Fixed dead links (#2451)

* Fixed typo of 'confid.h' to 'config.h'

* Fixed broken links in docs

* Fixed a lot of dead links
pull/2456/head
Brian Choromanski 6 years ago committed by skullydazed
parent 2b8a82fb9d
commit 7f7f763598

@ -40,7 +40,7 @@ You can use these keycodes within your keymap to map button presses to mouse act
|`KC_MS_ACCEL1` |`KC_ACL1`|Set mouse acceleration to 1| |`KC_MS_ACCEL1` |`KC_ACL1`|Set mouse acceleration to 1|
|`KC_MS_ACCEL2` |`KC_ACL2`|Set mouse acceleration to 2| |`KC_MS_ACCEL2` |`KC_ACL2`|Set mouse acceleration to 2|
You can see an example in the `_ML` here: https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/keymaps/mouse_keys/keymap.c#L46 You can see an example in the `_ML` here: https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/66/keymaps/mouse_keys/keymap.c#L46
## Configuring the Behavior of Mousekeys ## Configuring the Behavior of Mousekeys

@ -4,7 +4,7 @@
A line of 32-bit MCU's produced by a number of companies, such as Atmel, Cypress, Kinetis, NXP, ST, and TI. A line of 32-bit MCU's produced by a number of companies, such as Atmel, Cypress, Kinetis, NXP, ST, and TI.
## AVR ## AVR
A line of 8-bit MCU's produced by [Atmel](http://atmel.com). AVR was the original platform that TMK supported. A line of 8-bit MCU's produced by [Atmel](http://www.microchip.com/). AVR was the original platform that TMK supported.
## AZERTY ## AZERTY
The standard Français (French) keyboard layout. Named for the first 6 keys on the keyboard. The standard Français (French) keyboard layout. Named for the first 6 keys on the keyboard.

@ -77,7 +77,7 @@ At the keyboard level we define a C macro (typically named `KEYMAP()`) which map
Notice how the second block of our `KEYMAP()` macro matches the Matrix Scanning array above? This macro is what will map the matrix scanning array to keycodes. However, if you look at a 17 key numpad you'll notice that it has 3 places where the matrix could have a switch but doesn't, due to larger keys. We have populated those spaces with `KC_NO` so that our keymap definition doesn't have to. Notice how the second block of our `KEYMAP()` macro matches the Matrix Scanning array above? This macro is what will map the matrix scanning array to keycodes. However, if you look at a 17 key numpad you'll notice that it has 3 places where the matrix could have a switch but doesn't, due to larger keys. We have populated those spaces with `KC_NO` so that our keymap definition doesn't have to.
You can also use this macro to handle unusual matrix layouts, for example the [Clueboard rev 2](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/rev2/rev2.h). Explaining that is outside the scope of this document. You can also use this macro to handle unusual matrix layouts, for example the [Clueboard rev 2](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/66/rev2/rev2.h). Explaining that is outside the scope of this document.
##### Keycode Assignment ##### Keycode Assignment
@ -135,8 +135,8 @@ The `process_record()` function itself is deceptively simple, but hidden within
* [`void process_record(keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action.c#L128) * [`void process_record(keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action.c#L128)
* [`bool process_record_quantum(keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/quantum.c#L140) * [`bool process_record_quantum(keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/quantum.c#L140)
* [Map this record to a keycode](https://github.com/qmk/qmk_firmware/blob/master/quantum/quantum.c#L143) * [Map this record to a keycode](https://github.com/qmk/qmk_firmware/blob/master/quantum/quantum.c#L143)
* [`bool process_record_kb(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/keyboards/cluecard/cluecard.c#L20) * [`bool process_record_kb(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/card/card.c#L20)
* [`bool process_record_user(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/keyboards/cluecard/keymaps/default/keymap.c#L58) * [`bool process_record_user(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/card/keymaps/default/keymap.c#L58)
* [`bool process_midi(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_midi.c#L102) * [`bool process_midi(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_midi.c#L102)
* [`bool process_audio(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_audio.c#L10) * [`bool process_audio(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_audio.c#L10)
* [`bool process_music(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_music.c#L69) * [`bool process_music(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_music.c#L69)

@ -14,4 +14,4 @@ Make example for this keyboard (after setting up your build environment):
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
For those that prefer a GUI tool, the crawlpad.json file in this repo can be used on [kbfirmware.com](http://kbfirmware.com]. For those that prefer a GUI tool, the crawlpad.json file in this repo can be used on [kbfirmware.com](http://kbfirmware.com).

