You will need a few things that can be used for 'Quad Function Tap-Dance'. The suggested setup is to create a user directory for yourself. This directory will contain rules.mk `<your_name>.c` and `<your_name>.h`. This directory should be called `<your_name>`, and located in the top level `users` directory. There should already be a few examples to look at there.
You will need a few things that can be used for 'Quad Function Tap-Dance'.
### In `/qmk_firmware/users/<your_name>/rules.mk`
You'll need to add these to the top of your `keymap.c` file, before your keymap.
Put the following:
```c
```c
TAP_DANCE_ENABLE = yes
SRC += your_name.c
```
Pretty simple. It is a nice way to keep some rules common on all your keymaps.
### In `/qmk_firmware/users/<your_name>/<your_name>.h`
You will need a few things in this file:
```c
#pragma once
#include "quantum.h"
#include "process_keycode/process_tap_dance.h"
typedef struct {
typedef struct {
bool is_press_action;
bool is_press_action;
int state;
int state;
@ -234,18 +216,12 @@ int cur_dance (qk_tap_dance_state_t *state);
//for the x tap dance. Put it here so it can be used in any keymap
//for the x tap dance. Put it here so it can be used in any keymap
And then simply use `TD(X_CTL)` anywhere in your keymap after including `<your_name>.h`.
And then simply use `TD(X_CTL)` anywhere in your keymap.
If you want to implement this in your userspace, then you may want to check out how [DanielGGordon](https://github.com/qmk/qmk_firmware/tree/master/users/gordon) has implemented this in their userspace.