[Keymap] Updated my iris, planck, and xd75 keymaps (#5515)

* Updated iris, planck, and xd75 keymaps

* Added brightness down and up to commented layout of Symbol layer.

* updated config files for planck and iris

* removed unnecessary include lines from iris and planck config files
pull/5520/head
David Rambo 6 years ago committed by Drashna Jaelre
parent 93210547bd
commit 4f7dd9edf8

@ -15,10 +15,7 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#ifndef CONFIG_USER_H #pragma once
#define CONFIG_USER_H
#include "config_common.h"
/* Use I2C or Serial, not both */ /* Use I2C or Serial, not both */
@ -39,6 +36,5 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_VAL_STEP 8
*/ */
#define TAPPING_TERM 200 #define TAPPING_TERM 200
#include "../../config.h"
#endif

@ -1,6 +1,4 @@
#include "iris.h" #include QMK_KEYBOARD_H
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config; extern keymap_config_t keymap_config;
@ -85,13 +83,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_GAME] = LAYOUT_kc( [_GAME] = LAYOUT_kc(
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
___ , T , Q , W , E , R , ___ , ___ , ___ , ___ , ___ , ___ , B , T , Q , W , E , R , ___ , ___ , ___ , ___ , ___ , ___ ,
TAB , LSFT, A , S , D , F , ___ , ___ , ___ , ___ , ___ , ___ , TAB , LSFT, A , S , D , F , ___ , ___ , ___ , ___ , ___ , ___ ,
I , LCTL, Z , X , C , V , M, P , ___, ___ , ___ , ___ , ___ , ___ , LALT, LCTL, Z , X , C , V , M, P , ___, ___ , ___ , ___ , ___ , ___ ,
LALT , LALT , SPC, BSPC, MAC, ___ G , I , SPC, BSPC, MAC, ___
), ),
[_SYMBOL] = LAYOUT_kc( [_SYMBOL] = LAYOUT_kc(

@ -1,3 +1,5 @@
# Colemak layout for Iris rev2.1 with Mac and Windows layers and a Gaming Layer. # Iris
# Symbol layer is based on my Planck layout, so it provides numbers, symbols, and volume controls.
# Two Navigation layers, for Mac and Windows Colemak layers respectively. This is a simple Colemak layout for Iris rev2.1 with Mac and Windows layers and a Gaming Layer.
The Symbol layer is based on my Planck layout. It provides numbers, symbols, and volume controls.
There are two Navigation layers, for the Mac and Windows Colemak layers respectively.

@ -1,8 +1,6 @@
#ifndef CONFIG_USER_H #pragma once
#define CONFIG_USER_H
#define TAPPING_TERM 200 #define TAPPING_TERM 200
#include "../../config.h"
#define PERMISSIVE_HOLD #define PERMISSIVE_HOLD
#endif

