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@ -36,26 +36,9 @@ POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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Primitive PS/2 Library for AVR
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==============================
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Host side is only supported now.
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Synchronous USART is used to receive data by hardware process
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rather than interrupt. During V-USB interrupt runs, CLOCK interrupt
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cannot interpose. In the result it is prone to lost CLOCK edge.
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* PS/2 protocol USART version
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*/
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I/O control
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-----------
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High state is asserted by internal pull-up.
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If you have a signaling problem, you may need to have
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external pull-up resisters on CLOCK and DATA line.
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PS/2 References
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---------------
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http://www.computer-engineering.org/ps2protocol/
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http://www.mcamafia.de/pdf/ibm_hitrc07.pdf
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*/
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#include <stdbool.h>
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#include <avr/io.h>
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#include <avr/interrupt.h>
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@ -75,18 +58,6 @@ http://www.mcamafia.de/pdf/ibm_hitrc07.pdf
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uint8_t ps2_error = PS2_ERR_NONE;
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static inline void clock_lo(void);
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static inline void clock_hi(void);
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static inline bool clock_in(void);
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static inline void data_lo(void);
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static inline void data_hi(void);
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static inline bool data_in(void);
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static inline uint16_t wait_clock_lo(uint16_t us);
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static inline uint16_t wait_clock_hi(uint16_t us);
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static inline uint16_t wait_data_lo(uint16_t us);
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static inline uint16_t wait_data_hi(uint16_t us);
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static inline void idle(void);
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static inline void inhibit(void);
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static inline uint8_t pbuf_dequeue(void);
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static inline void pbuf_enqueue(uint8_t data);
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static inline bool pbuf_has_data(void);
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@ -95,14 +66,15 @@ static inline void pbuf_clear(void);
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void ps2_host_init(void)
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{
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idle();
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idle(); // without this many USART errors occur when cable is disconnected
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PS2_USART_INIT();
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PS2_USART_RX_INT_ON();
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// POR(150-2000ms) plus BAT(300-500ms) may take 2.5sec([3]p.20)
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//_delay_ms(2500);
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}
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uint8_t ps2_host_send(uint8_t data)
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{
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uint8_t res = 0;
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bool parity = true;
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ps2_error = PS2_ERR_NONE;
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@ -144,20 +116,22 @@ uint8_t ps2_host_send(uint8_t data)
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WAIT(clock_hi, 50, 8);
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WAIT(data_hi, 50, 9);
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idle();
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PS2_USART_INIT();
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PS2_USART_RX_INT_ON();
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res = ps2_host_recv_response();
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return ps2_host_recv_response();
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ERROR:
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idle();
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PS2_USART_INIT();
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PS2_USART_RX_INT_ON();
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return res;
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return 0;
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}
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// Do polling data from keyboard to get response to last command.
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uint8_t ps2_host_recv_response(void)
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{
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while (!pbuf_has_data()) {
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uint8_t retry = 25;
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while (retry-- && !pbuf_has_data()) {
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_delay_ms(1); // without this delay it seems to fall into deadlock
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}
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return pbuf_dequeue();
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@ -165,106 +139,32 @@ uint8_t ps2_host_recv_response(void)
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uint8_t ps2_host_recv(void)
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{
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if (pbuf_has_data()) {
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ps2_error = PS2_ERR_NONE;
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return pbuf_dequeue();
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} else {
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ps2_error = PS2_ERR_NODATA;
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return 0;
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}
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}
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ISR(PS2_USART_RX_VECT)
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{
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uint8_t error = PS2_USART_ERROR;
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// TODO: request RESEND when error occurs?
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uint8_t error = PS2_USART_ERROR; // USART error should be read before data
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uint8_t data = PS2_USART_RX_DATA;
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if (!error) {
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pbuf_enqueue(data);
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} else {
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xprintf("PS2 USART error: %02X data: %02X\n", error, data);
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}
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}
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/* send LED state to keyboard */
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void ps2_host_set_led(uint8_t led)
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{
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// send 0xED then keyboard keeps waiting for next LED data
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// and keyboard does not send any scan codes during waiting.
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// If fail to send LED data keyboard looks like being freezed.
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uint8_t retry = 3;
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while (retry-- && ps2_host_send(PS2_SET_LED) != PS2_ACK)
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;
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retry = 3;
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while (retry-- && ps2_host_send(led) != PS2_ACK)
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;
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}
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/*--------------------------------------------------------------------
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* static functions
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*------------------------------------------------------------------*/
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static inline void clock_lo()
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{
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PS2_CLOCK_PORT &= ~(1<<PS2_CLOCK_BIT);
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PS2_CLOCK_DDR |= (1<<PS2_CLOCK_BIT);
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}
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static inline void clock_hi()
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{
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/* input with pull up */
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PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT);
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PS2_CLOCK_PORT |= (1<<PS2_CLOCK_BIT);
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}
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static inline bool clock_in()
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{
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PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT);
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PS2_CLOCK_PORT |= (1<<PS2_CLOCK_BIT);
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_delay_us(1);
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return PS2_CLOCK_PIN&(1<<PS2_CLOCK_BIT);
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}
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static inline void data_lo()
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{
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PS2_DATA_PORT &= ~(1<<PS2_DATA_BIT);
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PS2_DATA_DDR |= (1<<PS2_DATA_BIT);
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}
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static inline void data_hi()
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{
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/* input with pull up */
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PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT);
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PS2_DATA_PORT |= (1<<PS2_DATA_BIT);
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}
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static inline bool data_in()
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{
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PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT);
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PS2_DATA_PORT |= (1<<PS2_DATA_BIT);
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_delay_us(1);
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return PS2_DATA_PIN&(1<<PS2_DATA_BIT);
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}
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static inline uint16_t wait_clock_lo(uint16_t us)
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{
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while (clock_in() && us) { asm(""); _delay_us(1); us--; }
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return us;
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}
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static inline uint16_t wait_clock_hi(uint16_t us)
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{
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while (!clock_in() && us) { asm(""); _delay_us(1); us--; }
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return us;
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}
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static inline uint16_t wait_data_lo(uint16_t us)
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{
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while (data_in() && us) { asm(""); _delay_us(1); us--; }
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return us;
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}
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static inline uint16_t wait_data_hi(uint16_t us)
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{
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while (!data_in() && us) { asm(""); _delay_us(1); us--; }
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return us;
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}
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/* idle state that device can send */
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static inline void idle(void)
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{
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clock_hi();
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data_hi();
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}
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/* inhibit device to send */
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static inline void inhibit(void)
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{
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clock_lo();
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data_hi();
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ps2_host_send(0xED);
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ps2_host_send(led);
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}
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