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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = yes # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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UNICODEMAP_ENABLE = yes # Unicode map
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include "planck.h"
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#include "action_layer.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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#include "eeconfig.h"
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#include "process_unicode.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _WORKMAN 2
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#define _PUNC 9
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#define _NUM 10
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#define _FUNC 11
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#define _EMOJI 12
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#define _ADJUST 16
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enum planck_keycodes {
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// layouts
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QWERTY = SAFE_RANGE,
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COLEMAK,
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WORKMAN,
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// layer switchers
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PUNC,
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NUM,
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FUNC,
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EMOJI,
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// os switchers
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LINUX,
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WIN,
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OSX,
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};
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// Fillers to make layering clearer
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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// unicode map
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enum unicode_name {
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GRIN, // grinning face 😊
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TJOY, // tears of joy 😂
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SMILE, // grining face with smiling eyes 😁
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HEART, // heart ❤
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EYERT, // smiling face with heart shaped eyes 😍
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CRY, // crying face 😭
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SMEYE, // smiling face with smiling eyes 😊
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UNAMU, // unamused 😒
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KISS, // kiss 😘
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HART2, // two hearts 💕
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WEARY, // weary 😩
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OKHND, // ok hand sign 👌
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PENSV, // pensive 😔
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SMIRK, // smirk 😏
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RECYC, // recycle ♻
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WINK, // wink 😉
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THMUP, // thumb up 👍
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THMDN, // thumb down 👎
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PRAY, // pray 🙏
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PHEW, // relieved 😌
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MUSIC, // musical notes
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FLUSH, // flushed 😳
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CELEB, // celebration 🙌
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CRY2, // crying face 😢
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COOL, // smile with sunglasses 😎
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NOEVS, // see no evil
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NOEVH, // hear no evil
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NOEVK, // speak no evil
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POO, // pile of poo
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EYES, // eyes
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VIC, // victory hand
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BHART, // broken heart
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SLEEP, // sleeping face
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SMIL2, // smiling face with open mouth & sweat
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HUNRD, // 100
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CONFU, // confused
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TONGU, // face with tongue & winking eye
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DISAP, // disappointed
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YUMMY, // face savoring delicious food
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CLAP, // hand clapping
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FEAR, // face screaming in fear
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HORNS, // smiling face with horns
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HALO, // smiling face with halo
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BYE, // waving hand
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SUN, // sun
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MOON, // moon
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SKULL, // skull
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};
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const uint32_t PROGMEM unicode_map[] = {
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[GRIN] = 0x1F600,
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[TJOY] = 0x1F602,
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[SMILE] = 0x1F601,
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[HEART] = 0x2764,
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[EYERT] = 0x1f60d,
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[CRY] = 0x1f62d,
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[SMEYE] = 0x1F60A,
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[UNAMU] = 0x1F612,
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[KISS] = 0x1F618,
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[HART2] = 0x1F495,
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[WEARY] = 0x1F629,
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[OKHND] = 0x1F44C,
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[PENSV] = 0x1F614,
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[SMIRK] = 0x1F60F,
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[RECYC] = 0x267B,
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[WINK] = 0x1F609,
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[THMUP] = 0x1F44D,
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[THMDN] = 0x1F44E,
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[PRAY] = 0x1F64F,
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[PHEW] = 0x1F60C,
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[MUSIC] = 0x1F3B6,
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[FLUSH] = 0x1F633,
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[CELEB] = 0x1F64C,
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[CRY2] = 0x1F622,
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[COOL] = 0x1F60E,
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[NOEVS] = 0x1F648,
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[NOEVH] = 0x1F649,
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[NOEVK] = 0x1F64A,
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[POO] = 0x1F4A9,
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[EYES] = 0x1F440,
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[VIC] = 0x270C,
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[BHART] = 0x1F494,
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[SLEEP] = 0x1F634,
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[SMIL2] = 0x1F605,
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[HUNRD] = 0x1F4AF,
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[CONFU] = 0x1F615,
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[TONGU] = 0x1F61C,
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[DISAP] = 0x1F61E,
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[YUMMY] = 0x1F60B,
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[CLAP] = 0x1F44F,
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[FEAR] = 0x1F631,
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[HORNS] = 0x1F608,
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[HALO] = 0x1F607,
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[BYE] = 0x1F44B,
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[SUN] = 0x2600,
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[MOON] = 0x1F314,
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[SKULL] = 0x1F480,
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};
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// keymaps
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | S | D | F | G | H | J | K | L | ; |Enter |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = {
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{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
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{KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
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},
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/* Colemak
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | R | S | T | D | H | N | E | I | O |Enter |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | K | M | , | . | / |Shift |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
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* `-----------------------------------------------------------------------------------'
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*/
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[_COLEMAK] = {
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{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
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{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT },
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
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{KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
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},
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/* Workman
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | R | S | T | D | H | N | E | I | O |Enter |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | K | M | , | . | / |Shift |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
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* `-----------------------------------------------------------------------------------'
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*/
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[_WORKMAN] = {
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{KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSPC},
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{KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_ENT },
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{KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
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{KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
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},
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/* Punc
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* ,-----------------------------------------------------------------------------------.
