Merge branch 'master' into add_python

pull/5990/head
Florian Didron 6 years ago committed by GitHub
commit 75eb509452
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -16,4 +16,6 @@
05-05-2019 - New keycode macro (XP) for shifted character pairs using UNICODEMAP, and bugfixes/improvements 05-05-2019 - New keycode macro (XP) for shifted character pairs using UNICODEMAP, and bugfixes/improvements
05-05-2019 - Add `LINK_TIME_OPTIMIZATION_ENABLE` to enable LTO and disable problematic features that cause LTO to fail 05-05-2019 - Add `LINK_TIME_OPTIMIZATION_ENABLE` to enable LTO and disable problematic features that cause LTO to fail
05-05-2019 - Fix issue with Space Cadet 05-05-2019 - Fix issue with Space Cadet
05-06-2019 - Add Python dependency to build scripts 05-06-2019 - More readable fix of Mousekeys issue
05-06-2019 - Changes to Split Common and OLED code
05-16-2019 - Add RGB Light Effect Range functionality

@ -99,6 +99,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
* manufacturer specs. * manufacturer specs.
*/ */
#define DEBOUNCE 15
#define USB_MAX_POWER_CONSUMPTION 500 #define USB_MAX_POWER_CONSUMPTION 500
// RGB backlight // RGB backlight
@ -107,7 +109,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define DRIVER_COUNT 2 #define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 24 #define DRIVER_1_LED_TOTAL 24
#define DRIVER_2_LED_TOTAL 24 #define DRIVER_2_LED_TOTAL 24
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL #define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
// #define RGBLIGHT_COLOR_LAYER_0 0x00, 0x00, 0xFF // #define RGBLIGHT_COLOR_LAYER_0 0x00, 0x00, 0xFF
/* #define RGBLIGHT_COLOR_LAYER_1 0x00, 0x00, 0xFF */ /* #define RGBLIGHT_COLOR_LAYER_1 0x00, 0x00, 0xFF */

@ -269,68 +269,39 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
}; };
const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = { led_config_t g_led_config = { {
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
/*{row | col << 4} { 28, 33, 38, 43, 47, NO_LED },
| {x=0..224, y=0..64} { 27, 32, 37, 42, 46, NO_LED },
| | modifier { 26, 31, 36, 41, 45, NO_LED },
| | | */ { 25, 30, 35, 40, 44, NO_LED },
{{ 8|(0<<4)}, {17.2* 8, 12.8*0}, 0}, // LED 1 on right > Key 6 { 24, 29, 34, 39, NO_LED, NO_LED },
{{ 9|(0<<4)}, {17.2* 9, 12.8*0}, 0}, // LED 2 > Key 7 { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
{{10|(0<<4)}, {17.2*10, 12.8*0}, 0}, // LED 3 > Key 8 { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
{{11|(0<<4)}, {17.2*11, 12.8*0}, 0}, // LED 4 > Key 9 { 0, 5, 10, 15, NO_LED, NO_LED },
{{12|(0<<4)}, {17.2*12, 12.8*0}, 0}, // LED 5 > Key 0 { 1, 6, 11, 16, 20, NO_LED },
{ 2, 7, 12, 17, 21, NO_LED },
{{ 8|(1<<4)}, {17.2* 8, 12.8*1}, 0}, // LED 6 { 3, 8, 13, 18, 22, NO_LED },
{{ 9|(1<<4)}, {17.2* 9, 12.8*1}, 0}, // LED 7 { 4, 9, 14, 19, 23, NO_LED },
{{10|(1<<4)}, {17.2*10, 12.8*1}, 0}, // LED 8 { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }
{{11|(1<<4)}, {17.2*11, 12.8*1}, 0}, // LED 9 }, {
{{12|(1<<4)}, {17.2*12, 12.8*1}, 0}, // LED 10 { 137, 0 }, { 154, 0 }, { 172, 0 }, { 189, 0 }, { 206, 0 }, { 137, 12 },
{ 154, 12 }, { 172, 12 }, { 189, 12 }, { 206, 12 }, { 137, 25 }, { 154, 25 },
{{ 8|(2<<4)}, {17.2* 8, 12.8*2}, 0}, // LED 11 { 172, 25 }, { 189, 25 }, { 206, 25 }, { 137, 38 }, { 154, 38 }, { 172, 38 },
{{ 9|(2<<4)}, {17.2* 9, 12.8*2}, 0}, // LED 12 { 189, 38 }, { 206, 38 }, { 154, 51 }, { 172, 51 }, { 189, 51 }, { 206, 51 },
{{10|(2<<4)}, {17.2*10, 12.8*2}, 0}, // LED 13 { 86, 0 }, { 68, 0 }, { 51, 0 }, { 34, 0 }, { 17, 0 }, { 86, 12 },
{{11|(2<<4)}, {17.2*11, 12.8*2}, 0}, // LED 14 { 68, 12 }, { 51, 12 }, { 34, 12 }, { 17, 12 }, { 86, 25 }, { 68, 25 },
{{12|(2<<4)}, {17.2*12, 12.8*2}, 0}, // LED 15 { 51, 25 }, { 34, 25 }, { 17, 25 }, { 86, 38 }, { 68, 38 }, { 51, 38 },
{ 34, 38 }, { 17, 38 }, { 68, 51 }, { 51, 51 }, { 34, 51 }, { 17, 51 }
{{ 8|(3<<4)}, {17.2* 8, 12.8*3}, 0}, // LED 16 }, {
{{ 9|(3<<4)}, {17.2* 9, 12.8*3}, 0}, // LED 17 4, 4, 4, 4, 4, 4,
{{10|(3<<4)}, {17.2*10, 12.8*3}, 0}, // LED 18 4, 4, 4, 4, 4, 4,
{{11|(3<<4)}, {17.2*11, 12.8*3}, 0}, // LED 19 4, 4, 4, 4, 4, 4,
{{12|(3<<4)}, {17.2*12, 12.8*3}, 0}, // LED 20 4, 4, 1, 1, 1, 1,
4, 4, 4, 4, 4, 4,
{{ 9|(4<<4)}, {17.2* 9, 12.8*4}, 1}, // LED 21 4, 4, 4, 4, 4, 4,
{{10|(4<<4)}, {17.2*10, 12.8*4}, 1}, // LED 22 4, 4, 4, 4, 4, 4,
{{11|(4<<4)}, {17.2*11, 12.8*4}, 1}, // LED 23 4, 4, 1, 1, 1, 1
{{12|(4<<4)}, {17.2*12, 12.8*4}, 1}, // LED 24 } };
{{ 5|(0<<4)}, {17.2* 5, 12.8*0}, 0}, // LED 1 on left > Key 5
{{ 4|(0<<4)}, {17.2* 4, 12.8*0}, 0}, // LED 2 > Key 4
{{ 3|(0<<4)}, {17.2* 3, 12.8*0}, 0}, // LED 3 > Key 3
{{ 2|(0<<4)}, {17.2* 2, 12.8*0}, 0}, // LED 4 > Key 2
{{ 1|(0<<4)}, {17.2* 1, 12.8*0}, 0}, // LED 5 > Key 1
{{ 5|(1<<4)}, {17.2* 5, 12.8*1}, 0}, // LED 6
{{ 4|(1<<4)}, {17.2* 4, 12.8*1}, 0}, // LED 7
{{ 3|(1<<4)}, {17.2* 3, 12.8*1}, 0}, // LED 8
{{ 2|(1<<4)}, {17.2* 2, 12.8*1}, 0}, // LED 9
{{ 1|(1<<4)}, {17.2* 1, 12.8*1}, 0}, // LED 10
{{ 5|(2<<4)}, {17.2* 5, 12.8*2}, 0}, // LED 11
{{ 4|(2<<4)}, {17.2* 4, 12.8*2}, 0}, // LED 12
{{ 3|(2<<4)}, {17.2* 3, 12.8*2}, 0}, // LED 13
{{ 2|(2<<4)}, {17.2* 2, 12.8*2}, 0}, // LED 14
{{ 1|(2<<4)}, {17.2* 1, 12.8*2}, 0}, // LED 15
{{ 5|(3<<4)}, {17.2* 5, 12.8*3}, 0}, // LED 16
{{ 4|(3<<4)}, {17.2* 4, 12.8*3}, 0}, // LED 17
{{ 3|(3<<4)}, {17.2* 3, 12.8*3}, 0}, // LED 18
{{ 2|(3<<4)}, {17.2* 2, 12.8*3}, 0}, // LED 19
{{ 1|(3<<4)}, {17.2* 1, 12.8*3}, 0}, // LED 20
{{ 4|(4<<4)}, {17.2* 4, 12.8*4}, 1}, // LED 21
{{ 3|(4<<4)}, {17.2* 3, 12.8*4}, 1}, // LED 22
{{ 2|(4<<4)}, {17.2* 2, 12.8*4}, 1}, // LED 23
{{ 1|(4<<4)}, {17.2* 1, 12.8*4}, 1}, // LED 24 > Key Hack
};
#endif #endif

@ -2,3 +2,5 @@ RGBLIGHT_ENABLE = no
RGB_MATRIX_ENABLE = yes # enable later RGB_MATRIX_ENABLE = yes # enable later
SRC += ../default/keymap.c SRC += ../default/keymap.c
LINK_TIME_OPTIMIZATION_ENABLE = yes

@ -1,6 +1,12 @@
#pragma once #pragma once
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define DISABLE_RGB_MATRIX_DIGITAL_RAIN #define DISABLE_RGB_MATRIX_DIGITAL_RAIN
#define DISABLE_RGB_MATRIX_ALPHAS_MODS #define DISABLE_RGB_MATRIX_ALPHAS_MODS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define DISABLE_RGB_MATRIX_SPLASH
#define DISABLE_RGB_MATRIX_SOLID_SPLASH

@ -2,3 +2,6 @@ RGBLIGHT_ENABLE = no
RGB_MATRIX_ENABLE = yes # enable later RGB_MATRIX_ENABLE = yes # enable later
SRC += ../default/keymap.c SRC += ../default/keymap.c
LINK_TIME_OPTIMIZATION_ENABLE = yes
COMMAND_ENABLE = no

@ -139,3 +139,4 @@
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS

@ -79,63 +79,27 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
}; };
const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = { led_config_t g_led_config = { {
{ 0, 1, 2, 3, 4, 5 },
/*{row | col << 4} { 12, 13, 14, 15, 16, 17 },
| {x=0..224, y=0..64} { 24, 25, 26, 27, 28, 29 },
| | modifier { 36, 37, 38, 45, 46, NO_LED },
| | | */ { 6, 7, 8, 9, 10, 11 },
{{0|(0<<4)}, {20.36*0, 21.33*0}, 1}, { 18, 19, 20, 21, 22, 23 },
{{0|(1<<4)}, {20.36*1, 21.33*0}, 0}, { 30, 31, 32, 33, 34, 35 },
{{0|(2<<4)}, {20.36*2, 21.33*0}, 0}, { 42, 43, 44, 39, 40, 41 }
{{0|(3<<4)}, {20.36*3, 21.33*0}, 0}, }, {
{{0|(4<<4)}, {20.36*4, 21.33*0}, 0}, { 0, 0 }, { 20, 0 }, { 40, 0 }, { 61, 0 }, { 81, 0 }, { 101, 0 }, { 122, 0 }, { 142, 0 }, { 162, 0 }, { 183, 0 }, { 203, 0 }, { 223, 0 },
{{0|(5<<4)}, {20.36*5, 21.33*0}, 0}, { 0, 21 }, { 20, 21 }, { 40, 21 }, { 61, 21 }, { 81, 21 }, { 101, 21 }, { 122, 21 }, { 142, 21 }, { 162, 21 }, { 183, 21 }, { 203, 21 }, { 223, 21 },
{{4|(0<<4)}, {20.36*6, 21.33*0}, 0}, { 0, 42 }, { 20, 42 }, { 40, 42 }, { 61, 42 }, { 81, 42 }, { 101, 42 }, { 122, 42 }, { 142, 42 }, { 162, 42 }, { 183, 42 }, { 203, 42 }, { 223, 42 },
{{4|(1<<4)}, {20.36*7, 21.33*0}, 0}, { 0, 63 }, { 20, 63 }, { 40, 63 }, { 61, 63 }, { 81, 63 }, { 111, 63 }, { 142, 63 }, { 162, 63 }, { 183, 63 }, { 203, 63 }, { 223, 63 }
{{4|(2<<4)}, {20.36*8, 21.33*0}, 0}, }, {
{{4|(3<<4)}, {20.36*9, 21.33*0}, 0}, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
{{4|(4<<4)}, {20.36*10,21.33*0}, 0}, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
{{4|(5<<4)}, {20.36*11,21.33*0}, 1}, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1
{{1|(0<<4)}, {20.36*0, 21.33*1}, 1}, } };
{{1|(1<<4)}, {20.36*1, 21.33*1}, 0},
{{1|(2<<4)}, {20.36*2, 21.33*1}, 0},
{{1|(3<<4)}, {20.36*3, 21.33*1}, 0},
{{1|(4<<4)}, {20.36*4, 21.33*1}, 0},
{{1|(5<<4)}, {20.36*5, 21.33*1}, 0},
{{5|(0<<4)}, {20.36*6, 21.33*1}, 0},
{{5|(1<<4)}, {20.36*7, 21.33*1}, 0},
{{5|(2<<4)}, {20.36*8, 21.33*1}, 0},
{{5|(3<<4)}, {20.36*9, 21.33*1}, 0},
{{5|(4<<4)}, {20.36*10,21.33*1}, 0},
{{5|(5<<4)}, {20.36*11,21.33*1}, 1},
{{2|(0<<4)}, {20.36*0, 21.33*2}, 1},
{{2|(1<<4)}, {20.36*1, 21.33*2}, 0},
{{2|(2<<4)}, {20.36*2, 21.33*2}, 0},
{{2|(3<<4)}, {20.36*3, 21.33*2}, 0},
{{2|(4<<4)}, {20.36*4, 21.33*2}, 0},
{{2|(5<<4)}, {20.36*5, 21.33*2}, 0},
{{6|(0<<4)}, {20.36*6, 21.33*2}, 0},
{{6|(1<<4)}, {20.36*7, 21.33*2}, 0},
{{6|(2<<4)}, {20.36*8, 21.33*2}, 0},
{{6|(3<<4)}, {20.36*9, 21.33*2}, 0},
{{6|(4<<4)}, {20.36*10,21.33*2}, 0},
{{6|(5<<4)}, {20.36*11,21.33*2}, 1},
{{3|(0<<4)}, {20.36*0, 21.33*3}, 1},
{{3|(1<<4)}, {20.36*1, 21.33*3}, 1},
{{3|(2<<4)}, {20.36*2, 21.33*3}, 1},
{{7|(3<<4)}, {20.36*3, 21.33*3}, 1},
{{7|(4<<4)}, {20.36*4, 21.33*3}, 1},
{{7|(5<<4)}, {20.36*5.5,21.33*3}, 0},
{{7|(0<<4)}, {20.36*7, 21.33*3}, 1},
{{7|(1<<4)}, {20.36*8, 21.33*3}, 1},
{{7|(2<<4)}, {20.36*9, 21.33*3}, 1},
{{3|(3<<4)}, {20.36*10,21.33*3}, 1},
{{3|(4<<4)}, {20.36*11,21.33*3}, 1}
};
void matrix_init_kb(void) { void matrix_init_kb(void) {
matrix_init_user(); matrix_init_user();