@ -19,4 +19,4 @@ make ergodox_ez:bepo_tm_style:all
## Debug ## Debug
See https://github.com/tmk/tmk_keyboard#magic-commands for command that can help See https://github.com/tmk/tmk_keyboard#magic-commands for command that can help
debug, together with the hid_listen tool (https://docs.qmk.fm/faq_debug.html). debug, together with the [hid_listen tool](https://docs.qmk.fm/faq_debug.html).

@ -155,8 +155,8 @@ Datasheets
- AD5258: http://www.analog.com/media/en/technical-documentation/data-sheets/AD5258.pdf - AD5258: http://www.analog.com/media/en/technical-documentation/data-sheets/AD5258.pdf
- JST S5B-PH-SM4: http://www.jst-mfg.com/product/pdf/eng/ePH.pdf - JST S5B-PH-SM4: http://www.jst-mfg.com/product/pdf/eng/ePH.pdf
- Hirose UX60SC-MB-5S8: https://www.hirose.com/product/en/products/UX/UX60SC-MB-5S8%2880%29/ - Hirose UX60SC-MB-5S8: https://www.hirose.com/product/en/products/UX/UX60SC-MB-5S8%2880%29/
- TYU TU1252WNR-05S: http://php2.twinner.com.tw/files/tyu/TU1252series.pdf
- Tr(E42) for LED?: http://cj-elec.com/txUpfile/2013614923661845.pdf - Tr(E42) for LED?: http://cj-elec.com/txUpfile/2013614923661845.pdf
- TYU TU1252WNR-05S: http://php2.twinner.com.tw/files/goodjob/TY1252series.pdf
3.3V power supply 3.3V power supply

@ -10,7 +10,7 @@ achieve a higher level of productivity if you take the time to learn its functio
## Quantum MK Firmware ## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md). For the full Quantum feature list, see [the parent readme.md](/docs/README.md).
## Building ## Building

@ -3,7 +3,7 @@ fivethirteen keyboard firmware
## Quantum MK Firmware ## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md). For the full Quantum feature list, see [the parent readme.md](/doc/README.md).
## Building ## Building

@ -76,7 +76,7 @@ This is the code for the KC_FN1 button. Notice how we check against what key is
## Quantum MK Firmware ## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md). For the full Quantum feature list, see [the parent readme.md](/docs/README.md).
## Building ## Building

@ -30,4 +30,4 @@ Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` fol
- [Shane's Fork](https://github.com/shanecelis/tmk_keyboard/tree/master/keyboard/planck) - [Shane's Fork](https://github.com/shanecelis/tmk_keyboard/tree/master/keyboard/planck)
- [Pierre's Fork](https://github.com/pcarrier/tmk_keyboard/blob/pcarrier/planck/keyboard/gh60/keymap_planck.c) - [Pierre's Fork](https://github.com/pcarrier/tmk_keyboard/blob/pcarrier/planck/keyboard/gh60/keymap_planck.c)
- [Nathan's Fork](https://github.com/nathanrosspowell/tmk_keyboard/tree/planck-jack/keyboard/planck) - [Nathan's Fork](https://github.com/nathanrosspowell/tmk_keyboard/tree/planck-jack/keyboard/planck)
- [Matthew's Fork](https://github.com/pepers/tmk_keyboard/tree/master/keyboard/planck_grid) - [Matthew's Fork](https://github.com/pepers/tmk_keyboard/tree/master/keyboard/planck)

@ -3,7 +3,7 @@
## Quantum MK Firmware ## Quantum MK Firmware
For the full Quantum feature list, see [the parent README.md](/README.md). For the full Quantum feature list, see [the parent README.md](/readme.md).
## Building ## Building