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | ` | | | | | | | | _ | + | { | } | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | \ | - | = | [ | ] | ' |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | < | > | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_PUNC] = {
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{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
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{KC_GRV, _______, _______, _______, _______, _______, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_DQUO},
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{_______, _______, _______, _______, _______, _______, KC_BSLS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_QUOT},
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{_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, KC_LABK, KC_RABK, _______}
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},
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/* Num
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* ,-----------------------------------------------------------------------------------.
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* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | @ | A | B | C | [ | ] | 4 | 5 | 6 | : |Enter |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | D | E | F | & | # | 1 | 2 | 3 | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | x | | | | 0 | , | . | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_NUM] = {
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{_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
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{ KC_ESC, KC_AT, S(KC_A), S(KC_B), S(KC_C), KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_COLN, KC_BSLS},
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{_______, _______, S(KC_D), S(KC_E), S(KC_F), KC_AMPR, KC_HASH, KC_1, KC_2, KC_3, _______, _______},
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{_______, _______, KC_X, _______, _______, KC_SPC, KC_SPC, KC_0, KC_COMM,KC_KP_DOT,_______, _______}
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},
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/* Func
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* ,-----------------------------------------------------------------------------------.
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* | | F1 | F2 | F3 | F4 | | | PgUp | Up | PgDn | PgUp | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | F5 | F6 | F7 | F8 | | | Left | Down | Right| PgDn | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | F9 | F10 | F11 | F12 | | | | Home | End | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | |Print |
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* `-----------------------------------------------------------------------------------'
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*/
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[_FUNC] = {
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{_______, KC_F1, KC_F2, KC_F3, KC_F4, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PGUP, KC_BSPC},
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{_______, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______},
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{_______, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, KC_HOME, KC_END, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,_______,KC_PSCREEN}
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},
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/* Emoji
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* ,-----------------------------------------------------------------------------------.
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_EMOJI] = {
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{X(HART2), X(CRY2),X(WEARY),X(EYERT),X(SMIRK), X(TJOY),X(RECYC),X(UNAMU),X(MUSIC),X(OKHND),X(PENSV), X(PHEW)},
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{X(THMUP), X(PRAY),X(SMILE),X(SMIL2),X(FLUSH), X(GRIN),X(HEART), X(BYE), X(KISS),X(CELEB), X(COOL),X(NOEVS)},
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{X(THMDN),X(SLEEP), X(CLAP), X(CRY), X(VIC),X(BHART), X(SUN),X(SMEYE), X(WINK), X(MOON),X(CONFU),X(NOEVH)},
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{ X(POO), X(EYES),X(HUNRD),X(TONGU),X(SKULL),X(HORNS), X(HALO), X(FEAR), _______,X(YUMMY),X(DISAP),X(NOEVK)}
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},
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/* Adjust
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* ,-----------------------------------------------------------------------------------.
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* | | |Linux | Win | OSX | | |Qwerty|Colemk|Workmm| | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = {
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{_______, _______, LINUX, WIN, OSX, _______, _______, QWERTY, COLEMAK, WORKMAN, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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}
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};
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#ifdef AUDIO_ENABLE
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float tone_startup[][2] = SONG(STARTUP_SOUND);
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_workman[][2] = SONG(DVORAK_SOUND);
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float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
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#endif
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void persistant_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
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#endif
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persistant_default_layer_set(1UL<<_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_colemak, false, 0);
|
||||
#endif
|
||||
persistant_default_layer_set(1UL<<_COLEMAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case WORKMAN:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_NOTE_ARRAY(tone_workman, false, 0);
|
||||
#endif
|
||||
persistant_default_layer_set(1UL<<_WORKMAN);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case PUNC:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_PUNC);
|
||||
update_tri_layer(_PUNC, _EMOJI, _ADJUST);
|
||||
} else {
|
||||
layer_off(_PUNC);
|
||||
update_tri_layer(_PUNC, _EMOJI, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case EMOJI:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_EMOJI);
|
||||
update_tri_layer(_PUNC, _EMOJI, _ADJUST);
|
||||
} else {
|
||||
layer_off(_EMOJI);
|
||||
update_tri_layer(_PUNC, _EMOJI, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case NUM:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_NUM);
|
||||
} else {
|
||||
layer_off(_NUM);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case FUNC:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_FUNC);
|
||||
} else {
|
||||
layer_off(_FUNC);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case LINUX:
|
||||
set_unicode_input_mode(UC_LNX);
|
||||
return false;
|
||||
break;
|
||||
case WIN:
|
||||
set_unicode_input_mode(UC_WIN);
|
||||
return false;
|
||||
break;
|
||||
case OSX:
|
||||
set_unicode_input_mode(UC_OSX);
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void matrix_init_user(void) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
startup_user();
|
||||
#endif
|
||||
set_unicode_input_mode(UC_LNX);
|
||||
}
|
||||
|
||||
#ifdef AUDIO_ENABLE
|
||||
|
||||
void startup_user()
|
||||
{
|
||||
_delay_ms(20); // gets rid of tick
|
||||
PLAY_NOTE_ARRAY(tone_startup, false, 0);
|
||||
}
|
||||
|
||||
void shutdown_user()
|
||||
{
|
||||
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
|
||||
_delay_ms(150);
|
||||
stop_all_notes();
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1 @@
|
||||
# Priyadi's Planck Layout
|
Loading…
Reference in new issue