@ -255,5 +255,30 @@ LIB8STATIC uint8_t cos8( uint8_t theta)
return sin8( theta + 64); return sin8( theta + 64);
} }
/// Fast 16-bit approximation of atan2(x).
/// @returns atan2, value between 0 and 255
LIB8STATIC uint8_t atan2_8(int16_t dy, int16_t dx)
{
if (dy == 0)
{
if (dx >= 0)
return 0;
else
return 128;
}
int16_t abs_y = dy > 0 ? dy : -dy;
int8_t a;
if (dx >= 0)
a = 32 - (32 * (dx - abs_y) / (dx + abs_y));
else
a = 96 - (32 * (dx + abs_y) / (abs_y - dx));
if (dy < 0)
return -a; // negate if in quad III or IV
return a;
}
///@} ///@}
#endif #endif

@ -85,10 +85,13 @@ static void gpt_cb8(GPTDriver *gptp);
#endif #endif
#define START_CHANNEL_1() gptStart(&GPTD6, &gpt6cfg1); \ #define START_CHANNEL_1() gptStart(&GPTD6, &gpt6cfg1); \
gptStartContinuous(&GPTD6, 2U) gptStartContinuous(&GPTD6, 2U); \
palSetPadMode(GPIOA, 5, PAL_MODE_INPUT_ANALOG);
#define START_CHANNEL_2() gptStart(&GPTD7, &gpt7cfg1); \ #define START_CHANNEL_2() gptStart(&GPTD7, &gpt7cfg1); \
gptStartContinuous(&GPTD7, 2U) gptStartContinuous(&GPTD7, 2U)
#define STOP_CHANNEL_1() gptStopTimer(&GPTD6) #define STOP_CHANNEL_1() gptStopTimer(&GPTD6); \
palSetPadMode(GPIOA, 5, PAL_MODE_OUTPUT_PUSHPULL); \
palSetPad(GPIOA, 5);
#define STOP_CHANNEL_2() gptStopTimer(&GPTD7) #define STOP_CHANNEL_2() gptStopTimer(&GPTD7)
#define RESTART_CHANNEL_1() STOP_CHANNEL_1(); \ #define RESTART_CHANNEL_1() STOP_CHANNEL_1(); \
START_CHANNEL_1() START_CHANNEL_1()
@ -298,6 +301,8 @@ void audio_init() {
*/ */
palSetPadMode(GPIOA, 4, PAL_MODE_INPUT_ANALOG); palSetPadMode(GPIOA, 4, PAL_MODE_INPUT_ANALOG);
palSetPadMode(GPIOA, 5, PAL_MODE_INPUT_ANALOG); palSetPadMode(GPIOA, 5, PAL_MODE_INPUT_ANALOG);
palSetPad(GPIOA, 5);
dacStart(&DACD1, &dac1cfg1); dacStart(&DACD1, &dac1cfg1);
dacStart(&DACD2, &dac1cfg2); dacStart(&DACD2, &dac1cfg2);

@ -27,9 +27,13 @@ RGB hsv_to_rgb( HSV hsv )
if ( hsv.s == 0 ) if ( hsv.s == 0 )
{ {
#ifdef USE_CIE1931_CURVE
rgb.r = rgb.g = rgb.b = pgm_read_byte( &CIE1931_CURVE[hsv.v] );
#else
rgb.r = hsv.v; rgb.r = hsv.v;
rgb.g = hsv.v; rgb.g = hsv.v;
rgb.b = hsv.v; rgb.b = hsv.v;
#endif
return rgb; return rgb;
} }

@ -247,12 +247,6 @@ bool process_record_quantum(keyrecord_t *record) {
preprocess_tap_dance(keycode, record); preprocess_tap_dance(keycode, record);
#endif #endif
#if defined(OLED_DRIVER_ENABLE) && !defined(OLED_DISABLE_TIMEOUT)
// Wake up oled if user is using those fabulous keys!
if (record->event.pressed)
oled_on();
#endif
if (!( if (!(
#if defined(KEY_LOCK_ENABLE) #if defined(KEY_LOCK_ENABLE)
// Must run first to be able to mask key_up events. // Must run first to be able to mask key_up events.
@ -264,7 +258,7 @@ bool process_record_quantum(keyrecord_t *record) {
#ifdef HAPTIC_ENABLE #ifdef HAPTIC_ENABLE
process_haptic(keycode, record) && process_haptic(keycode, record) &&
#endif //HAPTIC_ENABLE #endif //HAPTIC_ENABLE
#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_KEYREACTIVE_ENABLED) #if defined(RGB_MATRIX_ENABLE)
process_rgb_matrix(keycode, record) && process_rgb_matrix(keycode, record) &&
#endif #endif
process_record_kb(keycode, record) && process_record_kb(keycode, record) &&
@ -976,9 +970,6 @@ void matrix_init_quantum() {
#ifdef OUTPUT_AUTO_ENABLE #ifdef OUTPUT_AUTO_ENABLE
set_output(OUTPUT_AUTO); set_output(OUTPUT_AUTO);
#endif #endif
#ifdef OLED_DRIVER_ENABLE
oled_init(OLED_ROTATION_0);
#endif
matrix_init_kb(); matrix_init_kb();
} }
@ -1015,10 +1006,6 @@ void matrix_scan_quantum() {
haptic_task(); haptic_task();
#endif #endif
#ifdef OLED_DRIVER_ENABLE
oled_task();
#endif
matrix_scan_kb(); matrix_scan_kb();
} }
#if defined(BACKLIGHT_ENABLE) && defined(BACKLIGHT_PIN) #if defined(BACKLIGHT_ENABLE) && defined(BACKLIGHT_PIN)
@ -1109,9 +1096,7 @@ void backlight_task(void) {
#endif #endif
#endif #endif
#else // pwm through timer
#define TIMER_TOP 0xFFFFU
// See http://jared.geek.nz/2013/feb/linear-led-pwm // See http://jared.geek.nz/2013/feb/linear-led-pwm
static uint16_t cie_lightness(uint16_t v) { static uint16_t cie_lightness(uint16_t v) {
@ -1158,7 +1143,6 @@ void backlight_task(void) {}
#define BREATHING_NO_HALT 0 #define BREATHING_NO_HALT 0
#define BREATHING_HALT_OFF 1 #define BREATHING_HALT_OFF 1
#define BREATHING_HALT_ON 2
#define BREATHING_STEPS 128 #define BREATHING_STEPS 128
static uint8_t breathing_period = BREATHING_PERIOD; static uint8_t breathing_period = BREATHING_PERIOD;

@ -26,40 +26,37 @@
#include "lib/lib8tion/lib8tion.h" #include "lib/lib8tion/lib8tion.h"
#include "rgb_matrix_animations/solid_color_anim.h" #ifndef RGB_MATRIX_CENTER
#include "rgb_matrix_animations/alpha_mods_anim.h" const point_t k_rgb_matrix_center = { 112, 32 };
#include "rgb_matrix_animations/dual_beacon_anim.h" #else
#include "rgb_matrix_animations/gradient_up_down_anim.h" const point_t k_rgb_matrix_center = RGB_MATRIX_CENTER;
#include "rgb_matrix_animations/raindrops_anim.h" #endif
#include "rgb_matrix_animations/cycle_all_anim.h"
#include "rgb_matrix_animations/cycle_left_right_anim.h"
#include "rgb_matrix_animations/cycle_up_down_anim.h"
#include "rgb_matrix_animations/rainbow_beacon_anim.h"
#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
#include "rgb_matrix_animations/digital_rain_anim.h"
#include "rgb_matrix_animations/solid_reactive_simple_anim.h"
#include "rgb_matrix_animations/solid_reactive_anim.h"
#include "rgb_matrix_animations/solid_reactive_wide.h"
#include "rgb_matrix_animations/solid_reactive_cross.h"
#include "rgb_matrix_animations/solid_reactive_nexus.h"
#include "rgb_matrix_animations/splash_anim.h"
#include "rgb_matrix_animations/solid_splash_anim.h"
#include "rgb_matrix_animations/breathing_anim.h"
#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER) // Generic effect runners
#include "rgb_matrix_runners/effect_runner_dx_dy_dist.h"
#include "rgb_matrix_runners/effect_runner_dx_dy.h"
#include "rgb_matrix_runners/effect_runner_i.h"
#include "rgb_matrix_runners/effect_runner_sin_cos_i.h"
#include "rgb_matrix_runners/effect_runner_reactive.h"
#include "rgb_matrix_runners/effect_runner_reactive_splash.h"
// ------------------------------------------
// -----Begin rgb effect includes macros-----
#define RGB_MATRIX_EFFECT(name)
#define RGB_MATRIX_CUSTOM_EFFECT_IMPLS #define RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#define RGB_MATRIX_EFFECT(name, ...)
#include "rgb_matrix_animations/rgb_matrix_effects.inc"
#ifdef RGB_MATRIX_CUSTOM_KB #ifdef RGB_MATRIX_CUSTOM_KB
#include "rgb_matrix_kb.inc" #include "rgb_matrix_kb.inc"
#endif #endif
#ifdef RGB_MATRIX_CUSTOM_USER #ifdef RGB_MATRIX_CUSTOM_USER
#include "rgb_matrix_user.inc" #include "rgb_matrix_user.inc"
#endif #endif
#undef RGB_MATRIX_EFFECT
#undef RGB_MATRIX_CUSTOM_EFFECT_IMPLS #undef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif #undef RGB_MATRIX_EFFECT
// -----End rgb effect includes macros-------
// ------------------------------------------
#ifndef RGB_DISABLE_AFTER_TIMEOUT #ifndef RGB_DISABLE_AFTER_TIMEOUT
#define RGB_DISABLE_AFTER_TIMEOUT 0 #define RGB_DISABLE_AFTER_TIMEOUT 0
@ -110,6 +107,10 @@ rgb_config_t rgb_matrix_config;
rgb_counters_t g_rgb_counters; rgb_counters_t g_rgb_counters;
static uint32_t rgb_counters_buffer; static uint32_t rgb_counters_buffer;
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS] = {{0}};
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
last_hit_t g_last_hit_tracker; last_hit_t g_last_hit_tracker;
static last_hit_t last_hit_buffer; static last_hit_t last_hit_buffer;
@ -150,15 +151,12 @@ uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t
} }
uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i) { uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i) {
// TODO: This is kinda expensive, fix this soonish
uint8_t led_count = rgb_matrix_map_row_column_to_led_kb(row, column, led_i); uint8_t led_count = rgb_matrix_map_row_column_to_led_kb(row, column, led_i);
for (uint8_t i = 0; i < DRIVER_LED_TOTAL && led_count < LED_HITS_TO_REMEMBER; i++) { uint8_t led_index = g_led_config.matrix_co[row][column];
matrix_co_t matrix_co = g_rgb_leds[i].matrix_co; if (led_index != NO_LED) {
if (row == matrix_co.row && column == matrix_co.col) { led_i[led_count] = led_index;
led_i[led_count] = i;
led_count++; led_count++;
} }
}
return led_count; return led_count;
} }
@ -167,28 +165,11 @@ void rgb_matrix_update_pwm_buffers(void) {
} }
void rgb_matrix_set_color( int index, uint8_t red, uint8_t green, uint8_t blue ) { void rgb_matrix_set_color( int index, uint8_t red, uint8_t green, uint8_t blue ) {
#ifdef RGB_MATRIX_EXTRA_TOG
const bool is_key = g_rgb_leds[index].matrix_co.raw != 0xff;
if (
(rgb_matrix_config.enable == RGB_ZONE_KEYS && !is_key) ||
(rgb_matrix_config.enable == RGB_ZONE_UNDER && is_key)
) {
rgb_matrix_driver.set_color(index, 0, 0, 0);
return;
}
#endif
rgb_matrix_driver.set_color(index, red, green, blue); rgb_matrix_driver.set_color(index, red, green, blue);
} }
void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue ) { void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue ) {
#ifdef RGB_MATRIX_EXTRA_TOG
for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
rgb_matrix_set_color(i, red, green, blue);
}
#else
rgb_matrix_driver.set_color_all(red, green, blue); rgb_matrix_driver.set_color_all(red, green, blue);
#endif
} }
bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record) { bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record) {
@ -218,13 +199,20 @@ bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record) {
for(uint8_t i = 0; i < led_count; i++) { for(uint8_t i = 0; i < led_count; i++) {
uint8_t index = last_hit_buffer.count; uint8_t index = last_hit_buffer.count;
last_hit_buffer.x[index] = g_rgb_leds[led[i]].point.x; last_hit_buffer.x[index] = g_led_config.point[led[i]].x;
last_hit_buffer.y[index] = g_rgb_leds[led[i]].point.y; last_hit_buffer.y[index] = g_led_config.point[led[i]].y;
last_hit_buffer.index[index] = led[i]; last_hit_buffer.index[index] = led[i];
last_hit_buffer.tick[index] = 0; last_hit_buffer.tick[index] = 0;
last_hit_buffer.count++; last_hit_buffer.count++;
} }
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED #endif // RGB_MATRIX_KEYREACTIVE_ENABLED
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
if (rgb_matrix_config.mode == RGB_MATRIX_TYPING_HEATMAP) {
process_rgb_matrix_typing_heatmap(record);
}
#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
return true; return true;
} }
@ -267,7 +255,7 @@ static bool rgb_matrix_none(effect_params_t* params) {
static uint8_t rgb_last_enable = UINT8_MAX; static uint8_t rgb_last_enable = UINT8_MAX;
static uint8_t rgb_last_effect = UINT8_MAX; static uint8_t rgb_last_effect = UINT8_MAX;
static effect_params_t rgb_effect_params = { 0, 0 }; static effect_params_t rgb_effect_params = { 0, 0xFF };
static rgb_task_states rgb_task_state = SYNCING; static rgb_task_states rgb_task_state = SYNCING;
static void rgb_task_timers(void) { static void rgb_task_timers(void) {
@ -326,136 +314,14 @@ static void rgb_task_render(uint8_t effect) {
rendering = rgb_matrix_none(&rgb_effect_params); rendering = rgb_matrix_none(&rgb_effect_params);
break; break;
case RGB_MATRIX_SOLID_COLOR: // ---------------------------------------------
rendering = rgb_matrix_solid_color(&rgb_effect_params); // Max 1ms Avg 0ms // -----Begin rgb effect switch case macros-----
break; #define RGB_MATRIX_EFFECT(name, ...) \
#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS case RGB_MATRIX_##name: \
case RGB_MATRIX_ALPHAS_MODS: rendering = name(&rgb_effect_params); \
rendering = rgb_matrix_alphas_mods(&rgb_effect_params); // Max 2ms Avg 1ms
break;
#endif // DISABLE_RGB_MATRIX_ALPHAS_MODS
#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
case RGB_MATRIX_GRADIENT_UP_DOWN:
rendering = rgb_matrix_gradient_up_down(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#ifndef DISABLE_RGB_MATRIX_BREATHING
case RGB_MATRIX_BREATHING:
rendering = rgb_matrix_breathing(&rgb_effect_params); // Max 1ms Avg 0ms
break;
#endif // DISABLE_RGB_MATRIX_BREATHING
#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
case RGB_MATRIX_CYCLE_ALL:
rendering = rgb_matrix_cycle_all(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_CYCLE_ALL
#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
case RGB_MATRIX_CYCLE_LEFT_RIGHT:
rendering = rgb_matrix_cycle_left_right(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
case RGB_MATRIX_CYCLE_UP_DOWN:
rendering = rgb_matrix_cycle_up_down(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
case RGB_MATRIX_RAINBOW_MOVING_CHEVRON:
rendering = rgb_matrix_rainbow_moving_chevron(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
case RGB_MATRIX_DUAL_BEACON:
rendering = rgb_matrix_dual_beacon(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_DUAL_BEACON
#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
case RGB_MATRIX_RAINBOW_BEACON:
rendering = rgb_matrix_rainbow_beacon(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_RAINBOW_BEACON
#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
case RGB_MATRIX_RAINBOW_PINWHEELS:
rendering = rgb_matrix_rainbow_pinwheels(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#ifndef DISABLE_RGB_MATRIX_RAINDROPS
case RGB_MATRIX_RAINDROPS:
rendering = rgb_matrix_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms
break;
#endif // DISABLE_RGB_MATRIX_RAINDROPS
#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
case RGB_MATRIX_JELLYBEAN_RAINDROPS:
rendering = rgb_matrix_jellybean_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms
break;
#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
case RGB_MATRIX_DIGITAL_RAIN:
rendering = rgb_matrix_digital_rain(&rgb_effect_params); // Max 9ms Avg 8ms | this is expensive, fix it
break;
#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
rendering = rgb_matrix_solid_reactive_simple(&rgb_effect_params);// Max 4ms Avg 3ms
break;
#endif
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
case RGB_MATRIX_SOLID_REACTIVE:
rendering = rgb_matrix_solid_reactive(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
case RGB_MATRIX_SOLID_REACTIVE_WIDE:
rendering = rgb_matrix_solid_reactive_wide(&rgb_effect_params); // Max ?? ms Avg ?? ms
break;
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
case RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE:
rendering = rgb_matrix_solid_reactive_multiwide(&rgb_effect_params); // Max ?? ms Avg ?? ms
break;
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
case RGB_MATRIX_SOLID_REACTIVE_CROSS:
rendering = rgb_matrix_solid_reactive_cross(&rgb_effect_params); // Max ?? ms Avg ?? ms
break;
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
case RGB_MATRIX_SOLID_REACTIVE_MULTICROSS:
rendering = rgb_matrix_solid_reactive_multicross(&rgb_effect_params); // Max ?? ms Avg ?? ms
break;
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
case RGB_MATRIX_SOLID_REACTIVE_NEXUS:
rendering = rgb_matrix_solid_reactive_nexus(&rgb_effect_params); // Max ?? ms Avg ?? ms
break;
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
case RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS:
rendering = rgb_matrix_solid_reactive_multinexus(&rgb_effect_params); // Max ?? ms Avg ?? ms
break;
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#ifndef DISABLE_RGB_MATRIX_SPLASH
case RGB_MATRIX_SPLASH:
rendering = rgb_matrix_splash(&rgb_effect_params); // Max 5ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_SPLASH
#ifndef DISABLE_RGB_MATRIX_MULTISPLASH
case RGB_MATRIX_MULTISPLASH:
rendering = rgb_matrix_multisplash(&rgb_effect_params); // Max 10ms Avg 5ms
break;
#endif // DISABLE_RGB_MATRIX_MULTISPLASH
#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
case RGB_MATRIX_SOLID_SPLASH:
rendering = rgb_matrix_solid_splash(&rgb_effect_params); // Max 5ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_SOLID_SPLASH
#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
case RGB_MATRIX_SOLID_MULTISPLASH:
rendering = rgb_matrix_solid_multisplash(&rgb_effect_params); // Max 10ms Avg 5ms
break; break;
#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH #include "rgb_matrix_animations/rgb_matrix_effects.inc"
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED #undef RGB_MATRIX_EFFECT
#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER) #if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
#define RGB_MATRIX_EFFECT(name, ...) \ #define RGB_MATRIX_EFFECT(name, ...) \
@ -470,6 +336,8 @@ static void rgb_task_render(uint8_t effect) {
#endif #endif
#undef RGB_MATRIX_EFFECT #undef RGB_MATRIX_EFFECT
#endif #endif
// -----End rgb effect switch case macros-------
// ---------------------------------------------
// Factory default magic value // Factory default magic value
case UINT8_MAX: { case UINT8_MAX: {
@ -580,33 +448,30 @@ void rgb_matrix_set_suspend_state(bool state) {
} }
void rgb_matrix_toggle(void) { void rgb_matrix_toggle(void) {
#ifdef RGB_MATRIX_EXTRA_TOG
rgb_matrix_config.enable++;
#else
rgb_matrix_config.enable ^= 1; rgb_matrix_config.enable ^= 1;
if (rgb_matrix_config.enable > 1) { rgb_matrix_config.enable = 0; } // make sure that if we are treating this as a bool, that it is only 1 or 0.
#endif
if (!rgb_matrix_config.enable) {
rgb_task_state = STARTING; rgb_task_state = STARTING;
}
eeconfig_update_rgb_matrix(rgb_matrix_config.raw); eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
} }
void rgb_matrix_enable(void) { void rgb_matrix_enable(void) {
rgb_matrix_config.enable = 1; rgb_matrix_enable_noeeprom();
eeconfig_update_rgb_matrix(rgb_matrix_config.raw); eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
} }
void rgb_matrix_enable_noeeprom(void) { void rgb_matrix_enable_noeeprom(void) {
if (!rgb_matrix_config.enable)
rgb_task_state = STARTING;
rgb_matrix_config.enable = 1; rgb_matrix_config.enable = 1;
} }
void rgb_matrix_disable(void) { void rgb_matrix_disable(void) {
rgb_matrix_config.enable = 0; rgb_matrix_disable_noeeprom();
eeconfig_update_rgb_matrix(rgb_matrix_config.raw); eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
} }
void rgb_matrix_disable_noeeprom(void) { void rgb_matrix_disable_noeeprom(void) {
if (rgb_matrix_config.enable)
rgb_task_state = STARTING;
rgb_matrix_config.enable = 0; rgb_matrix_config.enable = 0;
} }
@ -668,6 +533,14 @@ void rgb_matrix_decrease_speed(void) {
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);//EECONFIG needs to be increased to support this eeconfig_update_rgb_matrix(rgb_matrix_config.raw);//EECONFIG needs to be increased to support this
} }
led_flags_t rgb_matrix_get_flags(void) {
return rgb_effect_params.flags;
}
void rgb_matrix_set_flags(led_flags_t flags) {
rgb_effect_params.flags = flags;
}
void rgb_matrix_mode(uint8_t mode) { void rgb_matrix_mode(uint8_t mode) {
rgb_matrix_config.mode = mode; rgb_matrix_config.mode = mode;
rgb_task_state = STARTING; rgb_task_state = STARTING;

