commit
						3b1df7fb00
					
				@ -0,0 +1,96 @@
 | 
				
			||||
/*
 | 
				
			||||
Copyright 2012 Jun Wako <wakojun@gmail.com>
 | 
				
			||||
 | 
				
			||||
This program is free software: you can redistribute it and/or modify
 | 
				
			||||
it under the terms of the GNU General Public License as published by
 | 
				
			||||
the Free Software Foundation, either version 2 of the License, or
 | 
				
			||||
(at your option) any later version.
 | 
				
			||||
 | 
				
			||||
This program is distributed in the hope that it will be useful,
 | 
				
			||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
				
			||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
				
			||||
GNU General Public License for more details.
 | 
				
			||||
 | 
				
			||||
You should have received a copy of the GNU General Public License
 | 
				
			||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
				
			||||
*/
 | 
				
			||||
 | 
				
			||||
#ifndef CONFIG_H
 | 
				
			||||
#define CONFIG_H
 | 
				
			||||
 | 
				
			||||
#include "config_common.h"
 | 
				
			||||
 | 
				
			||||
 | 
				
			||||
/* Make Overloaded Keys switch faster */
 | 
				
			||||
#define TAPPING_TERM 150
 | 
				
			||||
 | 
				
			||||
/* USB Device descriptor parameter */
 | 
				
			||||
 | 
				
			||||
#define VENDOR_ID       0xFEED
 | 
				
			||||
#define PRODUCT_ID      0x6060
 | 
				
			||||
#define DEVICE_VER      0x0001
 | 
				
			||||
#define MANUFACTURER    Technomancy
 | 
				
			||||
#define PRODUCT         Atreus
 | 
				
			||||
#define DESCRIPTION     q.m.k. keyboard firmware for Atreus
 | 
				
			||||
 | 
				
			||||
/* key matrix size */
 | 
				
			||||
#define MATRIX_ROWS 4
 | 
				
			||||
#define MATRIX_COLS 11
 | 
				
			||||
 | 
				
			||||
// Change this to how you wired your keyboard
 | 
				
			||||
// COLS: Left to right, ROWS: Top to bottom
 | 
				
			||||
#if defined(ATREUS_ASTAR)
 | 
				
			||||
#   define MATRIX_ROW_PINS { D0, D1, D3, D2 }
 | 
				
			||||
#if defined(PCBDOWN)
 | 
				
			||||
#   define MATRIX_COL_PINS { B7, D6, F7, F6, B6, D4, E6, B4, B5, C6, D7 }
 | 
				
			||||
#else
 | 
				
			||||
#   define MATRIX_COL_PINS { D7, C6, B5, B4, E6, D4, B6, F6, F7, D6, B7 }
 | 
				
			||||
#endif
 | 
				
			||||
#   define UNUSED_PINS
 | 
				
			||||
#elif defined(ATREUS_TEENSY2)
 | 
				
			||||
#   define MATRIX_ROW_PINS { D0, D1, D2, D3 }
 | 
				
			||||
#   define MATRIX_COL_PINS { F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0 }
 | 
				
