@ -1059,7 +1059,7 @@ void rgblight_effect_knight(animation_status_t *anim) {
if (high_bound <= 0 || low_bound >= RGBLIGHT_EFFECT_KNIGHT_LED_NUM - 1) {
increment = -increment;
if (low_bound == 0 && increment == 1) {
if (increment == 1) {
anim->pos = 0;
}
@ -268,7 +268,7 @@ typedef struct _animation_status_t {
union {
uint16_t pos16;
uint8_t pos;
uint16_t current_hue;
int16_t current_hue;
uint16_t current_offset;
};
} animation_status_t;