[Keyboard] Added 3d printable, handwired numpad by tritiumfusion (#6125)

* Added tritium_numpad

Adding tritium numpad handwired 6x4 numpad design from thingiverse
user tritiumfusion.

* Updated readme with more tritiumfusion information

* Changed spacing in readme

* Changed blu keymap

* Update keyboards/handwired/tritium_numpad/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/handwired/tritium_numpad/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/handwired/tritium_numpad/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/handwired/tritium_numpad/keymaps/max/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/handwired/tritium_numpad/tritium_numpad.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/handwired/tritium_numpad/tritium_numpad.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/handwired/tritium_numpad/tritium_numpad.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/handwired/tritium_numpad/keymaps/ortho_left/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/handwired/tritium_numpad/keymaps/ortho_right/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/handwired/tritium_numpad/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/handwired/tritium_numpad/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/handwired/tritium_numpad/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Removed action_function(), function_id, and MODS_CTRL_MASK

* Reformatted keymaps so that they look nicer.  Removed hackey backslashes that were there for no reason whatsoever.

* Update keyboards/handwired/tritium_numpad/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Removed more backslashes

* Added bootmagic to tritium_numpad
pull/6193/head
Agent Blu, 006 5 years ago committed by Drashna Jaelre
parent 1a2a54c326
commit 48b5903677

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0003
#define MANUFACTURER Handwired
#define PRODUCT Tritium Numpad
#define DESCRIPTION QMK keyboard firmware for handwired numpad
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 4
// ROWS: Top to bottom, COLS: Left to right
#define MATRIX_ROW_PINS { D1, D0, D4, C6, D7, E6 }
#define MATRIX_COL_PINS { F4, F6, B1, B2 }
#define UNUSED_PINS
#define BACKLIGHT_PIN B6
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* Backlight configuration
*/
#define BACKLIGHT_LEVELS 4
/* Underlight configuration
*/
#define RGB_DI_PIN D2
#define RGBLED_NUM 4 // Number of LEDs
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

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{
"keyboard_name": "Tritium_numpad",
"url": "https://www.thingiverse.com/thing:2855938",
"maintainer": "qmk",
"width": 4,
"height": 6,
"layouts": {
"LAYOUT_numpad_6x4": {
"key_count": 21,
"layout": [{"label":"k00", "x":0, "y":0}, {"label":"k01", "x":1, "y":0}, {"label":"k02", "x":2, "y":0}, {"label":"k03", "x":3, "y":0}, {"label":"k10", "x":0, "y":1}, {"label":"k11", "x":1, "y":1}, {"label":"k12", "x":2, "y":1}, {"label":"k13", "x":3, "y":1}, {"label":"k20", "x":0, "y":2}, {"label":"k21", "x":1, "y":2}, {"label":"k22", "x":2, "y":2}, {"label":"k30", "x":0, "y":3}, {"label":"k31", "x":1, "y":3}, {"label":"k32", "x":2, "y":3}, {"label":"k23", "x":3, "y":2, "h":2}, {"label":"k40", "x":0, "y":4}, {"label":"k41", "x":1, "y":4}, {"label":"k42", "x":2, "y":4}, {"label":"k50", "x":0, "y":5, "w":2}, {"label":"k52", "x":2, "y":5}, {"label":"k43", "x":3, "y":4, "h":2}]
},
"LAYOUT_nontra_6x4": {
"key_count": 22,
"layout": [{"label":"k00", "x":0, "y":0}, {"label":"k01", "x":1, "y":0}, {"label":"k02", "x":2, "y":0}, {"label":"k03", "x":3, "y":0}, {"label":"k10", "x":0, "y":1}, {"label":"k11", "x":1, "y":1}, {"label":"k12", "x":2, "y":1}, {"label":"k13", "x":3, "y":1}, {"label":"k20", "x":0, "y":2}, {"label":"k21", "x":1, "y":2}, {"label":"k22", "x":2, "y":2}, {"label":"k23", "x":3, "y":2, "h":2}, {"label":"k30", "x":0, "y":3}, {"label":"k31", "x":1, "y":3}, {"label":"k32", "x":2, "y":3}, {"label":"k40", "x":0, "y":4}, {"label":"k41", "x":1, "y":4}, {"label":"k42", "x":2, "y":4}, {"label":"k43", "x":3, "y":4, "h":2}, {"label":"k50", "x":0, "y":5}, {"label":"k51", "x":1, "y":5}, {"label":"k52", "x":2, "y":5}]
},
"LAYOUT_ortho_6x4": {
"key_count": 24,
"layout": [{"label":"k00", "x":0, "y":0}, {"label":"k01", "x":1, "y":0}, {"label":"k02", "x":2, "y":0}, {"label":"k03", "x":3, "y":0}, {"label":"k10", "x":0, "y":1}, {"label":"k11", "x":1, "y":1}, {"label":"k12", "x":2, "y":1}, {"label":"k13", "x":3, "y":1}, {"label":"k20", "x":0, "y":2}, {"label":"k21", "x":1, "y":2}, {"label":"k22", "x":2, "y":2}, {"label":"k23", "x":3, "y":2}, {"label":"k30", "x":0, "y":3}, {"label":"k31", "x":1, "y":3}, {"label":"k32", "x":2, "y":3}, {"label":"k33", "x":3, "y":3}, {"label":"k40", "x":0, "y":4}, {"label":"k41", "x":1, "y":4}, {"label":"k42", "x":2, "y":4}, {"label":"k43", "x":3, "y":4}, {"label":"k50", "x":0, "y":5}, {"label":"k51", "x":1, "y":5}, {"label":"k52", "x":2, "y":5}, {"label":"k53", "x":3, "y":5}]
}
}
}

