This is my personal userspace file. Most of my code exists here, as it's heavily shared.
This is my personal userspace file. Most of my code exists here, as it's heavily shared.
Custom userspace handlers
-------------------------
## Custom userspace handlers
Specifically QMK works by using customized handlers for everything. This allows for multiple levels of customization.
@ -15,29 +12,26 @@ The same goes for `matrix_init`, `layer_state_set`, `led_set`, and a few other f
All (most) `_user` functions are handled here instead. To allow keyboard specific configuration, I've created `_keymap` functions that can be called by the keymap.c files instead.
This allows for keyboard specific configuration while maintaining the ability to customize the board.
My [Ergodox EZ Keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/ergodox_ez/keymaps/drashna/keymap.c#L399) is a good example of this, as it uses the LEDs as modifier indicators.
This allows for keyboard specific configuration while maintaining the ability to customize the board.
My [Ergodox EZ Keymap](https://github.com/qmk/qmk_firmware/blob/master/layouts/community/ergodox/drashna/keymap.c#L297) is a good example of this, as it uses the LEDs as modifier indicators.
Keyboard Layout Templates
-------------------------
## Keyboard Layout Templates
This borrows from @jola5's "Not quite neo" code. This allows me to maintain blocks of keymaps in the userspace, so that I can modify the userspace, and this is reflected in all of the keyboards that use it, at once.
This borrows from @jola5's "Not quite neo" code. This allows me to maintain blocks of keymaps in the userspace, so that I can modify the userspace, and this is reflected in all of the keyboards that use it, at once.
This makes adding tap/hold mods, or other special keycodes or functions to all keyboards super easy, as it's done to all of them at once.
The caveat here is that the keymap needs a processor/wrapper, as it doesn't like the substitutions. However, this is as simple as just pushing it through a define. For instance:
The caveat here is that the keymap needs a processor/wrapper, as it doesn't like the substitutions. However, this is as simple as just pushing it through a define. For instance:
Once that's been done and you've switched the keymaps to use the "wrapper", it will read the substitution blocks just fine.
Once that's been done and you've switched the keymaps to use the "wrapper", it will read the substitution blocks just fine.
Credit goes to @jola5 for first implementing this awesome idea.
Custom Keycodes
---------------
## Custom Keycodes
Keycodes are defined in the drashna.h file and need to be included in the keymap.c files, so that they can be used there.
@ -45,10 +39,9 @@ A bunch of macros are present and are only included on boards that are not the E
Included is a custom macro for compiling my keyboards. This includes the bootloader target (`:teensy`, `:avrdude`, or `:dfu`), and keeps RGBLIGHT, AUDIO and/or FAUXCLICKY enabled, if it previously was (regardless of the rules file).
This also includes a modified RESET keycode as well, that sets the underglow to red.
This also includes a modified RESET keycode as well, that sets the underglow to red.
Layer Indication
----------------
## Layer Indication
This uses the `layer_state_set_*` command to change the layer color, to indicate which layer it is on. This includes the default keymap, as well.
@ -58,9 +51,7 @@ Additionally, there is a custom keycode to toggle layer indication. And all RGB
Also. I use `rgblight_sethsv` since it works with animation modes (that support it).
Diablo Layer
------------
## Diablo Layer
This layer has some special handling.
@ -72,8 +63,7 @@ Tappind once disables this, and switching layers temporarily disables this, unti
For critics that think this is cheating, search "diablo 3 num lock auto cast". This is just a simpler method, since I no longer own a normal (non QMK) numpad.
Secret Macros
-------------
## Secret Macros
With help from gitter and Colinta, this adds the ability to add hidden macros from other users.
@ -82,7 +72,8 @@ First, I have several files that are hidden/excluded from Git/GitHub. These con
And this requires `KC_SECRET_1` through `KC_SECRET_5` to be defined in your `<name>.h` file to define the keycodes for the new macros.
This is so that the function can be called here, and replaced in the `secrets.c` file, and so it won't error out if it doesn't exist.
This is so that the function can be called here, and replaced in the `secrets.c` file, and so it won't error out if it doesn't exist.
And then, in the `process_record_user` function, assuming you have `return process_record_keymap(keycode, record)` here, you'll want to replace the "final" return with the following. Otherwise, you want to replace the `return true;` with `return process_record_secrets(keycode, record);`
Here, you want your `/users/<name>/rules.mk` file to "detect" the existence of the `secrets.c` file, and only add it if the file exists. To do so, add this block:
```c
Here, you want your `/users/<name>/rules.mk` file to "detect" the existence of the `secrets.c` file, and only add it if the file exists. To do so, add this block:
```make
ifneq ("$(wildcard $(USER_PATH)/secrets.c)","")
SRC += secrets.c
endif
```
Additionally, if you want to make sure that you can disable the function without messing with the file, you need to add this to your `/users/<name>/rules.mk`, so that it catches the flag:
```c
```make
ifeq ($(strip $(NO_SECRETS)), yes)
OPT_DEFS += -DNO_SECRETS
endif
```
Then, if you run `make keyboard:name NO_SECRETS=yes`, it will default to the test strings in your `<name>.c` file, rather than reading from your file.
Userspace EEPROM config
-----------------------
This adds EEPROM support fo the userspace, so that certain values are configurable in such a way that persists when power is lost. Namely, just the clicky feature and the Overwatch macro option ("is_overwatch"). This is done by reading and saving the structure from EEPROM.
To implement this, first you need to specify the location:
```c
#define EECONFIG_USERSPACE (uint8_t *)20
```
This tells us where in the EEPROM that the data structure is located, and this specifies that it's a byte (8 bits). However, to maximize it's usage, we want to specify a data structure here, so that we can use multiple settings. To do that:
```c
typedef union {
uint8_t raw;
struct {
bool clicky_enable :1;
bool is_overwatch :1;
};
} userspace_config_t;
```
Then, in your C file, you want to add: `userspace_config_t userspace_config;`, and in your `matrix_init_*` function, you want to add `userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);`
From there, you'd want to use the data structure (such as `userspace_config.is_overwatch`) when you want to check this value.
And if you want to update it, update directly and then use `eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);` to write the value back to the EEPROM.
Then, if you run `make keyboard:name NO_SECRETS=yes`, it will default to the test strings in your `<name>.c` file, rather than reading from your file.
Pro Micro Hacking
-----------------
## Pro Micro Hacking
Well, you can get the QMK DFU bootloader working on the ProMicro. But you need to change fuses.