Merge branch 'personal_atomic_planck' of github.com:IBNobody/qmk_firmware

pull/264/head
Jack Humbert 9 years ago
commit 319fbe344b

@ -3,7 +3,7 @@
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
#include "audio.h" #include "audio.h"
#include "musical_notes.h" #include "song_list.h"
#endif #endif
@ -17,6 +17,13 @@
#define M_LW 1 #define M_LW 1
#define M_RS 2 #define M_RS 2
#define M_FN 3 #define M_FN 3
#define M_T1 4
#define M_T2 5
#define M_T3 6
#define M_T4 7
#define M_TU 8
#define M_TD 9
#define M_DF 10
#define _______ KC_TRNS #define _______ KC_TRNS
@ -63,7 +70,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{ KC_NLCK, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___, ___T___ }, { KC_NLCK, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___, ___T___ },
{ KC_SLCK, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_PAUS, KC_PSCR }, { KC_SLCK, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_PAUS, KC_PSCR },
{ KC_CAPS, KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_ACL0, KC_ACL2, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, ___T___, ___T___, KC_WH_U }, { KC_CAPS, KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_ACL0, KC_ACL2, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, ___T___, ___T___, KC_WH_U },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, KC_MS_U, KC_WH_D }, { _______, M(M_T1), M(M_T2), M(M_T3), M(M_T4), M(M_TU), M(M_TD), M(M_DF), _______, _______, _______, ___T___, ___T___, KC_MS_U, KC_WH_D },
{ _______, _______, _______, _______, _______, KC_BTN1, KC_BTN1, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R }, { _______, _______, _______, _______, _______, KC_BTN1, KC_BTN1, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R },
}, },
[_AD] = { /* ADJUST */ [_AD] = { /* ADJUST */
@ -76,139 +83,124 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
}; };
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
float start_up[][2] = SONG(ODE_TO_JOY);
float tone_lw[][2] = {
Q__NOTE(_C4 ) ,
Q__NOTE(_CS4 ) ,
Q__NOTE(_D4 ) ,
Q__NOTE(_DS4 ) ,
Q__NOTE(_E4 ) ,
Q__NOTE(_F4 ) ,
Q__NOTE(_FS4 ) ,
Q__NOTE(_G4 ) ,
Q__NOTE(_GS4 ) ,
Q__NOTE(_A4 ) ,
Q__NOTE(_AS4 ) ,
float tone_lw[][2] = { Q__NOTE(_B1 ) ,
/*
Q_NOTE(_C1 ) ,
Q_NOTE(_CS1 ) ,
Q_NOTE(_D1 ) ,
Q_NOTE(_DS1 ) ,
Q_NOTE(_E1 ) ,
Q_NOTE(_F1 ) ,
Q_NOTE(_FS1 ) ,
Q_NOTE(_G1 ) ,
Q_NOTE(_GS1 ) ,
Q_NOTE(_A1 ) ,
Q_NOTE(_AS1 ) ,
Q_NOTE(_B1 ) ,
*/
Q_NOTE(_C4 ) ,
Q_NOTE(_CS4 ) ,
Q_NOTE(_D4 ) ,
Q_NOTE(_DS4 ) ,
Q_NOTE(_E4 ) ,
Q_NOTE(_F4 ) ,
Q_NOTE(_FS4 ) ,
Q_NOTE(_G4 ) ,
Q_NOTE(_GS4 ) ,
Q_NOTE(_A4 ) ,
Q_NOTE(_AS4 ) ,
Q_NOTE(_B1 ) ,
Q_NOTE(_C2 ) ,
Q_NOTE(_CS2 ) ,
Q_NOTE(_D2 ) ,
Q_NOTE(_DS2 ) ,
Q_NOTE(_E2 ) ,
Q_NOTE(_F2 ) ,
Q_NOTE(_FS2 ) ,
Q_NOTE(_G2 ) ,
Q_NOTE(_GS2 ) ,
Q_NOTE(_A2 ) ,
Q_NOTE(_AS2 ) ,
Q_NOTE(_B2 ) ,
Q_NOTE(_C3 ) ,
Q_NOTE(_CS3 ) ,
Q_NOTE(_D3 ) ,
Q_NOTE(_DS3 ) ,
