Xulkal Keymaps

pull/5637/head
Ryan Caltabiano 6 years ago committed by Drashna Jaelre
parent 416eb1dee7
commit 86855f4417

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#include QMK_KEYBOARD_H
#include "xulkal.h"
enum ctrl_keycodes {
U_T_AUTO = SAFE_RANGE, //USB Extra Port Toggle Auto Detect / Always Active
U_T_AGCR, //USB Toggle Automatic GCR control
DBG_TOG, //DEBUG Toggle On / Off
DBG_MTRX, //DEBUG Toggle Matrix Prints
DBG_KBD, //DEBUG Toggle Keyboard Prints
DBG_MOU, //DEBUG Toggle Mouse Prints
MD_BOOT, //Restart into bootloader after hold timeout
};
#define TG_NKRO MAGIC_TOGGLE_NKRO //Toggle 6KRO / NKRO mode
keymap_config_t keymap_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, TD_BSPC, KC_INS, KC_HOME, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, TD_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_UP, \
KC_LCPO, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_APP, KC_RCPC, KC_LEFT, KC_DOWN, KC_RGHT \
),
[1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, _______, _______, \
_______, RGB_RMOD, RGB_MOD,_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU, \
RGB_SPI, RGB_SAI, RGB_VAI, RGB_HUI, MD_BOOT, _______, _______, U_T_AUTO,U_T_AGCR,_______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD, \
RGB_SPD, RGB_SAD, RGB_VAD, RGB_HUD, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, RGB_TOG, _______, _______, _______, _______, TG_NKRO, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
/*
[X] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, TG_NKRO, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
*/
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
};
#define MODS_SHIFT (get_mods() & MOD_BIT(KC_LSHIFT) || get_mods() & MOD_BIT(KC_RSHIFT))
#define MODS_CTRL (get_mods() & MOD_BIT(KC_LCTL) || get_mods() & MOD_BIT(KC_RCTRL))
#define MODS_ALT (get_mods() & MOD_BIT(KC_LALT) || get_mods() & MOD_BIT(KC_RALT))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
static uint32_t key_timer;
switch (keycode) {
case U_T_AUTO:
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode");
}
return false;
case U_T_AGCR:
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode");
}
return false;
case DBG_TOG:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode");
}
return false;
case DBG_MTRX:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix");
}
return false;
case DBG_KBD:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard");
}
return false;
case DBG_MOU:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse");
}
return false;
case MD_BOOT:
if (record->event.pressed) {
key_timer = timer_read32();
} else {
if (timer_elapsed32(key_timer) >= 500) {
reset_keyboard();
}
}
return false;
default:
return true; //Process all other keycodes normally
}
}

