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@ -541,29 +541,25 @@ void rgblight_sethsv_eeprom_helper(uint16_t hue, uint8_t sat, uint8_t val, bool
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if ( 1 == 0 ) { //dummy
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if ( 1 == 0 ) { //dummy
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}
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}
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#ifdef RGBLIGHT_EFFECT_BREATHING
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#ifdef RGBLIGHT_EFFECT_BREATHING
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else if (rgblight_config.mode >= RGBLIGHT_MODE_BREATHING &&
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else if (rgblight_status.base_mode == RGBLIGHT_MODE_BREATHING ) {
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rgblight_config.mode <= RGBLIGHT_MODE_BREATHING_end) {
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// breathing mode, ignore the change of val, use in memory value instead
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// breathing mode, ignore the change of val, use in memory value instead
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val = rgblight_config.val;
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val = rgblight_config.val;
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}
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}
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#endif
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
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#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
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else if (rgblight_config.mode >= RGBLIGHT_MODE_RAINBOW_MOOD &&
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else if (rgblight_status.base_mode == RGBLIGHT_MODE_RAINBOW_MOOD) {
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rgblight_config.mode <= RGBLIGHT_MODE_RAINBOW_MOOD_end) {
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// rainbow mood, ignore the change of hue
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// rainbow mood, ignore the change of hue
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hue = rgblight_config.hue;
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hue = rgblight_config.hue;
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}
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}
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#endif
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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else if (rgblight_config.mode >= RGBLIGHT_MODE_RAINBOW_SWIRL &&
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else if (rgblight_status.base_mode == RGBLIGHT_MODE_RAINBOW_SWIRL) {
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rgblight_config.mode <= RGBLIGHT_MODE_RAINBOW_SWIRL_end) {
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// rainbow swirl, ignore the change of hue
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// rainbow swirl, ignore the change of hue
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hue = rgblight_config.hue;
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hue = rgblight_config.hue;
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}
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}
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#endif
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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else if (rgblight_config.mode >= RGBLIGHT_MODE_STATIC_GRADIENT &&
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else if (rgblight_status.base_mode == RGBLIGHT_MODE_STATIC_GRADIENT) {
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rgblight_config.mode <= RGBLIGHT_MODE_STATIC_GRADIENT_end) {
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// static gradient
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// static gradient
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uint16_t _hue;
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uint16_t _hue;
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int8_t direction = ((rgblight_config.mode - RGBLIGHT_MODE_STATIC_GRADIENT) % 2) ? -1 : 1;
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int8_t direction = ((rgblight_config.mode - RGBLIGHT_MODE_STATIC_GRADIENT) % 2) ? -1 : 1;
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@ -786,60 +782,55 @@ void rgblight_show_solid_color(uint8_t r, uint8_t g, uint8_t b) {
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}
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}
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void rgblight_task(void) {
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void rgblight_task(void) {
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if (rgblight_status.timer_enabled) {
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if (rgblight_status.timer_enabled) {
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uint8_t delta = rgblight_config.mode - rgblight_status.base_mode;
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// static light mode, do nothing here
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// static light mode, do nothing here
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if ( 1 == 0 ) { //dummy
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if ( 1 == 0 ) { //dummy
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}
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}
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#ifdef RGBLIGHT_EFFECT_BREATHING
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#ifdef RGBLIGHT_EFFECT_BREATHING
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else if (rgblight_config.mode >= RGBLIGHT_MODE_BREATHING &&
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else if (rgblight_status.base_mode == RGBLIGHT_MODE_BREATHING) {
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rgblight_config.mode <= RGBLIGHT_MODE_BREATHING_end) {
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// breathing mode
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// breathing mode
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rgblight_effect_breathing(rgblight_config.mode - RGBLIGHT_MODE_BREATHING );
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rgblight_effect_breathing(delta);
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}
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}
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#endif
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
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#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
