Add support for the KC60 v2.0 2015-09-12 (#360)
* Don't save the ctags file in the repo. * Initial support for the KC60 board. Only 5x5 working so far. * Rename because this isn't the same KC60 as others. * Add in some generic layout. Pins seem to be in the right order except the 6th column spews gibberish. * Don't need this for now. * Move this to some other folder. * Trying again to start over. * Don't need to start over because I figured out why the 'broken' stuff wasn't working. * Attempt to enable backlighting. It's on on pin B7 like other boards. * Fix last port changes and fix LED control in keymap. * Trying some other LED code. * Bootloader needs to be bigger. Disabling backlight for now. * Simplify LED code while I try to figure it out. * Turn back on backlighting. * Backlighting works now. Just need to get levels or breathing working. * Trying to allow for turning off the LEDs before I get to brightness levels. * The missing link: need to run the init_ports function for LEDs to work properly. * Removing breathing stuff since it bricks the board. * Clean up default layer. * Cleanup keymap, KC60 doesn't support a 5th right bottom-row button.pull/231/merge
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#----------------------------------------------------------------------------
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# On command line:
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#
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# make all = Make software.
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#
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# make clean = Clean out built project files.
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#
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# make coff = Convert ELF to AVR COFF.
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#
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# make extcoff = Convert ELF to AVR Extended COFF.
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#
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# make program = Download the hex file to the device.
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# Please customize your programmer settings(PROGRAM_CMD)
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#
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# make teensy = Download the hex file to the device, using teensy_loader_cli.
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# (must have teensy_loader_cli installed).
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#
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# make dfu = Download the hex file to the device, using dfu-programmer (must
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# have dfu-programmer installed).
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#
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# make flip = Download the hex file to the device, using Atmel FLIP (must
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# have Atmel FLIP installed).
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#
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# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
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# (must have dfu-programmer installed).
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#
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# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
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# (must have Atmel FLIP installed).
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#
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# make debug = Start either simulavr or avarice as specified for debugging,
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# with avr-gdb or avr-insight as the front end for debugging.
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#
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# make filename.s = Just compile filename.c into the assembler code only.
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#
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# make filename.i = Create a preprocessed source file for use in submitting
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# bug reports to the GCC project.
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#
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# To rebuild project do "make clean" then "make all".
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#----------------------------------------------------------------------------
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# Target file name (without extension).
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TARGET = kc60
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# Directory common source filess exist
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TOP_DIR = ../..
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TMK_DIR = ../../tmk_core
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# Directory keyboard dependent files exist
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TARGET_DIR = .
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# # project specific files
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SRC = kc60.c
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ifdef KEYMAP
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SRC := keymaps/$(KEYMAP).c $(SRC)
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else
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SRC := keymaps/default.c $(SRC)
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endif
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CONFIG_H = config.h
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# MCU name
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#MCU = at90usb1287
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Boot Section Size in *bytes*
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# Teensy halfKay 512
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# Teensy++ halfKay 1024
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# Atmel DFU loader 4096
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# LUFA bootloader 4096
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# USBaspLoader 2048
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OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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KEYBOARD_LOCK_ENABLE = yes # Allow locking of keyboard via magic key
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = no # USB Nkey Rollover
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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AUDIO_ENABLE = no # Audio output on port C6
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ifdef KEYMAP
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ifeq ("$(wildcard keymaps/$(KEYMAP).c)","")
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ifneq ("$(wildcard keymaps/$(KEYMAP)/makefile.mk)","")
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include keymaps/$(KEYMAP)/makefile.mk
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endif
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endif
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else
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ifneq ("$(wildcard keymaps/default/makefile.mk)","")
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include keymaps/default/makefile.mk
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endif
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endif
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# Optimize size but this may cause error "relocation truncated to fit"
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#EXTRALDFLAGS = -Wl,--relax
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# Search Path
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VPATH += $(TARGET_DIR)
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VPATH += $(TOP_DIR)
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VPATH += $(TMK_DIR)
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include $(TOP_DIR)/quantum/quantum.mk
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@ -0,0 +1,24 @@
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kc60 keyboard firmware
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======================
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## Quantum MK Firmware
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For the full Quantum feature list, see [the parent README.md](/README.md).
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## Building
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Download or clone the whole firmware and navigate to the keyboard/kc60 folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
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Depending on which keymap you would like to use, you will have to compile slightly differently.
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### Default
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To build with the default keymap, simply run `make`.
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### Other Keymaps
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top README.md) and existent keymap files.
