removed more unnecessary code

pull/5340/head
Eric Peterson 6 years ago
parent 602f87b08c
commit 7fbdf0274c

@ -1,31 +0,0 @@
/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// #define USE_I2C
/* Select hand configuration */
// #define MASTER_RIGHT
// #define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

@ -1,56 +0,0 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _ALPHA 0
#define _FNCRGB 1
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* ALPHA
* .-----------------------------------------. .-----------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+ |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | " |
* |------+------+------+------+------+------- |------+------+------+------+------+------|
* | Shift| A | S | D | F | G | | H | J | K | L | ; | Enter|
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Ctrl | Z | X | C | V | B | | N | M | , | . | / | Shift|
* |------+------+------+------+------+------+ |------+------+------+------+------+------|
* | Alt | GUI |FNCRGB| Del | Space | | Left | Up | Down |Right | GUI | Ctrl |
* '-----------------------------------------' '-----------------------------------------'
*/
[_ALPHA] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_QUOT, \
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, \
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_LALT, KC_LGUI, TG(1), KC_DEL, KC_SPC, KC_SPC, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, KC_RGUI, KC_LCTL \
),
/* FNCRGB
* .-----------------------------------------. .-----------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | Bksp |
* |------+------+------+------+------+------+ |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------- |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | |RGBMOI|RGBHUI|RGBSAI|RGBVAI|RGBSPI| |
* |------+------+------+------+------+------+ |------+------+------+------+------+------|
* | | | ALPHA| | | |RGBMOD|RGBHUC|RGBSAD|RGBVAD|RGBSPD|RGBTOG|
* '-----------------------------------------' '-----------------------------------------'
*/
[_FNCRGB] = LAYOUT(
KC_NO, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, KC_NO, \
KC_NO, KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, RGB_TOG \
)
};
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