Add macro to play All Star chorus and print lyrics, fixes issues #3345, #3346, #3347, #3348, #3349, #3350 (#3372)

pull/3272/head^2 0.6.59
Danny 6 years ago committed by Jack Humbert
parent 7ebed894a8
commit 168d180a74

@ -76,7 +76,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_LOWER] = LAYOUT_kc_ortho_4x12(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , ,
ASTR, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
DEL ,CAPP,LEFT,RGHT, UP ,LBRC, RBRC, P4 , P5 , P6 ,PLUS,PIPE,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
@ -135,6 +135,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float all_star_song[][2] = SONG(ALL_STAR);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
@ -199,6 +200,15 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
case KC_ASTR:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
SEND_STRING("Hey now, you're an all-star, get your game on, go play. Hey now, you're a rock star, get the show on, get paid. All that glitters is gold. Only shooting stars break the mold.");
PLAY_SONG(all_star_song);
#endif
}
return false;
break;
}
return true;
}

@ -2,3 +2,4 @@
ifeq ($(LAYOUTS_HAS_RGB),yes)
RGBLIGHT_ENABLE = yes
endif
AUDIO_ENABLE = yes

@ -435,4 +435,14 @@
Q__NOTE(_AS5), \
Q__NOTE(_C6), \
#define ALL_STAR \
E__NOTE(_AS4), Q__NOTE(_FS4), S__NOTE(_FS4), S__NOTE(_DS4), E__NOTE(_FS4), Q__NOTE(_FS4), S__NOTE(_FS4), S__NOTE(_DS4), \
E__NOTE(_FS4), Q__NOTE(_FS4), Q__NOTE(_FS4), QD_NOTE(_AS4), \
E__NOTE(_AS4), Q__NOTE(_FS4), S__NOTE(_FS4), S__NOTE(_DS4), E__NOTE(_FS4), Q__NOTE(_FS4), S__NOTE(_FS4), S__NOTE(_DS4), \
E__NOTE(_FS4), Q__NOTE(_FS4), Q__NOTE(_FS4), Q__NOTE(_AS4), E__NOTE(_REST),\
Q__NOTE(_AS4), Q__NOTE(_CS5), E__NOTE(_B4), E__NOTE(_CS5), E__NOTE(_DS5), Q__NOTE(_FS5), \
E__NOTE(_GS5), Q__NOTE(_GS5), E__NOTE(_FS4), E__NOTE(_FS4), E__NOTE(_GS4), E__NOTE(_FS4), \
E__NOTE(_AS4), Q__NOTE(_GS4), Q__NOTE(_GS4), Q__NOTE(_FS4), Q__NOTE(_GS4), \
E__NOTE(_AS4), HD_NOTE(_DS4)
#endif

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