Userspace update for user bbaserdem (#3443)

* Put in my keymaps

* Fixed all but weird lets split issue

* Organized and tried to trobleshoot lets split

* Organized and tried to trobleshoot lets split

* Added bbaserdem keymaps

* Added bbaserdem keymaps

* Fixed stuff

* FIxed a filename error

* Lets split eh

* Finalized things regarding keymap
pull/3434/head
Batuhan Baserdem 7 years ago committed by Drashna Jaelre
parent b89cec9ebc
commit 738a9fc16c

@ -1,5 +1,5 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#ifndef CONFIG_KEYMAP_H
#define CONFIG_KEYMAP_H
#include "../../config.h"
#define RGB_DI_PIN F6

@ -21,7 +21,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
)
};
void matrix_init_keymap(void) {
void matrix_init_user(void) {
// Set LED's to max
_delay_us(300);
backlight_config.level = 2;

@ -2,13 +2,16 @@ ifndef QUANTUM_DIR
include ../../../../Makefile
endif
USER_NAME := bbaserdem-nouserspace
STENO_ENABLE = no # Additional protocols for Stenography(+1700), requires VIRTSER
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
AUDIO_ENABLE = no # Enable audio output from keyboard
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = yes # Enable RBG light strips
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality

@ -1,5 +1,5 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#ifndef CONFIG_KEYMAP_H
#define CONFIG_KEYMAP_H
#include "../../config.h"

@ -20,18 +20,17 @@ uint32_t layer_state_set_keymap(uint32_t state) {
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main Dvorak layer
[_DV] = DVORAK,
[_DV] = LAYOUT_letssplit_wrapper(DVORAK),
// Turkish and special character overlay
[_AL] = ALTCHAR,
[_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
// Gaming layer
[_GA] = GAME,
[_GA] = LAYOUT_letssplit_wrapper(GAME),
// Numbers layer
[_NU] = NUMBERS,
[_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
// Settings layer
[_SE] = SETTINGS,
[_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
// Mouse emulation layer
[_MO] = MOUSE,
#ifdef AUDIO_ENABLE
[_MU] = MUSIC,
#endif
[_MO] = LAYOUT_letssplit_wrapper(MOUSE),
// Music layer
[_MU] = LAYOUT_letssplit_wrapper(MUSIC),
};

@ -1,5 +1,5 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#ifndef CONFIG_KEYMAP_H
#define CONFIG_KEYMAP_H
#include "../../config.h"

@ -22,10 +22,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------' `-----------------------'
*/
// Main Dvorak layer
[0] = LAYOUT(
LCTL(LALT(KC_DEL)), LGUI(KC_GRV), LGUI(KC_Q), LGUI(KC_LALT), LGUI(KC_L), LGUI(KC_RGHT), KC_RPRN, KC_PMNS, KC_PPLS, KC_PEQL, KC_PENT, KC_BSPC,
LGUI(KC_F3), LGUI(KC_M), LGUI(KC_ENT), LGUI(KC_LCTL), LGUI(KC_K), LGUI(KC_UP), KC_LPRN, KC_PAST, KC_P9, KC_P6, KC_P3, KC_PDOT,
LGUI(KC_F2), LGUI(KC_T), LGUI(KC_SPC), LGUI(KC_LSFT), LGUI(KC_J), LGUI(KC_DOWN), KC_PERC, KC_PSLS, KC_P8, KC_P5, KC_P2, KC_PCMM,
LGUI(KC_F1), LGUI(KC_F), LGUI(KC_P), LGUI(KC_TAB), LGUI(KC_H), LGUI(KC_LEFT), KC_NLCK, KC_TAB, KC_P7, KC_P4, KC_P1, KC_P0
[0] = LAYOUT_ortho_4x12(
LCTL(LALT(KC_DEL)), LGUI(KC_GRV), LGUI(KC_Q), LGUI(KC_LALT), LGUI(KC_L), LGUI(KC_RGHT), KC_RPRN, KC_PMNS, KC_PPLS, KC_PEQL, KC_PENT, KC_BSPC, \
LGUI(KC_F3), LGUI(KC_M), LGUI(KC_ENT), LGUI(KC_LCTL), LGUI(KC_K), LGUI(KC_UP), KC_LPRN, KC_PAST, KC_P9, KC_P6, KC_P3, KC_PDOT, \
LGUI(KC_F2), LGUI(KC_T), LGUI(KC_SPC), LGUI(KC_LSFT), LGUI(KC_J), LGUI(KC_DOWN), KC_PERC, KC_PSLS, KC_P8, KC_P5, KC_P2, KC_PCMM, \
LGUI(KC_F1), LGUI(KC_F), LGUI(KC_P), LGUI(KC_TAB), LGUI(KC_H), LGUI(KC_LEFT), KC_NLCK, KC_TAB, KC_P7, KC_P4, KC_P1, KC_P0 \
)
};

