|
|
@ -29,20 +29,20 @@ keyframe_animation_t led_test_animation = {
|
|
|
|
.num_frames = 14,
|
|
|
|
.num_frames = 14,
|
|
|
|
.loop = true,
|
|
|
|
.loop = true,
|
|
|
|
.frame_lengths = {
|
|
|
|
.frame_lengths = {
|
|
|
|
MS2ST(1000), // fade in
|
|
|
|
gfxMillisecondsToTicks(1000), // fade in
|
|
|
|
MS2ST(1000), // no op (leds on)
|
|
|
|
gfxMillisecondsToTicks(1000), // no op (leds on)
|
|
|
|
MS2ST(1000), // fade out
|
|
|
|
gfxMillisecondsToTicks(1000), // fade out
|
|
|
|
MS2ST(1000), // crossfade
|
|
|
|
gfxMillisecondsToTicks(1000), // crossfade
|
|
|
|
MS2ST(3000), // left to rigt (outside in)
|
|
|
|
gfxMillisecondsToTicks(3000), // left to rigt (outside in)
|
|
|
|
MS2ST(1000), // crossfade
|
|
|
|
gfxMillisecondsToTicks(1000), // crossfade
|
|
|
|
MS2ST(3000), // top_to_bottom
|
|
|
|
gfxMillisecondsToTicks(3000), // top_to_bottom
|
|
|
|
0, // mirror leds
|
|
|
|
0, // mirror leds
|
|
|
|
MS2ST(1000), // crossfade
|
|
|
|
gfxMillisecondsToTicks(1000), // crossfade
|
|
|
|
MS2ST(3000), // left_to_right (mirrored, so inside out)
|
|
|
|
gfxMillisecondsToTicks(3000), // left_to_right (mirrored, so inside out)
|
|
|
|
MS2ST(1000), // crossfade
|
|
|
|
gfxMillisecondsToTicks(1000), // crossfade
|
|
|
|
MS2ST(3000), // top_to_bottom
|
|
|
|
gfxMillisecondsToTicks(3000), // top_to_bottom
|
|
|
|
0, // normal leds
|
|
|
|
0, // normal leds
|
|
|
|
MS2ST(1000), // crossfade
|
|
|
|
gfxMillisecondsToTicks(1000), // crossfade
|
|
|
|
|
|
|
|
|
|
|
|
},
|
|
|
|
},
|
|
|
|
.frame_functions = {
|
|
|
|
.frame_functions = {
|
|
|
|