commit
43b6179feb
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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# MCU name
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#MCU = at90usb1287
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Boot Section Size in *bytes*
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# Teensy halfKay 512
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# Teensy++ halfKay 1024
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# Atmel DFU loader 4096
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# LUFA bootloader 4096
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# USBaspLoader 2048
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OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE ?= no # Mouse keys(+4700)
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EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
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CONSOLE_ENABLE ?= no # Console for debug(+400)
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COMMAND_ENABLE ?= no # Commands for debug and configuration
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NKRO_ENABLE ?= no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality
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MIDI_ENABLE ?= yes # MIDI controls
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AUDIO_ENABLE ?= no # Audio output on port C6
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UNICODE_ENABLE ?= no # Unicode
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BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE ?= no # Enable WS2812 RGB underlight.
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API_SYSEX_ENABLE = no
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
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@ -0,0 +1,39 @@
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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/* USB Device descriptor parameter */
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#undef VENDOR_ID
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#undef PRODUCT_ID
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#undef MANUFACTURER
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#undef PRODUCT
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#undef DESCRIPTION
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#undef MATRIX_ROW_PINS
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#undef MATRIX_COL_PINS
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#undef UNUSED_PINS
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#undef BACKLIGHT_PIN
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#undef BACKLIGHT_LEVELS
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6060
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#define MANUFACTURER binaryplease
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#define PRODUCT Teensy_Planck
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#define DESCRIPTION A compact ortholinear keyboard using a teensy 2.0
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#define MATRIX_ROW_PINS { D3, D2, D1, D0 }
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#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, B6, B5, B4, D7, D6, D4 }
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#define UNUSED_PINS
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#define BACKLIGHT_PIN B7
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/* number of backlight levels */
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#define BACKLIGHT_LEVELS 0
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#endif
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@ -0,0 +1,317 @@
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include "planck.h"
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#include "action_layer.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum planck_layers {
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_QWERTY,
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_COLEMAK,
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/*_DVORAK,*/
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_LOWER,
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_RAISE,
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/*_PLOVER,*/
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_ADJUST
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};
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enum planck_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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/*DVORAK,*/
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/*PLOVER,*/
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LOWER,
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RAISE,
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BACKLIT
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/*EXT_PLV*/
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = {
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{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
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{KC_LCTL, KC_LGUI, _______, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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/* Colemak
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | R | S | T | D | H | N | E | I | O | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_COLEMAK] = {
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{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
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{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
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{KC_LCTL, KC_LGUI, XXXXXXX, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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/* Dvorak
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* ,-----------------------------------------------------------------------------------.
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* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | O | E | U | I | D | H | T | N | S | / |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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/*[_DVORAK] = {*/
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/*{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},*/
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/*{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},*/
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/*{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },*/
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/*{KC_LCTL, BACKLIT, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}*/
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/*},*/
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = {
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{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
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{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
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{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = {
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{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
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{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
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{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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/* Plover layer (http://opensteno.org)
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* ,-----------------------------------------------------------------------------------.