@ -1,5 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example" #include QMK_KEYBOARD_H
#include "planck.h"
#define A_BSPC LALT(KC_BSPC) #define A_BSPC LALT(KC_BSPC)
#define A_LEFT LALT(KC_LEFT) #define A_LEFT LALT(KC_LEFT)
@ -8,7 +7,7 @@
#define GSL LGUI(S(KC_LEFT)) #define GSL LGUI(S(KC_LEFT))
#define GSR LGUI(S(KC_RGHT)) #define GSR LGUI(S(KC_RGHT))
#define G_TAB LGUI(KC_TAB) #define G_TAB LGUI(KC_TAB)
#define G_GRV LGUI(KC_GRV) // MAC: switch between windows within an application #define G_GRV LGUI(KC_GRV)
#define SftEnt SFT_T(KC_ENT) #define SftEnt SFT_T(KC_ENT)
#define NAV LT(2, KC_TAB) #define NAV LT(2, KC_TAB)
@ -21,8 +20,7 @@ enum {
SFT_LCK SFT_LCK
}; };
//alias for tapdance #define SftLck TD(SFT_LCK) /* alias for tapdance */
#define SftLck TD(SFT_LCK)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@ -38,12 +36,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
*/ */
[_COLEMAK] = { [_COLEMAK] = LAYOUT_planck_grid(
{KC_GESC, KC_Q , KC_W , KC_F , KC_P , KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC}, KC_GESC, KC_Q , KC_W , KC_F , KC_P , KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
{NAV , KC_A , KC_R , KC_S , KC_T , KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT}, NAV , KC_A , KC_R , KC_S , KC_T , KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
{SftLck , KC_Z , KC_X , KC_C , KC_V , KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt }, SftLck , KC_Z , KC_X , KC_C , KC_V , KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt ,
{KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, MO(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, MO(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
}, ),
/* Symbol /* Symbol
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
@ -51,26 +49,26 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+-------------+------+------+------+------+------| * |------+------+------+------+------+-------------+------+------+------+------+------|
* | \| | ! | @ | # | $ | % | ^ | & | * | ( | ) | =+ | * | \| | ! | @ | # | $ | % | ^ | & | * | ( | ) | =+ |
* |------+------+------+------+------+------|------+------+------+------+------+------| * |------+------+------+------+------+------|------+------+------+------+------+------|
* | | Home | End | ScUp | ScDn | F1 | F2 | -_ |Pg Up | | / | | * | | Home | End | ScUp | ScDn | BRMD | BRMU | -_ |Pg Up | | / | |
* |------+------+------+------+------+------+------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
* | `~ | | | |Alt(Bk)| | |Pg Dn | Vol- | Vol+ | | * | `~ | | | |Alt(Bk)| | |Pg Dn | Vol- | Vol+ | |
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
*/ */
[_SYMBOL] = { [_SYMBOL] = LAYOUT_planck_grid(
{KC_LBRC, KC_1, KC_2, KC_3, KC_4 , KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC}, KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
{KC_BSLS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL }, KC_BSLS, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL ,
{_______, KC_HOME, KC_END, KC_WH_U, KC_WH_D,KC_F1 , KC_F2 , KC_MINS, KC_PGUP, _______, _______, _______}, _______, KC_HOME, KC_END , _______, _______, KC_BRMD, KC_BRMU, KC_MINS, KC_PGUP, _______, _______, _______,
{KC_GRV, _______, _______, _______, A_BSPC, _______, _______, _______, KC_PGDN, KC_VOLD, KC_VOLU, KC_MUTE} KC_GRV, _______, _______, _______, A_BSPC , _______, _______, _______, KC_PGDN, KC_VOLD, KC_VOLU, KC_MUTE
}, ),
/* Navigation*/ /* Navigation*/
[_NAVIGATION] = { [_NAVIGATION] = LAYOUT_planck_grid(
{_______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______}, _______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______,
{_______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______}, _______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______,
{_______, _______, _______, _______, _______, _______, G_TAB , KC_HOME, _______, KC_END, G_GRV , _______}, _______, _______, _______, _______, _______, _______, G_TAB , KC_HOME, _______, KC_END, G_GRV , _______,
{RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
} )
}; };
// Shift vs capslock function. From bbaserdem's Planck keymap. // Shift vs capslock function. From bbaserdem's Planck keymap.

