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@ -1,8 +1,7 @@
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// this is the style you want to emulate.
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// this is the style you want to emulate.
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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#include "dichotemy.h"
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#include QMK_KEYBOARD_H
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#include "report.h"
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#include "pointing_device.h"
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#include "pointing_device.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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@ -20,7 +19,7 @@ enum dichotemy_layers
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#define LONGPRESS_COUNT 4
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#define LONGPRESS_COUNT 4
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enum dichotemy_keycodes
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enum dichotemy_keycodes
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{
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{
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CK_1G = SAFE_RANGE,
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CK_1G = SAFE_RANGE,
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CK_BSPE,
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CK_BSPE,
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@ -53,45 +52,46 @@ enum dichotemy_macros
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#define XXXXXXX KC_NO
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BS] = { /* Base layout, nearly qwerty but with modifications because it's not a full keyboard. Obviously. */
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{CK_TE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC },
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{NUMKEY, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CK_QE },
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{SFTKEY, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MOUSE },
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{XXXXXXX, XXXXXXX, XXXXXXX, KC_LCTL, KC_LALT, KC_LGUI, KC_RGUI, KC_RALT, KC_RCTL, XXXXXXX, XXXXXXX, XXXXXXX },
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{XXXXXXX, XXXXXXX, XXXXXXX, KC_LBRC, KC_LPRN, KC_QUOT, KC_SPC, KC_RPRN, KC_RBRC, XXXXXXX, XXXXXXX, XXXXXXX }
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},
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[_SF] = { /* Shifted layout, small changes (because angle brackets have been moved to thumb cluster buttons) */
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[_BS] = LAYOUT( /* Base layout, nearly qwerty but with modifications because it's not a full keyboard. Obviously. */
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
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CK_TE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
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NUMKEY, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CK_QE,
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{_______, _______, _______, _______, _______, _______, _______, _______, NS_HYPH, KC_UNDS, _______, _______ },
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SFTKEY, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MOUSE,
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{XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX },
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KC_LCTL, KC_LALT, KC_LGUI, KC_RGUI, KC_RALT, KC_RCTL,
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{XXXXXXX, XXXXXXX, XXXXXXX, _______, KC_LABK, _______, _______, KC_RABK, _______, XXXXXXX, XXXXXXX, XXXXXXX }
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KC_LBRC, KC_LPRN, KC_QUOT, KC_SPC, KC_RPRN, KC_RBRC
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},
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),
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[_NM] = { /* Number layout, basically the main function layer */
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[_SF] = LAYOUT( /* Shifted layout, small changes (because angle brackets have been moved to thumb cluster buttons) */
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{_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______ },
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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{_______, CK_1G, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, CK_BSPE },
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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{_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______ },
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_______, _______, _______, _______, _______, _______, _______, _______, NS_HYPH, KC_UNDS, _______, _______,
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{XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX },
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_______, _______, _______, _______, _______, _______,
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{XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX }
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_______, KC_LABK, _______, _______, KC_RABK, _______
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},
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),
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[_NS] = { /* Shifted number/function layout, for per-key control. Only active when shift is held, and number is toggled or held */
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[_NM] = LAYOUT( /* Number layout, basically the main function layer */
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PLUS, NS_EQU, _______ },
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_______, CK_1G, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, CK_BSPE,
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
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_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______,
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{XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX },
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_______, _______, _______, _______, _______, _______,
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{XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX }
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_______, _______, _______, _______, _______, _______
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},
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),
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[_MS] = { /* Mouse layer, including buttons for clicking. */
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[_NS] = LAYOUT( /* Shifted number/function layout, for per-key control. Only active when shift is held, and number is toggled or held */
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{_______, _______, _______, _______, _______, _______, KC_VOLU, KC_HOME, KC_PGUP, _______, _______, _______ },
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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{_______, _______, _______, _______, _______, _______, _______, MS_BTN1, MS_BTN2, _______, _______, _______ },
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PLUS, NS_EQU, _______,
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{_______, _______, _______, _______, _______, _______, KC_VOLD, KC_END, KC_PGDN, _______, _______, _______ },
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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{XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, KC_UP, _______, XXXXXXX, XXXXXXX, XXXXXXX },
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_______, _______, _______, _______, _______, _______,
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{XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, XXXXXXX }
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_______, _______, _______, _______, _______, _______
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}
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),
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[_MS] = LAYOUT( /* Mouse layer, including buttons for clicking. */
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_______, _______, _______, _______, _______, _______, KC_VOLU, KC_HOME, KC_PGUP, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, MS_BTN1, MS_BTN2, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, KC_VOLD, KC_END, KC_PGDN, _______, _______, _______,
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_______, _______, _______, _______, KC_UP, _______,
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_______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT
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)
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};
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};
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@ -259,8 +259,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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special_timers[CK_TE-SAFE_RANGE] = 0xFFFF;
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special_timers[CK_TE-SAFE_RANGE] = 0xFFFF;
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}
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}
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break;
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break;
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//No-shift keys, they unregister the KC_LSFT code so they can send
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//No-shift keys, they unregister the KC_LSFT code so they can send
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//unshifted values - but they don't change the bool. if any other
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//unshifted values - but they don't change the bool. if any other
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//key is pressed and the bool is set, KC_LSFT is registered again.
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//key is pressed and the bool is set, KC_LSFT is registered again.
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case NS_HYPH:
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case NS_HYPH:
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if (record->event.pressed) {
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if (record->event.pressed) {
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@ -288,7 +288,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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}
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}
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}
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break;
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break;
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//mouse buttons, for 1-3, to update the mouse report:
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//mouse buttons, for 1-3, to update the mouse report:
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case MS_BTN1:
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case MS_BTN1:
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currentReport = pointing_device_get_report();
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currentReport = pointing_device_get_report();
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@ -335,7 +335,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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}
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pointing_device_set_report(currentReport);
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pointing_device_set_report(currentReport);
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break;*/
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break;*/
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//If any other key was pressed during the layer mod hold period,
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//If any other key was pressed during the layer mod hold period,
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//then the layer mod was used momentarily, and should block latching
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//then the layer mod was used momentarily, and should block latching
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//Additionally, if NS_ keys are in use, then shift may be held (but is
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//Additionally, if NS_ keys are in use, then shift may be held (but is
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