parent
416eb1dee7
commit
86855f4417
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#include QMK_KEYBOARD_H
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#include "xulkal.h"
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enum ctrl_keycodes {
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U_T_AUTO = SAFE_RANGE, //USB Extra Port Toggle Auto Detect / Always Active
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U_T_AGCR, //USB Toggle Automatic GCR control
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DBG_TOG, //DEBUG Toggle On / Off
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DBG_MTRX, //DEBUG Toggle Matrix Prints
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DBG_KBD, //DEBUG Toggle Keyboard Prints
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DBG_MOU, //DEBUG Toggle Mouse Prints
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MD_BOOT, //Restart into bootloader after hold timeout
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};
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#define TG_NKRO MAGIC_TOGGLE_NKRO //Toggle 6KRO / NKRO mode
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keymap_config_t keymap_config;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, TD_BSPC, KC_INS, KC_HOME, KC_PGUP, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
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KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, TD_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_UP, \
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KC_LCPO, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_APP, KC_RCPC, KC_LEFT, KC_DOWN, KC_RGHT \
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),
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[1] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, _______, _______, \
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_______, RGB_RMOD, RGB_MOD,_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU, \
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RGB_SPI, RGB_SAI, RGB_VAI, RGB_HUI, MD_BOOT, _______, _______, U_T_AUTO,U_T_AGCR,_______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD, \
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RGB_SPD, RGB_SAD, RGB_VAD, RGB_HUD, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, RGB_TOG, _______, _______, _______, _______, TG_NKRO, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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),
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/*
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[X] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, TG_NKRO, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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),
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*/
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};
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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};
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// Runs constantly in the background, in a loop.
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void matrix_scan_user(void) {
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};
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#define MODS_SHIFT (get_mods() & MOD_BIT(KC_LSHIFT) || get_mods() & MOD_BIT(KC_RSHIFT))
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#define MODS_CTRL (get_mods() & MOD_BIT(KC_LCTL) || get_mods() & MOD_BIT(KC_RCTRL))
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#define MODS_ALT (get_mods() & MOD_BIT(KC_LALT) || get_mods() & MOD_BIT(KC_RALT))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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static uint32_t key_timer;
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switch (keycode) {
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case U_T_AUTO:
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if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
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TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode");
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}
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return false;
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case U_T_AGCR:
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if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
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TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode");
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}
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return false;
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case DBG_TOG:
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if (record->event.pressed) {
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TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode");
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}
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return false;
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case DBG_MTRX:
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if (record->event.pressed) {
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TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix");
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}
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return false;
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case DBG_KBD:
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if (record->event.pressed) {
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TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard");
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}
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return false;
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case DBG_MOU:
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if (record->event.pressed) {
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TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse");
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}
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return false;
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case MD_BOOT:
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if (record->event.pressed) {
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key_timer = timer_read32();
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} else {
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if (timer_elapsed32(key_timer) >= 500) {
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reset_keyboard();
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}
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}
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return false;
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default:
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return true; //Process all other keycodes normally
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}
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}
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@ -0,0 +1 @@
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DISABLE_LTO = yes
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#include QMK_KEYBOARD_H
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#include "xulkal.h"
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#include "muse.h"
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#define EXPAND_LAYOUT(...) LAYOUT_preonic_grid(__VA_ARGS__)
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// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty Layout
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* ,------------------------------------------------. ,------------------------------------------------.