@ -14,7 +14,7 @@ You can make your own traveller keyboard by using the openscad tools from the a
## Quantum MK Firmware ## Quantum MK Firmware
For the full Quantum feature list, see [the parent README.md](/README.md). For the full Quantum feature list, see [the parent README.md](/readme.md).
## Building ## Building

@ -5,7 +5,7 @@ A compact 40% keyboard.
Keyboard Maintainer: QMK Community Keyboard Maintainer: QMK Community
Hardware Supported: JD40 PCB Hardware Supported: JD40 PCB
Hardware Availability: [1up](https://1upkeyboards.com/jd40-mkii-1up-keyboards-logo-pcb.html) [mechanicalkeyboards.com](https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=2452) [originative](https://originative.co/products/jd40-pcb) Hardware Availability: [1up](https://1upkeyboards.com/jd40-mkii-1up-keyboards-logo-pcb.html) [mechanicalkeyboards.com](https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=2452) [originative](https://www.originativeco.com/products/jd40-pcb)
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):

@ -23,7 +23,7 @@ Not yet implemented:
## Quantum MK Firmware ## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md). For the full Quantum feature list, see [the parent readme.md](/docs/README.md).
## Building ## Building

@ -26,18 +26,18 @@ If you want to perform this customization, these parts may be helpful.
| Reset cables | 2 | Sparkfun | PRT-09140 | | Reset cables | 2 | Sparkfun | PRT-09140 |
The board and connections are shown here The board and connections are shown here
![](images/controller_board.jpg) ![controller board](https://i.imgur.com/2ZPMwvZ.jpg)
The Teensy mounting detail can be seen here. The Teensy mounting detail can be seen here.
I used a socket for prototyping. I used a socket for prototyping.
![](images/teensy_detail.jpg) ![teensy detail](https://i.imgur.com/HrkGUjc.jpg)
Since the proper mounting of the Teensy board places the reset button in a tight space, I added a 2-pin header to the reset and ground pins on the edge of the board. Since the proper mounting of the Teensy board places the reset button in a tight space, I added a 2-pin header to the reset and ground pins on the edge of the board.
Shorting these two pins together will reset the board. Shorting these two pins together will reset the board.
I also put female to male header jumper cables on these so they could be accessed outside the enclosure. I also put female to male header jumper cables on these so they could be accessed outside the enclosure.
The exterior cables can be seen here. The exterior cables can be seen here.
![](images/exterior_reset.jpg) ![exterior reset](https://i.imgur.com/JNoxI40.jpg)
## Keymaps ## Keymaps
@ -52,7 +52,3 @@ To build with the default keymap, run `make default` while in the
This keymap contains a dvorak implementation as well as media and symbol layers. This keymap contains a dvorak implementation as well as media and symbol layers.
Run `make dvorak` while in the `kinesis_stapelberg` working directory. Run `make dvorak` while in the `kinesis_stapelberg` working directory.
![controller board](https://i.imgur.com/2ZPMwvZ.jpg)
![exterior reset](https://i.imgur.com/JNoxI40.jpg)
![teensy detail](https://i.imgur.com/HrkGUjc.jpg)

@ -33,7 +33,7 @@ A [keymap](keymaps/winkeyless) for the winkeyless version of the PCB are also pr
### Custom keymaps ### Custom keymaps
To define your own keymap, copy one of the [existing keymap](keymaps) folders and give it the name of your keymap. Then check the [keymap documentation](https://docs.qmk.fm/Keymap.html) for details on how to modify the keymap. To define your own keymap, copy one of the [existing keymap](keymaps) folders and give it the name of your keymap. Then check the [keymap documentation](https://docs.qmk.fm/faq_keymap.html) for details on how to modify the keymap.
To make it easy to define keymaps for the different versions of the PCB two macros are provided. To make it easy to define keymaps for the different versions of the PCB two macros are provided.