@ -54,7 +54,7 @@
uint8_t max = DRIVER_LED_TOTAL; uint8_t max = DRIVER_LED_TOTAL;
#endif #endif
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; #define RGB_MATRIX_TEST_LED_FLAGS() if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) continue
typedef struct typedef struct
{ {
@ -64,84 +64,12 @@ typedef struct
enum rgb_matrix_effects { enum rgb_matrix_effects {
RGB_MATRIX_NONE = 0, RGB_MATRIX_NONE = 0,
RGB_MATRIX_SOLID_COLOR = 1,
#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS // --------------------------------------
RGB_MATRIX_ALPHAS_MODS, // -----Begin rgb effect enum macros-----
#endif // DISABLE_RGB_MATRIX_ALPHAS_MODS #define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_##name,
#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN #include "rgb_matrix_animations/rgb_matrix_effects.inc"
RGB_MATRIX_GRADIENT_UP_DOWN, #undef RGB_MATRIX_EFFECT
#endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#ifndef DISABLE_RGB_MATRIX_BREATHING
RGB_MATRIX_BREATHING,
#endif // DISABLE_RGB_MATRIX_BREATHING
#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
RGB_MATRIX_CYCLE_ALL,
#endif // DISABLE_RGB_MATRIX_CYCLE_ALL
#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
RGB_MATRIX_CYCLE_LEFT_RIGHT,
#endif // DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
RGB_MATRIX_CYCLE_UP_DOWN,
#endif // DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
RGB_MATRIX_DUAL_BEACON,
#endif // DISABLE_RGB_MATRIX_DUAL_BEACON
#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
RGB_MATRIX_RAINBOW_BEACON,
#endif // DISABLE_RGB_MATRIX_RAINBOW_BEACON
#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
RGB_MATRIX_RAINBOW_PINWHEELS,
#endif // DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#ifndef DISABLE_RGB_MATRIX_RAINDROPS
RGB_MATRIX_RAINDROPS,
#endif // DISABLE_RGB_MATRIX_RAINDROPS
#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
RGB_MATRIX_JELLYBEAN_RAINDROPS,
#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
RGB_MATRIX_DIGITAL_RAIN,
#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
RGB_MATRIX_SOLID_REACTIVE_SIMPLE,
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
RGB_MATRIX_SOLID_REACTIVE,
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
RGB_MATRIX_SOLID_REACTIVE_WIDE,
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE,
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
RGB_MATRIX_SOLID_REACTIVE_CROSS,
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
RGB_MATRIX_SOLID_REACTIVE_MULTICROSS,
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
RGB_MATRIX_SOLID_REACTIVE_NEXUS,
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS,
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#ifndef DISABLE_RGB_MATRIX_SPLASH
RGB_MATRIX_SPLASH,
#endif // DISABLE_RGB_MATRIX_SPLASH
#ifndef DISABLE_RGB_MATRIX_MULTISPLASH
RGB_MATRIX_MULTISPLASH,
#endif // DISABLE_RGB_MATRIX_MULTISPLASH
#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
RGB_MATRIX_SOLID_SPLASH,
#endif // DISABLE_RGB_MATRIX_SOLID_SPLASH
#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
RGB_MATRIX_SOLID_MULTISPLASH,
#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER) #if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
#define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_CUSTOM_##name, #define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_CUSTOM_##name,
@ -153,6 +81,8 @@ enum rgb_matrix_effects {
#endif #endif
#undef RGB_MATRIX_EFFECT #undef RGB_MATRIX_EFFECT
#endif #endif
// --------------------------------------
// -----End rgb effect enum macros-------
RGB_MATRIX_EFFECT_MAX RGB_MATRIX_EFFECT_MAX
}; };
@ -209,6 +139,8 @@ void rgb_matrix_increase_val(void);
void rgb_matrix_decrease_val(void); void rgb_matrix_decrease_val(void);
void rgb_matrix_increase_speed(void); void rgb_matrix_increase_speed(void);
void rgb_matrix_decrease_speed(void); void rgb_matrix_decrease_speed(void);
led_flags_t rgb_matrix_get_flags(void);
void rgb_matrix_set_flags(led_flags_t flags);
void rgb_matrix_mode(uint8_t mode); void rgb_matrix_mode(uint8_t mode);
void rgb_matrix_mode_noeeprom(uint8_t mode); void rgb_matrix_mode_noeeprom(uint8_t mode);
uint8_t rgb_matrix_get_mode(void); uint8_t rgb_matrix_get_mode(void);
@ -250,4 +182,16 @@ typedef struct {
extern const rgb_matrix_driver_t rgb_matrix_driver; extern const rgb_matrix_driver_t rgb_matrix_driver;
extern rgb_config_t rgb_matrix_config;
extern bool g_suspend_state;
extern rgb_counters_t g_rgb_counters;
extern led_config_t g_led_config;
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
extern last_hit_t g_last_hit_tracker;
#endif
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
extern uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
#endif
#endif #endif

@ -1,11 +1,9 @@
#pragma once
#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS #ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
RGB_MATRIX_EFFECT(ALPHAS_MODS)
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
extern rgb_config_t rgb_matrix_config;
// alphas = color1, mods = color2 // alphas = color1, mods = color2
bool rgb_matrix_alphas_mods(effect_params_t* params) { bool ALPHAS_MODS(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max); RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val }; HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val };
@ -14,7 +12,8 @@ bool rgb_matrix_alphas_mods(effect_params_t* params) {
RGB rgb2 = hsv_to_rgb(hsv); RGB rgb2 = hsv_to_rgb(hsv);
for (uint8_t i = led_min; i < led_max; i++) { for (uint8_t i = led_min; i < led_max; i++) {
if (g_rgb_leds[i].modifier) { RGB_MATRIX_TEST_LED_FLAGS();
if (HAS_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
rgb_matrix_set_color(i, rgb2.r, rgb2.g, rgb2.b); rgb_matrix_set_color(i, rgb2.r, rgb2.g, rgb2.b);
} else { } else {
rgb_matrix_set_color(i, rgb1.r, rgb1.g, rgb1.b); rgb_matrix_set_color(i, rgb1.r, rgb1.g, rgb1.b);
@ -23,4 +22,5 @@ bool rgb_matrix_alphas_mods(effect_params_t* params) {
return led_max < DRIVER_LED_TOTAL; return led_max < DRIVER_LED_TOTAL;
} }
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_ALPHAS_MODS #endif // DISABLE_RGB_MATRIX_ALPHAS_MODS

@ -1,10 +1,8 @@
#pragma once
#ifndef DISABLE_RGB_MATRIX_BREATHING #ifndef DISABLE_RGB_MATRIX_BREATHING
RGB_MATRIX_EFFECT(BREATHING)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
extern rgb_counters_t g_rgb_counters; bool BREATHING(effect_params_t* params) {
extern rgb_config_t rgb_matrix_config;
bool rgb_matrix_breathing(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max); RGB_MATRIX_USE_LIMITS(led_min, led_max);
uint16_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 8); uint16_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 8);
@ -12,9 +10,11 @@ bool rgb_matrix_breathing(effect_params_t* params) {
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, val }; HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, val };
RGB rgb = hsv_to_rgb(hsv); RGB rgb = hsv_to_rgb(hsv);
for (uint8_t i = led_min; i < led_max; i++) { for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
} }
return led_max < DRIVER_LED_TOTAL; return led_max < DRIVER_LED_TOTAL;
} }
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_BREATHING #endif // DISABLE_RGB_MATRIX_BREATHING

@ -0,0 +1,14 @@
#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
RGB_MATRIX_EFFECT(BAND_PINWHEEL_SAT)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static void BAND_PINWHEEL_SAT_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t time) {
hsv->s = rgb_matrix_config.sat - time - atan2_8(dy, dx) * 3;
}
bool BAND_PINWHEEL_SAT(effect_params_t* params) {
return effect_runner_dx_dy(params, &BAND_PINWHEEL_SAT_math);
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT

@ -0,0 +1,14 @@
#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
RGB_MATRIX_EFFECT(BAND_PINWHEEL_VAL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static void BAND_PINWHEEL_VAL_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t time) {
hsv->v = rgb_matrix_config.val - time - atan2_8(dy, dx) * 3;
}
bool BAND_PINWHEEL_VAL(effect_params_t* params) {
return effect_runner_dx_dy(params, &BAND_PINWHEEL_VAL_math);
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL

@ -0,0 +1,15 @@
#ifndef DISABLE_RGB_MATRIX_BAND_SAT
RGB_MATRIX_EFFECT(BAND_SAT)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static void BAND_SAT_math(HSV* hsv, uint8_t i, uint8_t time) {
int16_t s = rgb_matrix_config.sat - abs(scale8(g_led_config.point[i].x, 228) + 28 - time) * 8;
hsv->s = s < 0 ? 0 : s;
}
bool BAND_SAT(effect_params_t* params) {
return effect_runner_i(params, &BAND_SAT_math);
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_BAND_SAT

@ -0,0 +1,14 @@
#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
RGB_MATRIX_EFFECT(BAND_SPIRAL_SAT)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static void BAND_SPIRAL_SAT_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
hsv->s = rgb_matrix_config.sat + dist - time - atan2_8(dy, dx);
}
bool BAND_SPIRAL_SAT(effect_params_t* params) {
return effect_runner_dx_dy_dist(params, &BAND_SPIRAL_SAT_math);
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT

@ -0,0 +1,14 @@
#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
RGB_MATRIX_EFFECT(BAND_SPIRAL_VAL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static void BAND_SPIRAL_VAL_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
hsv->v = rgb_matrix_config.val + dist - time - atan2_8(dy, dx);
}
bool BAND_SPIRAL_VAL(effect_params_t* params) {
return effect_runner_dx_dy_dist(params, &BAND_SPIRAL_VAL_math);
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL

@ -0,0 +1,15 @@
#ifndef DISABLE_RGB_MATRIX_BAND_VAL
RGB_MATRIX_EFFECT(BAND_VAL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static void BAND_VAL_math(HSV* hsv, uint8_t i, uint8_t time) {
int16_t v = rgb_matrix_config.val - abs(scale8(g_led_config.point[i].x, 228) + 28 - time) * 8;
hsv->v = v < 0 ? 0 : v;
}
bool BAND_VAL(effect_params_t* params) {
return effect_runner_i(params, &BAND_VAL_math);
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_BAND_VAL

@ -1,21 +1,15 @@
#pragma once
#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL #ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
RGB_MATRIX_EFFECT(CYCLE_ALL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
extern rgb_counters_t g_rgb_counters; static void CYCLE_ALL_math(HSV* hsv, uint8_t i, uint8_t time)
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; {
extern rgb_config_t rgb_matrix_config; hsv->h = time;
bool rgb_matrix_cycle_all(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
for (uint8_t i = led_min; i < led_max; i++) {
hsv.h = time;
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
} }
return led_max < DRIVER_LED_TOTAL;
bool CYCLE_ALL(effect_params_t* params) {
return effect_runner_i(params, &CYCLE_ALL_math);
} }
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_CYCLE_ALL #endif // DISABLE_RGB_MATRIX_CYCLE_ALL

@ -1,22 +1,14 @@
#pragma once
#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
RGB_MATRIX_EFFECT(CYCLE_LEFT_RIGHT)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
extern rgb_counters_t g_rgb_counters; static void CYCLE_LEFT_RIGHT_math(HSV* hsv, uint8_t i, uint8_t time) {
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; hsv->h = g_led_config.point[i].x - time;
extern rgb_config_t rgb_matrix_config;
bool rgb_matrix_cycle_left_right(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
for (uint8_t i = led_min; i < led_max; i++) {
point_t point = g_rgb_leds[i].point;
hsv.h = point.x - time;
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
} }
return led_max < DRIVER_LED_TOTAL;
bool CYCLE_LEFT_RIGHT(effect_params_t* params) {
return effect_runner_i(params, &CYCLE_LEFT_RIGHT_math);
} }
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #endif // DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT

@ -0,0 +1,14 @@
#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN
RGB_MATRIX_EFFECT(CYCLE_OUT_IN)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static void CYCLE_OUT_IN_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
hsv->h = 3 * dist / 2 + time;
}
bool CYCLE_OUT_IN(effect_params_t* params) {
return effect_runner_dx_dy_dist(params, &CYCLE_OUT_IN_math);
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_CYCLE_OUT_IN

@ -0,0 +1,16 @@
#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
RGB_MATRIX_EFFECT(CYCLE_OUT_IN_DUAL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static void CYCLE_OUT_IN_DUAL_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t time) {
dx = (k_rgb_matrix_center.x / 2) - abs8(dx);
uint8_t dist = sqrt16(dx * dx + dy * dy);
hsv->h = 3 * dist + time;
}
bool CYCLE_OUT_IN_DUAL(effect_params_t* params) {
return effect_runner_dx_dy(params, &CYCLE_OUT_IN_DUAL_math);
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL

@ -0,0 +1,14 @@
#ifndef DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
RGB_MATRIX_EFFECT(CYCLE_PINWHEEL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static void CYCLE_PINWHEEL_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t time) {
hsv->h = atan2_8(dy, dx) + time;
}
bool CYCLE_PINWHEEL(effect_params_t* params) {
return effect_runner_dx_dy(params, &CYCLE_PINWHEEL_math);
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_CYCLE_PINWHEEL

@ -0,0 +1,14 @@
#ifndef DISABLE_RGB_MATRIX_CYCLE_SPIRAL
RGB_MATRIX_EFFECT(CYCLE_SPIRAL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static void CYCLE_SPIRAL_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
hsv->h = dist - time - atan2_8(dy, dx);
}
bool CYCLE_SPIRAL(effect_params_t* params) {
return effect_runner_dx_dy_dist(params, &CYCLE_SPIRAL_math);
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_CYCLE_SPIRAL

@ -1,22 +1,14 @@
#pragma once
#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN #ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
RGB_MATRIX_EFFECT(CYCLE_UP_DOWN)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
extern rgb_counters_t g_rgb_counters; static void CYCLE_UP_DOWN_math(HSV* hsv, uint8_t i, uint8_t time) {
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; hsv->h = g_led_config.point[i].y - time;
extern rgb_config_t rgb_matrix_config;
bool rgb_matrix_cycle_up_down(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
for (uint8_t i = led_min; i < led_max; i++) {
point_t point = g_rgb_leds[i].point;
hsv.h = point.y - time;
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
} }
return led_max < DRIVER_LED_TOTAL;
bool CYCLE_UP_DOWN(effect_params_t* params) {
return effect_runner_i(params, &CYCLE_UP_DOWN_math);
} }
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_CYCLE_UP_DOWN #endif // DISABLE_RGB_MATRIX_CYCLE_UP_DOWN

@ -1,36 +1,37 @@
#pragma once #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)
#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN RGB_MATRIX_EFFECT(DIGITAL_RAIN)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#ifndef RGB_DIGITAL_RAIN_DROPS #ifndef RGB_DIGITAL_RAIN_DROPS
// lower the number for denser effect/wider keyboard // lower the number for denser effect/wider keyboard
#define RGB_DIGITAL_RAIN_DROPS 24 #define RGB_DIGITAL_RAIN_DROPS 24
#endif #endif
bool rgb_matrix_digital_rain(effect_params_t* params) { bool DIGITAL_RAIN(effect_params_t* params) {
// algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
const uint8_t drop_ticks = 28; const uint8_t drop_ticks = 28;
const uint8_t pure_green_intensity = 0xd0; const uint8_t pure_green_intensity = 0xd0;
const uint8_t max_brightness_boost = 0xc0; const uint8_t max_brightness_boost = 0xc0;
const uint8_t max_intensity = 0xff; const uint8_t max_intensity = 0xff;
static uint8_t map[MATRIX_COLS][MATRIX_ROWS] = {{0}};
static uint8_t drop = 0; static uint8_t drop = 0;
if (params->init) { if (params->init) {
rgb_matrix_set_color_all(0, 0, 0); rgb_matrix_set_color_all(0, 0, 0);
memset(map, 0, sizeof map); memset(rgb_frame_buffer, 0, sizeof(rgb_frame_buffer));
drop = 0; drop = 0;
} }
for (uint8_t col = 0; col < MATRIX_COLS; col++) { for (uint8_t col = 0; col < MATRIX_COLS; col++) {
for (uint8_t row = 0; row < MATRIX_ROWS; row++) { for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) { if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
// top row, pixels have just fallen and we're // top row, pixels have just fallen and we're
// making a new rain drop in this column // making a new rain drop in this column
map[col][row] = max_intensity; rgb_frame_buffer[row][col] = max_intensity;
} }
else if (map[col][row] > 0 && map[col][row] < max_intensity) { else if (rgb_frame_buffer[row][col] > 0 && rgb_frame_buffer[row][col] < max_intensity) {
// neither fully bright nor dark, decay it // neither fully bright nor dark, decay it
map[col][row]--; rgb_frame_buffer[row][col]--;
} }
// set the pixel colour // set the pixel colour
uint8_t led[LED_HITS_TO_REMEMBER]; uint8_t led[LED_HITS_TO_REMEMBER];
@ -38,32 +39,33 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {
// TODO: multiple leds are supported mapped to the same row/column // TODO: multiple leds are supported mapped to the same row/column
if (led_count > 0) { if (led_count > 0) {
if (map[col][row] > pure_green_intensity) { if (rgb_frame_buffer[row][col] > pure_green_intensity) {
const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (map[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity)); const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity));
rgb_matrix_set_color(led[0], boost, max_intensity, boost); rgb_matrix_set_color(led[0], boost, max_intensity, boost);
} }
else { else {
const uint8_t green = (uint8_t) ((uint16_t) max_intensity * map[col][row] / pure_green_intensity); const uint8_t green = (uint8_t) ((uint16_t) max_intensity * rgb_frame_buffer[row][col] / pure_green_intensity);
rgb_matrix_set_color(led[0], 0, green, 0); rgb_matrix_set_color(led[0], 0, green, 0);
} }
} }
} }
} }
if (++drop > drop_ticks) { if (++drop > drop_ticks) {
// reset drop timer // reset drop timer
drop = 0; drop = 0;
for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) { for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
for (uint8_t col = 0; col < MATRIX_COLS; col++) { for (uint8_t col = 0; col < MATRIX_COLS; col++) {
// if ths is on the bottom row and bright allow decay // if ths is on the bottom row and bright allow decay
if (row == MATRIX_ROWS - 1 && map[col][row] == max_intensity) { if (row == MATRIX_ROWS - 1 && rgb_frame_buffer[row][col] == max_intensity) {
map[col][row]--; rgb_frame_buffer[row][col]--;
} }
// check if the pixel above is bright // check if the pixel above is bright
if (map[col][row - 1] == max_intensity) { if (rgb_frame_buffer[row - 1][col] == max_intensity) {
// allow old bright pixel to decay // allow old bright pixel to decay
map[col][row - 1]--; rgb_frame_buffer[row - 1][col]--;
// make this pixel bright // make this pixel bright
map[col][row] = max_intensity; rgb_frame_buffer[row][col] = max_intensity;
} }
} }
} }
@ -71,4 +73,5 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {
return false; return false;
} }
#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)

@ -1,24 +1,14 @@
#pragma once
#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON #ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
RGB_MATRIX_EFFECT(DUAL_BEACON)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
extern rgb_counters_t g_rgb_counters; static void DUAL_BEACON_math(HSV* hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; hsv->h = ((g_led_config.point[i].y - k_rgb_matrix_center.y) * cos + (g_led_config.point[i].x - k_rgb_matrix_center.x) * sin) / 128 + rgb_matrix_config.hue;
extern rgb_config_t rgb_matrix_config;
bool rgb_matrix_dual_beacon(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
uint16_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
int8_t cos_value = cos8(time) - 128;
int8_t sin_value = sin8(time) - 128;
for (uint8_t i = led_min; i < led_max; i++) {
point_t point = g_rgb_leds[i].point;
hsv.h = ((point.y - 32) * cos_value + (point.x - 112) * sin_value) / 128 + rgb_matrix_config.hue;
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
} }
return led_max < DRIVER_LED_TOTAL;
bool DUAL_BEACON(effect_params_t* params) {
return effect_runner_sin_cos_i(params, &DUAL_BEACON_math);
} }
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_DUAL_BEACON #endif // DISABLE_RGB_MATRIX_DUAL_BEACON

@ -1,22 +1,22 @@
#pragma once
#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN #ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
RGB_MATRIX_EFFECT(GRADIENT_UP_DOWN)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; bool GRADIENT_UP_DOWN(effect_params_t* params) {
extern rgb_config_t rgb_matrix_config;
bool rgb_matrix_gradient_up_down(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max); RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val }; HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
uint8_t scale = scale8(64, rgb_matrix_config.speed); uint8_t scale = scale8(64, rgb_matrix_config.speed);
for (uint8_t i = led_min; i < led_max; i++) { for (uint8_t i = led_min; i < led_max; i++) {
point_t point = g_rgb_leds[i].point; RGB_MATRIX_TEST_LED_FLAGS();
// The y range will be 0..64, map this to 0..4 // The y range will be 0..64, map this to 0..4
// Relies on hue being 8-bit and wrapping // Relies on hue being 8-bit and wrapping
hsv.h = rgb_matrix_config.hue + scale * (point.y >> 4); hsv.h = rgb_matrix_config.hue + scale * (g_led_config.point[i].y >> 4);
RGB rgb = hsv_to_rgb(hsv); RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
} }
return led_max < DRIVER_LED_TOTAL; return led_max < DRIVER_LED_TOTAL;
} }
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN #endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN

@ -1,30 +1,29 @@
#pragma once
#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
RGB_MATRIX_EFFECT(JELLYBEAN_RAINDROPS)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
extern rgb_counters_t g_rgb_counters; static void jellybean_raindrops_set_color(int i, effect_params_t* params) {
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return;
extern rgb_config_t rgb_matrix_config;
static void jellybean_raindrops_set_color(int i) {
HSV hsv = { rand() & 0xFF , rand() & 0xFF, rgb_matrix_config.val }; HSV hsv = { rand() & 0xFF , rand() & 0xFF, rgb_matrix_config.val };
RGB rgb = hsv_to_rgb(hsv); RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
} }
bool rgb_matrix_jellybean_raindrops(effect_params_t* params) { bool JELLYBEAN_RAINDROPS(effect_params_t* params) {
if (!params->init) { if (!params->init) {
// Change one LED every tick, make sure speed is not 0 // Change one LED every tick, make sure speed is not 0
if (scale16by8(g_rgb_counters.tick, qadd8(rgb_matrix_config.speed, 16)) % 5 == 0) { if (scale16by8(g_rgb_counters.tick, qadd8(rgb_matrix_config.speed, 16)) % 5 == 0) {
jellybean_raindrops_set_color(rand() % DRIVER_LED_TOTAL); jellybean_raindrops_set_color(rand() % DRIVER_LED_TOTAL, params);
} }
return false; return false;
} }
RGB_MATRIX_USE_LIMITS(led_min, led_max); RGB_MATRIX_USE_LIMITS(led_min, led_max);
for (int i = led_min; i < led_max; i++) { for (int i = led_min; i < led_max; i++) {
jellybean_raindrops_set_color(i); jellybean_raindrops_set_color(i, params);
} }
return led_max < DRIVER_LED_TOTAL; return led_max < DRIVER_LED_TOTAL;
} }
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS

@ -1,24 +1,14 @@
#pragma once
#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON #ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
RGB_MATRIX_EFFECT(RAINBOW_BEACON)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
extern rgb_counters_t g_rgb_counters; static void RAINBOW_BEACON_math(HSV* hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; hsv->h = ((g_led_config.point[i].y - k_rgb_matrix_center.y) * 2 * cos + (g_led_config.point[i].x - k_rgb_matrix_center.x) * 2 * sin) / 128 + rgb_matrix_config.hue;
extern rgb_config_t rgb_matrix_config;
bool rgb_matrix_rainbow_beacon(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
uint16_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
int16_t cos_value = 2 * (cos8(time) - 128);
int16_t sin_value = 2 * (sin8(time) - 128);
for (uint8_t i = led_min; i < led_max; i++) {
point_t point = g_rgb_leds[i].point;
hsv.h = ((point.y - 32) * cos_value + (point.x - 112) * sin_value) / 128 + rgb_matrix_config.hue;
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
} }
return led_max < DRIVER_LED_TOTAL;
bool RAINBOW_BEACON(effect_params_t* params) {
return effect_runner_sin_cos_i(params, &RAINBOW_BEACON_math);
} }
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_RAINBOW_BEACON #endif // DISABLE_RGB_MATRIX_RAINBOW_BEACON

@ -1,22 +1,14 @@
#pragma once
#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
RGB_MATRIX_EFFECT(RAINBOW_MOVING_CHEVRON)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
extern rgb_counters_t g_rgb_counters; static void RAINBOW_MOVING_CHEVRON_math(HSV* hsv, uint8_t i, uint8_t time) {
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; hsv->h = abs8(g_led_config.point[i].y - k_rgb_matrix_center.y) + (g_led_config.point[i].x - time) + rgb_matrix_config.hue;
extern rgb_config_t rgb_matrix_config;
bool rgb_matrix_rainbow_moving_chevron(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
for (uint8_t i = led_min; i < led_max; i++) {
point_t point = g_rgb_leds[i].point;
hsv.h = abs8(point.y - 32) + (point.x - time) + rgb_matrix_config.hue;
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
} }
return led_max < DRIVER_LED_TOTAL;
bool RAINBOW_MOVING_CHEVRON(effect_params_t* params) {
return effect_runner_i(params, &RAINBOW_MOVING_CHEVRON_math);
} }
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON

@ -1,24 +1,14 @@
#pragma once
#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS #ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
RGB_MATRIX_EFFECT(PINWHEELS)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
extern rgb_counters_t g_rgb_counters; static void PINWHEELS_math(HSV* hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; hsv->h = ((g_led_config.point[i].y - k_rgb_matrix_center.y) * 3 * cos + (56 - abs8(g_led_config.point[i].x - k_rgb_matrix_center.x)) * 3 * sin) / 128 + rgb_matrix_config.hue;
extern rgb_config_t rgb_matrix_config;
bool rgb_matrix_rainbow_pinwheels(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
uint16_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
int16_t cos_value = 3 * (cos8(time) - 128);
int16_t sin_value = 3 * (sin8(time) - 128);
for (uint8_t i = led_min; i < led_max; i++) {
point_t point = g_rgb_leds[i].point;
hsv.h = ((point.y - 32) * cos_value + (56 - abs8(point.x - 112)) * sin_value) / 128 + rgb_matrix_config.hue;
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
} }
return led_max < DRIVER_LED_TOTAL;
bool PINWHEELS(effect_params_t* params) {
return effect_runner_sin_cos_i(params, &PINWHEELS_math);
} }
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS #endif // DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS

@ -1,11 +1,9 @@
#pragma once
#ifndef DISABLE_RGB_MATRIX_RAINDROPS #ifndef DISABLE_RGB_MATRIX_RAINDROPS
#include "rgb_matrix_types.h" RGB_MATRIX_EFFECT(RAINDROPS)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
extern rgb_counters_t g_rgb_counters; static void raindrops_set_color(int i, effect_params_t* params) {
extern rgb_config_t rgb_matrix_config; if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return;
static void raindrops_set_color(int i) {
HSV hsv = { 0 , rgb_matrix_config.sat, rgb_matrix_config.val }; HSV hsv = { 0 , rgb_matrix_config.sat, rgb_matrix_config.val };
// Take the shortest path between hues // Take the shortest path between hues
@ -21,20 +19,21 @@ static void raindrops_set_color(int i) {
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
} }
bool rgb_matrix_raindrops(effect_params_t* params) { bool RAINDROPS(effect_params_t* params) {
if (!params->init) { if (!params->init) {
// Change one LED every tick, make sure speed is not 0 // Change one LED every tick, make sure speed is not 0
if (scale16by8(g_rgb_counters.tick, qadd8(rgb_matrix_config.speed, 16)) % 10 == 0) { if (scale16by8(g_rgb_counters.tick, qadd8(rgb_matrix_config.speed, 16)) % 10 == 0) {
raindrops_set_color(rand() % DRIVER_LED_TOTAL); raindrops_set_color(rand() % DRIVER_LED_TOTAL, params);
} }
return false; return false;
} }
RGB_MATRIX_USE_LIMITS(led_min, led_max); RGB_MATRIX_USE_LIMITS(led_min, led_max);
for (int i = led_min; i < led_max; i++) { for (int i = led_min; i < led_max; i++) {
raindrops_set_color(i); raindrops_set_color(i, params);
} }
return led_max < DRIVER_LED_TOTAL; return led_max < DRIVER_LED_TOTAL;
} }
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_RAINDROPS #endif // DISABLE_RGB_MATRIX_RAINDROPS

@ -0,0 +1,33 @@
// Add your new core rgb matrix effect here, order determins enum order, requires "rgb_matrix_animations/ directory
#include "rgb_matrix_animations/solid_color_anim.h"
#include "rgb_matrix_animations/alpha_mods_anim.h"
#include "rgb_matrix_animations/gradient_up_down_anim.h"
#include "rgb_matrix_animations/breathing_anim.h"
#include "rgb_matrix_animations/colorband_sat_anim.h"
#include "rgb_matrix_animations/colorband_val_anim.h"
#include "rgb_matrix_animations/colorband_pinwheel_sat_anim.h"
#include "rgb_matrix_animations/colorband_pinwheel_val_anim.h"
#include "rgb_matrix_animations/colorband_spiral_sat_anim.h"
#include "rgb_matrix_animations/colorband_spiral_val_anim.h"
#include "rgb_matrix_animations/cycle_all_anim.h"
#include "rgb_matrix_animations/cycle_left_right_anim.h"
#include "rgb_matrix_animations/cycle_up_down_anim.h"
#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
#include "rgb_matrix_animations/cycle_out_in_anim.h"
#include "rgb_matrix_animations/cycle_out_in_dual_anim.h"
#include "rgb_matrix_animations/cycle_pinwheel_anim.h"
#include "rgb_matrix_animations/cycle_spiral_anim.h"
#include "rgb_matrix_animations/dual_beacon_anim.h"
#include "rgb_matrix_animations/rainbow_beacon_anim.h"
#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
#include "rgb_matrix_animations/raindrops_anim.h"
#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
#include "rgb_matrix_animations/typing_heatmap_anim.h"
#include "rgb_matrix_animations/digital_rain_anim.h"
#include "rgb_matrix_animations/solid_reactive_simple_anim.h"
#include "rgb_matrix_animations/solid_reactive_anim.h"
#include "rgb_matrix_animations/solid_reactive_wide.h"
#include "rgb_matrix_animations/solid_reactive_cross.h"
#include "rgb_matrix_animations/solid_reactive_nexus.h"
#include "rgb_matrix_animations/splash_anim.h"
#include "rgb_matrix_animations/solid_splash_anim.h"

@ -1,14 +1,16 @@
#pragma once RGB_MATRIX_EFFECT(SOLID_COLOR)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
extern rgb_config_t rgb_matrix_config; bool SOLID_COLOR(effect_params_t* params) {
bool rgb_matrix_solid_color(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max); RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val }; HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val };
RGB rgb = hsv_to_rgb(hsv); RGB rgb = hsv_to_rgb(hsv);
for (uint8_t i = led_min; i < led_max; i++) { for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
} }
return led_max < DRIVER_LED_TOTAL; return led_max < DRIVER_LED_TOTAL;
} }
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS

@ -1,34 +1,16 @@
#pragma once #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#if defined(RGB_MATRIX_KEYREACTIVE_ENABLED)
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
RGB_MATRIX_EFFECT(SOLID_REACTIVE)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
extern rgb_config_t rgb_matrix_config; static void SOLID_REACTIVE_math(HSV* hsv, uint16_t offset) {
extern last_hit_t g_last_hit_tracker; hsv->h = rgb_matrix_config.hue + qsub8(130, offset);
bool rgb_matrix_solid_reactive(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { rgb_matrix_config.hue, 255, rgb_matrix_config.val };
// Max tick based on speed scale ensures results from scale16by8 with rgb_matrix_config.speed are no greater than 255
uint16_t max_tick = 65535 / rgb_matrix_config.speed;
// Relies on hue being 8-bit and wrapping
for (uint8_t i = led_min; i < led_max; i++) {
uint16_t tick = max_tick;
// Reverse search to find most recent key hit
for (int8_t j = g_last_hit_tracker.count - 1; j >= 0; j--) {
if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) {
tick = g_last_hit_tracker.tick[j];
break;
}
} }
uint16_t offset = scale16by8(tick, rgb_matrix_config.speed); bool SOLID_REACTIVE(effect_params_t* params) {
hsv.h = rgb_matrix_config.hue + qsub8(130, offset); return effect_runner_reactive(params, &SOLID_REACTIVE_math);
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
} }
#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // defined(RGB_MATRIX_KEYREACTIVE_ENABLED) #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED

@ -1,50 +1,40 @@
#pragma once
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS) #if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS)
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
extern rgb_config_t rgb_matrix_config; RGB_MATRIX_EFFECT(SOLID_REACTIVE_CROSS)
extern last_hit_t g_last_hit_tracker; #endif
static bool rgb_matrix_solid_reactive_multicross_range(uint8_t start, effect_params_t* params) { #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
RGB_MATRIX_USE_LIMITS(led_min, led_max); RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS)
#endif
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 }; #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
uint8_t count = g_last_hit_tracker.count;
for (uint8_t i = led_min; i < led_max; i++) { static void SOLID_REACTIVE_CROSS_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
hsv.v = 0; uint16_t effect = tick + dist;
point_t point = g_rgb_leds[i].point;
for (uint8_t j = start; j < count; j++) {
int16_t dx = point.x - g_last_hit_tracker.x[j];
int16_t dy = point.y - g_last_hit_tracker.y[j];
uint8_t dist = sqrt16(dx * dx + dy * dy);
int16_t dist2 = 16;
uint8_t dist3;
uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) + dist;
dx = dx < 0 ? dx * -1 : dx; dx = dx < 0 ? dx * -1 : dx;
dy = dy < 0 ? dy * -1 : dy; dy = dy < 0 ? dy * -1 : dy;
dx = dx * dist2 > 255 ? 255 : dx * dist2; dx = dx * 16 > 255 ? 255 : dx * 16;
dy = dy * dist2 > 255 ? 255 : dy * dist2; dy = dy * 16 > 255 ? 255 : dy * 16;
dist3 = dx > dy ? dy : dx; effect += dx > dy ? dy : dx;
effect += dist3;
if (effect > 255) if (effect > 255)
effect = 255; effect = 255;
hsv.v = qadd8(hsv.v, 255 - effect); hsv->v = qadd8(hsv->v, 255 - effect);
}
hsv.v = scale8(hsv.v, rgb_matrix_config.val);
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
} }
bool rgb_matrix_solid_reactive_multicross(effect_params_t* params) { #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
return rgb_matrix_solid_reactive_multicross_range(0, params); bool SOLID_REACTIVE_CROSS(effect_params_t* params) {
return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math);
} }
#endif
bool rgb_matrix_solid_reactive_cross(effect_params_t* params) { #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
return rgb_matrix_solid_reactive_multicross_range(qsub8(g_last_hit_tracker.count, 1), params); bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) {
return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math);
} }
#endif
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS) #endif // !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS)
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED #endif // RGB_MATRIX_KEYREACTIVE_ENABLED

@ -1,48 +1,40 @@
#pragma once
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS) #if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS)
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
extern rgb_config_t rgb_matrix_config; RGB_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS)
extern last_hit_t g_last_hit_tracker; #endif
static bool rgb_matrix_solid_reactive_multinexus_range(uint8_t start, effect_params_t* params) { #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
RGB_MATRIX_USE_LIMITS(led_min, led_max); RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)
#endif
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 }; #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
uint8_t count = g_last_hit_tracker.count;
for (uint8_t i = led_min; i < led_max; i++) { static void SOLID_REACTIVE_NEXUS_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
hsv.v = 0; uint16_t effect = tick - dist;
point_t point = g_rgb_leds[i].point;
for (uint8_t j = start; j < count; j++) {
int16_t dx = point.x - g_last_hit_tracker.x[j];
int16_t dy = point.y - g_last_hit_tracker.y[j];
uint8_t dist = sqrt16(dx * dx + dy * dy);
int16_t dist2 = 8;
uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) - dist;
if (effect > 255) if (effect > 255)
effect = 255; effect = 255;
if (dist > 72) if (dist > 72)
effect = 255; effect = 255;
if ((dx > dist2 || dx < -dist2) && (dy > dist2 || dy < -dist2)) if ((dx > 8 || dx < -8) && (dy > 8 || dy < -8))
effect = 255; effect = 255;
hsv.v = qadd8(hsv.v, 255 - effect); hsv->v = qadd8(hsv->v, 255 - effect);
hsv.h = rgb_matrix_config.hue + dy / 4; hsv->h = rgb_matrix_config.hue + dy / 4;
}
hsv.v = scale8(hsv.v, rgb_matrix_config.val);
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
} }
bool rgb_matrix_solid_reactive_multinexus(effect_params_t* params) { #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
return rgb_matrix_solid_reactive_multinexus_range(0, params); bool SOLID_REACTIVE_NEXUS(effect_params_t* params) {
return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math);
} }
#endif
bool rgb_matrix_solid_reactive_nexus(effect_params_t* params) { #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
return rgb_matrix_solid_reactive_multinexus_range(qsub8(g_last_hit_tracker.count, 1), params); bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) {
return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math);
} }
#endif
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS) #endif // !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS)
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED #endif // RGB_MATRIX_KEYREACTIVE_ENABLED

