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/*
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Copyright 2017 Alex Ong<the.onga@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "debounce.h"
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#include "matrix.h"
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//Default implementation - no debouncing
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__attribute__((weak)) void matrix_debounce_init(void) {}
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__attribute__((weak)) void matrix_debounce(void) {}
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__attribute__((weak)) matrix_row_t matrix_debounce_get_row(uint8_t row)
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{
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return matrix_get_row(row);
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}
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#ifndef DEBOUNCE_H
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#define DEBOUNCE_H
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#include <stdbool.h>
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#include <stdint.h>
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#include "matrix.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* called to initialize any data stores your implementation has*/
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void matrix_debounce_init(void);
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/* call this every keyboard_task to debounce the matrix*/
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void matrix_debounce(void);
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/* matrix state on row */
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matrix_row_t matrix_debounce_get_row(uint8_t row);
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/* whether a switch is on */
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bool matrix_debounce_is_on(uint8_t row, uint8_t col);
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#ifdef __cplusplus
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}
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#endif
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#endif
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@ -1,124 +0,0 @@
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/*
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Copyright 2017 Alex Ong<the.onga@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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Basic per-key algorithm. Uses an 8-bit counter per key.
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After pressing a key, it immediately changes state, and sets a counter.
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No further inputs are accepted until DEBOUNCE milliseconds have occurred.
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*/
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#include "debounce.h"
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#include "matrix.h"
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#include "timer.h"
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#ifndef DEBOUNCE
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#define DEBOUNCE 5
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#endif
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#if (MATRIX_COLS <= 8)
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# define ROW_SHIFTER ((uint8_t)1)
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#elif (MATRIX_COLS <= 16)
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# define ROW_SHIFTER ((uint16_t)1)
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#elif (MATRIX_COLS <= 32)
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# define ROW_SHIFTER ((uint32_t)1)
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#endif
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#define debounce_counter_t uint8_t
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static matrix_row_t matrix_debounced[MATRIX_ROWS];
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static debounce_counter_t debounce_counters[MATRIX_ROWS*MATRIX_COLS];
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#define DEBOUNCE_ELAPSED 251
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#define MAX_DEBOUNCE (DEBOUNCE_ELAPSED - 1)
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void update_debounce_counters(uint8_t current_time);
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void transfer_matrix_values(uint8_t current_time);
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void matrix_debounce_init(void)
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{
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for (uint8_t r = 0; r < MATRIX_ROWS; r++)
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{
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matrix_debounced[r] = 0;
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}
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int i = 0;
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for (uint8_t r = 0; r < MATRIX_ROWS; r++)
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{
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for (uint8_t c = 0; c < MATRIX_COLS; c++)
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{
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debounce_counters[i++] = DEBOUNCE_ELAPSED;
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}
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}
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}
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void matrix_debounce(void)
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{
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uint8_t current_time = timer_read() % MAX_DEBOUNCE;
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update_debounce_counters(current_time);
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transfer_matrix_values(current_time);
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}
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//If the current time is > debounce counter, set the counter to enable input.
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void update_debounce_counters(uint8_t current_time)
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{
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debounce_counter_t *debounce_pointer = debounce_counters;
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for (uint8_t row = 0; row < MATRIX_ROWS; row++)
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{
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for (uint8_t col = 0; col < MATRIX_COLS; col++)
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{
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if (*debounce_pointer != DEBOUNCE_ELAPSED)
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{
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if (TIMER_DIFF(current_time, *debounce_pointer, MAX_DEBOUNCE) >=
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DEBOUNCING_DELAY) {
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*debounce_pointer = DEBOUNCE_ELAPSED;
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}
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}
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debounce_pointer++;
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}
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}
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}
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// upload from raw_matrix to final matrix;
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void transfer_matrix_values(uint8_t current_time)
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{
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debounce_counter_t *debounce_pointer = debounce_counters;
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for (uint8_t row = 0; row < MATRIX_ROWS; row++)
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{
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matrix_row_t existing_row = matrix_debounced[row];
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matrix_row_t raw_row = matrix_get_row(row);
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for (uint8_t col = 0; col < MATRIX_COLS; col++)
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{
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matrix_row_t col_mask = (ROW_SHIFTER << col);
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bool final_value = raw_row & col_mask;
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bool existing_value = existing_row & col_mask;
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if (*debounce_pointer == DEBOUNCE_ELAPSED &&
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(existing_value != final_value))
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{
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*debounce_pointer = current_time;
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existing_row ^= col_mask; //flip the bit.
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}
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debounce_pointer++;
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}
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matrix_debounced[row] = existing_row;
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}
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}
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matrix_row_t matrix_debounce_get_row(uint8_t row)
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{
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return matrix_debounced[row];
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}
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@ -1,59 +0,0 @@
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/*
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Copyright 2017 Alex Ong<the.onga@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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Basic global debounce algorithm. Used in 99% of keyboards at time of implementation
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When no state changes have occured for DEBOUNCE milliseconds, we push the state.
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*/
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#include "debounce.h"
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#include "matrix.h"
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#include "timer.h"
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#ifndef DEBOUNCE
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#define DEBOUNCE 5
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#endif
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static matrix_row_t matrix_debounced[MATRIX_ROWS];
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static bool debouncing = false;
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static uint16_t debouncing_time;
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void matrix_debounce_init(void)
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{
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for (uint8_t r = 0; r < MATRIX_ROWS; r++)
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{
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matrix_debounced[r] = 0;
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}
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}
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void matrix_debounce(void)
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{
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for (uint8_t r = 0; r < MATRIX_ROWS; r++)
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{
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matrix_row_t raw = matrix_get_row(r);
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if (raw != matrix_debounced[r])
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{
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debouncing = true;
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debouncing_time = timer_read();
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}
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}
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if (debouncing && timer_elapsed(debouncing_time) > DEBOUNCE) {
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for (int i = 0; i < MATRIX_ROWS; i++) {
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matrix_debounced[i] = matrix_get_row(i);
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}
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debouncing = false;
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}
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}
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matrix_row_t matrix_debounce_get_row(uint8_t row)
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{
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return matrix_debounced[row];
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}
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@ -1,28 +0,0 @@
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Debounce algorithms belong in this folder.
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Here are a few ideas
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1) Global vs Per-Key vs Per-Row
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* Global - one timer for all keys. Any key change state affects global timer
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* Per key - one timer per key
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* Per row - one timer per row
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2) Eager vs symmetric vs assymetric
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* Eager - any key change is reported immediately. All further inputs for DEBOUNCE ms are ignored.
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* Symmetric - wait for no changes for DEBOUNCE ms before reporting change
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* Assymetric - wait for different times depending on key-down/key-up. E.g. Eager key-down, DEBOUNCE ms key up.
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3) Timestamp vs cycles
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* old old old code waits n cycles, decreasing count by one each matrix_scan
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* newer code stores the millisecond the change occurred, and does subraction to figure out time elapsed.
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* Timestamps are superior, i don't think cycles will ever be used again once upgraded.
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The default algorithm is symmetric and global.
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Here are a few that could be implemented:
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debounce_sym_g.c
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debounce_sym_pk.c
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debounce_sym_pr.c
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debounce_sym_pr_cycles.c //currently used in ergo-dox
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debounce_eager_g.c
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debounce_eager_pk.c
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debounce_eager_pr.c //could be used in ergo-dox!
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Loading…
Reference in new issue