adds a sequencer to the music mode (#330)

* implements leader key for planck experimental

* allows override of leader timeout

* adds ability to use the leader key in seq

* fixes leader keycode

* adds chording prototype

* fixes keycode detection

* moves music mode to quantum.c

* disables chording by default

* adds music sequencer functionality

* implements audio/music functions in quantum.c

* Merge branch 'master' into process-record
pull/329/head^2
Jack Humbert 9 years ago
parent 1a8c0dd22d
commit 15719f3574

@ -20,8 +20,7 @@ extern keymap_config_t keymap_config;
#define _DVORAK 2 #define _DVORAK 2
#define _LOWER 3 #define _LOWER 3
#define _RAISE 4 #define _RAISE 4
#define _MUSIC 5 #define _PLOVER 5
#define _PLOVER 6
#define _ADJUST 16 #define _ADJUST 16
// Macro name shortcuts // Macro name shortcuts
@ -31,12 +30,6 @@ extern keymap_config_t keymap_config;
#define LOWER M(_LOWER) #define LOWER M(_LOWER)
#define RAISE M(_RAISE) #define RAISE M(_RAISE)
#define M_BL 5 #define M_BL 5
#define AUD_OFF M(6)
#define AUD_ON M(7)
#define MUS_OFF M(8)
#define MUS_ON M(9)
#define VC_IN M(10)
#define VC_DE M(11)
#define PLOVER M(12) #define PLOVER M(12)
#define EXT_PLV M(13) #define EXT_PLV M(13)
@ -136,16 +129,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY} {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
}, },
/* Music (reserved for process_action_user)
*
*/
[_MUSIC] = {
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LOWER, XXXXXXX, XXXXXXX, RAISE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
},
/* Plover layer (http://opensteno.org) /* Plover layer (http://opensteno.org)
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
* | # | # | # | # | # | # | # | # | # | # | # | # | * | # | # | # | # | # | # | # | # | # | # | # | # |
@ -178,8 +161,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/ */
[_ADJUST] = { [_ADJUST] = {
{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL}, {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
{_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______}, {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
{_______, VC_DE, VC_IN, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______}, {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
} }
@ -205,7 +188,6 @@ float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND); float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND); float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float goodbye[][2] = SONG(GOODBYE_SOUND); float goodbye[][2] = SONG(GOODBYE_SOUND);
#endif #endif
@ -274,53 +256,6 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
unregister_code(KC_RSFT); unregister_code(KC_RSFT);
} }
break; break;
case 6:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
audio_off();
#endif
}
break;
case 7:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
audio_on();
PLAY_NOTE_ARRAY(tone_startup, false, 0);
#endif
}
break;
case 8:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
music_activated = false;
stop_all_notes();
#endif
}
break;
case 9:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(music_scale, false, 0);
music_activated = true;
#endif
}
break;
case 10:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
voice_iterate();
PLAY_NOTE_ARRAY(music_scale, false, 0);
#endif
}
break;
case 11:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
voice_deiterate();
PLAY_NOTE_ARRAY(music_scale, false, 0);
#endif
}
break;
case 12: case 12:
if (record->event.pressed) { if (record->event.pressed) {
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
@ -330,7 +265,6 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
layer_off(_RAISE); layer_off(_RAISE);
layer_off(_LOWER); layer_off(_LOWER);
layer_off(_ADJUST); layer_off(_ADJUST);
layer_off(_MUSIC);
layer_on(_PLOVER); layer_on(_PLOVER);
if (!eeconfig_is_enabled()) { if (!eeconfig_is_enabled()) {
eeconfig_init(); eeconfig_init();

@ -478,12 +478,11 @@ void increase_tempo(uint8_t tempo_change) {
// Override these functions in your keymap file to play different tunes on // Override these functions in your keymap file to play different tunes on
// startup and bootloader jump // startup and bootloader jump
__attribute__ ((weak)) __attribute__ ((weak))
void play_startup_tone() void play_startup_tone() {}
{
}
__attribute__ ((weak)) __attribute__ ((weak))
void play_goodbye_tone() void play_goodbye_tone() {}
{
} __attribute__ ((weak))
void audio_on_callback(void) {}
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------

@ -29,6 +29,7 @@ bool is_audio_on(void);
void audio_toggle(void); void audio_toggle(void);
void audio_on(void); void audio_on(void);
void audio_off(void); void audio_off(void);
void audio_on_callback(void);
// Vibrato rate functions // Vibrato rate functions

