@ -44,15 +44,15 @@ For a more complicated implementation, you can use the `process_combo_event` fun
```c
```c
enum combo_events {
enum combo_events {
ZC_COPY,
ZC_COPY,
Z V_PASTE
X V_PASTE
};
};
const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_C, COMBO_END};
const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_C, COMBO_END};
const uint16_t PROGMEM paste_combo[] = {KC_Z , KC_V, COMBO_END};
const uint16_t PROGMEM paste_combo[] = {KC_X , KC_V, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
combo_t key_combos[COMBO_COUNT] = {
[ZC_COPY] = COMBO_ACTION(copy_combo),
[ZC_COPY] = COMBO_ACTION(copy_combo),
[Z V_PASTE] = COMBO_ACTION(paste_combo),
[X V_PASTE] = COMBO_ACTION(paste_combo),
};
};
void process_combo_event(uint8_t combo_index, bool pressed) {
void process_combo_event(uint8_t combo_index, bool pressed) {
@ -66,7 +66,7 @@ void process_combo_event(uint8_t combo_index, bool pressed) {
}
}
break;
break;
case Z V_PASTE:
case X V_PASTE:
if (pressed) {
if (pressed) {
register_code(KC_LCTL);
register_code(KC_LCTL);
register_code(KC_V);
register_code(KC_V);
@ -78,7 +78,7 @@ void process_combo_event(uint8_t combo_index, bool pressed) {
}
}
```
```
This will send Ctrl+C if you hit Z and C, and Ctrl+V if you hit Z and V. But you could change this to do stuff like change layers, play sounds, or change settings.
This will send Ctrl+C if you hit Z and C, and Ctrl+V if you hit X and V. But you could change this to do stuff like change layers, play sounds, or change settings.
## Additional Configuration
## Additional Configuration