@ -53,10 +53,13 @@ SOFTWARE.
# define "Visualizer thread priority not defined"
# define "Visualizer thread priority not defined"
# endif
# endif
// mods status
# include "action_util.h"
static visualizer_keyboard_status_t current_status = {
static visualizer_keyboard_status_t current_status = {
. layer = 0xFFFFFFFF ,
. layer = 0xFFFFFFFF ,
. default_layer = 0xFFFFFFFF ,
. default_layer = 0xFFFFFFFF ,
. mods = 0xFF ,
. leds = 0xFFFFFFFF ,
. leds = 0xFFFFFFFF ,
. suspended = false ,
. suspended = false ,
} ;
} ;
@ -64,6 +67,7 @@ static visualizer_keyboard_status_t current_status = {
static bool same_status ( visualizer_keyboard_status_t * status1 , visualizer_keyboard_status_t * status2 ) {
static bool same_status ( visualizer_keyboard_status_t * status1 , visualizer_keyboard_status_t * status2 ) {
return status1 - > layer = = status2 - > layer & &
return status1 - > layer = = status2 - > layer & &
status1 - > default_layer = = status2 - > default_layer & &
status1 - > default_layer = = status2 - > default_layer & &
status1 - > mods = = status2 - > mods & &
status1 - > leds = = status2 - > leds & &
status1 - > leds = = status2 - > leds & &
status1 - > suspended = = status2 - > suspended ;
status1 - > suspended = = status2 - > suspended ;
}
}
@ -307,6 +311,45 @@ bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_s
gdispFlush ( ) ;
gdispFlush ( ) ;
return false ;
return false ;
}
}
static void format_mods_bitmap_string ( uint8_t mods , char * buffer ) {
* buffer = ' ' ;
+ + buffer ;
for ( int i = 0 ; i < 8 ; i + + )
{
uint32_t mask = ( 1u < < i ) ;
if ( mods & mask ) {
* buffer = ' 1 ' ;
} else {
* buffer = ' 0 ' ;
}
+ + buffer ;
if ( i = = 3 ) {
* buffer = ' ' ;
+ + buffer ;
}
}
* buffer = 0 ;
}
bool keyframe_display_mods_bitmap ( keyframe_animation_t * animation , visualizer_state_t * state ) {
( void ) animation ;
const char * title = " Modifier states " ;
const char * mods_header = " CSAG CSAG " ;
char status_buffer [ 12 ] ;
gdispClear ( White ) ;
gdispDrawString ( 0 , 0 , title , state - > font_fixed5x8 , Black ) ;
gdispDrawString ( 0 , 10 , mods_header , state - > font_fixed5x8 , Black ) ;
format_mods_bitmap_string ( state - > status . mods , status_buffer ) ;
gdispDrawString ( 0 , 20 , status_buffer , state - > font_fixed5x8 , Black ) ;
gdispFlush ( ) ;
return false ;
}
# endif // LCD_ENABLE
# endif // LCD_ENABLE
bool keyframe_disable_lcd_and_backlight ( keyframe_animation_t * animation , visualizer_state_t * state ) {
bool keyframe_disable_lcd_and_backlight ( keyframe_animation_t * animation , visualizer_state_t * state ) {
@ -350,6 +393,7 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
visualizer_keyboard_status_t initial_status = {
visualizer_keyboard_status_t initial_status = {
. default_layer = 0xFFFFFFFF ,
. default_layer = 0xFFFFFFFF ,
. layer = 0xFFFFFFFF ,
. layer = 0xFFFFFFFF ,
. mods = 0xFF ,
. leds = 0xFFFFFFFF ,
. leds = 0xFFFFFFFF ,
. suspended = false ,
. suspended = false ,
} ;
} ;
@ -499,7 +543,18 @@ void update_status(bool changed) {
# endif
# endif
}
}
void visualizer_update ( uint32_t default_state , uint32_t state , uint32_t leds ) {
uint8_t visualizer_get_mods ( ) {
uint8_t mods = get_mods ( ) ;
# ifndef NO_ACTION_ONESHOT
if ( ! has_oneshot_mods_timed_out ( ) ) {
mods | = get_oneshot_mods ( ) ;
}
# endif
return mods ;
}
void visualizer_update ( uint32_t default_state , uint32_t state , uint8_t mods , uint32_t leds ) {
// Note that there's a small race condition here, the thread could read
// Note that there's a small race condition here, the thread could read
// a state where one of these are set but not the other. But this should
// a state where one of these are set but not the other. But this should
// not really matter as it will be fixed during the next loop step.
// not really matter as it will be fixed during the next loop step.
@ -523,6 +578,7 @@ void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) {
visualizer_keyboard_status_t new_status = {
visualizer_keyboard_status_t new_status = {
. layer = state ,
. layer = state ,
. default_layer = default_state ,
. default_layer = default_state ,
. mods = mods ,
. leds = leds ,
. leds = leds ,
. suspended = current_status . suspended ,
. suspended = current_status . suspended ,
} ;
} ;