Jack Humbert 9 years ago
commit 623666888f

@ -20,6 +20,6 @@ See [doc/keymap.md](tmk_core/doc/keymap.md).
## Flashing the firmware
The "easy" way to flash the firmware is using a tool from your host OS like the Teensy programming app. [ErgoDox EZ](keyboard/ergodox_ez/README.md) gives a great example.
The "easy" way to flash the firmware is using a tool from your host OS like the Teensy programming app. [ErgoDox EZ](keyboard/ergodox_ez/readme.md) gives a great example.
If you want to program via the command line you can uncomment the ['modifyvm'] lines in the Vagrantfile to enable the USB passthrough into Linux and then program using the command line tools like dfu-util/dfu-programmer or you can install the Teensy CLI version.

@ -0,0 +1,139 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = atreus
# Directory common source filess exist
TOP_DIR = ../..
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# # project specific files
SRC = atreus.c
ifdef KEYMAP
SRC := keymaps/keymap_$(KEYMAP).c $(SRC)
else
SRC := keymaps/keymap_default.c $(SRC)
endif
CONFIG_H = config.h
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
#EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
# SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
# BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
# MIDI_ENABLE = YES # MIDI controls
UNICODE_ENABLE = YES # Unicode
# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
VPATH += $(TMK_DIR)
include $(TOP_DIR)/quantum/quantum.mk

@ -0,0 +1,184 @@
atreus keyboard firmware
======================
## Note
This is for the Teensy2 hand wired boards only.
## Quantum MK Firmware
You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = yes # MIDI controls
# UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
## Quick aliases to common actions
Your keymap can include shortcuts to common operations (called "function actions" in tmk).
### Switching and toggling layers
`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
### Fun with modifier keys
* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
* `RSFT(kc)` - applies right Shift to *kc*
* `LCTL(kc)` - applies left Control to *kc*
* `RCTL(kc)` - applies right Control to *kc*
* `LALT(kc)` - applies left Alt to *kc*
* `RALT(kc)` - applies right Alt to *kc*
* `LGUI(kc)` - applies left GUI (command/win) to *kc*
* `RGUI(kc)` - applies right GUI (command/win) to *kc*
You can also chain these, like this:
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
KC_TILD ~
KC_EXLM !
KC_AT @
KC_HASH #
KC_DLR $
KC_PERC %
KC_CIRC ^
KC_AMPR &
KC_ASTR *
KC_LPRN (
KC_RPRN )
KC_UNDS _
KC_PLUS +
KC_LCBR {
KC_RCBR }
KC_PIPE |
KC_COLN :
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
* MOD_LCTL
* MOD_LSFT
* MOD_LALT
* MOD_LGUI
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
* `ALT_T(kc)` - is LALT when held and *kc* when tapped
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
### Temporarily setting the default layer
`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
### Remember: These are just aliases
These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
## Macro shortcuts: Send a whole string when pressing just one key
Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
{
switch(id) {
case 0: // this would trigger when you hit a key mapped as M(0)
if (record->event.pressed) {
return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
}
break;
}
return MACRO_NONE;
};
```
A macro can include the following commands:
* I() change interval of stroke in milliseconds.
* D() press key.
* U() release key.
* T() type key(press and release).
* W() wait (milliseconds).
* END end mark.
So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
Note: Using macros to have your keyboard send passwords for you is a bad idea.
### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
#include "keymap_<layout>.h"
Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
* `CM_*` for all of the Colemak-equivalent characters
* `DV_*` for all of the Dvorak-equivalent characters
These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
## Additional language support
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
## Unicode support
You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
## Other firmware shortcut keycodes
* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
* `BL_ON` - turns the backlight on
* `BL_OFF` - turns the backlight off
* `BL_<n>` - sets the backlight to level *n*
* `BL_INC` - increments the backlight level by one
* `BL_DEC` - decrements the backlight level by one
* `BL_TOGG` - toggles the backlight
* `BL_STEP` - steps through the backlight levels
Enable the backlight from the Makefile.
## MIDI functionalty
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
## Bluetooth functionality
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
## Building
Download or clone the whole firmware and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button.
Depending on which keymap you would like to use, you will have to compile slightly differently.
### Default
To build with the default keymap, simply run `make`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
```
$ make KEYMAP=[default|jack|<name>]
```
Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder.

@ -0,0 +1,29 @@
#include "atreus.h"
__attribute__ ((weak))
void * matrix_init_user(void) {
// leave these blank
};
__attribute__ ((weak))
void * matrix_scan_user(void) {
// leave these blank
};
void * matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
if (matrix_init_user) {
(*matrix_init_user)();
}
};
void * matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
if (matrix_scan_user) {
(*matrix_scan_user)();
}
};

@ -0,0 +1,29 @@
#ifndef ATREUS_H
#define ATREUS_H
#include "matrix.h"
#include "keymap_common.h"
#include "backlight.h"
#include <stddef.h>
// This a shortcut to help you visually see your layout.