Q_NOTE(_E3 ) ,
Q_NOTE(_F3 ) ,
Q_NOTE(_FS3 ) ,
Q_NOTE(_G3 ) ,
Q_NOTE(_GS3 ) ,
Q_NOTE(_A3 ) ,
Q_NOTE(_AS3 ) ,
Q_NOTE(_B3 ) ,
Q_NOTE(_C4 ) ,
Q_NOTE(_CS4 ) ,
Q_NOTE(_D4 ) ,
Q_NOTE(_DS4 ) ,
Q_NOTE(_E4 ) ,
Q_NOTE(_F4 ) ,
Q_NOTE(_FS4 ) ,
Q_NOTE(_G4 ) ,
Q_NOTE(_GS4 ) ,
Q_NOTE(_A4 ) ,
Q_NOTE(_AS4 ) ,
Q_NOTE(_B4 ) ,
Q_NOTE(_C5 ) ,
Q_NOTE(_CS5 ) ,
Q_NOTE(_D5 ) ,
Q_NOTE(_DS5 ) ,
Q_NOTE(_E5 ) ,
Q_NOTE(_F5 ) ,
Q_NOTE(_FS5 ) ,
Q_NOTE(_G5 ) ,
Q_NOTE(_GS5 ) ,
Q_NOTE(_A5 ) ,
Q_NOTE(_AS5 ) ,
Q_NOTE(_B5 ) ,
Q_NOTE(_C6 ) ,
Q_NOTE(_CS6 ) ,
Q_NOTE(_D6 ) ,
Q_NOTE(_DS6 ) ,
Q_NOTE(_E6 ) ,
Q_NOTE(_F6 ) ,
Q_NOTE(_FS6 ) ,
Q_NOTE(_G6 ) ,
Q_NOTE(_GS6 ) ,
Q_NOTE(_A6 ) ,
Q_NOTE(_AS6 ) ,
Q_NOTE(_B6 ) ,
Q_NOTE(_C7 ) ,
Q_NOTE(_CS7 ) ,
Q_NOTE(_D7 ) ,
Q_NOTE(_DS7 ) ,
Q_NOTE(_E7 ) ,
Q_NOTE(_F7 ) ,
Q_NOTE(_FS7 ) ,
Q_NOTE(_G7 ) ,
Q_NOTE(_GS7 ) ,
Q_NOTE(_A7 ) ,
Q_NOTE(_AS7 ) ,
Q_NOTE(_B7 ) ,
Q_NOTE(_C8 ) ,
Q_NOTE(_CS8 ) ,
Q_NOTE(_D8 ) ,
Q_NOTE(_DS8 ) ,
Q_NOTE(_E8 ) ,
Q_NOTE(_F8 ) ,
Q_NOTE(_FS8 ) ,
Q_NOTE(_G8 ) ,
Q_NOTE(_GS8 ) ,
Q_NOTE(_A8 ) ,
Q_NOTE(_AS8 ) ,
Q_NOTE(_B8 ) ,
Q__NOTE(_C2 ) ,
Q__NOTE(_CS2 ) ,
Q__NOTE(_D2 ) ,
Q__NOTE(_DS2 ) ,
Q__NOTE(_E2 ) ,
Q__NOTE(_F2 ) ,
Q__NOTE(_FS2 ) ,
Q__NOTE(_G2 ) ,
Q__NOTE(_GS2 ) ,
Q__NOTE(_A2 ) ,
Q__NOTE(_AS2 ) ,
Q__NOTE(_B2 ) ,
Q__NOTE(_C3 ) ,
Q__NOTE(_CS3 ) ,
Q__NOTE(_D3 ) ,
Q__NOTE(_DS3 ) ,
Q__NOTE(_E3 ) ,
Q__NOTE(_F3 ) ,
Q__NOTE(_FS3 ) ,
Q__NOTE(_G3 ) ,
Q__NOTE(_GS3 ) ,
Q__NOTE(_A3 ) ,
Q__NOTE(_AS3 ) ,
Q__NOTE(_B3 ) ,
Q__NOTE(_C4 ) ,
Q__NOTE(_CS4 ) ,
Q__NOTE(_D4 ) ,
Q__NOTE(_DS4 ) ,
Q__NOTE(_E4 ) ,
Q__NOTE(_F4 ) ,
Q__NOTE(_FS4 ) ,
Q__NOTE(_G4 ) ,
Q__NOTE(_GS4 ) ,
Q__NOTE(_A4 ) ,
Q__NOTE(_AS4 ) ,
Q__NOTE(_B4 ) ,
Q__NOTE(_C5 ) ,
Q__NOTE(_CS5 ) ,
Q__NOTE(_D5 ) ,
Q__NOTE(_DS5 ) ,
Q__NOTE(_E5 ) ,
Q__NOTE(_F5 ) ,
Q__NOTE(_FS5 ) ,
Q__NOTE(_G5 ) ,
Q__NOTE(_GS5 ) ,
Q__NOTE(_A5 ) ,
Q__NOTE(_AS5 ) ,
Q__NOTE(_B5 ) ,
Q__NOTE(_C6 ) ,
Q__NOTE(_CS6 ) ,
Q__NOTE(_D6 ) ,
Q__NOTE(_DS6 ) ,
Q__NOTE(_E6 ) ,
Q__NOTE(_F6 ) ,
Q__NOTE(_FS6 ) ,
Q__NOTE(_G6 ) ,
Q__NOTE(_GS6 ) ,
Q__NOTE(_A6 ) ,
Q__NOTE(_AS6 ) ,
Q__NOTE(_B6 ) ,
Q__NOTE(_C7 ) ,
Q__NOTE(_CS7 ) ,
Q__NOTE(_D7 ) ,
Q__NOTE(_DS7 ) ,
Q__NOTE(_E7 ) ,
Q__NOTE(_F7 ) ,
Q__NOTE(_FS7 ) ,
Q__NOTE(_G7 ) ,
Q__NOTE(_GS7 ) ,
Q__NOTE(_A7 ) ,
Q__NOTE(_AS7 ) ,
Q__NOTE(_B7 ) ,
Q__NOTE(_C8 ) ,
Q__NOTE(_CS8 ) ,
Q__NOTE(_D8 ) ,
Q__NOTE(_DS8 ) ,
Q__NOTE(_E8 ) ,
Q__NOTE(_F8 ) ,
Q__NOTE(_FS8 ) ,
Q__NOTE(_G8 ) ,
Q__NOTE(_GS8 ) ,
Q__NOTE(_A8 ) ,
Q__NOTE(_AS8 ) ,
Q__NOTE(_B8 ) ,
}; };
float tone_rs[][2] = { float tone_rs[][2] = SONG(ROCK_A_BYE_BABY);
Q_NOTE(_A4 ) ,
Q_NOTE(_A4 ) , void matrix_init_user(void) {
Q_NOTE(_A4 ) , init_notes();
Q_NOTE(_A4 ) , PLAY_NOTE_ARRAY(start_up, false, STACCATO);
Q_NOTE(_AS8 ) , println("Matrix Init");
Q_NOTE(_B8 ) , }
};
#endif #endif
