Keep pressed keys on layer state change (fixes #2053, #2279) (#3905)

* Keep pressed keys on layer state change

* Add doc comment for clear_keyboard_but_mods_and_keys

* Keep pressed keys only if PREVENT_STUCK_MODIFIERS is on

* Check STRICT_LAYER_RELEASE instead of PREVENT_STUCK_MODIFIERS
pull/4734/head^2 0.6.215
Konstantin Đorđević 6 years ago committed by MechMerlin
parent fbcbf44926
commit 93b004c943

@ -898,10 +898,19 @@ void clear_keyboard(void)
* FIXME: Needs documentation.
*/
void clear_keyboard_but_mods(void)
{
clear_keys();
clear_keyboard_but_mods_and_keys();
}
/** \brief Utilities for actions. (FIXME: Needs better description)
*
* FIXME: Needs documentation.
*/
void clear_keyboard_but_mods_and_keys()
{
clear_weak_mods();
clear_macro_mods();
clear_keys();
send_keyboard_report();
#ifdef MOUSEKEY_ENABLE
mousekey_clear();

@ -94,6 +94,7 @@ void unregister_mods(uint8_t mods);
//void set_mods(uint8_t mods);
void clear_keyboard(void);
void clear_keyboard_but_mods(void);
void clear_keyboard_but_mods_and_keys(void);
void layer_switch(uint8_t new_layer);
bool is_tap_key(keypos_t key);

@ -44,7 +44,11 @@ static void default_layer_state_set(uint32_t state)
default_layer_debug(); debug(" to ");
default_layer_state = state;
default_layer_debug(); debug("\n");
#ifdef STRICT_LAYER_RELEASE
clear_keyboard_but_mods(); // To avoid stuck keys
#else
clear_keyboard_but_mods_and_keys(); // Don't reset held keys
#endif
}
/** \brief Default Layer Print
@ -127,7 +131,11 @@ void layer_state_set(uint32_t state)
layer_debug(); dprint(" to ");
layer_state = state;
layer_debug(); dprintln();
#ifdef STRICT_LAYER_RELEASE
clear_keyboard_but_mods(); // To avoid stuck keys
#else
clear_keyboard_but_mods_and_keys(); // Don't reset held keys
#endif
}
/** \brief Layer clear

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