// The following is an example using the Planck MIT layout
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define KEYMAP( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
{ k30, k31, k32, k33, k34, k35, k35, k37, k38, k39, k3a, k3b } \
}
void * matrix_init_user(void);
void * matrix_scan_user(void);
#endif

@ -0,0 +1,82 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER Technomancy
#define PRODUCT Atreus
#define DESCRIPTION q.m.k. keyboard firmware for Atreus
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 11
// Planck PCB default pin-out
// Change this to how you wired your keyboard
// COLS: Left to right, ROWS: Top to bottom
#define COLS (int []){ F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0}
#define ROWS (int []){ D0, D1, D2, D3 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
//#define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

@ -0,0 +1,51 @@
// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include "atreus.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _RS 1
#define _LW 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
{KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P },
{KC_A, KC_S, KC_D, KC_F, KC_G, KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN },
{KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH },
{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT }
},
[_RS] = { /* [> RAISE <] */
{KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR},
{KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV, KC_TRNS, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS},
{KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_LALT, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS},
{TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL}
},
[_LW] = { /* [> LOWER <] */
{KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_TRNS, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10},
{KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_TRNS, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LALT, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12},
{KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, DF(_QW), KC_TRNS, KC_TRNS, RESET}
}};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};

@ -93,7 +93,7 @@ OPT_DEFS += -DBOOTLOADER_SIZE=512
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
# CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
CUSTOM_MATRIX = yes # Custom matrix file for the ErgoDox EZ
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend

File diff suppressed because it is too large Load Diff

@ -5,11 +5,14 @@
// Layer names
#define BASE 0 // default layer
#define FMU 1 // FMU layer
#define PMQ 1 // poor mans QWERTZ
#define PMN 2 // poor mans Neo
#define FMU 3 // FMU layer
#define NHL 4 // Neos software layer 4 rebuilt in Hardware
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0 (default)
/* Layer 0: default
*
* TAB 1 2 3 4 5 ` ´ 6 7 8 9 0 BKSPC
*
@ -33,7 +36,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL,
NEO_Y, NEO_X, NEO_V, NEO_L, NEO_C, NEO_W, KC_HOME,
NEO_L1_L, NEO_U, NEO_I, NEO_A, NEO_E, NEO_O,
KC_LSFT, NEO_UE, NEO_OE, NEO_AE, NEO_P, NEO_Z, KC_TRNS,
KC_LSFT, NEO_UE, NEO_OE, NEO_AE, NEO_P, NEO_Z, TG(PMQ),
KC_LCTL, KC_LALT,MO(FMU),KC_LGUI,NEO_L2_L,
KC_LEFT, KC_UP,
KC_MINS,
@ -42,13 +45,95 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
DE_ACUT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_END, NEO_K, NEO_H, NEO_G, NEO_F, NEO_Q, NEO_SS,
NEO_S, NEO_N, NEO_R, NEO_T, NEO_D, NEO_L1_R,
KC_TRNS, NEO_B, NEO_M, KC_COMM,KC_DOT, NEO_J, KC_RSFT,
TG(PMN), NEO_B, NEO_M, KC_COMM,KC_DOT, NEO_J, KC_RSFT,
NEO_L2_R,KC_RGUI,MO(FMU),KC_RALT,KC_RCTL,
KC_DOWN, KC_RGHT,
KC_MINS,
MEH_T(KC_NO),KC_ENT,KC_SPC
),
/* Layer 1 (F-keys, Mouse and Unicode)
/* Layer 1: poor mans QWERTZ
* based on kaimis layout
*
* TAB 1 2 3 4 5 ` ´ 6 7 8 9 0 BKSPC
*
* C P T F K L HOM END B A S G V Y
* E
* Mod3 D H Ö O I U - Z E X Mod3
* (TL2) (TL3)
* LSHFT Ä Q R W N J M , . Shift
*
* CTL ALT MO1 Win MO4 M04 Win MO1 Alt CTL
*
*
*
*
* SPC RTN RTN SPC
* HYP MEH
*
*/
[PMQ] = KEYMAP(
// left hand
KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL,
DE_C, DE_P, DE_T, DE_F, DE_K, DE_L, KC_HOME,
NEO_L1_L, DE_D, DE_H, DE_OE, DE_O, DE_I,
KC_LSFT, DE_AE, DE_Q, DE_R, DE_W, DE_N, KC_TRNS,
KC_LCTL, KC_LALT,MO(FMU),KC_LGUI,MO(NHL),
KC_LEFT, KC_UP,
KC_MINS,
KC_SPC, KC_ENT, ALL_T(KC_NO),
// right hand
DE_ACUT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_END, DE_B, DE_A, DE_S, DE_G, DE_V, DE_Y,
DE_U, DE_MINS,DE_Z, DE_E, DE_X, NEO_L1_R,
KC_TRNS, DE_J, DE_M, DE_COMM,DE_DOT, DE_SS, KC_RSFT,
MO(NHL),KC_RGUI,MO(FMU),KC_RALT,KC_RCTL,
KC_DOWN, KC_RGHT,
KC_MINS,
MEH_T(KC_NO),KC_ENT,KC_SPC
),
/* Layer 2: poor mans Neo
* based on kaimis layout
*
* TAB 1 2 3 4 5 ` ´ 6 7 8 9 0 BKSPC
*
* Y X V L C W HOM END K H G F Q ß
* E
* Mod3 U I A E O S N R T D Mod3
* (TL2) (TL3)
* LSHFT Ü Ö Ä P Z B M , . J Shift
*
* CTL ALT MO1 Win MO4 M04 Win MO1 Alt CTL
*
*
*
*
* SPC RTN RTN SPC
* HYP MEH
*
*/
[PMN] = KEYMAP(
KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL,
DE_Y, DE_X, DE_V, DE_L, DE_C, DE_W, KC_HOME,
KC_NO, DE_U, DE_I, DE_A, DE_E, DE_O,
KC_LSFT, DE_UE, DE_OE, DE_AE, DE_P, DE_Z, KC_TRNS,
KC_LCTL, KC_LALT,MO(FMU),KC_LGUI,MO(NHL),
KC_LEFT, KC_UP,
KC_MINS,
KC_SPC, KC_ENT, ALL_T(KC_NO),
// right hand
DE_ACUT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_END, DE_K, DE_H, DE_G, DE_F, DE_Q, DE_SS,
DE_S, DE_N, DE_R, DE_T, DE_D, KC_NO,
KC_TRNS, DE_B, DE_M, KC_COMM,KC_DOT, DE_J, KC_RSFT,
MO(NHL),KC_RGUI,MO(FMU),KC_RALT,KC_RCTL,
KC_DOWN, KC_RGHT,
KC_MINS,
MEH_T(KC_NO),KC_ENT,KC_SPC
),
/* Layer 3: F-keys, Mouse and Unicode
*
*
*
@ -87,10 +172,55 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_BTN2,
KC_TRNS, KC_TRNS,KC_TRNS
),
/* Layer 4: Neos software layer 4 rebuilt in Hardware
* based on kaimis layout
*
*
*
* PgUp BSpc Del PgDn 7 8 9 +
*
* Home End 4 5 6 , .