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* | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* |FN(CAPS)| A | S | D | F | G | ` | | ' | H | J | K | L | ; | Enter|
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | Sft[ | Z | X | C | V | B | RGB | |RGBRST| N | M | , | . | / | Sft] |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | Ctrl | Win | LOWER| RAISE| Alt | Space|RGBRMOD| |RGBMOD| Space| Left | Up | Down | Right| Ctrl |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
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* | Space| DEL | | Enter| Space|
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* `-------------' `-------------'
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*/
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[_QWERTY] = EXPAND_LAYOUT( \
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_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
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_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
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_________________QWERTY_L3_________________, _________________QWERTY_R3_________________, \
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_________________QWERTY_L4_________________, _________________QWERTY_R4_________________, \
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_________________QWERTY_L5_________________, _________________QWERTY_R5_________________ \
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),
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#ifndef GAMELAYER_DISABLE
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[_GAME] = EXPAND_LAYOUT( \
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___________________GAME_L1_________________, ___________________GAME_R1_________________, \
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___________________GAME_L2_________________, ___________________GAME_R2_________________, \
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___________________GAME_L3_________________, ___________________GAME_R3_________________, \
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___________________GAME_L4_________________, ___________________GAME_R4_________________, \
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___________________GAME_L5_________________, ___________________GAME_R5_________________ \
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),
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#endif
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[_LOWER] = EXPAND_LAYOUT( \
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__________________LOWER_L1_________________, __________________LOWER_R1_________________, \
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__________________LOWER_L2_________________, __________________LOWER_R2_________________, \
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__________________LOWER_L3_________________, __________________LOWER_R3_________________, \
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__________________LOWER_L4_________________, __________________LOWER_R4_________________, \
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__________________LOWER_L5_________________, __________________LOWER_R5_________________ \
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),
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[_RAISE] = EXPAND_LAYOUT( \
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__________________RAISE_L1_________________, __________________RAISE_R1_________________, \
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__________________RAISE_L2_________________, __________________RAISE_R2_________________, \
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__________________RAISE_L3_________________, __________________RAISE_R3_________________, \
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__________________RAISE_L4_________________, __________________RAISE_R4_________________, \
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__________________RAISE_L5_________________, __________________RAISE_R5_________________ \
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),
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#ifdef TRILAYER_ENABLED
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[_ADJUST] = EXPAND_LAYOUT( \
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_________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
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_________________ADJUST_L2_________________, _________________ADJUST_R2_________________, \
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_________________ADJUST_L3_________________, _________________ADJUST_R3_________________, \
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_________________ADJUST_L4_________________, _________________ADJUST_R4_________________, \
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_________________ADJUST_L5_________________, _________________ADJUST_R5_________________ \
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),
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#endif
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};
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bool muse_mode = false;
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uint8_t last_muse_note = 0;
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uint16_t muse_counter = 0;
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uint8_t muse_offset = 70;
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uint16_t muse_tempo = 50;
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (muse_mode) {
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if (IS_LAYER_ON(_RAISE)) {
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if (clockwise) {
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muse_offset++;
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} else {
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muse_offset--;
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}
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} else {
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if (clockwise) {
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muse_tempo+=1;
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} else {
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muse_tempo-=1;
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}
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}
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} else {
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if (clockwise) {
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register_code(KC_PGDN);
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unregister_code(KC_PGDN);
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} else {
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register_code(KC_PGUP);
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unregister_code(KC_PGUP);
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}
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}
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}
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void dip_update(uint8_t index, bool active) {
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switch (index) {
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case 0:
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if (active) {
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layer_on(_ADJUST);
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} else {
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layer_off(_ADJUST);
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}
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break;
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case 1:
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if (active) {
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muse_mode = true;
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} else {
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muse_mode = false;
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#ifdef AUDIO_ENABLE
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stop_all_notes();
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#endif
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}
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}
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}
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void matrix_scan_user(void) {
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#ifdef AUDIO_ENABLE
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if (muse_mode) {
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if (muse_counter == 0) {
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uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
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if (muse_note != last_muse_note) {
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stop_note(compute_freq_for_midi_note(last_muse_note));
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play_note(compute_freq_for_midi_note(muse_note), 0xF);
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last_muse_note = muse_note;
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}
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}
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muse_counter = (muse_counter + 1) % muse_tempo;
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}
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#endif
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}
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bool music_mask_user(uint16_t keycode) {
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switch (keycode) {
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case RAISE:
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case LOWER:
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return false;
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default:
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return true;
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}
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}
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SRC += muse.c
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ENCODER_ENABLE = no
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OPT_DEFS += -DTRILAYER_ENABLED
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OPT_DEFS += -DAUDIO_CLICKY
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@ -0,0 +1,155 @@
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#include QMK_KEYBOARD_H
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#include "xulkal.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#ifdef OLED_DRIVER_ENABLE
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#include "oled_driver.h"
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#endif
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#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
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// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty Layout
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* ,------------------------------------------------. ,------------------------------------------------.