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#include QMK_KEYBOARD_H
#include "xulkal.h"
#include "muse.h"
#define EXPAND_LAYOUT(...) LAYOUT_preonic_grid(__VA_ARGS__)
// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty Layout
* ,------------------------------------------------. ,------------------------------------------------.
* | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* |FN(CAPS)| A | S | D | F | G | ` | | ' | H | J | K | L | ; | Enter|
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Sft[ | Z | X | C | V | B | RGB | |RGBRST| N | M | , | . | / | Sft] |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | Win | LOWER| RAISE| Alt | Space|RGBRMOD| |RGBMOD| Space| Left | Up | Down | Right| Ctrl |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | Space| DEL | | Enter| Space|
* `-------------' `-------------'
*/
[_QWERTY] = EXPAND_LAYOUT( \
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________, \
_________________QWERTY_L4_________________, _________________QWERTY_R4_________________, \
_________________QWERTY_L5_________________, _________________QWERTY_R5_________________ \
),
#ifndef GAMELAYER_DISABLE
[_GAME] = EXPAND_LAYOUT( \
___________________GAME_L1_________________, ___________________GAME_R1_________________, \
___________________GAME_L2_________________, ___________________GAME_R2_________________, \
___________________GAME_L3_________________, ___________________GAME_R3_________________, \
___________________GAME_L4_________________, ___________________GAME_R4_________________, \
___________________GAME_L5_________________, ___________________GAME_R5_________________ \
),
#endif
[_LOWER] = EXPAND_LAYOUT( \
__________________LOWER_L1_________________, __________________LOWER_R1_________________, \
__________________LOWER_L2_________________, __________________LOWER_R2_________________, \
__________________LOWER_L3_________________, __________________LOWER_R3_________________, \
__________________LOWER_L4_________________, __________________LOWER_R4_________________, \
__________________LOWER_L5_________________, __________________LOWER_R5_________________ \
),
[_RAISE] = EXPAND_LAYOUT( \
__________________RAISE_L1_________________, __________________RAISE_R1_________________, \
__________________RAISE_L2_________________, __________________RAISE_R2_________________, \
__________________RAISE_L3_________________, __________________RAISE_R3_________________, \
__________________RAISE_L4_________________, __________________RAISE_R4_________________, \
__________________RAISE_L5_________________, __________________RAISE_R5_________________ \
),
#ifdef TRILAYER_ENABLED
[_ADJUST] = EXPAND_LAYOUT( \
_________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
_________________ADJUST_L2_________________, _________________ADJUST_R2_________________, \
_________________ADJUST_L3_________________, _________________ADJUST_R3_________________, \
_________________ADJUST_L4_________________, _________________ADJUST_R4_________________, \
_________________ADJUST_L5_________________, _________________ADJUST_R5_________________ \
),
#endif
};
bool muse_mode = false;
uint8_t last_muse_note = 0;
uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
void encoder_update_user(uint8_t index, bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
muse_offset++;
} else {
muse_offset--;
}
} else {
if (clockwise) {
muse_tempo+=1;
} else {
muse_tempo-=1;
}
}
} else {
if (clockwise) {
register_code(KC_PGDN);
unregister_code(KC_PGDN);
} else {
register_code(KC_PGUP);
unregister_code(KC_PGUP);
}
}
}
void dip_update(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
break;
case 1:
if (active) {
muse_mode = true;
} else {
muse_mode = false;
#ifdef AUDIO_ENABLE
stop_all_notes();
#endif
}
}
}
void matrix_scan_user(void) {
#ifdef AUDIO_ENABLE
if (muse_mode) {
if (muse_counter == 0) {
uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
if (muse_note != last_muse_note) {
stop_note(compute_freq_for_midi_note(last_muse_note));
play_note(compute_freq_for_midi_note(muse_note), 0xF);
last_muse_note = muse_note;
}
}
muse_counter = (muse_counter + 1) % muse_tempo;
}
#endif
}
bool music_mask_user(uint16_t keycode) {
switch (keycode) {
case RAISE:
case LOWER:
return false;
default:
return true;
}
}

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SRC += muse.c
ENCODER_ENABLE = no
OPT_DEFS += -DTRILAYER_ENABLED
OPT_DEFS += -DAUDIO_CLICKY