* (TL2) (TL3)
* Esc Tab Ins Ret Undo 1 2 3
*
* (MO1) (MO4) (MO4) (MO1)
*
*
*
*
*
*
*
*/
[NHL] = KEYMAP(
// left hand
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_PGUP,KC_BSPC,KC_UP, KC_DELT,KC_PGDN,KC_NO,
KC_NO, KC_HOME,KC_LEFT,KC_DOWN,KC_RGHT,KC_END,
KC_NO, KC_ESC, KC_TAB, KC_INS, KC_ENT, KC_UNDO,KC_TRNS,
KC_NO, KC_NO, KC_TRNS,KC_NO, KC_TRNS,
KC_NO, KC_NO,
KC_NO,
KC_NO, KC_NO, KC_NO,
// right hand
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_7, KC_8, KC_9, DE_PLUS,DE_MINS,
KC_NO, KC_4, KC_5, KC_6, KC_COMM,KC_DOT,
KC_TRNS, KC_NO, KC_1, KC_2, KC_3, KC_NO, KC_NO,
KC_TRNS,KC_NO, KC_TRNS,KC_NO, KC_NO,
KC_NO, KC_NO,
KC_NO,
KC_NO, KC_NO, KC_NO
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(FMU)
[BASE] = ACTION_FUNCTION(BASE),
[PMQ] = ACTION_FUNCTION(PMQ),
[PMN] = ACTION_FUNCTION(PMN),
[FMU] = ACTION_LAYER_TAP_TOGGLE(FMU),
[NHL] = ACTION_LAYER_TAP_TOGGLE(NHL)
};
@ -129,6 +259,13 @@ void * matrix_scan_user(void)
switch (layer) {
case FMU:
ergodox_right_led_1_on();
break;
case PMQ:
ergodox_right_led_2_on();
break;
case PMN:
ergodox_right_led_3_on();
break;
default:
ergodox_board_led_off();
break;

@ -0,0 +1,31 @@
# coderkuns Neo2 layout for the ErgoDox EZ
The idea of this layout is to use it for [Neo2](http://www.neo-layout.org) but also provide layers to use QWERTZ with activated Neo driver and to use (basic) Neo when no driver is available (standard QWERTZ driver is active) (e.g. on other computers, in virtual machines) and to make heavily use of thumb keys.
The main goal of the default layer is to provide a complete symmetric layout with each modifier equally placed for both hands (mirror, of course).
It also features a layer for additional keys like F-keys (F1 F12), some mouse keys and (hopefully in the near future) some useful Unicode symbols.
## Layers
0. Default layer for Neo2
1. Poor mans QWERTZ
2. Poor mans Neo
3. F-keys, mouse keys und Unicode symbols
4. Neos software layers 4 rebuilt in hardware
## Build
1. Enable Unicode in Makefile
```
UNICODE_ENABLE = yes
```
2. Build as usual
```
make clean
make KEYMAP=coderkun_neo2
```

File diff suppressed because it is too large Load Diff

@ -1,3 +1,4 @@
#include <keymap_extras/keymap_colemak.h>
#include "ergodox_ez.h"
#include "debug.h"
#include "action_layer.h"
@ -38,14 +39,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT,
KC_DELT, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LEFT,KC_RGHT,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT,
KC_DELT, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LEFT, KC_RGHT,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPC,TG(SYMB),KC_END,
// right hand
KC_RGHT, KC_6,KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(SYMB), KC_Y,KC_U, KC_I, KC_O, KC_P, KC_BSLS,
@ -54,20 +55,20 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_UP, KC_DOWN,KC_LBRC,KC_RBRC, KC_FN1,
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_TAB, KC_ENT
KC_PGDN,LT(SYMB, KC_TAB), KC_ENT
),
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
* | | 1 | 2 | 3 | 4 | | | | | | | = | | | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
* | | 5 | 6 | 7 | 8 | 9 |------| |------| & | - | _ | ; | + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* | | ( | ) | [ | ] | 0 | | | | | | ( | ) | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | . | 0 | = | |
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
@ -80,20 +81,20 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// SYMBOLS
[SYMB] = KEYMAP(
// left hand
KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_TRNS, KC_TRNS,
KC_TRNS, KC_5, KC_6, KC_7, KC_8, KC_9,
KC_TRNS, KC_LPRN,KC_RPRN,KC_LBRC, KC_RBRC, KC_0, KC_TRNS,
KC_TRNS, KC_TRNS,KC_TRNS,LCTL(KC_PGUP), LCTL(KC_PGDN),
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,KC_EQL, KC_TRNS, KC_TRNS, KC_F12,
KC_AMPR, KC_MINS,KC_UNDS, CM_SCLN, KC_PLUS, KC_TRNS,
KC_TRNS, KC_PIPE, KC_LPRN,KC_RPRN, KC_3, KC_TRNS, KC_TRNS,
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS

@ -4,6 +4,16 @@ This is my personal layout which I use to test out ideas which may or may not ma
Changelog:
## Feb 5, 2016:
* A whole new design for the symbol layer. Specifically:
* Put the minus, underscore, and semicolon right in the homerow for the right hand
* Parens are in better places for me
* The arrow keys now send Ctrl-PgUp and Ctrl-PgDn, for switching browser tabs with the arrows when in symbol layer
* Tab (right-hand outer thumb key) now does double duty to toggle symbol layer when held down
* Backspace (left-hand outer thumb key) now just toggles symbol layer (I wasn't using it as a backspace)
## Jan 19, 2016:
* Made J into dual-action key (Alt when held down), to make Alt-tab more ergonomic.

