User space fixed (#3095)
* Put in my keymaps * Fixed all but weird lets split issue * Organized and tried to trobleshoot lets split * Organized and tried to trobleshoot lets split * Added bbaserdem keymaps * Added bbaserdem keymaps * Fixed stuff * FIxed a filename errorpull/3101/head
parent
abce980b8b
commit
8eaf23ae81
@ -0,0 +1,11 @@
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# Gherkin Layout
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This is my gherkin layout.
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It is used as a game pad, and key layout is inspired by spare keys I had lying around.
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The firmware is very simple, and only includes one layer keymap, and RGB effects.
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# Flashing
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The following command should be used from the main qmk directory.
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```
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make gherkin:bbaserdem
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sudo avrdude -p atmgea34u4 -P `ls /dev/ttyACM*` -c avr109 -U flash:.build/gherkin_bbaserdem.hex
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```
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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#define RGB_DI_PIN F6
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#define RGBLED_NUM 10
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#define RGBLIGHT_ANIMATIONS
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#ifdef BACKLIGHT_LEVELS
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#undef BACKLIGHT_LEVELS
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#endif
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#define BACKLIGHT_LEVELS 3
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#endif
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// This is a game-pad gherkin layout with RGB and LED lights
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#include "gherkin.h"
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backlight_config_t backlight_config;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Game pad
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* ,-----------------------------------------------------------.
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* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | Ctl | Alt | ~ |
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* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
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* | Tab | Q | W | E | R | T | |^| | ; | ' | / |
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* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
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* | Shf | A | S | D | F | <-- | |v| | --> | , | . |
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* `-----------------------------------------------------------'
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*/
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KEYMAP(
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KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_LCTRL, KC_LALT, KC_GRAVE,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_UP, KC_SCLN, KC_QUOTE, KC_SLASH,
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KC_LSHIFT, KC_A, KC_S, KC_D, KC_F, KC_LEFT, KC_DOWN, KC_RIGHT, KC_COMMA, KC_DOT
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)
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};
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void matrix_init_user(void) {
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// Set LED's to max
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_delay_us(300);
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backlight_config.level = 2;
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backlight_config.enable = 1;
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eeconfig_update_backlight(backlight_config.raw);
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backlight_set(backlight_config.level);
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// Set RGB to rainbow mood light
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rgblight_enable();
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rgblight_mode(1);
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rgblight_sethsv(120,255,255);
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rgblight_mode(6);
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}
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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STENO_ENABLE = no # Additional protocols for Stenography(+1700), requires VIRTSER
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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = no # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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AUDIO_ENABLE = no # Enable audio output from keyboard
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RGBLIGHT_ENABLE = yes # Enable RBG light strips
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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# Lets Split Layout
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Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
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# Usage
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**These commands depend on there being no other arduino connected!**
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Also udev rules can be set instead of using sudo.
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Please unplug all other usb devices.
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To make the hex files;
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```
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make lets_split/rev2:bbaserdem
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make lets_split/rev2:bbaserdem_right
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```
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For the left half, after plugging in and resetting; (from repo main directory)
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```
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sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -D -U flash:w:.build/lets_split_rev2_bbaserdem.hex
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sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -U eeprom:w:keyboards/lets_split/eeprom-lefthand.eep
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```
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For the right half;
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```
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sudo avrdude -p atmgea34u4 -P "$(ls /dev/ttyACM*)" -c avr109 -D -U flash:w:.build/lets_split_rev2_bbaserdem_right.hex
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sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -U eeprom:w:keyboards/lets_split/eeprom-righhand.eep
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```
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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#define USE_SERIAL
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#define EE_HANDS
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// LED strip stuff
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#ifdef RGBLIGHT_ENABLE
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// Who thought it was a good idea to predefine these in the rev2/config.h ???
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#ifdef RGBLED_NUM
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#undef RGBLED_NUM
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#endif
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#define RGBLED_NUM 12
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#define RGBLIGHT_HUE_STEP 6
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#define RGBLIGHT_SAT_STEP 12
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#define RGBLIGHT_VAL_STEP 20
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_EFFECT_SNAKE_LENGTH 6
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#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 2000
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#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
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#endif
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#endif
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/*
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* Let's Split - Dvorak turkish
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* Keymap by @bbaserdem
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* Dvorak layout with multiple features
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* Most of the code is in the "user" directory.
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* Check qmk_firmware/users/bbaserdem for the main part of the code
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*/
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#define KEYMAP(...) LAYOUT_ortho_4x12(__VA_ARGS__)
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#include "lets_split.h"
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#include "bbaserdem.h"
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void matrix_init_keymap (void) {
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}
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uint32_t layer_state_set_keymap(uint32_t state) {
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return state;
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Main Dvorak layer
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[_DV] = DVORAK,
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// Turkish and special character overlay
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[_AL] = ALTCHAR,
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// Gaming layer
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[_GA] = GAME,
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// Numbers layer
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[_NU] = NUMBERS,
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// Settings layer
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[_SE] = SETTINGS,
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// Mouse emulation layer
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[_MO] = MOUSE,
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#ifdef AUDIO_ENABLE
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[_MU] = MUSIC,
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#endif
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};
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# Build options
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BACKLIGHT_ENABLE = no # Switch LEDs
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MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
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RGBLIGHT_ENABLE = yes # LED strips
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TAP_DANCE_ENABLE = no # Use multi-tap features
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AUDIO_ENABLE = no # Audio stuff
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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# Lets Split - Right Half
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Keymap for my right half, to be used as a numpad.
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Check [main readme](../bbaserdem/README.md) for flashing info.
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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#define USE_SERIAL
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#define EE_HANDS
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#endif
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/*
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* Let's Split - Dvorak turkish
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* Keymap by @bbaserdem
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* Dvorak layout with multiple features
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* Most of the code is in the "user" directory.
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* Check qmk_firmware/users/bbaserdem for the main part of the code
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*/
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#include "lets_split.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Navigation All Supered) Numpad
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* ,-----------------------. ,-----------------------.
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* | F4| ` | Q |Alt| L | > | | ) | - | + | = |Ent|Bkp|
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* |---+---+---+---+---+---| |---+---+---+---+---+---|
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* | F3| M |Ent|Ctl| K | ^ | | ( | * | 9 | 6 | 3 | . |
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* |---+---+---+---+---+---| |---+---+---+---+---+---|
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* | F2| T |Spc|Shf| J | v | | % | / | 8 | 5 | 2 | , |
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* |---+---+---+---+---+---| |---+---+---+---+---+---|
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* | F1| F | P |Tab| H | < | |Nlc|Tab| 7 | 4 | 1 | 0 |
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* `-----------------------' `-----------------------'
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*/
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// Main Dvorak layer
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[0] = KEYMAP(
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LGUI(KC_F4), LGUI(KC_GRV), LGUI(KC_Q), LGUI(KC_LALT), LGUI(KC_L), LGUI(KC_RGHT),
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KC_RPRN, KC_PMNS, KC_PPLS, KC_PEQL, KC_PENT, KC_BSPC,
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LGUI(KC_F3), LGUI(KC_M), LGUI(KC_ENT), LGUI(KC_LCTL), LGUI(KC_K), LGUI(KC_UP),
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KC_LPRN, KC_PAST, KC_P9, KC_P6, KC_P3, KC_PDOT,
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LGUI(KC_F2), LGUI(KC_T), LGUI(KC_SPC), LGUI(KC_LSFT), LGUI(KC_J), LGUI(KC_DOWN),
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KC_PERC, KC_PSLS, KC_P8, KC_P5, KC_P2, KC_PCMM,
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LGUI(KC_F1), LGUI(KC_F), LGUI(KC_P), LGUI(KC_TAB), LGUI(KC_H), LGUI(KC_LEFT),
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KC_NLCK, KC_TAB, KC_P7, KC_P4, KC_P1, KC_P0 )
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};
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# Build options
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BACKLIGHT_ENABLE = no # Switch LEDs
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MOUSEKEY_ENABLE = no # Emulates mouse key using keypresses
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RGBLIGHT_ENABLE = no # LED strips
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TAP_DANCE_ENABLE = no # Use multi-tap features
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AUDIO_ENABLE = no # Audio stuff
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BLUETOOTH_ENABLE = no # No bluetooth
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COMMAND_ENABLE = no # Some bootmagic thing
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BOOTMAGIC_ENABLE = no # Access to EEPROM settings, not needed
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CONSOLE_ENABLE = no # Allows console output with a command
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SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested.