			||||
#   define UNUSED_PINS
 | 
				
			||||
#endif
 | 
				
			||||
 | 
				
			||||
/* COL2ROW or ROW2COL */
 | 
				
			||||
#define DIODE_DIRECTION COL2ROW
 | 
				
			||||
 | 
				
			||||
/* define if matrix has ghost */
 | 
				
			||||
//#define MATRIX_HAS_GHOST
 | 
				
			||||
 | 
				
			||||
/* number of backlight levels */
 | 
				
			||||
//#define BACKLIGHT_LEVELS 3
 | 
				
			||||
 | 
				
			||||
/* Set 0 if debouncing isn't needed */
 | 
				
			||||
#define DEBOUNCING_DELAY 5
 | 
				
			||||
 | 
				
			||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
 | 
				
			||||
#define LOCKING_SUPPORT_ENABLE
 | 
				
			||||
/* Locking resynchronize hack */
 | 
				
			||||
#define LOCKING_RESYNC_ENABLE
 | 
				
			||||
 | 
				
			||||
/* key combination for command */
 | 
				
			||||
#define IS_COMMAND() ( \
 | 
				
			||||
    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
 | 
				
			||||
)
 | 
				
			||||
 | 
				
			||||
/*
 | 
				
			||||
 * Feature disable options
 | 
				
			||||
 *  These options are also useful to firmware size reduction.
 | 
				
			||||
 */
 | 
				
			||||
 | 
				
			||||
/* disable debug print */
 | 
				
			||||
//#define NO_DEBUG
 | 
				
			||||
 | 
				
			||||
/* disable print */
 | 
				
			||||
//#define NO_PRINT
 | 
				
			||||
 | 
				
			||||
/* disable action features */
 | 
				
			||||
//#define NO_ACTION_LAYER
 | 
				
			||||
//#define NO_ACTION_TAPPING
 | 
				
			||||
//#define NO_ACTION_ONESHOT
 | 
				
			||||
//#define NO_ACTION_MACRO
 | 
				
			||||
//#define NO_ACTION_FUNCTION
 | 
				
			||||
 | 
				
			||||
#endif
 | 
				
			||||
@ -0,0 +1,61 @@
 | 
				
			||||
// this is the style you want to emulate.
 | 
				
			||||
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
 | 
				
			||||
 | 
				
			||||
#include "atreus.h"
 | 
				
			||||
 | 
				
			||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
 | 
				
			||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
 | 
				
			||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
 | 
				
			||||
// entirely and just use numbers.
 | 
				
			||||
#define BASE 0
 | 
				
			||||
#define NUMS 1
 | 
				
			||||
#define MOUS 2
 | 
				
			||||
 | 
				
			||||
// Some quick aliases, just to make it look pretty
 | 
				
			||||
#define _______ KC_TRNS
 | 
				
			||||
#define XXXXXXX KC_NO
 | 
				
			||||
 | 
				
			||||
 | 
				
			||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
				
			||||
[BASE] = KEYMAP( /* Qwerty */
 | 
				
			||||
  KC_Q       , KC_W   , KC_E   , KC_R   ,  KC_T   ,                 KC_Y  ,  KC_U   , KC_I   , KC_O   , KC_P          ,
 | 
				
			||||
  KC_A       , KC_S   , KC_D   , KC_F   ,  KC_G   ,                 KC_H  ,  KC_J   , KC_K   , KC_L   , KC_SCLN       ,
 | 
				
			||||
  SFT_T(KC_Z), KC_X   , KC_C   , KC_V   ,  KC_B   ,                 KC_N  ,  KC_M   , KC_COMM, KC_DOT , SFT_T(KC_QUOT),
 | 
				
			||||
  KC_LCTL    , KC_LALT, KC_LALT, KC_LGUI,  KC_BSPC, KC_ESC, KC_ENT, KC_SPC,  F(NUMS), KC_RALT, KC_SLSH, KC_BSLS      ),
 | 
				
			||||
 | 
				
			||||
[NUMS] = KEYMAP( /* Numbers / Arrows / Symbols */
 | 
				
			||||
  KC_GRV , KC_1   , KC_2   , KC_3   , KC_4   ,                   KC_LPRN, KC_RPRN, KC_MINS, KC_EQL , KC_LBRC,
 | 
				
			||||
  KC_TAB , KC_5   , KC_6   , KC_7   , KC_8   ,                   KC_LEFT, KC_DOWN, KC_UP  , KC_RGHT, KC_RBRC,
 | 
				
			||||
  _______, KC_9   , KC_0   , KC_DOT , KC_COMM,                   KC_HOME, KC_PGDN, KC_PGUP, KC_END , _______,
 | 
				
			||||
  _______, _______, _______, _______, KC_DEL , F(MOUS), _______, _______, _______, _______, _______, _______),
 | 
				
			||||
 | 
				
			||||
[MOUS] = KEYMAP( /* Mouse and Media Keys */
 | 
				
			||||
  KC_SLCK, KC_PAUSE, KC_F11 , KC_F10 , KC_F9  ,                   KC_F8  , KC_F7  , KC_F6  , KC_F5  , KC_F4,
 | 
				
			||||
  KC_VOLD, KC_ACL0 , KC_ACL1, KC_ACL2, KC_VOLU,                   KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_F3,
 | 
				
			||||
  KC_MUTE, KC_MPRV , KC_MPLY, KC_MNXT, KC_MUTE,                   KC_WH_R, KC_WH_U, KC_WH_D, KC_WH_L, KC_F2,
 | 
				
			||||
  _______, _______ , _______, _______, _______, _______, _______, KC_BTN1, F(BASE), RESET  , KC_F12 , KC_F1)
 | 
				
			||||
};
 | 
				
			||||
 | 
				
			||||
 | 
				
			||||
// I prefer this layer switching strategy to the TG and MO functions.
 | 
				
			||||
// so that I can get out of mouse mode just by tapping/holding my base layer FN key.
 | 
				
			||||
const uint16_t PROGMEM fn_actions[] = {
 | 
				
			||||
  [BASE] = ACTION_LAYER_OFF(2, 1),  // switch back to layer 0
 | 
				
			||||
  [NUMS] = ACTION_LAYER_MOMENTARY(1),  // to Fn overlay
 | 
				
			||||
  [MOUS] = ACTION_LAYER_ON(2, 1)  // switch to layer 2
 | 
				
			||||
};
 | 
				
			||||
 | 
				
			||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
 | 
				
			||||
{
 | 
				
			||||
  // MACRODOWN only works in this function
 | 
				
			||||
      switch(id) {
 | 
				
			||||
        case 0:
 | 
				
			||||
          if (record->event.pressed) {
 | 
				
			||||
            register_code(KC_RSFT);
 | 
				
			||||
          } else {
 | 
				
			||||
            unregister_code(KC_RSFT);
 | 
				
			||||
          }
 | 
				
			||||
        break;
 | 
				
			||||
      }
 | 
				
			||||
    return MACRO_NONE;
 | 
				
			||||
};
 | 
				
			||||
					Loading…
					
					
				
		Reference in new issue