@ -6,12 +6,26 @@
#define BASE 0 // default layer
#define SYMB 1 // symbols
#define MDIA 2 // media keys
#define CRSR 3 // media keys
#define SMLY 3 // media keys
#define NUMB 4 // number keys
#define EGOS 5 // Egoshooter layer
#define M_CTRL_CMDV 1
#define M_CTRL_CMDC 2
#define M_MEH_SH_ACUT 3
#define M_DE_PLUS_CTRLALT 12
#define M_DE_CIRC_CTRLCMD 13
#define M_TOGGLE_5 14
#define SM_SMILE 4
#define SM_SMIRK 5
#define SM_FROWN 6
#define SM_CRY 7
#define SM_KISS 8
#define SM_HEART 9
#define SM_LAUGH 10
#define SM_SAD 11
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
@ -43,16 +57,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TAB, DE_Q, DE_W, DE_E, DE_R, DE_T, KC_LGUI,
KC_LALT, DE_A, DE_S, DE_D, DE_F, DE_G,
KC_LSFT, CTL_T(DE_Y), DE_X, DE_C, DE_V, DE_B, KC_LALT,
LT(SYMB,KC_GRV), DE_LESS, LALT(KC_LSFT), KC_LEFT,KC_RGHT,
LT(SYMB,DE_LESS), M(M_DE_CIRC_CTRLCMD), M(M_DE_PLUS_CTRLALT), LALT(KC_LSFT), LGUI(KC_LSFT),
M(M_MEH_SH_ACUT), TG(2),
KC_HOME,
KC_BSPC,KC_DEL, KC_END,
KC_BSPC,KC_DEL, LT(SMLY,KC_END),
// right hand
M(M_CTRL_CMDC), DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS,
KC_RGUI, DE_Z, DE_U, DE_I, DE_O, DE_P, DE_UE,
DE_H, DE_J, DE_K, DE_L, DE_OE, ALT_T(DE_AE),
KC_RALT, DE_N, DE_M, DE_COMM,DE_DOT, CTL_T(DE_MINS), KC_RSFT,
KC_UP, KC_DOWN,LGUI(KC_LSFT),DE_PLUS, LT(SYMB,DE_HASH),
KC_LEFT, KC_UP,KC_DOWN,KC_RIGHT, LT(SYMB,DE_HASH),
TG(4), ALL_T(DE_ACUT),
KC_PGUP,
KC_PGDN,KC_ENT, KC_SPC
@ -60,7 +74,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* | | F1 | F2 | F3 | F4 | F5 | | | L5 | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | < | > | ! | ? | | | | | \ | [ | ] | | | # | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
@ -90,7 +104,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS,
KC_TRNS,KC_DEL,KC_TRNS,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
M(M_TOGGLE_5), KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, LALT(LSFT(KC_7)), LALT(KC_5), LALT(KC_6), LALT(KC_7), DE_HASH, KC_F12,
DE_SLSH, DE_LPRN, DE_RPRN, LALT(KC_8), LALT(KC_9), KC_TRNS,
KC_TRNS, DE_AMPR, KC_GRV, LSFT(KC_GRV), DE_DQOT, DE_QUOT, DE_QST,
@ -102,7 +116,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 2: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | Mute | | | | | | Play |
* | | | | | | | | | Mute | | | | | | EGOS |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | Lclk | MsUp | Rclk | WlUp | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
@ -140,20 +154,20 @@ KEYMAP(
KC_TRNS,
KC_TRNS, KC_TRNS, KC_WBAK
),
// ADNW-KOY layer
/* Keymap 3: ADNW-Koy layer
* ADNW-Koy is a special layout designed to be ergonomic. Was created using software to determine the most ergonomic way to type German and English texts.
/* Keymap 3: Smiley layer
* making it easier to type smileys... tipp: on osx you can easily replace those smileys with the UTF-8 character using
* keyboard short commands...