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NKRO_ENABLE = no # Default is 6KRO which is plenty
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MIDI_ENABLE = no # Untested feature
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FAUXCLICKY_ENABLE = no # Emulates clicks using speaker
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KEY_LOCK_ENABLE = no # Allows locking any key. Not used
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API_SYSEX_ENABLE = no # Allows OS to send signals.
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KEY_LOCK_ENABLE = no # Allows locking any key. Not used
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UNICODE_ENABLE = no # Used for unicode character emulation
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EXTRAKEY_ENABLE = no # OS signals like volume control
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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# Planck Layout
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Built this planck layout to use DVORAK with an unorthodox Turkish layout.
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If you used a previous layout with a persistent base layer change,
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change it to 0 before proceeding.
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The layout has the following functionality
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Current keymap is for rev4.
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Audio is disabled in favor of RGB.
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Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
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* **QWERTY** can be toggled on/off from **Function** layer.
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* **Mouse** layer allows manipulation of the mouse.
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* **Function** layer has F and special keys.
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* **Symbol** layer has numericals and symbols.
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* **Game** layout can be toggled on/off from **Function** layer.
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* **Music** layer allows playing sounds like a keyboard.
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# Build
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Double tapping **Mouse**, **Function** and **Symbol** layers activate them until deacivation.
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Topleftmost key turns off **Function**, **Symbol**, **Game** and **Music** layers,
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and puts the board into *reset* mode from the **Mouse** layer.
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Get keyboard into reset mode, and then;
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# Using Turkish letters
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```
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make planck/rev4:bbaserdem:dfu
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```
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Instead of a turkish F keyboard layout (very inconvenient to code in),
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I opted to modulate characters like an *AltGr* impleentation.
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Tap and holding *Alt* on **DVORAK** and **QWERTY** layer will change some letters
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to Turkish equivelants.
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Shifting these letters will work.
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The keycodes should transmit the correct unicode characters combined with shift.
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The turkish letters are sent via the unicode implementation.
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No software layout change is neccessary (hence making coding easier).
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By default, the unicode is set to Linux mode. Switch to windows (non-persistent)
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can be done from the associated key in **Function** layer.
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**Symbol** layer also has the symbol for Turkish Lira.
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# To improve
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I want to write a couple pieces of my own music for layer switching.
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Either use sudo or set up udev rules.
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|
@ -1,413 +1,29 @@
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/* Copyright 2015-2017 Jack Humbert
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*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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/*
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||||
* PLANCK - Dvorak turkish
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||||
* Keymap by @bbaserdem
|
||||
* Dvorak layout with multiple features
|
||||
* Most of the code is in the "user" directory.
|
||||
* Check qmk_firmware/users/bbaserdem for the main part of the code
|
||||
*/
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||||
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#include "planck.h"
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#define _______ KC_TRNS
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#define XXX KC_NO
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#define _DV 0
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#define _TD 1
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#define _GM 2
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#define _MO 3
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#define _SY 4
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#define _FN 5
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#define _MS 6
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#define PARAN TD(PAR)
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#define CURLY TD(CUR)
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#define SQUAR TD(SQU)
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#define ANGUL TD(ANG)
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#define UNDO LCTL(KC_Z)
|
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#define REDO LCTL(KC_Y)
|
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#define COPYCUT TD(CPC)
|
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#define PASTE LCTL(KC_V)
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||||
|
||||
#define MO_SC_U KC_MS_WH_UP
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#define MO_SC_D KC_MS_WH_DOWN
|
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#define MO_SC_L KC_MS_WH_LEFT
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#define MO_SC_R KC_MS_WH_RIGHT
|
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#define MO_U KC_MS_UP
|
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#define MO_D KC_MS_DOWN
|
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#define MO_L KC_MS_LEFT
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#define MO_R KC_MS_RIGHT
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#define MO_CL_L KC_MS_BTN1
|
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#define MO_CL_R KC_MS_BTN2
|
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#define MO_CL_M KC_MS_BTN3
|
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#define MO_CL_1 KC_MS_BTN4
|
||||
#define MO_CL_2 KC_MS_BTN5
|
||||
#define MO_AC_0 KC_MS_ACCEL0
|
||||
#define MO_AC_1 KC_MS_ACCEL1
|
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#define MO_AC_2 KC_MS_ACCEL2
|
||||
|
||||
#define PHY_HB UC(0x0127)
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#define PHY_DE UC(0xc2b0)
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#define TUR_TL UC(0x20ba)
|
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#define EUR_ER UC(0x20ac)
|
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#define EUR_PN UC(0x00a3)
|
||||
|
||||
enum custom_keycodes {
|
||||
TUR_A = SAFE_RANGE,
|
||||
TUR_C,
|
||||
TUR_G,
|
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TUR_I,
|
||||
TUR_O,
|
||||
TUR_S,
|
||||
TUR_U,
|
||||
UNI_LI,
|
||||
UNI_WN
|
||||
};
|
||||
|
||||
// Tap dance
|
||||
enum {
|
||||
ATD = 0,
|
||||
CLS,
|
||||
SCL,
|
||||
QUO,
|
||||
PAR,
|
||||
CUR,
|
||||
SQU,
|
||||
ANG,
|
||||
CPC
|
||||
};
|
||||
#include "bbaserdem.h"
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
/* Dvorak
|
||||
* ,------------------------------------------------------------------------.