@ -44,7 +44,7 @@ If everything worked correctly you will see a file:
lets_split_rev2_YOUR_KEYMAP_NAME.hex lets_split_rev2_YOUR_KEYMAP_NAME.hex
``` ```
For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/readme.md##customizing-your-keymap) in the main readme.md. For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/docs/faq_keymap.md) in the main readme.md.
### Let's split 1.0 ### Let's split 1.0
If you have a first generation Let's Split you will need to use the revision 1 code. To do so, use `rev1` in all your commands instead. If you have a first generation Let's Split you will need to use the revision 1 code. To do so, use `rev1` in all your commands instead.

@ -3,7 +3,7 @@ bluepad keyboard firmware
## Quantum MK Firmware ## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md). For the full Quantum feature list, see [the parent readme.md](/docs/README.md).
## Building ## Building

@ -3,7 +3,7 @@ Mitosis
A wireless split compact keyboard. A wireless split compact keyboard.
Keyboard Maintainer: [@reversebias](https://github.com/reversebias] Keyboard Maintainer: [@reversebias](https://github.com/reversebias)
Hardware Supported: Mitosis PCB Hardware Supported: Mitosis PCB
Hardware Availability: https://www.reddit.com/r/MechanicalKeyboards/comments/66588f/wireless_split_qmk_mitosis/ Hardware Availability: https://www.reddit.com/r/MechanicalKeyboards/comments/66588f/wireless_split_qmk_mitosis/

@ -1,6 +1,6 @@
# 333fred's Nyquist Layout # 333fred's Nyquist Layout
This nyquist layout is based on my Ergodox Infinity Layout, which is [here](../../../ergodox/keymaps/333fred/README.md). It doesn't have all of my VS extensions, as I have my nyquist at home, not at work. This nyquist layout is based on my Ergodox Infinity Layout, which is [here](../../../../layouts/community/ergodox/333fred/README.md). It doesn't have all of my VS extensions, as I have my nyquist at home, not at work.
## Layers ## Layers

@ -1,4 +1,4 @@
# Graham's Planck # Graham's Planck
## Sounds ## Sounds
I've added a [8ohm 0.5W speaker](http://a.co/6MIKZSy), its a bit large, but it fits in approximately the same space as the ProMicro. I soldered to the pcb hole labeled PC6 on my Rev 3 Planck PCB, and GND on the near by chip. [Pic of an identical mod][https://i1.sndcdn.com/artworks-000128070066-myh0ls-t500x500.jpg] (not mine). I've added a [8ohm 0.5W speaker](http://a.co/6MIKZSy), its a bit large, but it fits in approximately the same space as the ProMicro. I soldered to the pcb hole labeled PC6 on my Rev 3 Planck PCB, and GND on the near by chip. [Pic of an identical mod](https://i1.sndcdn.com/artworks-000128070066-myh0ls-t500x500.jpg) (not mine).

@ -53,7 +53,7 @@ These keyboards are part of the QMK repository, but their manufacturers are not
* [Lets Split](/keyboards/lets_split) - Split ortholinear 40% keyboard. * [Lets Split](/keyboards/lets_split) - Split ortholinear 40% keyboard.
* [Phantom](/keyboards/phantom) &mdash; A tenkeyless kit by Teel, also from Geekhack. * [Phantom](/keyboards/phantom) &mdash; A tenkeyless kit by Teel, also from Geekhack.
* [Retro Refit](/keyboards/retro_refit) &mdash; Another creation by IBNobody. * [Retro Refit](/keyboards/retro_refit) &mdash; Another creation by IBNobody.
* [S60-x](/keyboards/s60-x) &mdash; DIY compact keyboard designed by VinnyCordeiro for Sentraq. * [S60-x](/keyboards/s60_x) &mdash; DIY compact keyboard designed by VinnyCordeiro for Sentraq.
* [Satan](/keyboards/satan) &mdash; A GH60 variant. * [Satan](/keyboards/satan) &mdash; A GH60 variant.
* [SixKeyBoard](/keyboards/sixkeyboard) &mdash; A 6-key keyboard made by TechKeys. * [SixKeyBoard](/keyboards/sixkeyboard) &mdash; A 6-key keyboard made by TechKeys.
* [TheVan 44](/keyboards/tv44) &mdash; A 44-key staggered keybard by Evangs. * [TheVan 44](/keyboards/tv44) &mdash; A 44-key staggered keybard by Evangs.

@ -5,7 +5,7 @@ A programmable macro pad.