@ -191,8 +191,6 @@ extern const uint16_t fn_actions[];
#define RESET 0x5000 #define RESET 0x5000
#define DEBUG 0x5001 #define DEBUG 0x5001
#define KC_LEAD 0x5014
// MAGIC keycodes // MAGIC keycodes
#define MAGIC_SWAP_CONTROL_CAPSLOCK 0x5002 #define MAGIC_SWAP_CONTROL_CAPSLOCK 0x5002
@ -217,6 +215,19 @@ extern const uint16_t fn_actions[];
#define AG_SWAP MAGIC_SWAP_ALT_GUI #define AG_SWAP MAGIC_SWAP_ALT_GUI
#define AG_NORM MAGIC_UNSWAP_ALT_GUI #define AG_NORM MAGIC_UNSWAP_ALT_GUI
#define KC_LEAD 0x5014
// Audio on/off
#define AU_ON 0x5020
#define AU_OFF 0x5021
// Music mode on/off
#define MU_ON 0x5022
#define MU_OFF 0x5023
// Music voice iterate
#define MUV_IN 0x5024
#define MUV_DE 0x5025
// GOTO layer - 16 layers max // GOTO layer - 16 layers max
// when: // when:

@ -21,6 +21,7 @@ void leader_end(void) {}
uint8_t starting_note = 0x0C; uint8_t starting_note = 0x0C;
int offset = 0; int offset = 0;
bool music_activated = false; bool music_activated = false;
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
#endif #endif
// Leader key stuff // Leader key stuff
@ -60,6 +61,15 @@ bool keys_chord(uint8_t keys[]) {
return (pass && (in == keys_size)); return (pass && (in == keys_size));
} }
static bool music_sequence_recording = false;
static bool music_sequence_playing = false;
static float music_sequence[16] = {0};
static uint8_t music_sequence_count = 0;
static uint8_t music_sequence_position = 0;
static uint16_t music_sequence_timer = 0;
static uint16_t music_sequence_interval = 100;
bool process_action_quantum(keyrecord_t *record) { bool process_action_quantum(keyrecord_t *record) {
/* This gets the keycode from the key pressed */ /* This gets the keycode from the key pressed */
@ -81,12 +91,87 @@ bool process_action_quantum(keyrecord_t *record) {
#endif #endif
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
if (keycode == AU_ON && record->event.pressed) {
audio_on();
audio_on_callback();
return false;
}
if (keycode == AU_OFF && record->event.pressed) {
audio_off();
return false;
}
if (keycode == MU_ON && record->event.pressed) {
music_activated = true;
PLAY_NOTE_ARRAY(music_scale, false, 0);
return false;
}
if (keycode == MU_OFF && record->event.pressed) {
music_activated = false;
stop_all_notes();
return false;
}
if (keycode == MUV_IN && record->event.pressed) {
voice_iterate();
PLAY_NOTE_ARRAY(music_scale, false, 0);
return false;
}
if (keycode == MUV_DE && record->event.pressed) {
voice_deiterate();
PLAY_NOTE_ARRAY(music_scale, false, 0);
return false;
}
if (music_activated) { if (music_activated) {
if (keycode == KC_LCTL && record->event.pressed) { // Start recording
stop_all_notes();
music_sequence_recording = true;
music_sequence_playing = false;
music_sequence_count = 0;
return false;
}
if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
stop_all_notes();
music_sequence_recording = false;
music_sequence_playing = false;
return false;
}
if (keycode == KC_LGUI && record->event.pressed) { // Start playing
stop_all_notes();
music_sequence_recording = false;
music_sequence_playing = true;
music_sequence_position = 0;
music_sequence_timer = 0;
return false;
}
if (keycode == KC_UP) {
if (record->event.pressed)
music_sequence_interval-=10;
return false;
}
if (keycode == KC_DOWN) {
if (record->event.pressed)
music_sequence_interval+=10;
return false;
}
float freq = ((float)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row));
if (record->event.pressed) { if (record->event.pressed) {
play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF); play_note(freq, 0xF);
if (music_sequence_recording) {
music_sequence[music_sequence_count] = freq;
music_sequence_count++;
}
} else { } else {
stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row))); stop_note(freq);
} }
if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
return false; return false;
} }
@ -163,5 +248,16 @@ void matrix_init_quantum() {
} }
void matrix_scan_quantum() { void matrix_scan_quantum() {
#ifdef AUDIO_ENABLE
if (music_sequence_playing) {
if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) {
music_sequence_timer = timer_read();
stop_note(music_sequence[(music_sequence_position - 1 < 0)?(music_sequence_position - 1 + music_sequence_count):(music_sequence_position - 1)]);
play_note(music_sequence[music_sequence_position], 0xF);
music_sequence_position = (music_sequence_position + 1) % music_sequence_count;
}
}
#endif
matrix_scan_kb(); matrix_scan_kb();
} }
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