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* | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* |FN(CAPS)| A | S | D | F | G | ` | | ' | H | J | K | L | ; | Enter|
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | Sft[ | Z | X | C | V | B | RGB | |RGBRST| N | M | , | . | / | Sft] |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | Ctrl | Win | LOWER| RAISE| Alt | Space|RGBRMOD| |RGBMOD| Space| Left | Up | Down | Right| Ctrl |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
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* | Space| DEL | | Enter| Space|
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* `-------------' `-------------'
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*/
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[_QWERTY] = EXPAND_LAYOUT( \
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_________________QWERTY_L1_________________, KC_MINS, KC_EQL, _________________QWERTY_R1_________________, \
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_________________QWERTY_L2_________________, KC_LBRC, KC_RBRC, _________________QWERTY_R2_________________, \
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_________________QWERTY_L3_________________, KC_GRV, KC_QUOT, _________________QWERTY_R3_________________, \
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_________________QWERTY_L4_________________, RGB_TOG, RGBRST, _________________QWERTY_R4_________________, \
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_________________QWERTY_L5_________________, RGB_RMOD, RGB_MOD, _________________QWERTY_R5_________________, \
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KC_VOLU, KC_VOLD, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_VOLU, KC_VOLD \
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),
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#ifndef GAMELAYER_DISABLE
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[_GAME] = EXPAND_LAYOUT( \
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___________________GAME_L1_________________, KC_MINS, KC_EQL, ___________________GAME_R1_________________, \
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___________________GAME_L2_________________, KC_LBRC, KC_RBRC, ___________________GAME_R2_________________, \
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___________________GAME_L3_________________, KC_GRV, KC_QUOT, ___________________GAME_R3_________________, \
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___________________GAME_L4_________________, RGB_TOG, RGBRST, ___________________GAME_R4_________________, \
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___________________GAME_L5_________________, RGB_RMOD, RGB_MOD, ___________________GAME_R5_________________, \
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KC_VOLU, KC_VOLD, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_VOLU, KC_VOLD \
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),
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#endif
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[_LOWER] = EXPAND_LAYOUT( \
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__________________LOWER_L1_________________, KC_PMNS, KC_PPLS, __________________LOWER_R1_________________, \
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__________________LOWER_L2_________________, _______, _______, __________________LOWER_R2_________________, \
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__________________LOWER_L3_________________, _______, _______, __________________LOWER_R3_________________, \
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__________________LOWER_L4_________________, _______, _______, __________________LOWER_R4_________________, \
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__________________LOWER_L5_________________, _______, _______, __________________LOWER_R5_________________, \
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_______, _______, _______, _______, _______, _______, _______, _______ \
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),
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[_RAISE] = EXPAND_LAYOUT( \
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__________________RAISE_L1_________________, _______, _______, __________________RAISE_R1_________________, \
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__________________RAISE_L2_________________, _______, _______, __________________RAISE_R2_________________, \
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__________________RAISE_L3_________________, _______, _______, __________________RAISE_R3_________________, \
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__________________RAISE_L4_________________, _______, _______, __________________RAISE_R4_________________, \
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__________________RAISE_L5_________________, _______, _______, __________________RAISE_R5_________________, \
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_______, _______, _______, _______, _______, _______, _______, _______ \
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),
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#ifdef TRILAYER_ENABLED
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[_RAISE] = EXPAND_LAYOUT( \
