Talljoe's layout with common keymap. (#2764)

* Add userspace to talljoe layout.

* Move more authority to userspace and create Bananasplit layout.

* Move more things into userspace.

* Common Core example

* More work on common layout.

* Num layer.

* talljoe-ansi layout

* Updates for Zeal60

* Add Zeal60 to 60_ansi_split_bs_rshift

* Swap Escape and Grave

* Num-layer tweaks

* More tweaks.

* Add 1up60rgb to world of layouts.

* Rename ansi_split_bs_rshift layout to hhkb.

* Control RGB Backlight.

* change capslock led

* Remove obsolete line from rules.mk.

* Add user-friendly userspace override.

* Fix enter for 1uprgb60

* Revert "Rename ansi_split_bs_rshift layout to hhkb."

This reverts commit 53133719db.
pull/2786/head 0.6.17
Joe Wasson 7 years ago committed by Drashna Jaelre
parent 33fdd1d255
commit 5ca9aecfb4

@ -204,7 +204,11 @@ else
endif endif
# User space stuff # User space stuff
USER_PATH := users/$(KEYMAP) ifeq ("$(USER_NAME)","")
USER_NAME := $(KEYMAP)
endif
USER_PATH := users/$(USER_NAME)
-include $(USER_PATH)/rules.mk -include $(USER_PATH)/rules.mk
ifneq ("$(wildcard users/$(KEYMAP)/config.h)","") ifneq ("$(wildcard users/$(KEYMAP)/config.h)","")
CONFIG_H += users/$(KEYMAP)/config.h CONFIG_H += users/$(KEYMAP)/config.h

@ -25,19 +25,19 @@ For example,
Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`. Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`.
Additionally, `config.h` here will be processed like the same file in your keymap folder. This is handled separately from the `<name>.h` file. Additionally, `config.h` here will be processed like the same file in your keymap folder. This is handled separately from the `<name>.h` file.
The reason for this, is that `<name>.h` won't be added in time to add settings (such as `#define TAPPING_TERM 100`), and including the `<name.h>` file in any `config.h` files will result in compile issues. The reason for this, is that `<name>.h` won't be added in time to add settings (such as `#define TAPPING_TERM 100`), and including the `<name.h>` file in any `config.h` files will result in compile issues.
So you should use the `config.h` for QMK settings, and the `<name>.h` file for user or keymap specific settings.
So you should use the `config.h` for QMK settings, and the `<name>.h` file for user or keymap specific settings.
## Readme ## Readme
Please include authorship (your name, github username, email), and optionally [a license that's GPL compatible](https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses). Please include authorship (your name, github username, email), and optionally [a license that's GPL compatible](https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses).
## `Config.h` ## `Config.h`
If you do add a `config,h` file, you want to make sure that it only gets processed once. So you may want to start off with something like this: If you do add a `config,h` file, you want to make sure that it only gets processed once. So you may want to start off with something like this:
```c ```c
#ifndef USERSPACE_CONFIG_H #ifndef USERSPACE_CONFIG_H
@ -48,7 +48,7 @@ If you do add a `config,h` file, you want to make sure that it only gets process
#endif // !USERSPACE_CONFIG_H #endif // !USERSPACE_CONFIG_H
``` ```
You can use any option hre that you could use in your keymap's `config.h` file. You can find a list of vales [here](config_options.md). You can use any option hre that you could use in your keymap's `config.h` file. You can find a list of vales [here](config_options.md).
## Example ## Example
@ -115,3 +115,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap">`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time. This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap">`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
Additionally, this should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems. AVRDUDE doesn't work on WSL, namely (and will dump the HEX in the ".build" folder instead). Additionally, this should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems. AVRDUDE doesn't work on WSL, namely (and will dump the HEX in the ".build" folder instead).
## Override default userspace
By default the userspace used will be the same as the keymap name. In some situations this isn't desirable. For instance, if you use the [layout](feature_layouts.md) feature you can't use the same name for different keymaps (e.g. ANSI and ISO). You can name your layouts `mylayout-ansi` and `mylayout-iso` and add the following line to your layout's `rules.mk`:
```
USER_NAME := mylayout
```