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#include QMK_KEYBOARD_H
#include "xulkal.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#ifdef OLED_DRIVER_ENABLE
#include "oled_driver.h"
#endif
#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty Layout
* ,------------------------------------------------. ,------------------------------------------------.
* | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* |FN(CAPS)| A | S | D | F | G | ` | | ' | H | J | K | L | ; | Enter|
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Sft[ | Z | X | C | V | B | RGB | |RGBRST| N | M | , | . | / | Sft] |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | Win | LOWER| RAISE| Alt | Space|RGBRMOD| |RGBMOD| Space| Left | Up | Down | Right| Ctrl |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | Space| DEL | | Enter| Space|
* `-------------' `-------------'
*/
[_QWERTY] = EXPAND_LAYOUT( \
_________________QWERTY_L1_________________, KC_MINS, KC_EQL, _________________QWERTY_R1_________________, \
_________________QWERTY_L2_________________, KC_LBRC, KC_RBRC, _________________QWERTY_R2_________________, \
_________________QWERTY_L3_________________, KC_GRV, KC_QUOT, _________________QWERTY_R3_________________, \
_________________QWERTY_L4_________________, RGB_TOG, RGBRST, _________________QWERTY_R4_________________, \
_________________QWERTY_L5_________________, RGB_RMOD, RGB_MOD, _________________QWERTY_R5_________________, \
KC_VOLU, KC_VOLD, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_VOLU, KC_VOLD \
),
#ifndef GAMELAYER_DISABLE
[_GAME] = EXPAND_LAYOUT( \
___________________GAME_L1_________________, KC_MINS, KC_EQL, ___________________GAME_R1_________________, \
___________________GAME_L2_________________, KC_LBRC, KC_RBRC, ___________________GAME_R2_________________, \
___________________GAME_L3_________________, KC_GRV, KC_QUOT, ___________________GAME_R3_________________, \
___________________GAME_L4_________________, RGB_TOG, RGBRST, ___________________GAME_R4_________________, \
___________________GAME_L5_________________, RGB_RMOD, RGB_MOD, ___________________GAME_R5_________________, \
KC_VOLU, KC_VOLD, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_VOLU, KC_VOLD \
),
#endif
[_LOWER] = EXPAND_LAYOUT( \
__________________LOWER_L1_________________, KC_PMNS, KC_PPLS, __________________LOWER_R1_________________, \
__________________LOWER_L2_________________, _______, _______, __________________LOWER_R2_________________, \
__________________LOWER_L3_________________, _______, _______, __________________LOWER_R3_________________, \
__________________LOWER_L4_________________, _______, _______, __________________LOWER_R4_________________, \
__________________LOWER_L5_________________, _______, _______, __________________LOWER_R5_________________, \
_______, _______, _______, _______, _______, _______, _______, _______ \
),
[_RAISE] = EXPAND_LAYOUT( \
__________________RAISE_L1_________________, _______, _______, __________________RAISE_R1_________________, \
__________________RAISE_L2_________________, _______, _______, __________________RAISE_R2_________________, \
__________________RAISE_L3_________________, _______, _______, __________________RAISE_R3_________________, \
__________________RAISE_L4_________________, _______, _______, __________________RAISE_R4_________________, \
__________________RAISE_L5_________________, _______, _______, __________________RAISE_R5_________________, \
_______, _______, _______, _______, _______, _______, _______, _______ \
),
#ifdef TRILAYER_ENABLED
[_RAISE] = EXPAND_LAYOUT( \
_________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, \
_________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, \
_________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, \
_________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, \
_________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________, \
_______, _______, _______, _______, _______, _______, _______, _______ \
),
#endif
};
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#ifdef OLED_DRIVER_ENABLE
static void render_logo(void) {
static const char PROGMEM sol_logo[] = {
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
oled_write_P(sol_logo, false);
}
static void render_status(void) {
// Render to mode icon
static const char PROGMEM mode_logo[2][4] = {
{0x97,0x98,0x0a,0},
{0xb7,0xb8,0x0a,0} };
oled_write_P(mode_logo[0], false);
oled_write_P(mode_logo[1], false);
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
oled_write_P(PSTR("Layer: "), false);
switch (biton32(layer_state)) {
case _QWERTY:
#ifndef GAMELAYER_DISABLE
switch (biton32(default_layer_state)) {
case _QWERTY:
oled_write_P(PSTR("Default\n"), false);
break;
case _GAME:
oled_write_P(PSTR("Game\n"), false);
break;
default:
oled_write_P(PSTR("Undefined\n"), false);
break;
}
#else
oled_write_P(PSTR("Default\n"), false);
#endif
break;
case _LOWER:
oled_write_P(PSTR("Lower\n"), false);
break;
case _RAISE:
oled_write_P(PSTR("Raise\n"), false);
break;
#ifdef TRILAYER_ENABLED
case _ADJUST:
oled_write_P(PSTR("Adjust\n"), false);
break;
#endif
default:
oled_write_P(PSTR("Undefined\n"), false);
}
// Host Keyboard LED Status
uint8_t led_usb_state = host_keyboard_leds();
oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false);
}
void oled_task_user(void) {
if (has_usb()) {
render_status();
} else {
render_logo();
oled_scroll_left();
}
}
#endif