Keyboard Maintainer: QMK Community Keyboard Maintainer: QMK Community
Hardware Supported: Roadkit PCB Hardware Supported: Roadkit PCB
Hardware Availability: https://thevankeyboards.com/products/roadkit-r2?variant=37353813966 Hardware Availability: https://thevankeyboards.com/collections/catalog/products/road-kit-diy?variant=603645345806
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):

@ -1,5 +1,5 @@
### 8 Custom ### 8 Custom
The custom keymap - [keymap_custom.c](keymap_custom.c) - is where I tested all the switches, not being concerned with a specific layout or layers. It's a plain layout option with the extra keys used on ISO & HHKB layouts being assigned some other keys. The custom keymap - [keymap.c](keymap.c) - is where I tested all the switches, not being concerned with a specific layout or layers. It's a plain layout option with the extra keys used on ISO & HHKB layouts being assigned some other keys.
#### 8.0 Default layer #### 8.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐

@ -1,4 +1,4 @@
### 5. Hasu ### 5. Hasu
This is Hasu's favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail. This is Hasu's favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap.c](keymap.c) for detail.
(Hasu is the initial creator of the TMK firmware, in case you weren't aware.) (Hasu is the initial creator of the TMK firmware, in case you weren't aware.)

@ -1,5 +1,5 @@
### 7. HHKB ### 7. HHKB
[keymap_hhkb.c](keymap_hhkb.c) emulates original HHKB layers. [keymap.c](keymap.c) emulates original HHKB layers.
#### 7.0: Default layer #### 7.0: Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │ ` │ │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │ ` │

@ -1,6 +1,6 @@
### 4. Plain ### 4. Plain
Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host. Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
See [keymap_plain.c](keymap_plain.c) for detail. See [keymap.c](keymap.c) for detail.
#### 4.0 Plain Default layer #### 4.0 Plain Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐

@ -1,6 +1,6 @@
### 3 Poker ### 3 Poker
[keymap_poker.c](keymap_poker.c) emulates original Poker layers [keymap_poker](../poker/readme.md) emulates original Poker layers
while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys. while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
Fn + Esc = ` Fn + Esc = `
Fn + {left, down, up, right} = {home, pgdown, pgup, end} Fn + {left, down, up, right} = {home, pgdown, pgup, end}

@ -1,6 +1,6 @@
### 3 Poker ### 3 Poker
[keymap_poker.c](keymap_poker.c) emulates original Poker layers [keymap_poker](../poker/readme.md) emulates original Poker layers
while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys. while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
Fn + Esc = ` Fn + Esc = `
Fn + {left, down, up, right} = {home, pgdown, pgup, end} Fn + {left, down, up, right} = {home, pgdown, pgup, end}

@ -1,6 +1,6 @@
### 3 Poker ### 3 Poker
[keymap_poker.c](keymap_poker.c) emulates original Poker layers [keymap_poker](../poker/readme.md) emulates original Poker layers
while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys. while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
Fn + Esc = ` Fn + Esc = `
Fn + {left, down, up, right} = {home, pgdown, pgup, end} Fn + {left, down, up, right} = {home, pgdown, pgup, end}

@ -1,5 +1,5 @@
### 6. SpaceFN ### 6. SpaceFN
This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0). This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap.c](keymap.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
#### 6.0 Default layer #### 6.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐

@ -5,7 +5,7 @@ A compact 65% keyboard.
Keyboard Maintainer: QMK Community Keyboard Maintainer: QMK Community
Hardware Supported: TADA68 PCB Hardware Supported: TADA68 PCB