@ -17,4 +17,50 @@
{ K400, K401, KC_NO, K403, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, K410, K411, KC_NO, K413, K414 } \ { K400, K401, KC_NO, K403, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, K410, K411, KC_NO, K413, K414 } \
} }
#endif
/* ANSI variant. No extra keys for ISO */
#define LAYOUT_60_ansi ( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, \
K300, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, \
K400, K401, K403, K406, K410, K411, K413, K414 \
) KEYMAP( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K013,\
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, K214, \
K300, KC_NO,K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, KC_NO,\
K400, K401, K403, K406, K410, K411, K413, K414 \
)
/* ISO variant. Remove useless ANSI keys */
#define LAYOUT_60_iso ( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, \
K400, K401, K403, K406, K410, K411, K413, K414 \
) KEYMAP( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K013,\
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K214, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, KC_NO,\
K400, K401, K403, K406, K410, K411, K413, K414 \
)
/* HHKB Variant */
#define LAYOUT_60_ansi_split_bs_rshift ( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, \
K300, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \
K400, K401, K403, K406, K410, K411, K413, K414 \
) KEYMAP( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014,\
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, K214, \
K300, KC_NO,K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314,\
K400, K401, K403, K406, K410, K411, K413, K414 \
)
#endif

@ -53,4 +53,6 @@ SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
AUDIO_ENABLE ?= no AUDIO_ENABLE ?= no
RGBLIGHT_ENABLE ?= yes RGBLIGHT_ENABLE ?= yes
LAYOUTS = 60_ansi 60_iso 60_ansi_split_bs_rshift

@ -0,0 +1,22 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include QMK_KEYBOARD_CONFIG_H
#define SPACE_COUNT 3
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K2D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K44, K45, K46, K48, K49, K4B, K4C \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D }, \
{ K30, KC_NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D }, \
{ K40, K41, K42, KC_NO, K44, K45, K46, KC_NO, K48, K49, KC_NO, K4B, K4C, KC_NO }\
}
#endif

@ -0,0 +1 @@
// This space intentionally left blank

@ -0,0 +1,22 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include QMK_KEYBOARD_CONFIG_H
#define ENABLE_GAME_LAYER
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K2D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K44, K45, K46, K48, K49, K4B, K4C \
) LAYOUT_60_ansi( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, \
K40, K41, K42, K45, K48, K49, K4B, K4C \
)
#endif //CONFIG_USER_H

@ -0,0 +1 @@
// This space intentionally left blank

@ -3,8 +3,70 @@
#include QMK_KEYBOARD_CONFIG_H #include QMK_KEYBOARD_CONFIG_H
#define PREVENT_STUCK_MODIFIERS #define ENABLE_GAME_LAYER
#define KM LAYOUT_60_ansi_split_bs_rshift #define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K2D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K44, K45, K46, K48, K49, K4B, K4C \
) LAYOUT_60_ansi_split_bs_rshift( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K2D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K45, K48, K49, K4B, K4C \
)
#endif //CONFIG_USER_H /* Color Map */
#define CM( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K2D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K47, K4A, K4B, K4C, K4D \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D }, \
{ K30, {}, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D }, \
{ K40, K41, K42, {}, {}, {}, {}, K47, {}, {}, K4A, K4B, K4C, K4D } \
}
#ifdef KEYBOARD_zeal60
#define ZEAL_RGB
/* enable/disable LEDs based on layout */
#undef USE_SPLIT_BACKSPACE
#define USE_SPLIT_BACKSPACE 1
#undef USE_SPLIT_LEFT_SHIFT
#define USE_SPLIT_LEFT_SHIFT 0
#undef USE_SPLIT_RIGHT_SHIFT
#define USE_SPLIT_RIGHT_SHIFT 1
#undef USE_7U_SPACEBAR
#define USE_7U_SPACEBAR 0
#undef USE_ISO_ENTER
#define USE_ISO_ENTER 0
#undef TAPPING_TOGGLE
#define TAPPING_TOGGLE 2
#undef BACKLIGHT_MOD_LAYER_3
#define BACKLIGHT_MOD_LAYER_3 RESET_LAYER
#undef BACKLIGHT_ALPHAS_MODS_ROW_0
#undef BACKLIGHT_ALPHAS_MODS_ROW_1
#undef BACKLIGHT_ALPHAS_MODS_ROW_2
#define BACKLIGHT_ALPHAS_MODS_ROW_0 0b0000000000000001
#define BACKLIGHT_ALPHAS_MODS_ROW_1 0b0010000000000001
#define BACKLIGHT_ALPHAS_MODS_ROW_2 0b0011000000000001
#endif //KEYBOARD_zeal60
#endif //CONFIG_USER_H