@ -1,5 +1,7 @@
# Build options
USER_NAME := bbaserdem-without-userspace
BACKLIGHT_ENABLE = no # Switch LEDs
MOUSEKEY_ENABLE = no # Emulates mouse key using keypresses
RGBLIGHT_ENABLE = no # LED strips

@ -0,0 +1,7 @@
# Lets Split Eh Layout
Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
# Usage
Fill in after flashing

@ -0,0 +1,4 @@
#ifndef CONFIG_KEYMAP_H
#define CONFIG_KEYMAP_H
#include "../../config.h"
#endif

@ -0,0 +1,27 @@
#include "lets_split_eh.h"
#include "bbaserdem.h"
void matrix_init_keymap (void) {
}
uint32_t layer_state_set_keymap(uint32_t state) {
return state;
}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main Dvorak layer
[_DV] = LAYOUT_letssplit_wrapper(DVORAK),
// Turkish and special character overlay
[_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
// Gaming layer
[_GA] = LAYOUT_letssplit_wrapper(GAME),
// Numbers layer
[_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
// Settings layer
[_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
// Mouse emulation layer
[_MO] = LAYOUT_letssplit_wrapper(MOUSE),
// Music layer
[_MU] = LAYOUT_letssplit_wrapper(MUSIC),
};

@ -0,0 +1,11 @@
# Build options
BACKLIGHT_ENABLE = no # Switch LEDs
MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
RGBLIGHT_ENABLE = yes # LED strips
TAP_DANCE_ENABLE = no # Use multi-tap features
AUDIO_ENABLE = no # Audio stuff
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -1,7 +1,7 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#ifndef CONFIG_KEYMAP_H
#define CONFIG_KEYMAP_H
#include "../../config.h"
#include "config_common.h"
// LED strip stuff
#ifdef RGBLIGHT_ENABLE
@ -19,4 +19,6 @@
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
#endif
#define ENCODER_RESOLUTION 4
#endif

@ -6,25 +6,23 @@
* Check qmk_firmware/users/bbaserdem for the main part of the code
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "bbaserdem.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main Dvorak layer
[_DV] = DVORAK,
[_DV] = LAYOUT_planck_wrapper(DVORAK),
// Turkish and special character overlay
[_AL] = ALTCHAR,
[_AL] = LAYOUT_planck_wrapper(ALTCHAR),
// Gaming layer
[_GA] = GAME,
[_GA] = LAYOUT_planck_wrapper(GAME),
// Numbers layer
[_NU] = NUMBERS,
[_NU] = LAYOUT_planck_wrapper(NUMBERS),
// Settings layer
[_SE] = SETTINGS,
[_SE] = LAYOUT_planck_wrapper(SETTINGS),
// Mouse emulation layer
[_MO] = MOUSE,
#ifdef MUSIC_ENABLE
[_MO] = LAYOUT_planck_wrapper(MOUSE),
// Music mode
[_MU] = MUSIC,
#endif
[_MU] = LAYOUT_planck_wrapper(MUSIC),
};

@ -4,8 +4,4 @@ BACKLIGHT_ENABLE = yes # Switch LEDs
MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
RGBLIGHT_ENABLE = yes # LED strips
TAP_DANCE_ENABLE = no # Use multi-tap features
AUDIO_ENABLE = no # Audio stuff
ifndef QUANTUM_DIR
include ../../../../Makefile
endif
AUDIO_ENABLE = yes # Audio stuff