@ -0,0 +1,42 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = no # Enable global lighting effects. Do not enable with RGB Matrix
RGBLIGHT_ANIMATIONS = no # LED animations
LED_MIRRORED = no # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
RGB_MATRIX_ENABLE = WS2812 # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500)
RGB_MATRIX_KEYPRESSES = yes # Enable reactive per-key effects. Can be very laggy (+1500)
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
UNICODE_ENABLE = no # Unicode
SWAP_HANDS_ENABLE = no # Enable one-hand typing
ENCODER_ENABLE_CUSTOM = no # Enable rotary encoder (+90)
OLED_DRIVER_ENABLE = yes # Enable the OLED Driver (+5000)
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
# Do not edit past here
ifeq ($(strip $(ENCODER_ENABLE_CUSTOM)), yes)
OPT_DEFS += -DENCODER_ENABLE_CUSTOM
SRC += common/knob_v2.c
endif
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
OPT_DEFS += -DIOS_DEVICE_ENABLE
else ifeq ($(strip $(RGBLIGHT_FULL_POWER)), yes)
OPT_DEFS += -DRGBLIGHT_FULL_POWER
endif
ifeq ($(strip $(RGB_MATRIX_KEYPRESSES)), yes)
OPT_DEFS += -DRGB_MATRIX_KEYPRESSES
endif
ifeq ($(strip $(LED_MIRRORED)), yes)
OPT_DEFS += -DLED_MIRRORED
endif

@ -0,0 +1,13 @@
#pragma once
#ifndef TAPPING_FORCE_HOLD
#define TAPPING_FORCE_HOLD
#endif // TAPPING_FORCE_HOLD
#undef TAPPING_TERM
#define TAPPING_TERM 175
#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_LBRC
#define RSPC_KEYS KC_RSFT, KC_TRNS, KC_RBRC
#define LCPO_KEYS KC_LCTL, KC_TRNS, KC_MINS
#define RCPO_KEYS KC_RCTL, KC_TRNS, KC_EQL