@ -1,113 +1,89 @@
#include QMK_KEYBOARD_H #ifdef KEYBOARD_zeal60
#include "config.h"
#include "zeal60.h"
#include "zeal_backlight.h"
#include "action_layer.h"
#include "solarized.h"
#include "talljoe.h"
enum layers { // from zeal_backlight.c
_BASE = 0, // we want to be able to set indicators for the spacebar stabs
_WORKMAN, // but they are not represented by a row/index.
_NORMAN, extern zeal_backlight_config g_config;
_DVORAK, void map_row_column_to_led( uint8_t row, uint8_t column, uint8_t *led );
_COLMAK,
_GAME,
_NAV,
_ADJUST,
_RESET,
};
#define _______ KC_TRNS void set_backlight_defaults(void) {
#define XXXXXXX KC_NO uint8_t space;
uint8_t caps_lock;
map_row_column_to_led(3, 12, &caps_lock);
map_row_column_to_led(4, 7, &space);
zeal_backlight_config default_values = {
.use_split_backspace = USE_SPLIT_BACKSPACE,
.use_split_left_shift = USE_SPLIT_LEFT_SHIFT,
.use_split_right_shift = USE_SPLIT_RIGHT_SHIFT,
.use_7u_spacebar = USE_7U_SPACEBAR,
.use_iso_enter = USE_ISO_ENTER,
.disable_when_usb_suspended = 1,
.disable_after_timeout = 0,
.brightness = 255,
.effect = 10,
.color_1 = solarized.base2,
.color_2 = solarized.base02,
.caps_lock_indicator = { .index = caps_lock, .color = solarized.red },
.layer_1_indicator = { .index = space, .color = solarized.blue },
.layer_2_indicator = { .index = space, .color = solarized.yellow },
.layer_3_indicator = { .index = 254, .color = solarized.red },
.alphas_mods = {
BACKLIGHT_ALPHAS_MODS_ROW_0,
BACKLIGHT_ALPHAS_MODS_ROW_1,
BACKLIGHT_ALPHAS_MODS_ROW_2,
BACKLIGHT_ALPHAS_MODS_ROW_3,
BACKLIGHT_ALPHAS_MODS_ROW_4 }
};
memcpy(&g_config, &default_values, sizeof(zeal_backlight_config));
backlight_config_save();
#define NV_SPC LT(_NAV, KC_SPC) solarized_t* S = &solarized;
#define AD_GRV LT(_ADJUST, KC_GRV) HSV alphas = S->base2;
HSV custom_color_map[MATRIX_ROWS][MATRIX_COLS] = CM(
#define MO_NAV MO(_NAV) S->red, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, S->red,
#define MO_ADJ MO(_ADJUST) S->orange, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, S->orange,
#define MO_RST MO(_RESET) S->green, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, S->green,
#define TG_ADJ TG(_ADJUST) S->blue, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, S->blue, S->blue,
#define TG_GAME TG(_GAME) S->violet, S->magenta, S->yellow, alphas, S->yellow, S->magenta, S->violet, S->green
#define LY_QWER DF(_BASE) );
#define LY_WORK DF(_WORKMAN) for (uint8_t row = 0; row < MATRIX_ROWS; ++row) {
#define LY_NRMN DF(_NORMAN) for (uint8_t col = 0; col < MATRIX_COLS; ++col) {
#define LY_DVRK DF(_DVORAK) backlight_set_key_color(row, col, custom_color_map[row][col]);
#define LY_CLMK DF(_COLMAK)
#define TG_NKRO MAGIC_TOGGLE_NKRO
#define KC_PTT KC_F24
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = KM(
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSLS, KC_GRV,
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC, KC_RBRC, KC_BSPC,
KC_LCTL, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_ENT ,
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, AD_GRV ,
KC_LCTL, KC_LGUI, KC_LALT, NV_SPC , KC_RALT, KC_RGUI, KC_RCTL, KC_PTT ),
[_WORKMAN] = KM(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , KC_SCLN, _______, _______, _______,
_______, KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , _______, _______,
_______, KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______),
[_NORMAN] = KM(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q , KC_W , KC_D , KC_F , KC_K , KC_J , KC_U , KC_R , KC_L , KC_SCLN, _______, _______, _______,