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_________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, \
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_________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, \
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_________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, \
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_________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, \
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_________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________, \
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_______, _______, _______, _______, _______, _______, _______, _______ \
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),
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#endif
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};
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef OLED_DRIVER_ENABLE
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static void render_logo(void) {
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static const char PROGMEM sol_logo[] = {
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0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
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oled_write_P(sol_logo, false);
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}
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static void render_status(void) {
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// Render to mode icon
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static const char PROGMEM mode_logo[2][4] = {
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{0x97,0x98,0x0a,0},
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{0xb7,0xb8,0x0a,0} };
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oled_write_P(mode_logo[0], false);
|
||||
oled_write_P(mode_logo[1], false);
|
||||
|
||||
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
|
||||
oled_write_P(PSTR("Layer: "), false);
|
||||
switch (biton32(layer_state)) {
|
||||
case _QWERTY:
|
||||
#ifndef GAMELAYER_DISABLE
|
||||
switch (biton32(default_layer_state)) {
|
||||
case _QWERTY:
|
||||
oled_write_P(PSTR("Default\n"), false);
|
||||
break;
|
||||
case _GAME:
|
||||
oled_write_P(PSTR("Game\n"), false);
|
||||
break;
|
||||
default:
|
||||
oled_write_P(PSTR("Undefined\n"), false);
|
||||
break;
|
||||
}
|
||||
#else
|
||||
oled_write_P(PSTR("Default\n"), false);
|
||||
#endif
|
||||
break;
|
||||
case _LOWER:
|
||||
oled_write_P(PSTR("Lower\n"), false);
|
||||
break;
|
||||
case _RAISE:
|
||||
oled_write_P(PSTR("Raise\n"), false);
|
||||
break;
|
||||
#ifdef TRILAYER_ENABLED
|
||||
case _ADJUST:
|
||||
oled_write_P(PSTR("Adjust\n"), false);
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
oled_write_P(PSTR("Undefined\n"), false);
|
||||
}
|
||||
|
||||
// Host Keyboard LED Status
|
||||
uint8_t led_usb_state = host_keyboard_leds();
|
||||
oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false);
|
||||
oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false);
|
||||
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false);
|
||||
}
|
||||
|
||||
void oled_task_user(void) {
|
||||
if (has_usb()) {
|
||||
render_status();
|
||||
} else {
|
||||
render_logo();
|
||||
oled_scroll_left();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1,42 @@
|
||||
# Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
RGBLIGHT_ENABLE = no # Enable global lighting effects. Do not enable with RGB Matrix
|
||||
RGBLIGHT_ANIMATIONS = no # LED animations
|
||||
LED_MIRRORED = no # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
|
||||
RGB_MATRIX_ENABLE = WS2812 # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500)
|
||||
RGB_MATRIX_KEYPRESSES = yes # Enable reactive per-key effects. Can be very laggy (+1500)
|
||||
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
SWAP_HANDS_ENABLE = no # Enable one-hand typing
|
||||
ENCODER_ENABLE_CUSTOM = no # Enable rotary encoder (+90)
|
||||
OLED_DRIVER_ENABLE = yes # Enable the OLED Driver (+5000)
|
||||
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
|
||||
|
||||
# Do not edit past here
|
||||
|
||||
ifeq ($(strip $(ENCODER_ENABLE_CUSTOM)), yes)
|
||||
OPT_DEFS += -DENCODER_ENABLE_CUSTOM
|
||||
SRC += common/knob_v2.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
|
||||
OPT_DEFS += -DIOS_DEVICE_ENABLE
|
||||
else ifeq ($(strip $(RGBLIGHT_FULL_POWER)), yes)
|
||||
OPT_DEFS += -DRGBLIGHT_FULL_POWER
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_KEYPRESSES)), yes)
|
||||
OPT_DEFS += -DRGB_MATRIX_KEYPRESSES
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(LED_MIRRORED)), yes)
|
||||
OPT_DEFS += -DLED_MIRRORED
|
||||
endif
|
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef TAPPING_FORCE_HOLD
|
||||
#define TAPPING_FORCE_HOLD
|
||||
#endif // TAPPING_FORCE_HOLD
|
||||
|
||||
#undef TAPPING_TERM
|
||||
#define TAPPING_TERM 175
|
||||
|
||||
#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_LBRC
|
||||
#define RSPC_KEYS KC_RSFT, KC_TRNS, KC_RBRC
|
||||
#define LCPO_KEYS KC_LCTL, KC_TRNS, KC_MINS
|
||||
#define RCPO_KEYS KC_RCTL, KC_TRNS, KC_EQL
|
@ -0,0 +1,119 @@
|
||||
#pragma once
|
||||
|
||||
/* Qwerty Layout
|
||||
* ,-----------------------------------------. ,-----------------------------------------.