@ -0,0 +1,119 @@
#pragma once
/* Qwerty Layout
* ,-----------------------------------------. ,-----------------------------------------.
* | GESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BkSp |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |FN(CAPS)| A | S | D | F | G | | H | J | K | L | ; | Enter|
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Sft[ | Z | X | C | V | B | | N | M | , | . | / | Sft] |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Ctrl | Win | ADJ | FN | Alt | Space| | Space| Left | Up | Down | Right| Ctrl |
* `-----------------------------------------' `-----------------------------------------'
*/
#define _________________QWERTY_L1_________________ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5
#define _________________QWERTY_L2_________________ TD_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L3_________________ RIS_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L4_________________ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_L5_________________ KC_LCPO, KC_LGUI, LOWER, RAISE, KC_LALT, KC_SPC
#define _________________QWERTY_R1_________________ KC_6, KC_7, KC_8, KC_9, KC_0, TD_BSPC
#define _________________QWERTY_R2_________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
#define _________________QWERTY_R3_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT
#define _________________QWERTY_R4_________________ KC_N, KC_M, TD_COMM, KC_DOT, KC_SLASH, KC_RSPC
#define _________________QWERTY_R5_________________ KC_SPC, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, KC_RCPC
#define ___________________GAME_L1_________________ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5
#define ___________________GAME_L2_________________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
#define ___________________GAME_L3_________________ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G
#define ___________________GAME_L4_________________ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B
#define ___________________GAME_L5_________________ KC_LCTL, KC_LGUI, LOWER, RAISE, KC_LALT, KC_SPC
#define ___________________GAME_R1_________________ KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC
#define ___________________GAME_R2_________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
#define ___________________GAME_R3_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT
#define ___________________GAME_R4_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH, KC_RSFT
#define ___________________GAME_R5_________________ KC_SPC, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, KC_RCTL
/* RAISE Layout
* ,-----------------------------------------. ,-----------------------------------------.
* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | PGDN | UP | PGUP | |QWERTY| | | INS | HOME | PGUP | PRINT| |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | LEFT | DOWN | RIGHT| | GAME | | | DEL | END | PGDN |SCRLCK| |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | PREV | VOL- | VOL+ | NEXT | PLAY |
* `-----------------------------------------' `-----------------------------------------'
*/
#define __________________RAISE_L1_________________ KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define __________________RAISE_L2_________________ _______, KC_PGDN, KC_UP, KC_PGUP, _______, QWERTY
#define __________________RAISE_L3_________________ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, GAME
#define __________________RAISE_L4_________________ _______, _______, _______, _______, _______, _______
#define __________________RAISE_L5_________________ _______, _______, _______, _______, _______, _______
#define __________________RAISE_R1_________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11
#define __________________RAISE_R2_________________ _______, KC_INS, KC_HOME, KC_PGUP, KC_PSCR, _______
#define __________________RAISE_R3_________________ _______, KC_DEL, KC_END, KC_PGDN, KC_SLCK, _______
#define __________________RAISE_R4_________________ _______, _______, _______, _______, _______, _______
#define __________________RAISE_R5_________________ _______, KC_MPRV, KC_MPRV, KC_VOLD, KC_MNXT, KC_MPLY
/* LOWER Layout
* ,-----------------------------------------. ,-----------------------------------------.
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | SPDI | SAI | VAI | HUI | RESET| | | | | 7 | 8 | 9 | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | SPDD | SAD | VAD | HUD |RGBRST| | | | | 4 | 5 | 6 | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | 1 | 2 | 3 | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | 0 | . | |
* `-----------------------------------------' `-----------------------------------------'
*/
#define __________________LOWER_L1_________________ _______, RGB_RMOD, RGB_MOD, _______, _______, _______
#define __________________LOWER_L2_________________ RGB_SPI, RGB_SAI, RGB_VAI, RGB_HUI, RESET, _______
#define __________________LOWER_L3_________________ RGB_SPD, RGB_SAD, RGB_VAD, RGB_HUD, RGBRST, _______
#define __________________LOWER_L4_________________ _______, _______, _______, _______, _______, _______
#define __________________LOWER_L5_________________ _______, _______, _______, _______, _______, _______
#define __________________LOWER_R1_________________ _______, _______, _______, _______, _______, KC_DEL
#define __________________LOWER_R2_________________ _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, _______
#define __________________LOWER_R3_________________ _______, _______, KC_KP_4, KC_KP_5, KC_KP_6, _______
#define __________________LOWER_R4_________________ _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, _______
#define __________________LOWER_R5_________________ _______, _______, _______, KC_KP_0, KC_PDOT, _______
/* ADJUST Layout
* ,-----------------------------------------. ,-----------------------------------------.
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | RESET| DEBUG| | | | | |TERM_ON|TERM_OFF| | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | |MusMod|Aud on|AudOff|AGnorm| |AGswap|ClkUp |ClkDwn| | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|MusOff|MidiOn| |MidOff|ClkOn |ClkOff| | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* `-----------------------------------------' `-----------------------------------------'
*/
#define _________________ADJUST_L1_________________ _______, _______, _______, _______, _______, _______
#define _________________ADJUST_L2_________________ _______, RESET, DEBUG, _______, _______, _______
#define _________________ADJUST_L3_________________ _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM
#define _________________ADJUST_L4_________________ _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON
#define _________________ADJUST_L5_________________ _______, _______, _______, _______, _______, _______
#define _________________ADJUST_R1_________________ _______, _______, _______, _______, _______, _______
#define _________________ADJUST_R2_________________ _______, TERM_ON, TERM_OFF, _______, _______, _______
#define _________________ADJUST_R3_________________ AG_SWAP, CK_UP, CK_DOWN, _______, _______, _______
#define _________________ADJUST_R4_________________ MI_OFF, CK_ON, CK_OFF, _______, _______, _______
#define _________________ADJUST_R5_________________ _______, _______, _______, _______, _______, _______