void update_quad_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3, uint8_t layer4, bool order) void update_quad_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3, uint8_t layer4, bool order)
{ {
if (order) if (order)
@ -241,69 +233,82 @@ void update_quad_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3, uint8_t l
const uint16_t PROGMEM fn_actions[] = { const uint16_t PROGMEM fn_actions[] = {
}; };
//#define MUSIC_ARRAY_SIZE(x) (((int)(sizeof(x) / (sizeof(x[0][0])))) / 2)
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{ {
// MACRODOWN only works in this function // MACRODOWN only works in this function
switch(id) { switch(id)
{
case M_LW: case M_LW:
if (record->event.pressed) { if (record->event.pressed) {
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
println("PlayNotes LW");
PLAY_NOTE_ARRAY(tone_lw, false, STACCATO); PLAY_NOTE_ARRAY(tone_lw, false, STACCATO);
#endif #endif
layer_on(_LW); layer_on(_LW);
update_tri_layer(_LW, _RS, _FN); update_tri_layer(_LW, _RS, _AD);
} else { } else {
layer_off(_LW); layer_off(_LW);
update_tri_layer(_LW, _RS, _FN); update_tri_layer(_LW, _RS, _AD);
} }
break; break;
case M_RS: case M_RS:
if (record->event.pressed) { if (record->event.pressed) {
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
println("PlayNotes RS");
PLAY_NOTE_ARRAY(tone_rs, false, LEGATO); PLAY_NOTE_ARRAY(tone_rs, false, LEGATO);
#endif #endif
layer_on(_RS); layer_on(_RS);
update_tri_layer(_LW, _RS, _FN); update_tri_layer(_LW, _RS, _AD);
} else { } else {
layer_off(_RS); layer_off(_RS);
update_tri_layer(_LW, _RS, _FN); update_tri_layer(_LW, _RS, _AD);
} }
break; break;
case M_FN:
if (record->event.pressed) {
layer_on(_FN);
} else {
layer_off(_FN);
}
break;
case M_T1:
if (record->event.pressed) set_timbre(TIMBRE_12);
break;
case M_T2:
if (record->event.pressed) set_timbre(TIMBRE_25);
break;
case M_T3:
if (record->event.pressed) set_timbre(TIMBRE_50);
break;
case M_T4:
if (record->event.pressed) set_timbre(TIMBRE_75);
break;
case M_TU:
if (record->event.pressed) increase_tempo(10);
break;
case M_TD:
if (record->event.pressed) decrease_tempo(10);
break;
case M_DF:
if (record->event.pressed)
{
set_timbre(TIMBRE_DEFAULT);
set_tempo(TEMPO_DEFAULT);
}
break;
default: default:
break; break;
} }
return MACRO_NONE; return MACRO_NONE;
}; };
#ifdef AUDIO_ENABLE
float start_up[][2] = {
Q_NOTE(_E4 ) ,
Q_NOTE(_E4 ) ,
Q_NOTE(_F4 ) ,
Q_NOTE(_G4 ) ,
Q_NOTE(_G4 ) ,
Q_NOTE(_F4 ) ,
Q_NOTE(_E4 ) ,
Q_NOTE(_D4 ) ,
Q_NOTE(_C4 ) ,
Q_NOTE(_C4 ) ,
Q_NOTE(_D4 ) ,
Q_NOTE(_E4 ) ,
H_NOTE(_E4 ) ,
Q_NOTE(_D4 ) ,
H_NOTE(_D4 ) ,
};
#endif
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
init_notes();
PLAY_NOTE_ARRAY(start_up, false, STACCATO);
println("Matrix Init");
#endif
}

@ -1,7 +1,7 @@
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700) MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450) EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400) CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality

