* ChannelData = Bluetooth_GetChannelData(ConnectionRequest.SourceChannel, CHANNEL_SEARCH_REMOTENUMBER);

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