|
||||
* | Blt | " | , | . | P | Y || F | G | C | R | L | Bkp |
|
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
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* | Esc | A | O | E | U | I || D | H | T | N | S | Del |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* |Sh\CL| ; : | Q | J | K | X || B | M | W | V | Z |MOUSE|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | Ctl | Alt | Meta| Tab | SYM | Spc || Ent | FUN | Lft | Dwn | Up | Rgt |
|
||||
* `------------------------------------------------------------------------'
|
||||
*/
|
||||
[_DV] = {
|
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{BL_STEP,TD(QUO),KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
|
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{KC_ESC ,KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_DEL },
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{TD(CLS),TD(SCL),KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, TT(_MO)},
|
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{KC_LCTL,TD(ATD),KC_LGUI,KC_TAB, TT(_SY),KC_SPC, KC_ENT, TT(_FN),KC_LEFT,KC_DOWN,KC_UP, KC_RGHT}
|
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},
|
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[_TD] = {
|
||||
{_______,_______,_______,_______,_______,_______,_______, TUR_G, TUR_C, _______,_______,_______},
|
||||
{_______, TUR_A, TUR_O, _______, TUR_U, TUR_I, _______, PHY_HB,_______,_______, TUR_S, _______},
|
||||
{_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______},
|
||||
{_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
|
||||
},
|
||||
|
||||
/* Game layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
* | OFF | Q | W | E | R | T || F1 | F2 | Ctrl| ^ |Shift| Esc |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | ~ | A | S | D | F | G || F3 | F4 | < | v | > |Enter|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | Shf | Z | X | C | V | B || F5 | F6 | , | . | / ? | Alt |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | Alt | Ctrl| ` ~ | - _ | | Spc || Spc | | 1 | 2 | 3 | 4 |
|
||||
* `------------------------------------------------------------------------'
|
||||
*/
|
||||
[_GM] = {
|
||||
{TG(_GM),KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_RCTL,KC_UP, KC_RSFT,KC_ESC },
|
||||
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F4, KC_LEFT,KC_DOWN,KC_RGHT,KC_ENT },
|
||||
{KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F5, KC_F6, KC_COMM,KC_DOT, KC_SLSH,KC_RALT},
|
||||
{KC_LALT,KC_LCTL,KC_GRV, KC_MINS,_______,KC_SPC, KC_SPC, _______,KC_1, KC_2, KC_3, KC_4 }
|
||||
},
|
||||
|
||||
/* Mouse control layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
* | |.....| ^ |.....|.....|Acc 2||.....|.....|.....| |^| |.....| |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | < | v | > |.....|Acc 1||.....|.....| <-- | |v| | --> | |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | Left| Mid |Right|.....|Acc 0||.....|.....|Btn 4|.....|Btn 5| |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | | | | | || | | | | | |
|
||||
* `------------------------------------------------------------------------'
|
||||
*/
|
||||
[_MO] = {
|
||||
{TG(_MO),XXX, MO_U, XXX, XXX, MO_AC_2,XXX, XXX, XXX, MO_SC_U,XXX, _______},
|
||||
{_______,MO_L, MO_D, MO_R, XXX, MO_AC_1,XXX, XXX, MO_SC_L,MO_SC_D,MO_SC_R,_______},
|
||||
{_______,MO_CL_L,MO_CL_M,MO_CL_R,XXX, MO_AC_0,XXX, XXX, MO_CL_1,XXX, MO_CL_2,_______},
|
||||
{_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
|
||||
},
|
||||
|
||||
/* Symbols layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
* | OFF | ! | 1 | 2 | 3 | & || = | + | - | * | % | |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | _ | ( ) | 4 | 5 | 6 | \ || / | [ ] | { } | < > | | | |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* |degre| ? | 7 | 8 | 9 | ~ || ` | @ | # | $ | ^ | |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | | | 0 | | || | |TLira| Euro|Pound| |
|
||||
* `------------------------------------------------------------------------'
|
||||
*/
|
||||
|
||||
[_SY] = {
|
||||
{TG(_SY),KC_EXLM,KC_1, KC_2, KC_3, KC_AMPR,KC_EQL, KC_PLUS,KC_MINS,KC_ASTR,KC_PERC,_______},
|
||||
{KC_UNDS,PARAN, KC_4, KC_5, KC_6, KC_BSLS,KC_SLSH,SQUAR, CURLY, ANGUL, KC_PIPE,_______},
|
||||
{PHY_DE, KC_QUES,KC_7, KC_8, KC_9, KC_TILD,KC_GRV, KC_AT, KC_HASH,KC_DLR, KC_CIRC,_______},
|
||||
{_______,_______,_______,KC_0, _______,_______,_______,_______,TUR_TL, EUR_ER, EUR_PN, _______}
|
||||
},
|
||||
|
||||
/* Function layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
* | OFF | game|music| | |RESET||RESET| win | lin | wake|sleep|power|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | F1 | F2 | F3 | F4 | F5 | F6 || F7 | F8 | F9 | F10 | F11 | F12 |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | undo| redo|cutcp|paste|vol 0||prtsc| ins | rev.| stop| play| next|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | | | | |vol -||vol +| | home|pg dn|pg up| end |
|
||||
* `------------------------------------------------------------------------'
|
||||
*/
|
||||
|
||||
[_FN] = {
|
||||
{TG(_FN),TG(_GM),MU_ON, _______,_______,RESET, RESET, UNI_LI, UNI_WN ,KC_WAKE,KC_SLEP,KC_PWR },
|
||||
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
|
||||
{_______,UNDO, REDO, COPYCUT,PASTE, KC_MUTE,KC_PSCR,KC_INS, KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT},
|
||||
{_______,_______,_______,_______,_______,KC_VOLD,KC_VOLU,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END }
|
||||
},
|
||||
|
||||
/* Music layer
|
||||
* ,-----------------------------------------------------------------------.
|
||||
* | OFF |rec S| stop| play|sped^|spedv|cycle|.....|.....|.....|.....|.....|
|
||||
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|
||||
* |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
|
||||
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|
||||
* |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
|
||||
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|
||||
* |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
|
||||
* `-----------------------------------------------------------------------'
|
||||
*/
|
||||
[_MS] = {
|
||||
{ MU_OFF, KC_LCTL, KC_LALT, KC_LGUI, KC_UP, KC_DOWN, MU_MOD, XXX, XXX, XXX, XXX, XXX },
|
||||
{ XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX },
|
||||
{ XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX },
|
||||
{ XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX }
|
||||
}
|
||||
};
|
||||
|
||||
// Set unicode method to linux.