@ -4,7 +4,7 @@
#include <avr/pgmspace.h> #include <avr/pgmspace.h>
#include <avr/interrupt.h> #include <avr/interrupt.h>
#include <avr/io.h> #include <avr/io.h>
#include "print.h"
#include "audio.h" #include "audio.h"
#include "keymap_common.h" #include "keymap_common.h"
@ -57,9 +57,11 @@ bool notes = false;
bool note = false; bool note = false;
float note_frequency = 0; float note_frequency = 0;
float note_length = 0; float note_length = 0;
float note_tempo = TEMPO_DEFAULT;
float note_timbre = TIMBRE_DEFAULT;
uint16_t note_position = 0; uint16_t note_position = 0;
float (* notes_pointer)[][2]; float (* notes_pointer)[][2];
uint8_t notes_length; uint8_t notes_count;
bool notes_repeat; bool notes_repeat;
float notes_rest; float notes_rest;
bool note_resting = false; bool note_resting = false;
@ -255,7 +257,8 @@ ISR(TIMER3_COMPA_vect) {
place = 0.0; place = 0.0;
} }
ICR3 = (int)(((double)F_CPU) / (frequencies[voice_place] * CPU_PRESCALER)); // Set max to the period ICR3 = (int)(((double)F_CPU) / (frequencies[voice_place] * CPU_PRESCALER)); // Set max to the period
OCR3A = (int)(((double)F_CPU) / (frequencies[voice_place] * CPU_PRESCALER)) >> 1 * duty_place; // Set compare to half the period OCR3A = (int)((((double)F_CPU) / (note_frequency * CPU_PRESCALER)) * note_timbre); // Set compare to half the period
//OCR3A = (int)(((double)F_CPU) / (frequencies[voice_place] * CPU_PRESCALER)) >> 1 * duty_place; // Set compare to half the period
place++; place++;
// if (duty_counter > (frequencies[voice_place] / 500)) { // if (duty_counter > (frequencies[voice_place] / 500)) {
// duty_place = (duty_place % 3) + 1; // duty_place = (duty_place % 3) + 1;
@ -288,7 +291,7 @@ ISR(TIMER3_COMPA_vect) {
#else #else
if (note_frequency > 0) { if (note_frequency > 0) {
ICR3 = (int)(((double)F_CPU) / (note_frequency * CPU_PRESCALER)); // Set max to the period ICR3 = (int)(((double)F_CPU) / (note_frequency * CPU_PRESCALER)); // Set max to the period
OCR3A = (int)(((double)F_CPU) / (note_frequency * CPU_PRESCALER)) >> 1; // Set compare to half the period OCR3A = (int)((((double)F_CPU) / (note_frequency * CPU_PRESCALER)) * note_timbre); // Set compare to half the period
} else { } else {
ICR3 = 0; ICR3 = 0;
OCR3A = 0; OCR3A = 0;
@ -304,7 +307,7 @@ ISR(TIMER3_COMPA_vect) {
end_of_note = (note_position >= (note_length * 0x7FF)); end_of_note = (note_position >= (note_length * 0x7FF));
if (end_of_note) { if (end_of_note) {
current_note++; current_note++;
if (current_note >= notes_length) { if (current_note >= notes_count) {
if (notes_repeat) { if (notes_repeat) {
current_note = 0; current_note = 0;
} else { } else {
@ -327,10 +330,10 @@ ISR(TIMER3_COMPA_vect) {
note_resting = false; note_resting = false;
#ifdef PWM_AUDIO #ifdef PWM_AUDIO