_______, KC_A , KC_S , KC_E , KC_T , KC_G , KC_Y , KC_N , KC_I , KC_O , KC_H , _______, _______,
_______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_P , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______),
[_DVORAK] = KM(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, _______,
_______, KC_QUOT, KC_COMM, KC_DOT , KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L , KC_SLSH, KC_EQL , _______,
_______, KC_A , KC_O , KC_E , KC_U , KC_I , KC_D , KC_H , KC_T , KC_N , KC_S , KC_MINS, _______,
_______, KC_SCLN, KC_Q , KC_J , KC_K , KC_X , KC_B , KC_M , KC_W , KC_V , KC_Z , _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______),
[_COLMAK] = KM(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN, _______, _______, _______,
_______, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , _______, _______,
_______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______),
[_GAME] = KM(
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSLS, KC_GRV,
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC, KC_RBRC, KC_BSPC,
MO_NAV , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_ENT ,
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, MO_ADJ ,
KC_LCTL, KC_PTT , KC_PGDN, KC_SPC , KC_RALT, KC_RGUI, KC_RCTL, KC_PTT ),
[_NAV] = KM(
KC_GRV , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_VOLU, KC_INS , KC_PGUP, KC_UP , KC_PGDN, XXXXXXX, XXXXXXX, XXXXXXX, KC_DEL ,
XXXXXXX, KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_MUTE, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END , XXXXXXX, TG_ADJ ,
KC_LSFT, KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_VOLD, KC_END , KC_PGDN, XXXXXXX, XXXXXXX, XXXXXXX, KC_RSFT, XXXXXXX,
KC_LCTL, KC_LGUI, KC_LALT, _______, KC_RALT, KC_RGUI, KC_RCTL, _______),
// Adjust layer is on the split-shift key; or NAV+Enter (for non-split keyboards)
[_ADJUST] = KM(
MO_RST , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TG_ADJ ,
TG_NKRO, LY_QWER, LY_WORK, LY_NRMN, LY_DVRK, LY_CLMK, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TG_GAME, XXXXXXX, XXXXXXX,
MO_RST , AG_NORM, AG_SWAP, BL_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, KC_CAPS),
// To Reset hit FN + ` + Esc
[_RESET] = KM(
RESET , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RESET , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
};
void matrix_scan_user(void) {
#ifdef KEYBOARD_gh60
if (IS_LAYER_ON(_GAME)) {
gh60_wasd_leds_on();
} else {
gh60_wasd_leds_off();
} }
#endif }
} }
void matrix_init_user(void) { bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
if (!eeconfig_is_enabled()) { static uint8_t last_effect;
eeconfig_init(); switch (keycode) {
case DFAULTS:
if (IS_PRESSED(record->event)) set_backlight_defaults();
return false;
case BL_TOGG:
if (IS_PRESSED(record->event)) {
if (g_config.effect) {
last_effect = g_config.effect;
g_config.effect = 0;
} else {
g_config.effect = last_effect;
}
}
return false;
case EFFECT...EFFECT_END:
if (IS_PRESSED(record->event)) {
uint8_t effect = keycode - EFFECT;
g_config.effect = effect;
backlight_config_save();
}
return false;
} }
}
uint32_t default_layer_state_set_kb(uint32_t state) { return true;
// persist changes to default layers }
eeconfig_update_default_layer(state); #endif
return state;
}