|
||||
void matrix_init_user(){
|
||||
set_unicode_input_mode(UC_LNX);
|
||||
}
|
||||
|
||||
// User defined keys
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
// This section is a bit tedious in VIM, so I shortened lines
|
||||
// Check for shift letter
|
||||
bool is_capital = ( keyboard_report->mods &
|
||||
(MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) ) ^
|
||||
( keyboard_report->mods & MOD_BIT(KC_CAPS) );
|
||||
switch (keycode) {
|
||||
// Add music layer to music functionality
|
||||
case MU_ON:
|
||||
if (record->event.pressed) { layer_on(_MS); }
|
||||
return true; break;
|
||||
case MU_OFF:
|
||||
if (record->event.pressed) { layer_off(_MS); }
|
||||
return true; break;
|
||||
// Turkish letters keycodes
|
||||
case TUR_A:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start(); register_hex(0x00c2); unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start(); register_hex(0x00e2); unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false; break;
|
||||
case TUR_U:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start(); register_hex(0x00dc); unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start(); register_hex(0x00fc); unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false; break;
|
||||
case TUR_I:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start(); register_hex(0x0130); unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start(); register_hex(0x0131); unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false; break;
|
||||
case TUR_O:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start(); register_hex(0x00d6); unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start(); register_hex(0x00f6); unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false; break;
|
||||
case TUR_S:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start(); register_hex(0x015e); unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start(); register_hex(0x015f); unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false; break;
|
||||
case TUR_G:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start(); register_hex(0x011e); unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start(); register_hex(0x011f); unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false; break;
|
||||
case TUR_C:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start(); register_hex(0x00c7); unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start(); register_hex(0x00e7); unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false; break;
|
||||
// Keys to change unicode mode
|
||||
case UNI_LI:
|
||||
if( record->event.pressed ) {
|
||||
set_unicode_input_mode(UC_LNX);
|
||||
}
|
||||
return false; break;
|
||||
case UNI_WN:
|
||||
if( record->event.pressed ) {
|
||||
set_unicode_input_mode(UC_WIN);
|
||||
}
|
||||
return false; break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Tap dance feature for the altgr implementation
|
||||
void altgr_dvo_tap (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
register_code (KC_RALT);
|
||||
} else if (state->count == 2) {
|
||||
unregister_code (KC_RALT);
|
||||
layer_on(_TD);
|
||||
} else if (state->count == 3) {
|
||||
layer_off(_TD);
|
||||
}
|
||||
}
|
||||
void altgr_dvo_end (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
unregister_code (KC_RALT);
|
||||
} else if (state->count == 2) {
|
||||
layer_off(_TD);
|
||||
}
|
||||
}
|
||||
|
||||
// Shift vs capslock function
|
||||
void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
register_code (KC_LSFT);
|
||||
} else if (state->count == 2) {
|
||||
unregister_code (KC_LSFT);
|
||||
register_code (KC_CAPS);
|
||||
}
|
||||
}
|
||||
void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
unregister_code (KC_LSFT);
|
||||
} else {
|
||||
unregister_code (KC_CAPS);
|
||||
}
|
||||
}
|
||||
|
||||
// Parantheses
|
||||
void paranthesis_dance (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
SEND_STRING("()"); register_code(KC_LEFT); unregister_code(KC_LEFT);
|
||||
} else if (state->count == 2) {
|
||||
SEND_STRING("(");
|
||||
} else if (state->count == 3) {
|
||||
SEND_STRING(")");
|
||||
}
|
||||
}
|
||||
void curly_dance (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
SEND_STRING("{}"); register_code(KC_LEFT); unregister_code(KC_LEFT);
|
||||
} else if (state->count == 2) {
|
||||
SEND_STRING("{");
|
||||
} else if (state->count == 3) {
|
||||
SEND_STRING("}");
|
||||
}
|
||||
}
|
||||
|
||||
void square_dance (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
SEND_STRING("[]"); register_code(KC_LEFT); unregister_code(KC_LEFT);
|
||||
} else if (state->count == 2) {
|
||||
SEND_STRING("[");
|
||||
} else if (state->count == 3) {
|
||||
SEND_STRING("]");
|
||||
}
|
||||
}
|
||||
|
||||
void angular_dance (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
SEND_STRING("<>"); register_code(KC_LEFT); unregister_code(KC_LEFT);
|
||||
} else if (state->count == 2) {
|
||||
SEND_STRING("<");
|
||||
} else if (state->count == 3) {
|
||||
SEND_STRING(">");
|
||||
}
|
||||
}
|
||||
|
||||
// Copy or cut feature
|
||||
void copy_cut (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
register_code (KC_LCTL);
|
||||
register_code (KC_C);
|
||||
unregister_code (KC_C);
|
||||
unregister_code (KC_LCTL);
|
||||
} else if (state->count == 2) {
|
||||
register_code (KC_LCTL);
|
||||
register_code (KC_X);
|
||||
unregister_code (KC_X);
|
||||
unregister_code (KC_LCTL);
|
||||
}
|
||||
}
|
||||
|
||||
// Tap dance feature
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
// Tap once for Left Ctrl, second one is momentory switch to layer TUR
|
||||
[ATD] = ACTION_TAP_DANCE_FN_ADVANCED( altgr_dvo_tap, NULL, altgr_dvo_end )
|
||||
// Advanced tap dance feature allows for immediate response to shift
|
||||
,[CLS] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end )
|
||||
// Shifting for double quote and semicolon
|
||||
,[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
|
||||
,[QUO] = ACTION_TAP_DANCE_DOUBLE( KC_QUOT, KC_DQUO )
|
||||
// Tap dances for paranthesis, which sends macros
|
||||
,[PAR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, paranthesis_dance )
|
||||
,[CUR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, curly_dance )
|
||||
,[SQU] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, square_dance )
|
||||
,[ANG] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, angular_dance )
|
||||
// Tap dance for copy/cutting
|
||||
,[CPC] = ACTION_TAP_DANCE_FN( copy_cut )
|
||||
// Main Dvorak layer
|
||||
[_DV] = DVORAK,
|
||||
// Turkish and special character overlay
|
||||
[_AL] = ALTCHAR,
|
||||
// Gaming layer
|
||||
[_GA] = GAME,
|
||||
// Numbers layer
|
||||
[_NU] = NUMBERS,
|
||||
// Settings layer
|
||||
[_SE] = SETTINGS,
|
||||
// Mouse emulation layer
|
||||
[_MO] = MOUSE,
|
||||
#ifdef MUSIC_ENABLE
|
||||
// Music mode
|
||||
[_MU] = MUSIC,
|
||||
#endif
|
||||
};
|
||||
|
@ -0,0 +1,22 @@
|
||||
/* Copyright 2017 REPLACE_WITH_YOUR_NAME
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CONFIG_USER_H
|
||||
#define CONFIG_USER_H
|
||||
|
||||
#include "../../config.h"
|
||||
|
||||
#endif
|
@ -0,0 +1,80 @@
|
||||
#include "xd75.h"
|
||||
#include "bbaserdem.h"
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Layout
|
||||
* ,-----------------------------------------------------------.
|
||||
* |Blt|Lck| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |
|
||||
* |---+---+-----------------------------------------------+---|
|
||||
* |Int|Trm| |Cps|
|
||||
* |---+---| |---|
|
||||
* |Clc|Psw| | \ |
|
||||
* |---+---| PLANCK |---|
|
||||
* |Rev|Ffw| | [ |
|
||||
* |---+---| |---|
|
||||
* |Tog|Mut| | ] |
|
||||
* `-----------------------------------------------------------'
|
||||
*/
|
||||
[_DV] = KM(
|
||||
BL_STEP, LGUI(KC_ESC), KC_GRV,KC_1,KC_2,KC_3,KC_4,KC_5,KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,
|
||||
KC_WHOM, LGUI(KC_ENT), DVORAK_1, KC_CAPS,
|
||||
KC_CALC, LGUI(KC_P), DVORAK_2, KC_BSLS,
|
||||
KC_MPRV, KC_MNXT, DVORAK_3, KC_LBRC,
|
||||
KC_MPLY, KC_MUTE, DVORAK_4, KC_RBRC ),
|
||||
|
||||
[_AL] = KM(
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,
|
||||
_______,_______, ALTCHAR_1, _______,
|
||||
_______,_______, ALTCHAR_2, _______,
|
||||
_______,_______, ALTCHAR_3, _______,
|
||||
_______,_______, ALTCHAR_4, _______ ),
|
||||
|
||||
[_GA] = KM(
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,
|
||||
_______,_______, GAME_1, _______,
|
||||
_______,_______, GAME_2, _______,
|
||||
_______,_______, GAME_3, _______,
|
||||
_______,_______, GAME_4, _______ ),
|
||||
|
||||
[_NU] = KM(
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,
|
||||
_______,_______, NUMBERS_1, _______,
|
||||
_______,_______, NUMBERS_2, _______,
|
||||
_______,_______, NUMBERS_3, _______,
|
||||
_______,_______, NUMBERS_4, _______ ),
|
||||
|
||||
[_SE] = KM(
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,
|
||||
_______,_______, SETTINGS_1, _______,
|
||||
_______,_______, SETTINGS_2, _______,
|
||||
_______,_______, SETTINGS_3, _______,
|
||||
_______,_______, SETTINGS_4, _______ ),
|
||||
|
||||
[_MO] = KM(
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,
|
||||
_______,_______, MOUSE_1, _______,
|
||||
_______,_______, MOUSE_2, _______,
|
||||
_______,_______, MOUSE_3, _______,
|
||||
_______,_______, MOUSE_4, _______ ),
|
||||
|
||||
#ifdef AUDIO_ENABLE
|
||||
[_MU] = KM(
|
||||
XXX, XXX, MASK, XXX,
|
||||
XXX, XXX, MASK, XXX,
|
||||
XXX, XXX, MASK, XXX,
|
||||
XXX, XXX, MASK, XXX,
|
||||
XXX, XXX, MUSIC_4, XXX ),
|
||||
#endif
|
||||
|
||||
};
|
||||
|
@ -0,0 +1,12 @@
|
||||
# XD75RE Setup
|
||||
|
||||
This layout is the xd75re layout, inspired by my planck keymap.