@ -1,21 +1,5 @@
/* Copyright 2017 REPLACE_WITH_YOUR_NAME
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#ifndef CONFIG_KEYMAP_H
#define CONFIG_KEYMAP_H
#include "../../config.h"

@ -15,66 +15,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |Tog|Mut| | ] |
* `-----------------------------------------------------------'
*/
[_DV] = KM(
BL_STEP, LGUI(KC_ESC), KC_GRV,KC_1,KC_2,KC_3,KC_4,KC_5,KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,
KC_WHOM, LGUI(KC_ENT), DVORAK_1, KC_CAPS,
KC_CALC, LGUI(KC_P), DVORAK_2, KC_BSLS,
KC_MPRV, KC_MNXT, DVORAK_3, KC_LBRC,
KC_MPLY, KC_MUTE, DVORAK_4, KC_RBRC ),
[_AL] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, ALTCHAR_1, _______,
_______,_______, ALTCHAR_2, _______,
_______,_______, ALTCHAR_3, _______,
_______,_______, ALTCHAR_4, _______ ),
[_GA] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, GAME_1, _______,
_______,_______, GAME_2, _______,
_______,_______, GAME_3, _______,
_______,_______, GAME_4, _______ ),
[_NU] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, NUMBERS_1, _______,
_______,_______, NUMBERS_2, _______,
_______,_______, NUMBERS_3, _______,
_______,_______, NUMBERS_4, _______ ),
[_SE] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, SETTINGS_1, _______,
_______,_______, SETTINGS_2, _______,
_______,_______, SETTINGS_3, _______,
_______,_______, SETTINGS_4, _______ ),
[_MO] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, MOUSE_1, _______,
_______,_______, MOUSE_2, _______,
_______,_______, MOUSE_3, _______,
_______,_______, MOUSE_4, _______ ),
#ifdef AUDIO_ENABLE
[_MU] = KM(
XXX, XXX, MASK, XXX,
XXX, XXX, MASK, XXX,
XXX, XXX, MASK, XXX,
XXX, XXX, MASK, XXX,
XXX, XXX, MUSIC_4, XXX ),
#endif
[0] = KM( FKLAVYE ),
[1] = KM( AYARLAR ),
};

@ -1,7 +1,9 @@
# XD75RE Setup
This layout is the xd75re layout, inspired by my planck keymap.
Contains some code from the original keymap here, but had to be modded.
(WIP) F keyboard for turkish, using unicode.
* Write down keymap in userspace
* Figure out LED indicators
# Make

@ -6,6 +6,7 @@ For this purpose, I collected them here.
I have the following keymaps:
* Gherkin (Does not use the user space)
* XD75RE (Uses different keymap)
* Let's Split
* Let's Split It Up
* Planck
@ -13,37 +14,38 @@ I have the following keymaps:
# Layout
I use DVORAK with an unorthodox Turkish layout.
If you wanna grab my code, andused a previous layout with a persistent base
If you wanna grab my code, and you used a layout with a persistent base
layer change, change it to layer 0 before proceeding.
# Layers
* **Dvorak**: Base layer,withdvorak layout.
* **Dvorak**: Base layer,with dvorak layout.
* **Alternative**: Has alternate characters.
* **Game**: Toggled from *Function*, comfortable for gaming use.
* **Numeric**: Has numericals and symbols. Can be locked.
* **Function**: Layer has media and function keys.
* **Mouse**: Manipulates mouse. Can be locked.
* **Music** Allows playing sounds like a keyboard.
* **Music** Allows playing sounds.
# Functionality
* **RGB Backlight**: With layer indication, and ability to change base layer lighting mode.
* **Secrets**: By placing a secrets.h, and not tracking it, you can store passwords etc.
* **Secrets**: By placing a secrets.h, and not tracking it, passwords can be stored.
* **Mouse**: Mouse emulation, complete with diagonal keys.
* **Turkish**: An AltGr-like overlay that allows some non-common letters, in unicode.
I suggest checking out how I enabled shifting for Turkish layer,
how I planned out RGB lighting, and my mouse implementation; they might offer
some insight into fringe user cases.
I suggest checking out how I enabled Turkish keys,
how I planned out RGB lighting,
and my mouse implementation;
they might offer some insight into fringe user cases.
# Issues
All features are too big for the 32kB bootloader.
Offenders are audio and rgb lights; it comes down to one or the other.
~The Proton board, and rev 6 should fix that.~
~The Proton board, and rev 6 might fix that.~
# Credits
I have previously written my keymap by myself before, but I rewrote it here,
heavily inspired by @drashna's user folder.