note_frequency = (*notes_pointer)[current_note][0] / SAMPLE_RATE; note_frequency = (*notes_pointer)[current_note][0] / SAMPLE_RATE;
note_length = (*notes_pointer)[current_note][1]; note_length = (*notes_pointer)[current_note][1] * (note_tempo / 100);
#else #else
note_frequency = (*notes_pointer)[current_note][0]; note_frequency = (*notes_pointer)[current_note][0];
note_length = (*notes_pointer)[current_note][1] / 4; note_length = ((*notes_pointer)[current_note][1] / 4) * (note_tempo / 100);
#endif #endif
} }
note_position = 0; note_position = 0;
@ -344,7 +347,7 @@ ISR(TIMER3_COMPA_vect) {
} }
} }
void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat, float n_rest) { void play_notes(float (*np)[][2], uint8_t n_count, bool n_repeat, float n_rest) {
if (audio_config.enable) { if (audio_config.enable) {
@ -352,7 +355,7 @@ if (audio_config.enable) {
stop_all_notes(); stop_all_notes();
notes_pointer = np; notes_pointer = np;
notes_length = n_length; notes_count = n_count;
notes_repeat = n_repeat; notes_repeat = n_repeat;
notes_rest = n_rest; notes_rest = n_rest;
@ -360,10 +363,10 @@ if (audio_config.enable) {
current_note = 0; current_note = 0;
#ifdef PWM_AUDIO #ifdef PWM_AUDIO
note_frequency = (*notes_pointer)[current_note][0] / SAMPLE_RATE; note_frequency = (*notes_pointer)[current_note][0] / SAMPLE_RATE;
note_length = (*notes_pointer)[current_note][1]; note_length = (*notes_pointer)[current_note][1] * (note_tempo / 100);
#else #else
note_frequency = (*notes_pointer)[current_note][0]; note_frequency = (*notes_pointer)[current_note][0];
note_length = (*notes_pointer)[current_note][1] / 4; note_length = ((*notes_pointer)[current_note][1] / 4) * (note_tempo / 100);
#endif #endif
note_position = 0; note_position = 0;
@ -440,3 +443,31 @@ if (audio_config.enable && voices < 8) {
} }
} }
void set_timbre(float timbre)
{
note_timbre = timbre;
}
void set_tempo(float tempo)
{
note_tempo = tempo;
}
void decrease_tempo(uint8_t tempo_change)
{
note_tempo += (float) tempo_change;
}
void increase_tempo(uint8_t tempo_change)
{
if (note_tempo - (float) tempo_change < 10)
{
note_tempo = 10;
}
else
{
note_tempo -= (float) tempo_change;
}
}

@ -24,8 +24,12 @@ void play_note(double freq, int vol);
void stop_note(double freq); void stop_note(double freq);
void stop_all_notes(void); void stop_all_notes(void);
void init_notes(void); void init_notes(void);
void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat, float n_rest); void play_notes(float (*np)[][2], uint8_t n_count, bool n_repeat, float n_rest);
void set_timbre(float timbre);
void set_tempo(float tempo);
void increase_tempo(uint8_t tempo_change);
void decrease_tempo(uint8_t tempo_change);
#define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \ #define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \ 0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \

@ -2,22 +2,38 @@
#define MUSICAL_NOTES_H #define MUSICAL_NOTES_H
// Tempo Placeholder // Tempo Placeholder
#define TEMPO 120 #define TEMPO_DEFAULT 100
#define SONG(notes...) { notes }
// Note Types // Note Types
#define WHOLE_NOTE(note) {(NOTE##note), 64} #define MUSICAL_NOTE(note, duration) {(NOTE##note), duration}
#define HALF_NOTE(note) {(NOTE##note), 32} #define WHOLE_NOTE(note) MUSICAL_NOTE(note, 64)
#define QUARTER_NOTE(note) {(NOTE##note), 16} #define HALF_NOTE(note) MUSICAL_NOTE(note, 32)
#define EIGHTH_NOTE(note) {(NOTE##note), 8} #define QUARTER_NOTE(note) MUSICAL_NOTE(note, 16)
#define SIXTEENTH_NOTE(note) {(NOTE##note), 4} #define EIGHTH_NOTE(note) MUSICAL_NOTE(note, 8)
#define SIXTEENTH_NOTE(note) MUSICAL_NOTE(note, 4)
#define WHOLE_DOT_NOTE(note) MUSICAL_NOTE(note, 64+32)
#define HALF_DOT_NOTE(note) MUSICAL_NOTE(note, 32+16)
#define QUARTER_DOT_NOTE(note) MUSICAL_NOTE(note, 16+8)
#define EIGHTH_DOT_NOTE(note) MUSICAL_NOTE(note, 8+4)
#define SIXTEENTH_DOT_NOTE(note) MUSICAL_NOTE(note, 4+2)
// Note Types Short // Note Type Shortcuts
#define W_NOTE(n) WHOLE_NOTE(n) #define M__NOTE(note, duration) MUSICAL_NOTE(note, duration)
#define H_NOTE(n) HALF_NOTE(n) #define W__NOTE(n) WHOLE_NOTE(n)
#define Q_NOTE(n) QUARTER_NOTE(n) #define H__NOTE(n) HALF_NOTE(n)
#define E_NOTE(n) EIGTH_NOTE(n) #define Q__NOTE(n) QUARTER_NOTE(n)
#define S_NOTE(n) SIXTEENTH_NOTE(n) #define E__NOTE(n) EIGHTH_NOTE(n)
#define S__NOTE(n) SIXTEENTH_NOTE(n)
#define WD_NOTE(n) WHOLE_DOT_NOTE(n)
#define HD_NOTE(n) HALF_DOT_NOTE(n)
#define QD_NOTE(n) QUARTER_DOT_NOTE(n)
#define ED_NOTE(n) EIGTH_DOT_NOTE(n)
#define SD_NOTE(n) SIXTEENTH_DOT_NOTE(n)
// Note Styles // Note Styles
// Staccato makes sure there is a rest between each note. Think: TA TA TA // Staccato makes sure there is a rest between each note. Think: TA TA TA
@ -25,6 +41,15 @@
#define STACCATO 0.01 #define STACCATO 0.01
#define LEGATO 0 #define LEGATO 0
// Note Timbre
// Changes how the notes sound
#define TIMBRE_12 0.125
#define TIMBRE_25 0.250
#define TIMBRE_50 0.500
#define TIMBRE_75 0.750
#define TIMBRE_DEFAULT TIMBRE_50
// Notes - # = Octave // Notes - # = Octave
#define NOTE_REST 0.00 #define NOTE_REST 0.00
#define NOTE_C0 16.35 #define NOTE_C0 16.35

@ -0,0 +1,18 @@
#include "musical_notes.h"
#ifndef SONG_LIST_H
#define SONG_LIST_H
#define ODE_TO_JOY \
Q__NOTE(_E4), Q__NOTE(_E4), Q__NOTE(_F4), Q__NOTE(_G4), \
Q__NOTE(_G4), Q__NOTE(_F4), Q__NOTE(_E4), Q__NOTE(_D4), \
Q__NOTE(_C4), Q__NOTE(_C4), Q__NOTE(_D4), Q__NOTE(_E4), \
QD_NOTE(_E4), E__NOTE(_D4), H__NOTE(_D4),
#define ROCK_A_BYE_BABY \
QD_NOTE(_B4), E__NOTE(_D4), Q__NOTE(_B5), \
H__NOTE(_A5), Q__NOTE(_G5), \
QD_NOTE(_B4), E__NOTE(_D5), Q__NOTE(_G5), \
H__NOTE(_FS5),
#endif
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