|
||||
Contains some code from the original keymap here, but had to be modded.
|
||||
|
||||
# Make
|
||||
|
||||
Take the board into reset mode, then
|
||||
```
|
||||
make xd75:bbaserdem:dfu
|
||||
```
|
||||
Either sudo it or set permissions in udev.
|
@ -0,0 +1,10 @@
|
||||
# Build options
|
||||
BACKLIGHT_ENABLE = yes # Switch LEDs
|
||||
MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
|
||||
RGBLIGHT_ENABLE = no # LED strips
|
||||
TAP_DANCE_ENABLE = no # Use multi-tap features
|
||||
AUDIO_ENABLE = no # Audio stuff
|
||||
|
||||
ifndef QUANTUM_DIR
|
||||
include ../../../../Makefile
|
||||
endif
|
@ -0,0 +1,49 @@
|
||||
# Overview
|
||||
|
||||
I have mostly ortholinear keyboards, which share a lot of functions.
|
||||
For this purpose, I collected them here.
|
||||
|
||||
I have the following keymaps:
|
||||
|
||||
* Gherkin (Does not use the user space)
|
||||
* Let's Split
|
||||
* Let's Split It Up
|
||||
* Planck
|
||||
|
||||
# Layout
|
||||
|
||||
I use DVORAK with an unorthodox Turkish layout.
|
||||
If you wanna grab my code, andused a previous layout with a persistent base
|
||||
layer change, change it to layer 0 before proceeding.
|
||||
|
||||
# Layers
|
||||
|
||||
* **Dvorak**: Base layer,withdvorak layout.
|
||||
* **Alternative**: Has alternate characters.
|
||||
* **Game**: Toggled from *Function*, comfortable for gaming use.
|
||||
* **Numeric**: Has numericals and symbols. Can be locked.
|
||||
* **Function**: Layer has media and function keys.
|
||||
* **Mouse**: Manipulates mouse. Can be locked.
|
||||
* **Music** Allows playing sounds like a keyboard.
|
||||
|
||||
# Functionality
|
||||
|
||||
* **RGB Backlight**: With layer indication, and ability to change base layer lighting mode.
|
||||
* **Secrets**: By placing a secrets.h, and not tracking it, you can store passwords etc.
|
||||
* **Mouse**: Mouse emulation, complete with diagonal keys.
|
||||
* **Turkish**: An AltGr-like overlay that allows some non-common letters, in unicode.
|
||||
|
||||
I suggest checking out how I enabled shifting for Turkish layer,
|
||||
how I planned out RGB lighting, and my mouse implementation; they might offer
|
||||
some insight into fringe user cases.
|
||||
|
||||
# Issues
|
||||
|
||||
All features are too big for the 32kB bootloader.
|
||||
Offenders are audio and rgb lights; it comes down to one or the other.
|
||||
~The Proton board, and rev 6 should fix that.~
|
||||
|
||||
# Credits
|
||||
|
||||
I have previously written my keymap by myself before, but I rewrote it here,
|
||||
heavily inspired by @drashna's user folder.
|
@ -0,0 +1,651 @@
|
||||
#include "bbaserdem.h"
|
||||
|
||||
/*---------------*\
|
||||
|*-----MOUSE-----*|
|
||||
\*---------------*/
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
#include "mousekey.h"
|
||||
#endif
|
||||
|
||||
/*-------------*\
|
||||
|*-----RGB-----*|
|
||||
\*-------------*/
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#include "rgblight.h"
|
||||
#endif
|
||||
|
||||
/*-----------------*\
|
||||
|*-----SECRETS-----*|
|
||||
\*-----------------*/
|
||||
// Enabled by adding a non-tracked secrets.h to this dir.
|
||||
#if (__has_include("secrets.h"))
|
||||
#include "secrets.h"
|
||||
#endif
|
||||
|
||||
/*---------------*\
|
||||
|*-----MUSIC-----*|
|
||||
\*---------------*/
|
||||
#ifdef AUDIO_ENABLE
|
||||
float tone_game[][2] = SONG(ZELDA_PUZZLE);
|
||||
float tone_return[][2] = SONG(ZELDA_TREASURE);
|
||||
float tone_linux[][2] = SONG(UNICODE_LINUX);
|
||||
float tone_windows[][2] = SONG(UNICODE_WINDOWS);
|
||||
#endif
|
||||
|
||||
/*-------------------*\
|
||||
|*-----TAP-DANCE-----*|
|
||||
\*-------------------*/
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
// Shift on double tap of semicolon
|
||||
[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
|
||||
};
|
||||
#endif
|
||||
|
||||
/* In keymaps, instead of writing _user functions, write _keymap functions
|
||||
* The __attribute__((weak)) allows for empty definitions here, and during
|
||||
* compilation, if these functions are defined elsewhere, they are written
|
||||
* over. This allows to include custom code from keymaps in the generic code
|
||||
* in this file.
|
||||
*/
|
||||
__attribute__ ((weak)) void matrix_init_keymap(void) { }
|
||||
__attribute__ ((weak)) void matrix_scan_keymap(void) { }
|
||||
__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
||||
return true;
|
||||
}
|
||||
__attribute__ ((weak)) uint32_t layer_state_set_keymap (uint32_t state) {
|
||||
return state;
|
||||
}
|
||||
__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }
|
||||
|
||||
/* ----------------------- *\
|
||||
* -----RGB Functions----- *
|
||||
\* ----------------------- */
|
||||
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
// Storage variables
|
||||
extern rgblight_config_t rgblight_config;
|
||||
bool base_sta; // Keeps track if in saveable state
|
||||
bool base_tog; // Whether base state is active or not
|
||||
int base_hue; // Hue value of base state
|
||||
int base_sat; // Saturation value of base state
|
||||
int base_val; // Brightness value of base state
|
||||
uint8_t base_mod; // Animation mode of the base state
|
||||
|
||||
// Save the current state of the rgb mode
|
||||
void rgblight_saveBase(void) {
|
||||
base_hue = rgblight_config.hue;
|
||||
base_sat = rgblight_config.sat;
|
||||
base_val = rgblight_config.val;
|
||||
base_mod = rgblight_config.mode;
|
||||
base_tog = rgblight_config.enable;
|
||||
base_sta = false; // If saving, that means base layer is being left
|
||||
}
|
||||
|
||||
// Load the base state back
|
||||
void rgblight_loadBase(void) {
|
||||
// Don't do anything if not enabled
|
||||
if ( !base_sta ) {
|
||||
if ( base_tog ) {
|
||||
rgblight_enable();
|
||||
rgblight_mode( base_mod );
|
||||
rgblight_sethsv( base_hue, base_sat, base_val );
|
||||
} else {
|
||||
rgblight_disable();
|
||||
}
|
||||
}
|
||||
// Mark that base is loaded, and to be saved before leaving
|
||||
base_sta = true;
|
||||
}
|
||||
|
||||
// Set to plain HSV color
|
||||
void rgblight_colorStatic( int hu, int sa, int va ) {
|
||||
// First, it must be enabled or color change is not written
|
||||
rgblight_enable();
|
||||
rgblight_mode(1);
|
||||
rgblight_sethsv(hu,sa,va);
|
||||
}
|
||||
/* HSV values, thank you @drashna!