@ -1,3 +1,3 @@
TAP_DANCE_ENABLE = yes TAP_DANCE_ENABLE = yes
MOUSEKEY_ENABLE = yes

@ -1,7 +1,8 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
//aliases for clarity in layering
#define A_BSPC LALT(KC_BSPC) // delete whole word in Mac #define A_BSPC LALT(KC_BSPC) // delete whole word in Mac
// #define C_BSPS LCTL(KC_BSPC) // delete whole word in PC; currently not in use #define C_BSPS LCTL(KC_BSPC) // delete whole word in PC
#define A_LEFT LALT(KC_LEFT) #define A_LEFT LALT(KC_LEFT)
#define A_RGHT LALT(KC_RGHT) #define A_RGHT LALT(KC_RGHT)
#define C_RGHT LCTL(KC_RGHT) #define C_RGHT LCTL(KC_RGHT)
@ -10,26 +11,27 @@
#define GBSPC LGUI_T(KC_BSPC) #define GBSPC LGUI_T(KC_BSPC)
#define CBSPC LCTL_T(KC_BSPC) #define CBSPC LCTL_T(KC_BSPC)
//internet browser tab shortcuts and window swapping for Mac and Win // internet browser tab shortcuts and window/application swapping for Mac and Win
#define GSL LGUI(S(KC_LEFT)) // back one tab in Safari #define GSL LGUI(S(KC_LEFT)) // back one tab in Safari
#define GSR LGUI(S(KC_RGHT)) // forward one tab in Safari #define GSR LGUI(S(KC_RGHT)) // forward one tab in Safari
#define CTLPGDN LCTL(KC_PGDN) // back one tab on Windows #define CTLPGDN LCTL(KC_PGDN) // back one tab on Windows
#define CTLPGUP LCTL(KC_PGUP) // forward one tab on Windows #define CTLPGUP LCTL(KC_PGUP) // forward one tab on Windows
#define G_TAB LGUI(KC_TAB) // MAC: switch applications #define G_TAB LGUI(KC_TAB) // Mac: switch applications
#define G_GRV LGUI(KC_GRV) // MAC: switch between windows within an application #define G_GRV LGUI(KC_GRV) // Mac: switch between windows within an application
#define A_TAB LALT(KC_TAB) #define A_TAB LALT(KC_TAB)
#define C_TAB LCTL(KC_TAB) #define C_TAB LCTL(KC_TAB)
// // navigation layers for both Mac OS X and Windows
#define NAV LT(3, KC_TAB) #define NAV LT(4, KC_TAB)
#define NAVPC LT(4, KC_TAB) #define NAVPC LT(5, KC_TAB)
// Layer shorthand // Layer shorthand
#define _COLEMAK 0 #define _COLEMAK 0
#define _PC 1 #define _PC 1
#define _SYMBOL 2 //Function keys, numbers, symbols, Backlighting #define _GAME 2 // Gaming layer
#define _NAV 3 //Navigation Layer on Mac #define _SYMBOL 3 // Function keys, numbers, symbols, Backlighting
#define _NAVPC 4 //Navigation Layer on Win #define _NAV 4 // Navigation Layer on Mac
#define _NAVPC 5 // Navigation Layer on Win
// tapdance declarations // tapdance declarations
enum { enum {
@ -43,9 +45,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* COLEMAK /* COLEMAK
* .--------------------------------------------------------------------------------------------------------------------------------------. * .--------------------------------------------------------------------------------------------------------------------------------------.
* | `~ | 1 | 2 | 3 | 4 | 5 | - | SWITCH | = | 6 | 7 | 8 | 9 | 0 | BACKSP | * | `~ | 1 | 2 | 3 | 4 | 5 | -_ | PC | =+ | 6 | 7 | 8 | 9 | 0 | BACKSP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | ESC/`~ | Q | W | F | P | G | [ | \ | ] | J | L | U | Y | ; | BACKSP | * | ESC/`~ | Q | W | F | P | G | [ | \| | ] | J | L | U | Y | ; | BACKSP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | NAVTAB | A | S | D | F | G | PgUp |PlayPaus| ENTER | H | N | E | I | O | ' | * | NAVTAB | A | S | D | F | G | PgUp |PlayPaus| ENTER | H | N | E | I | O | ' |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
@ -55,23 +57,31 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* '--------------------------------------------------------------------------------------------------------------------------------------' * '--------------------------------------------------------------------------------------------------------------------------------------'
*/ */
[_COLEMAK] = { /* COLEMAK */ [_COLEMAK] = LAYOUT_ortho_5x15( /* COLEMAK */
{ KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, TG(1) , KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC }, KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, TG(1) , KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
{ KC_GESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRC, KC_BSLS, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC }, KC_GESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRC, KC_BSLS, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
{ NAV , KC_A, KC_R, KC_S, KC_T, KC_D, KC_PGUP, KC_ESC , KC_ENT , KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT }, NAV , KC_A, KC_R, KC_S, KC_T, KC_D, KC_PGUP, KC_ESC , KC_ENT , KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
{ SftLck , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGDN, KC_UP , KC_ENT , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt }, SftLck , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGDN, KC_UP , KC_ENT , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt ,
{ KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LGUI, GBSPC, KC_LEFT, KC_DOWN, KC_RGHT, KC_SPC, MO(2) , KC_RGUI, KC_RALT, KC_RCTL, BL_STEP }, KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LGUI, GBSPC, KC_LEFT, KC_DOWN, KC_RGHT, KC_SPC, MO(3) , KC_RGUI, KC_RALT, KC_RCTL, BL_STEP
}, ),
// Windows Layer: essentially swaps Control and GUI // Windows Layer: essentially swaps Control and GUI
[_PC] = { /* WINDOWS */ [_PC] = LAYOUT_ortho_5x15( /* WINDOWS */
{ _______, _______, _______, _______, _______, _______, _______, TG(0) , _______, _______, _______, _______, _______, _______, _______ }, _______, _______, _______, _______, _______, _______, _______, TG(2) , _______, _______, _______, _______, _______, _______, _______,
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
{ NAVPC , _______, _______, _______, _______, _______, _______, KC_MPLY, _______, _______, _______, _______, _______, _______, _______ }, NAVPC , _______, _______, _______, _______, _______, _______, KC_MPLY, _______, _______, _______, _______, _______, _______, _______,
