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#include "keymap_common.h"
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = KEYMAP( /* Matrix Dvorak */
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QUOT, COMM, DOT, P, Y, SLSH, EQL, F, G, C, R, L,
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A, O, E, U, I, ESC, BSPC, D, H, T, N, S,
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SCLN, Q, J, K, X, TAB, ENT, B, M, W, V, Z,
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LSFT, LCTL, LALT, LGUI, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
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[1] = KEYMAP( /* Matrix Qwerty */
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Q, W, E, R, T, SLSH, EQL, Y, U, I, O, P,
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A, S, D, F, G, ESC, BSPC, H, J, K, L, SCLN,
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Z, X, C, V, B, TAB, ENT, N, M, COMM, DOT, SLSH,
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LSFT, LCTL, LALT, LGUI, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
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[2] = KEYMAP( /* fn1 */
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F1, F2, F3, F4, F5, NO, NO, F6, F7, F8, F9, F10,
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1, 2, 3, 4, 5, ESC, DEL, 6, 7, 8, 9, 0,
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FN3, FN4, NO, GRV, MINS, F18, INS, BSLS, LBRC, RBRC, NO, NO,
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TRNS, TRNS, TRNS, TRNS, FN1, TRNS, FN3, HOME, PGDN, PGUP, END),
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[3] = KEYMAP( /* fn2 */
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F11, F12, F13, F14, F15, NO, NO, F16, F17, F18, F19, F20,
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F1, F2, F3, F4, F5, ESC, DEL, F6, F7, F8, F9, F10,
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FN3, FN4, NO, GRV, MINS, F18, INS, INS, PSCR, SLCK, PAUS, TRNS,
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TRNS, TRNS, TRNS, TRNS, FN3, TRNS, FN2, MUTE, VOLD, VOLU, MPLY),
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
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[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay
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[3] = ACTION_DEFAULT_LAYER_SET(0),
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[4] = ACTION_DEFAULT_LAYER_SET(1),
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[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
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[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
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[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
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[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
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[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
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[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
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[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
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[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
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[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
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[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
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[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
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[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
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[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
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[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
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[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
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[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
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};
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