|
||||
* white ( 0, 0, 255)
|
||||
* red ( 0, 255, 255)
|
||||
* coral ( 16, 176, 255)
|
||||
* orange ( 39, 255, 255)
|
||||
* goldenrod ( 43, 218, 218)
|
||||
* gold ( 51, 255, 255)
|
||||
* yellow ( 60, 255, 255)
|
||||
* chartreuse ( 90, 255, 255)
|
||||
* green (120, 255, 255)
|
||||
* springgreen (150, 255, 255)
|
||||
* turquoise (174, 90, 112)
|
||||
* teal (180, 255, 128)
|
||||
* cyan (180, 255, 255)
|
||||
* azure (186, 102, 255)
|
||||
* blue (240, 255, 255)
|
||||
* purple (270, 255, 255)
|
||||
* magenta (300, 255, 255)
|
||||
* pink (330, 128, 255)
|
||||
*/
|
||||
// Set RGBLIGHT state depending on layer
|
||||
void rgblight_change( uint8_t last_layer ) {
|
||||
// Save state, if saving is requested
|
||||
/*
|
||||
if ( base_sta ) {
|
||||
rgblight_saveBase();
|
||||
}
|
||||
*/
|
||||
// Change RGB light
|
||||
switch ( last_layer ) {
|
||||
case _DV:
|
||||
// Load base layer
|
||||
rgblight_loadBase();
|
||||
break;
|
||||
case _AL:
|
||||
// Do yellow for alternate
|
||||
rgblight_colorStatic( 60,255,255);
|
||||
break;
|
||||
case _GA:
|
||||
// Do purple for game
|
||||
rgblight_colorStatic(285,255,255);
|
||||
break;
|
||||
case _NU:
|
||||
// Do azure for number
|
||||
rgblight_colorStatic(186,200,255);
|
||||
break;
|
||||
case _SE:
|
||||
// Do red for settings
|
||||
rgblight_colorStatic( 16,255,255);
|
||||
break;
|
||||
case _MO:
|
||||
// Do green for mouse
|
||||
rgblight_colorStatic(120,255,255);
|
||||
break;
|
||||
#ifdef AUDIO_ENABLE
|
||||
case _MU:
|
||||
// Do orange for music
|
||||
rgblight_colorStatic( 39,255,255);
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
// Something went wrong
|
||||
rgblight_colorStatic( 0,255,255);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/*---------------------*\
|
||||
|*-----MATRIX INIT-----*|
|
||||
\*---------------------*/
|
||||
void matrix_init_user (void) {
|
||||
|
||||
// Keymap specific things, do it first thing to allow for delays etc
|
||||
matrix_init_keymap();
|
||||
|
||||
// Correct unicode
|
||||
set_unicode_input_mode(UC_LNX);
|
||||
|
||||
// Make beginning layer DVORAK
|
||||
set_single_persistent_default_layer(_DV);
|
||||
|
||||
//--RGB light initialize base layer
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
// Base hue is white, and RGB disabled
|
||||
base_hue = 100;
|
||||
base_sat = 0;
|
||||
base_val = 255;
|
||||
base_mod = 2;
|
||||
base_tog = false;
|
||||
rgblight_enable();
|
||||
rgblight_mode(base_mod);
|
||||
rgblight_sethsv(base_hue,base_sat,base_val);
|
||||
rgblight_disable();
|
||||
rgblight_loadBase();
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
/*---------------------*\
|
||||
|*-----MATRIX SCAN-----*|
|
||||
\*---------------------*/
|
||||
void matrix_scan_user (void) {
|
||||
// Keymap specific, do it first
|
||||
matrix_scan_keymap();
|
||||
// Moved RGB check to layer_state_set_user
|
||||
}
|
||||
|
||||
/*------------------*\
|
||||
|*-----KEYCODES-----*|
|
||||
\*------------------*/
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
|
||||
// Shift check
|
||||
bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
|
||||
static bool lock_flag = false;
|
||||
uint8_t layer = biton32 (layer_state);
|
||||
|
||||
switch (keycode) {
|
||||
// Secrets implementation
|
||||
case SECRET1 ... SECRET3:
|
||||
#if (__has_include("secrets.h"))
|
||||
if( !record->event.pressed ) {
|
||||
send_string_P( secret[ keycode - SECRET1 ] );
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
// If these keys are pressed, load base layer config, and mark saving
|
||||
case RGB_TOG:
|
||||
case RGB_MOD:
|
||||
case RGB_VAI:
|
||||
case RGB_VAD:
|
||||
case RGB_SAI:
|
||||
case RGB_SAD:
|
||||
case RGB_HUI:
|
||||
case RGB_HUD:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if ( !base_sta ) {
|
||||
rgblight_loadBase();
|
||||
}
|
||||
#endif
|
||||
return true;
|
||||
break;
|
||||
|
||||
// Lock functionality: These layers are locked if the LOCKED buttons are
|
||||
// pressed. Otherwise, they are momentary toggles
|
||||
case K_LOCK:
|
||||
if (record->event.pressed) {
|
||||
lock_flag = !lock_flag;
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case K_MOUSE:
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
if (record->event.pressed) {
|
||||
layer_on(_MO);
|
||||
lock_flag = false;
|
||||
} else {
|
||||
if ( lock_flag ) {
|
||||
lock_flag = false;
|
||||
} else {
|
||||
layer_off(_MO);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case K_NUMBR:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_NU);
|
||||
lock_flag = false;
|
||||
} else {
|
||||
if ( lock_flag ) {
|
||||
lock_flag = false;
|
||||
} else {
|
||||
layer_off(_NU);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
// Layer switches with sound
|
||||
case K_GAMES:
|
||||
if (record->event.pressed) {
|
||||
// On press, turn off layer if active
|
||||
if ( layer == _GA ) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(tone_return);
|
||||
#endif
|
||||
layer_off(_GA);
|
||||
}
|
||||
} else {
|
||||
// After click, turn on layer if accessed from setting
|
||||
if ( layer == _SE ) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(tone_game);
|
||||
#endif
|
||||
layer_on(_GA);
|
||||
layer_off(_SE);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MU_TOG:
|
||||
#ifdef AUDIO_ENABLE
|
||||
if (record->event.pressed) {
|
||||
// On press, turn off layer if active
|
||||
if ( layer == _SE ) {
|
||||
layer_off(_SE);
|
||||
layer_on(_MU);
|
||||
} else {
|
||||
layer_off(_MU);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return true;
|
||||
break;
|
||||
|
||||
//------UNICODE
|
||||
// Unicode switches with sound
|
||||
case UNI_LI:
|
||||
#ifdef UNICODE_ENABLE
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(tone_linux);
|
||||
#endif
|
||||
set_unicode_input_mode(UC_LNX);
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case UNI_WN:
|
||||
#ifdef UNICODE_ENABLE
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(tone_windows);
|
||||
#endif
|
||||
set_unicode_input_mode(UC_WIN);
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
|
||||
// Turkish letters, with capital functionality
|
||||
case TUR_A:
|
||||
#ifdef UNICODE_ENABLE
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x00c2);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x00e2);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case TUR_O:
|
||||
#ifdef UNICODE_ENABLE
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x00d6);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x00f6);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case TUR_U:
|
||||
#ifdef UNICODE_ENABLE
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x00dc);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x00fc);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case TUR_I:
|
||||
#ifdef UNICODE_ENABLE
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x0130);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x0131);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case TUR_G:
|
||||
#ifdef UNICODE_ENABLE
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x011e);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x011f);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case TUR_C:
|
||||
#ifdef UNICODE_ENABLE
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x00c7);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x00e7);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case TUR_S:
|
||||
#ifdef UNICODE_ENABLE