|
||||
* | GESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BkSp |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* |FN(CAPS)| A | S | D | F | G | | H | J | K | L | ; | Enter|
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | Sft[ | Z | X | C | V | B | | N | M | , | . | / | Sft] |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | Ctrl | Win | ADJ | FN | Alt | Space| | Space| Left | Up | Down | Right| Ctrl |
|
||||
* `-----------------------------------------' `-----------------------------------------'
|
||||
*/
|
||||
|
||||
#define _________________QWERTY_L1_________________ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5
|
||||
#define _________________QWERTY_L2_________________ TD_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
|
||||
#define _________________QWERTY_L3_________________ RIS_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G
|
||||
#define _________________QWERTY_L4_________________ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B
|
||||
#define _________________QWERTY_L5_________________ KC_LCPO, KC_LGUI, LOWER, RAISE, KC_LALT, KC_SPC
|
||||
|
||||
#define _________________QWERTY_R1_________________ KC_6, KC_7, KC_8, KC_9, KC_0, TD_BSPC
|
||||
#define _________________QWERTY_R2_________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
|
||||
#define _________________QWERTY_R3_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT
|
||||
#define _________________QWERTY_R4_________________ KC_N, KC_M, TD_COMM, KC_DOT, KC_SLASH, KC_RSPC
|
||||
#define _________________QWERTY_R5_________________ KC_SPC, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, KC_RCPC
|
||||
|
||||
|
||||
#define ___________________GAME_L1_________________ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5
|
||||
#define ___________________GAME_L2_________________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
|
||||
#define ___________________GAME_L3_________________ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G
|
||||
#define ___________________GAME_L4_________________ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B
|
||||
#define ___________________GAME_L5_________________ KC_LCTL, KC_LGUI, LOWER, RAISE, KC_LALT, KC_SPC
|
||||
|
||||
#define ___________________GAME_R1_________________ KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC
|
||||
#define ___________________GAME_R2_________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
|
||||
#define ___________________GAME_R3_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT
|
||||
#define ___________________GAME_R4_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH, KC_RSFT
|
||||
#define ___________________GAME_R5_________________ KC_SPC, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, KC_RCTL
|
||||
|
||||
|
||||
/* RAISE Layout
|
||||
* ,-----------------------------------------. ,-----------------------------------------.
|
||||
* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | PGDN | UP | PGUP | |QWERTY| | | INS | HOME | PGUP | PRINT| |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | LEFT | DOWN | RIGHT| | GAME | | | DEL | END | PGDN |SCRLCK| |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | | | | | | | | PREV | VOL- | VOL+ | NEXT | PLAY |
|
||||
* `-----------------------------------------' `-----------------------------------------'
|
||||
*/
|
||||
|
||||
#define __________________RAISE_L1_________________ KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
|
||||
#define __________________RAISE_L2_________________ _______, KC_PGDN, KC_UP, KC_PGUP, _______, QWERTY
|
||||
#define __________________RAISE_L3_________________ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, GAME
|
||||
#define __________________RAISE_L4_________________ _______, _______, _______, _______, _______, _______
|
||||
#define __________________RAISE_L5_________________ _______, _______, _______, _______, _______, _______
|
||||
|
||||
#define __________________RAISE_R1_________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11
|
||||
#define __________________RAISE_R2_________________ _______, KC_INS, KC_HOME, KC_PGUP, KC_PSCR, _______
|
||||
#define __________________RAISE_R3_________________ _______, KC_DEL, KC_END, KC_PGDN, KC_SLCK, _______
|
||||
#define __________________RAISE_R4_________________ _______, _______, _______, _______, _______, _______
|
||||
#define __________________RAISE_R5_________________ _______, KC_MPRV, KC_MPRV, KC_VOLD, KC_MNXT, KC_MPLY
|
||||
|
||||
/* LOWER Layout
|
||||
* ,-----------------------------------------. ,-----------------------------------------.
