Fix issue #221: LGUI(KC_LSFT) does not work

- on mod keys, register LGUI, LSFT etc. as normal mods
   instead of weak mods:
  - they won't be cleared by layer switching
  - LSFT(KC_LGUI) will now have the same behavior as LGUI(KC_LSFT)
pull/746/head
Didier Loiseau 9 years ago
parent db35212422
commit 8d6bbf2757

@ -88,14 +88,24 @@ void process_action(keyrecord_t *record)
action.key.mods<<4; action.key.mods<<4;
if (event.pressed) { if (event.pressed) {
if (mods) { if (mods) {
if (IS_MOD(action.key.code)) {
// e.g. LSFT(KC_LGUI): we don't want the LSFT to be weak as it would make it useless.
// this also makes LSFT(KC_LGUI) behave exactly the same as LGUI(KC_LSFT)
add_mods(mods);
} else {
add_weak_mods(mods); add_weak_mods(mods);
}
send_keyboard_report(); send_keyboard_report();
} }
register_code(action.key.code); register_code(action.key.code);
} else { } else {
unregister_code(action.key.code); unregister_code(action.key.code);
if (mods) { if (mods) {
if (IS_MOD(action.key.code)) {
del_mods(mods);
} else {
del_weak_mods(mods); del_weak_mods(mods);
}
send_keyboard_report(); send_keyboard_report();
} }
} }

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