@ -0,0 +1,22 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include QMK_KEYBOARD_CONFIG_H
#define SPACE_COUNT 3
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K2D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K44, K45, K46, K48, K49, K4B, K4C \
) \
LAYOUT_ortho_4x12( \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, \
K40, K41, K0D, K42, K44, K45, K45, K46, K48, K49, K4B, K4C \
)
#endif //CONFIG_USER_H

@ -0,0 +1 @@
// This space intentionally left blank

@ -0,0 +1,9 @@
#ifndef USERSPACE_CONFIG_H
#define USERSPACE_CONFIG_H
#define PREVENT_STUCK_MODIFIERS
#define IGNORE_MOD_TAP_INTERRUPT
#define RESET_LAYER 15
#endif // !USERSPACE_CONFIG_H

@ -0,0 +1,7 @@
Copyright 2018 Joe Wasson <info@talljoe.com> @talljoe
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

@ -0,0 +1,3 @@
SRC += talljoe.c
EXTRAFLAGS+=-flto

@ -0,0 +1,124 @@
#include QMK_KEYBOARD_H
#include "talljoe.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSLS, KC_ESC,
KC_TAB , KC_Q, KC_W, KC_E, KC_R, KC_T , KC_Y, KC_U, KC_I, KC_O, KC_P , KC_LBRC, KC_RBRC, KC_BSPC,
US_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G , KC_H, KC_J, KC_K, KC_L, KC_SCLN, US_QUOT, US_ENT ,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B , KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO_ADJ ,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC2, KC_SPC1, KC_SPC3, KC_RALT, KC_APP , KC_RCTL, KC_PTT ),
[_WORKMAN] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , KC_SCLN, _______, _______, _______,
_______, KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , _______, _______,
_______, KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
[_NORMAN] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q , KC_W , KC_D , KC_F , KC_K , KC_J , KC_U , KC_R , KC_L , KC_SCLN, _______, _______, _______,
_______, KC_A , KC_S , KC_E , KC_T , KC_G , KC_Y , KC_N , KC_I , KC_O , KC_H , _______, _______,
_______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_P , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
[_DVORAK] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, _______,
_______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y , KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL , _______,
_______, KC_A, KC_O, KC_E, KC_U, KC_I , KC_D, KC_H, KC_T, KC_N, KC_S, US_MINS, _______,
_______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X , KC_B, KC_M, KC_W, KC_V, KC_Z, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
[_COLMAK] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q, KC_W, KC_F, KC_P, KC_G , KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, _______, _______,
_______, KC_A, KC_R, KC_S, KC_T, KC_D , KC_H, KC_N, KC_E, KC_I, KC_O , _______, _______,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
#ifdef ENABLE_GAME_LAYER
[_GAME] = LAYOUT(
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSLS, KC_GRV,
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC, KC_RBRC, KC_BSPC,
MO_NAV , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_ENT ,
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, MO_ADJ ,
KC_LCTL, KC_PTT , KC_PGDN, KC_SPC , KC_SPC , KC_SPC , KC_RALT, KC_APP , KC_RCTL, KC_PTT ),
#endif
[_NAV] = LAYOUT(
KC_GRV , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_TAB , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_VOLU, KC_INS , KC_PGUP, KC_UP , KC_PGDN, KC_BTN1, KC_BTN2, KC_BTN3, KC_DEL ,
US_CAPS, KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_MUTE, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END , KC_RCTL, TG_ADJ ,
KC_LSFT, KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_VOLD, KC_END , KC_PGDN, KC_WBAK, KC_WFWD, KC_WREF, KC_RSFT, XXXXXXX,
KC_LCTL, KC_LGUI, KC_LALT, NV_SPC2, NV_SPC1, NV_SPC3, KC_RALT, KC_RGUI, KC_RCTL, KC_PTT ),
[_NUM] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, XXXXXXX, KC_DEL ,
US_CAPS, KC_LCBR, KC_RCBR, KC_LPRN, KC_RPRN, KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_PPLS, KC_PENT, XXXXXXX,
KC_LSFT, KC_EQL, KC_PLUS, KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_PAST, KC_PSLS, XXXXXXX,
KC_LCTL, KC_LGUI, KC_LALT, NM_SPC2, NM_SPC1, NM_SPC3, KC_PDOT, KC_PCMM, KC_RCTL, KC_PTT ),
// Adjust layer is on the split-shift key; or NAV+Enter (for non-split keyboards)
[_ADJUST] = LAYOUT(
MO_RST , FX(1) , FX(2) , FX(3) , FX(4) , FX(5) , FX(6) , FX(7) , FX(8) , FX(9) , FX(10) , BR_DEC , BR_INC , XXXXXXX, MO_RST ,
XXXXXXX, H1_INC , S1_INC , H2_INC , S2_INC , EF_INC , RGB_HUI, RGB_SAI, RGB_MOD, RGB_M_P, DFAULTS, RGB_VAD, RGB_VAI, KC_DEL ,
XXXXXXX, H1_DEC , S1_DEC , H2_DEC , S2_DEC , EF_DEC , RGB_HUD, RGB_SAD, RGB_RMOD,RGB_M_K, RGB_M_B, RGB_M_G, TG_ADJ ,
TG_NKRO, LY_QWER, LY_WORK, LY_NRMN, LY_DVRK, LY_CLMK, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MAKE, KC_CAPS, XXXXXXX,
MO_RST , AG_NORM, AG_SWAP, XXXXXXX, BL_TOGG, XXXXXXX, RGB_TOG, XXXXXXX, XXXXXXX, TG_GAME),
// To Reset hit FN + ` + Esc
[_RESET] = LAYOUT(
RESET , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET ,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RESET , XXXXXXX, XXXXXXX, XXXXXXX, KC_SLEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
};
void matrix_scan_user(void) {
#ifdef KEYBOARD_gh60
if (IS_LAYER_ON(_GAME)) {
gh60_wasd_leds_on();
} else {
gh60_wasd_leds_off();
}
#endif
}
void matrix_init_user(void) {
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
}
uint32_t default_layer_state_set_kb(uint32_t state) {
// persist changes to default layers
eeconfig_update_default_layer(state);
return state;
}
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// If console is enabled, it will print the matrix position and status of each key pressed
#ifdef CONSOLE_ENABLE
xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.row, record->event.key.col, record->event.pressed);
#endif //CONSOLE_ENABLE
switch (keycode) {
case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
if (!record->event.pressed) {
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
#if defined(BOOTLOADER_HALFKAY)
":teensy"
#elif defined(BOOTLOADER_CATERINA)
":avrdude"
#else
":dfu"
#endif
SS_TAP(X_ENTER));
}
return false;
break;
}
return process_record_keymap(keycode, record);
}