@ -1,33 +1,16 @@
#pragma once
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
RGB_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
extern rgb_config_t rgb_matrix_config; static void SOLID_REACTIVE_SIMPLE_math(HSV* hsv, uint16_t offset) {
extern last_hit_t g_last_hit_tracker; hsv->v = scale8(255 - offset, rgb_matrix_config.val);
bool rgb_matrix_solid_reactive_simple(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
// Max tick based on speed scale ensures results from scale16by8 with rgb_matrix_config.speed are no greater than 255
uint16_t max_tick = 65535 / rgb_matrix_config.speed;
for (uint8_t i = led_min; i < led_max; i++) {
uint16_t tick = max_tick;
// Reverse search to find most recent key hit
for (int8_t j = g_last_hit_tracker.count - 1; j >= 0; j--) {
if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) {
tick = g_last_hit_tracker.tick[j];
break;
}
} }
uint16_t offset = scale16by8(tick, rgb_matrix_config.speed); bool SOLID_REACTIVE_SIMPLE(effect_params_t* params) {
hsv.v = scale8(255 - offset, rgb_matrix_config.val); return effect_runner_reactive(params, &SOLID_REACTIVE_SIMPLE_math);
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
} }
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED #endif // RGB_MATRIX_KEYREACTIVE_ENABLED

@ -1,42 +1,35 @@
#pragma once
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE) #if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE)
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
extern rgb_config_t rgb_matrix_config; RGB_MATRIX_EFFECT(SOLID_REACTIVE_WIDE)
extern last_hit_t g_last_hit_tracker; #endif
static bool rgb_matrix_solid_reactive_multiwide_range(uint8_t start, effect_params_t* params) { #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
RGB_MATRIX_USE_LIMITS(led_min, led_max); RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE)
#endif
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 }; #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
uint8_t count = g_last_hit_tracker.count;
for (uint8_t i = led_min; i < led_max; i++) { static void SOLID_REACTIVE_WIDE_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
hsv.v = 0; uint16_t effect = tick + dist * 5;
point_t point = g_rgb_leds[i].point;
for (uint8_t j = start; j < count; j++) {
int16_t dx = point.x - g_last_hit_tracker.x[j];
int16_t dy = point.y - g_last_hit_tracker.y[j];
uint8_t dist = sqrt16(dx * dx + dy * dy);
uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) + dist * 5;
if (effect > 255) if (effect > 255)
effect = 255; effect = 255;
hsv.v = qadd8(hsv.v, 255 - effect); hsv->v = qadd8(hsv->v, 255 - effect);
}
hsv.v = scale8(hsv.v, rgb_matrix_config.val);
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
} }
bool rgb_matrix_solid_reactive_multiwide(effect_params_t* params) { #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
return rgb_matrix_solid_reactive_multiwide_range(0, params); bool SOLID_REACTIVE_WIDE(effect_params_t* params) {
return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math);
} }
#endif
bool rgb_matrix_solid_reactive_wide(effect_params_t* params) { #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
return rgb_matrix_solid_reactive_multiwide_range(qsub8(g_last_hit_tracker.count, 1), params); bool SOLID_REACTIVE_MULTIWIDE(effect_params_t* params) {
return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math);
} }
#endif
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE) #endif // !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE)
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED #endif // RGB_MATRIX_KEYREACTIVE_ENABLED

@ -1,42 +1,35 @@
#pragma once
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#if !defined(DISABLE_RGB_MATRIX_SOLID_SPLASH) || !defined(DISABLE_RGB_MATRIX_SOLID_MULTISPLASH) #if !defined(DISABLE_RGB_MATRIX_SOLID_SPLASH) || !defined(DISABLE_RGB_MATRIX_SOLID_MULTISPLASH)
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; #ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
extern rgb_config_t rgb_matrix_config; RGB_MATRIX_EFFECT(SOLID_SPLASH)
extern last_hit_t g_last_hit_tracker; #endif
static bool rgb_matrix_solid_multisplash_range(uint8_t start, effect_params_t* params) { #ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
RGB_MATRIX_USE_LIMITS(led_min, led_max); RGB_MATRIX_EFFECT(SOLID_MULTISPLASH)
#endif
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 }; #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
uint8_t count = g_last_hit_tracker.count;
for (uint8_t i = led_min; i < led_max; i++) { void SOLID_SPLASH_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
hsv.v = 0; uint16_t effect = tick - dist;
point_t point = g_rgb_leds[i].point;
for (uint8_t j = start; j < count; j++) {
int16_t dx = point.x - g_last_hit_tracker.x[j];
int16_t dy = point.y - g_last_hit_tracker.y[j];
uint8_t dist = sqrt16(dx * dx + dy * dy);
uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) - dist;
if (effect > 255) if (effect > 255)
effect = 255; effect = 255;
hsv.v = qadd8(hsv.v, 255 - effect); hsv->v = qadd8(hsv->v, 255 - effect);
}
hsv.v = scale8(hsv.v, rgb_matrix_config.val);
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
} }
bool rgb_matrix_solid_multisplash(effect_params_t* params) { #ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
return rgb_matrix_solid_multisplash_range(0, params); bool SOLID_SPLASH(effect_params_t* params) {
return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math);
} }
#endif
bool rgb_matrix_solid_splash(effect_params_t* params) { #ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
return rgb_matrix_solid_multisplash_range(qsub8(g_last_hit_tracker.count, 1), params); bool SOLID_MULTISPLASH(effect_params_t* params) {
return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math);
} }
#endif
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // !defined(DISABLE_RGB_MATRIX_SPLASH) && !defined(DISABLE_RGB_MATRIX_MULTISPLASH) #endif // !defined(DISABLE_RGB_MATRIX_SPLASH) && !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED #endif // RGB_MATRIX_KEYREACTIVE_ENABLED

@ -1,44 +1,36 @@
#pragma once
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#if !defined(DISABLE_RGB_MATRIX_SPLASH) || !defined(DISABLE_RGB_MATRIX_MULTISPLASH) #if !defined(DISABLE_RGB_MATRIX_SPLASH) || !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; #ifndef DISABLE_RGB_MATRIX_SPLASH
extern rgb_config_t rgb_matrix_config; RGB_MATRIX_EFFECT(SPLASH)
extern last_hit_t g_last_hit_tracker; #endif
static bool rgb_matrix_multisplash_range(uint8_t start, effect_params_t* params) { #ifndef DISABLE_RGB_MATRIX_MULTISPLASH
RGB_MATRIX_USE_LIMITS(led_min, led_max); RGB_MATRIX_EFFECT(MULTISPLASH)
#endif
HSV hsv = { 0, rgb_matrix_config.sat, 0 }; #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
uint8_t count = g_last_hit_tracker.count;
for (uint8_t i = led_min; i < led_max; i++) { void SPLASH_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
hsv.h = rgb_matrix_config.hue; uint16_t effect = tick - dist;
hsv.v = 0;
point_t point = g_rgb_leds[i].point;
for (uint8_t j = start; j < count; j++) {
int16_t dx = point.x - g_last_hit_tracker.x[j];
int16_t dy = point.y - g_last_hit_tracker.y[j];
uint8_t dist = sqrt16(dx * dx + dy * dy);
uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) - dist;
if (effect > 255) if (effect > 255)
effect = 255; effect = 255;
hsv.h += effect; hsv->h += effect;
hsv.v = qadd8(hsv.v, 255 - effect); hsv->v = qadd8(hsv->v, 255 - effect);
}
hsv.v = scale8(hsv.v, rgb_matrix_config.val);
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
} }
bool rgb_matrix_multisplash(effect_params_t* params) { #ifndef DISABLE_RGB_MATRIX_SPLASH
return rgb_matrix_multisplash_range(0, params); bool SPLASH(effect_params_t* params) {
return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SPLASH_math);
} }
#endif
bool rgb_matrix_splash(effect_params_t* params) { #ifndef DISABLE_RGB_MATRIX_MULTISPLASH
return rgb_matrix_multisplash_range(qsub8(g_last_hit_tracker.count, 1), params); bool MULTISPLASH(effect_params_t* params) {
return effect_runner_reactive_splash(0, params, &SPLASH_math);
} }
#endif
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // !defined(DISABLE_RGB_MATRIX_SPLASH) || !defined(DISABLE_RGB_MATRIX_MULTISPLASH) #endif // !defined(DISABLE_RGB_MATRIX_SPLASH) || !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED #endif // RGB_MATRIX_KEYREACTIVE_ENABLED

@ -0,0 +1,74 @@
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
RGB_MATRIX_EFFECT(TYPING_HEATMAP)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
void process_rgb_matrix_typing_heatmap(keyrecord_t *record) {
uint8_t row = record->event.key.row;
uint8_t col = record->event.key.col;
uint8_t m_row = row - 1;
uint8_t p_row = row + 1;
uint8_t m_col = col - 1;
uint8_t p_col = col + 1;
if (m_col < col)
rgb_frame_buffer[row][m_col] = qadd8(rgb_frame_buffer[row][m_col], 16);
rgb_frame_buffer[row][col] = qadd8(rgb_frame_buffer[row][col], 32);
if (p_col < MATRIX_COLS)
rgb_frame_buffer[row][p_col] = qadd8(rgb_frame_buffer[row][p_col], 16);
if (p_row < MATRIX_ROWS) {
if (m_col < col)
rgb_frame_buffer[p_row][m_col] = qadd8(rgb_frame_buffer[p_row][m_col], 13);
rgb_frame_buffer[p_row][col] = qadd8(rgb_frame_buffer[p_row][col], 16);
if (p_col < MATRIX_COLS)
rgb_frame_buffer[p_row][p_col] = qadd8(rgb_frame_buffer[p_row][p_col], 13);
}
if (m_row < row) {
if (m_col < col)
rgb_frame_buffer[m_row][m_col] = qadd8(rgb_frame_buffer[m_row][m_col], 13);
rgb_frame_buffer[m_row][col] = qadd8(rgb_frame_buffer[m_row][col], 16);
if (p_col < MATRIX_COLS)
rgb_frame_buffer[m_row][p_col] = qadd8(rgb_frame_buffer[m_row][p_col], 13);
}
}
bool TYPING_HEATMAP(effect_params_t* params) {
// Modified version of RGB_MATRIX_USE_LIMITS to work off of matrix row / col size
uint8_t led_min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter;
uint8_t led_max = led_min + RGB_MATRIX_LED_PROCESS_LIMIT;
if (led_max > sizeof(rgb_frame_buffer))
led_max = sizeof(rgb_frame_buffer);
if (params->init) {
rgb_matrix_set_color_all(0, 0, 0);
memset(rgb_frame_buffer, 0, sizeof rgb_frame_buffer);
}
// Render heatmap & decrease
for (int i = led_min; i < led_max; i++) {
uint8_t row = i % MATRIX_ROWS;
uint8_t col = i / MATRIX_ROWS;
uint8_t val = rgb_frame_buffer[row][col];
// set the pixel colour
uint8_t led[LED_HITS_TO_REMEMBER];
uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led);
for (uint8_t j = 0; j < led_count; ++j)
{
if (!HAS_ANY_FLAGS(g_led_config.flags[led[j]], params->flags))
continue;
HSV hsv = { 170 - qsub8(val, 85), rgb_matrix_config.sat, scale8((qadd8(170, val) - 170) * 3, rgb_matrix_config.val) };
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(led[j], rgb.r, rgb.g, rgb.b);
}
rgb_frame_buffer[row][col] = qsub8(val, 1);
}
return led_max < sizeof(rgb_frame_buffer);
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)

@ -0,0 +1,19 @@
#pragma once
typedef void (*dx_dy_f)(HSV* hsv, int16_t dx, int16_t dy, uint8_t time);
bool effect_runner_dx_dy(effect_params_t* params, dx_dy_f effect_func) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val };
uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 2);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
int16_t dx = g_led_config.point[i].x - k_rgb_matrix_center.x;
int16_t dy = g_led_config.point[i].y - k_rgb_matrix_center.y;
effect_func(&hsv, dx, dy, time);
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
}

@ -0,0 +1,20 @@
#pragma once
typedef void (*dx_dy_dist_f)(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time);
bool effect_runner_dx_dy_dist(effect_params_t* params, dx_dy_dist_f effect_func) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val };
uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 2);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
int16_t dx = g_led_config.point[i].x - k_rgb_matrix_center.x;
int16_t dy = g_led_config.point[i].y - k_rgb_matrix_center.y;
uint8_t dist = sqrt16(dx * dx + dy * dy);
effect_func(&hsv, dx, dy, dist, time);
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
}

@ -0,0 +1,17 @@
#pragma once
typedef void (*i_f)(HSV* hsv, uint8_t i, uint8_t time);
bool effect_runner_i(effect_params_t* params, i_f effect_func) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val };
uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
effect_func(&hsv, i, time);
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
}

@ -0,0 +1,31 @@
#pragma once
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
typedef void (*reactive_f)(HSV* hsv, uint16_t offset);
bool effect_runner_reactive(effect_params_t* params, reactive_f effect_func) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val };
uint16_t max_tick = 65535 / rgb_matrix_config.speed;
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
uint16_t tick = max_tick;
// Reverse search to find most recent key hit
for (int8_t j = g_last_hit_tracker.count - 1; j >= 0; j--) {
if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) {
tick = g_last_hit_tracker.tick[j];
break;
}
}
uint16_t offset = scale16by8(tick, rgb_matrix_config.speed);
effect_func(&hsv, offset);
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
}
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED

@ -0,0 +1,30 @@
#pragma once
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
typedef void (*reactive_splash_f)(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick);
bool effect_runner_reactive_splash(uint8_t start, effect_params_t* params, reactive_splash_f effect_func) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { 0, rgb_matrix_config.sat, 0 };
uint8_t count = g_last_hit_tracker.count;
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
hsv.h = rgb_matrix_config.hue;
hsv.v = 0;
for (uint8_t j = start; j < count; j++) {
int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j];
uint8_t dist = sqrt16(dx * dx + dy * dy);
uint16_t tick = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed);
effect_func(&hsv, dx, dy, dist, tick);
}
hsv.v = scale8(hsv.v, rgb_matrix_config.val);
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
}
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED

@ -0,0 +1,19 @@
#pragma once
typedef void (*sin_cos_i_f)(HSV* hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time);
bool effect_runner_sin_cos_i(effect_params_t* params, sin_cos_i_f effect_func) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val };
uint16_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
int8_t cos_value = cos8(time) - 128;
int8_t sin_value = sin8(time) - 128;
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
effect_func(&hsv, cos_value, sin_value, i, time);
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
}

@ -59,26 +59,22 @@ typedef struct PACKED {
uint8_t y; uint8_t y;
} point_t; } point_t;
typedef union { #define HAS_FLAGS(bits, flags) ((bits & flags) == flags)
uint8_t raw; #define HAS_ANY_FLAGS(bits, flags) ((bits & flags) != 0x00)
struct {
uint8_t row:4; // 16 max #define LED_FLAG_ALL 0xFF
uint8_t col:4; // 16 max #define LED_FLAG_NONE 0x00
}; #define LED_FLAG_MODIFIER 0x01
} matrix_co_t; #define LED_FLAG_UNDERGLOW 0x02
#define LED_FLAG_KEYLIGHT 0x04
#define NO_LED 255
typedef struct PACKED { typedef struct PACKED {
matrix_co_t matrix_co; uint8_t matrix_co[MATRIX_ROWS][MATRIX_COLS];
point_t point; point_t point[DRIVER_LED_TOTAL];
uint8_t modifier:1; uint8_t flags[DRIVER_LED_TOTAL];
} rgb_led; } led_config_t;
typedef enum {
RGB_ZONE_OFF = 0,
RGB_ZONE_ALL,
RGB_ZONE_KEYS,
RGB_ZONE_UNDER,
} rgb_zone_t;
typedef union { typedef union {
uint32_t raw; uint32_t raw;

