Keymap: adding my keymap primarily to iris (#4541)
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/*
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Copyright 2017 Danny Nguyen <danny@keeb.io>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* Use I2C or Serial, not both */
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#define USE_SERIAL
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// #define USE_I2C
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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#undef RGBLED_NUM
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 15
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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//tap dance shenanigans
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#define TAPPING_TERM 200
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//force n-key rollover to be enabled every boot
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#define FORCE_NKRO
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//some mouse keys tweaking, as it is generally too slow by default
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#define MOUSEKEY_INTERVAL 20
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#define MOUSEKEY_DELAY 0
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#define MOUSEKEY_TIME_TO_MAX 60
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#define MOUSEKEY_MAX_SPEED 7
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#define MOUSEKEY_WHEEL_DELAY 0
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#include QMK_KEYBOARD_H
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#include <print.h>
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _MOUSE 3
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#define _ADJUST 4
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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LOWER,
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RAISE,
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MOUSE,
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ADJUST,
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};
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#define KC_MOUS TT(_MOUSE) // double tab toggle mouse layer
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#define MS_L KC_MS_LEFT
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#define MS_R KC_MS_RIGHT
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#define MS_U KC_MS_UP
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#define MS_D KC_MS_DOWN
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#define MS_B1 KC_MS_BTN1
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#define MS_B2 KC_MS_BTN2
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#define MW_U KC_MS_WH_UP
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#define MW_D KC_MS_WH_DOWN
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#define MW_L KC_MS_WH_LEFT
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#define MW_R KC_MS_WH_RIGHT
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//Tap Dance Declarations
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enum {
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TD_SCL = 0
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};
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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//Tap once for Shift, twice for Caps Lock
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[TD_SCL] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
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};
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enum {
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TD_EBT = 0
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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TD(TD_SCL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MOUS, KC_MOUS, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
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KC_LALT, LOWER, KC_ENT, KC_SPC, RAISE, KC_LGUI
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// └────────┴────────┴────────┘ └────────┴────────┴────────┘
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),
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[_LOWER] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_MINS, KC_EQL, KC_BSPC,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, KC_PIPE,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,_______, KC_ENT,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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KC_LCTL, _______, _______, _______, KC_LCBR, KC_LBRC, KC_LPRN, KC_RPRN, KC_RBRC, KC_RCBR, _______, _______, _______, _______,
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//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
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_______, _______, KC_DEL, KC_DEL, _______, _______
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// └────────┴────────┴────────┘ └────────┴────────┴────────┘
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),
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[_RAISE] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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KC_TILD, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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RGB_MOD, KC_MPRV, KC_MNXT, _______, KC_PGUP, KC_UNDS, KC_EQL, KC_HOME, RGB_HUI, RGB_SAI, RGB_VAI, KC_ENT,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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_______, KC_MSTP, KC_MPLY, _______, KC_PGDN, KC_MINS, KC_LPRN, KC_RPRN, KC_PLUS, KC_END, RGB_HUD, RGB_SAD, RGB_VAD, _______,
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//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
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_______, _______, _______, _______, _______, _______
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// └────────┴────────┴────────┘ └────────┴────────┴────────┘
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),
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[_MOUSE] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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BL_BRTG, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, RESET,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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BL_TOGG, MS_B1, MS_U, MS_B2, MW_U, _______, _______, MS_B1, MS_B2, _______, _______, _______,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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_______, MS_L, MS_D, MS_R, MW_D, _______, MS_L, MS_D , MS_U, MS_R ,_______, _______,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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BL_STEP, _______, _______, MW_L, MW_R, _______, _______, _______, KC_BRID, KC_BRIU, KC_VOLD, KC_VOLU, KC_MUTE, _______,
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//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
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_______, _______, _______, _______, _______, _______
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// └────────┴────────┴────────┘ └────────┴────────┴────────┘
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),
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[_ADJUST] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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_______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, RESET,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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_______, _______, _______, _______, _______, _______, _______, _______, KC_BRID, KC_BRIU, KC_VOLD, KC_VOLU, KC_MUTE, _______,
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//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
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_______, _______, _______, _______, _______, _______
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// └────────┴────────┴────────┘ └────────┴────────┴────────┘
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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dprintf("Got on layer %s ", LOWER);
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update_tri_layer(_LOWER, _RAISE, _MOUSE);
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} else {
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layer_off(_LOWER);
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dprintf("Got off layer %s ", LOWER);
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update_tri_layer(_LOWER, _RAISE, _MOUSE);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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dprintf("Got on layer %s ", RAISE);
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update_tri_layer(_LOWER, _RAISE, _MOUSE);
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} else {
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layer_off(_RAISE);
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dprintf("Got off layer %s ", RAISE);
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update_tri_layer(_LOWER, _RAISE, _MOUSE);
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}
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return false;
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break;
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case MOUSE:
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if (record->event.pressed) {
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layer_on(_MOUSE);
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dprintf("Got on layer %s ", MOUSE);
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update_tri_layer(_LOWER, _RAISE, _MOUSE);
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} else {
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layer_off(_MOUSE);
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dprintf("Got off layer %s ", MOUSE);
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update_tri_layer(_LOWER, _RAISE, _MOUSE);
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}
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return false;
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break;
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case ADJUST:
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if (record->event.pressed) {
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layer_on(_ADJUST);
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} else {
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layer_off(_ADJUST);
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}
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return false;
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break;
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}
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return true;
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}
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@ -0,0 +1,17 @@
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# Reade.md for what I want from an Iris perfect layout
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======================================================
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![My beloved IRIS keeb](https://i.imgur.com/wgsb37e.jpg)
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- mouse keys
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- media keys and media controls
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- in-switch LED intensity controls (+/-)
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- underglow RGB hue/color controls
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- underglow RGB intensity controls
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- familiar key arrangement with Enter and symbols on the usual keys (to the right hand side)
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- navigation keys should be the vim ones really, and same ones used for mouse;
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- also have alternates on the same layer, in the form of AWSD, as well as HJKL (keep in mind the order is Left, Up, Down, Right)
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- arrow keys on one layer, however with another modifier key, they become left=home, right=end, up=page up, down=page Down
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See keymap.c for layouts
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@ -0,0 +1,7 @@
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RGBLIGHT_ENABLE = yes
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BACKLIGHT_ENABLE = yes
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MOUSEKEY_ENABLE = yes
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CONSOLE_ENABLE = no
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COMMAND_ENABLE = yes
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TAP_DANCE_ENABLE = yes
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NKRO_ENABLE = yes
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