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | - |
* | | | | | | | | | :-) | ;-) | :-D | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | K | . | O | , | Y | | | | V | G | C | L | ß | Z |
* | | | | | | | | | | :-{ | :-( | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | H | A | E | I | U |------| |------| D | T | R | N | S | F/L2 |
* | | | | | | |------| |------| <3 | :-* | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | |X/Ctrl| Q | Ä | Ü | Ö | | | | B | P | W | M |J/Ctrl| RShift |
* | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |</L1| ^ |AltShf| Left | Right| | Up | Down | CMD-SHIFT | ´ | //L1 |
* | | | | | | | | | | | r|
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
@ -165,18 +179,18 @@ KEYMAP(
*/
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_K, KC_DOT, KC_O, KC_COMM, KC_Z, KC_TRNS,
KC_TRNS, KC_H, KC_A, KC_E, KC_I, KC_U,
KC_TRNS, CTL_T(KC_X),KC_Q, DE_AE, DE_UE, DE_OE, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_SLSH,
KC_TRNS, KC_V, KC_G, KC_C, KC_L, KC_MINS, KC_Y,
KC_D, KC_T, KC_R, KC_N, KC_S, LT(MDIA,KC_F),
KC_TRNS, KC_B, KC_P, KC_W, KC_M, CTL_T(KC_J), KC_TRNS,
M(SM_SMILE), M(SM_SMIRK), M(SM_LAUGH), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, M(SM_FROWN), M(SM_SAD), M(SM_CRY), KC_TRNS, KC_TRNS, KC_TRNS,
M(SM_HEART), M(SM_KISS), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
@ -195,9 +209,50 @@ KEYMAP(
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, LSFT(KC_RBRC), KC_F12,
KC_DOWN, KC_4, KC_5, KC_6, KC_RBRC, KC_TRNS,
KC_DOWN, KC_4, KC_5, KC_6, KC_RBRC, DE_MINS,
KC_TRNS, LSFT(KC_6), KC_1, KC_2, KC_3, LSFT(KC_7), KC_TRNS,
KC_0,KC_DOT, KC_0, KC_EQL, KC_TRNS,
KC_0,KC_DOT, KC_0, DE_EQL, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 3: Egoshooter layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | L5 | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | SHIFT | | | | | |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | CTRL | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | F1 | F2 | | | |
* ,------|------|------| |------+--------+------.
* | | | F3 | | | | |
* | SPACE| CTRL|------| |------| | |
* | | | F4 | | | | |
* `--------------------' `----------------------'
*/
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_LSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_LCTL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_F1, KC_F2,
KC_F3,
KC_SPC, KC_LCTL, KC_F4,
// right hand
M(M_TOGGLE_5), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
@ -206,7 +261,7 @@ KEYMAP(
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB), // FN1 - Momentary Layer 1 (Symbols)
[2] = ACTION_LAYER_TAP_TOGGLE(CRSR) // FN2 - Momentary Layer 2 (Cursors)
[2] = ACTION_LAYER_TAP_TOGGLE(SMLY) // FN2 - Momentary Layer 2 (Smiley)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
@ -257,7 +312,80 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
}
}
break;
}
case M_DE_CIRC_CTRLCMD:
if (record->event.pressed) {
start = timer_read();
return MACRO(D(LCTRL),D(LGUI),END);
} else {
if (timer_elapsed(start) > 150){
return MACRO(U(LCTRL),U(LGUI),END);
} else {
return MACRO(U(LCTRL),U(LGUI),T(NUBS),END);
}
}
break;
case M_DE_PLUS_CTRLALT:
if (record->event.pressed) {
start = timer_read();
return MACRO(D(LCTRL),D(LALT),END);
} else {
if (timer_elapsed(start) > 150){
return MACRO(U(LCTRL),U(LALT),END);
} else {
return MACRO(U(LCTRL),U(LALT),T(RBRC),END);
}
}
break;
case SM_SMILE:
if (record->event.pressed) {
return MACRO(D(LSFT),T(DOT),U(LSFT),T(SLSH),D(LSFT),T(9),U(LSFT),END);
}
break;
case SM_SMIRK:
if (record->event.pressed) {
return MACRO(D(LSFT),T(COMM),U(LSFT),T(SLSH),D(LSFT),T(9),U(LSFT),END);
}
break;
case SM_CRY:
if (record->event.pressed) {
return MACRO(D(LSFT),T(COMM),U(LSFT),T(SLSH),D(LSFT),T(8),U(LSFT),END);
}
break;
case SM_SAD:
if (record->event.pressed) {
return MACRO(D(LSFT),T(DOT),U(LSFT),T(SLSH),D(LSFT),T(8),U(LSFT),END);
}
break;
case SM_HEART:
if (record->event.pressed) {
return MACRO(T(GRV),T(3),END);
}
break;
case SM_LAUGH:
if (record->event.pressed) {
return MACRO(D(LSFT),T(DOT),U(LSFT),T(SLSH),D(LSFT),T(D),U(LSFT),END);
}
break;
case SM_KISS:
if (record->event.pressed) {
return MACRO(D(LSFT),T(DOT),U(LSFT),T(SLSH),D(LSFT),T(RBRC),U(LSFT),END);
}
break;
case SM_FROWN:
if (record->event.pressed) {
return MACRO(D(LSFT),T(DOT),U(LSFT),T(SLSH),D(LALT),T(8),U(LALT),END);
}
break;
case M_TOGGLE_5:
if (record->event.pressed){
layer_state ^= (1<<5);
layer_state &= (1<<5);
}
break;
}
return MACRO_NONE;
};
@ -291,6 +419,11 @@ void * matrix_scan_user(void) {
ergodox_right_led_3_on();
//ergodox_board_led_on();
break;
case 5:
ergodox_right_led_1_on();
ergodox_right_led_2_on();
ergodox_right_led_3_on();
break;
default:
// none
break;

@ -4,13 +4,14 @@ Dies ist nur ein kleiner Tweak der bestehenden firmware für das ErgoDox-EZ-Keyb
- Die Umlaute sollten an einigermassen sinnvollen Plätzen liegen
- der Umstieg sollte dadurch erleichtert werden, dass einige Tasten an ihren "normalen" Platz zurückgewandert sind. Z.B. ESC, Tab,...