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To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
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```
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$ make KEYMAP=[default|jack|<name>]
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```
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Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
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@ -0,0 +1,161 @@
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6060
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#define DEVICE_VER 0x0001
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#define MANUFACTURER You
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#define PRODUCT kc60v2
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#define DESCRIPTION A custom keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 14
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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// Possible pins for columns include: F1 F0 E6 D7 D6 D4 C7 C6 B7 B5 B4 B3 B1 B0
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// Pins for rows include: D0 D1 F6 F7 D5
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#define MATRIX_ROW_PINS { D0, D1, F6, F7, D5 }
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#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B7, D4, B1, B0, B5, B4, D7, D6, B3 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCING_DELAY 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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#define BACKLIGHT_LEVELS 3
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Magic Key Options
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*
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* Magic keys are hotkey commands that allow control over firmware functions of
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* the keyboard. They are best used in combination with the HID Listen program,
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* found here: https://www.pjrc.com/teensy/hid_listen.html
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*
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* The options below allow the magic key functionality to be changed. This is
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* useful if your keyboard/keypad is missing keys and you want magic key support.
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*
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*/
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/* key combination for magic key command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* control how magic key switches layers */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
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/* override magic key keymap */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
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//#define MAGIC_KEY_HELP1 H
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//#define MAGIC_KEY_HELP2 SLASH
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//#define MAGIC_KEY_DEBUG D
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//#define MAGIC_KEY_DEBUG_MATRIX X
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//#define MAGIC_KEY_DEBUG_KBD K
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//#define MAGIC_KEY_DEBUG_MOUSE M
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//#define MAGIC_KEY_VERSION V
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//#define MAGIC_KEY_STATUS S
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//#define MAGIC_KEY_CONSOLE C
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//#define MAGIC_KEY_LAYER0_ALT1 ESC
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//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
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//#define MAGIC_KEY_LAYER0 0
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//#define MAGIC_KEY_LAYER1 1
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//#define MAGIC_KEY_LAYER2 2
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//#define MAGIC_KEY_LAYER3 3
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//#define MAGIC_KEY_LAYER4 4
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//#define MAGIC_KEY_LAYER5 5
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//#define MAGIC_KEY_LAYER6 6
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//#define MAGIC_KEY_LAYER7 7
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//#define MAGIC_KEY_LAYER8 8
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//#define MAGIC_KEY_LAYER9 9
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//#define MAGIC_KEY_BOOTLOADER PAUSE
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//#define MAGIC_KEY_LOCK CAPS
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//#define MAGIC_KEY_EEPROM E
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//#define MAGIC_KEY_NKRO N
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//#define MAGIC_KEY_SLEEP_LED Z
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#endif
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#include "kc60.h"
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__attribute__ ((weak))
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void matrix_init_user(void) {
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// leave this function blank - it can be defined in a keymap file
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};
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__attribute__ ((weak))
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void matrix_scan_user(void) {
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// leave this function blank - it can be defined in a keymap file
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}
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__attribute__ ((weak))
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bool process_action_user(keyrecord_t *record) {
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// leave this function blank - it can be defined in a keymap file
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return true;
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}
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|
__attribute__ ((weak))
|
||||||
|
void led_set_user(uint8_t usb_led) {
|
||||||
|
// leave this function blank - it can be defined in a keymap file
|
||||||
|
}
|
||||||
|
|
||||||
|
void matrix_init_kb(void) {
|
||||||
|
// put your keyboard start-up code here
|
||||||
|
// runs once when the firmware starts up
|
||||||
|
|
||||||
|
#ifdef BACKLIGHT_ENABLE
|
||||||
|
backlight_init_ports();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
matrix_init_user();
|
||||||
|
}
|
||||||
|
|
||||||
|
void matrix_scan_kb(void) {
|
||||||
|
// put your looping keyboard code here
|
||||||
|
// runs every cycle (a lot)
|
||||||
|
|
||||||
|
matrix_scan_user();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool process_action_kb(keyrecord_t *record) {
|
||||||
|
// put your per-action keyboard code here
|
||||||
|
// runs for every action, just before processing by the firmware
|
||||||
|
|
||||||
|
return process_action_user(record);
|
||||||
|
}
|
||||||
|
|
||||||
|
void led_set_kb(uint8_t usb_led) {
|
||||||
|
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
|
||||||
|
|
||||||
|
led_set_user(usb_led);
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef BACKLIGHT_ENABLE
|
||||||
|
#define CHANNEL OCR1B
|
||||||
|
|
||||||
|
void backlight_init_ports()
|
||||||
|
{
|
||||||
|
|
||||||
|
// Setup PB6 as output and output low.
