Merge pull request #516 from pvinis/tap-dance-anyway

Tap dance anyway
pull/549/head
Jack Humbert 9 years ago committed by GitHub
commit 62a6d3a6f5

@ -22,10 +22,29 @@ static void _process_tap_dance_action_pair (qk_tap_dance_state_t *state,
static void _process_tap_dance_action_fn (qk_tap_dance_state_t *state, static void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
qk_tap_dance_user_fn_t fn) qk_tap_dance_user_fn_t fn)
{ {
if (fn) {
fn(state); fn(state);
} }
}
void process_tap_dance_action_on_each_tap (uint16_t keycode)
{
uint16_t idx = keycode - QK_TAP_DANCE;
qk_tap_dance_action_t action;
action = tap_dance_actions[idx];
switch (action.type) {
case QK_TAP_DANCE_TYPE_FN:
_process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.on_each_tap);
break;
default:
break;
}
}
void process_tap_dance_action (uint16_t keycode) void process_tap_dance_action_on_dance_finished (uint16_t keycode)
{ {
uint16_t idx = keycode - QK_TAP_DANCE; uint16_t idx = keycode - QK_TAP_DANCE;
qk_tap_dance_action_t action; qk_tap_dance_action_t action;
@ -38,7 +57,7 @@ void process_tap_dance_action (uint16_t keycode)
action.pair.kc1, action.pair.kc2); action.pair.kc1, action.pair.kc2);
break; break;
case QK_TAP_DANCE_TYPE_FN: case QK_TAP_DANCE_TYPE_FN:
_process_tap_dance_action_fn (&qk_tap_dance_state, action.fn); _process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.on_dance_finished);
break; break;
default: default:
@ -51,8 +70,9 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
switch(keycode) { switch(keycode) {
case QK_TAP_DANCE ... QK_TAP_DANCE_MAX: case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) { if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
process_tap_dance_action (qk_tap_dance_state.keycode); process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
} else { } else {
r = false; r = false;
} }
@ -66,8 +86,9 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
default: default:
if (qk_tap_dance_state.keycode) { if (qk_tap_dance_state.keycode) {
process_tap_dance_action (qk_tap_dance_state.keycode); // if we are here, the tap dance was interrupted by a different key
process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
reset_tap_dance (&qk_tap_dance_state); reset_tap_dance (&qk_tap_dance_state);
} }
break; break;
@ -78,13 +99,28 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
void matrix_scan_tap_dance () { void matrix_scan_tap_dance () {
if (qk_tap_dance_state.keycode && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) { if (qk_tap_dance_state.keycode && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) {
process_tap_dance_action (qk_tap_dance_state.keycode); // if we are here, the tap dance was timed out
process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
reset_tap_dance (&qk_tap_dance_state); reset_tap_dance (&qk_tap_dance_state);
} }
} }
void reset_tap_dance (qk_tap_dance_state_t *state) { void reset_tap_dance (qk_tap_dance_state_t *state) {
uint16_t idx = state->keycode - QK_TAP_DANCE;
qk_tap_dance_action_t action;
action = tap_dance_actions[idx];
switch (action.type) {
case QK_TAP_DANCE_TYPE_FN:
if (action.fn.on_reset) {
action.fn.on_reset(state);
}
break;
default:
break;
}
state->keycode = 0; state->keycode = 0;
state->count = 0; state->count = 0;
} }

@ -31,7 +31,11 @@ typedef struct
uint16_t kc1; uint16_t kc1;
uint16_t kc2; uint16_t kc2;
} pair; } pair;
qk_tap_dance_user_fn_t fn; struct {
qk_tap_dance_user_fn_t on_each_tap;
qk_tap_dance_user_fn_t on_dance_finished;
qk_tap_dance_user_fn_t on_reset;
} fn;
}; };
} qk_tap_dance_action_t; } qk_tap_dance_action_t;
@ -42,7 +46,12 @@ typedef struct
#define ACTION_TAP_DANCE_FN(user_fn) { \ #define ACTION_TAP_DANCE_FN(user_fn) { \
.type = QK_TAP_DANCE_TYPE_FN, \ .type = QK_TAP_DANCE_TYPE_FN, \
.fn = user_fn \ .fn = { NULL, user_fn, NULL } \
}
#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset) { \
.type = QK_TAP_DANCE_TYPE_FN, \
.fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset } \
} }
extern const qk_tap_dance_action_t tap_dance_actions[]; extern const qk_tap_dance_action_t tap_dance_actions[];

@ -372,10 +372,11 @@ But lets start with how to use it, first!
First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array.
This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options: This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are three possible options:
* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. * `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise.
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action. * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function on when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
@ -399,7 +400,8 @@ In the end, let's see a full example!
enum { enum {
CT_SE = 0, CT_SE = 0,
CT_CLN, CT_CLN,
CT_EGG CT_EGG,
CT_FLSH,
}; };
/* Have the above three on the keymap, TD(CT_SE), etc... */ /* Have the above three on the keymap, TD(CT_SE), etc... */
@ -424,10 +426,50 @@ void dance_egg (qk_tap_dance_state_t *state) {
} }
} }
// on each tap, light up one led, from right to left
// on the forth tap, turn them off from right to left
void dance_flsh_each(qk_tap_dance_state_t *state) {
switch (state->count) {
case 1:
ergodox_right_led_3_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_1_on();
break;
case 4:
ergodox_right_led_3_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_1_off();
}
}
// on the fourth tap, set the keyboard on flash state
void dance_flsh_finished(qk_tap_dance_state_t *state) {
if (state->count >= 4) {
reset_keyboard();
reset_tap_dance(state);
}
}
// if the flash state didnt happen, then turn off leds, left to right
void dance_flsh_reset(qk_tap_dance_state_t *state) {
ergodox_right_led_1_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_3_off();
}
const qk_tap_dance_action_t tap_dance_actions[] = { const qk_tap_dance_action_t tap_dance_actions[] = {
[CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT) [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln) ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln)
,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg) ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
,[CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset)
}; };
``` ```

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