Add a layout of planck named GunP, ready for pull request review.

pull/1873/merge
Gun Pinyo 7 years ago committed by Jack Humbert
parent 4c960ad7c4
commit 21dfa29c28

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(PLANCK_SOUND)
// #define STARTUP_SONG SONG(NO_SOUND)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
#endif
#define MUSIC_MASK (keycode != KC_NO)
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 2
#endif

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/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* modified by Gun Pinyo */
#include "planck.h"
#include "action_layer.h"
extern keymap_config_t keymap_config;
enum planck_layers {
LY_0000, LY_0001, LY_0010, LY_0011,
LY_0100, LY_0101, LY_0110, LY_0111,
LY_1000, LY_1001, LY_1010, LY_1011,
LY_1100, LY_1101, LY_1110, LY_1111,
};
enum planck_keycodes {
FN_A = SAFE_RANGE,
FN_B,
FN_C,
FN_D,
DYNAMIC_MACRO_RANGE,
};
#include "dynamic_macro.h"
#define MFN_R1 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define MFN_R2 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define MFN_R3 XXXXXXX, FN_A, FN_B, FN_C, XXXXXXX, XXXXXXX
#define MFN_R4 XXXXXXX, KC_LCTL, KC_LSFT, KC_LALT, FN_D, XXXXXXX
#define UNUSED_LAYER {\
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MFN_R1},\
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MFN_R2},\
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MFN_R3},\
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MFN_R4}},
#define MC(kc) LCTL(kc)
#define MA(kc) LALT(kc)
#define MG(kc) LGUI(kc) // ModGui, for i3 shortcuts
#define MSC(kc) LSFT(LCTL(kc))
#define MSA(kc) LSFT(LALT(kc))
#define MCA(kc) LCTL(LALT(kc))
#define XX XXXXXXX
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[LY_0000] = {
{KC_DEL, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_K, KC_TAB},
{KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_M, FN_A, FN_B, FN_C, XX, KC_LSFT},
{XX,KC_F21,KC_F22,KC_ESC,KC_SPC,KC_F23,KC_F24,KC_LCTL,KC_LSFT,KC_LALT,FN_D,XX}
},
[LY_1000] = {
{UC(L''), KC_SLSH, KC_RCBR, KC_RPRN, KC_RBRC, KC_GT, MFN_R1},
{UC(L''), KC_BSLS, KC_LCBR, KC_LPRN, KC_LBRC, KC_LT, MFN_R2},
{KC_AMPR, KC_PIPE, KC_AT, KC_TILD, KC_DLR, KC_CIRC, MFN_R3},
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, MFN_R4},
},
[LY_0010] = {
{UC(L'×'), KC_ASTR, KC_QUES, KC_EXLM, KC_GRV, KC_HASH, MFN_R1},
{UC(L''), KC_MINS, KC_COMM, KC_DOT, KC_QUOT, KC_EQL, MFN_R2},
{UC(L''), KC_PLUS, KC_SCLN, KC_COLN, KC_DQUO, KC_UNDS, MFN_R3},
{KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, MFN_R4},
},
[LY_1010] = {
{UC(L''), UC(L''), KC_7, KC_8, KC_9, UC(L''), MFN_R1},
{UC(L''), KC_0, KC_1, KC_2, KC_3, UC(L''), MFN_R2},
{UC(L''), UC(L''), KC_4, KC_5, KC_6, UC(L''), MFN_R3},
{UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), MFN_R4}
},
[LY_0100] = {
{KC_F13, KC_WSCH, KC_HOME, KC_UP, KC_END, KC_PGUP, MFN_R1},
{KC_F14, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, MFN_R2},
{KC_F15, KC_WBAK, KC_WFWD, MC(KC_A), MC(KC_Z), MSC(KC_Z), MFN_R3},
{KC_F16, MA(KC_LEFT), MC(KC_LEFT), MC(KC_F), MC(KC_RGHT),MA(KC_RGHT), MFN_R4},
},
[LY_1100] = {
{KC_F17, MC(KC_WSCH), S(KC_HOME), S(KC_UP), S(KC_END), MC(KC_PGUP), MFN_R1},
{KC_F18, XXXXXXX, S(KC_LEFT), S(KC_DOWN),S(KC_RGHT), MC(KC_PGDN), MFN_R2},
{KC_F19, MC(KC_S), MC(KC_X), MC(KC_C), MC(KC_V), MC(KC_L), MFN_R3},
{KC_F20, MCA(KC_LEFT),MSC(KC_LEFT),MCA(KC_F),MSC(KC_RGHT),MCA(KC_RGHT),MFN_R4},
},
[LY_0110] = {
{MC(KC_F1) ,MC(KC_F2) ,MC(KC_F3) ,MC(KC_F4) ,MC(KC_F5) ,MC(KC_F6) , MFN_R1},
{MC(KC_F7) ,MC(KC_F8) ,MC(KC_F9) ,MC(KC_F10),MC(KC_F11),MC(KC_F12), MFN_R2},
{MC(KC_F13),MC(KC_F14),MC(KC_F15),MC(KC_F16),MC(KC_F17),MC(KC_F18), MFN_R3},
{MC(KC_F19),MC(KC_F20),MC(KC_F21),MC(KC_F22),MC(KC_F23),MC(KC_F24), MFN_R4}
},
[LY_1110] = {
{MG(KC_F1) ,MG(KC_F2) ,MG(KC_F3) ,MG(KC_F4) ,MG(KC_F5) ,MG(KC_F6) , MFN_R1},
{MG(KC_F7) ,MG(KC_F8) ,MG(KC_F9) ,MG(KC_F10),MG(KC_F11),MG(KC_F12), MFN_R2},
{MG(KC_F13),MG(KC_F14),MG(KC_F15),MG(KC_F16),MG(KC_F17),MG(KC_F18), MFN_R3},
{MG(KC_F19),MG(KC_F20),MG(KC_F21),MG(KC_F22),MG(KC_F23),MG(KC_F24), MFN_R4}
},
[LY_1111] = {
{KC_MPRV, DYN_REC_STOP, KC_WH_L, KC_MS_U, KC_WH_R, KC_WH_U, MFN_R1},
{KC_CAPS, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, MFN_R2},
{KC_MNXT, DYN_MACRO_PLAY2, DYN_MACRO_PLAY1, KC_MPLY, KC_MRWD, KC_MFFD, MFN_R3},
{KC_MSTP, DYN_REC_START2, DYN_REC_START1, KC_BTN2, KC_BTN1, KC_BTN3, MFN_R4},
},
[LY_1101] = {
{XXXXXXX, MU_ON, MU_OFF, PRINT_ON, PRINT_OFF, DEBUG, MFN_R1},
{XXXXXXX, KC_APP, KC_VOLD, KC_MUTE, KC_VOLU, XXXXXXX, MFN_R2},
{XXXXXXX, KC_MAIL, S(KC_VOLD), KC_INS, S(KC_VOLU), KC_PSCR, MFN_R3},
{XXXXXXX, MUV_DE, MUV_IN, AU_ON, AU_OFF, RESET, MFN_R4},
},
[LY_0001] = UNUSED_LAYER
[LY_0011] = UNUSED_LAYER
[LY_0101] = UNUSED_LAYER
[LY_0111] = UNUSED_LAYER
[LY_1001] = UNUSED_LAYER
[LY_1011] = UNUSED_LAYER
};
#ifdef AUDIO_ENABLE
float plover_song[][2] = SONG(PLOVER_SOUND);
float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
#endif
uint16_t cur_layer_code = 0;
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
void startup_user() {
_delay_ms(20); // gets rid of tick
set_unicode_input_mode(UC_LNX);
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_startup);
#endif
}
void shutdown_user() {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_goodbye);
_delay_ms(150);
stop_all_notes();
#endif
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
uint16_t mask = 1 << (3 - (keycode - FN_A));
if (!process_record_dynamic_macro(keycode, record))
return false;
if(FN_A <= keycode && keycode <= FN_D) {
if(!(cur_layer_code & mask) == record->event.pressed) {
layer_off(cur_layer_code + LY_0000);
cur_layer_code ^= mask;
layer_on(cur_layer_code + LY_0000);
}
return false;
}
return true;
}