Hardware Availability: [kbdfans](https://kbdfans.myshopify.com/products/tada68-mechanical-keyboard-gateron-swtich-65-layout-dye-sub-keycaps-cherry-profils?variant=34710238797) [kbdist](http://www.kbdist.com/shop/saber-68) Hardware Availability: [kbdfans](https://kbdfans.myshopify.com/products/tada68-mechanical-keyboard-gateron-swtich-65-layout-dye-sub-keycaps-cherry-profils?variant=34710238797) [kbdist](http://www.kbdist.com/)
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):

@ -5,7 +5,7 @@ A compact 44% keyboard.
Keyboard Maintainer: QMK Community Keyboard Maintainer: QMK Community
Hardware Supported: The Van PCB Hardware Supported: The Van PCB
Hardware Availability: https://thevankeyboards.com/products/minivan-r4-keyboard-kit?variant=37353952718 Hardware Availability: https://thevankeyboards.com/collections/catalog/products/minivan-diy?variant=609138376718
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):

@ -8,7 +8,7 @@ Beginner's keymap emulates standard QWERTY keyboard for beginners. Once you get
* Easy on beginners. It has everything you need for your day to day usage. * Easy on beginners. It has everything you need for your day to day usage.
#### Cons #### Cons
* Keys are not ergonomically placed to take full advantage of Ergodox-EZ. Take a look at this [Default Keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/ergodox/keymaps/default/readme.md) * Keys are not ergonomically placed to take full advantage of Ergodox-EZ. Take a look at this [Default Keymap](https://github.com/qmk/qmk_firmware/blob/master/layouts/default/ergodox/default_ergodox/keymap.c)
* While multiple layers are possible, beginner's keymap only uses one additional layer for mouse, function and volume keys. * While multiple layers are possible, beginner's keymap only uses one additional layer for mouse, function and volume keys.
#### Notes #### Notes

@ -1,8 +1,8 @@
# Belak's Ergodox Layout # Belak's Ergodox Layout
This has been based off of [emacs\_osx\_dk](https://github.com/jackhumbert/qmk_firmware/tree/master/keyboards/ergodox/keymaps/emacs_osx_dk) This has been based off of [emacs\_osx\_dk](https://github.com/qmk/qmk_firmware/tree/master/layouts/community/ergodox/emacs_osx_dk)
from the main qmk repo. However, I've taken some of the ideas for the thumbs from the main qmk repo. However, I've taken some of the ideas for the thumbs
from [dvorak\_emacs](https://github.com/jackhumbert/qmk_firmware/tree/master/keyboards/ergodox/keymaps/dvorak_emacs) from [dvorak\_emacs](https://github.com/qmk/qmk_firmware/tree/master/layouts/community/ergodox/dvorak_emacs)
and tweaked it a bit based on the keycaps I have. and tweaked it a bit based on the keycaps I have.
This keyboard is intended for use in emacs (one of the main reasons for easy This keyboard is intended for use in emacs (one of the main reasons for easy

@ -1,7 +1,7 @@
# ErgoDox Familiar Layout # ErgoDox Familiar Layout
Familiar layout for those who regularly switch back and forth from ErgoDox to "normal" QWERTY. Familiar layout for those who regularly switch back and forth from ErgoDox to "normal" QWERTY.
[![License: GPL v3](https://img.shields.io/badge/License-GPL%20v3-blue.svg)](../../../../license_GPLv3.md../../../../license_GPLv3.md) [![standard-readme compliant](https://img.shields.io/badge/readme%20style-standard-brightgreen.svg)](https://github.com/RichardLitt/standard-readme) [![License: GPL v3](https://img.shields.io/badge/License-GPL%20v3-blue.svg)](../../../../license_GPLv3.md) [![standard-readme compliant](https://img.shields.io/badge/readme%20style-standard-brightgreen.svg)](https://github.com/RichardLitt/standard-readme)
## Table of Contents ## Table of Contents
@ -66,4 +66,4 @@ I'm terrible at this; I have no background in human-computer interaction, kinesi
1. `MENU` and `LEAD` are useless, at the moment. 1. `MENU` and `LEAD` are useless, at the moment.