@ -14,6 +14,12 @@
#include "rgblight.h"
#endif
/*-------------*\
|*---UNICODE---*|
\*-------------*/
#ifdef UNICODE_ENABLE
#endif
/*-----------------*\
|*-----SECRETS-----*|
\*-----------------*/
@ -61,8 +67,6 @@ __attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }
/* ----------------------- *\
* -----RGB Functions----- *
\* ----------------------- */
#ifdef RGBLIGHT_ENABLE
// Storage variables
extern rgblight_config_t rgblight_config;
@ -106,7 +110,7 @@ void rgblight_colorStatic( int hu, int sa, int va ) {
rgblight_mode(1);
rgblight_sethsv(hu,sa,va);
}
/* HSV values, thank you @drashna!
/* HSV values
* white ( 0, 0, 255)
* red ( 0, 255, 255)
* coral ( 16, 176, 255)
@ -126,16 +130,15 @@ void rgblight_colorStatic( int hu, int sa, int va ) {
* magenta (300, 255, 255)
* pink (330, 128, 255)
*/
// Set RGBLIGHT state depending on layer
void rgblight_change( uint8_t last_layer ) {
void rgblight_change( uint8_t this_layer ) {
// Save state, if saving is requested
/*
if ( base_sta ) {
rgblight_saveBase();
}
*/
// Change RGB light
switch ( last_layer ) {
switch ( this_layer ) {
case _DV:
// Load base layer
rgblight_loadBase();
@ -160,12 +163,10 @@ void rgblight_change( uint8_t last_layer ) {
// Do green for mouse
rgblight_colorStatic(120,255,255);
break;
#ifdef AUDIO_ENABLE
case _MU:
// Do orange for music
rgblight_colorStatic( 39,255,255);
break;
#endif
default:
// Something went wrong
rgblight_colorStatic( 0,255,255);
@ -184,7 +185,9 @@ void matrix_init_user (void) {
matrix_init_keymap();
// Correct unicode
#ifdef UNICODE_ENABLE
set_unicode_input_mode(UC_LNX);
#endif
// Make beginning layer DVORAK
set_single_persistent_default_layer(_DV);
@ -212,7 +215,6 @@ void matrix_init_user (void) {
void matrix_scan_user (void) {
// Keymap specific, do it first
matrix_scan_keymap();
// Moved RGB check to layer_state_set_user
}
/*------------------*\
@ -227,15 +229,29 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// Secrets implementation
case SECRET1 ... SECRET3:
#if (__has_include("secrets.h"))
case SECRET1:
if( !record->event.pressed ) {
send_string_P( secret[ keycode - SECRET1 ] );
}
#endif
return false;
break;
case SECRET2:
if( !record->event.pressed ) {
send_string_P( secret[ keycode - SECRET2 ] );
}
return false;
break;
case SECRET3:
if( !record->event.pressed ) {
send_string_P( secret[ keycode - SECRET3 ] );
}
return false;
break;
#endif
// If these keys are pressed, load base layer config, and mark saving
#ifdef RGBLIGHT_ENABLE
case RGB_TOG:
case RGB_MOD:
case RGB_VAI:
@ -244,13 +260,12 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case RGB_SAD:
case RGB_HUI:
case RGB_HUD:
#ifdef RGBLIGHT_ENABLE
if ( !base_sta ) {
rgblight_loadBase();
}
#endif
return true;
break;
#endif
// Lock functionality: These layers are locked if the LOCKED buttons are
// pressed. Otherwise, they are momentary toggles
@ -261,7 +276,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return false;
break;
case K_MOUSE:
#ifdef MOUSEKEY_ENABLE
if (record->event.pressed) {
layer_on(_MO);
lock_flag = false;
@ -272,7 +286,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
layer_off(_MO);
}
}
#endif
return false;
break;
case K_NUMBR:
@ -314,7 +327,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return false;
break;
case MU_TOG:
#ifdef AUDIO_ENABLE
if (record->event.pressed) {
// On press, turn off layer if active
if ( layer == _SE ) {
@ -324,14 +336,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
layer_off(_MU);
}
}
#endif
return true;
break;
//------UNICODE
// Unicode switches with sound
case UNI_LI:
#ifdef UNICODE_ENABLE
case UNI_LI:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
@ -339,11 +350,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#endif
set_unicode_input_mode(UC_LNX);
}
#endif
return false;
break;
case UNI_WN:
#ifdef UNICODE_ENABLE
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