@ -101,19 +101,35 @@ LED_TYPE led[RGBLED_NUM];
static uint8_t clipping_start_pos = 0; static uint8_t clipping_start_pos = 0;
static uint8_t clipping_num_leds = RGBLED_NUM; static uint8_t clipping_num_leds = RGBLED_NUM;
static uint8_t effect_start_pos = 0;
static uint8_t effect_end_pos = RGBLED_NUM;
static uint8_t effect_num_leds = RGBLED_NUM;
void rgblight_set_clipping_range(uint8_t start_pos, uint8_t num_leds) { void rgblight_set_clipping_range(uint8_t start_pos, uint8_t num_leds) {
clipping_start_pos = start_pos; clipping_start_pos = start_pos;
clipping_num_leds = num_leds; clipping_num_leds = num_leds;
} }
void rgblight_set_effect_range(uint8_t start_pos, uint8_t num_leds) {
if (start_pos >= RGBLED_NUM) return;
if (start_pos + num_leds > RGBLED_NUM) return;
effect_start_pos = start_pos;
effect_end_pos = start_pos + num_leds;
effect_num_leds = num_leds;
}
void sethsv(uint8_t hue, uint8_t sat, uint8_t val, LED_TYPE *led1) { void sethsv_raw(uint8_t hue, uint8_t sat, uint8_t val, LED_TYPE *led1) {
HSV hsv = { hue, sat, val > RGBLIGHT_LIMIT_VAL ? RGBLIGHT_LIMIT_VAL : val }; HSV hsv = { hue, sat, val };
RGB rgb = hsv_to_rgb(hsv); RGB rgb = hsv_to_rgb(hsv);
setrgb(rgb.r, rgb.g, rgb.b, led1); setrgb(rgb.r, rgb.g, rgb.b, led1);
} }
void sethsv(uint8_t hue, uint8_t sat, uint8_t val, LED_TYPE *led1) {
sethsv_raw( hue, sat,
val > RGBLIGHT_LIMIT_VAL ? RGBLIGHT_LIMIT_VAL : val,
led1);
}
void setrgb(uint8_t r, uint8_t g, uint8_t b, LED_TYPE *led1) { void setrgb(uint8_t r, uint8_t g, uint8_t b, LED_TYPE *led1) {
(*led1).r = r; (*led1).r = r;
(*led1).g = g; (*led1).g = g;
@ -501,15 +517,15 @@ void rgblight_sethsv_eeprom_helper(uint8_t hue, uint8_t sat, uint8_t val, bool w
#else #else
uint8_t range = RGBLED_GRADIENT_RANGES[delta / 2]; uint8_t range = RGBLED_GRADIENT_RANGES[delta / 2];
#endif #endif
for (uint8_t i = 0; i < RGBLED_NUM; i++) { for (uint8_t i = 0; i < effect_num_leds; i++) {
uint8_t _hue = ((uint16_t)i * (uint16_t)range) / RGBLED_NUM; uint8_t _hue = ((uint16_t)i * (uint16_t)range) / effect_num_leds;
if (direction) { if (direction) {
_hue = hue + _hue; _hue = hue + _hue;
} else { } else {
_hue = hue - _hue; _hue = hue - _hue;
} }
dprintf("rgblight rainbow set hsv: %d,%d,%d,%u\n", i, _hue, direction, range); dprintf("rgblight rainbow set hsv: %d,%d,%d,%u\n", i, _hue, direction, range);
sethsv(_hue, sat, val, (LED_TYPE *)&led[i]); sethsv(_hue, sat, val, (LED_TYPE *)&led[i + effect_start_pos]);
} }
rgblight_set(); rgblight_set();
} }
@ -557,7 +573,7 @@ uint8_t rgblight_get_val(void) {
void rgblight_setrgb(uint8_t r, uint8_t g, uint8_t b) { void rgblight_setrgb(uint8_t r, uint8_t g, uint8_t b) {
if (!rgblight_config.enable) { return; } if (!rgblight_config.enable) { return; }
for (uint8_t i = 0; i < RGBLED_NUM; i++) { for (uint8_t i = effect_start_pos; i < effect_end_pos; i++) {
led[i].r = r; led[i].r = r;
led[i].g = g; led[i].g = g;
led[i].b = b; led[i].b = b;
@ -615,6 +631,7 @@ void rgblight_sethsv_range(uint8_t hue, uint8_t sat, uint8_t val, uint8_t start,
rgblight_setrgb_range(tmp_led.r, tmp_led.g, tmp_led.b, start, end); rgblight_setrgb_range(tmp_led.r, tmp_led.g, tmp_led.b, start, end);
} }
#ifndef RGBLIGHT_SPLIT
void rgblight_setrgb_master(uint8_t r, uint8_t g, uint8_t b) { void rgblight_setrgb_master(uint8_t r, uint8_t g, uint8_t b) {
rgblight_setrgb_range(r, g, b, 0 , (uint8_t) RGBLED_NUM/2); rgblight_setrgb_range(r, g, b, 0 , (uint8_t) RGBLED_NUM/2);
} }
@ -630,37 +647,35 @@ void rgblight_sethsv_master(uint8_t hue, uint8_t sat, uint8_t val) {
void rgblight_sethsv_slave(uint8_t hue, uint8_t sat, uint8_t val) { void rgblight_sethsv_slave(uint8_t hue, uint8_t sat, uint8_t val) {
rgblight_sethsv_range(hue, sat, val, (uint8_t) RGBLED_NUM/2, (uint8_t) RGBLED_NUM); rgblight_sethsv_range(hue, sat, val, (uint8_t) RGBLED_NUM/2, (uint8_t) RGBLED_NUM);
} }
#endif // ifndef RGBLIGHT_SPLIT
#ifndef RGBLIGHT_CUSTOM_DRIVER #ifndef RGBLIGHT_CUSTOM_DRIVER
void rgblight_set(void) { void rgblight_set(void) {
LED_TYPE *start_led = led + clipping_start_pos; LED_TYPE *start_led;
uint16_t num_leds = clipping_num_leds; uint16_t num_leds = clipping_num_leds;
if (rgblight_config.enable) {
if (!rgblight_config.enable) {
for (uint8_t i = effect_start_pos; i < effect_end_pos; i++) {
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
}
}
#ifdef RGBLIGHT_LED_MAP #ifdef RGBLIGHT_LED_MAP
LED_TYPE led0[RGBLED_NUM]; LED_TYPE led0[RGBLED_NUM];
for(uint8_t i = 0; i < RGBLED_NUM; i++) { for(uint8_t i = 0; i < RGBLED_NUM; i++) {
led0[i] = led[pgm_read_byte(&led_map[i])]; led0[i] = led[pgm_read_byte(&led_map[i])];
} }
start_led = led0 + clipping_start_pos; start_led = led0 + clipping_start_pos;
#endif
#ifdef RGBW
ws2812_setleds_rgbw(start_led, num_leds);
#else #else
ws2812_setleds(start_led, num_leds); start_led = led + clipping_start_pos;
#endif #endif
} else {
for (uint8_t i = 0; i < RGBLED_NUM; i++) {
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
}
#ifdef RGBW #ifdef RGBW
ws2812_setleds_rgbw(start_led, num_leds); ws2812_setleds_rgbw(start_led, num_leds);
#else #else
ws2812_setleds(start_led, num_leds); ws2812_setleds(start_led, num_leds);
#endif #endif
} }
}
#endif #endif
#ifdef RGBLIGHT_SPLIT #ifdef RGBLIGHT_SPLIT
@ -926,9 +941,9 @@ void rgblight_effect_rainbow_swirl(animation_status_t *anim) {
uint8_t hue; uint8_t hue;
uint8_t i; uint8_t i;
for (i = 0; i < RGBLED_NUM; i++) { for (i = 0; i < effect_num_leds; i++) {
hue = (RGBLIGHT_RAINBOW_SWIRL_RANGE / RGBLED_NUM * i + anim->current_hue); hue = (RGBLIGHT_RAINBOW_SWIRL_RANGE / effect_num_leds * i + anim->current_hue);
sethsv(hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]); sethsv(hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i + effect_start_pos]);
} }
rgblight_set(); rgblight_set();
@ -957,7 +972,7 @@ void rgblight_effect_snake(animation_status_t *anim) {
#if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC) #if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC)
if (anim->pos == 0) { // restart signal if (anim->pos == 0) { // restart signal
if (increment == 1) { if (increment == 1) {
pos = RGBLED_NUM - 1; pos = effect_num_leds - 1;
} else { } else {
pos = 0; pos = 0;
} }
@ -965,26 +980,27 @@ void rgblight_effect_snake(animation_status_t *anim) {
} }
#endif #endif
for (i = 0; i < RGBLED_NUM; i++) { for (i = 0; i < effect_num_leds; i++) {
led[i].r = 0; LED_TYPE *ledp = led + i + effect_start_pos;
led[i].g = 0; ledp->r = 0;
led[i].b = 0; ledp->g = 0;
ledp->b = 0;
for (j = 0; j < RGBLIGHT_EFFECT_SNAKE_LENGTH; j++) { for (j = 0; j < RGBLIGHT_EFFECT_SNAKE_LENGTH; j++) {
k = pos + j * increment; k = pos + j * increment;
if (k < 0) { if (k < 0) {
k = k + RGBLED_NUM; k = k + effect_num_leds;
} }
if (i == k) { if (i == k) {
sethsv(rgblight_config.hue, rgblight_config.sat, sethsv(rgblight_config.hue, rgblight_config.sat,
(uint8_t)(rgblight_config.val*(RGBLIGHT_EFFECT_SNAKE_LENGTH-j)/RGBLIGHT_EFFECT_SNAKE_LENGTH), (uint8_t)(rgblight_config.val*(RGBLIGHT_EFFECT_SNAKE_LENGTH-j)/RGBLIGHT_EFFECT_SNAKE_LENGTH),
(LED_TYPE *)&led[i]); ledp);
} }
} }
} }
rgblight_set(); rgblight_set();
if (increment == 1) { if (increment == 1) {
if (pos - 1 < 0) { if (pos - 1 < 0) {
pos = RGBLED_NUM - 1; pos = effect_num_leds - 1;
#if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC) #if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC)
anim->pos = 0; anim->pos = 0;
#endif #endif
@ -995,7 +1011,7 @@ void rgblight_effect_snake(animation_status_t *anim) {
#endif #endif
} }
} else { } else {
pos = (pos + 1) % RGBLED_NUM; pos = (pos + 1) % effect_num_leds;
#if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC) #if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC)
anim->pos = pos; anim->pos = pos;
#endif #endif
@ -1023,14 +1039,14 @@ void rgblight_effect_knight(animation_status_t *anim) {
} }
#endif #endif
// Set all the LEDs to 0 // Set all the LEDs to 0
for (i = 0; i < RGBLED_NUM; i++) { for (i = effect_start_pos; i < effect_end_pos; i++) {
led[i].r = 0; led[i].r = 0;
led[i].g = 0; led[i].g = 0;
led[i].b = 0; led[i].b = 0;
} }
// Determine which LEDs should be lit up // Determine which LEDs should be lit up
for (i = 0; i < RGBLIGHT_EFFECT_KNIGHT_LED_NUM; i++) { for (i = 0; i < RGBLIGHT_EFFECT_KNIGHT_LED_NUM; i++) {
cur = (i + RGBLIGHT_EFFECT_KNIGHT_OFFSET) % RGBLED_NUM; cur = (i + RGBLIGHT_EFFECT_KNIGHT_OFFSET) % effect_num_leds + effect_start_pos;
if (i >= low_bound && i <= high_bound) { if (i >= low_bound && i <= high_bound) {
sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[cur]); sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[cur]);
@ -1064,9 +1080,9 @@ void rgblight_effect_christmas(animation_status_t *anim) {
uint8_t i; uint8_t i;
anim->current_offset = (anim->current_offset + 1) % 2; anim->current_offset = (anim->current_offset + 1) % 2;
for (i = 0; i < RGBLED_NUM; i++) { for (i = 0; i < effect_num_leds; i++) {
hue = 0 + ((i/RGBLIGHT_EFFECT_CHRISTMAS_STEP + anim->current_offset) % 2) * 85; hue = 0 + ((i/RGBLIGHT_EFFECT_CHRISTMAS_STEP + anim->current_offset) % 2) * 85;
sethsv(hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]); sethsv(hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i + effect_start_pos]);
} }
rgblight_set(); rgblight_set();
} }
@ -1099,13 +1115,14 @@ void rgblight_effect_rgbtest(animation_status_t *anim) {
#ifdef RGBLIGHT_EFFECT_ALTERNATING #ifdef RGBLIGHT_EFFECT_ALTERNATING
void rgblight_effect_alternating(animation_status_t *anim) { void rgblight_effect_alternating(animation_status_t *anim) {
for(int i = 0; i<RGBLED_NUM; i++){ for (int i = 0; i < effect_num_leds; i++) {
if(i<RGBLED_NUM/2 && anim->pos){ LED_TYPE *ledp = led + i + effect_start_pos;
sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]); if (i<effect_num_leds/2 && anim->pos) {
}else if (i>=RGBLED_NUM/2 && !anim->pos){ sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, ledp);
sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]); } else if (i>=effect_num_leds/2 && !anim->pos) {
sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, ledp);
} else { } else {
sethsv(rgblight_config.hue, rgblight_config.sat, 0, (LED_TYPE *)&led[i]); sethsv(rgblight_config.hue, rgblight_config.sat, 0, ledp);
} }
} }
rgblight_set(); rgblight_set();