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#include QMK_KEYBOARD_H
void keyboard_pre_init_user(void)
{
// Set layer LED as an output
setPinOutput(B0);
}
uint32_t layer_state_set_user(uint32_t state)
{
// Switch layer LED accordingly
switch (biton32(state)) {
case 0:
writePinHigh(B0);
break;
case 1:
writePinLow(B0);
break;
}
return state;
}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_6x4(
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_P4, KC_P5, KC_P6, KC_BSPC,
KC_P1, KC_P2, KC_P3, KC_PENT,
KC_P0, KC_UP, KC_PDOT, TT(1),
KC_LEFT, KC_DOWN, KC_RGHT, BL_STEP
),
[1] = LAYOUT_ortho_6x4(
KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_K, KC_NO, KC_NO,
KC_H, KC_NO, KC_L, KC_NO,
KC_NO, KC_J, KC_NO, KC_NO,
KC_LSFT, KC_Z, KC_X, KC_TRNS,
KC_NO, KC_NO, KC_NO, KC_NO
)
};

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[["KC_NLCK", "KC_PSLS", "KC_PAST", "KC_PMNS", "KC_P7", "KC_P8", "KC_P9", "KC_PPLS", "KC_P4", "KC_P5", "KC_P6", "KC_BSPC", "KC_P1", "KC_P2", "KC_P3", "KC_PENT", "KC_P0", "KC_UP", "KC_PDOT", "TT(1)", "KC_LEFT", "KC_DOWN", "KC_RGHT", "BL_STEP"], ["KC_NO", "KC_NO", "KC_NO", "KC_NO", "KC_NO", "KC_K", "KC_NO", "KC_NO", "KC_H", "KC_NO", "KC_L", "KC_NO", "KC_NO", "KC_J", "KC_NO", "KC_NO", "KC_LSFT", "KC_Z", "KC_X", "KC_TRNS", "KC_NO", "KC_NO", "KC_NO", "KC_NO"]]

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# Generated Keymap Layout
This layout was generated by the QMK API. You can find the JSON data used to
generate this keymap in the file layers.json.
To make use of this file you will need follow the following steps:
* Download or Clone QMK Firmware: <https://github.com/qmk/qmk_firmware/>
* Extract QMK Firmware to a location on your hard drive
* Copy this folder into %s
* You are now ready to compile or use your keymap with the source
More information can be found in the QMK docs: <https://docs.qmk.fm>

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.
* |Esc |TAB |BS | = |
* |----|----|----|----|
* | NL | / | * | - |
* |----|----|----|----|
* | 7 | 8 | 9 | |
* |----|----|----| + |
* | 4 | 5 | 6 | |
* |----|----|----|----|
* | 1 | 2 | 3 | |
* |----|----|----| En |
* | 0 |./FN| |
* `-------------------'
*/
[_BL] = LAYOUT_numpad_6x4(
KC_ESC, KC_TAB, KC_BSPC, KC_PEQL,
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_P7, KC_P8, KC_P9,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3,
KC_P0, LT(_FL,KC_PDOT), KC_PENT
),
/* Keymap _FL: Function Layer
* ,-------------------.
* |Esc |TAB |BS | = |
* |----|----|----|----|
* | NL | / | * | - |
* |----|----|----|----|
* | 7 | 8 | 9 | |
* |----|----|----|RST |
* | 4 | 5 | 6 | |
* |----|----|----|----|
* | 1 | 2 | 3 | |
* |----|----|----| En |
* | 0 |./FN| |
* `-------------------'
*/
[_FL] = LAYOUT_numpad_6x4(
KC_ESC, KC_TAB, KC_BSPC, KC_PEQL,
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_P7, KC_P8, KC_P9,
KC_P4, KC_P5, KC_P6, RESET,
KC_P1, KC_P2, KC_P3,
KC_P0, LT(_FL,KC_PDOT), KC_PENT
),
};