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
{ _______, KC_LCTL, KC_LGUI, _______, KC_LCTL, _______, _______, _______, _______, _______, _______, KC_RCTL, KC_RALT, KC_RGUI, _______ }, _______, KC_LCTL, KC_LGUI, _______, KC_LCTL, _______, _______, _______, _______, _______, _______, KC_RCTL, KC_RALT, KC_RGUI, _______
}, ),
[_GAME] = LAYOUT_ortho_5x15( /* Gaming Layer */
_______, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_F10 , KC_F11 , KC_F12 , _______, _______, _______, _______, _______, TO(0) ,
KC_ESC , KC_T , KC_Q , KC_W , KC_E , KC_R , KC_F7 , KC_F8 , KC_F9 , KC_Y , KC_U , KC_I , KC_O , KC_P , _______,
KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_F4 , KC_F5 , KC_F6 , KC_H , KC_J , KC_K , KC_L , KC_SCLN, _______,
KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_F1 , KC_F2 , KC_F3 , KC_N , KC_M , _______, _______, _______, KC_ENT ,
_______, _______, _______, KC_G , KC_B , KC_SPC , KC_I , KC_M , _______, _______, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, _______
),
/* SYMBOL /* SYMBOL
* .--------------------------------------------------------------------------------------------------------------------------------------. * .--------------------------------------------------------------------------------------------------------------------------------------.
@ -87,30 +97,30 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* '--------------------------------------------------------------------------------------------------------------------------------------' * '--------------------------------------------------------------------------------------------------------------------------------------'
*/ */
[_SYMBOL] = { /* SYMBOL */ [_SYMBOL] = LAYOUT_ortho_5x15( /* SYMBOL */
{ _______, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , _______, _______, _______, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , _______}, KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , _______, _______, _______, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
{ KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , _______, _______, _______, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC}, KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , _______, _______, _______, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
{ _______, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL }, _______, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL ,
{ _______, KC_HOME, KC_END , BL_OFF , BL_ON , KC_F11 , _______, _______, _______, KC_F12 , KC_MINS, _______, _______, _______, _______}, _______, KC_HOME, KC_END , BL_OFF , BL_ON , KC_F11 , _______, _______, _______, KC_F12 , KC_MINS, _______, _______, _______, _______,
{ _______, _______, _______, _______, _______, A_BSPC , _______, _______, _______, _______, _______, _______, _______, _______, _______}, _______, _______, _______, _______, _______, A_BSPC , _______, _______, _______, _______, _______, _______, _______, _______, _______
}, ),
[_NAV] = { /* NAVIGATION for Mac */ [_NAV] = LAYOUT_ortho_5x15( /* NAVIGATION for Mac */
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______}, _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______,
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______}, _______, _______, _______, _______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______,
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, G_TAB , ABSPC , KC_HOME, KC_END , G_GRV , _______}, _______, _______, _______, _______, _______, _______, _______, _______, _______, G_TAB , A_BSPC , KC_HOME, KC_END , G_GRV , _______,
{ RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
}, ),
[_NAVPC] = { /* NAVIGATION FOR WINDOWS: replaces Alt with Control, GUI with Alt, and browser tab shortcuts*/ [_NAVPC] = LAYOUT_ortho_5x15( /* NAVIGATION FOR WINDOWS: replaces Alt with Control, GUI with Alt, and browser tab shortcuts*/
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , C_LEFT, KC_UP, C_RGHT , KC_DEL , _______}, _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , C_LEFT, KC_UP, C_RGHT , KC_DEL , _______,
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______}, _______, _______, _______, _______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______,
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, A_TAB , CBSPC , KC_HOME, KC_END , _______, _______}, _______, _______, _______, _______, _______, _______, _______, _______, _______, A_TAB , CBSPC , KC_HOME, KC_END , _______, _______,
{ RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
} )
}; };
// Shift vs capslock function. From bbaserdem's Planck keymap. // Shift vs capslock function. From bbaserdem's Planck keymap.

@ -1,4 +1,7 @@
# A Colemak layout for XD75 with both Mac and Windows layers. # XD75
# These two layers share momentary toggle access to a "Symbol" layer, which is modeled after my Planck layout.
# Each of the base Colemak layers have their own Navigation layers for the right hand to use arrows and shortcuts for both text editing and web browsing. This is a Colemak layout for XD75 with both Mac and Windows layers.
# The rules.mk file overrides the XD75's "BACKLIGHT_ENABLE" with YES and also adds tap dance functionality. These two layers share momentary toggle access to a "Symbol" layer, which is modeled after my Planck layout (see planck/keymaps/davidrambo).
Each of the base Colemak layers have their own Navigation layers for the right hand to use arrows and shortcuts for both text editing and web browsing.
The rules.mk file overrides the XD75's "BACKLIGHT_ENABLE" with YES and also adds tap dance functionality.
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