@ -99,7 +99,7 @@ enum RGBLIGHT_EFFECT_MODE {
#endif #endif
#ifndef RGBLIGHT_EFFECT_KNIGHT_LED_NUM #ifndef RGBLIGHT_EFFECT_KNIGHT_LED_NUM
#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM RGBLED_NUM #define RGBLIGHT_EFFECT_KNIGHT_LED_NUM (effect_num_leds)
#endif #endif
#ifndef RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL #ifndef RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL
@ -170,61 +170,79 @@ typedef struct _rgblight_status_t {
#endif #endif
} rgblight_status_t; } rgblight_status_t;
#ifdef RGBLIGHT_SPLIT /* === Utility Functions ===*/
#define RGBLIGHT_STATUS_CHANGE_MODE (1<<0) void sethsv(uint8_t hue, uint8_t sat, uint8_t val, LED_TYPE *led1);
#define RGBLIGHT_STATUS_CHANGE_HSVS (1<<1) void sethsv_raw(uint8_t hue, uint8_t sat, uint8_t val, LED_TYPE *led1); // without RGBLIGHT_LIMIT_VAL check
#define RGBLIGHT_STATUS_CHANGE_TIMER (1<<2) void setrgb(uint8_t r, uint8_t g, uint8_t b, LED_TYPE *led1);
#define RGBLIGHT_STATUS_ANIMATION_TICK (1<<3)
typedef struct _rgblight_syncinfo_t { /* === Low level Functions === */
rgblight_config_t config; void rgblight_set(void);
rgblight_status_t status; void rgblight_set_clipping_range(uint8_t start_pos, uint8_t num_leds);
} rgblight_syncinfo_t;
/* for split keyboard master side */ /* === Effects and Animations Functions === */
uint8_t rgblight_get_change_flags(void); /* effect range setting */
void rgblight_clear_change_flags(void); void rgblight_set_effect_range(uint8_t start_pos, uint8_t num_leds);
void rgblight_get_syncinfo(rgblight_syncinfo_t *syncinfo);
/* for split keyboard slave side */ /* direct operation */
void rgblight_update_sync(rgblight_syncinfo_t *syncinfo, bool write_to_eeprom); void rgblight_setrgb_at(uint8_t r, uint8_t g, uint8_t b, uint8_t index);
void rgblight_sethsv_at(uint8_t hue, uint8_t sat, uint8_t val, uint8_t index);
void rgblight_setrgb_range(uint8_t r, uint8_t g, uint8_t b, uint8_t start, uint8_t end);
void rgblight_sethsv_range(uint8_t hue, uint8_t sat, uint8_t val, uint8_t start, uint8_t end);
void rgblight_setrgb(uint8_t r, uint8_t g, uint8_t b);
#ifndef RGBLIGHT_SPLIT
void rgblight_setrgb_master(uint8_t r, uint8_t g, uint8_t b);
void rgblight_setrgb_slave(uint8_t r, uint8_t g, uint8_t b);
void rgblight_sethsv_master(uint8_t hue, uint8_t sat, uint8_t val);
void rgblight_sethsv_slave(uint8_t hue, uint8_t sat, uint8_t val);
#endif #endif
void rgblight_init(void); /* effect mode change */
void rgblight_mode(uint8_t mode);
void rgblight_mode_noeeprom(uint8_t mode);
void rgblight_increase(void); void rgblight_increase(void);
void rgblight_decrease(void); void rgblight_decrease(void);
void rgblight_step(void);
void rgblight_step_noeeprom(void);
void rgblight_step_reverse(void);
void rgblight_step_reverse_noeeprom(void);
/* effects mode disable/enable */
void rgblight_toggle(void); void rgblight_toggle(void);
void rgblight_toggle_noeeprom(void);
void rgblight_enable(void); void rgblight_enable(void);
void rgblight_enable_noeeprom(void);
void rgblight_disable(void); void rgblight_disable(void);
void rgblight_step(void); void rgblight_disable_noeeprom(void);
void rgblight_step_reverse(void);
uint8_t rgblight_get_mode(void); /* hue, sat, val change */
void rgblight_mode(uint8_t mode);
void rgblight_set(void);
uint32_t rgblight_read_dword(void);
void rgblight_update_dword(uint32_t dword);
void rgblight_increase_hue(void); void rgblight_increase_hue(void);
void rgblight_increase_hue_noeeprom(void);
void rgblight_decrease_hue(void); void rgblight_decrease_hue(void);
void rgblight_decrease_hue_noeeprom(void);
void rgblight_increase_sat(void); void rgblight_increase_sat(void);
void rgblight_increase_sat_noeeprom(void);
void rgblight_decrease_sat(void); void rgblight_decrease_sat(void);
void rgblight_decrease_sat_noeeprom(void);
void rgblight_increase_val(void); void rgblight_increase_val(void);
void rgblight_increase_val_noeeprom(void);
void rgblight_decrease_val(void); void rgblight_decrease_val(void);
void rgblight_decrease_val_noeeprom(void);
void rgblight_increase_speed(void); void rgblight_increase_speed(void);
void rgblight_decrease_speed(void); void rgblight_decrease_speed(void);
void rgblight_sethsv(uint8_t hue, uint8_t sat, uint8_t val); void rgblight_sethsv(uint8_t hue, uint8_t sat, uint8_t val);
void rgblight_sethsv_noeeprom(uint8_t hue, uint8_t sat, uint8_t val);
/* query */
uint8_t rgblight_get_mode(void);
uint8_t rgblight_get_hue(void); uint8_t rgblight_get_hue(void);
uint8_t rgblight_get_sat(void); uint8_t rgblight_get_sat(void);
uint8_t rgblight_get_val(void); uint8_t rgblight_get_val(void);
void rgblight_setrgb(uint8_t r, uint8_t g, uint8_t b);
void rgblight_setrgb_at(uint8_t r, uint8_t g, uint8_t b, uint8_t index);
void rgblight_sethsv_at(uint8_t hue, uint8_t sat, uint8_t val, uint8_t index);
void rgblight_setrgb_range(uint8_t r, uint8_t g, uint8_t b, uint8_t start, uint8_t end);
void rgblight_sethsv_range(uint8_t hue, uint8_t sat, uint8_t val, uint8_t start, uint8_t end);
void rgblight_setrgb_master(uint8_t r, uint8_t g, uint8_t b);
void rgblight_setrgb_slave(uint8_t r, uint8_t g, uint8_t b);
void rgblight_sethsv_master(uint8_t hue, uint8_t sat, uint8_t val);
void rgblight_sethsv_slave(uint8_t hue, uint8_t sat, uint8_t val);
void rgblight_set_clipping_range(uint8_t start_pos, uint8_t num_leds);
/* === qmk_firmware (core)internal Functions === */
void rgblight_init(void);
uint32_t rgblight_read_dword(void);
void rgblight_update_dword(uint32_t dword);
uint32_t eeconfig_read_rgblight(void); uint32_t eeconfig_read_rgblight(void);
void eeconfig_update_rgblight(uint32_t val); void eeconfig_update_rgblight(uint32_t val);
void eeconfig_update_rgblight_default(void); void eeconfig_update_rgblight_default(void);
@ -233,27 +251,9 @@ void eeconfig_debug_rgblight(void);
void rgb_matrix_increase(void); void rgb_matrix_increase(void);
void rgb_matrix_decrease(void); void rgb_matrix_decrease(void);
void sethsv(uint8_t hue, uint8_t sat, uint8_t val, LED_TYPE *led1);
void setrgb(uint8_t r, uint8_t g, uint8_t b, LED_TYPE *led1);
void rgblight_sethsv_noeeprom(uint8_t hue, uint8_t sat, uint8_t val);
void rgblight_mode_noeeprom(uint8_t mode);
void rgblight_toggle_noeeprom(void);
void rgblight_enable_noeeprom(void);
void rgblight_disable_noeeprom(void);
void rgblight_step_noeeprom(void);
void rgblight_step_reverse_noeeprom(void);
void rgblight_increase_hue_noeeprom(void);
void rgblight_decrease_hue_noeeprom(void);
void rgblight_increase_sat_noeeprom(void);
void rgblight_decrease_sat_noeeprom(void);
void rgblight_increase_val_noeeprom(void);
void rgblight_decrease_val_noeeprom(void);
void rgblight_sethsv_eeprom_helper(uint8_t hue, uint8_t sat, uint8_t val, bool write_to_eeprom); void rgblight_sethsv_eeprom_helper(uint8_t hue, uint8_t sat, uint8_t val, bool write_to_eeprom);
void rgblight_mode_eeprom_helper(uint8_t mode, bool write_to_eeprom); void rgblight_mode_eeprom_helper(uint8_t mode, bool write_to_eeprom);
#define EZ_RGB(val) rgblight_show_solid_color((val >> 16) & 0xFF, (val >> 8) & 0xFF, val & 0xFF) #define EZ_RGB(val) rgblight_show_solid_color((val >> 16) & 0xFF, (val >> 8) & 0xFF, val & 0xFF)
void rgblight_show_solid_color(uint8_t r, uint8_t g, uint8_t b); void rgblight_show_solid_color(uint8_t r, uint8_t g, uint8_t b);
@ -264,6 +264,25 @@ void rgblight_timer_enable(void);
void rgblight_timer_disable(void); void rgblight_timer_disable(void);
void rgblight_timer_toggle(void); void rgblight_timer_toggle(void);
#ifdef RGBLIGHT_SPLIT
#define RGBLIGHT_STATUS_CHANGE_MODE (1<<0)
#define RGBLIGHT_STATUS_CHANGE_HSVS (1<<1)
#define RGBLIGHT_STATUS_CHANGE_TIMER (1<<2)
#define RGBLIGHT_STATUS_ANIMATION_TICK (1<<3)
typedef struct _rgblight_syncinfo_t {
rgblight_config_t config;
rgblight_status_t status;
} rgblight_syncinfo_t;
/* for split keyboard master side */
uint8_t rgblight_get_change_flags(void);
void rgblight_clear_change_flags(void);
void rgblight_get_syncinfo(rgblight_syncinfo_t *syncinfo);
/* for split keyboard slave side */
void rgblight_update_sync(rgblight_syncinfo_t *syncinfo, bool write_to_eeprom);
#endif
#ifdef RGBLIGHT_USE_TIMER #ifdef RGBLIGHT_USE_TIMER
typedef struct _animation_status_t { typedef struct _animation_status_t {

@ -299,7 +299,7 @@ uint8_t _matrix_scan(void) {
debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, changed); debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, changed);
return 1; return (uint8_t)changed;
} }
uint8_t matrix_scan(void) { uint8_t matrix_scan(void) {

@ -75,6 +75,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef QWIIC_ENABLE #ifdef QWIIC_ENABLE
# include "qwiic.h" # include "qwiic.h"
#endif #endif
#ifdef OLED_DRIVER_ENABLE
#include "oled_driver.h"
#endif
#ifdef VELOCIKEY_ENABLE #ifdef VELOCIKEY_ENABLE
#include "velocikey.h" #include "velocikey.h"
#endif #endif
@ -205,6 +208,9 @@ void keyboard_init(void) {
#ifdef QWIIC_ENABLE #ifdef QWIIC_ENABLE
qwiic_init(); qwiic_init();
#endif #endif
#ifdef OLED_DRIVER_ENABLE
oled_init(OLED_ROTATION_0);
#endif
#ifdef PS2_MOUSE_ENABLE #ifdef PS2_MOUSE_ENABLE
ps2_mouse_init(); ps2_mouse_init();
#endif #endif
@ -262,7 +268,11 @@ void keyboard_task(void)
uint8_t keys_processed = 0; uint8_t keys_processed = 0;
#endif #endif
#if defined(OLED_DRIVER_ENABLE) && !defined(OLED_DISABLE_TIMEOUT)
uint8_t ret = matrix_scan();
#else
matrix_scan(); matrix_scan();
#endif
if (is_keyboard_master()) { if (is_keyboard_master()) {
for (uint8_t r = 0; r < MATRIX_ROWS; r++) { for (uint8_t r = 0; r < MATRIX_ROWS; r++) {
@ -306,6 +316,15 @@ MATRIX_LOOP_END:
qwiic_task(); qwiic_task();
#endif #endif
#ifdef OLED_DRIVER_ENABLE
oled_task();
#ifndef OLED_DISABLE_TIMEOUT
// Wake up oled if user is using those fabulous keys!
if (ret)
oled_on();
#endif
#endif
#ifdef MOUSEKEY_ENABLE #ifdef MOUSEKEY_ENABLE
// mousekey repeat & acceleration // mousekey repeat & acceleration
mousekey_task(); mousekey_task();

@ -114,9 +114,9 @@ void mousekey_task(void) {
/* diagonal move [1/sqrt(2)] */ /* diagonal move [1/sqrt(2)] */
if (mouse_report.x && mouse_report.y) { if (mouse_report.x && mouse_report.y) {
mouse_report.x = times_inv_sqrt2(mouse_report.x); mouse_report.x = times_inv_sqrt2(mouse_report.x);
mouse_report.x = mouse_report.x == 0 ? 1 : mouse_report.x; if (mouse_report.x == 0) { mouse_report.x = 1; }
mouse_report.y = times_inv_sqrt2(mouse_report.y); mouse_report.y = times_inv_sqrt2(mouse_report.y);
mouse_report.y = mouse_report.y == 0 ? 1 : mouse_report.y; if (mouse_report.y == 0) { mouse_report.y = 1; }
} }
if (mouse_report.v > 0) mouse_report.v = wheel_unit(); if (mouse_report.v > 0) mouse_report.v = wheel_unit();
if (mouse_report.v < 0) mouse_report.v = wheel_unit() * -1; if (mouse_report.v < 0) mouse_report.v = wheel_unit() * -1;
@ -234,9 +234,9 @@ void adjust_speed(void) {
// adjust for diagonals // adjust for diagonals
if (mouse_report.x && mouse_report.y) { if (mouse_report.x && mouse_report.y) {
mouse_report.x = times_inv_sqrt2(mouse_report.x); mouse_report.x = times_inv_sqrt2(mouse_report.x);
mouse_report.x = mouse_report.x == 0 ? 1 : mouse_report.x; if (mouse_report.x == 0) { mouse_report.x = 1; }
mouse_report.y = times_inv_sqrt2(mouse_report.y); mouse_report.y = times_inv_sqrt2(mouse_report.y);
mouse_report.y = mouse_report.y == 0 ? 1 : mouse_report.y; if (mouse_report.y == 0) { mouse_report.y = 1; }
} }
if (mouse_report.h && mouse_report.v) { if (mouse_report.h && mouse_report.v) {
mouse_report.h = times_inv_sqrt2(mouse_report.h); mouse_report.h = times_inv_sqrt2(mouse_report.h);

@ -27,8 +27,6 @@ led_instruction_t led_instructions[] = { { .end = 1 } };
static void led_matrix_massdrop_config_override(int i); static void led_matrix_massdrop_config_override(int i);
#endif // USE_MASSDROP_CONFIGURATOR #endif // USE_MASSDROP_CONFIGURATOR
extern rgb_config_t rgb_matrix_config;
extern rgb_counters_t g_rgb_counters;
void SERCOM1_0_Handler( void ) void SERCOM1_0_Handler( void )
{ {
@ -438,14 +436,14 @@ static void led_matrix_massdrop_config_override(int i)
float bo = 0; float bo = 0;
float po = (led_animation_orientation) float po = (led_animation_orientation)
? (float)g_rgb_leds[i].point.y / 64.f * 100 ? (float)g_led_config.point[i].y / 64.f * 100
: (float)g_rgb_leds[i].point.x / 224.f * 100; : (float)g_led_config.point[i].x / 224.f * 100;
uint8_t highest_active_layer = biton32(layer_state); uint8_t highest_active_layer = biton32(layer_state);
if (led_lighting_mode == LED_MODE_KEYS_ONLY && g_rgb_leds[i].matrix_co.raw == 0xff) { if (led_lighting_mode == LED_MODE_KEYS_ONLY && HAS_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
//Do not act on this LED //Do not act on this LED
} else if (led_lighting_mode == LED_MODE_NON_KEYS_ONLY && g_rgb_leds[i].matrix_co.raw != 0xff) { } else if (led_lighting_mode == LED_MODE_NON_KEYS_ONLY && !HAS_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
//Do not act on this LED //Do not act on this LED
} else if (led_lighting_mode == LED_MODE_INDICATORS_ONLY) { } else if (led_lighting_mode == LED_MODE_INDICATORS_ONLY) {
//Do not act on this LED (Only show indicators) //Do not act on this LED (Only show indicators)

Loading…
Cancel
Save