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.
* |Esc |Setp| - | = |
* |----|----|----|----|
* | F1 | F2 | F3 | F4 |
* |----|----|----|----|
* | 7 | 8 | 9 | - |
* |----|----|----|----|
* | 4 | 5 | 6 | LF |
* |----|----|----|----|
* | 1 | 2 | 3 | \ |
* |----|----|----|----|
* |Left|Down| Up |Rght|
* `-------------------'
*/
[_BL] = LAYOUT_ortho_6x4(
KC_ESC, KC_TAB, KC_MINS,KC_EQL,
KC_F1, KC_F2, KC_F3, KC_F4,
KC_P7, KC_P8, KC_P9, KC_PMNS,
KC_P4, KC_P5, KC_P6, KC_PENT,
KC_P1, KC_P2, KC_P3, KC_BSLS,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
),
/* Keymap _FL: Function Layer
* ,-------------------.
* |Esc |TAB |BS | = |
* |----|----|----|----|
* | NL | / | * | - |
* |----|----|----|----|
* | 7 | 8 | 9 | |
* |----|----|----|RST |
* | 4 | 5 | 6 | |
* |----|----|----|----|
* | 1 | 2 | 3 | |
* |----|----|----| En |
* | 0 |./FN| |
* `-------------------'
*/
[_FL] = LAYOUT_ortho_6x4(
KC_ESC, KC_TAB, KC_BSPC, KC_PEQL,
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_P7, KC_P8, KC_P9, RESET,
KC_P4, KC_P5, KC_P6, KC_PENT,
KC_P1, KC_P2, KC_P3, KC_PENT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
),
};

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.
* | T | G | B |Spac|
* |----|----|----|----|
* | R | F | V | Fn |
* |----|----|----|----|
* | E | D | C | OS |
* |----|----|----|----|
* | W | S | X | Alt|
* |----|----|----|----|
* | Q | A | Z | Ctl|
* |----|----|----|----|
* | Esc| Tab|Shft| Fn2|
* `-------------------'
*/
[_BL] = LAYOUT_ortho_6x4(
KC_T, KC_G, KC_B, KC_SPACE,
KC_R, KC_F, KC_V, MO(1),
KC_E, KC_D, KC_C, KC_LGUI,
KC_W, KC_S, KC_X, KC_LALT,
KC_Q, KC_A, KC_Z, KC_LCTL,
KC_TAB, KC_ESC, KC_LSHIFT, MO(1)
),
/* Keymap _FL: Function Layer
* ,-------------------.
* | 5 | F5 | F11|Spac|
* |----|----|----|----|
* | 4 | F4 | F10| |
* |----|----|----|----|
* | 3 | F3 | F9 | OS |
* |----|----|----|----|
* | 2 | F2 | F8 | Alt|
* |----|----|----|----|
* | 1 | F1 | F7 | Ctl|
* |----|----|----|----|
* | ` | Del|Shft| |
* `-------------------'
*/
[_FL] = LAYOUT_ortho_6x4(
KC_5, KC_F5, KC_F11, _______,
KC_4, KC_F4, KC_F10, _______,
KC_3, KC_F3, KC_F9, _______,
KC_2, KC_F2, KC_F8, _______,
KC_1, KC_F1, KC_F7, _______,
KC_GRV,KC_DEL, _______, _______
),
};

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#include QMK_KEYBOARD_H
#ifdef RGBLIGHT_ENABLE
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.
* |Spac| N | H | Y |
* |----|----|----|----|
* | Fn | M | J | U |
* |----|----|----|----|
* |Left| , | K | I |
* |----|----|----|----|
* |Down| . | L | O |
* |----|----|----|----|
* | Up | / | ; | P |
* |----|----|----|----|
* |Rght| Ret| " |Bspc|
* `-------------------'
*/
[_BL] = LAYOUT_ortho_6x4(
KC_SPACE, KC_N, KC_H, KC_Y,
MO(1), KC_M, KC_J, KC_U,
KC_LEFT, KC_COMM, KC_K, KC_I,
KC_DOWN, KC_DOT, KC_L, KC_O,
KC_UP, KC_SLASH, KC_SCLN, KC_P,
KC_RIGHT, KC_ENT, KC_QUOT, KC_BSPC
),
/* Keymap _FL: Function Layer
* ,-------------------.
* |Esc | F12| F6 | 6 |
* |----|----|----|----|
* | NL | M | - | 7 |
* |----|----|----|----|
* |Left| , | = | 8 |
* |----|----|----|----|
* |Down| . | [ | 9 |
* |----|----|----|----|
* | Up | / | ] | 0 |
* |----|----|----|----|
* |Rght| Ret| \ | Del|
* `-------------------'
*/
[_FL] = LAYOUT_ortho_6x4(
_______, KC_F12, KC_F6, KC_6,
_______, _______, KC_MINS, KC_7,
_______, _______, KC_EQL, KC_8,
_______, _______, KC_LBRC, KC_9,
_______, _______, KC_RBRC, KC_0,
_______, _______, KC_BSLS, KC_DEL
),
};