|
||||
* | | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | SPDI | SAI | VAI | HUI | RESET| | | | | 7 | 8 | 9 | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | SPDD | SAD | VAD | HUD |RGBRST| | | | | 4 | 5 | 6 | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | | | | | | | | | 1 | 2 | 3 | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | 0 | . | |
|
||||
* `-----------------------------------------' `-----------------------------------------'
|
||||
*/
|
||||
|
||||
#define __________________LOWER_L1_________________ _______, RGB_RMOD, RGB_MOD, _______, _______, _______
|
||||
#define __________________LOWER_L2_________________ RGB_SPI, RGB_SAI, RGB_VAI, RGB_HUI, RESET, _______
|
||||
#define __________________LOWER_L3_________________ RGB_SPD, RGB_SAD, RGB_VAD, RGB_HUD, RGBRST, _______
|
||||
#define __________________LOWER_L4_________________ _______, _______, _______, _______, _______, _______
|
||||
#define __________________LOWER_L5_________________ _______, _______, _______, _______, _______, _______
|
||||
|
||||
#define __________________LOWER_R1_________________ _______, _______, _______, _______, _______, KC_DEL
|
||||
#define __________________LOWER_R2_________________ _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, _______
|
||||
#define __________________LOWER_R3_________________ _______, _______, KC_KP_4, KC_KP_5, KC_KP_6, _______
|
||||
#define __________________LOWER_R4_________________ _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, _______
|
||||
#define __________________LOWER_R5_________________ _______, _______, _______, KC_KP_0, KC_PDOT, _______
|
||||
|
||||
/* ADJUST Layout
|
||||
* ,-----------------------------------------. ,-----------------------------------------.
|
||||
* | | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | RESET| DEBUG| | | | | |TERM_ON|TERM_OFF| | | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | |MusMod|Aud on|AudOff|AGnorm| |AGswap|ClkUp |ClkDwn| | | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | |Voice-|Voice+|Mus on|MusOff|MidiOn| |MidOff|ClkOn |ClkOff| | | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | | | |
|
||||
* `-----------------------------------------' `-----------------------------------------'
|
||||
*/
|
||||
|
||||
#define _________________ADJUST_L1_________________ _______, _______, _______, _______, _______, _______
|
||||
#define _________________ADJUST_L2_________________ _______, RESET, DEBUG, _______, _______, _______
|
||||
#define _________________ADJUST_L3_________________ _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM
|
||||
#define _________________ADJUST_L4_________________ _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON
|
||||
#define _________________ADJUST_L5_________________ _______, _______, _______, _______, _______, _______
|
||||
|
||||
#define _________________ADJUST_R1_________________ _______, _______, _______, _______, _______, _______
|
||||
#define _________________ADJUST_R2_________________ _______, TERM_ON, TERM_OFF, _______, _______, _______
|
||||
#define _________________ADJUST_R3_________________ AG_SWAP, CK_UP, CK_DOWN, _______, _______, _______
|
||||
#define _________________ADJUST_R4_________________ MI_OFF, CK_ON, CK_OFF, _______, _______, _______
|
||||
#define _________________ADJUST_R5_________________ _______, _______, _______, _______, _______, _______
|
@ -0,0 +1,85 @@
|
||||
#include "process_records.h"
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
//Tap Dance Definitions
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[COMM_QUOT] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_QUOT),
|
||||