@ -351,13 +360,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#endif
set_unicode_input_mode(UC_WIN);
}
#endif
return false;
break;
// Turkish letters, with capital functionality
case TUR_A:
#ifdef UNICODE_ENABLE
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start();
@ -369,11 +376,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
unicode_input_finish();
}
}
#endif
return false;
break;
case TUR_O:
#ifdef UNICODE_ENABLE
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start();
@ -385,11 +390,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
unicode_input_finish();
}
}
#endif
return false;
break;
case TUR_U:
#ifdef UNICODE_ENABLE
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start();
@ -401,11 +404,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
unicode_input_finish();
}
}
#endif
return false;
break;
case TUR_I:
#ifdef UNICODE_ENABLE
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start();
@ -417,11 +418,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
unicode_input_finish();
}
}
#endif
return false;
break;
case TUR_G:
#ifdef UNICODE_ENABLE
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start();
@ -433,11 +432,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
unicode_input_finish();
}
}
#endif
return false;
break;
case TUR_C:
#ifdef UNICODE_ENABLE
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start();
@ -449,11 +446,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
unicode_input_finish();
}
}
#endif
return false;
break;
case TUR_S:
#ifdef UNICODE_ENABLE
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start();
@ -465,13 +460,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
unicode_input_finish();
}
}
#endif
return false;
break;
#endif
//-------Diagonal mouse movements
case MO_NE:
#ifdef MOUSEKEY_ENABLE
case MO_NE:
if( record->event.pressed ) {
mousekey_on(MO_N);
mousekey_on(MO_E);
@ -481,11 +476,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
mousekey_off(MO_E);
mousekey_send();
}
#endif
return false;
break;
case MO_NW:
#ifdef MOUSEKEY_ENABLE
if( record->event.pressed ) {
mousekey_on(MO_N);
mousekey_on(MO_W);
@ -495,11 +488,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
mousekey_off(MO_W);
mousekey_send();
}
#endif
return false;
break;
case MO_SE:
#ifdef MOUSEKEY_ENABLE
if( record->event.pressed ) {
mousekey_on(MO_S);
mousekey_on(MO_E);
@ -509,11 +500,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
mousekey_off(MO_E);
mousekey_send();
}
#endif
return false;
break;
case MO_SW:
#ifdef MOUSEKEY_ENABLE
if( record->event.pressed ) {
mousekey_on(MO_S);
mousekey_on(MO_W);
@ -523,11 +512,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
mousekey_off(MO_W);
mousekey_send();
}
#endif
return false;
break;
case MO_S_NE:
#ifdef MOUSEKEY_ENABLE
if( record->event.pressed ) {
mousekey_on(MO_S_N);
mousekey_on(MO_S_E);
@ -537,11 +524,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
mousekey_off(MO_S_E);
mousekey_send();
}
#endif
return false;
break;
case MO_S_NW:
#ifdef MOUSEKEY_ENABLE
if( record->event.pressed ) {
mousekey_on(MO_S_N);
mousekey_on(MO_S_W);
@ -551,11 +536,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
mousekey_off(MO_S_W);
mousekey_send();
}
#endif
return false;
break;
case MO_S_SE:
#ifdef MOUSEKEY_ENABLE
if( record->event.pressed ) {
mousekey_on(MO_S_S);
mousekey_on(MO_S_E);
@ -565,11 +548,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
mousekey_off(MO_S_E);
mousekey_send();
}
#endif
return false;
break;
case MO_S_SW:
#ifdef MOUSEKEY_ENABLE
if( record->event.pressed ) {
mousekey_on(MO_S_S);
mousekey_on(MO_S_W);
@ -579,9 +560,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
mousekey_off(MO_S_W);
mousekey_send();
}
#endif
return false;
break;
#endif
//------DOUBLE PRESS, with added left navigation
case DBL_SPC:
if( record->event.pressed ) {

