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@ -42,6 +42,11 @@ SOFTWARE.
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#include "nodebug.h"
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#include "nodebug.h"
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#endif
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#endif
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#ifdef USE_SERIAL_LINK
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#include "serial_link/protocol/transport.h"
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#include "serial_link/system/driver.h"
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#endif
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static visualizer_keyboard_status_t current_status = {
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static visualizer_keyboard_status_t current_status = {
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.layer = 0xFFFFFFFF,
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.layer = 0xFFFFFFFF,
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@ -59,6 +64,16 @@ static bool visualizer_enabled = false;
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#define MAX_SIMULTANEOUS_ANIMATIONS 4
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#define MAX_SIMULTANEOUS_ANIMATIONS 4
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static keyframe_animation_t* animations[MAX_SIMULTANEOUS_ANIMATIONS] = {};
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static keyframe_animation_t* animations[MAX_SIMULTANEOUS_ANIMATIONS] = {};
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#ifdef USE_SERIAL_LINK
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MASTER_TO_ALL_SLAVES_OBJECT(current_status, visualizer_keyboard_status_t);
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static remote_object_t* remote_objects[] = {
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REMOTE_OBJECT(current_status),
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};
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#endif
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void start_keyframe_animation(keyframe_animation_t* animation) {
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void start_keyframe_animation(keyframe_animation_t* animation) {
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animation->current_frame = -1;
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animation->current_frame = -1;
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animation->time_left_in_frame = 0;
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animation->time_left_in_frame = 0;
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@ -328,6 +343,10 @@ void visualizer_init(void) {
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#ifdef LCD_BACKLIGHT_ENABLE
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#ifdef LCD_BACKLIGHT_ENABLE
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lcd_backlight_init();
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lcd_backlight_init();
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#endif
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#endif
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#ifdef USE_SERIAL_LINK
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add_remote_objects(remote_objects, sizeof(remote_objects) / sizeof(remote_object_t*) );
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#endif
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// We are using a low priority thread, the idea is to have it run only
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// We are using a low priority thread, the idea is to have it run only
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// when the main thread is sleeping during the matrix scanning
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// when the main thread is sleeping during the matrix scanning
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chEvtObjectInit(&layer_changed_event);
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chEvtObjectInit(&layer_changed_event);
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@ -340,17 +359,45 @@ void visualizer_set_state(uint32_t default_state, uint32_t state, uint32_t leds)
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// a state where one of these are set but not the other. But this should
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// a state where one of these are set but not the other. But this should
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// not really matter as it will be fixed during the next loop step.
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// not really matter as it will be fixed during the next loop step.
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// Alternatively a mutex could be used instead of the volatile variables
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// Alternatively a mutex could be used instead of the volatile variables
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bool changed = false;
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bool changed = false;
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visualizer_keyboard_status_t new_status = {
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#ifdef USE_SERIAL_LINK
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.layer = state,
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if (is_serial_link_connected ()) {
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.default_layer = default_state,
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visualizer_keyboard_status_t* new_status = read_current_status();
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.leds = leds,
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if (new_status) {
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};
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if (!same_status(¤t_status, new_status)) {
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if (!same_status(¤t_status, &new_status)) {
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changed = true;
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changed = true;
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current_status = *new_status;
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}
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}
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}
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else {
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#else
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{
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#endif
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visualizer_keyboard_status_t new_status = {
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.layer = state,
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.default_layer = default_state,
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.leds = leds,
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};
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if (!same_status(¤t_status, &new_status)) {
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changed = true;
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current_status = new_status;
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}
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}
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}
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current_status = new_status;
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if (changed) {
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if (changed) {
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chEvtBroadcast(&layer_changed_event);
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chEvtBroadcast(&layer_changed_event);
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}
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}
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#ifdef USE_SERIAL_LINK
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static systime_t last_update = 0;
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systime_t current_update = chVTGetSystemTimeX();
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systime_t delta = current_update - last_update;
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if (changed || delta > MS2ST(10)) {
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last_update = current_update;
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visualizer_keyboard_status_t* r = begin_write_current_status();
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*r = current_status;
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end_write_current_status();
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}
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#endif
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}
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}
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