- die Leertaste lässt sich jetzt mit beiden Daumen bedienen
- die Leertaste ist jetzt auf der rechten seite, neben Enter. Dafür hat der linke Daumen nun Backspace und Delete.
- die CMD- und Alt-Tasten sind in der Mitte einfach erreichbar.
- es gibt eine neue Layer für die Nutzung der Cursortasten, dort sind sie etwas einfacher angeordnet und sind z.B. auch für Spiele nutzbar
- es gibt eine neue Layer die für Spiele genutzt werden kann (egosooter wie Counter Strike). Dort liegen die wichtigsten Tasten auf der linken Seite, im Daumenblock z.B. space und ctrl sowie die F-Tasten 1-4. Diese Layer ist über die Symbollayer erreichbar.
- Die Symbollayer wurde dahingehend angepasst, dass die klammern, etc nun auf beiden hälften der Tastatur zu finden sind
- der Zehnerblock wurde in eine eigene Layer umgezogen
- die Meh und Hyper-Tasten wurden in die Daumenblöcke umgezogen
------------------------------
# ErgoDox EZ for OSX

@ -3,6 +3,7 @@
## Setting up the environment
### Windows
1. Install [WinAVR Tools](http://sourceforge.net/projects/winavr/) for AVR GCC compiler.
2. Install [DFU-Programmer][dfu-prog] (the -win one).
3. Start DFU bootloader on the chip first time you will see 'Found New Hardware Wizard' to install driver. If you install device driver properly you can find chip name like 'ATmega32U4' under 'LibUSB-Win32 Devices' tree on 'Device Manager'. If not you will need to update its driver on 'Device Manager' to the `dfu-programmer` driver.
@ -13,6 +14,7 @@ If you're using homebrew, you can use the following commands:
brew tap osx-cross/avr
brew install avr-libc
brew install dfu-programmer
Otherwise, these instructions will work:
@ -24,6 +26,9 @@ Otherwise, these instructions will work:
1. Install AVR GCC with your favorite package manager.
2. Install [DFU-Programmer][dfu-prog].
Note that, since it will be directly accessing USB hardware, the
`dfu-programmer` program needs to be run as root.
## Verify Your Installation
1. Clone the following repository: https://github.com/jackhumbert/qmk_firmware
2. Open a Terminal and `cd` into `qmk_firmware/keyboard/planck`
@ -51,7 +56,7 @@ Generally, the instructions to flash the PCB are as follows:
### Keymap
Unlike the other keymaps, prefixing the keycodes with `KC_` is required. A full list of the keycodes is available [here](https://github.com/jackhumbert/qmk_firmware/blob/master/doc/keycode.txt). For the keycodes available only in the extended keymap, see this [header file](https://github.com/jackhumbert/qmk_firmware/blob/master/quantum/keymap_common.h).
Unlike the other keymaps, prefixing the keycodes with `KC_` is required. A full list of the keycodes is available [here](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keycode.txt). For the keycodes available only in the extended keymap, see this [header file](https://github.com/jackhumbert/qmk_firmware/blob/master/quantum/keymap_common.h).
You can use modifiers with keycodes like this:

@ -15,6 +15,27 @@ Depending on which keymap you would like to use, you will have to compile slight
### Default
To build with the default keymap, simply run `make`.
## Safety Considerations
You probably don't want to "brick" your keyboard, making it impossible
to rewrite firmware onto it. Here are some of the parameters to show
what things are (and likely aren't) too risky.
- If a keyboard map does not include RESET, then, to get into DFU
mode, you will need to press the reset button on the PCB, which
requires unscrewing some bits.
- Messing with tmk_core / common files might make the keyboard
inoperable
- Too large a .hex file is trouble; `make dfu` will erase the block,
test the size (oops, wrong order!), which errors out, failing to
flash the keyboard
- DFU tools do /not/ allow you to write into the bootloader (unless
you throw in extra fruitsalad of options), so there is little risk
there.
- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
firmware repeatedly and continually; that'll burn the EEPROM
eventually.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.

@ -0,0 +1,16 @@
cbbrowne custom keyboard
==============================
Due to cbbrowne@acm.org
Christopher Browne
This was originally based on the default keyboard map, but I have been
doing sundry experimentation:
* To figure things out about the toolset
* I'm an Emacs guy, so will be needing a fair bit of tuning
* It made sense to mess around some with keyboard maps.
- I added Workman alongside Dvorak and Colemak
- Boy, oh boy, these don't help
- I have done 30 years of learning of Emacs key mappings, and these alternative keyboards massively mess me up
- I added a keypad, originally based on keymaps/numpad.c, but mighty substantially revised, as that one seems to be rotated 90 degrees from usual conventions for number pads

@ -0,0 +1,302 @@
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
/* Each layer is given a name to aid in readability, which is then
used in the keymap matrix below. The underscores do not denote
anything - you can have a layer called STUFF or any other name.