@ -0,0 +1,85 @@
#include "process_records.h"
#ifdef TAP_DANCE_ENABLE
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[COMM_QUOT] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_QUOT),
[BACKSPACE] = ACTION_TAP_DANCE_DOUBLE (KC_BSPACE, LCTL(KC_BSPACE)),
[TAP_TAB] = ACTION_TAP_DANCE_DOUBLE (KC_TAB, LSFT(KC_TAB)),
[CTRL_MINUS] = ACTION_TAP_DANCE_DOUBLE (KC_LCTL, KC_MINS),
[CTRL_PLUS] = ACTION_TAP_DANCE_DOUBLE (KC_RCTL, KC_EQL)
};
#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case GAME:
#ifndef GAMELAYER_DISABLE
if (record->event.pressed) {
set_single_persistent_default_layer(_GAME);
}
#endif
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
#ifdef TRILAYER_ENABLED
update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
} else {
layer_off(_LOWER);
#ifdef TRILAYER_ENABLED
update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
#ifdef TRILAYER_ENABLED
update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
} else {
layer_off(_RAISE);
#ifdef TRILAYER_ENABLED
update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
}
return false;
break;
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
}
#endif
return false;
break;
}
return process_record_keymap(keycode, record) &&
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
process_record_rgb(keycode, record) &&
#endif // RGBLIGHT_ENABLE;
true;
}
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
__attribute__ ((weak))
bool process_record_rgb(uint16_t keycode, keyrecord_t *record) {
return true;
}

@ -0,0 +1,49 @@
#pragma once
#include "quantum.h"
#define RIS_ESC LT(_RAISE, KC_ESC)
#define RIS_CAPS LT(_RAISE, KC_CAPS)
#ifdef TAP_DANCE_ENABLE
#include "process_tap_dance.h"
//Tap Dance Declarations
enum {
COMM_QUOT = 0,
BACKSPACE,
TAP_TAB,
CTRL_MINUS,
CTRL_PLUS
};
#define TD_COMM TD(COMM_QUOT)
#define TD_BSPC TD(BACKSPACE)
#define TD_TAB TD(TAP_TAB)
#define TD_LCTL TD(CTRL_MINUS)
#define TD_RCTL TD(CTRL_PLUS)
#else
#define TD_COMM KC_COMM
#define TD_BSPC KC_BSPACE
#define TD_TAB KC_TAB
#define TD_LCTL KC_LCTL
#define TD_RCTL KC_RCTL
#endif
enum layer_number {
_QWERTY = 0,
_GAME,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
GAME,
LOWER,
RAISE,
RGBRST
};
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
bool process_record_rgb(uint16_t keycode, keyrecord_t *record);

@ -0,0 +1,13 @@
SRC += xulkal.c \
process_records.c
# Some usual defaults
MOUSEKEY_ENABLE = no # Mouse keys (+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control (+450)
TAP_DANCE_ENABLE = yes # Enable the tap dance feature. (+1100)
ifneq ($(strip $(DISABLE_LTO)), yes)
EXTRAFLAGS += -flto
OPT_DEFS += -DNO_ACTION_MACRO
OPT_DEFS += -DNO_ACTION_FUNCTION
endif

@ -0,0 +1 @@
#include "xulkal.h"

@ -0,0 +1,4 @@
#pragma once
#include "process_records.h"
#include "layouts.h"
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