|
||||||
|
DDRB |= (1<<6);
|
||||||
|
PORTB &= ~(1<<6);
|
||||||
|
|
||||||
|
// Use full 16-bit resolution.
|
||||||
|
ICR1 = 0xFFFF;
|
||||||
|
|
||||||
|
// I could write a wall of text here to explain... but TL;DW
|
||||||
|
// Go read the ATmega32u4 datasheet.
|
||||||
|
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
|
||||||
|
|
||||||
|
// Pin PB7 = OCR1C (Timer 1, Channel C)
|
||||||
|
// Compare Output Mode = Clear on compare match, Channel C = COM1B1=1 COM1C0=0
|
||||||
|
// (i.e. start high, go low when counter matches.)
|
||||||
|
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
|
||||||
|
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
|
||||||
|
|
||||||
|
TCCR1A = _BV(COM1B1) | _BV(WGM11); // = 0b00001010;
|
||||||
|
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
|
||||||
|
|
||||||
|
backlight_init();
|
||||||
|
}
|
||||||
|
|
||||||
|
void backlight_set(uint8_t level)
|
||||||
|
{
|
||||||
|
// Prevent backlight blink on lowest level
|
||||||
|
PORTB &= ~(_BV(PORTB6));
|
||||||
|
|
||||||
|
if ( level == 0 )
|
||||||
|
{
|
||||||
|
// Turn off PWM control on PB6, revert to output low.
|
||||||
|
TCCR1A &= ~(_BV(COM1B1));
|
||||||
|
CHANNEL = 0x0;
|
||||||
|
}
|
||||||
|
else if ( level == BACKLIGHT_LEVELS)
|
||||||
|
{
|
||||||
|
// Turn on PWM control of PB6
|
||||||
|
TCCR1A |= _BV(COM1B1);
|
||||||
|
// Set the brightness
|
||||||
|
CHANNEL = 0xFFFF;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Turn on PWM control of PB6
|
||||||
|
TCCR1A |= _BV(COM1B1);
|
||||||
|
// Set the brightness
|
||||||
|
CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
@ -0,0 +1,36 @@
|
|||||||
|
#ifndef KC60_H
|
||||||
|
#define KC60_H
|
||||||
|
|
||||||
|
#include "matrix.h"
|
||||||
|
#include "keymap_common.h"
|
||||||
|
#ifdef BACKLIGHT_ENABLE
|
||||||
|
#include "backlight.h"
|
||||||
|
#endif
|
||||||
|
#include <avr/io.h>
|
||||||
|
#include <stddef.h>
|
||||||
|
|
||||||
|
// This a shortcut to help you visually see your layout.
|
||||||
|
// The first section contains all of the arguements
|
||||||
|
// The second converts the arguments into a multi-dimensional array
|
||||||
|
#define KEYMAP( \
|
||||||
|
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
|
||||||
|
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
|
||||||
|
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
|
||||||
|
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
|
||||||
|
K40, K41, K42, K45, K4A, K4B, K4C, K4D \
|
||||||
|
) { \
|
||||||
|
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
|
||||||
|
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
|
||||||
|
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D }, \
|
||||||
|
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D }, \
|
||||||
|
{ K40, K41, K42, KC_NO, KC_NO, K45, KC_NO, KC_NO, KC_NO, KC_NO,K4A, K4B, K4C, K4D } \
|
||||||
|
}
|
||||||
|
|
||||||
|
void matrix_init_user(void);
|
||||||
|
void matrix_scan_user(void);
|
||||||
|
bool process_action_user(keyrecord_t *record);
|
||||||
|
|
||||||
|
void led_set_user(uint8_t usb_led);
|
||||||
|
void backlight_init_ports(void);
|
||||||
|
|
||||||
|
#endif
|
@ -0,0 +1,24 @@
|
|||||||
|
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
|
||||||
|
// this is the style you want to emulate.
|
||||||
|
|
||||||
|
#include "kc60.h"
|
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
|
[0] = KEYMAP( /* Basic QWERTY */
|
||||||
|
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
|
||||||
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
|
||||||
|
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
|
||||||
|
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_RSFT, \
|
||||||
|
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, KC_RCTL, RESET \
|
||||||
|
),
|
||||||
|
};
|
||||||
|
|
||||||
|
const uint16_t PROGMEM fn_actions[] = {
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||||
|
{
|
||||||
|
// MACRODOWN only works in this function
|
||||||
|
return MACRO_NONE;
|
||||||
|
};
|
@ -0,0 +1 @@
|
|||||||
|
tags
|
Loading…
Reference in new issue