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else if (rgblight_config.mode >= RGBLIGHT_MODE_RAINBOW_MOOD &&
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else if (rgblight_status.base_mode == RGBLIGHT_MODE_RAINBOW_MOOD) {
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rgblight_config.mode <= RGBLIGHT_MODE_RAINBOW_MOOD_end) {
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// rainbow mood mode
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// rainbow mood mode
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rgblight_effect_rainbow_mood(rgblight_config.mode - RGBLIGHT_MODE_RAINBOW_MOOD);
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rgblight_effect_rainbow_mood(delta);
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}
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}
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#endif
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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else if (rgblight_config.mode >= RGBLIGHT_MODE_RAINBOW_SWIRL &&
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else if (rgblight_status.base_mode == RGBLIGHT_MODE_RAINBOW_SWIRL) {
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rgblight_config.mode <= RGBLIGHT_MODE_RAINBOW_SWIRL_end) {
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// rainbow swirl mode
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// rainbow swirl mode
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rgblight_effect_rainbow_swirl(rgblight_config.mode - RGBLIGHT_MODE_RAINBOW_SWIRL);
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rgblight_effect_rainbow_swirl(delta);
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}
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}
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#endif
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#endif
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#ifdef RGBLIGHT_EFFECT_SNAKE
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#ifdef RGBLIGHT_EFFECT_SNAKE
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else if (rgblight_config.mode >= RGBLIGHT_MODE_SNAKE &&
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else if (rgblight_status.base_mode == RGBLIGHT_MODE_SNAKE) {
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rgblight_config.mode <= RGBLIGHT_MODE_SNAKE_end) {
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// snake mode
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// snake mode
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rgblight_effect_snake(rgblight_config.mode - RGBLIGHT_MODE_SNAKE);
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rgblight_effect_snake(delta);
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}
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}
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#endif
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#endif
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#ifdef RGBLIGHT_EFFECT_KNIGHT
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#ifdef RGBLIGHT_EFFECT_KNIGHT
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else if (rgblight_config.mode >= RGBLIGHT_MODE_KNIGHT &&
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else if (rgblight_status.base_mode == RGBLIGHT_MODE_KNIGHT) {
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rgblight_config.mode <= RGBLIGHT_MODE_KNIGHT_end) {
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// knight mode
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// knight mode
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rgblight_effect_knight(rgblight_config.mode - RGBLIGHT_MODE_KNIGHT);
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rgblight_effect_knight(delta);
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}
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}
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#endif
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#endif
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#ifdef RGBLIGHT_EFFECT_CHRISTMAS
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#ifdef RGBLIGHT_EFFECT_CHRISTMAS
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else if (rgblight_config.mode == RGBLIGHT_MODE_CHRISTMAS) {
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else if (rgblight_status.base_mode == RGBLIGHT_MODE_CHRISTMAS) {
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// christmas mode
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// christmas mode
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rgblight_effect_christmas();
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rgblight_effect_christmas();
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}
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}
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#endif
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#endif
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#ifdef RGBLIGHT_EFFECT_RGB_TEST
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#ifdef RGBLIGHT_EFFECT_RGB_TEST
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else if (rgblight_config.mode == RGBLIGHT_MODE_RGB_TEST) {
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else if (rgblight_status.base_mode == RGBLIGHT_MODE_RGB_TEST) {
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// RGB test mode
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// RGB test mode
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rgblight_effect_rgbtest();
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rgblight_effect_rgbtest();
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}
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}
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#endif
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#endif
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#ifdef RGBLIGHT_EFFECT_ALTERNATING
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#ifdef RGBLIGHT_EFFECT_ALTERNATING
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else if (rgblight_config.mode == RGBLIGHT_MODE_ALTERNATING){
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else if (rgblight_status.base_mode == RGBLIGHT_MODE_ALTERNATING){
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rgblight_effect_alternating();
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rgblight_effect_alternating();
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}
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}
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#endif
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#endif
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