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x015e);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x015f);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
|
||||
//-------Diagonal mouse movements
|
||||
case MO_NE:
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_N);
|
||||
mousekey_on(MO_E);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_N);
|
||||
mousekey_off(MO_E);
|
||||
mousekey_send();
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case MO_NW:
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_N);
|
||||
mousekey_on(MO_W);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_N);
|
||||
mousekey_off(MO_W);
|
||||
mousekey_send();
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case MO_SE:
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S);
|
||||
mousekey_on(MO_E);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S);
|
||||
mousekey_off(MO_E);
|
||||
mousekey_send();
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case MO_SW:
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S);
|
||||
mousekey_on(MO_W);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S);
|
||||
mousekey_off(MO_W);
|
||||
mousekey_send();
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case MO_S_NE:
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_N);
|
||||
mousekey_on(MO_S_E);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S_N);
|
||||
mousekey_off(MO_S_E);
|
||||
mousekey_send();
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case MO_S_NW:
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_N);
|
||||
mousekey_on(MO_S_W);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S_N);
|
||||
mousekey_off(MO_S_W);
|
||||
mousekey_send();
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case MO_S_SE:
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_S);
|
||||
mousekey_on(MO_S_E);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S_S);
|
||||
mousekey_off(MO_S_E);
|
||||
mousekey_send();
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case MO_S_SW:
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_S);
|
||||
mousekey_on(MO_S_W);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S_S);
|
||||
mousekey_off(MO_S_W);
|
||||
mousekey_send();
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
//------DOUBLE PRESS, with added left navigation
|
||||
case DBL_SPC:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING(" "SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_ANG:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("<>"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_PAR:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("()"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_SQR:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("[]"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_BRC:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("{}"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_QUO:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("\'\'"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_DQT:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("\"\""SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_GRV:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("``"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
// END OF KEYCODES
|
||||
}
|
||||
return process_record_keymap(keycode, record);
|
||||
}
|
||||
|
||||
/*----------------------*\
|
||||
|*-----LAYER CHANGE-----*|
|
||||
\*----------------------*/
|
||||
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
|
||||
state = layer_state_set_keymap (state);
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
// Change RGB lighting depending on the last layer activated
|
||||
rgblight_change( biton32(state) );
|
||||
#endif
|
||||
return state;
|
||||
}
|
@ -0,0 +1,279 @@
|
||||
#ifndef USERSPACE
|
||||
#define USERSPACE
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
// Use 7 wide characters for keymaps
|
||||
#define _______ KC_TRNS
|
||||
#define XXX KC_NO
|
||||
|
||||
// Layers
|
||||
#define _DV 0 // Base layer
|
||||
#define _AL 1 // Alt char overlay
|
||||
#define _GA 2 // Game layer
|
||||
#define _NU 3 // Numbers layer
|
||||
#define _SE 4 // Settings layer
|
||||
#define _MO 5 // Mouse emulation
|
||||
#define _MU 6 // Music mode
|
||||
|
||||
// Define short macros
|
||||
#define UNDO LCTL(KC_Z)
|
||||
#define REDO LCTL(KC_Y)
|
||||
#define COPY LCTL(KC_C)
|
||||
#define CUT LCTL(KC_X)
|
||||
#define PASTE LCTL(KC_V)
|
||||
|
||||
// Rename mouse keys
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
#define MO_S_N KC_MS_WH_UP
|
||||
#define MO_S_S KC_MS_WH_DOWN
|
||||
#define MO_S_E KC_MS_WH_RIGHT
|
||||
#define MO_S_W KC_MS_WH_LEFT
|
||||
#define MO_N KC_MS_UP
|
||||
#define MO_S KC_MS_DOWN
|
||||
#define MO_E KC_MS_RIGHT
|
||||
#define MO_W KC_MS_LEFT
|
||||
#define MO_CL_L KC_MS_BTN1
|
||||
#define MO_CL_R KC_MS_BTN2
|
||||
#define MO_CL_M KC_MS_BTN3
|
||||
#define MO_CL_4 KC_MS_BTN4
|
||||
#define MO_CL_5 KC_MS_BTN5
|
||||
#define MO_AC_0 KC_MS_ACCEL0
|
||||
#define MO_AC_1 KC_MS_ACCEL1
|
||||
#define MO_AC_2 KC_MS_ACCEL2
|
||||
#else
|
||||
#define MO_S_N KC_NO
|
||||
#define MO_S_S KC_NO
|
||||
#define MO_S_E KC_NO
|
||||
#define MO_S_W KC_NO
|
||||
#define MO_N KC_NO
|
||||
#define MO_S KC_NO
|
||||
#define MO_E KC_NO
|
||||
#define MO_W KC_NO
|
||||
#define MO_CL_L KC_NO
|
||||
#define MO_CL_R KC_NO
|
||||
#define MO_CL_M KC_NO
|
||||
#define MO_CL_1 KC_NO
|
||||
#define MO_CL_2 KC_NO
|
||||
#define MO_AC_0 KC_NO
|
||||
#define MO_AC_1 KC_NO
|
||||
#define MO_AC_2 KC_NO
|
||||
#endif
|
||||
|
||||
// Define non-capitalized UTF shortcuts here
|
||||
#ifdef UNICODE_ENABLE
|
||||
#define PHY_HBR UC(0x0127)
|
||||
#define PHY_DEG UC(0x00b0)
|
||||
#define CUR_LIR UC(0x20ba)
|
||||
#define CUR_BIT UC(0x20bf)
|
||||
#define CUR_EUR UC(0x20ac)
|
||||
#define CUR_BPN UC(0x00a3)
|
||||
#define CUR_YEN UC(0x00a5)
|
||||
#else
|
||||
#define PHY_HBR KC_NO
|
||||
#define PHY_DEG KC_NO
|
||||
#define CUR_LIR KC_NO
|
||||
#define CUR_BIT KC_NO
|
||||
#define CUR_EUR KC_NO
|
||||
#define CUR_BPN KC_NO
|
||||
#define CUR_YEN KC_NO
|
||||
#endif
|
||||
|
||||
// Make only KC_NO be grabbed by music mode
|
||||
#ifdef AUDIO_ENABLE
|
||||
#define MUSIC_MASK keycode == XXX
|
||||
#endif
|
||||
|
||||
// Custom keycodes
|
||||
enum userspace_custom_keycodes {
|
||||
// Turkish letters, with shifting
|
||||
TUR_A = SAFE_RANGE,
|
||||
TUR_C,
|
||||
TUR_G,
|
||||
TUR_I,
|
||||
TUR_O,
|
||||
TUR_S,
|
||||
TUR_U,
|
||||
// Unicode mode switch
|
||||
UNI_LI,
|
||||
UNI_WN,
|
||||
// Double keys
|
||||
DBL_SPC,
|
||||
DBL_ANG,
|
||||
DBL_PAR,
|
||||
DBL_SQR,
|
||||
DBL_BRC,
|
||||
DBL_QUO,
|
||||
DBL_DQT,
|
||||
DBL_GRV,
|
||||
// Diagonal mouse movements
|
||||
MO_NE,
|
||||
MO_NW,
|
||||
MO_SE,
|
||||
MO_SW,
|
||||
MO_S_NE,
|
||||
MO_S_NW,
|
||||
MO_S_SE,
|
||||
MO_S_SW,
|
||||
// Layer switches and lock functionality
|
||||
K_MOUSE,
|
||||
K_NUMBR,
|
||||
K_LOCK,
|
||||
K_GAMES,
|
||||
// Secret macros
|
||||
SECRET1,
|
||||
SECRET2,
|
||||
SECRET3
|
||||
};
|
||||
|
||||
// Do tap dancable semicolon key if available
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
#define TAPPING_TERM 300
|
||||
#define TAPPING_TOGGLE 1
|
||||
enum {
|
||||
SCL = 0
|
||||
};
|
||||
#define MY_SCL TD(SCL)
|
||||
#else
|
||||
#define MY_SCL KC_SCLN
|
||||
#endif
|
||||
|
||||
// Shared keymaps
|
||||
#define KM(...) KEYMAP(__VA_ARGS__) // Required to expand the CSVs
|
||||
|
||||
/* Dvorak
|
||||
* ,------------------------------------------------------------------------.