[BACKSPACE] = ACTION_TAP_DANCE_DOUBLE (KC_BSPACE, LCTL(KC_BSPACE)),
|
||||
[TAP_TAB] = ACTION_TAP_DANCE_DOUBLE (KC_TAB, LSFT(KC_TAB)),
|
||||
[CTRL_MINUS] = ACTION_TAP_DANCE_DOUBLE (KC_LCTL, KC_MINS),
|
||||
[CTRL_PLUS] = ACTION_TAP_DANCE_DOUBLE (KC_RCTL, KC_EQL)
|
||||
};
|
||||
#endif
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case GAME:
|
||||
#ifndef GAMELAYER_DISABLE
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_GAME);
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case LOWER:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_LOWER);
|
||||
#ifdef TRILAYER_ENABLED
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
#endif
|
||||
} else {
|
||||
layer_off(_LOWER);
|
||||
#ifdef TRILAYER_ENABLED
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
#endif
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RAISE:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_RAISE);
|
||||
#ifdef TRILAYER_ENABLED
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
#endif
|
||||
} else {
|
||||
layer_off(_RAISE);
|
||||
#ifdef TRILAYER_ENABLED
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
#endif
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RGBRST:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (record->event.pressed) {
|
||||
eeconfig_update_rgblight_default();
|
||||
rgblight_enable();
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
|
||||
return process_record_keymap(keycode, record) &&
|
||||
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
|
||||
process_record_rgb(keycode, record) &&
|
||||
#endif // RGBLIGHT_ENABLE;
|
||||
true;
|
||||
}
|
||||
|
||||
__attribute__ ((weak))
|
||||
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
__attribute__ ((weak))
|
||||
bool process_record_rgb(uint16_t keycode, keyrecord_t *record) {
|
||||
return true;
|
||||
}
|
@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
#include "quantum.h"
|
||||
|
||||
#define RIS_ESC LT(_RAISE, KC_ESC)
|
||||
#define RIS_CAPS LT(_RAISE, KC_CAPS)
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
#include "process_tap_dance.h"
|
||||
|
||||
//Tap Dance Declarations
|
||||
enum {
|
||||
COMM_QUOT = 0,
|
||||
BACKSPACE,
|
||||
TAP_TAB,
|
||||
CTRL_MINUS,
|
||||
CTRL_PLUS
|
||||
};
|
||||
|
||||
#define TD_COMM TD(COMM_QUOT)
|
||||
#define TD_BSPC TD(BACKSPACE)
|
||||
#define TD_TAB TD(TAP_TAB)
|
||||
#define TD_LCTL TD(CTRL_MINUS)
|
||||
#define TD_RCTL TD(CTRL_PLUS)
|
||||
#else
|
||||
#define TD_COMM KC_COMM
|
||||
#define TD_BSPC KC_BSPACE
|
||||
#define TD_TAB KC_TAB
|
||||
#define TD_LCTL KC_LCTL
|
||||
#define TD_RCTL KC_RCTL
|
||||
#endif
|
||||
|
||||
enum layer_number {
|
||||
_QWERTY = 0,
|
||||
_GAME,
|
||||
_LOWER,
|
||||
_RAISE,
|
||||
_ADJUST
|
||||
};
|
||||
|
||||
enum custom_keycodes {
|
||||
QWERTY = SAFE_RANGE,
|
||||
GAME,
|
||||
LOWER,
|
||||
RAISE,
|
||||
RGBRST
|
||||
};
|
||||
|
||||
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
|
||||
bool process_record_rgb(uint16_t keycode, keyrecord_t *record);
|
@ -0,0 +1,13 @@
|
||||
SRC += xulkal.c \
|
||||
process_records.c
|
||||
|
||||
# Some usual defaults
|
||||
MOUSEKEY_ENABLE = no # Mouse keys (+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control (+450)
|
||||
TAP_DANCE_ENABLE = yes # Enable the tap dance feature. (+1100)
|
||||
|
||||
ifneq ($(strip $(DISABLE_LTO)), yes)
|
||||
EXTRAFLAGS += -flto
|
||||
OPT_DEFS += -DNO_ACTION_MACRO
|
||||
OPT_DEFS += -DNO_ACTION_FUNCTION
|
||||
endif
|
@ -0,0 +1 @@
|
||||
#include "xulkal.h"
|
@ -0,0 +1,4 @@
|
||||
#pragma once
|
||||
|
||||
#include "process_records.h"
|
||||
#include "layouts.h"
|
Loading…
Reference in new issue