## License ## License
QMK is licensed ([mostly](https://github.com/qmk/qmk_firmware/issues/1038)) under the [GPLv2](blob/master/license_GPLv2.md). Accordingly, to whatever extent applicable, this keymap is licensed under the [GPLv3](../../../../license_GPLv3.md). QMK is licensed ([mostly](https://github.com/qmk/qmk_firmware/issues/1038)) under the [GPLv2](../../../../license_GPLv2.md). Accordingly, to whatever extent applicable, this keymap is licensed under the [GPLv3](../../../../license_GPLv3.md).

@ -98,4 +98,4 @@ No rights reserved. This software is in the public domain. Credit me if you are
Keyboard layout images were created with http://www.keyboard-layout-editor.com/ by Ian Prest my thanks to that free service Keyboard layout images were created with http://www.keyboard-layout-editor.com/ by Ian Prest my thanks to that free service
Details: readme.md Details: readme.md
https://github.com/nrrkeene/qmk_firmware/tree/master/keyboards/ergodox/keymaps/ordinary https://github.com/nrrkeene/qmk_firmware/tree/master/layouts/community/ergodox/ordinary

@ -15,8 +15,7 @@ Behold the Ultimate SuperCoder 2000 layout!
### To use it... ### To use it...
To use this piece of top quality engineering, you can either To use this piece of top quality engineering, you must compile it on
[download the hex file][hex] we have prepared for you, or you can compile it on
your own: your own:
[hex]: https://raw.githubusercontent.com/algernon/ergodox-supercoder/master/supercoder.hex [hex]: https://raw.githubusercontent.com/algernon/ergodox-supercoder/master/supercoder.hex

@ -9,7 +9,7 @@ Most of the TM2030 features are supported except
* show desktop key (at the right of the space key) * show desktop key (at the right of the space key)
* 102/106 modes * 102/106 modes
Dvorak mode is even supported by pressing [`Magic`](/TMK_readme.md#magic-commands)+`1` (`Magic` is by default `LShift`+`RShift`) Dvorak mode is even supported by pressing [`Magic`](/docs/feature_bootmagic.md)+`1` (`Magic` is by default `LShift`+`RShift`)
Some keys had to be moved around to fit into the ErgoDox, especially the `F1`-`F12` keys and the arrow keys. Some keys had to be moved around to fit into the ErgoDox, especially the `F1`-`F12` keys and the arrow keys.

@ -1,7 +1,7 @@
# Townk's Keymap # Townk's Keymap
Trying to take care of an enjury on my arm I borrow an ergonomic keyboard from Trying to take care of an enjury on my arm I borrow an ergonomic keyboard from
a frient ([Kinesis Advantage](http://www.kinesis-ergo.com/shop/advantage-pro-for-pc-mac/)). a frient ([Kinesis Advantage](https://www.kinesis-ergo.com/shop/advantage2/)).
I really enjoyed my time with it but there were some anoyancies: I really enjoyed my time with it but there were some anoyancies:

@ -10,7 +10,7 @@ Project main web site is: <http://www.circuitsathome.com>.
Some information can also be found at: <http://blog.tkjelectronics.dk/>. Some information can also be found at: <http://blog.tkjelectronics.dk/>.
The shield can be purchased at the main site: <http://www.circuitsathome.com/products-page/arduino-shields> or from [TKJ Electronics](http://tkjelectronics.com/): <http://shop.tkjelectronics.dk/product_info.php?products_id=43>. The shield can be purchased at the main site: <https://www.circuitsathome.com/arduino_usb_host_shield_projects/> or from [TKJ Electronics](http://tkjelectronics.com/): <http://shop.tkjelectronics.dk/product_info.php?products_id=43>.
![USB Host Shield](http://shop.tkjelectronics.dk/images/USB_Host_Shield1.jpg) ![USB Host Shield](http://shop.tkjelectronics.dk/images/USB_Host_Shield1.jpg)
@ -196,7 +196,7 @@ Also take a look at the blog posts:
A special thanks go to the following people: A special thanks go to the following people:
1. _Richard Ibbotson_ who made this excellent guide: <http://www.circuitsathome.com/mcu/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part> 1. _Richard Ibbotson_ who made this excellent guide: <https://www.circuitsathome.com/mcu/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part-1/>