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# GunP Planck Layout
## TODO:
- fix the problem between builtin dynamic macros
and my custom layout switching mechanism.
- implement Thai layers.
```
{8| Gun Pinyo |8} "with no modifiers or with Shift" {8| Gun Pinyo |8}
{0| Del | Q | W | F | P | G | J | L | U | Y | K | Tab |0}
{0|BkSpc| A | R | S | T | D | H | N | E | I | O |Enter|0}
{0|Shift| Z | X | C | V | B | M |FN_A |FN_B |FN_C |FN_D |Shift|0}
{0| XXX | F21 | F22 | Esc |Space| F23 | F24 | Ctr |Shift| Alt | Gui | XXX |0}
{8| "with FN_A" |8} {8| "with FN_A, FN_C" |8} {8| "with FN_C" |8}
{0| ∃ / } ) ] > |0} {0| ⊗ ⊕ 7 8 9 ┻ |0} {0| × * ? ! ` # |0}
{0| ∀ \ { ( [ < |0} {0| ⊚ 0 1 2 3 ┃ |0} {0| → - , .\' = |0}
{0| & | @ ~ $ ^ |0} {0| ┏ ┓ 4 5 6 ┳ |0} {0| ∘ + ; :\" _ |0}
{0| F1 ..... F6 |0} {0| ┗ ┛ ┫ ━ ┣ ╋ |0} {0| F7 .... F12 |0}
```

@ -0,0 +1,23 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = yes # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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#!/usr/bin/env bash
pushd ~/git-repos/qmk_firmware/
rm -rf keyboards/planck/keymaps/gunp/
cp -rf ~/Documents/qmk-planck/ keyboards/planck/keymaps/gunp/
if [[ $1 == "dfu" ]]; then
# sudo dfu-programmer atmega32u4 erase --force
# sudo dfu-programmer atmega32u4 flash .build/planck_rev4_gunp.hex
# sudo dfu-programmer atmega32u4 reset
sudo make planck/rev4:gunp:dfu
# bash ~/bin/gunp-kb-layout-reset
else
make planck/rev4:gunp:clean
make planck/rev4:gunp:all
fi
popd
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