@ -23,7 +23,7 @@
#define CUT LCTL(KC_X)
#define PASTE LCTL(KC_V)
// Rename mouse keys
// Rename mouse keys with 7 letters
#ifdef MOUSEKEY_ENABLE
#define MO_S_N KC_MS_WH_UP
#define MO_S_S KC_MS_WH_DOWN
@ -60,6 +60,25 @@
#define MO_AC_2 KC_NO
#endif
// Rename music keys with <8 letters
#ifdef AUDIO_ENABLE
#define MU_REC KC_LCTL
#define MU_STOP KC_LALT
#define MU_PLAY KC_LGUI
#define MU_PLAY KC_LGUI
#define MU_FAST KC_UP
#define MU_SLOW KC_DOWN
#define MU_MASK KC_A
#else
#define MU_REC KC_NO
#define MU_STOP KC_NO
#define MU_PLAY KC_NO
#define MU_PLAY KC_NO
#define MU_FAST KC_NO
#define MU_SLOW KC_NO
#define MU_MASK KC_NO
#endif
// Define non-capitalized UTF shortcuts here
#ifdef UNICODE_ENABLE
#define PHY_HBR UC(0x0127)
@ -79,11 +98,6 @@
#define CUR_YEN KC_NO
#endif
// Make only KC_NO be grabbed by music mode
#ifdef AUDIO_ENABLE
#define MUSIC_MASK keycode == XXX
#endif
// Custom keycodes
enum userspace_custom_keycodes {
// Turkish letters, with shifting
@ -128,8 +142,6 @@ enum userspace_custom_keycodes {
// Do tap dancable semicolon key if available
#ifdef TAP_DANCE_ENABLE
#define TAPPING_TERM 300
#define TAPPING_TOGGLE 1
enum {
SCL = 0
};
@ -139,7 +151,8 @@ enum {
#endif
// Shared keymaps
#define KM(...) KEYMAP(__VA_ARGS__) // Required to expand the CSVs
#define LAYOUT_planck_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__)
#define LAYOUT_letssplit_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
/* Dvorak
* ,------------------------------------------------------------------------.
@ -151,15 +164,11 @@ enum {
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | TUR | OS | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn | Up | Rght| MSE |
* `------------------------------------------------------------------------' */
#define DVORAK_1 \
KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC
#define DVORAK_2 \
KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH
#define DVORAK_3 \
K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE)
#define DVORAK_4 \
MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_RGHT,KC_UP, K_MOUSE
#define DVORAK KM(DVORAK_1,DVORAK_2,DVORAK_3,DVORAK_4)
#define DVORAK \
KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE), \
MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,K_MOUSE
/* Alternative character overlay
* ,------------------------------------------------------------------------.
@ -171,15 +180,11 @@ enum {
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | | | | | || | Home|PgDwn| PgUp| End | |
* `------------------------------------------------------------------------' */
#define ALTCHAR_1 \
_______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL
#define ALTCHAR_2 \
_______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS
#define ALTCHAR_3 \
_______,DBL_DQT,CUT, COPY, PASTE, _______,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______
#define ALTCHAR_4 \
_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______
#define ALTCHAR KM(ALTCHAR_1,ALTCHAR_2,ALTCHAR_3,ALTCHAR_4)
#define ALTCHAR \
_______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL , \
_______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS , \
_______,DBL_DQT,CUT, COPY, PASTE, DBL_GRV,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______, \
_______,_______,_______,_______,_______,DBL_SPC,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END, _______
/* Game layer
* ,------------------------------------------------------------------------.
@ -191,15 +196,11 @@ enum {
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | / | ` | | | | Spc || Spc | Ent | 0 | < | v | > |
* `------------------------------------------------------------------------' */
#define GAME_1 \
K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC
#define GAME_2 \
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT
#define GAME_3 \
_______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______
#define GAME_4 \
#define GAME \
K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC, \
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT , \
_______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______, \
KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT
#define GAME KM(GAME_1,GAME_2,GAME_3,GAME_4)
/* Symbols layer
* ,------------------------------------------------------------------------.
@ -209,17 +210,13 @@ enum {
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | ! | @ | # | $ | % || ^ | & | * | ( | ) | LCK |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | | | | | | | || | | | | | |
* | | | | | | | || | | | | | |
* `------------------------------------------------------------------------' */
#define NUMBERS_1 \
K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______
#define NUMBERS_2 \
_______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS
#define NUMBERS_3 \
_______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK
#define NUMBERS_4 \
#define NUMBERS \
K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______, \
_______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \
_______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK , \
KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
#define NUMBERS KM(NUMBERS_1,NUMBERS_2,NUMBERS_3,NUMBERS_4)
/* Settings layer
* ,------------------------------------------------------------------------.
@ -231,15 +228,11 @@ enum {
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* |Musir| | | | |Vol -||Vol +| Prev| Stop|TogMu| Next| |
* `------------------------------------------------------------------------' */
#define SETTINGS_1 \
BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET
#define SETTINGS_2 \
_______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______
#define SETTINGS_3 \
K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______
#define SETTINGS_4 \
#define SETTINGS \
BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET , \
_______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \
K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______, \
MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
#define SETTINGS KM(SETTINGS_1,SETTINGS_2,SETTINGS_3,SETTINGS_4)
/* Mouse layer
* ,------------------------------------------------------------------------.
@ -251,15 +244,11 @@ enum {
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | | | | | Left||Right| | |Accl0|Accl1|Accl2|
* `------------------------------------------------------------------------' */
#define MOUSE_1 \
K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______
#define MOUSE_2 \
_______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______
#define MOUSE_3 \
_______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK
#define MOUSE_4 \
#define MOUSE \
K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______, \
_______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______, \
_______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK , \
_______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
#define MOUSE KM(MOUSE_1,MOUSE_2,MOUSE_3,MOUSE_4)
/* Music layer
* ,------------------------------------------------------------------------.
@ -272,8 +261,10 @@ enum {
* | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
* `------------------------------------------------------------------------'
*/
#define MASK XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX
#define MUSIC_4 MU_TOG, KC_LCTL, KC_LALT, KC_LGUI, KC_DOWN, KC_UP, MU_MOD, XXX, XXX, XXX, XXX, XXX
#define MUSIC KM(MASK,MASK,MASK,MUSIC_4)
#define MUSIC \
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
MU_TOG, MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_MOD, MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK
#endif