Layer names don't all need to be of the same length, obviously, and
you could also skip them entirely and just use numbers, though that
means needing to manage the numbers.
It is preferable to keep the symbols short so that a line worth of
key mappings fits compactly onto a line of code. */
/* This was originally based on planck/keymaps/default/default.c, and
then cbbrowne has revised things */
/* Things I did not like about the default mapping
- I find control too hard to get to. I think I'll want it on a
left finger. Gonna need to lose something to do that...
- Almost certainly, KC_LCTL should be on [2][1]
- having dash on [lower-j] is a bit nonintuitive, but may be OK
- I'll bet I should switch ESC/TAB
- I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
and shift ESC off the first column so KC_LCTL and KC_LALT can
be on the first column.
- I think I wanna swap ' and ENTER
- All of the above are done :-)
- I'm keeping Colemak and Dvorak around for reference, and added
Workman just for fun. They're useless to me, though.
*/
/* Some interesting things implemented
- There is a macro that writes out "cbbrowne" just because I could
- There is a (somewhat cruddy) linear congruential random number
generator.
- I would like to be seeding it with clock info to make it look
more random
- There are two macros that use the random number generators
- one, M_RANDDIGIT, generates a random digit based on state
of the random number generator
- the other, M_RANDLETTER, generates a random letter based on state
of the random number generator
- in both, note the use of register_code()/unregister_code()
to indicate the desired key
*/
/* Other things to do...
- Need to think about what zsh and readline actions I use lots
- Wanna figure out macros, so I can put in a "cbbrowne" macro
- Ought to ensure that Control-Alt-Delete is convenient enough
- How about Alt-F1 thru Alt-F8?
- What's the keystroke to get from X to console these days?
- I do indeed want a sweet number pad!
- A layer for doing console switching would not be a bad idea
*/
enum layers {
_QW = 0, /* Qwerty mapping */
_LW, /* Lower layer, where top line has symbols !@#$%^&*() */
_RS, /* Raised layer, where top line has digits 1234567890 */
_KP, /* Key pad */
};
enum macro_id {
M_LED = 0,
M_USERNAME,
M_RANDDIGIT,
M_RANDLETTER
};
/* Note that Planck has dimensions 4 rows x 12 columns */
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT },
{KC_TAB, M(M_LED), KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_RS] = { /* RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_KP), DF(_KP), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_LW] = { /* LOWER */
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_KP), DF(_KP), RESET, KC_TRNS},
{KC_TRNS, DF(_KP), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_KP] = { /* Key Pad */
{KC_ESC, M(M_USERNAME), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_KP_ENTER, KC_KP_PLUS, KC_KP_PLUS, KC_KP_ENTER, KC_BSPC},
{KC_LCTL, M(M_RANDDIGIT), KC_S, KC_D, KC_F, KC_G, KC_H, KC_KP_MINUS, KC_7, KC_8, KC_9, KC_ENT},
{KC_LSFT, M(M_RANDLETTER), KC_X, KC_C, KC_V, KC_B, KC_N, KC_KP_PLUS, KC_4, KC_5, KC_6, KC_DOT},
{BL_STEP, M(M_LED), KC_LALT, KC_LGUI, KC_NO, KC_SPC, KC_SPC, DF(_QW), KC_1, KC_2, KC_3, KC_0}
}
};
const uint16_t PROGMEM fn_actions[] = {
};
/* This bit of logic seeds a wee linear congruential random number generator */
static uint16_t random_value = 157;
#define randadd 53
#define randmul 181
#define randmod 167
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case M_LED:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
break;
case M_USERNAME:
if (record->event.pressed) {
return MACRO( I(1), T(C), T(B), T(B), T(R), T(O), T(W), T(N), T(E));
} else {
return MACRO_NONE ;
}
break;
case M_RANDDIGIT:
/* Generate, based on random number generator, a keystroke for
a numeric digit chosen at random */
random_value = ((random_value + randadd) * randmul) % randmod;
if (record->event.pressed)
switch(random_value % 10) {
case 0:
register_code (KC_0);
unregister_code (KC_0);
break;
case 1:
register_code (KC_1);
unregister_code (KC_1);
break;
case 2:
register_code (KC_2);
unregister_code (KC_2);
break;
case 3:
register_code (KC_3);
unregister_code (KC_3);
break;
case 4:
register_code (KC_4);
unregister_code (KC_4);
break;
case 5:
register_code (KC_5);
unregister_code (KC_5);
break;
case 6:
register_code (KC_6);
unregister_code (KC_6);
break;
case 7:
register_code (KC_7);
unregister_code (KC_7);
break;
case 8:
register_code (KC_8);
unregister_code (KC_8);
break;
case 9:
register_code (KC_9);
unregister_code (KC_9);
break;
}
break;
case M_RANDLETTER:
/* Generate, based on random number generator, a keystroke for
a letter chosen at random */
random_value = ((random_value + randadd) * randmul) % randmod;
if (record->event.pressed)
switch(random_value % 26) {
case 0:
register_code(KC_A);
unregister_code(KC_A);
break;
case 1:
register_code(KC_B);
unregister_code(KC_B);
break;
case 2:
register_code(KC_C);
unregister_code(KC_C);
break;
case 3:
register_code(KC_D);
unregister_code(KC_D);
break;
case 4:
register_code(KC_E);
unregister_code(KC_E);
break;
case 5:
register_code(KC_F);
unregister_code(KC_F);
break;
case 6:
register_code(KC_G);
unregister_code(KC_G);
break;
case 7:
register_code(KC_H);
unregister_code(KC_H);
break;
case 8:
register_code(KC_I);
unregister_code(KC_I);
break;
case 9:
register_code(KC_J);
unregister_code(KC_J);
break;
case 10:
register_code(KC_K);
unregister_code(KC_K);
break;
case 11:
register_code(KC_L);
unregister_code(KC_L);
break;
case 12:
register_code(KC_M);
unregister_code(KC_M);
break;
case 13:
register_code(KC_N);
unregister_code(KC_N);
break;
case 14:
register_code(KC_O);
unregister_code(KC_O);
break;
case 15:
register_code(KC_P);
unregister_code(KC_P);
break;
case 16:
register_code(KC_Q);
unregister_code(KC_Q);
break;
case 17:
register_code(KC_R);
unregister_code(KC_R);
break;
case 18:
register_code(KC_S);
unregister_code(KC_S);
break;
case 19:
register_code(KC_T);
unregister_code(KC_T);
break;
case 20:
register_code(KC_U);
unregister_code(KC_U);
break;
case 21:
register_code(KC_V);
unregister_code(KC_V);
break;
case 22:
register_code(KC_W);
unregister_code(KC_W);
break;
case 23:
register_code(KC_X);
unregister_code(KC_X);
break;
case 24:
register_code(KC_Y);
unregister_code(KC_Y);
break;
case 25:
register_code(KC_Z);
unregister_code(KC_Z);
break;
}
break;
}
return MACRO_NONE;
};

@ -64,7 +64,7 @@ action_t action_for_key(uint8_t layer, keypos_t key)
action.code = ACTION_MACRO(keycode & 0xFF);
return action;
#ifdef BACKLIGHT_ENABLE
} else if (keycode >= BL_0 & keycode <= BL_15) {
} else if (keycode >= BL_0 && keycode <= BL_15) {
action_t action;
action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
return action;

@ -24,7 +24,7 @@
#define CM_E KC_K
#define CM_I KC_L
#define CM_O KC_SCLN
#define CM_SCLN LSFT(CM_SCLN)
#define CM_COLN LSFT(CM_SCLN)
#define CM_Z KC_Z
#define CM_X KC_X
@ -39,37 +39,37 @@
// Make it easy to support these in macros
// TODO: change macro implementation so these aren't needed
#define KC_CM_Q CM_Q
#define KC_CM_W CM_W
#define KC_CM_F CM_F
#define KC_CM_P CM_P
#define KC_CM_G CM_G
#define KC_CM_J CM_J
#define KC_CM_L CM_L
#define KC_CM_U CM_U
#define KC_CM_Y CM_Y
#define KC_CM_SCLN CM_SCLN
#define KC_CM_Q CM_Q
#define KC_CM_W CM_W
#define KC_CM_F CM_F
#define KC_CM_P CM_P
#define KC_CM_G CM_G
#define KC_CM_J CM_J
#define KC_CM_L CM_L
#define KC_CM_U CM_U
#define KC_CM_Y CM_Y
#define KC_CM_SCLN CM_SCLN
#define KC_CM_A CM_A
#define KC_CM_R CM_R
#define KC_CM_S CM_S
#define KC_CM_T CM_T
#define KC_CM_D CM_D
#define KC_CM_H CM_H
#define KC_CM_N CM_N
#define KC_CM_E CM_E
#define KC_CM_I CM_I
#define KC_CM_O CM_O
#define KC_CM_A CM_A
#define KC_CM_R CM_R
#define KC_CM_S CM_S
#define KC_CM_T CM_T
#define KC_CM_D CM_D
#define KC_CM_H CM_H
#define KC_CM_N CM_N
#define KC_CM_E CM_E
#define KC_CM_I CM_I
#define KC_CM_O CM_O
#define KC_CM_Z CM_Z
#define KC_CM_X CM_X
#define KC_CM_C CM_C
#define KC_CM_V CM_V
#define KC_CM_B CM_B
#define KC_CM_K CM_K
#define KC_CM_M CM_M
#define KC_CM_COMM CM_COMM
#define KC_CM_DOT CM_DOT
#define KC_CM_SLSH CM_SLSH
#define KC_CM_Z CM_Z
#define KC_CM_X CM_X
#define KC_CM_C CM_C
#define KC_CM_V CM_V
#define KC_CM_B CM_B
#define KC_CM_K CM_K
#define KC_CM_M CM_M
#define KC_CM_COMM CM_COMM
#define KC_CM_DOT CM_DOT
#define KC_CM_SLSH CM_SLSH
#endif

@ -48,12 +48,12 @@
#define NO_LBRC ALGR(KC_8)
#define NO_RBRC ALGR(KC_9)
#define NO_RCBR ALGR(KC_0)
#define NO_PIPE ALGR(NO_ACUT)
#define NO_PIPE ALGR(KC_NUBS)
#define NO_EURO ALGR(KC_E)
#define NO_TILD ALGR(NO_QUOT)
#define NO_BSLS ALGR(NO_LESS)
#define NO_BSLS ALGR(KC_MINS)
#define NO_MU ALGR(KC_M)
#endif
#endif

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