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* | # | # | # | # | # | # | # | # | # | # | # | # |
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||||||
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | S | T | P | H | * | * | F | P | L | T | D |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | S | K | W | R | * | * | R | B | G | S | Z |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Exit | | | A | O | | E | U | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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/*[_PLOVER] = {*/
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/*{KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },*/
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/*{XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},*/
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/*{XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},*/
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/*{EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}*/
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/*},*/
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* | | Reset| | | | | | | | | | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = {
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{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL },
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{_______, _______, _______, AU_ON, AU_OFF, _______, _______, _______, _______, _______, QWERTY, COLEMAK},
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{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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}
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};
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#ifdef AUDIO_ENABLE
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float tone_startup[][2] = SONG(STARTUP_SOUND);
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_plover[][2] = SONG(PLOVER_SOUND);
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float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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||||||
|
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
void persistant_default_layer_set(uint16_t default_layer) {
|
||||||
|
eeconfig_update_default_layer(default_layer);
|
||||||
|
default_layer_set(default_layer);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||||
|
switch (keycode) {
|
||||||
|
case QWERTY:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
|
||||||
|
#endif
|
||||||
|
persistant_default_layer_set(1UL<<_QWERTY);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case COLEMAK:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
|
||||||
|
#endif
|
||||||
|
persistant_default_layer_set(1UL<<_COLEMAK);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
/*case DVORAK:*/
|
||||||
|
/*if (record->event.pressed) {*/
|
||||||
|
/*#ifdef AUDIO_ENABLE*/
|
||||||
|
/*PLAY_NOTE_ARRAY(tone_dvorak, false, 0);*/
|
||||||
|
/*#endif*/
|
||||||
|
/*persistant_default_layer_set(1UL<<_DVORAK);*/
|
||||||
|
/*}*/
|
||||||
|
/*return false;*/
|
||||||
|
/*break;*/
|
||||||
|
case LOWER:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
layer_on(_LOWER);
|
||||||
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||||
|
} else {
|
||||||
|
layer_off(_LOWER);
|
||||||
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case RAISE:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
layer_on(_RAISE);
|
||||||
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||||
|
} else {
|
||||||
|
layer_off(_RAISE);
|
||||||
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case BACKLIT:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
register_code(KC_RSFT);
|
||||||
|
#ifdef BACKLIGHT_ENABLE
|
||||||
|
backlight_step();
|
||||||
|
#endif
|
||||||
|
} else {
|
||||||
|
unregister_code(KC_RSFT);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
/*case PLOVER:*/
|
||||||
|
/*if (record->event.pressed) {*/
|
||||||
|
/*#ifdef AUDIO_ENABLE*/
|
||||||
|
/*stop_all_notes();*/
|
||||||
|
/*PLAY_NOTE_ARRAY(tone_plover, false, 0);*/
|
||||||
|
/*#endif*/
|
||||||
|
/*layer_off(_RAISE);*/
|
||||||
|
/*layer_off(_LOWER);*/
|
||||||
|
/*layer_off(_ADJUST);*/
|
||||||
|
/*layer_on(_PLOVER);*/
|
||||||
|
/*if (!eeconfig_is_enabled()) {*/
|
||||||
|
/*eeconfig_init();*/
|
||||||
|
/*}*/
|
||||||
|
/*keymap_config.raw = eeconfig_read_keymap();*/
|
||||||
|
/*keymap_config.nkro = 1;*/
|
||||||
|
/*eeconfig_update_keymap(keymap_config.raw);*/
|
||||||
|
/*}*/
|
||||||
|
/*return false;*/
|
||||||
|
/*break;*/
|
||||||
|
/*case EXT_PLV:*/
|
||||||
|
/*if (record->event.pressed) {*/
|
||||||
|
/*#ifdef AUDIO_ENABLE*/
|
||||||
|
/*PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);*/
|
||||||
|
/*#endif*/
|
||||||
|
/*layer_off(_PLOVER);*/
|
||||||
|
/*}*/
|
||||||
|
/*return false;*/
|
||||||
|
/*break;*/
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void matrix_init_user(void) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
startup_user();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
|
||||||
|
void startup_user()
|
||||||
|
{
|
||||||
|
_delay_ms(20); // gets rid of tick
|
||||||
|
PLAY_NOTE_ARRAY(tone_startup, false, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void shutdown_user()
|
||||||
|
{
|
||||||
|
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
|
||||||
|
_delay_ms(150);
|
||||||
|
stop_all_notes();
|
||||||
|
}
|
||||||
|
|
||||||
|
void music_on_user(void)
|
||||||
|
{
|
||||||
|
music_scale_user();
|
||||||
|
}
|
||||||
|
|
||||||
|
void music_scale_user(void)
|
||||||
|
{
|
||||||
|
PLAY_NOTE_ARRAY(music_scale, false, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
@ -0,0 +1,2 @@
|
|||||||
|
# The Default Planck Layout
|
||||||
|
|
Loading…
Reference in new issue