[Keymap] Add keymap for minivan (#5887)
	
		
	
				
					
				
			* Keyboard: add treeadstone48 * rename layout defines * Use of pragma once * move common include code * fixed info.json * change keymap layout from kc to normal * fix alpha revision keymap * fixed info.json * remove USE_Link_Time_Optimization * Added like_jis keymap for minivan/KUMO keyboard. * Fixed comments * Fixed reviewpull/5904/head
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#pragma once
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// place overrides here
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#define TAPPING_TERM 200
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#define IGNORE_MOD_TAP_INTERRUPT
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#define TAPPING_TERM_PER_KEY
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#ifdef MOUSEKEY_ENABLE
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  #undef MOUSEKEY_INTERVAL
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  #define MOUSEKEY_INTERVAL 1
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  #undef MOUSEKEY_TIME_TO_MAX
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  #define MOUSEKEY_TIME_TO_MAX 150
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  #undef MOUSEKEY_MAX_SPEED
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  #define MOUSEKEY_MAX_SPEED 3
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  #undef MOUSEKEY_MOVE_DELTA
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  #define MOUSEKEY_MOVE_DELTA 4
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  #undef MOUSEKEY_DELAY
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  #define MOUSEKEY_DELAY 0
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#endif
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// Selection of RGBLIGHT MODE to use.
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#if defined(LED_ANIMATIONS)
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   //#define RGBLIGHT_EFFECT_BREATHING
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   #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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   #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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   //#define RGBLIGHT_EFFECT_SNAKE
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   #define RGBLIGHT_EFFECT_KNIGHT
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   //#define RGBLIGHT_EFFECT_CHRISTMAS
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   #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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   //#define RGBLIGHT_EFFECT_RGB_TEST
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   //#define RGBLIGHT_EFFECT_ALTERNATING
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#endif
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// LED Setting: if you have KUMO you can use RGBLIGHT_ENABLE = yes
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#ifdef RGBLIGHT_ENABLE
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  #define RGB_DI_PIN D0
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  #define RGBLIGHT_TIMER
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  #define RGBLED_NUM 3
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#endif
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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  _BASE = 0,
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  _LOWER,
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  _RAISE,
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  _ADJUST,
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};
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enum custom_keycodes {
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  LOWER = SAFE_RANGE,
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  RAISE,
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  ADJUST,
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  KANJI,
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  RGBRST
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};
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enum tapdances{
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  TD_SCCL = 0,
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};
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// Layer Mode aliases
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#define KC_TBSF  LSFT_T(KC_TAB)
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#define KC_ROSF  RSFT_T(KC_RO)
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#define KC_ALAP  LALT_T(KC_APP)
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// Layer tap
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#define KC_BSLO  LT(_LOWER, KC_BSPC)
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#define KC_SPRA  LT(_RAISE, KC_SPC)
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#define KC_MLAD  MO(_ADJUST)
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#define KC_SCCL  TD(TD_SCCL)
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qk_tap_dance_action_t tap_dance_actions[] = {
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  [TD_SCCL] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  [_BASE] = LAYOUT(
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  //,-----------------------------------------------------------------------------------------------------------.
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  //      Esc        Q        W        E        R        T        Y        U        I        O        P        -
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       KC_ESC,    KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P, KC_MINS,
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //Tab/Shift        A        S        D        F        G        H        J        K        L      ;/:    Enter
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      KC_TBSF,    KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L, KC_SCCL,  KC_ENT,
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //    Shift        Z        X        C        V        B        N        M        ,        .        /       yen
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      KC_LSFT,    KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M, KC_COMM,  KC_DOT, KC_SLSH, KC_ROSF,
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //     Ctrl      Alt GUI/Comm            BackSpace/Lower                Space/Raise      Alt     Menu     Ctrl
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      KC_LCTL, KC_LALT, KC_LGUI,                   KC_BSLO,                   KC_SPRA, KC_RALT, KC_ALAP, KC_RCTL
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  //`-----------------------------------------------------------------------------------------------------------'
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  ),
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  [_LOWER] = LAYOUT(
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  //,-----------------------------------------------------------------------------------------------------------.
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  //                F1       F2       F3       F4       F5        -        ^        \        @        [   Delete
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      _______,   KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5, KC_MINS,  KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC,  KC_DEL,
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //                F6       F7       F8       F9      F10                          ;        :        ]
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      _______,   KC_F6,   KC_F7,   KC_F8,   KC_F9,  KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSLS, _______,
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //               F11      F12        Kana/Kanji    Enter   Delete
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      _______,  KC_F11,  KC_F12, XXXXXXX,   KANJI,  KC_ENT,  KC_DEL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //                                                                           Adjust
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      _______, _______, _______,                   _______,                   KC_MLAD, _______, _______, _______
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  //`-----------------------------------------------------------------------------------------------------------'
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  ),
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  [_RAISE] = LAYOUT(
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  //,-----------------------------------------------------------------------------------------------------------.
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  //                 1        2        3        4        5        6        7        8        9        0        -
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      _______,    KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0, KC_MINS,
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //                                                           Left     Down       Up    Right
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      _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN,   KC_UP, KC_RGHT, XXXXXXX, _______,
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //                                                                                ,        .        /      yen
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      _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_COMM,  KC_DOT, KC_SLSH, KC_ROSF,
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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      _______, _______, _______,                   _______,                   _______, _______, _______, _______
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  //`-----------------------------------------------------------------------------------------------------------'
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  ),
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  [_ADJUST] = LAYOUT(
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  //,-----------------------------------------------------------------------------------------------------------.
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  //             Reset LEDReset  MacMode  WinMode              Home PageDown   PageUp      End
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      _______,   RESET,  RGBRST, AG_NORM, AG_SWAP, XXXXXXX, KC_HOME, KC_PGDN, KC_PGUP,  KC_END, XXXXXXX, XXXXXXX,
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //           LED On/Off Hue/Saturation/Value Increment    Mouse Left Down Up Right
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      _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX, _______,
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //           LED Mode Hue/Saturation/Value Decrement      Mouse Button Left Right
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      _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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      _______, _______, _______,                   _______,                   _______, _______, _______, _______
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  //`-----------------------------------------------------------------------------------------------------------'