@ -0,0 +1,108 @@
#ifndef USERSPACE
#define USERSPACE
#include "quantum.h"
enum userspace_custom_keycodes {
KC_MAKE = SAFE_RANGE, // can always be here
DFAULTS,
TOGGLE_BACKLIGHT,
EFFECT,
EFFECT_END = EFFECT + 10
};
#ifndef RESET_LAYER
#define RESET_LAYER 15
#endif
enum layers {
_BASE = 0,
_WORKMAN,
_NORMAN,
_DVORAK,
_COLMAK,
_GAME,
_NAV,
_NUM,
_ADJUST,
_RESET = RESET_LAYER,
};
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define MO_NAV MO(_NAV)
#define MO_ADJ MO(_ADJUST)
#define MO_RST MO(_RESET)
#define TG_ADJ TG(_ADJUST)
#ifdef ENABLE_GAME_LAYER
#define TG_GAME TG(_GAME)
#else
#define TG_GAME KC_NO
#endif
#define LY_QWER DF(_BASE)
#define LY_WORK DF(_WORKMAN)
#define LY_NRMN DF(_NORMAN)
#define LY_DVRK DF(_DVORAK)
#define LY_CLMK DF(_COLMAK)
#define TG_NKRO MAGIC_TOGGLE_NKRO
#define KC_PTT KC_F24
#define MS_MID KC_MS_BTN3
#define FX(x) (EFFECT + x)
#define US_CAPS CTL_T(KC_ESC)
#define US_QUOT RCTL_T(KC_QUOT)
#define US_MINS RCTL_T(KC_QUOT)
#define US_ENT LT(_NUM, KC_ENT)
#ifndef SPACE_COUNT
#define SPACE_COUNT 1
#endif
#if (SPACE_COUNT == 1)
#define KC_SPC1 LT(_NAV, KC_SPC)
#define KC_SPC2 XXXXXXX
#define KC_SPC3 XXXXXXX
#define NV_SPC1 _______
#define NV_SPC2 _______
#define NV_SPC3 _______
#define NM_SPC1 _______
#define NM_SPC2 _______
#define NM_SPC3 _______
#elif (SPACE_COUNT == 3)
#define KC_SPC1 KC_BSPC
#define KC_SPC2 LT(_NUM,KC_ENT)
#define KC_SPC3 LT(_NAV,KC_SPC)
#define NV_SPC1 KC_SPC
#define NV_SPC2 C_S_T(KC_ENT)
#define NV_SPC3 KC_SPC
#define NM_SPC2 XXXXXXX
#define NM_SPC1 KC_SPC
#define NM_SPC3 KC_0
#else
#error "Unsupported space count:" SPACE_COUNT
#endif
#ifndef ZEAL_RGB
#define BR_INC KC_NO
#define BR_DEC KC_NO
#define EF_INC KC_NO
#define EF_DEC KC_NO
#define ES_INC KC_NO
#define ES_DEC KC_NO
#define H1_INC KC_NO
#define H1_DEC KC_NO
#define S1_INC KC_NO
#define S1_DEC KC_NO
#define H2_INC KC_NO
#define H2_DEC KC_NO
#define S2_INC KC_NO
#define S2_DEC KC_NO
#define FN_MO13 KC_NO
#define FN_MO2 KC_NO
#endif
#endif
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