RGB Matrix Typing Heatmap (#5786)

* RGB Matrix Typing Heatmap Effect

* Fixing file name and effect init
pull/5821/head 0.6.367
XScorpion2 6 years ago committed by Drashna Jaelre
parent af89752bff
commit 60eae7335b

@ -201,7 +201,10 @@ enum rgb_matrix_effects {
RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
#endif
#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out
RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue
@ -237,6 +240,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |

@ -38,6 +38,7 @@
#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
#include "rgb_matrix_animations/typing_heatmap_anim.h"
#include "rgb_matrix_animations/digital_rain_anim.h"
#include "rgb_matrix_animations/solid_reactive_simple_anim.h"
#include "rgb_matrix_animations/solid_reactive_anim.h"
@ -111,6 +112,10 @@ rgb_config_t rgb_matrix_config;
rgb_counters_t g_rgb_counters;
static uint32_t rgb_counters_buffer;
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS] = {{0}};
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
last_hit_t g_last_hit_tracker;
static last_hit_t last_hit_buffer;
@ -206,6 +211,13 @@ bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record) {
last_hit_buffer.count++;
}
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
if (rgb_matrix_config.mode == RGB_MATRIX_TYPING_HEATMAP) {
process_rgb_matrix_typing_heatmap(record);
}
#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
return true;
}
@ -370,11 +382,20 @@ static void rgb_task_render(uint8_t effect) {
rendering = rgb_matrix_jellybean_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms
break;
#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
#ifndef DISABLE_RGB_MATRIX_TYPING_HEATMAP
case RGB_MATRIX_TYPING_HEATMAP:
rendering = rgb_matrix_typing_heatmap(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_TYPING_HEATMAP
#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
case RGB_MATRIX_DIGITAL_RAIN:
rendering = rgb_matrix_digital_rain(&rgb_effect_params); // Max 9ms Avg 8ms | this is expensive, fix it
break;
#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
#endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:

@ -101,9 +101,14 @@ enum rgb_matrix_effects {
#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
RGB_MATRIX_JELLYBEAN_RAINDROPS,
#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
#ifndef DISABLE_RGB_MATRIX_TYPING_HEATMAP
RGB_MATRIX_TYPING_HEATMAP,
#endif // DISABLE_RGB_MATRIX_TYPING_HEATMAP
#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
RGB_MATRIX_DIGITAL_RAIN,
#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
#endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
RGB_MATRIX_SOLID_REACTIVE_SIMPLE,

@ -1,11 +1,13 @@
#pragma once
#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)
#ifndef RGB_DIGITAL_RAIN_DROPS
// lower the number for denser effect/wider keyboard
#define RGB_DIGITAL_RAIN_DROPS 24
#endif
extern uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
bool rgb_matrix_digital_rain(effect_params_t* params) {
// algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
const uint8_t drop_ticks = 28;
@ -13,24 +15,24 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {
const uint8_t max_brightness_boost = 0xc0;
const uint8_t max_intensity = 0xff;
static uint8_t map[MATRIX_COLS][MATRIX_ROWS] = {{0}};
static uint8_t drop = 0;
if (params->init) {
rgb_matrix_set_color_all(0, 0, 0);
memset(map, 0, sizeof map);
memset(rgb_frame_buffer, 0, sizeof rgb_frame_buffer);
drop = 0;
}
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
// top row, pixels have just fallen and we're
// making a new rain drop in this column
map[col][row] = max_intensity;
rgb_frame_buffer[col][row] = max_intensity;
}
else if (map[col][row] > 0 && map[col][row] < max_intensity) {
else if (rgb_frame_buffer[col][row] > 0 && rgb_frame_buffer[col][row] < max_intensity) {
// neither fully bright nor dark, decay it
map[col][row]--;
rgb_frame_buffer[col][row]--;
}
// set the pixel colour
uint8_t led[LED_HITS_TO_REMEMBER];
@ -38,32 +40,33 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {
// TODO: multiple leds are supported mapped to the same row/column
if (led_count > 0) {
if (map[col][row] > pure_green_intensity) {
const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (map[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity));
if (rgb_frame_buffer[col][row] > pure_green_intensity) {
const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (rgb_frame_buffer[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity));
rgb_matrix_set_color(led[0], boost, max_intensity, boost);
}
else {
const uint8_t green = (uint8_t) ((uint16_t) max_intensity * map[col][row] / pure_green_intensity);
const uint8_t green = (uint8_t) ((uint16_t) max_intensity * rgb_frame_buffer[col][row] / pure_green_intensity);
rgb_matrix_set_color(led[0], 0, green, 0);
}
}
}
}
if (++drop > drop_ticks) {
// reset drop timer
drop = 0;
for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
// if ths is on the bottom row and bright allow decay
if (row == MATRIX_ROWS - 1 && map[col][row] == max_intensity) {
map[col][row]--;
if (row == MATRIX_ROWS - 1 && rgb_frame_buffer[col][row] == max_intensity) {
rgb_frame_buffer[col][row]--;
}
// check if the pixel above is bright
if (map[col][row - 1] == max_intensity) {
if (rgb_frame_buffer[col][row - 1] == max_intensity) {
// allow old bright pixel to decay
map[col][row - 1]--;
rgb_frame_buffer[col][row - 1]--;
// make this pixel bright
map[col][row] = max_intensity;
rgb_frame_buffer[col][row] = max_intensity;
}
}
}
@ -71,4 +74,4 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {
return false;
}
#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)