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  )
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};
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#define TAPPING_LAYER_TERM 150 // Custom LT Tapping term
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uint16_t get_tapping_term(uint16_t keycode) {
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  switch (keycode) {
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    case KC_BSLO:
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      return TAPPING_LAYER_TERM;
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    case KC_SPRA:
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      return TAPPING_LAYER_TERM;
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    default:
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      return TAPPING_TERM;
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  }
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}
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int RGB_current_mode;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  bool result = false;
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  switch (keycode) {
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    case KANJI:
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      if (record->event.pressed) {
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        if (keymap_config.swap_lalt_lgui == false) {
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          register_code(KC_LANG2);
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        } else {
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          SEND_STRING(SS_LALT("`"));
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        }
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      } else {
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        unregister_code(KC_LANG2);
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      }
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      break;
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    #ifdef RGBLIGHT_ENABLE
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      //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
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      case RGB_MOD:
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          if (record->event.pressed) {
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            rgblight_mode(RGB_current_mode);
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            rgblight_step();
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            RGB_current_mode = rgblight_config.mode;
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          }
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        break;
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      case RGBRST:
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          if (record->event.pressed) {
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            eeconfig_update_rgblight_default();
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            rgblight_enable();
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            RGB_current_mode = rgblight_config.mode;
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          }
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        break;
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    #endif
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    default:
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      result = true;
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      break;
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  }
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  return result;
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}
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void matrix_init_user(void) {
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  #ifdef RGBLIGHT_ENABLE
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    RGB_current_mode = rgblight_config.mode;
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  #endif
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}
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@ -0,0 +1,63 @@
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# The LikeJIS is Japanese Keyboard like keymap
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This keymap use for KUMO. Therefore it can use full color LED indicators used by D0 pin. But this keymap as use as Illumination :)  
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## Keymap Description
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- Tab/Shift ...... Tab key is one tap, Shift key is long push.
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- ;/: ...... ; key is one tap, : key is double tap.
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- BackSpace/Lower ...... Backspace key is one tap, Move to Lower layer with long push.
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- Space/Raise ...... Space key is one tap, Move to Raise layer with .
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- Kanji ...... Japanese IME toggle key.
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## How to move to Ajdust Layer
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At first, Move to Lower layer with long push. After that Adjust key with long push. Now you have into Adjust layer state.
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```c
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Base Layer
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  //,-----------------------------------------------------------------------------------------------------------.
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  //      Esc        Q        W        E        R        T        Y        U        I        O        P        -
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //Tab/Shift        A        S        D        F        G        H        J        K        L      ;/:    Enter
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //    Shift        Z        X        C        V        B        N        M        ,        .        /        \ 
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //     Ctrl      Alt      GUI            BackSpace/Lower                Space/Raise      Alt     Menu     Ctrl
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  //`-----------------------------------------------------------------------------------------------------------'
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Lower Layer
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  //,-----------------------------------------------------------------------------------------------------------.
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  //                F1       F2       F3       F4       F5        -        ^        \        @        [   Delete
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //                F6       F7       F8       F9      F10                          ;        :        ]
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //               F11      F12             Kanji    Enter   Delete
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //                                                                           Adjust
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  //`-----------------------------------------------------------------------------------------------------------'
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Raise Layer
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  //,-----------------------------------------------------------------------------------------------------------.
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  //                 1        2        3        4        5        6        7        8        9        0        -
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //                                                           Left     Down       Up    Right
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //                                                                                ,        .        /        \ 
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //
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  //`-----------------------------------------------------------------------------------------------------------'
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Adjust Layer
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  //,-----------------------------------------------------------------------------------------------------------.
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  //             Reset LEDReset  MacMode  WinMode              Home PageDown   PageUp      End
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //        LED On/Off  Hue   Saturation   Value Increment MouseLeft    Down       Up    Right
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //        LED Mode    Hue   Saturation   Value Decrement Button L        R
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  //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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  //
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  //`-----------------------------------------------------------------------------------------------------------'
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 };
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```
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@ -0,0 +1,25 @@
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# Build Options
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#   change to "no" to disable the options, or define them in the Makefile in
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#   the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes       # Mouse keys(+4700)
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EXTRAKEY_ENABLE = no       # Audio control and System control(+450)
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CONSOLE_ENABLE = no         # Console for debug(+400)
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COMMAND_ENABLE = no        # Commands for debug and configuration
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NKRO_ENABLE = yes           # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
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MIDI_ENABLE = no            # MIDI controls
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AUDIO_ENABLE = no           # Audio output on port C6
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UNICODE_ENABLE = no         # Unicode
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BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = yes        # Enable WS2812 RGB underlight.
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SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
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TAP_DANCE_ENABLE = yes
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LED_ANIMATIONS = yes        # LED animations
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ifeq ($(strip $(LED_ANIMATIONS)), yes)
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    # OPT_DEFS += -DRGBLIGHT_ANIMATIONS
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    OPT_DEFS += -DLED_ANIMATIONS
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endif
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