2. _Tomoyuki Tanaka_ for releasing his code for the Arduino USB Host shield connected to the wiimote: <http://www.circuitsathome.com/mcu/rc-car-controlled-by-wii-remote-on-arduino> 2. _Tomoyuki Tanaka_ for releasing his code for the Arduino USB Host shield connected to the wiimote: <http://www.circuitsathome.com/mcu/rc-car-controlled-by-wii-remote-on-arduino>
Also a big thanks all the people behind these sites about the Motion controller: Also a big thanks all the people behind these sites about the Motion controller:
@ -216,10 +216,10 @@ The [XBOXOLD](XBOXOLD.cpp) class implements support for the original Xbox contro
All the information are from the following sites: All the information are from the following sites:
* <https://github.com/torvalds/linux/blob/master/Documentation/input/xpad.txt> * <https://github.com/torvalds/linux/blob/master/Documentation/input/devices/xpad.rst>
* <https://github.com/torvalds/linux/blob/master/drivers/input/joystick/xpad.c> * <https://github.com/torvalds/linux/blob/master/drivers/input/joystick/xpad.c>
* <http://euc.jp/periphs/xbox-controller.ja.html> * <http://euc.jp/periphs/xbox-controller.ja.html>
* <https://github.com/Grumbel/xboxdrv/blob/master/PROTOCOL#L15> * <https://github.com/Grumbel/xboxdrv/blob/stable/PROTOCOL#L15>
#### Xbox 360 Library #### Xbox 360 Library
@ -241,7 +241,7 @@ All the information regarding the Xbox 360 controller protocol are form these si
* <http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/UsbInfo> * <http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/UsbInfo>
* <http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/WirelessUsbInfo> * <http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/WirelessUsbInfo>
* <https://github.com/Grumbel/xboxdrv/blob/master/PROTOCOL> * <https://github.com/Grumbel/xboxdrv/blob/stable/PROTOCOL>
#### Xbox ONE Library #### Xbox ONE Library

@ -10,7 +10,7 @@ To compile this example you will need the following libraries as well:
* [generic_storage FATfs](https://github.com/xxxajk/generic_storage) * [generic_storage FATfs](https://github.com/xxxajk/generic_storage)
* [RTClib](https://github.com/xxxajk/RTClib) * [RTClib](https://github.com/xxxajk/RTClib)
The following shield is recommended for larger projects: <http://ruggedcircuits.com/html/quadram.html>. The following shield is recommended for larger projects: <https://www.rugged-circuits.com/new-products/quadram>.
You may use the bundled [Makefile](Makefile) to compile the code instead of the Arduino IDE if you have problems or want a smaller binary. The master makefile is bundled as a submodule, but can also be downloaded manually at the following link: <https://github.com/xxxajk/Arduino_Makefile_master>. You may use the bundled [Makefile](Makefile) to compile the code instead of the Arduino IDE if you have problems or want a smaller binary. The master makefile is bundled as a submodule, but can also be downloaded manually at the following link: <https://github.com/xxxajk/Arduino_Makefile_master>.

@ -2,7 +2,7 @@ TMK Keyboard Firmware Core Library
================================== ==================================
This is a keyboard firmware library with some useful features for Atmel AVR and Cortex-M. This is a keyboard firmware library with some useful features for Atmel AVR and Cortex-M.
Source code is available here: <https://github.com/tmk/tmk_keyboard/tree/core> Source code is available here: <https://github.com/tmk/tmk_keyboard/tree/master/tmk_core>
Updates Updates
@ -54,7 +54,7 @@ LUFA, PJRC and V-USB stack have their own license respectively.
Build Firmware and Program Controller Build Firmware and Program Controller
------------------------------------- -------------------------------------
See [doc/build.md](doc/build.md). See [doc/build.md](https://github.com/tmk/tmk_keyboard/blob/master/tmk_core/doc/build.md).

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