@ -0,0 +1,75 @@
#pragma once
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
extern rgb_config_t rgb_matrix_config;
extern uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
void process_rgb_matrix_typing_heatmap(keyrecord_t *record) {
uint8_t row = record->event.key.row;
uint8_t col = record->event.key.col;
uint8_t m_row = row - 1;
uint8_t p_row = row + 1;
uint8_t m_col = col - 1;
uint8_t p_col = col + 1;
if (m_col < col)
rgb_frame_buffer[row][m_col] = qadd8(rgb_frame_buffer[row][m_col], 16);
rgb_frame_buffer[row][col] = qadd8(rgb_frame_buffer[row][col], 32);
if (p_col < MATRIX_COLS)
rgb_frame_buffer[row][p_col] = qadd8(rgb_frame_buffer[row][p_col], 16);
if (p_row < MATRIX_ROWS) {
if (m_col < col)
rgb_frame_buffer[p_row][m_col] = qadd8(rgb_frame_buffer[p_row][m_col], 13);
rgb_frame_buffer[p_row][col] = qadd8(rgb_frame_buffer[p_row][col], 16);
if (p_col < MATRIX_COLS)
rgb_frame_buffer[p_row][p_col] = qadd8(rgb_frame_buffer[p_row][p_col], 13);
}
if (m_row < row) {
if (m_col < col)
rgb_frame_buffer[m_row][m_col] = qadd8(rgb_frame_buffer[m_row][m_col], 13);
rgb_frame_buffer[m_row][col] = qadd8(rgb_frame_buffer[m_row][col], 16);
if (p_col < MATRIX_COLS)
rgb_frame_buffer[m_row][p_col] = qadd8(rgb_frame_buffer[m_row][p_col], 13);
}
}
bool rgb_matrix_typing_heatmap(effect_params_t* params) {
// Modified version of RGB_MATRIX_USE_LIMITS to work off of matrix row / col size
uint8_t led_min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter;
uint8_t led_max = led_min + RGB_MATRIX_LED_PROCESS_LIMIT;
if (led_max > sizeof(rgb_frame_buffer))
led_max = sizeof(rgb_frame_buffer);
if (params->init) {
rgb_matrix_set_color_all(0, 0, 0);
memset(rgb_frame_buffer, 0, sizeof rgb_frame_buffer);
}
// Render heatmap & decrease
for (int i = led_min; i < led_max; i++) {
uint8_t row = i % MATRIX_ROWS;
uint8_t col = i / MATRIX_ROWS;
uint8_t val = rgb_frame_buffer[row][col];
// set the pixel colour
uint8_t led[LED_HITS_TO_REMEMBER];
uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led);
for (uint8_t j = 0; j < led_count; ++j)
{
if (!HAS_ANY_FLAGS(g_led_config.flags[led[j]], params->flags))
continue;
HSV hsv = { 170 - qsub8(val, 85), rgb_matrix_config.sat, scale8((qadd8(170, val) - 170) * 3, rgb_matrix_config.val) };
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(led[j], rgb.r, rgb.g, rgb.b);
}
rgb_frame_buffer[row][col] = qsub8(val, 1);
}
return led_max < sizeof(rgb_frame_buffer);
}
#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
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