|
||||
* | Esc | ' " | , | . | P | Y || F | G | C | R | L | Bkp |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | Tab | A | O | E | U | I || D | H | T | N | S | / ? |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | SYM | ; : | Q | J | K | X || B | M | W | V | Z | SET |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | TUR | OS | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn | Up | Rght| MSE |
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define DVORAK_1 \
|
||||
KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC
|
||||
#define DVORAK_2 \
|
||||
KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH
|
||||
#define DVORAK_3 \
|
||||
K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE)
|
||||
#define DVORAK_4 \
|
||||
MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_RGHT,KC_UP, K_MOUSE
|
||||
#define DVORAK KM(DVORAK_1,DVORAK_2,DVORAK_3,DVORAK_4)
|
||||
|
||||
/* Alternative character overlay
|
||||
* ,------------------------------------------------------------------------.
|
||||
* | | ' ' | Undo| Redo|Pound| Yen || | G | C | |TLira| Del |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | A | O | Euro| U | I ||Degre|Plank| | | S | Ins |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | " " | Cut | Copy|Paste| || BTC | < > | ( ) | [ ] | { } | PgUp|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | | | | | || | Home|PgDwn| PgUp| End | |
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define ALTCHAR_1 \
|
||||
_______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL
|
||||
#define ALTCHAR_2 \
|
||||
_______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS
|
||||
#define ALTCHAR_3 \
|
||||
_______,DBL_DQT,CUT, COPY, PASTE, _______,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______
|
||||
#define ALTCHAR_4 \
|
||||
_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______
|
||||
#define ALTCHAR KM(ALTCHAR_1,ALTCHAR_2,ALTCHAR_3,ALTCHAR_4)
|
||||
|
||||
/* Game layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
* | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | / | ` | | | | Spc || Spc | Ent | 0 | < | v | > |
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define GAME_1 \
|
||||
K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC
|
||||
#define GAME_2 \
|
||||
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT
|
||||
#define GAME_3 \
|
||||
_______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______
|
||||
#define GAME_4 \
|
||||
KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT
|
||||
#define GAME KM(GAME_1,GAME_2,GAME_3,GAME_4)
|
||||
|
||||
/* Symbols layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
* | OFF | ` | ~ | [ | ] | { || } | - | _ | = | + | |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | \ |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | ! | @ | # | $ | % || ^ | & | * | ( | ) | LCK |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | | | | | | | || | | | | | |
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define NUMBERS_1 \
|
||||
K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______
|
||||
#define NUMBERS_2 \
|
||||
_______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS
|
||||
#define NUMBERS_3 \
|
||||
_______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK
|
||||
#define NUMBERS_4 \
|
||||
KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
|
||||
#define NUMBERS KM(NUMBERS_1,NUMBERS_2,NUMBERS_3,NUMBERS_4)
|
||||
|
||||
/* Settings layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
* |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | F5 | F6 | F7 | F8 | || | |RGBto|Sat -|Sat +| |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | Game| F9 | F10 | F11 | F12 |Vol 0||PrtSc| |RGBan|Bri -|Bri +| |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* |Musir| | | | |Vol -||Vol +| Prev| Stop|TogMu| Next| |
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define SETTINGS_1 \
|
||||
BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET
|
||||
#define SETTINGS_2 \
|
||||
_______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______
|
||||
#define SETTINGS_3 \
|
||||
K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______
|
||||
#define SETTINGS_4 \
|
||||
MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
|
||||
#define SETTINGS KM(SETTINGS_1,SETTINGS_2,SETTINGS_3,SETTINGS_4)
|
||||
|
||||
/* Mouse layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
* |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | | | | | Left||Right| | |Accl0|Accl1|Accl2|
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define MOUSE_1 \
|
||||
K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______
|
||||
#define MOUSE_2 \
|
||||
_______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______
|
||||
#define MOUSE_3 \
|
||||
_______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK
|
||||
#define MOUSE_4 \
|
||||
_______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
|
||||
#define MOUSE KM(MOUSE_1,MOUSE_2,MOUSE_3,MOUSE_4)
|
||||
|
||||
/* Music layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
* |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
|
||||
* `------------------------------------------------------------------------'
|
||||
*/
|
||||
#define MASK XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX
|
||||
#define MUSIC_4 MU_TOG, KC_LCTL, KC_LALT, KC_LGUI, KC_DOWN, KC_UP, MU_MOD, XXX, XXX, XXX, XXX, XXX
|
||||
#define MUSIC KM(MASK,MASK,MASK,MUSIC_4)
|
||||
|
||||
#endif
|
@ -0,0 +1,22 @@
|
||||
SRC += bbaserdem.c
|
||||
EXTRAFLAGS += -flto
|
||||
|
||||
# ENABLE
|
||||
UNICODE_ENABLE = yes # Used for unicode character emulation
|
||||
EXTRAKEY_ENABLE = yes # OS signals like volume control
|
||||
|
||||
# DISABLE
|
||||
BLUETOOTH_ENABLE = no # No bluetooth
|
||||
COMMAND_ENABLE = no # Some bootmagic thing
|
||||
BOOTMAGIC_ENABLE = no # Access to EEPROM settings, not needed
|
||||
CONSOLE_ENABLE = no # Allows console output with a command
|
||||
SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested.
|
||||
NKRO_ENABLE = no # Default is 6KRO which is plenty
|
||||
MIDI_ENABLE = no # Untested feature
|
||||
FAUXCLICKY_ENABLE = no # Emulates clicks using speaker
|
||||
KEY_LOCK_ENABLE = no # Allows locking any key. Not used
|
||||
API_SYSEX_ENABLE = no # Allows OS to send signals.
|
||||
KEY_LOCK_ENABLE = no # Allows locking any key. Not used
|
||||
|
||||
# Disabling this makes it compile, prob bad upstream code
|
||||
# VARIABLE_TRACE = no # Allows debugging variables
|
Loading…
Reference in new issue