@ -0,0 +1,9 @@
#ifndef USERSPACE_CONFIG_H
#define USERSPACE_CONFIG_H
#ifdef TAP_DANCE_ENABLE
#define TAPPING_TERM 300
#define TAPPING_TOGGLE 1
#endif
#endif // !USERSPACE_CONFIG_H

@ -1,13 +1,15 @@
SRC += bbaserdem.c
EXTRAFLAGS += -flto
EXTRAFLAGS += -flto # Used to make code smaller
# ENABLE
UNICODE_ENABLE = yes # Used for unicode character emulation
EXTRAKEY_ENABLE = yes # OS signals like volume control
# DISABLE
BLUETOOTH_ENABLE = no # No bluetooth
COMMAND_ENABLE = no # Some bootmagic thing
ifndef BLUETOOTH_ENABLE
BLUETOOTH_ENABLE = no # No bluetooth
endif
COMMAND_ENABLE = no # Some bootmagic thing i dont use
BOOTMAGIC_ENABLE = no # Access to EEPROM settings, not needed
CONSOLE_ENABLE = no # Allows console output with a command
SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested.
@ -18,5 +20,5 @@ KEY_LOCK_ENABLE = no # Allows locking any key. Not used
API_SYSEX_ENABLE = no # Allows OS to send signals.
KEY_LOCK_ENABLE = no # Allows locking any key. Not used
# Disabling this makes it compile, prob bad upstream code
# Disabling this makes it compile, i dont know why
# VARIABLE_TRACE = no # Allows debugging variables

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