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Tritium Numpad
===
Keyboard Maintainer: QMK Community
Hardware Supported: Handwired 6x4 numpads using promicro controller
Hardware Availability: https://www.thingiverse.com/thing:2855938
Wiring is accomplished on the Pro Micro board using the following pins as rows:
* D2 : Row 1
* D3 : Row 2
* D4 : Row 3
* D5 : Row 4
* D6 : Row 5
* D7 : Row 6
and the following pins as columns:
* A3 : Col 1
* A1 : Col 2
* D15 : Col 3
* D16 : Col 4
Make example for this keyboard (after setting up your build environment):
make tritium_numpad:default
Bootmagic is enabled. Press the key at 0,0 (usually escape or numlock in the top left corner) while plugging the keyboard in to jump to bootloader.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = caterina
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = lite # Key at 0,0 makes the keyboard go into bootloader(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = no # Enable keyboard underlight functionality (+4870)
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality (+1150)
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
LAYOUTS = numpad_6x4 ortho_6x4 nontra_6x4

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#include "tritium_numpad.h"
#include "led.h"
void keyboard_pre_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
keyboard_pre_init_user();
led_init_ports();
};
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
};
void led_init_ports(void) {
// * Set our LED pins as output
// Numlock LED
setPinOutput(D5);
}
void led_set_kb(uint8_t usb_led) {
if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
writePinLow(D5);
} else {
writePinHigh(D5);
}
}

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#pragma once
#include "quantum.h"
// readability
#define XXX KC_NO
/* matrix layout
* ,-------------------.
* | 00 | 01 | 02 | 03 |
* |----|----|----|----|
* | 10 | 11 | 12 | 13 |
* |----|----|----|----|
* | 20 | 21 | 22 | |
* |----|----|----| 23 |
* | 30 | 31 | 32 | |
* |----|----|----|----|
* | 40 | 41 | 42 | |
* |----|----|----| 43 |
* | 50 | 52 | |
* `-------------------'
*/
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define LAYOUT_numpad_6x4( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, \
k30, k31, k32, k23, \
k40, k41, k42, \
k50, k52, k43 \
) \
{ \
{k00, k01, k02, k03}, \
{k10, k11, k12, k13}, \
{k20, k21, k22, k23}, \
{k30, k31, k32, XXX}, \
{k40, k41, k42, k43}, \
{k50, XXX, k52, XXX} \
}
/* matrix layout
* ,-------------------.
* | 00 | 01 | 02 | 03 |
* |----|----|----|----|
* | 10 | 11 | 12 | 13 |
* |----|----|----|----|
* | 20 | 21 | 22 | |
* |----|----|----| 23 |
* | 30 | 31 | 32 | |
* |----|----|----|----|
* | 40 | 41 | 42 | |
* |----|----|----| 43 |
* | 50 | 51 | 52 | |
* `-------------------'
*/
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define LAYOUT_nontra_6x4( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, \
k30, k31, k32, k23, \
k40, k41, k42, \
k50, k51, k52, k43 \
) \
{ \
{k00, k01, k02, k03}, \
{k10, k11, k12, k13}, \
{k20, k21, k22, k23}, \
{k30, k31, k32, xxx}, \
{k40, k41, k42, k43}, \
{k50, k51, k52, xxx} \
}
#define LAYOUT_ortho_6x4( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33, \
k40, k41, k42, k43, \
k50, k51, k52, k53 \
) \
{ \
{k00, k01, k02, k03}, \
{k10, k11, k12, k13}, \
{k20, k21, k22, k23}, \
{k30, k31, k32, k33}, \
{k40, k41, k42, k43}, \
{k50, k51, k52, k53} \
}
void keyboard_pre_init_user(void);
void matrix_scan_user(void);
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